Don't apply picmip to the RPC's texture, possible fix for #2447. Also whitelist ...
authorMario <mario.mario@y7mail.com>
Tue, 26 May 2020 11:09:54 +0000 (21:09 +1000)
committerMario <mario.mario@y7mail.com>
Tue, 26 May 2020 11:09:54 +0000 (21:09 +1000)
commitd9a350cc651d9259dd2ead8f17578b764d888e14
treee3592c3e2b80b7aae6bb1170a9fc89d7745a0e5d
parentfb7d9391f1b16cff48fff373193e6ca729dd7563
Don't apply picmip to the RPC's texture, possible fix for #2447. Also whitelist .invincible_finished and .strength_finished in map entities
qcsrc/lib/spawnfunc.qh
scripts/okweapons.shader