oops, this workaround was missing (don't detonate all projectiles if a crylink projec...
authorRudolf Polzer <divverent@alientrap.org>
Tue, 9 Nov 2010 19:45:41 +0000 (20:45 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 9 Nov 2010 19:45:41 +0000 (20:45 +0100)
commitb82d77b246acc04defe14dbb41f3f312a4f2451f
treebb39fbf7d478752438311915b6f0bfd93dcc9c17
parentb308e9ceaffe757bfa0c6bde9bdb52d85cac3e83
oops, this workaround was missing (don't detonate all projectiles if a crylink projectile simply "dies")
qcsrc/server/w_crylink.qc