{
int bufhandle = stof(argv(1));
int string_index = stof(argv(2));
- string s = bufstr_get(bufhandle, string_index);
- LOG_INFOF("%s", s);
+ LOG_INFO(bufstr_get(bufhandle, string_index));
return;
}
{
case MOVETYPE_PUSH:
case MOVETYPE_FAKEPUSH:
- LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
+ LOG_DEBUG("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
break;
case MOVETYPE_NONE:
break;
{
case MOVETYPE_PUSH:
case MOVETYPE_FAKEPUSH:
- LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
+ LOG_DEBUG("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
break;
case MOVETYPE_NONE:
break;
return;
}
}
- LOG_WARNF("IntrusiveList overflow");
+ LOG_WARN("IntrusiveList overflow");
}
ERASEABLE
if (!startsWith(s, filter)) continue;
s = substring(s, strlen(filter), strlen(s) - strlen(filter));
}
- LOG_INFOF(" %s", s);
+ LOG_INFO(" ", s);
});
}
else if (argc == 2 && !isdemo()) // don't allow this command in demos
entity e2 = navigation_findnearestwaypoint(pl, false);
if(!e2)
{
- LOG_INFOF("Can't find any waypoint nearby\n");
+ LOG_INFO("Can't find any waypoint nearby\n");
return;
}
case "butcher":
{
if (caller) { print_to(caller, "This command is not available to players"); return; }
- if (MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFOF("%s", M_ARGV(0, string)); return; }
+ if (MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(M_ARGV(0, string)); return; }
int tmp_remcount = 0;
{
v = gettaginfo(tmp_entity, i);
LOG_INFOF(
- "model %s frame %s tag %s index %s parent %s",
- tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
+ "model %s frame %s tag %s index %s parent %s",
+ tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
);
LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
{
server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
- bool wantrestart = false;
+ bool wantrestart = false;
{
if (!server_is_dedicated)
{
}
if (wantrestart)
{
- LOG_INFOF("Restart requested");
+ LOG_INFO("Restart requested");
changelevel(mapname);
// let initialization continue, shutdown depends on it
}
readlevelcvars();
GrappleHookInit();
- GameRules_limit_fallbacks();
+ GameRules_limit_fallbacks();
if(warmup_limit == 0)
warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;