]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Network over one more byte, specifying if the damaged player is our own self. We...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 12:12:12 +0000 (15:12 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 12:12:12 +0000 (15:12 +0300)
commit9ca2e90b45fda21db625aabb195459ced2abd3b9
tree47a537bfa53746fe97121715ed99a7de5fac7ac7
parenta31fdc40ac777dc34134fca5a28dd2f55c7ecf52
Network over one more byte, specifying if the damaged player is our own self. We need to know this in the client so we can disable self damage effects only if we aren't in chase_active mode, or other circumstances. I couldn't find any way to determine this in the client, so I have to network one more byte for this.
qcsrc/client/gibs.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_violence.qc