Merge branch 'terencehill/insta_notifications' into 'master'
authorMario <zacjardine@y7mail.com>
Sat, 13 Dec 2014 05:34:44 +0000 (05:34 +0000)
committerMario <zacjardine@y7mail.com>
Sat, 13 Dec 2014 05:34:44 +0000 (05:34 +0000)
Terencehill/insta notifications

Rename some notifications: MINSTA -> INSTAGIB

See merge request !41

1  2 
qcsrc/server/mutators/mutator_instagib.qc

@@@ -23,19 -23,19 +23,19 @@@ void instagib_stop_countdown(entity e
  {
        if (!e.instagib_needammo)
                return;
-       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
+       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
        e.instagib_needammo = FALSE;
  }
  void instagib_ammocheck()
  {
 -      if (!IS_PLAYER(self))
 -              return; // not a player
 -      if (time < self.instagib_nextthink)
 +      if(time < self.instagib_nextthink)
                return;
 +      if(!IS_PLAYER(self))
 +              return; // not a player
  
 -      if (self.deadflag || gameover)
 +      if(self.deadflag || gameover)
                instagib_stop_countdown(self);
 -      else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
 +      else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
                instagib_stop_countdown(self);
        else
        {
                }
                else if (self.health <= 90)
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
                }
                else
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                }
        }
@@@ -253,7 -253,7 +253,7 @@@ MUTATOR_HOOKFUNCTION(instagib_PlayerDam
                                
                                if(frag_target != frag_attacker)
                                {
-                                       if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY); }
+                                       if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_SECONDARY); }
                                        frag_force = '0 0 0';
                                }
                        }
                                frag_damage = 0;
                                frag_target.damage_dealt += 1;
                                frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
-                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
+                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
                        }
                }
        }
                if(frag_attacker.armorvalue > 0)
                {
                        frag_attacker.armorvalue -= 1;
-                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
+                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
                        frag_attacker.damage_dealt += 1;
                }
                frag_mirrordamage = 0;