we do not need that much "sliding" for in-combat strafing, so let's reduce it and...
authorRudolf Polzer <divverent@alientrap.org>
Wed, 26 May 2010 22:17:01 +0000 (00:17 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Wed, 26 May 2010 22:17:01 +0000 (00:17 +0200)
commit90ddfe01783664be39f83c730cbbec92c5756014
tree453bf29c723c09807a5b608cd9e2a71f13729775
parent2600124c0dc3dc2d24353681d38b1e1ed79ddc35
we do not need that much "sliding" for in-combat strafing, so let's reduce it and increase accuracy of sharp turns
physicsNoQWBunny.cfg