Don't give the object all of the player's view angles, just the facing direction...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Oct 2011 14:53:57 +0000 (17:53 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Oct 2011 14:53:57 +0000 (17:53 +0300)
commitb40d7b75b5487e0626c960529aac2f79cc457ccc
tree54435d48a73d0526687e308ebca7d6c398ffaf5e
parent0c0beb0285e0699df1378d991c0bb041845c4e11
Don't give the object all of the player's view angles, just the facing direction. Turning and rolling the model (without ODE physics at least) has some issues, mostly related to the mesh going out of its bounding box.
qcsrc/server/mutators/sandbox.qc