nerf strafing to prevent insane turns, now matches CPM more (used to be almost 2x...
authorFruitieX <rasse@rasse-lappy.localdomain>
Sun, 30 May 2010 06:33:02 +0000 (09:33 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Sun, 30 May 2010 06:33:02 +0000 (09:33 +0300)
commit7fe45f1a57ebd6973f39febd6faef616ef36c748
tree15ead68ab76a512d58e7cbbbea636a0f96dcf898
parent46c4e79a158eab8a239dd10e41d0fe24bbc24f38
nerf strafing to prevent insane turns, now matches CPM more (used to be almost 2x faster) Note to div0: These were manually adjusted, please adjust either value so that the strafe accel == forward-only accel
physicsNoQWBunny.cfg