]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Add a wrapper for networked cvars and attach them to the client rather than the clien...
authorMario <zacjardine@y7mail.com>
Sun, 6 Dec 2020 04:06:35 +0000 (14:06 +1000)
committerMario <zacjardine@y7mail.com>
Sun, 6 Dec 2020 04:06:35 +0000 (14:06 +1000)
commit341b4c12077dfdb6a5a4c4245ceea1fbba7ed6b6
treeedbcb2fb4cae2cac6a28f7ecffc2929cb696364b
parent227c102f73e9e07f0c53662a4ec94fa2c3fc9cf1
Add a wrapper for networked cvars and attach them to the client rather than the clientstate, possible fix for rare cases where players wouldn't be recorded in stats due to their data never being added (commands are able to be executed before clientstate exists)
31 files changed:
qcsrc/common/effects/qc/casings.qc
qcsrc/common/effects/qc/globalsound.qc
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc
qcsrc/common/gamemodes/gamemode/race/sv_race.qc
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/dodging/sv_dodging.qc
qcsrc/common/mutators/mutator/multijump/multijump.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
qcsrc/common/notifications/all.qc
qcsrc/common/notifications/all.qh
qcsrc/common/physics/player.qc
qcsrc/common/physics/player.qh
qcsrc/common/playerstats.qc
qcsrc/common/state.qc
qcsrc/common/state.qh
qcsrc/common/weapons/weapon/shockwave.qc
qcsrc/server/antilag.qc
qcsrc/server/bot/default/bot.qc
qcsrc/server/client.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/getreplies.qc
qcsrc/server/handicap.qc
qcsrc/server/impulse.qc
qcsrc/server/intermission.qc
qcsrc/server/items/items.qc
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/selection.qh
qcsrc/server/weapons/tracing.qc