remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks...
authorFruitieX <fruitiex@gmail.com>
Wed, 17 Nov 2010 18:16:55 +0000 (20:16 +0200)
committerFruitieX <fruitiex@gmail.com>
Wed, 17 Nov 2010 18:16:55 +0000 (20:16 +0200)
commitde6fba426fc18363fbddf04526c37ee69378c3a2
tree3d749e223ca57a4d881844dca0679203349b9144
parent9de5005504c0c133167f6c122da1d5deb5172963
remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks tZork and your decals! :)) replace it. Has code for gradually pulsating the image more and more when below a certain health, and a decreasing pain_treshold as we get below that health. This is DAMN cool btw. :P
defaultXonotic.cfg
gfx/blood.tga [new file with mode: 0644]
qcsrc/client/View.qc
qcsrc/common/constants.qh