Remove the 2 second buffer applied to water jumps and rely on the waterjump flag...
authorMario <mario.mario@y7mail.com>
Tue, 19 May 2020 00:56:38 +0000 (10:56 +1000)
committerMario <mario.mario@y7mail.com>
Tue, 19 May 2020 00:56:38 +0000 (10:56 +1000)
commit6d4053005d90b4cb70e03a3c2b694a6e0adf6bd8
treec818c92968d13ba1321423c8337e04210811876a
parent8a8f9aefe3bd864bd4d4bd22e6236daa11fea79d
Remove the 2 second buffer applied to water jumps and rely on the waterjump flag to be accurate when needed, also check water status on both the server and client before physics is run to ensure they aren't being used from a previous physics frame, fixes various prediction errors with water
qcsrc/common/physics/player.qc
qcsrc/common/physics/player.qh
qcsrc/ecs/systems/cl_physics.qc
qcsrc/ecs/systems/physics.qc
qcsrc/lib/csqcmodel/cl_player.qc