#include "client.qh"
+ #include <server/defs.qh>
+ #include <server/miscfunctions.qh>
+ #include <common/effects/all.qh>
#include "anticheat.qh"
#include "impulse.qh"
#include "player.qh"
if (IS_SPEC(e)) e = e.enemy;
sf = 0;
- if (CS(e).race_completed) sf |= 1; // forced scoreboard
- if (CS(to).spectatee_status) sf |= 2; // spectator ent number follows
- if (CS(e).zoomstate) sf |= 4; // zoomed
- if (autocvar_sv_showspectators) sf |= 16; // show spectators
+ if (CS(e).race_completed) sf |= BIT(0); // forced scoreboard
+ if (CS(to).spectatee_status) sf |= BIT(1); // spectator ent number follows
+ if (CS(e).zoomstate) sf |= BIT(2); // zoomed
+ if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
WriteByte(MSG_ENTITY, sf);
- if (sf & 2)
- {
+ if (sf & BIT(1))
WriteByte(MSG_ENTITY, CS(to).spectatee_status);
- }
- if(sf & 16)
+ if(sf & BIT(4))
{
float specs = CountSpectators(e, to);
WriteByte(MSG_ENTITY, specs);
if (mutator_returnvalue) {
// mutator prevents resetting teams+score
} else {
+ int oldteam = this.team;
this.team = -1; // move this as it is needed to log the player spectating in eventlog
+ MUTATOR_CALLHOOK(Player_ChangedTeam, this, oldteam, this.team);
this.frags = FRAGS_SPECTATOR;
PlayerScore_Clear(this); // clear scores when needed
}
if(CS(this).killindicator_teamchange)
ClientKill_Now_TeamChange(this);
- if(!IS_SPEC(this) && !IS_OBSERVER(this))
+ if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
+ {
Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
+ }
// now I am sure the player IS dead
}
PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
// always track bots, don't ask for cl_allow_uidtracking
- if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
+ if (IS_BOT_CLIENT(this))
+ PlayerStats_GameReport_AddPlayer(this);
+ else
+ CS(this).allowed_timeouts = autocvar_sv_timeout_number;
if (autocvar_sv_eventlog)
GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
}
CS(this).jointime = time;
- CS(this).allowed_timeouts = autocvar_sv_timeout_number;
if (IS_REAL_CLIENT(this))
{
regen_health_stable = M_ARGV(9, float);
regen_health_rotstable = M_ARGV(10, float);
-
if(!mutator_returnvalue)
if(!STAT(FROZEN, this))
{
this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf);
}
+ // Ugly hack to make sure the health and armor don't go beyond hard limit.
+ // TODO: Remove this hack when all code uses GivePlayerHealth and
+ // GivePlayerArmor.
+ if (this.health > RESOURCE_AMOUNT_HARD_LIMIT)
+ {
+ this.health = RESOURCE_AMOUNT_HARD_LIMIT;
+ }
+ if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT)
+ {
+ this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT;
+ }
+ // End hack.
}
bool zoomstate_set;
TRANSMUTE(Spectator, this);
}
} else {
- int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? this.cvar_cl_clippedspectating : !this.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+ int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? CS(this).cvar_cl_clippedspectating : !CS(this).cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
set_movetype(this, preferred_movetype);
}
} else {
.float last_vehiclecheck;
void PlayerPreThink (entity this)
{
+ STAT(GUNALIGN, this) = CS(this).cvar_cl_gunalign; // TODO
+ STAT(MOVEVARS_CL_TRACK_CANJUMP, this) = CS(this).cvar_cl_movement_track_canjump;
+
WarpZone_PlayerPhysics_FixVAngle(this);
if (frametime) {
}
// version nagging
- if (CS(this).version_nagtime && this.cvar_g_xonoticversion && time > CS(this).version_nagtime) {
+ if (CS(this).version_nagtime && CS(this).cvar_g_xonoticversion && time > CS(this).version_nagtime) {
CS(this).version_nagtime = 0;
- if (strstrofs(this.cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(this.cvar_g_xonoticversion, "autobuild", 0) >= 0) {
+ if (strstrofs(CS(this).cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(CS(this).cvar_g_xonoticversion, "autobuild", 0) >= 0) {
// git client
} else if (strstrofs(autocvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(autocvar_g_xonoticversion, "autobuild", 0) >= 0) {
// git server
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
} else {
- int r = vercmp(this.cvar_g_xonoticversion, autocvar_g_xonoticversion);
+ int r = vercmp(CS(this).cvar_g_xonoticversion, autocvar_g_xonoticversion);
if (r < 0) { // old client
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
} else if (r > 0) { // old server
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
}
}
}
this.last_vehiclecheck = time + 1;
}
- if(!this.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+ if(!CS(this).cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
{
if(PHYS_INPUT_BUTTON_USE(this) && !CS(this).usekeypressed)
PlayerUseKey(this);
#pragma once
+ #include "utils.qh"
+ #include <common/sounds/all.qh>
+
void ClientState_attach(entity this);
IntrusiveList g_players;
ATTRIB(Client, specialcommand_pos, int, this.specialcommand_pos);
ATTRIB(Client, hitplotfh, int, this.hitplotfh);
ATTRIB(Client, clientdata, entity, this.clientdata);
+ ATTRIB(Client, cmd_floodcount, int, this.cmd_floodcount);
+ ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime);
ATTRIB(Client, wasplayer, bool, this.wasplayer);
+ // networked cvars
+
+ ATTRIB(Client, cvar_cl_allow_uid2name, int, this.cvar_cl_allow_uid2name);
+ ATTRIB(Client, cvar_cl_allow_uidtracking, int, this.cvar_cl_allow_uidtracking);
+ ATTRIB(Client, cvar_cl_autotaunt, float, this.cvar_cl_autotaunt);
+ ATTRIB(Client, cvar_cl_voice_directional, int, this.cvar_cl_voice_directional);
+ ATTRIB(Client, cvar_cl_voice_directional_taunt_attenuation, float, this.cvar_cl_voice_directional_taunt_attenuation);
+ ATTRIB(Client, cvar_cl_physics, string, this.cvar_cl_physics);
+ ATTRIB(Client, cvar_cl_buffs_autoreplace, bool, this.cvar_cl_buffs_autoreplace);
+ ATTRIB(Client, cvar_cl_nade_type, int, this.cvar_cl_nade_type);
+ ATTRIB(Client, cvar_cl_pokenade_type, string, this.cvar_cl_pokenade_type);
+ ATTRIB(Client, cvar_cl_spawn_near_teammate, bool, this.cvar_cl_spawn_near_teammate);
+ ATTRIB(Client, cvar_cl_gunalign, int, this.cvar_cl_gunalign);
+ ATTRIB(Client, cvar_cl_handicap, float, this.cvar_cl_handicap);
+ ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
+ ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
+ ATTRIB(Client, cvar_cl_jetpack_jump, bool, this.cvar_cl_jetpack_jump);
+ ATTRIB(Client, cvar_cl_newusekeysupported, bool, this.cvar_cl_newusekeysupported);
+ ATTRIB(Client, cvar_cl_noantilag, bool, this.cvar_cl_noantilag);
+ ATTRIB(Client, cvar_cl_movement_track_canjump, bool, this.cvar_cl_movement_track_canjump);
+ ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
+ ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
+ ATTRIB(Client, autoswitch, bool, this.autoswitch);
+ ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
+ ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
+ ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
+ ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
+ ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10);
+ ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority);
+
METHOD(Client, m_unwind, bool(Client this));
STATIC_METHOD(Client, Add, void(Client this, int _team));
return false;
}
-float c1, c2, c3, c4;
-
void play_countdown(entity this, float finished, Sound samp);
float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit);
#include "cmd.qh"
+
+ #include <server/defs.qh>
+ #include <server/miscfunctions.qh>
+
#include <common/command/_mod.qh>
#include "common.qh"
bool SV_ParseClientCommand_floodcheck(entity this)
{
+ entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
+
if (!timeout_status) // not while paused
{
- if (time <= (this.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ if (time <= (store.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
{
- this.cmd_floodcount += 1;
- if (this.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
+ store.cmd_floodcount += 1;
+ if (store.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
}
else
{
- this.cmd_floodtime = time;
- this.cmd_floodcount = 1;
+ store.cmd_floodtime = time;
+ store.cmd_floodcount = 1;
}
}
return true; // continue, as we're not flooding yet
{
if (argv(1) != "")
{
- caller.autoswitch = InterpretBoolean(argv(1));
- sprint(caller, strcat("^1autoswitch is currently turned ", (caller.autoswitch ? "on" : "off"), ".\n"));
+ CS(caller).autoswitch = InterpretBoolean(argv(1));
+ sprint(caller, strcat("^1autoswitch is currently turned ", (CS(caller).autoswitch ? "on" : "off"), ".\n"));
return;
}
}
}
default:
- sprint(caller, strcat("Current physics set: ^3", caller.cvar_cl_physics, "\n"));
+ sprint(caller, strcat("Current physics set: ^3", CS(caller).cvar_cl_physics, "\n"));
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd physics <physics>\n");
{
case CMD_REQUEST_COMMAND:
{
- if (argv(1) != "")
+ if (argv(1) == "")
{
- if (IS_CLIENT(caller))
+ return;
+ }
+ if (!IS_CLIENT(caller))
+ {
+ return;
+ }
+ if (!teamplay)
+ {
+ sprint(caller, "^7selectteam can only be used in teamgames\n");
+ return;
+ }
+ if (caller.team_forced > 0)
+ {
+ sprint(caller, "^7selectteam can not be used as your team is forced\n");
+ return;
+ }
+ if (lockteams)
+ {
+ sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ return;
+ }
+ float selection;
+ switch (argv(1))
+ {
+ case "red":
{
- if (teamplay)
- {
- if (caller.team_forced <= 0)
- {
- if (!lockteams)
- {
- float selection;
-
- switch (argv(1))
- {
- case "red": selection = NUM_TEAM_1;
- break;
- case "blue": selection = NUM_TEAM_2;
- break;
- case "yellow": selection = NUM_TEAM_3;
- break;
- case "pink": selection = NUM_TEAM_4;
- break;
- case "auto": selection = (-1);
- break;
-
- default: selection = 0;
- break;
- }
-
- if (selection)
- {
- if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
- {
- sprint(caller, "^7You already are on that team.\n");
- }
- else if (CS(caller).wasplayer && autocvar_g_changeteam_banned)
- {
- sprint(caller, "^1You cannot change team, forbidden by the server.\n");
- }
- else
- {
- if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
- {
- CheckAllowedTeams(caller);
- GetTeamCounts(caller);
- if (!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(caller.team), caller))
- {
- Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
- return;
- }
- }
- ClientKill_TeamChange(caller, selection);
- }
- if(!IS_PLAYER(caller))
- caller.team_selected = true; // avoids asking again for team selection on join
- }
- }
- else
- {
- sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- }
- }
- else
- {
- sprint(caller, "^7selectteam can not be used as your team is forced\n");
- }
- }
- else
- {
- sprint(caller, "^7selectteam can only be used in teamgames\n");
- }
+ selection = NUM_TEAM_1;
+ break;
+ }
+ case "blue":
+ {
+ selection = NUM_TEAM_2;
+ break;
}
+ case "yellow":
+ {
+ selection = NUM_TEAM_3;
+ break;
+ }
+ case "pink":
+ {
+ selection = NUM_TEAM_4;
+ break;
+ }
+ case "auto":
+ {
+ selection = (-1);
+ break;
+ }
+ default:
+ {
+ return;
+ }
+ }
+ if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
+ {
+ sprint(caller, "^7You already are on that team.\n");
+ return;
+ }
+ if (CS(caller).wasplayer && autocvar_g_changeteam_banned)
+ {
+ sprint(caller, "^1You cannot change team, forbidden by the server.\n");
return;
}
+ if ((selection != -1) && autocvar_g_balance_teams &&
+ autocvar_g_balance_teams_prevent_imbalance)
+ {
+ CheckAllowedTeams(caller);
+ GetTeamCounts(caller);
+ if ((BIT(Team_TeamToNumber(selection) - 1) & FindBestTeams(caller, false)) == 0)
+ {
+ Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
+ return;
+ }
+ }
+ ClientKill_TeamChange(caller, selection);
+ if (!IS_PLAYER(caller))
+ {
+ caller.team_selected = true; // avoids asking again for team selection on join
+ }
+ return;
}
-
default:
sprint(caller, "Incorrect parameters for ^2selectteam^7\n");
case CMD_REQUEST_USAGE:
tokenize_console(s);
}
- GetCvars(caller, 1);
+ GetCvars(caller, CS(caller), 1);
return;
}
#include "sv_cmd.qh"
#include "_mod.qh"
+ #include <common/effects/all.qh>
+
#include "banning.qh"
#include "cmd.qh"
#include "common.qh"
{
if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
{
- LOG_INFO("Done rebuiling mapinfos.\n");
+ LOG_INFO("Done rebuiling mapinfos.");
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
delete(this);
}
if (accepted <= 0)
{
- LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
+ LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
continue;
}
}
if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
- else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
+ else LOG_INFO("No players given (", original_targets, ") could receive the message.");
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
+ LOG_INFO("Incorrect parameters for ^2adminmsg^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
- LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
- LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
- LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
- LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
- LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
+ LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
+ LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
+ LOG_INFO(" If infobartime is provided, the message will be sent to infobar.");
+ LOG_INFO(" Otherwise, it will just be sent as a centerprint message.");
+ LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
+ LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd allready\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd allready");
+ LOG_INFO(" No arguments required.");
return;
}
}
++n;
});
if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
- else LOG_INFO("No players found to spectate.\n");
+ else LOG_INFO("No players found to spectate.");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
- LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
- LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
+ LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.");
+ LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
return;
}
}
}
else
{
- LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
+ LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
}
}
default:
- LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
+ LOG_INFO("Incorrect parameters for ^2anticheat^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
- LOG_INFO(" 'client' is the entity number or name of the player.\n");
+ LOG_INFO("Usage:^3 sv_cmd anticheat client");
+ LOG_INFO(" 'client' is the entity number or name of the player.");
return;
}
}
NULL);
size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
- LOG_INFOF("Original size: %v %v\n", world.absmin, world.absmax);
- LOG_INFOF("Currently set size: %v %v\n", world.mins, world.maxs);
- LOG_INFOF("Solid bounding box size: %v %v\n", size_min, size_max);
+ LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
+ LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
+ LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2gettaginfo, trace^7\n");
+ LOG_INFO("Usage:^3 sv_cmd bbox");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2gettaginfo, trace^7");
return;
}
}
cvar_settemp("bot_number", "0");
bot_fixcount();
cvar_settemp("bot_number", argv(2));
- if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
+ if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
return;
}
else if (argv(1) == "load" && argc == 3)
fh = fopen(argv(2), FILE_READ);
if (fh < 0)
{
- LOG_INFO("cannot open the file\n");
+ LOG_INFO("cannot open the file");
return;
}
cvar_settemp("bot_number", "0");
bot_fixcount();
cvar_settemp("bot_number", argv(3));
- if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
+ if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
}
else
{
++i;
}
- LOG_INFO(ftos(i), " commands read\n");
+ LOG_INFO(ftos(i), " commands read");
fclose(fh);
return;
}
bot_num++;
});
if(bot_num)
- LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
+ LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
return;
}
else
if (bot == NULL) bot = find_bot_by_name(argv(1));
if (bot)
{
- LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
+ LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
return;
}
else
{
- LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
+ LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
}
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
+ LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
- LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
- LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots\n");
- LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
- LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
- LOG_INFO(" sv_cmd bot_cmd 1 presskey jump\n");
- LOG_INFO(" sv_cmd bot_cmd * pause\n");
+ LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
+ LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)");
+ LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots");
+ LOG_INFO(" For full list of commands, see bot_cmd help [command].");
+ LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
+ LOG_INFO(" sv_cmd bot_cmd 1 presskey jump");
+ LOG_INFO(" sv_cmd bot_cmd * pause");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
- LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
+ LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
+ LOG_INFO(" Where 'result1' and 'result2' are user created options.");
return;
}
}
if (argv(1) == "save")
{
db_save(ServerProgsDB, argv(2));
- LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
+ LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
return;
}
else if (argv(1) == "dump")
{
db_dump(ServerProgsDB, argv(2));
- LOG_INFO("DB dumped.\n"); // wtf does this do?
+ LOG_INFO("DB dumped."); // wtf does this do?
return;
}
else if (argv(1) == "load")
{
db_close(ServerProgsDB);
ServerProgsDB = db_load(argv(2));
- LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
+ LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2database^7\n");
+ LOG_INFO("Incorrect parameters for ^2database^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
- LOG_INFO(" Where 'action' is the command to complete,\n");
- LOG_INFO(" and 'filename' is what it acts upon.\n");
- LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
+ LOG_INFO("Usage:^3 sv_cmd database action filename");
+ LOG_INFO(" Where 'action' is the command to complete,");
+ LOG_INFO(" and 'filename' is what it acts upon.");
+ LOG_INFO(" Full list of commands here: \"save, dump, load.\"");
return;
}
}
if (accepted > 0)
{
stuffcmd(client, "defer clear\n");
- LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
+ LOG_INFO("defer clear stuffed to ", playername(client, false));
}
- else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
+ else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
+ LOG_INFO("Incorrect parameters for ^2defer_clear^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
- LOG_INFO(" 'client' is the entity number or name of the player.\n");
- LOG_INFO("See also: ^2defer_clear_all^7\n");
+ LOG_INFO("Usage:^3 sv_cmd defer_clear client");
+ LOG_INFO(" 'client' is the entity number or name of the player.");
+ LOG_INFO("See also: ^2defer_clear_all^7");
return;
}
}
GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
++n;
});
- if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
+ if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2defer_clear^7\n");
+ LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2defer_clear^7");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2delrec^7\n");
+ LOG_INFO("Incorrect parameters for ^2delrec^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
- LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
- LOG_INFO(" it will clear all records up to nth place.\n");
- LOG_INFO(" if 'map' is not provided it will use current map.\n");
+ LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
+ LOG_INFO(" 'ranking' is which ranking level to clear up to, ");
+ LOG_INFO(" it will clear all records up to nth place.");
+ LOG_INFO(" if 'map' is not provided it will use current map.");
return;
}
}
string s;
d = db_create();
- LOG_INFO("begin of effects list\n");
+ LOG_INFO("begin of effects list");
db_put(d, "TE_GUNSHOT", "1");
- LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
+ LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
db_put(d, "TE_GUNSHOTQUAD", "1");
- LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+ LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
db_put(d, "TE_SPIKE", "1");
- LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
+ LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
db_put(d, "TE_SPIKEQUAD", "1");
- LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
+ LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
db_put(d, "TE_SUPERSPIKE", "1");
- LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
+ LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
db_put(d, "TE_SUPERSPIKEQUAD", "1");
- LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+ LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
db_put(d, "TE_WIZSPIKE", "1");
- LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
+ LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
db_put(d, "TE_KNIGHTSPIKE", "1");
- LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+ LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
db_put(d, "TE_EXPLOSION", "1");
- LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
+ LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
db_put(d, "TE_EXPLOSIONQUAD", "1");
- LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+ LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
db_put(d, "TE_TAREXPLOSION", "1");
- LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
+ LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
db_put(d, "TE_TELEPORT", "1");
- LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
+ LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
db_put(d, "TE_LAVASPLASH", "1");
- LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
+ LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
db_put(d, "TE_SMALLFLASH", "1");
- LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
+ LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
db_put(d, "TE_FLAMEJET", "1");
- LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
+ LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
db_put(d, "EF_FLAME", "1");
- LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
+ LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
db_put(d, "TE_BLOOD", "1");
- LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
+ LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
db_put(d, "TE_SPARK", "1");
- LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
+ LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
db_put(d, "TE_PLASMABURN", "1");
- LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
+ LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
db_put(d, "TE_TEI_G3", "1");
- LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
+ LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
db_put(d, "TE_TEI_SMOKE", "1");
- LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
+ LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
db_put(d, "TE_TEI_BIGEXPLOSION", "1");
- LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+ LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
db_put(d, "TE_TEI_PLASMAHIT", "1");
- LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+ LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
db_put(d, "EF_STARDUST", "1");
- LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
+ LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
db_put(d, "TR_ROCKET", "1");
- LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
+ LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
db_put(d, "TR_GRENADE", "1");
- LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
+ LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
db_put(d, "TR_BLOOD", "1");
- LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
+ LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
db_put(d, "TR_WIZSPIKE", "1");
- LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
+ LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
db_put(d, "TR_SLIGHTBLOOD", "1");
- LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+ LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
db_put(d, "TR_KNIGHTSPIKE", "1");
- LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+ LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
db_put(d, "TR_VORESPIKE", "1");
- LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
+ LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
db_put(d, "TR_NEHAHRASMOKE", "1");
- LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+ LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
db_put(d, "TR_NEXUIZPLASMA", "1");
- LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+ LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
db_put(d, "TR_GLOWTRAIL", "1");
- LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
+ LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
db_put(d, "TR_SEEKER", "1");
- LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
+ LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
db_put(d, "SVC_PARTICLE", "1");
- LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
+ LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
fh = fopen("effectinfo.txt", FILE_READ);
while ((s = fgets(fh)))
if (db_get(d, argv(1)) != "1")
{
int i = _particleeffectnum(argv(1));
- if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
+ if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
db_put(d, argv(1), "1");
}
}
}
- LOG_INFO("end of effects list\n");
+ LOG_INFO("end of effects list");
db_close(d);
return;
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd effectindexdump");
+ LOG_INFO(" No arguments required.");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2reducematchtime^7\n");
+ LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2reducematchtime^7");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2gametype^7\n");
+ LOG_INFO("Incorrect parameters for ^2gametype^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
- LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
- LOG_INFO("See also: ^2gotomap^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gametype mode");
+ LOG_INFO(" Where 'mode' is the gametype mode to switch to.");
+ LOG_INFO("See also: ^2gotomap^7");
return;
}
}
if (i)
{
v = gettaginfo(tmp_entity, i);
- LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
- LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
- LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
- LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
- LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
- LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
- LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
+ LOG_INFOF(
+ "model %s frame %s tag %s index %s parent %s",
+ tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
+ );
+ LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
+ LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
+ LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
+ LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
+ LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
if (argc >= 6)
{
v.y = -v.y;
}
else
{
- LOG_INFO("bone not found\n");
+ LOG_INFO("bone not found");
}
delete(tmp_entity);
}
default:
- LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
+ LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
- LOG_INFO("See also: ^2bbox, trace^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+ LOG_INFO("See also: ^2bbox, trace^7");
return;
}
}
t2 += gettime(GETTIME_HIRES) - t0;
n += 1;
}
- LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
- LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
+ LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
+ LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
delete(tmp_entity);
return;
}
default:
- LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
+ LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
- LOG_INFO("See also: ^2bbox, trace^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+ LOG_INFO("See also: ^2bbox, trace^7");
return;
}
}
{
if (argv(1))
{
- LOG_INFO(GotoMap(argv(1)), "\n");
+ LOG_INFO(GotoMap(argv(1)));
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
+ LOG_INFO("Incorrect parameters for ^2gotomap^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
- LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
- LOG_INFO("See also: ^2gametype^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gotomap map");
+ LOG_INFO(" Where 'map' is the *.bsp file to change to.");
+ LOG_INFO("See also: ^2gametype^7");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2unlockteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd lockteams");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2unlockteams^7");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2radarmap^7\n");
+ LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2radarmap^7");
return;
}
}
if (accepted <= 0)
{
- LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
+ LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
continue;
}
}
else
{
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
}
continue;
}
if (team_id == client.team) // already on the destination team
{
// keep the forcing undone
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
continue;
}
else if (team_id == 0) // auto team
// Check to see if the destination team is even available
switch (team_id)
{
- case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+ case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); return; } break;
+ case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); return; } break;
+ case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); return; } break;
+ case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); return; } break;
- default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
+ default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
return;
}
// If so, lets continue and finally move the player
client.team_forced = 0;
- MoveToTeam(client, team_id, 6);
- successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
+ if (MoveToTeam(client, team_id, 6))
+ {
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
++ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
+ }
+ else
+ {
+ LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
+ }
continue;
}
else
{
- LOG_INFO("Can't change teams when currently not playing a team game.\n");
+ LOG_INFO("Can't change teams when currently not playing a team game.");
return;
}
}
else
{
- LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ LOG_INFO("Can't change teams if the player isn't in the game."); // well technically we could, but should we allow that? :P
return;
}
}
}
if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
- else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
+ else LOG_INFO("No players given (", original_targets, ") are able to move.");
return; // still correct parameters so return to avoid usage print
}
}
default:
- LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
+ LOG_INFO("Incorrect parameters for ^2moveplayer^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
- LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
- LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
- LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
- LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
- LOG_INFO(" sv_cmd moveplayer 2 spec \n");
- LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
+ LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
+ LOG_INFO(" 'destination' is what to send the player to, be it team or spectating");
+ LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
+ LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
+ LOG_INFO(" sv_cmd moveplayer 2 spec ");
+ LOG_INFO("See also: ^2allspec, shuffleteams^7");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd nospectators");
+ LOG_INFO(" No arguments required.");
return;
}
}
if (accepted <= 0)
{
- LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
+ LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
return;
}
if (accepted <= 0)
{
- LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
+ LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
+ LOG_INFO("Incorrect parameters for ^2playerdemo^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
- LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
+ LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
+ LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
return;
}
}
case CMD_REQUEST_COMMAND:
{
DumpStats(false);
- LOG_INFO("stats dumped.\n");
+ LOG_INFO("stats dumped.");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd printstats");
+ LOG_INFO(" No arguments required.");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
+ LOG_INFO("Incorrect parameters for ^2radarmap^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
- LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
- LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
- LOG_INFO("See also: ^2make_mapinfo^7\n");
+ LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
+ LOG_INFO(" The quality factor Q is roughly proportional to the time taken.");
+ LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
+ LOG_INFO("See also: ^2make_mapinfo^7");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2extendmatchtime^7\n");
+ LOG_INFO("Usage:^3 sv_cmd reducematchtime");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2extendmatchtime^7");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2setbots^7\n");
+ LOG_INFO("Incorrect parameters for ^2setbots^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
- LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
- LOG_INFO("See also: ^2bot_cmd^7\n");
+ LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
+ LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.");
+ LOG_INFO("See also: ^2bot_cmd^7");
return;
}
}
{
if (!teamplay)
{
- LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
+ LOG_INFO("Can't shuffle teams when currently not playing a team game.");
return;
}
// we could theoretically assign forced players to their teams
// and shuffle the rest to fill the empty spots but in practise
// either all players or none are gonna have forced teams
- LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
+ LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
return;
}
});
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2moveplayer, allspec^7\n");
+ LOG_INFO("Usage:^3 sv_cmd shuffleteams");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2moveplayer, allspec^7");
return;
}
}
if (accepted > 0)
{
stuffcmd(client, strcat("\n", argv(next_token), "\n"));
- LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
+ LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
}
else
{
- LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
+ LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
}
return;
}
default:
- LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
+ LOG_INFO("Incorrect parameters for ^2stuffto^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
- LOG_INFO(" 'client' is the entity number or name of the player,\n");
- LOG_INFO(" and 'command' is the command to be sent to that player.\n");
+ LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
+ LOG_INFO(" 'client' is the entity number or name of the player,");
+ LOG_INFO(" and 'command' is the command to be sent to that player.");
return;
}
}
#else
if (request)
{
- LOG_INFO("stuffto command is not enabled on this server.\n");
+ LOG_INFO("stuffto command is not enabled on this server.");
return;
}
#endif
case "debug":
{
float hitcount = 0;
- LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
float worst_endpos_bug = 0;
for ( ; ; )
{
}
}
- LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
- LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+ LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
+ LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
- if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
+ else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
if (++hitcount >= 10) break;
}
else
if (dq > worst_endpos_bug)
{
worst_endpos_bug = dq;
- LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
+ LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
if (++hitcount >= 10) break;
}
}
vv = trace_endpos;
if (trace_fraction == 1)
{
- LOG_INFO("not above ground, aborting\n");
+ LOG_INFO("not above ground, aborting");
return;
}
f = 0;
dv = randomvec();
if (dv.z > 0) dv = -1 * dv;
tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if (trace_startsolid) LOG_INFO("bug 1\n");
+ if (trace_startsolid) LOG_INFO("bug 1");
if (trace_fraction == 1)
{
if (dv.z < f)
{
LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
- LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
f = dv.z;
}
}
}
- LOG_INFO("highest possible dist: ", ftos(f), "\n");
+ LOG_INFO("highest possible dist: ", ftos(f));
return;
}
if (argc == 4)
{
e = nextent(NULL);
- if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
- else LOG_INFO("cannot walk\n");
+ if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk");
+ else LOG_INFO("cannot walk");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2trace^7\n");
+ LOG_INFO("Incorrect parameters for ^2trace^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
- LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
- LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
+ LOG_INFO("Usage:^3 sv_cmd trace command (startpos endpos)");
+ LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"");
+ LOG_INFO("See also: ^2bbox, gettaginfo^7");
return;
}
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2lockteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd unlockteams");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2lockteams^7");
return;
}
}
if (argc >= 2)
{
CampaignLevelWarp(stof(argv(1)));
- LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
+ LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
}
else
{
CampaignLevelWarp(-1);
- LOG_INFO("Successfully warped to next campaign level.\n");
+ LOG_INFO("Successfully warped to next campaign level.");
}
}
else
{
- LOG_INFO("Not in campaign, can't level warp\n");
+ LOG_INFO("Not in campaign, can't level warp");
}
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
- LOG_INFO(" 'level' is the level to change campaign mode to.\n");
- LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
+ LOG_INFO("Usage:^3 sv_cmd warp [level]");
+ LOG_INFO(" 'level' is the level to change campaign mode to.");
+ LOG_INFO(" if 'level' is not provided it will change to the next level.");
return;
}
}
void GameCommand_macro_help()
{
- FOREACH(SERVER_COMMANDS, true, { LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description); });
+ FOREACH(SERVER_COMMANDS, true, { LOG_INFOF(" ^2%s^7: %s", it.m_name, it.m_description); });
}
float GameCommand_macro_command(float argc, string command)
{
if (argc == 1)
{
- LOG_INFO("\nServer console commands:\n");
+ LOG_INFO("Server console commands:");
GameCommand_macro_help();
- LOG_INFO("\nBanning commands:\n");
+ LOG_INFO("\nBanning commands:");
BanCommand_macro_help();
- LOG_INFO("\nCommon networked commands:\n");
+ LOG_INFO("\nCommon networked commands:");
CommonCommand_macro_help(NULL);
- LOG_INFO("\nGeneric commands shared by all programs:\n");
+ LOG_INFO("\nGeneric commands shared by all programs:");
GenericCommand_macro_help();
- LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
- LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
+ LOG_INFO(
+ "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
+ "For help about a specific command, type sv_cmd help COMMAND"
+ );
return;
}
}
// nothing above caught the command, must be invalid
- LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
+ LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
}
#include "player.qh"
+ #include <common/effects/all.qh>
#include "bot/api.qh"
#include "cheats.qh"
#include "g_damage.qh"
#include "../common/minigames/sv_minigames.qh"
#include "../common/physics/player.qh"
- #include "../common/effects/qc/all.qh"
+ #include "../common/effects/qc/_mod.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
#include "../common/triggers/include.qh"
#include "../common/wepent.qh"
if(!DEATH_ISSPECIAL(deathtype))
{
- damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
- if(this != attacker)
- damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
+ damage *= bound(1.0, CS(this).cvar_cl_handicap, 10.0);
+ if(this != attacker && IS_PLAYER(attacker))
+ damage /= bound(1.0, CS(attacker).cvar_cl_handicap, 10.0);
}
if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
if (this != attacker) {
float realdmg = damage - excess;
if (IS_PLAYER(attacker)) {
- PlayerScore_Add(attacker, SP_DMG, realdmg);
+ GameRules_scoring_add(attacker, DMG, realdmg);
}
if (IS_PLAYER(this)) {
- PlayerScore_Add(this, SP_DMGTAKEN, realdmg);
+ GameRules_scoring_add(this, DMGTAKEN, realdmg);
}
}
}
}
-void MoveToTeam(entity client, int team_colour, int type)
+bool MoveToTeam(entity client, int team_colour, int type)
{
int lockteams_backup = lockteams; // backup any team lock
lockteams = 0; // disable locked teams
TeamchangeFrags(client); // move the players frags
- SetPlayerColors(client, team_colour - 1); // set the players colour
+ if (!SetPlayerTeamSimple(client, team_colour))
+ {
+ return false;
+ }
Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0'); // kill the player
lockteams = lockteams_backup; // restore the team lock
LogTeamchange(client.playerid, client.team, type);
+ return true;
}
/** print(), but only print if the server is not local */
}
if(flood)
- LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.\n");
+ LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.");
// build sourcemsgstr by cutting off a prefix and replacing it by the other one
if(privatesay)
#include "scores_rules.qh"
+ #include <server/defs.qh>
+ #include <server/miscfunctions.qh>
#include "client.qh"
#include "scores.qh"
+ #include <common/gamemodes/rules.qh>
+#include "teamplay.qh"
int ScoreRules_teams;
}
void ScoreRules_generic()
{
- if(teamplay)
- {
+ int teams = 0;
+ if (teamplay) {
CheckAllowedTeams(NULL);
- int teams = 0;
- if(c1 >= 0) teams |= BIT(0);
- if(c2 >= 0) teams |= BIT(1);
- if(c3 >= 0) teams |= BIT(2);
- if(c4 >= 0) teams |= BIT(3);
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
+ if (c1 >= 0) teams |= BIT(0);
+ if (c2 >= 0) teams |= BIT(1);
+ if (c3 >= 0) teams |= BIT(2);
+ if (c4 >= 0) teams |= BIT(3);
}
- else
- ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
- ScoreRules_basics_end();
+ GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});
}
ScoreRules_generic();
}
- void ActivateTeamplay()
- {
- serverflags |= SERVERFLAG_TEAMPLAY;
- teamplay = 1;
- cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
- }
-
void InitGameplayMode()
{
VoteReset();
max_shot_distance = min(230000, vlen(world.maxs - world.mins));
MapInfo_LoadMapSettings(mapname);
- serverflags &= ~SERVERFLAG_TEAMPLAY;
- teamplay = 0;
- cvar_set("teamplay", "0"); // DP needs this for sending proper getstatus replies.
+ GameRules_teams(false);
if (!cvar_value_issafe(world.fog))
{
- LOG_INFO("The current map contains a potentially harmful fog setting, ignored\n");
+ LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
world.fog = string_null;
}
if(MapInfo_Map_fog != "")
#endif
}
-void SetPlayerColors(entity pl, float _color)
+void SetPlayerColors(entity player, float _color)
{
- /*string s;
- s = ftos(cl);
- stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
- pl.team = cl + 1;
- //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
- pl.clientcolors = 16*cl + cl;*/
-
- float pants, shirt;
- pants = _color & 0x0F;
- shirt = _color & 0xF0;
-
-
- if(teamplay) {
- setcolor(pl, 16*pants + pants);
- } else {
- setcolor(pl, shirt + pants);
+ float pants = _color & 0x0F;
+ float shirt = _color & 0xF0;
+ if (teamplay)
+ {
+ setcolor(player, 16 * pants + pants);
+ }
+ else
+ {
+ setcolor(player, shirt + pants);
}
}
-void SetPlayerTeam(entity pl, float t, float s, float noprint)
+void KillPlayerForTeamChange(entity player)
{
- float _color;
-
- if(t == 4)
- _color = NUM_TEAM_4 - 1;
- else if(t == 3)
- _color = NUM_TEAM_3 - 1;
- else if(t == 2)
- _color = NUM_TEAM_2 - 1;
- else
- _color = NUM_TEAM_1 - 1;
-
- SetPlayerColors(pl,_color);
-
- if(t != s) {
- LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
+ if (IS_DEAD(player))
+ {
+ return;
+ }
+ if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
+ {
+ return;
+ }
+ Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, player.origin,
+ '0 0 0');
+}
- if(!noprint)
- bprint(playername(pl, false), "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
+bool SetPlayerTeamSimple(entity player, int team_num)
+{
+ if (player.team == team_num)
+ {
+ // This is important when players join the game and one of their color
+ // matches the team color while other doesn't. For example [BOT]Lion.
+ SetPlayerColors(player, team_num - 1);
+ return true;
}
+ if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToNumber(
+ player.team), Team_TeamToNumber(team_num)) == true)
+ {
+ // Mutator has blocked team change.
+ return false;
+ }
+ int old_team = player.team;
+ SetPlayerColors(player, team_num - 1);
+ MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team, player.team);
+ return true;
+}
+bool SetPlayerTeam(entity player, int destination_team, int source_team,
+ bool no_print)
+{
+ int team_num = Team_NumberToTeam(destination_team);
+ if (!SetPlayerTeamSimple(player, team_num))
+ {
+ return false;
+ }
+ LogTeamchange(player.playerid, player.team, 3); // log manual team join
+ if (no_print)
+ {
+ return true;
+ }
+ bprint(playername(player, false), "^7 has changed from ", Team_NumberToColoredFullName(source_team), "^7 to ", Team_NumberToColoredFullName(destination_team), "\n");
+ return true;
}
// set c1...c4 to show what teams are allowed
-void CheckAllowedTeams (entity for_whom)
+void CheckAllowedTeams(entity for_whom)
{
int teams_mask = 0;
c1 = c2 = c3 = c4 = -1;
- cb1 = cb2 = cb3 = cb4 = 0;
+ num_bots_team1 = num_bots_team2 = num_bots_team3 = num_bots_team4 = 0;
string teament_name = string_null;
// teams that are allowed will now have their player counts stored in c1...c4
void GetTeamCounts(entity ignore)
{
- float value, bvalue;
- // now count how many players are on each team already
-
- // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
- // also remember the lowest-scoring player
-
- FOREACH_CLIENT(true, {
- float t;
- if(IS_PLAYER(it) || it.caplayer)
- t = it.team;
- else if(it.team_forced > 0)
- t = it.team_forced; // reserve the spot
- else
- continue;
- if(it != ignore)// && it.netname != "")
+ if (MUTATOR_CALLHOOK(GetTeamCounts) == true)
+ {
+ if (c1 >= 0)
+ {
+ MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_1, ignore, c1,
+ num_bots_team1, lowest_human_team1, lowest_bot_team1);
+ c1 = M_ARGV(2, float);
+ num_bots_team1 = M_ARGV(3, float);
+ lowest_human_team1 = M_ARGV(4, entity);
+ lowest_bot_team1 = M_ARGV(5, entity);
+ }
+ if (c2 >= 0)
+ {
+ MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_2, ignore, c2,
+ num_bots_team2, lowest_human_team2, lowest_bot_team2);
+ c2 = M_ARGV(2, float);
+ num_bots_team2 = M_ARGV(3, float);
+ lowest_human_team2 = M_ARGV(4, entity);
+ lowest_bot_team2 = M_ARGV(5, entity);
+ }
+ if (c3 >= 0)
+ {
+ MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_3, ignore, c3,
+ num_bots_team3, lowest_human_team3, lowest_bot_team3);
+ c3 = M_ARGV(2, float);
+ num_bots_team3 = M_ARGV(3, float);
+ lowest_human_team3 = M_ARGV(4, entity);
+ lowest_bot_team3 = M_ARGV(5, entity);
+ }
+ if (c4 >= 0)
+ {
+ MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_4, ignore,
+ c4, num_bots_team4, lowest_human_team4, lowest_bot_team4);
+ c4 = M_ARGV(2, float);
+ num_bots_team4 = M_ARGV(3, float);
+ lowest_human_team4 = M_ARGV(4, entity);
+ lowest_bot_team4 = M_ARGV(5, entity);
+ }
+ }
+ else
+ {
+ float value, bvalue;
+ // now count how many players are on each team already
+ float lowest_human_score1 = FLOAT_MAX;
+ float lowest_bot_score1 = FLOAT_MAX;
+ float lowest_human_score2 = FLOAT_MAX;
+ float lowest_bot_score2 = FLOAT_MAX;
+ float lowest_human_score3 = FLOAT_MAX;
+ float lowest_bot_score3 = FLOAT_MAX;
+ float lowest_human_score4 = FLOAT_MAX;
+ float lowest_bot_score4 = FLOAT_MAX;
+ FOREACH_CLIENT(true,
{
+ float t;
+ if (IS_PLAYER(it) || it.caplayer)
+ {
+ t = it.team;
+ }
+ else if (it.team_forced > 0)
+ {
+ t = it.team_forced; // reserve the spot
+ }
+ else
+ {
+ continue;
+ }
+ if (it == ignore)
+ {
+ continue;
+ }
value = PlayerValue(it);
- if(IS_BOT_CLIENT(it))
+ if (IS_BOT_CLIENT(it))
+ {
bvalue = value;
+ }
else
+ {
bvalue = 0;
- if(t == NUM_TEAM_1)
+ }
+ if (value == 0)
{
- if(c1 >= 0)
- {
- c1 = c1 + value;
- cb1 = cb1 + bvalue;
- }
+ continue;
}
- else if(t == NUM_TEAM_2)
+ switch (t)
{
- if(c2 >= 0)
+ case NUM_TEAM_1:
{
- c2 = c2 + value;
- cb2 = cb2 + bvalue;
+ if (c1 < 0)
+ {
+ break;
+ }
+ c1 += value;
+ num_bots_team1 += bvalue;
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (!bvalue)
+ {
+ if (temp_score < lowest_human_score1)
+ {
+ lowest_human_team1 = it;
+ lowest_human_score1 = temp_score;
+ }
+ break;
+ }
+ if (temp_score < lowest_bot_score1)
+ {
+ lowest_bot_team1 = it;
+ lowest_bot_score1 = temp_score;
+ }
+ break;
}
- }
- else if(t == NUM_TEAM_3)
- {
- if(c3 >= 0)
+ case NUM_TEAM_2:
{
- c3 = c3 + value;
- cb3 = cb3 + bvalue;
+ if (c2 < 0)
+ {
+ break;
+ }
+ c2 += value;
+ num_bots_team2 += bvalue;
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (!bvalue)
+ {
+ if (temp_score < lowest_human_score2)
+ {
+ lowest_human_team2 = it;
+ lowest_human_score2 = temp_score;
+ }
+ break;
+ }
+ if (temp_score < lowest_bot_score2)
+ {
+ lowest_bot_team2 = it;
+ lowest_bot_score2 = temp_score;
+ }
+ break;
}
- }
- else if(t == NUM_TEAM_4)
- {
- if(c4 >= 0)
+ case NUM_TEAM_3:
+ {
+ if (c3 < 0)
+ {
+ break;
+ }
+ c3 += value;
+ num_bots_team3 += bvalue;
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (!bvalue)
+ {
+ if (temp_score < lowest_human_score3)
+ {
+ lowest_human_team3 = it;
+ lowest_human_score3 = temp_score;
+ }
+ break;
+ }
+ if (temp_score < lowest_bot_score3)
+ {
+ lowest_bot_team3 = it;
+ lowest_bot_score3 = temp_score;
+ }
+ break;
+ }
+ case NUM_TEAM_4:
{
- c4 = c4 + value;
- cb4 = cb4 + bvalue;
+ if (c4 < 0)
+ {
+ break;
+ }
+ c4 += value;
+ num_bots_team4 += bvalue;
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (!bvalue)
+ {
+ if (temp_score < lowest_human_score4)
+ {
+ lowest_human_team4 = it;
+ lowest_human_score4 = temp_score;
+ }
+ break;
+ }
+ if (temp_score < lowest_bot_score4)
+ {
+ lowest_bot_team4 = it;
+ lowest_bot_score4 = temp_score;
+ }
+ break;
}
}
- }
- });
+ });
+ }
// if the player who has a forced team has not joined yet, reserve the spot
if(autocvar_g_campaign)
{
switch(autocvar_g_campaign_forceteam)
{
- case 1: if(c1 == cb1) ++c1; break;
- case 2: if(c2 == cb2) ++c2; break;
- case 3: if(c3 == cb3) ++c3; break;
- case 4: if(c4 == cb4) ++c4; break;
+ case 1: if(c1 == num_bots_team1) ++c1; break;
+ case 2: if(c2 == num_bots_team2) ++c2; break;
+ case 3: if(c3 == num_bots_team3) ++c3; break;
+ case 4: if(c4 == num_bots_team4) ++c4; break;
}
}
}
-float TeamSmallerEqThanTeam(float ta, float tb, entity e)
+bool IsTeamSmallerThanTeam(int team_a, int team_b, entity player,
+ bool use_score)
{
+ if (team_a == team_b)
+ {
+ return false;
+ }
// we assume that CheckAllowedTeams and GetTeamCounts have already been called
- float f;
- float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
-
- switch(ta)
+ int num_players_team_a = -1, num_players_team_b = -1;
+ int num_bots_team_a = 0, num_bots_team_b = 0;
+ float score_team_a = 0, score_team_b = 0;
+ switch (team_a)
{
- case 1: ca = c1; cba = cb1; sa = team1_score; break;
- case 2: ca = c2; cba = cb2; sa = team2_score; break;
- case 3: ca = c3; cba = cb3; sa = team3_score; break;
- case 4: ca = c4; cba = cb4; sa = team4_score; break;
+ case 1:
+ {
+ num_players_team_a = c1;
+ num_bots_team_a = num_bots_team1;
+ score_team_a = team1_score;
+ break;
+ }
+ case 2:
+ {
+ num_players_team_a = c2;
+ num_bots_team_a = num_bots_team2;
+ score_team_a = team2_score;
+ break;
+ }
+ case 3:
+ {
+ num_players_team_a = c3;
+ num_bots_team_a = num_bots_team3;
+ score_team_a = team3_score;
+ break;
+ }
+ case 4:
+ {
+ num_players_team_a = c4;
+ num_bots_team_a = num_bots_team4;
+ score_team_a = team4_score;
+ break;
+ }
}
- switch(tb)
+ switch (team_b)
{
- case 1: cb = c1; cbb = cb1; sb = team1_score; break;
- case 2: cb = c2; cbb = cb2; sb = team2_score; break;
- case 3: cb = c3; cbb = cb3; sb = team3_score; break;
- case 4: cb = c4; cbb = cb4; sb = team4_score; break;
+ case 1:
+ {
+ num_players_team_b = c1;
+ num_bots_team_b = num_bots_team1;
+ score_team_b = team1_score;
+ break;
+ }
+ case 2:
+ {
+ num_players_team_b = c2;
+ num_bots_team_b = num_bots_team2;
+ score_team_b = team2_score;
+ break;
+ }
+ case 3:
+ {
+ num_players_team_b = c3;
+ num_bots_team_b = num_bots_team3;
+ score_team_b = team3_score;
+ break;
+ }
+ case 4:
+ {
+ num_players_team_b = c4;
+ num_bots_team_b = num_bots_team4;
+ score_team_b = team4_score;
+ break;
+ }
}
-
// invalid
- if(ca < 0 || cb < 0)
+ if (num_players_team_a < 0 || num_players_team_b < 0)
+ {
return false;
-
- // equal
- if(ta == tb)
+ }
+ if (IS_REAL_CLIENT(player) && bots_would_leave)
+ {
+ num_players_team_a -= num_bots_team_a;
+ num_players_team_b -= num_bots_team_b;
+ }
+ if (!use_score)
+ {
+ return num_players_team_a < num_players_team_b;
+ }
+ if (num_players_team_a < num_players_team_b)
+ {
return true;
+ }
+ if (num_players_team_a > num_players_team_b)
+ {
+ return false;
+ }
+ return score_team_a < score_team_b;
+}
- if(IS_REAL_CLIENT(e))
+bool IsTeamEqualToTeam(int team_a, int team_b, entity player, bool use_score)
+{
+ if (team_a == team_b)
{
- if(bots_would_leave)
+ return true;
+ }
+ // we assume that CheckAllowedTeams and GetTeamCounts have already been called
+ int num_players_team_a = -1, num_players_team_b = -1;
+ int num_bots_team_a = 0, num_bots_team_b = 0;
+ float score_team_a = 0, score_team_b = 0;
+ switch (team_a)
+ {
+ case 1:
{
- ca -= cba * 0.999;
- cb -= cbb * 0.999;
+ num_players_team_a = c1;
+ num_bots_team_a = num_bots_team1;
+ score_team_a = team1_score;
+ break;
+ }
+ case 2:
+ {
+ num_players_team_a = c2;
+ num_bots_team_a = num_bots_team2;
+ score_team_a = team2_score;
+ break;
+ }
+ case 3:
+ {
+ num_players_team_a = c3;
+ num_bots_team_a = num_bots_team3;
+ score_team_a = team3_score;
+ break;
+ }
+ case 4:
+ {
+ num_players_team_a = c4;
+ num_bots_team_a = num_bots_team4;
+ score_team_a = team4_score;
+ break;
}
}
+ switch (team_b)
+ {
+ case 1:
+ {
+ num_players_team_b = c1;
+ num_bots_team_b = num_bots_team1;
+ score_team_b = team1_score;
+ break;
+ }
+ case 2:
+ {
+ num_players_team_b = c2;
+ num_bots_team_b = num_bots_team2;
+ score_team_b = team2_score;
+ break;
+ }
+ case 3:
+ {
+ num_players_team_b = c3;
+ num_bots_team_b = num_bots_team3;
+ score_team_b = team3_score;
+ break;
+ }
+ case 4:
+ {
+ num_players_team_b = c4;
+ num_bots_team_b = num_bots_team4;
+ score_team_b = team4_score;
+ break;
+ }
+ }
+ // invalid
+ if (num_players_team_a < 0 || num_players_team_b < 0)
+ return false;
- // keep teams alive (teams of size 0 always count as smaller, ignoring score)
- if(ca < 1)
- if(cb >= 1)
- return true;
- if(ca >= 1)
- if(cb < 1)
- return false;
-
- // first, normalize
- f = max(ca, cb, 1);
- ca /= f;
- cb /= f;
- f = max(sa, sb, 1);
- sa /= f;
- sb /= f;
-
- // the more we're at the end of the match, the more take scores into account
- f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
- ca += (sa - ca) * f;
- cb += (sb - cb) * f;
+ if (IS_REAL_CLIENT(player) && bots_would_leave)
+ {
+ num_players_team_a -= num_bots_team_a;
+ num_players_team_b -= num_bots_team_b;
+ }
+ if (!use_score)
+ {
+ return num_players_team_a == num_players_team_b;
+ }
+ if (num_players_team_a != num_players_team_b)
+ {
+ return false;
+ }
+ return score_team_a == score_team_b;
+}
- return ca <= cb;
+int FindBestTeams(entity player, bool use_score)
+{
+ if (MUTATOR_CALLHOOK(FindBestTeams, player) == true)
+ {
+ return M_ARGV(1, float);
+ }
+ int team_bits = 0;
+ int previous_team = 0;
+ if (c1 >= 0)
+ {
+ team_bits = BIT(0);
+ previous_team = 1;
+ }
+ if (c2 >= 0)
+ {
+ if (previous_team == 0)
+ {
+ team_bits = BIT(1);
+ previous_team = 2;
+ }
+ else if (IsTeamSmallerThanTeam(2, previous_team, player, use_score))
+ {
+ team_bits = BIT(1);
+ previous_team = 2;
+ }
+ else if (IsTeamEqualToTeam(2, previous_team, player, use_score))
+ {
+ team_bits |= BIT(1);
+ previous_team = 2;
+ }
+ }
+ if (c3 >= 0)
+ {
+ if (previous_team == 0)
+ {
+ team_bits = BIT(2);
+ previous_team = 3;
+ }
+ else if (IsTeamSmallerThanTeam(3, previous_team, player, use_score))
+ {
+ team_bits = BIT(2);
+ previous_team = 3;
+ }
+ else if (IsTeamEqualToTeam(3, previous_team, player, use_score))
+ {
+ team_bits |= BIT(2);
+ previous_team = 3;
+ }
+ }
+ if (c4 >= 0)
+ {
+ if (previous_team == 0)
+ {
+ team_bits = BIT(3);
+ }
+ else if (IsTeamSmallerThanTeam(4, previous_team, player, use_score))
+ {
+ team_bits = BIT(3);
+ }
+ else if (IsTeamEqualToTeam(4, previous_team, player, use_score))
+ {
+ team_bits |= BIT(3);
+ }
+ }
+ return team_bits;
}
// returns # of smallest team (1, 2, 3, 4)
// NOTE: Assumes CheckAllowedTeams has already been called!
-float FindSmallestTeam(entity pl, float ignore_pl)
+int FindSmallestTeam(entity player, float ignore_player)
{
- int totalteams = 0;
- int t = 1; // initialize with a random team?
- if(c4 >= 0) t = 4;
- if(c3 >= 0) t = 3;
- if(c2 >= 0) t = 2;
- if(c1 >= 0) t = 1;
-
- // find out what teams are available
- //CheckAllowedTeams();
-
- // make sure there are at least 2 teams to join
- if(c1 >= 0)
- totalteams = totalteams + 1;
- if(c2 >= 0)
- totalteams = totalteams + 1;
- if(c3 >= 0)
- totalteams = totalteams + 1;
- if(c4 >= 0)
- totalteams = totalteams + 1;
-
- if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
- totalteams += 1;
-
- if(totalteams <= 1)
+ // count how many players are in each team
+ if (ignore_player)
{
- if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
- return 1; // special case for campaign and player joining
- else if(totalteams == 1) // single team
- LOG_TRACEF("Only 1 team available for %s, you may need to fix your map", MapInfo_Type_ToString(MapInfo_CurrentGametype()));
- else // no teams, major no no
- error(sprintf("No teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
+ GetTeamCounts(player);
}
-
- // count how many players are in each team
- if(ignore_pl)
- GetTeamCounts(pl);
else
+ {
GetTeamCounts(NULL);
-
+ }
+ int team_bits = FindBestTeams(player, true);
+ if (team_bits == 0)
+ {
+ error(sprintf("No teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
+ }
RandomSelection_Init();
-
- if(TeamSmallerEqThanTeam(1, t, pl))
- t = 1;
- if(TeamSmallerEqThanTeam(2, t, pl))
- t = 2;
- if(TeamSmallerEqThanTeam(3, t, pl))
- t = 3;
- if(TeamSmallerEqThanTeam(4, t, pl))
- t = 4;
-
- // now t is the minimum, or A minimum!
- if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
+ if ((team_bits & BIT(0)) != 0)
+ {
RandomSelection_AddFloat(1, 1, 1);
- if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
+ }
+ if ((team_bits & BIT(1)) != 0)
+ {
RandomSelection_AddFloat(2, 1, 1);
- if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
+ }
+ if ((team_bits & BIT(2)) != 0)
+ {
RandomSelection_AddFloat(3, 1, 1);
- if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
+ }
+ if ((team_bits & BIT(3)) != 0)
+ {
RandomSelection_AddFloat(4, 1, 1);
-
+ }
return RandomSelection_chosen_float;
}
-int JoinBestTeam(entity this, bool only_return_best, bool forcebestteam)
+int JoinBestTeam(entity this, bool only_return_best, bool force_best_team)
{
- float smallest, selectedteam;
-
// don't join a team if we're not playing a team game
- if(!teamplay)
+ if (!teamplay)
+ {
return 0;
+ }
// find out what teams are available
CheckAllowedTeams(this);
// if we don't care what team he ends up on, put him on whatever team he entered as.
// if he's not on a valid team, then let other code put him on the smallest team
- if(!forcebestteam)
+ if (!force_best_team)
{
+ int selected_team;
if( c1 >= 0 && this.team == NUM_TEAM_1)
- selectedteam = this.team;
+ selected_team = this.team;
else if(c2 >= 0 && this.team == NUM_TEAM_2)
- selectedteam = this.team;
+ selected_team = this.team;
else if(c3 >= 0 && this.team == NUM_TEAM_3)
- selectedteam = this.team;
+ selected_team = this.team;
else if(c4 >= 0 && this.team == NUM_TEAM_4)
- selectedteam = this.team;
+ selected_team = this.team;
else
- selectedteam = -1;
+ selected_team = -1;
- if(selectedteam > 0)
+ if (selected_team > 0)
{
- if(!only_return_best)
+ if (!only_return_best)
{
- SetPlayerColors(this, selectedteam - 1);
+ SetPlayerTeamSimple(this, selected_team);
// when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
// when JoinBestTeam is called by client.qc/ClientConnect the player_id is 0 the log attempt is rejected
LogTeamchange(this.playerid, this.team, 99);
}
- return selectedteam;
+ return selected_team;
}
// otherwise end up on the smallest team (handled below)
}
- smallest = FindSmallestTeam(this, true);
-
- if(!only_return_best && !this.bot_forced_team)
+ int best_team = FindSmallestTeam(this, true);
+ if (only_return_best || this.bot_forced_team)
{
- TeamchangeFrags(this);
- if(smallest == 1)
- {
- SetPlayerColors(this, NUM_TEAM_1 - 1);
- }
- else if(smallest == 2)
- {
- SetPlayerColors(this, NUM_TEAM_2 - 1);
- }
- else if(smallest == 3)
- {
- SetPlayerColors(this, NUM_TEAM_3 - 1);
- }
- else if(smallest == 4)
- {
- SetPlayerColors(this, NUM_TEAM_4 - 1);
- }
- else
- {
- error("smallest team: invalid team\n");
- }
-
- LogTeamchange(this.playerid, this.team, 2); // log auto join
-
- if(!IS_DEAD(this))
- Damage(this, this, this, 100000, DEATH_TEAMCHANGE.m_id, this.origin, '0 0 0');
+ return best_team;
}
-
- return smallest;
+ best_team = Team_NumberToTeam(best_team);
+ if (best_team == -1)
+ {
+ error("JoinBestTeam: invalid team\n");
+ }
+ int old_team = Team_TeamToNumber(this.team);
+ TeamchangeFrags(this);
+ SetPlayerTeamSimple(this, best_team);
+ LogTeamchange(this.playerid, this.team, 2); // log auto join
+ if (!IS_BOT_CLIENT(this))
+ {
+ AutoBalanceBots(old_team, Team_TeamToNumber(best_team));
+ }
+ KillPlayerForTeamChange(this);
+ return best_team;
}
-//void() ctf_playerchanged;
void SV_ChangeTeam(entity this, float _color)
{
- float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
+ float source_color, destination_color, source_team, destination_team;
// in normal deathmatch we can just apply the color and we're done
if(!teamplay)
if(!teamplay)
return;
- scolor = this.clientcolors & 0x0F;
- dcolor = _color & 0x0F;
-
- if(scolor == NUM_TEAM_1 - 1)
- steam = 1;
- else if(scolor == NUM_TEAM_2 - 1)
- steam = 2;
- else if(scolor == NUM_TEAM_3 - 1)
- steam = 3;
- else // if(scolor == NUM_TEAM_4 - 1)
- steam = 4;
- if(dcolor == NUM_TEAM_1 - 1)
- dteam = 1;
- else if(dcolor == NUM_TEAM_2 - 1)
- dteam = 2;
- else if(dcolor == NUM_TEAM_3 - 1)
- dteam = 3;
- else // if(dcolor == NUM_TEAM_4 - 1)
- dteam = 4;
+ source_color = this.clientcolors & 0x0F;
+ destination_color = _color & 0x0F;
+
+ source_team = Team_TeamToNumber(source_color + 1);
+ destination_team = Team_TeamToNumber(destination_color + 1);
CheckAllowedTeams(this);
- if(dteam == 1 && c1 < 0) dteam = 4;
- if(dteam == 4 && c4 < 0) dteam = 3;
- if(dteam == 3 && c3 < 0) dteam = 2;
- if(dteam == 2 && c2 < 0) dteam = 1;
+ if (destination_team == 1 && c1 < 0) destination_team = 4;
+ if (destination_team == 4 && c4 < 0) destination_team = 3;
+ if (destination_team == 3 && c3 < 0) destination_team = 2;
+ if (destination_team == 2 && c2 < 0) destination_team = 1;
// not changing teams
- if(scolor == dcolor)
+ if (source_color == destination_color)
{
- //bprint("same team change\n");
- SetPlayerTeam(this, dteam, steam, true);
+ SetPlayerTeam(this, destination_team, source_team, true);
return;
}
}
// autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
- if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
+ if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
{
GetTeamCounts(this);
- if(!TeamSmallerEqThanTeam(dteam, steam, this))
+ if ((BIT(destination_team - 1) & FindBestTeams(this, false)) == 0)
{
Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
return;
}
}
-
-// bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
-
- if(IS_PLAYER(this) && steam != dteam)
+ if(IS_PLAYER(this) && source_team != destination_team)
{
// reduce frags during a team change
TeamchangeFrags(this);
}
-
- MUTATOR_CALLHOOK(Player_ChangeTeam, this, steam, dteam);
-
- SetPlayerTeam(this, dteam, steam, !IS_CLIENT(this));
-
- if(IS_PLAYER(this) && steam != dteam)
+ if (!SetPlayerTeam(this, destination_team, source_team, !IS_CLIENT(this)))
+ {
+ return;
+ }
+ AutoBalanceBots(source_team, destination_team);
+ if (!IS_PLAYER(this) || (source_team == destination_team))
{
- // kill player when changing teams
- if(!IS_DEAD(this))
- Damage(this, this, this, 100000, DEATH_TEAMCHANGE.m_id, this.origin, '0 0 0');
+ return;
}
+ KillPlayerForTeamChange(this);
}
-void ShufflePlayerOutOfTeam (float source_team)
+void AutoBalanceBots(int source_team, int destination_team)
{
- float smallestteam, smallestteam_count, steam;
- float lowest_bot_score, lowest_player_score;
- entity lowest_bot, lowest_player, selected;
-
- smallestteam = 0;
- smallestteam_count = 999999999;
-
- if(c1 >= 0 && c1 < smallestteam_count)
- {
- smallestteam = 1;
- smallestteam_count = c1;
- }
- if(c2 >= 0 && c2 < smallestteam_count)
- {
- smallestteam = 2;
- smallestteam_count = c2;
- }
- if(c3 >= 0 && c3 < smallestteam_count)
+ if ((source_team == -1) || (destination_team == -1))
{
- smallestteam = 3;
- smallestteam_count = c3;
+ return;
}
- if(c4 >= 0 && c4 < smallestteam_count)
+ if (!autocvar_g_balance_teams ||
+ !autocvar_g_balance_teams_prevent_imbalance)
{
- smallestteam = 4;
- smallestteam_count = c4;
- }
-
- if(!smallestteam)
- {
- bprint("warning: no smallest team\n");
return;
}
-
- if(source_team == 1)
- steam = NUM_TEAM_1;
- else if(source_team == 2)
- steam = NUM_TEAM_2;
- else if(source_team == 3)
- steam = NUM_TEAM_3;
- else // if(source_team == 4)
- steam = NUM_TEAM_4;
-
- lowest_bot = NULL;
- lowest_bot_score = 999999999;
- lowest_player = NULL;
- lowest_player_score = 999999999;
-
- // find the lowest-scoring player & bot of that team
- FOREACH_CLIENT(IS_PLAYER(it) && it.team == steam, {
- if(it.isbot)
+ int num_players_source_team = 0;
+ int num_players_destination_team = 0;
+ entity lowest_bot_destination_team = NULL;
+ switch (source_team)
+ {
+ case 1:
{
- if(it.totalfrags < lowest_bot_score)
- {
- lowest_bot = it;
- lowest_bot_score = it.totalfrags;
- }
+ num_players_source_team = c1;
+ break;
}
- else
+ case 2:
{
- if(it.totalfrags < lowest_player_score)
- {
- lowest_player = it;
- lowest_player_score = it.totalfrags;
- }
+ num_players_source_team = c2;
+ break;
+ }
+ case 3:
+ {
+ num_players_source_team = c3;
+ break;
+ }
+ case 4:
+ {
+ num_players_source_team = c4;
+ break;
}
- });
-
- // prefers to move a bot...
- if(lowest_bot != NULL)
- selected = lowest_bot;
- // but it will move a player if it has to
- else
- selected = lowest_player;
- // don't do anything if it couldn't find anyone
- if(!selected)
- {
- bprint("warning: couldn't find a player to move from team\n");
- return;
- }
-
- // smallest team gains a member
- if(smallestteam == 1)
- {
- c1 = c1 + 1;
- }
- else if(smallestteam == 2)
- {
- c2 = c2 + 1;
- }
- else if(smallestteam == 3)
- {
- c3 = c3 + 1;
- }
- else if(smallestteam == 4)
- {
- c4 = c4 + 1;
- }
- else
- {
- bprint("warning: destination team invalid\n");
- return;
- }
- // source team loses a member
- if(source_team == 1)
- {
- c1 = c1 + 1;
- }
- else if(source_team == 2)
- {
- c2 = c2 + 2;
- }
- else if(source_team == 3)
- {
- c3 = c3 + 3;
}
- else if(source_team == 4)
+ switch (destination_team)
{
- c4 = c4 + 4;
+ case 1:
+ {
+ num_players_destination_team = c1;
+ lowest_bot_destination_team = lowest_bot_team1;
+ break;
+ }
+ case 2:
+ {
+ num_players_destination_team = c2;
+ lowest_bot_destination_team = lowest_bot_team2;
+ break;
+ }
+ case 3:
+ {
+ num_players_destination_team = c3;
+ lowest_bot_destination_team = lowest_bot_team3;
+ break;
+ }
+ case 4:
+ {
+ num_players_destination_team = c4;
+ lowest_bot_destination_team = lowest_bot_team4;
+ break;
+ }
}
- else
+ if ((num_players_destination_team <= num_players_source_team) ||
+ (lowest_bot_destination_team == NULL))
{
- bprint("warning: source team invalid\n");
return;
}
-
- // move the player to the new team
- TeamchangeFrags(selected);
- SetPlayerTeam(selected, smallestteam, source_team, false);
-
- if(!IS_DEAD(selected))
- Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE.m_id, selected.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);
+ SetPlayerTeamSimple(lowest_bot_destination_team,
+ Team_NumberToTeam(source_team));
+ KillPlayerForTeamChange(lowest_bot_destination_team);
}
string cache_mutatormsg;
string cache_lastmutatormsg;
-// client counts for each team
-//float c1, c2, c3, c4;
-// # of bots on those teams
-float cb1, cb2, cb3, cb4;
+// The following variables are used for balancing. They are not updated
+// automatically. You need to call CheckAllowedTeams and GetTeamCounts to get
+// proper values.
+
+// These four have 2 different states. If they are equal to -1, it means that
+// the player can't join the team. Zero or positive value means that player can
+// join the team and means the number of players on that team.
+float c1;
+float c2;
+float c3;
+float c4;
+float num_bots_team1; ///< Number of bots in the first team.
+float num_bots_team2; ///< Number of bots in the second team.
+float num_bots_team3; ///< Number of bots in the third team.
+float num_bots_team4; ///< Number of bots in the fourth team.
+entity lowest_human_team1; ///< Human with the lowest score in the first team.
+entity lowest_human_team2; ///< Human with the lowest score in the second team.
+entity lowest_human_team3; ///< Human with the lowest score in the third team.
+entity lowest_human_team4; ///< Human with the lowest score in the fourth team.
+entity lowest_bot_team1; ///< Bot with the lowest score in the first team.
+entity lowest_bot_team2; ///< Bot with the lowest score in the second team.
+entity lowest_bot_team3; ///< Bot with the lowest score in the third team.
+entity lowest_bot_team4; ///< Bot with the lowest score in the fourth team.
int redowned, blueowned, yellowowned, pinkowned;
void default_delayedinit(entity this);
- void ActivateTeamplay();
-
void InitGameplayMode();
string GetClientVersionMessage(entity this);
string getwelcomemessage(entity this);
-void SetPlayerColors(entity pl, float _color);
+void SetPlayerColors(entity player, float _color);
-void SetPlayerTeam(entity pl, float t, float s, float noprint);
+/// \brief Kills player as a result of team change.
+/// \param[in,out] player Player to kill.
+/// \return No return.
+void KillPlayerForTeamChange(entity player);
+
+/// \brief Sets the team of the player.
+/// \param[in,out] player Player to adjust.
+/// \param[in] team_num Team number to set. See TEAM_NUM constants.
+/// \return True if team switch was successful, false otherwise.
+bool SetPlayerTeamSimple(entity player, int team_num);
+
+/// \brief Sets the team of the player.
+/// \param[in,out] player Player to adjust.
+/// \param[in] destination_team Team to set.
+/// \param[in] source_team Previous team of the player.
+/// \param[in] no_print Whether to print this event to players' console.
+/// \return True if team switch was successful, false otherwise.
+bool SetPlayerTeam(entity player, int destination_team, int source_team,
+ bool no_print);
// set c1...c4 to show what teams are allowed
-void CheckAllowedTeams (entity for_whom);
+void CheckAllowedTeams(entity for_whom);
float PlayerValue(entity p);
// teams that are allowed will now have their player counts stored in c1...c4
void GetTeamCounts(entity ignore);
-float TeamSmallerEqThanTeam(float ta, float tb, entity e);
+/// \brief Returns whether one team is smaller than the other.
+/// \param[in] team_a First team.
+/// \param[in] team_b Second team.
+/// \param[in] player Player to check.
+/// \param[in] use_score Whether to take into account team scores.
+/// \return True if first team is smaller than the second one, false otherwise.
+/// \note This function assumes that CheckAllowedTeams and GetTeamCounts have
+/// been called.
+bool IsTeamSmallerThanTeam(int team_a, int team_b, entity player,
+ bool use_score);
+
+/// \brief Returns whether one team is equal to the other.
+/// \param[in] team_a First team.
+/// \param[in] team_b Second team.
+/// \param[in] player Player to check.
+/// \param[in] use_score Whether to take into account team scores.
+/// \return True if first team is equal to the second one, false otherwise.
+/// \note This function assumes that CheckAllowedTeams and GetTeamCounts have
+/// been called.
+bool IsTeamEqualToTeam(int team_a, int team_b, entity player, bool use_score);
+
+/// \brief Returns the bitmask of the best teams for the player to join.
+/// \param[in] player Player to check.
+/// \param[in] use_score Whether to take into account team scores.
+/// \return Bitmask of the best teams for the player to join.
+/// \note This function assumes that CheckAllowedTeams and GetTeamCounts have
+/// been called.
+int FindBestTeams(entity player, bool use_score);
// returns # of smallest team (1, 2, 3, 4)
// NOTE: Assumes CheckAllowedTeams has already been called!
-float FindSmallestTeam(entity pl, float ignore_pl);
-
-int JoinBestTeam(entity this, bool only_return_best, bool forcebestteam);
+int FindSmallestTeam(entity player, float ignore_player);
-//void() ctf_playerchanged;
+int JoinBestTeam(entity this, bool only_return_best, bool force_best_team);
-void ShufflePlayerOutOfTeam (float source_team);
+/// \brief Auto balances bots in teams after the player has changed team.
+/// \param[in] source_team Previous team of the player (1, 2, 3, 4).
+/// \param[in] destination_team Current team of the player (1, 2, 3, 4).
+/// \return No return.
+/// \note This function assumes that CheckAllowedTeams and GetTeamCounts have
+/// been called.
+void AutoBalanceBots(int source_team, int destination_team);
void setcolor(entity this, int clr);