]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into fruitiex/newpanelhud
authorFruitieX <rasse@rasse-lappy.localdomain>
Sun, 11 Jul 2010 00:19:15 +0000 (03:19 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Sun, 11 Jul 2010 00:19:15 +0000 (03:19 +0300)
235 files changed:
defaultXonotic.cfg
gfx/hud/default/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/default/ammo_cells.tga [new file with mode: 0644]
gfx/hud/default/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/default/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/default/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/default/ammo_shells.tga [new file with mode: 0644]
gfx/hud/default/armor.tga [new file with mode: 0644]
gfx/hud/default/border.tga
gfx/hud/default/border_chat.tga [new file with mode: 0644]
gfx/hud/default/border_healtharmor.tga [new file with mode: 0644]
gfx/hud/default/border_highlighted.tga [new file with mode: 0644]
gfx/hud/default/border_highlighted2.tga [new file with mode: 0644]
gfx/hud/default/border_inventory.tga [new file with mode: 0644]
gfx/hud/default/border_modicons.tga [new file with mode: 0644]
gfx/hud/default/border_powerups.tga [new file with mode: 0644]
gfx/hud/default/border_radar.tga [new file with mode: 0644]
gfx/hud/default/border_score.tga [new file with mode: 0644]
gfx/hud/default/border_timer.tga [new file with mode: 0644]
gfx/hud/default/border_vote.tga [new file with mode: 0644]
gfx/hud/default/border_weaponicons.tga [new file with mode: 0644]
gfx/hud/default/borderx.tga [deleted file]
gfx/hud/default/dock.tga [new file with mode: 0644]
gfx/hud/default/dock_small.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_captured.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_returned.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/default/flag_red_captured.tga [new file with mode: 0644]
gfx/hud/default/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_red_returned.tga [new file with mode: 0644]
gfx/hud/default/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/default/health.tga [new file with mode: 0644]
gfx/hud/default/key_backward.tga [new file with mode: 0644]
gfx/hud/default/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/default/key_crouch.tga [new file with mode: 0644]
gfx/hud/default/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/default/key_forward.tga [new file with mode: 0644]
gfx/hud/default/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/default/key_jump.tga [new file with mode: 0644]
gfx/hud/default/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/default/key_left.tga [new file with mode: 0644]
gfx/hud/default/key_left_inv.tga [new file with mode: 0644]
gfx/hud/default/key_right.tga [new file with mode: 0644]
gfx/hud/default/key_right_inv.tga [new file with mode: 0644]
gfx/hud/default/kh_blue.tga [new file with mode: 0644]
gfx/hud/default/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/default/kh_pink.tga [new file with mode: 0644]
gfx/hud/default/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/default/kh_red.tga [new file with mode: 0644]
gfx/hud/default/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/default/kh_yellow.tga [new file with mode: 0644]
gfx/hud/default/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/default/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_captured.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_lost.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_returned.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_shielded.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_taken.tga [new file with mode: 0644]
gfx/hud/default/notify_camping.tga [new file with mode: 0644]
gfx/hud/default/notify_death.tga [new file with mode: 0644]
gfx/hud/default/notify_fall.tga [new file with mode: 0644]
gfx/hud/default/notify_lava.tga [new file with mode: 0644]
gfx/hud/default/notify_outofammo.tga [new file with mode: 0644]
gfx/hud/default/notify_red_captured.tga [new file with mode: 0644]
gfx/hud/default/notify_red_lost.tga [new file with mode: 0644]
gfx/hud/default/notify_red_returned.tga [new file with mode: 0644]
gfx/hud/default/notify_red_shielded.tga [new file with mode: 0644]
gfx/hud/default/notify_red_taken.tga [new file with mode: 0644]
gfx/hud/default/notify_selfkill.tga [new file with mode: 0644]
gfx/hud/default/notify_shootingstar.tga [new file with mode: 0644]
gfx/hud/default/notify_slime.tga [new file with mode: 0644]
gfx/hud/default/notify_teamkill_blue.tga [new file with mode: 0644]
gfx/hud/default/notify_teamkill_red.tga [new file with mode: 0644]
gfx/hud/default/notify_void.tga [new file with mode: 0644]
gfx/hud/default/notify_water.tga [new file with mode: 0644]
gfx/hud/default/num_0.tga [new file with mode: 0644]
gfx/hud/default/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_1.tga [new file with mode: 0644]
gfx/hud/default/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_2.tga [new file with mode: 0644]
gfx/hud/default/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_3.tga [new file with mode: 0644]
gfx/hud/default/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_4.tga [new file with mode: 0644]
gfx/hud/default/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_5.tga [new file with mode: 0644]
gfx/hud/default/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_6.tga [new file with mode: 0644]
gfx/hud/default/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_7.tga [new file with mode: 0644]
gfx/hud/default/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_8.tga [new file with mode: 0644]
gfx/hud/default/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_9.tga [new file with mode: 0644]
gfx/hud/default/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_colon.tga [new file with mode: 0644]
gfx/hud/default/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_dot.tga [new file with mode: 0644]
gfx/hud/default/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_leading.tga [new file with mode: 0644]
gfx/hud/default/num_minus.tga [new file with mode: 0644]
gfx/hud/default/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_plus.tga [new file with mode: 0644]
gfx/hud/default/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/default/race_newfail.tga [new file with mode: 0644]
gfx/hud/default/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/default/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/default/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/default/race_newtime.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/default/shield.tga [new file with mode: 0644]
gfx/hud/default/statusbar.tga [new file with mode: 0644]
gfx/hud/default/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/default/strength.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/default/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/default/weapon_ammo.tga [new file with mode: 0644]
gfx/hud/default/weapon_complainbubble.tga [new file with mode: 0644]
gfx/hud/default/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/default/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/default/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/default/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/default/weaponelectro.tga [new file with mode: 0644]
gfx/hud/default/weaponfireball.tga [new file with mode: 0644]
gfx/hud/default/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/default/weaponhagar.tga [new file with mode: 0644]
gfx/hud/default/weaponhlac.tga [new file with mode: 0644]
gfx/hud/default/weaponhook.tga [new file with mode: 0644]
gfx/hud/default/weaponlaser.tga [new file with mode: 0644]
gfx/hud/default/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/default/weaponnex.tga [new file with mode: 0644]
gfx/hud/default/weaponporto.tga [new file with mode: 0644]
gfx/hud/default/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/default/weaponseeker.tga [new file with mode: 0644]
gfx/hud/default/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/default/weapontuba.tga [new file with mode: 0644]
gfx/hud/default/weaponuzi.tga [new file with mode: 0644]
gfx/hud/old/num_leading.tga [new file with mode: 0644]
gfx/hud/old/num_leading_1.tga [deleted file]
gfx/hud/old/num_leading_2.tga [deleted file]
gfx/hud/old/num_leading_3.tga [deleted file]
gfx/hud/wickedhud/flag_blue_captured.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_carrying.tga
gfx/hud/wickedhud/flag_blue_lost.tga
gfx/hud/wickedhud/flag_blue_returned.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_shielded.tga
gfx/hud/wickedhud/flag_blue_taken.tga
gfx/hud/wickedhud/flag_red_captured.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_carrying.tga
gfx/hud/wickedhud/flag_red_lost.tga
gfx/hud/wickedhud/flag_red_returned.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_shielded.tga
gfx/hud/wickedhud/flag_red_taken.tga
gfx/hud/wickedhud/key_backward.tga
gfx/hud/wickedhud/key_backward_inv.tga
gfx/hud/wickedhud/key_crouch.tga
gfx/hud/wickedhud/key_crouch_inv.tga
gfx/hud/wickedhud/key_forward.tga
gfx/hud/wickedhud/key_forward_inv.tga
gfx/hud/wickedhud/key_jump.tga
gfx/hud/wickedhud/key_jump_inv.tga
gfx/hud/wickedhud/key_left.tga
gfx/hud/wickedhud/key_left_inv.tga
gfx/hud/wickedhud/key_right.tga
gfx/hud/wickedhud/key_right_inv.tga
gfx/hud/wickedhud/notify_blue_captured.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_blue_lost.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_blue_returned.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_blue_shielded.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_blue_taken.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_camping.tga
gfx/hud/wickedhud/notify_death.tga
gfx/hud/wickedhud/notify_lava.tga
gfx/hud/wickedhud/notify_red_captured.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_red_lost.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_red_returned.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_red_shielded.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_red_taken.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_selfkill.tga
gfx/hud/wickedhud/notify_slime.tga
gfx/hud/wickedhud/notify_teamkill.tga [deleted file]
gfx/hud/wickedhud/notify_teamkill_blue.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_teamkill_red.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_water.tga
gfx/hud/wickedhud/num_leading.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_1.tga [deleted file]
gfx/hud/wickedhud/num_leading_2.tga [deleted file]
gfx/hud/wickedhud/num_leading_3.tga [deleted file]
gfx/hud/wickedhud/race_newfail.tga
gfx/hud/wickedhud/race_newrankgreen.tga
gfx/hud/wickedhud/race_newrankyellow.tga
gfx/hud/wickedhud/race_newrecordserver.tga
gfx/hud/wickedhud/race_newtime.tga
gfx/hud/wickedhud/voteprogress_back.tga
gfx/hud/wickedhud/voteprogress_prog.tga
gfx/hud/wickedhud/voteprogress_voted.tga
gfx/hud/wickedhud/weapon_ammo.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_complainbubble.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_move.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_resize.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_resize2.tga [new file with mode: 0644]
hud_wickedhud_default.cfg
hud_wickedhud_minimalistic.cfg [new file with mode: 0644]
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/gibs.qc
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/miscfunctions.qc
qcsrc/client/scoreboard.qc
qcsrc/common/constants.qh
qcsrc/common/items.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/menu/gamecommand.qc
qcsrc/menu/menu.qh
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/ctf.qc
qcsrc/server/g_damage.qc
qcsrc/server/vote.qc

index 19fe9fef501474f09ddbd1450be10692d2196a65..ade4715113f6369e423cd5606bec0808bddda690 100644 (file)
@@ -1327,14 +1327,43 @@ set _hud_configure 0 "1 = configure the HUD"
 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
 seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
-seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
-seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
+seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth"
+seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight"
 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
 
 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
 
 exec hud_wickedhud_default.cfg
 
+// user preference cvars (i.e. shouldn't be adjusted by a skin config) 
+seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon"
+seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out"
+seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time"
+seta hud_weaponicons_accuracy 1 "show accuracy as the weapon icon background"
+seta hud_weaponicons_accuracy_yellow 20 "percentage at which the accuracy color is yellow"
+seta hud_weaponicons_ammo 1 "show ammo as a status bar"
+seta hud_weaponicons_ammo_full_shells 40 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_nails 100 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_cells 60 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+
+seta hud_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_notify_fadetime 3 "fade out time"
+
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
+
+seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+
 // scoreboard
 seta scoreboard_columns default
 seta scoreboard_border_thickness 1 "scoreboard border thickness"
@@ -1618,8 +1647,10 @@ set camera_look_attenuation      8       "Attenuation of \"looking\" movements, only if ca
 set camera_forward_follows     1       "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
 
 // "Gentle mode": show no blood
-seta sv_gentle 0       "force gentle mode for everyone, also remove references to acts of killing from the messages"
-seta cl_gentle 0       "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta sv_gentle 0               "force gentle mode for everyone, also remove references to acts of killing from the messages"
+seta cl_gentle 0               "client side gentle mode, master switch for removing both gibs and messages"
+seta cl_gentle_gibs 0          "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta cl_gentle_messages 0      "client side gentle mode (only replaces frag messages/centerprints)"
 
 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
 seta cl_showpressedkeys        0       "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
diff --git a/gfx/hud/default/ammo_bullets.tga b/gfx/hud/default/ammo_bullets.tga
new file mode 100644 (file)
index 0000000..e7cd01a
Binary files /dev/null and b/gfx/hud/default/ammo_bullets.tga differ
diff --git a/gfx/hud/default/ammo_cells.tga b/gfx/hud/default/ammo_cells.tga
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diff --git a/gfx/hud/wickedhud/notify_blue_taken.tga b/gfx/hud/wickedhud/notify_blue_taken.tga
new file mode 100644 (file)
index 0000000..6847e7c
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index 2766dd1ccf968b512018d167b4c8b02035faf3e6..1454d5ce0df83ba730ba27be9422b551ccd68e79 100644 (file)
Binary files a/gfx/hud/wickedhud/notify_camping.tga and b/gfx/hud/wickedhud/notify_camping.tga differ
index d5e8045a20469d1e9489af8ec504fe9eb4cd055f..b42738bb32e8aa661c7a3ca27b9abd00a7ec934b 100644 (file)
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index 3976e8ba3fef0cbb0f3295137adc3b28ddc61d30..100c0fae032f73cc840c17d0f48b52c4a5848dfa 100644 (file)
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diff --git a/gfx/hud/wickedhud/notify_red_captured.tga b/gfx/hud/wickedhud/notify_red_captured.tga
new file mode 100644 (file)
index 0000000..72814ec
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diff --git a/gfx/hud/wickedhud/notify_red_lost.tga b/gfx/hud/wickedhud/notify_red_lost.tga
new file mode 100644 (file)
index 0000000..f96e021
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diff --git a/gfx/hud/wickedhud/notify_red_returned.tga b/gfx/hud/wickedhud/notify_red_returned.tga
new file mode 100644 (file)
index 0000000..deee468
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diff --git a/gfx/hud/wickedhud/notify_red_shielded.tga b/gfx/hud/wickedhud/notify_red_shielded.tga
new file mode 100644 (file)
index 0000000..e7ec491
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diff --git a/gfx/hud/wickedhud/notify_red_taken.tga b/gfx/hud/wickedhud/notify_red_taken.tga
new file mode 100644 (file)
index 0000000..bf71977
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index 646a1a23814b5c07b5cab4679fae6e211cd3812f..b05b6af56e639294107b713307ce30d4ee277ea1 100644 (file)
Binary files a/gfx/hud/wickedhud/notify_selfkill.tga and b/gfx/hud/wickedhud/notify_selfkill.tga differ
index c08a6a3d483ac7223bcece355acf9c7aaa405e6c..68da649d35fd2908b35c7d52a382cb55d646d719 100644 (file)
Binary files a/gfx/hud/wickedhud/notify_slime.tga and b/gfx/hud/wickedhud/notify_slime.tga differ
diff --git a/gfx/hud/wickedhud/notify_teamkill.tga b/gfx/hud/wickedhud/notify_teamkill.tga
deleted file mode 100644 (file)
index 0f28ebb..0000000
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diff --git a/gfx/hud/wickedhud/notify_teamkill_blue.tga b/gfx/hud/wickedhud/notify_teamkill_blue.tga
new file mode 100644 (file)
index 0000000..0ba677d
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diff --git a/gfx/hud/wickedhud/notify_teamkill_red.tga b/gfx/hud/wickedhud/notify_teamkill_red.tga
new file mode 100644 (file)
index 0000000..0ba677d
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index 8315f1266b0d32854b611862eaf61b9ea0478c6d..6edb791b3e0b805167ec3670e0d8e440bfe150b3 100644 (file)
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diff --git a/gfx/hud/wickedhud/num_leading.tga b/gfx/hud/wickedhud/num_leading.tga
new file mode 100644 (file)
index 0000000..f2f59d3
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diff --git a/gfx/hud/wickedhud/num_leading_1.tga b/gfx/hud/wickedhud/num_leading_1.tga
deleted file mode 100644 (file)
index f2f59d3..0000000
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diff --git a/gfx/hud/wickedhud/num_leading_2.tga b/gfx/hud/wickedhud/num_leading_2.tga
deleted file mode 100644 (file)
index a9be88c..0000000
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diff --git a/gfx/hud/wickedhud/num_leading_3.tga b/gfx/hud/wickedhud/num_leading_3.tga
deleted file mode 100644 (file)
index ebd35a4..0000000
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index cd1164bdf7c89ec4c79aa1fda37ed78143188a82..89d0ec59aab31699506b08be5aa837cf092404b9 100644 (file)
Binary files a/gfx/hud/wickedhud/race_newfail.tga and b/gfx/hud/wickedhud/race_newfail.tga differ
index c8fa1577cbe4ac283f79648b905f3c5f08c240e5..d3fe40dfd322c557a3e099c005c853b5a5072279 100644 (file)
Binary files a/gfx/hud/wickedhud/race_newrankgreen.tga and b/gfx/hud/wickedhud/race_newrankgreen.tga differ
index 0af3c593f587035ad96c4b9b6b479c5b0647da28..d3fe40dfd322c557a3e099c005c853b5a5072279 100644 (file)
Binary files a/gfx/hud/wickedhud/race_newrankyellow.tga and b/gfx/hud/wickedhud/race_newrankyellow.tga differ
index aa8bae1a8189d8d4b98f8df00b9de6e0f7720212..7c1e6db6158ec7a9eba12ed0dde115457cabbd29 100644 (file)
Binary files a/gfx/hud/wickedhud/race_newrecordserver.tga and b/gfx/hud/wickedhud/race_newrecordserver.tga differ
index c9647b927b36dcbf67c93a99a9ee8249cbc07173..1ec30476e36adb17328f86b86c000866820f69ba 100644 (file)
Binary files a/gfx/hud/wickedhud/race_newtime.tga and b/gfx/hud/wickedhud/race_newtime.tga differ
index fc031ce0b2a52f32b65ed1f3eb7923d19ca0b65b..3be8d40866930ae6eb807bb4c741832c64c9636a 100644 (file)
Binary files a/gfx/hud/wickedhud/voteprogress_back.tga and b/gfx/hud/wickedhud/voteprogress_back.tga differ
index 9f3f6148701cd8ca6940fab441dd9876ed626625..f24f52415876e25736de02166ec0392fc2f705c2 100644 (file)
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index a21fe6a4b8f98f0ace44203c388f19c8ac442c6b..ee06048fcdcf90edf1bdab32703d67075c3a0049 100644 (file)
Binary files a/gfx/hud/wickedhud/voteprogress_voted.tga and b/gfx/hud/wickedhud/voteprogress_voted.tga differ
diff --git a/gfx/hud/wickedhud/weapon_ammo.tga b/gfx/hud/wickedhud/weapon_ammo.tga
new file mode 100644 (file)
index 0000000..cb1d306
Binary files /dev/null and b/gfx/hud/wickedhud/weapon_ammo.tga differ
diff --git a/gfx/hud/wickedhud/weapon_complainbubble.tga b/gfx/hud/wickedhud/weapon_complainbubble.tga
new file mode 100644 (file)
index 0000000..d0f73dd
Binary files /dev/null and b/gfx/hud/wickedhud/weapon_complainbubble.tga differ
diff --git a/gfx/menu/wickedx/cursor_move.tga b/gfx/menu/wickedx/cursor_move.tga
new file mode 100644 (file)
index 0000000..0264316
Binary files /dev/null and b/gfx/menu/wickedx/cursor_move.tga differ
diff --git a/gfx/menu/wickedx/cursor_resize.tga b/gfx/menu/wickedx/cursor_resize.tga
new file mode 100644 (file)
index 0000000..475e224
Binary files /dev/null and b/gfx/menu/wickedx/cursor_resize.tga differ
diff --git a/gfx/menu/wickedx/cursor_resize2.tga b/gfx/menu/wickedx/cursor_resize2.tga
new file mode 100644 (file)
index 0000000..6c97fb8
Binary files /dev/null and b/gfx/menu/wickedx/cursor_resize2.tga differ
index 62d9d11b314cf24fbfb6c90797adb0f620c1edfb..7ac0c0a8e4cf0f40998f175968738f65f282391b 100644 (file)
@@ -20,22 +20,28 @@ seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar bac
 seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
 seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
 
+seta _hud_panelorder "6 0 1 2 3 4 5 7 8 9 10 11 12 13 14" "contains order in which panels are to be drawn"
+
 seta hud_weaponicons 1 "enable/disable this panel"
 seta hud_weaponicons_pos "0.930000 0.090000" "position of this panel"
 seta hud_weaponicons_size "0.040000 0.490000" "size of this panel"
-seta hud_weaponicons_number 1 "show number of weapon"
-seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
 seta hud_weaponicons_bg "border_weaponicons" "if set to something else than \"\" = override default background"
 seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
 seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
 seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
 seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
 seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_weaponicons_aspect 2 "use this aspect on the items"
+seta hud_weaponicons_complainbubble 1 "complain bubble (out of ammo, weapon not available etc)"
+seta hud_weaponicons_complainbubble_padding -10 "padding for the complainbubble"
+seta hud_weaponicons_ammo_color "0 1 0" "color of status bar"
+seta hud_weaponicons_ammo_alpha 1 "alpha of status bar"
 
 seta hud_inventory 1 "enable/disable this panel"
 seta hud_inventory_pos "0.190000 0.930000" "position of this panel"
 seta hud_inventory_size "0.093750 0.050000" "size of this panel"
 seta hud_inventory_onlycurrent 1 "1 = show only current ammo type"
+seta hud_inventory_iconalign 0 "0 = align icons to the left, 1 = align icons to the right"
 seta hud_inventory_bg "border_inventory" "if set to something else than \"\" = override default background"
 seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
 seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
@@ -47,7 +53,8 @@ seta hud_powerups 1 "enable/disable this panel"
 seta hud_powerups_pos "0.400000 0.130000" "position of this panel"
 seta hud_powerups_size "0.200000 0.050000" "size of this panel"
 seta hud_powerups_flip 1 "flip strength/shield positions"
-seta hud_powerups_mirror 0 "mirror alignment of panel items"
+seta hud_powerups_baralign 0 "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_powerups_iconalign 0 "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
 seta hud_powerups_bg "border_powerups" "if set to something else than \"\" = override default background"
 seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
 seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
@@ -59,7 +66,8 @@ seta hud_healtharmor 1 "enable/disable this panel, 2 = combined health/armor dis
 seta hud_healtharmor_pos "0.300000 0.930000" "position of this panel"
 seta hud_healtharmor_size "0.240000 0.050000" "size of this panel"
 seta hud_healtharmor_flip 0 "flip health/armor positions"
-seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
+seta hud_healtharmor_baralign 0 "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_healtharmor_iconalign 0 "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
 seta hud_healtharmor_bg "border_healtharmor" "if set to something else than \"\" = override default background"
 seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
 seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
@@ -78,14 +86,10 @@ seta hud_notify_bg_border "" "if set to something else than \"\" = override defa
 seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
 seta hud_notify_flip 0 "order the list top to bottom instead of bottom to top"
 seta hud_notify_print 0 "also con_notify print the messages that are shown on the notify panel"
-seta hud_notify_time 10 "time that a new entry stays until it fades out"
-seta hud_notify_fadetime 3 "fade out time"
-seta hud_notify_info_top 1 "show info messages at top of panel"
 
 seta hud_timer 1 "enable/disable this panel"
 seta hud_timer_pos "0.880000 0.015000" "position of this base of the panel"
 seta hud_timer_size "0.100000 0.032520" "size of this panel"
-seta hud_timer_increment 0 "show elapsed time instead of remaining time"
 seta hud_timer_bg "border_timer" "if set to something else than \"\" = override default background"
 seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
 seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
@@ -103,10 +107,6 @@ seta hud_radar_bg_alpha "" "if set to something else than \"\" = override defaul
 seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
 seta hud_radar_bg_padding "-3" "if set to something else than \"\" = override default padding of contents from border"
 seta hud_radar_foreground_alpha 0.8    "alpha of the map"
-seta hud_radar_scale 4096 "distance you can see on the team radar"
-seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
 
 seta hud_score 1 "enable/disable this panel"
 seta hud_score_pos "0.020000 0.930000" "position of this base of the panel"
@@ -158,6 +158,7 @@ seta hud_pressedkeys_bg_color_team "" "override panel color with team color in t
 seta hud_pressedkeys_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
 seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
 seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_pressedkeys_aspect 1.6 "forced aspect on panel"
 
 seta hud_chat 1 "enable/disable this panel"
 seta hud_chat_pos "0.020000 0.790000" "position of this base of the panel"
@@ -178,8 +179,14 @@ seta hud_engineinfo_bg_color_team "" "override panel color with team color in te
 seta hud_engineinfo_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
 seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
 seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
-seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
-seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+
+seta hud_infomessages 1 "enable/disable this panel
+seta hud_infomessages_pos "0.020000 0.680000" "position of this base of the panel"
+seta hud_infomessages_size "0.320000 0.090000" "size of this panel"
+seta hud_infomessages_bg "border_modicons" "if set to something else than \"\" = override default background"
+seta hud_infomessages_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_infomessages_bg_color_team "" "override panel color with team color in team based games"
+seta hud_infomessages_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
+seta hud_infomessages_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_infomessages_flip 0 "1 = align the items to the right"
diff --git a/hud_wickedhud_minimalistic.cfg b/hud_wickedhud_minimalistic.cfg
new file mode 100644 (file)
index 0000000..ad2ae87
--- /dev/null
@@ -0,0 +1,173 @@
+seta hud_skin "wickedhud"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_color_team "0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "6"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock ""
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_color_team "0.700000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "0.940000 0.040000"
+seta hud_weaponicons_size "0.060000 0.630000"
+seta hud_weaponicons_bg "0"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_color_team ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "0 0.810000"
+seta hud_inventory_size "0.090000 0.190000"
+seta hud_inventory_bg "0"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_color_team ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.400000 0.130000"
+seta hud_powerups_size "0.200000 0.050000"
+seta hud_powerups_bg "0"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_color_team ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.100000 0.920000"
+seta hud_healtharmor_size "0.560000 0.080000"
+seta hud_healtharmor_bg "0"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_color_team ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 0
+seta hud_healtharmor_mirror 1
+
+seta hud_notify 1
+seta hud_notify_pos "0.670000 0.680000"
+seta hud_notify_size "0.330000 0.230000"
+seta hud_notify_bg "border_modicons"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_color_team ""
+seta hud_notify_bg_alpha "0"
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+seta hud_notify_flip 0
+seta hud_notify_info_top 1
+
+seta hud_timer 1
+seta hud_timer_pos "0.940000 0"
+seta hud_timer_size "0.060000 0.030000"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_color_team ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding "0"
+
+seta hud_radar 0
+seta hud_radar_pos "0 0"
+seta hud_radar_size "0.190000 0.230000"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_color_team ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding "-3"
+seta hud_radar_foreground_alpha 0.800000
+seta hud_radar_alreadyvoted_alpha 0
+
+seta hud_score 1
+seta hud_score_pos "0.830000 0.920000"
+seta hud_score_size "0.170000 0.060000"
+seta hud_score_bg "0"
+seta hud_score_bg_color ""
+seta hud_score_bg_color_team ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.360000 0.010000"
+seta hud_racetimer_size "0.280000 0.093333"
+seta hud_racetimer_bg "border_timer"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_color_team ""
+seta hud_racetimer_bg_alpha "0"
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.690000 0"
+seta hud_vote_size "0.240000 0.080000"
+seta hud_vote_bg "border_vote"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_color_team ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0.750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "0.700000 0.920000"
+seta hud_modicons_size "0.120000 0.080000"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_color_team ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 0
+seta hud_pressedkeys_pos "0 0"
+seta hud_pressedkeys_size "0.080000 0.062912"
+seta hud_pressedkeys_bg "border_modicons"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_color_team ""
+seta hud_pressedkeys_bg_alpha "0"
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
+seta hud_chat 1
+seta hud_chat_pos "0.100000 0.790000"
+seta hud_chat_size "0.560000 0.120000"
+seta hud_chat_bg "border_chat"
+seta hud_chat_bg_color ""
+seta hud_chat_bg_color_team ""
+seta hud_chat_bg_alpha "0"
+seta hud_chat_bg_border ""
+seta hud_chat_bg_padding ""
+
+seta hud_engineinfo 0
+seta hud_engineinfo_pos "0 0"
+seta hud_engineinfo_size "0.130000 0.034667"
+seta hud_engineinfo_bg "border_modicons"
+seta hud_engineinfo_bg_color ""
+seta hud_engineinfo_bg_color_team ""
+seta hud_engineinfo_bg_alpha "0"
+seta hud_engineinfo_bg_border ""
+seta hud_engineinfo_bg_padding ""
+
index 1a6996ce666bebecedf9b82fd052cca27b0856bd..de5aad9d48311eaa69f1f2ea7f330063fd0291c5 100644 (file)
@@ -183,6 +183,7 @@ void CSQC_Init(void)
        minimapname = strzone(minimapname);
 
        WarpZone_Init();
+       hud_configure_prev = -1;
 }
 
 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
@@ -1223,13 +1224,13 @@ void Net_ReadPingPLReport()
 
 void Net_VoteDialog(float highlight) {
        if(highlight) {
-               vote_highlighted = ReadShort();
+               vote_highlighted = ReadByte();
                return;
        }
 
-       vote_yescount = ReadShort();
-       vote_nocount = ReadShort();
-       vote_needed = ReadShort();
+       vote_yescount = ReadByte();
+       vote_nocount = ReadByte();
+       vote_needed = ReadByte();
        vote_active = 1;
 }
 
@@ -1251,6 +1252,18 @@ void Net_Notify() {
        }
 }
 
+void Net_WeaponComplain() {
+       complain_weapon = ReadByte();
+
+       if(complain_weapon_name)
+               strunzone(complain_weapon_name);
+       complain_weapon_name = strzone(ReadString());
+
+       complain_weapon_type = ReadByte();
+
+       complain_weapon_time = time;
+}
+
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
@@ -1321,6 +1334,10 @@ float CSQC_Parse_TempEntity()
                        Net_Notify();
                        bHandled = true;
                        break;
+               case TE_CSQC_WEAPONCOMPLAIN:
+                       Net_WeaponComplain();
+                       bHandled = true;
+                       break;
                default:
                        // No special logic for this temporary entity; return 0 so the engine can handle it
                        bHandled = false;
index 0ec4277b6bf4e9f49ff50ff5a1d05a3a96fc41bd..8c642415ddebede591b7cbe57ae4e86c19cb2364 100644 (file)
@@ -375,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || hud_configure)
+       if(cvar("cl_lockview") || autocvar__hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -879,7 +879,7 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
                HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
index 83cdc12767f70d2abe9e13fee61c0b4adda3d43f..5c0253ebf2ebd9cf162bc622bdebf51e197c02b4 100644 (file)
@@ -5,3 +5,223 @@ var float autocvar_cl_gibs_sloppy = 1;
 
 var float autocvar_cl_casings_ticrate = 0.1;
 var float autocvar_cl_casings_sloppy = 1;
+
+var float autocvar_cl_gentle;
+var float autocvar_cl_gentle_gibs;
+var float autocvar_cl_gentle_messages;
+
+var float autocvar__menu_alpha;
+
+var float autocvar__hud_configure;
+var float autocvar_hud_configure_checkcollisions;
+var float autocvar_hud_configure_bg_minalpha;
+var float autocvar_hud_configure_grid;
+var float autocvar_hud_configure_grid_xsize;
+var float autocvar_hud_configure_grid_ysize;
+var float autocvar_hud_configure_grid_alpha;
+
+var string autocvar__hud_panelorder;
+
+var string autocvar_hud_skin;
+var string autocvar_hud_dock;
+var string autocvar_hud_dock_color;
+var float autocvar_hud_dock_color_team;
+var float autocvar_hud_dock_alpha;
+
+var float autocvar_hud_progressbar_alpha;
+var vector autocvar_hud_progressbar_strength_color;
+var vector autocvar_hud_progressbar_shield_color;
+var vector autocvar_hud_progressbar_health_color;
+var vector autocvar_hud_progressbar_armor_color;
+var vector autocvar_hud_progressbar_fuel_color;
+var vector autocvar_hud_progressbar_nexball_color;
+
+var string autocvar_hud_bg;
+var vector autocvar_hud_bg_color;
+var float autocvar_hud_bg_color_team;
+var float autocvar_hud_bg_alpha;
+var float autocvar_hud_bg_border;
+var float autocvar_hud_bg_padding;
+var float autocvar_hud_fg_alpha;
+
+var float autocvar_hud_weaponicons;
+var vector autocvar_hud_weaponicons_pos;
+var vector autocvar_hud_weaponicons_size;
+var string autocvar_hud_weaponicons_bg;
+var string autocvar_hud_weaponicons_bg_color;
+var string autocvar_hud_weaponicons_bg_color_team;
+var string autocvar_hud_weaponicons_bg_alpha;
+var string autocvar_hud_weaponicons_bg_border;
+var string autocvar_hud_weaponicons_bg_padding;
+var float autocvar_hud_weaponicons_aspect;
+var float autocvar_hud_weaponicons_accuracy;
+var float autocvar_hud_weaponicons_accuracy_yellow;
+var float autocvar_hud_weaponicons_ammo;
+var vector autocvar_hud_weaponicons_ammo_color;
+var float autocvar_hud_weaponicons_ammo_alpha;
+var float autocvar_hud_weaponicons_ammo_full_shells;
+var float autocvar_hud_weaponicons_ammo_full_nails;
+var float autocvar_hud_weaponicons_ammo_full_rockets;
+var float autocvar_hud_weaponicons_ammo_full_cells;
+var float autocvar_hud_weaponicons_ammo_full_fuel;
+var float autocvar_hud_weaponicons_number;
+var float autocvar_hud_weaponicons_complainbubble;
+var float autocvar_hud_weaponicons_complainbubble_padding;
+var float autocvar_hud_weaponicons_complainbubble_time;
+var float autocvar_hud_weaponicons_complainbubble_fadetime;
+
+var float autocvar_hud_inventory;
+var vector autocvar_hud_inventory_pos;
+var vector autocvar_hud_inventory_size;
+var string autocvar_hud_inventory_bg;
+var string autocvar_hud_inventory_bg_color;
+var string autocvar_hud_inventory_bg_color_team;
+var string autocvar_hud_inventory_bg_alpha;
+var string autocvar_hud_inventory_bg_border;
+var string autocvar_hud_inventory_bg_padding;
+var float autocvar_hud_inventory_onlycurrent;
+var float autocvar_hud_inventory_iconalign;
+
+var float autocvar_hud_powerups;
+var vector autocvar_hud_powerups_pos;
+var vector autocvar_hud_powerups_size;
+var string autocvar_hud_powerups_bg;
+var string autocvar_hud_powerups_bg_color;
+var string autocvar_hud_powerups_bg_color_team;
+var string autocvar_hud_powerups_bg_alpha;
+var string autocvar_hud_powerups_bg_border;
+var string autocvar_hud_powerups_bg_padding;
+var float autocvar_hud_powerups_flip;
+var float autocvar_hud_powerups_iconalign;
+var float autocvar_hud_powerups_baralign;
+
+var float autocvar_hud_healtharmor;
+var vector autocvar_hud_healtharmor_pos;
+var vector autocvar_hud_healtharmor_size;
+var string autocvar_hud_healtharmor_bg;
+var string autocvar_hud_healtharmor_bg_color;
+var string autocvar_hud_healtharmor_bg_color_team;
+var string autocvar_hud_healtharmor_bg_alpha;
+var string autocvar_hud_healtharmor_bg_border;
+var string autocvar_hud_healtharmor_bg_padding;
+var float autocvar_hud_healtharmor_flip;
+var float autocvar_hud_healtharmor_iconalign;
+var float autocvar_hud_healtharmor_baralign;
+
+var float autocvar_hud_notify;
+var vector autocvar_hud_notify_pos;
+var vector autocvar_hud_notify_size;
+var string autocvar_hud_notify_bg;
+var string autocvar_hud_notify_bg_color;
+var string autocvar_hud_notify_bg_color_team;
+var string autocvar_hud_notify_bg_alpha;
+var string autocvar_hud_notify_bg_border;
+var string autocvar_hud_notify_bg_padding;
+var float autocvar_hud_notify_print;
+var float autocvar_hud_notify_time;
+var float autocvar_hud_notify_fadetime;
+var float autocvar_hud_notify_flip;
+
+var float autocvar_hud_timer;
+var vector autocvar_hud_timer_pos;
+var vector autocvar_hud_timer_size;
+var string autocvar_hud_timer_bg;
+var string autocvar_hud_timer_bg_color;
+var string autocvar_hud_timer_bg_color_team;
+var string autocvar_hud_timer_bg_alpha;
+var string autocvar_hud_timer_bg_border;
+var string autocvar_hud_timer_bg_padding;
+var float autocvar_hud_timer_increment;
+
+var float autocvar_hud_radar;
+var vector autocvar_hud_radar_pos;
+var vector autocvar_hud_radar_size;
+var string autocvar_hud_radar_bg;
+var string autocvar_hud_radar_bg_color;
+var string autocvar_hud_radar_bg_color_team;
+var string autocvar_hud_radar_bg_alpha;
+var string autocvar_hud_radar_bg_border;
+var string autocvar_hud_radar_bg_padding;
+
+var float autocvar_hud_score;
+var vector autocvar_hud_score_pos;
+var vector autocvar_hud_score_size;
+var string autocvar_hud_score_bg;
+var string autocvar_hud_score_bg_color;
+var string autocvar_hud_score_bg_color_team;
+var string autocvar_hud_score_bg_alpha;
+var string autocvar_hud_score_bg_border;
+var string autocvar_hud_score_bg_padding;
+
+var float autocvar_hud_racetimer;
+var vector autocvar_hud_racetimer_pos;
+var vector autocvar_hud_racetimer_size;
+var string autocvar_hud_racetimer_bg;
+var string autocvar_hud_racetimer_bg_color;
+var string autocvar_hud_racetimer_bg_color_team;
+var string autocvar_hud_racetimer_bg_alpha;
+var string autocvar_hud_racetimer_bg_border;
+var string autocvar_hud_racetimer_bg_padding;
+
+var float autocvar_hud_vote;
+var vector autocvar_hud_vote_pos;
+var vector autocvar_hud_vote_size;
+var string autocvar_hud_vote_bg;
+var string autocvar_hud_vote_bg_color;
+var string autocvar_hud_vote_bg_color_team;
+var string autocvar_hud_vote_bg_alpha;
+var string autocvar_hud_vote_bg_border;
+var string autocvar_hud_vote_bg_padding;
+var float autocvar_hud_vote_alreadyvoted_alpha;
+
+var float autocvar_hud_modicons;
+var vector autocvar_hud_modicons_pos;
+var vector autocvar_hud_modicons_size;
+var string autocvar_hud_modicons_bg;
+var string autocvar_hud_modicons_bg_color;
+var string autocvar_hud_modicons_bg_color_team;
+var string autocvar_hud_modicons_bg_alpha;
+var string autocvar_hud_modicons_bg_border;
+var string autocvar_hud_modicons_bg_padding;
+
+var float autocvar_hud_pressedkeys;
+var vector autocvar_hud_pressedkeys_pos;
+var vector autocvar_hud_pressedkeys_size;
+var string autocvar_hud_pressedkeys_bg;
+var string autocvar_hud_pressedkeys_bg_color;
+var string autocvar_hud_pressedkeys_bg_color_team;
+var string autocvar_hud_pressedkeys_bg_alpha;
+var string autocvar_hud_pressedkeys_bg_border;
+var string autocvar_hud_pressedkeys_bg_padding;
+var float autocvar_hud_pressedkeys_aspect;
+
+var float autocvar_hud_chat;
+var vector autocvar_hud_chat_pos;
+var vector autocvar_hud_chat_size;
+var string autocvar_hud_chat_bg;
+var string autocvar_hud_chat_bg_color;
+var string autocvar_hud_chat_bg_color_team;
+var string autocvar_hud_chat_bg_alpha;
+var string autocvar_hud_chat_bg_border;
+var string autocvar_hud_chat_bg_padding;
+
+var float autocvar_hud_engineinfo;
+var vector autocvar_hud_engineinfo_pos;
+var vector autocvar_hud_engineinfo_size;
+var string autocvar_hud_engineinfo_bg;
+var string autocvar_hud_engineinfo_bg_color;
+var string autocvar_hud_engineinfo_bg_color_team;
+var string autocvar_hud_engineinfo_bg_alpha;
+var string autocvar_hud_engineinfo_bg_border;
+var string autocvar_hud_engineinfo_bg_padding;
+
+var float autocvar_hud_infomessages;
+var vector autocvar_hud_infomessages_pos;
+var vector autocvar_hud_infomessages_size;
+var string autocvar_hud_infomessages_bg;
+var string autocvar_hud_infomessages_bg_color;
+var string autocvar_hud_infomessages_bg_color_team;
+var string autocvar_hud_infomessages_bg_alpha;
+var string autocvar_hud_infomessages_bg_border;
+var string autocvar_hud_infomessages_bg_padding;
+var float autocvar_hud_infomessages_flip;
index a92567e61928f90ff8f4c74916430234f4768f3d..f395fb6a7ba99cc8f07df85034c4a0126bfb366a 100644 (file)
@@ -151,16 +151,16 @@ void Ent_GibSplash(float isNew)
        org_z = ReadShort() * 4 + 2;
        vel = decompressShortVector(ReadShort());
 
-       if(cvar("cl_gentle"))
+       if(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
                type |= 0x80; // set gentle bit
 
        if(type & 0x80)
        {
-               if(cvar("cl_gentle") == 2)
+               if(cvar("cl_gentle_gibs") == 2)
                        gentle_prefix = "";
-               else if(cvar("cl_gentle") == 3) 
+               else if(cvar("cl_gentle_gibs") == 3) 
                        gentle_prefix = "happy_";
-               else if(cvar("cl_gentle"))
+               else
                        gentle_prefix = "morphed_";
        }
        else if(cvar("cl_particlegibs"))
@@ -169,7 +169,7 @@ void Ent_GibSplash(float isNew)
                gentle_prefix = "particlegibs_";
        }
 
-       if not(cvar("cl_gentle"))
+       if not(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
                amount *= 1 - cvar("cl_nogibs");
 
        if(cvar("ekg"))
index 1b8b2366e0122f52b1b7d9e814970fff075acba7..cb55a4e1c38b68e48624780f8ad544e5dcd3ea04 100644 (file)
@@ -14,6 +14,13 @@ Misc HUD functions
 //   1/4 height: bottom part
 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
 {
+       if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+       {
+               // draw only the central part
+               drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+               return;
+       }
+
        vector dX, dY;
        vector width, height;
        vector bW, bH;
@@ -75,170 +82,6 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       vector imgsize;
-       imgsize = drawgetimagesize(pic);
-       float imgaspect;
-       imgaspect = imgsize_x/imgsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > imgaspect) {
-               sz_x = sz_y * imgaspect;
-               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
-       } else {
-               sz_y = sz_x / imgaspect; 
-               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
-       }
-}
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
-}
-
-// TODO: aspect!
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-// return HUD background color
-vector HUD_GetBgColor()
-{
-       vector color;
-       if (teamplay)
-               GetTeamRGB(myteam) * hud_color_bg_team;
-       else {
-               // allow custom HUD colors in non-teamgames
-               color_x = cvar("hud_color_bg_r");
-               color_y = cvar("hud_color_bg_g");
-               color_z = cvar("hud_color_bg_b");
-       }
-       return color;
-}
-
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
-       vector rgb;
-       float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
-       if(accuracy >= 100) {
-               rgb_x = 0;
-               rgb_y = 1;
-       }
-       else if(accuracy > yellow_accuracy) {
-               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
-               rgb_y = 1;
-       }
-       else {
-               rgb_x = 1;
-               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
-       }
-       rgb_z = 0;
-       return rgb;
-}
-
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
-       float l, i;
-       string str, tmp, l_length;
-       float minus, plus;
-       vector vsize, num_color;
-
-       vsize_x = vsize_y = lettersize;
-       vsize_z = 0;
-
-       // showsign 1: always prefix with minus sign (useful in race distribution display)
-       // showsign 2: always prefix with plus sign (useful in race distribution display)
-       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
-       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
-       {
-               plus = true;
-               pos_x -= lettersize;
-       } else
-               plus = false;
-
-       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
-       {
-               minus = true;
-               num = -num;
-               pos_x -= lettersize;
-       } else
-               minus = false;
-
-       if(digits < 0)
-       {
-               tmp = ftos(num);
-               digits = -digits;
-               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
-       } else
-               str = ftos(num);
-
-       l = strlen(str);
-       l_length = ftos(l);
-
-       if(l > digits)
-       {
-               str = substring(str, l-digits, 999);
-               l = strlen(str);
-       } else if(l < digits)
-               pos_x += (digits-l) * lettersize;
-
-       if (highlighted == 1) {
-               vector hl_size;
-               hl_size_x = vsize_x * l + vsize_x * 0.2;
-               hl_size_y = vsize_y * 1.1;
-               hl_size_z = 0;
-               if(minus)
-                       hl_size_x = hl_size_x + vsize_x;
-
-               vector hl_pos;
-               hl_pos_x = pos_x - lettersize/10;
-               hl_pos_y = pos_y - lettersize/20;
-               hl_pos_z = 0;
-
-               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
-       }
-
-       if (stroke == 1)
-               num_color = '1 1 1';
-       else
-               num_color = rgb;
-
-       if(minus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       } else if(plus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-
-       for(i = 0; i < l; ++i)
-       {
-               tmp = substring(str, i, 1);
-               if (stroke == 1)
-                       drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-}
-
 vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
@@ -274,13 +117,6 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
        }
        return color;
 }
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
-       vector color;
-       color = HUD_Get_Num_Color (x, 200);
-       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
 
 float stringwidth_colors(string s, vector theSize)
 {
@@ -462,7 +298,6 @@ void HUD_DrawCenterPrint (void)
                ts = centerprint_messages[i];
                if (ts != "")
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
                        drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
                        //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
                        pos_y = pos_y + centerprint_fontsize_y;
@@ -582,7 +417,7 @@ HUD panels
 void HUD_Panel_ExportCfg(string cfgname)
 {
        float fh;
-       fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+       fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
        if(fh >= 0)
        {
                fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
@@ -598,10 +433,10 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
@@ -610,296 +445,133 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+                       HUD_Panel_GetName(i)
+
+                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
-                               case 0:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+                               case HUD_PANEL_WEAPONICONS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
                                        break;
-                               case 1:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+                               case HUD_PANEL_INVENTORY:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
-                               case 2:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                               case HUD_PANEL_POWERUPS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
-                               case 3:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                               case HUD_PANEL_HEALTHARMOR:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
-                               case 4:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+                               case HUD_PANEL_NOTIFY:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
                                        break;
-                               case 6:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
-                               case 9:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+                               case HUD_PANEL_RADAR:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_VOTE:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_PRESSEDKEYS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_aspect")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
                }
 
-               print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+               print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
        }
        fclose(fh);
 }
 
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
-{
-       if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
-               return 1;
-       return 0;
-}
-
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
+const float hlBorderSize = 4;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
 {
-       vector mySize;
-       mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
-
-       mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
-
-       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
-       {
-               vector menu_enable_maxsize, menu_enable_size;
-               menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
-               menu_enable_maxsize_x = 0.3 * vid_conwidth;
-               menu_enable_maxsize_y = 0.18 * vid_conheight;
-               if(mySize_x > mySize_y)
-               {
-                       if(mySize_y > menu_enable_maxsize_y)
-                       {
-                               menu_enable_size_y = menu_enable_maxsize_y;
-                               menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
-                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
-                       }
-               }
-               else
-               {
-                       if(mySize_x > menu_enable_maxsize_x)
-                       {
-                               menu_enable_size_x = menu_enable_maxsize_x;
-                               menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
-                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
-                       }
-               }
-       }
-       return mySize;
-}
-
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
-{
-       vector pos;
-       pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
-
-       pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
-
-       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
-       {
-               vector mySize, menu_enable_panelpos;
-               mySize = HUD_Panel_GetSize(id);
-               if(mySize_x > mySize_y)
-                       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
-               else
-                       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
-               pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
-       }
-       return pos;
+       drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
 }
 
-float HUD_Panel_GetBorder(float id)
-{
-       string border;
-       border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
-       if(border == "")
-               border = cvar_string("hud_bg_border");
-       return stof(border);
-}
+// draw the background/borders
+#define HUD_Panel_DrawBg(alpha)\
+if(panel_bg != "0")\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
+       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
 
-vector HUD_Panel_GetColor(float id)
+void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 {
-       float f;
-       vector color_vec;
-       string color;
+       if(!alpha)
+               return;
 
-       // fetch per-panel color
-       if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
-       }
-       else
-               color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
-       color_vec = stov(color);
-
-       if(color == "") { // fetch default color
-               color = cvar_string("hud_bg_color");
-               color_vec = stov(color);
-               if(teamplay && cvar(strcat("hud_bg_color_team"))) {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
-               }
-               else if(color == "shirt") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(floor(f / 16), 0);
+       string pic;
+       if(vertical) {
+               pic = strcat(hud_skin_path, "/statusbar_vertical");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar_vertical";
                }
-               else if(color == "pants") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(mod(f, 16), 1);
+               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
+               if(mySize_y/mySize_x > 2)
+                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+       } else {
+               pic = strcat(hud_skin_path, "/statusbar");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar";
                }
+               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+               if(mySize_x/mySize_y > 2)
+                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
        }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-vector HUD_Panel_Dock_GetColor(void)
-{
-       float f;
-       vector color_vec;
-       string color;
-       color = cvar_string("hud_dock_color");
-       color_vec = stov(color);
-       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
-       }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-float HUD_Panel_GetBgAlpha(float id)
-{
-       string alpha;
-       alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
-       if(alpha == "")
-               alpha = cvar_string("hud_bg_alpha");
-
-       if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
-               alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
-       else if(hud_configure)
-               alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
-
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
-               return 0.25;
-
-       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
-               return stof(alpha);
-       else
-               return stof(alpha) * menu_fade_alpha;
 }
 
-float HUD_Panel_GetFgAlpha(float id)
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
 {
-       float alpha;
-       alpha = hud_fg_alpha;
-
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
-               return 0.25;
-
-       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
-               return alpha;
-       else
-               return alpha * menu_fade_alpha;
-}
-
-float HUD_Panel_GetPadding(float id)
-{
-       string padding;
-       padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
-       if(padding == "")
-               padding = cvar_string("hud_bg_padding");
-
-       vector mySize;
-       mySize = HUD_Panel_GetSize(id);
-       float smallestsize;
-       smallestsize = min(mySize_x, mySize_y);
-       return min(smallestsize/2 - 5, stof(padding));
-}
-
-// draw the background/borders
-void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
-{
-       if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+       if(!alpha)
                return;
 
-       string bg;
-       bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
-       if(bg == "")
-               bg = cvar_string("hud_bg");
-
-       if(bg == "0" && hud_configure) {
-               bg = "border"; // we probably want to see a background in config mode at all times...
-       }
-
-       if(bg != "0")
-       {
-               float border;
-               border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
-
-               vector color;
-               color = HUD_Panel_GetColor(id);
-
-               if(alpha)
-                       alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
-               else
-                       alpha = HUD_Panel_GetBgAlpha(id);
-
-               draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
-       }
-}
-
-void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
-{
-//float        drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
        string pic;
-       pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
-       if(vertical) {
-               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
-               if(mySize_y/mySize_x > 2)
-                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
-               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
-       } else {
-               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
-               if(mySize_x/mySize_y > 2)
-                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
-               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+       pic = strcat(hud_skin_path, "/num_leading");
+       if(precache_pic(pic) == "") {
+               pic = "gfx/hud/default/num_leading";
        }
-}
 
-vector HUD_Panel_GetProgressBarColor(string item)
-{
-       return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+       drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+       if(mySize_x/mySize_y > 2)
+               drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+       drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
 }
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 {
        float i;
 
@@ -914,20 +586,22 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
 
-               if(myPos_y + mySize_y < targPos_y)
+               if(myPos_y + mySize_y < panel_pos_y)
                        continue;
-               if(myPos_y > targPos_y + targSize_y)
+               if(myPos_y > panel_pos_y + panel_size_y)
                        continue;
 
-               if(myPos_x + mySize_x < targPos_x)
+               if(myPos_x + mySize_x < panel_pos_x)
                        continue;
-               if(myPos_x > targPos_x + targSize_x)
+               if(myPos_x > panel_pos_x + panel_size_x)
                        continue;
 
                // OK, there IS a collision.
@@ -935,97 +609,106 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
                myCenter_x = myPos_x + 0.5 * mySize_x;
                myCenter_y = myPos_y + 0.5 * mySize_y;
 
-               targCenter_x = targPos_x + 0.5 * targSize_x;
-               targCenter_y = targPos_y + 0.5 * targSize_y;
+               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
 
                if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
                {
-                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
                {
-                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
                {
-                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
+               if(cvar("hud_configure_checkcollisions_debug"))
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return myTarget;
 }
 
-void HUD_Panel_SetPos(float id, vector pos)
+void HUD_Panel_SetPos(vector pos)
 {
-       vector oldPos;
-       oldPos = HUD_Panel_GetPos(id);
-
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
-
-       if(cvar("hud_configure_checkcollisions"))
-               pos = HUD_Panel_CheckMove(id, pos, mySize);
+       mySize = panel_size;
 
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       if(cvar("hud_configure_checkcollisions_debug"))
+               drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
-       if(cvar("hud_configure_grid"))
+       if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
-               pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
        }
 
+       if(hud_configure_checkcollisions)
+               pos = HUD_Panel_CheckMove(pos, mySize);
+
+       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
        string s;
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+       HUD_Panel_GetName(highlightedPanel);
+       cvar_set(strcat("hud_", panel_name, "_pos"), s);
 }
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
+vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
        float i;
 
        float targBorder;
        vector targPos;
        vector targSize;
        vector targEndPos;
+
        vector dist;
+       float ratio;
+       ratio = mySize_x/mySize_y;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targBorder = HUD_Panel_GetBorder(i);
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
-               targEndPos = targPos + targSize;
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
+
+               targEndPos = panel_pos + panel_size;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
+               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
                        continue;
 
                if (resizeCorner == 1)
                {
                        // check if this panel is on our way
-                       if (resizeorigin_x <= targPos_x)
+                       if (resizeorigin_x <= panel_pos_x)
                                continue;
-                       if (resizeorigin_y <= targPos_y)
+                       if (resizeorigin_y <= panel_pos_y)
                                continue;
                        if (targEndPos_x <= resizeorigin_x - mySize_x)
                                continue;
@@ -1040,7 +723,7 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
                        // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
                        dist_x = resizeorigin_x - targEndPos_x;
                        dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y < 0)
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
@@ -1049,34 +732,34 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
                {
                        if (resizeorigin_x >= targEndPos_x)
                                continue;
-                       if (resizeorigin_y <= targPos_y)
+                       if (resizeorigin_y <= panel_pos_y)
                                continue;
-                       if (targPos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos_x >= resizeorigin_x + mySize_x)
                                continue;
                        if (targEndPos_y <= resizeorigin_y - mySize_y)
                                continue;
 
-                       dist_x = targPos_x - resizeorigin_x;
+                       dist_x = panel_pos_x - resizeorigin_x;
                        dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y < 0)
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
                else if (resizeCorner == 3)
                {
-                       if (resizeorigin_x <= targPos_x)
+                       if (resizeorigin_x <= panel_pos_x)
                                continue;
                        if (resizeorigin_y >= targEndPos_y)
                                continue;
                        if (targEndPos_x <= resizeorigin_x - mySize_x)
                                continue;
-                       if (targPos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos_y >= resizeorigin_y + mySize_y)
                                continue;
 
                        dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = targPos_y - resizeorigin_y;
-                       if (dist_y < 0)
+                       dist_y = panel_pos_y - resizeorigin_y;
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
@@ -1087,53 +770,40 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
                                continue;
                        if (resizeorigin_y >= targEndPos_y)
                                continue;
-                       if (targPos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos_x >= resizeorigin_x + mySize_x)
                                continue;
-                       if (targPos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos_y >= resizeorigin_y + mySize_y)
                                continue;
 
-                       dist_x = targPos_x - resizeorigin_x;
-                       dist_y = targPos_y - resizeorigin_y;
-                       if (dist_y < 0)
+                       dist_x = panel_pos_x - resizeorigin_x;
+                       dist_y = panel_pos_y - resizeorigin_y;
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
                if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
 }
 
-void HUD_Panel_SetPosSize(float id)
+void HUD_Panel_SetPosSize(vector mySize)
 {
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
        vector resizeorigin;
        resizeorigin = panel_click_resizeorigin;
-       vector mySize, myPos;
-
-       if(resizeCorner == 1) {
-               mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
-               mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
-       } else if(resizeCorner == 2) {          
-               mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
-               mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
-       } else if(resizeCorner == 3) {
-               mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
-               mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
-       } else { // resizeCorner == 4
-               mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
-               mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
-       }
+       vector myPos;
 
        // minimum panel size cap
        mySize_x = max(0.025 * vid_conwidth, mySize_x);
        mySize_y = max(0.025 * vid_conheight, mySize_y);
 
-       if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+       if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
        {
                mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
-               mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+               mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
        }
 
        // collision testing|
@@ -1170,16 +840,14 @@ void HUD_Panel_SetPosSize(float id)
                drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
-       if(cvar("hud_configure_grid"))
+       if(autocvar_hud_configure_grid)
        {
-               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
-               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
        }
 
-       if(cvar("hud_configure_checkcollisions"))
-       {
-               mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
-       }
+       if(hud_configure_checkcollisions)
+               mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
 
        // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
        mySize_x = max(0.025 * vid_conwidth, mySize_x);
@@ -1201,15 +869,15 @@ void HUD_Panel_SetPosSize(float id)
        }
 
        if(cvar("hud_configure_checkcollisions_debug"))
-       if(cvar("hud_configure_checkcollisions"))
                drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
 
+       HUD_Panel_GetName(highlightedPanel);
        string s;
        s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+       cvar_set(strcat("hud_", panel_name, "_size"), s);
 
        s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+       cvar_set(strcat("hud_", panel_name, "_pos"), s);
 }
 
 float mouseClicked;
@@ -1219,9 +887,106 @@ vector prevMouseClickedPos; // pos during previous mouse click, to check for dou
 
 float menu_enabled;
 float menu_enabled_time;
+float pressed_key_time;
+void HUD_Panel_Arrow_Action(float nPrimary)
+{
+       if (highlightedPanel_prev == -1 || mouseClicked)
+               return;
+
+       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
+
+       float step;
+       if(autocvar_hud_configure_grid)
+       {
+               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+               {
+                       if (hudShiftState & S_SHIFT)
+                               step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+                       else
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+               }
+               else
+               {
+                       if (hudShiftState & S_SHIFT)
+                               step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+                       else
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               }
+       }
+       else
+       {
+               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+                       step = vid_conheight;
+               else
+                       step = vid_conwidth;
+               if (hudShiftState & S_SHIFT)
+                       step = (step / 256); // more precision
+               else
+                       step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+       }
+
+       highlightedPanel = highlightedPanel_prev;
+
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+
+       if (hudShiftState & S_ALT) // resize
+       {
+               highlightedAction = 1;
+               if(nPrimary == K_UPARROW)
+                       resizeCorner = 1;
+               else if(nPrimary == K_RIGHTARROW)
+                       resizeCorner = 2;
+               else if(nPrimary == K_LEFTARROW)
+                       resizeCorner = 3;
+               else // if(nPrimary == K_DOWNARROW)
+                       resizeCorner = 4;
+
+               // ctrl+arrow reduces the size, instead of increasing it
+               // Note that ctrl disables collisions check too, but it's fine
+               // since we don't collide with anything reducing the size
+               if (hudShiftState & S_CTRL) {
+                       step = -step;
+                       resizeCorner = 5 - resizeCorner;
+               }
+
+               vector mySize;
+               mySize = panel_size;
+               panel_click_resizeorigin = panel_pos;
+               if(resizeCorner == 1) {
+                       panel_click_resizeorigin += mySize;
+                       mySize_y += step;
+               } else if(resizeCorner == 2) {
+                       panel_click_resizeorigin_y += mySize_y;
+                       mySize_x += step;
+               } else if(resizeCorner == 3) {
+                       panel_click_resizeorigin_x += mySize_x;
+                       mySize_x += step;
+               } else { // resizeCorner == 4
+                       mySize_y += step;
+               }
+               HUD_Panel_SetPosSize(mySize);
+       }
+       else // move
+       {
+               highlightedAction = 2;
+               vector pos;
+               pos = panel_pos;
+               if(nPrimary == K_UPARROW)
+                       pos_y -= step;
+               else if(nPrimary == K_DOWNARROW)
+                       pos_y += step;
+               else if(nPrimary == K_LEFTARROW)
+                       pos_x -= step;
+               else // if(nPrimary == K_RIGHTARROW)
+                       pos_x += step;
+
+               HUD_Panel_SetPos(pos);
+       }
+}
+
 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
-       if(!hud_configure)
+       if(!autocvar__hud_configure)
                return false;
 
        // allow console bind to work
@@ -1237,6 +1002,17 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        hit_con_bind = 1;
        }
 
+       if(bInputType == 0) {
+               if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+               if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+               if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+       }
+       else if(bInputType == 1) {
+               if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+               if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+               if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+       }
+
        if(nPrimary == K_MOUSE1)
        {
                if(bInputType == 0) { // key pressed
@@ -1250,24 +1026,201 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        }
        else if(nPrimary == K_ESCAPE)
        {
+               if (bInputType == 1)
+                       return true;
                disable_menu_alphacheck = 1;
                menu_enabled = 1;
                menu_enabled_time = time;
                localcmd("menu_showhudexit\n");
        }
+       else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
+       {
+               if (bInputType == 1)
+               {
+                       pressed_key_time = 0;
+                       return true;
+               }
+               else if (pressed_key_time == 0)
+                       pressed_key_time = time;
 
+               HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
+       }
        else if(hit_con_bind)
                return false;
 
        return true; // Suppress ALL other input
 }
 
+float HUD_Panel_HighlightCheck()
+{
+       float i, j, border;
+       vector panelPos;
+       vector panelSize;
+
+       while(j <= HUD_PANEL_NUM)
+       {
+               i = panel_order[j];
+               j += 1;
+
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panelPos = panel_pos;
+               panelSize = panel_size;
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+               // move
+               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+               {
+                       return 1;
+               }
+               // resize from topleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       return 2;
+               }
+               // resize from topright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       return 3;
+               }
+               // resize from bottomleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       return 3;
+               }
+               // resize from bottomright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       return 2;
+               }
+       }
+       return 0;
+}
+
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+       float i;
+       var float place = -1;
+       // find out where in the array our current id is, save into place
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               if(panel_order[i] == id)
+               {
+                       place = i;
+                       break;
+               }
+       }
+       // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+       if(place == -1)
+               place = HUD_PANEL_NUM - 1;
+
+       // move all ids up by one step in the array until "place"
+       for(i = place; i > 0; --i)
+       {
+               panel_order[i] = panel_order[i-1];
+       }
+       // now save the new top id
+       panel_order[0] = id;
+       
+       // let's save them into the cvar by some strcat trickery
+       string s;
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               s = strcat(s, ftos(panel_order[i]), " ");
+       }
+       cvar_set("_hud_panelorder", s);
+       if(hud_panelorder_prev)
+               strunzone(hud_panelorder_prev);
+       hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
+void HUD_Panel_Highlight()
+{
+       float i, j, border;
+       vector panelPos;
+       vector panelSize;
+
+       while(j <= HUD_PANEL_NUM)
+       {
+               i = panel_order[j];
+               j += 1;
+
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panelPos = panel_pos;
+               panelSize = panel_size;
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+               // move
+               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 1;
+                       panel_click_distance = mousepos - panelPos;
+                       return;
+               }
+               // resize from topleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 1;
+                       panel_click_distance = mousepos - panelPos;
+                       panel_click_resizeorigin = panelPos + panelSize;
+                       return;
+               }
+               // resize from topright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 2;
+                       panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+                       panel_click_distance_y = mousepos_y - panelPos_y;
+                       panel_click_resizeorigin = panelPos + eY * panelSize_y;
+                       return;
+               }
+               // resize from bottomleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 3;
+                       panel_click_distance_x = mousepos_x - panelPos_x;
+                       panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+                       panel_click_resizeorigin = panelPos + eX * panelSize_x;
+                       return;
+               }
+               // resize from bottomright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 4;
+                       panel_click_distance = panelSize - mousepos + panelPos;
+                       panel_click_resizeorigin = panelPos;
+                       return;
+               }
+               else
+               {
+                       highlightedPanel_prev = -1;
+               }
+       }
+}
+
+float highlightcheck;
 void HUD_Panel_Mouse()
 {
        // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
        if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
                disable_menu_alphacheck = 0;
-       if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
+       if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
                menu_enabled = 0;
 
        /*
@@ -1276,100 +1229,44 @@ void HUD_Panel_Mouse()
        print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
        */
 
-       if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
+       if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
                highlightedPanel = -1;
                highlightedAction = 0;
        }
+       if(highlightedPanel != -1)
+               highlightedPanel_prev = highlightedPanel;
 
        mousepos = mousepos + getmousepos();
 
        mousepos_x = bound(0, mousepos_x, vid_conwidth);
        mousepos_y = bound(0, mousepos_y, vid_conheight);
 
-       drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-
        if(mouseClicked)
        {
-               float i, border;
-               vector panelPos;
-               vector panelSize;
-
-               for(i = 0; i < HUD_PANEL_NUM; ++i)
-               {
-                       panelPos = HUD_Panel_GetPos(i);
-                       panelSize = HUD_Panel_GetSize(i);
-                       border = HUD_Panel_GetBorder(i);
-                       if(prevMouseClicked == 0) {
-                               // move
-                               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 1;
-                               }
-                               // resize from topleft border
-                               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 1;
-                               }
-                               // resize from topright border
-                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 2;
-                               }
-                               // resize from bottomleft border
-                               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 3;
-                               }
-                               // resize from bottomright border
-                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 4;
-                               }
-                       }
-
-                       if(highlightedPanel == i)
-                       {
-                               if(prevMouseClicked == 0)
-                               {
-                                       if(highlightedAction == 1)
-                                               panel_click_distance = mousepos - panelPos;
-                                       else if(highlightedAction == 2)
-                                       {
-                                               if(resizeCorner == 1) {
-                                                       panel_click_distance = mousepos - panelPos;
-                                                       panel_click_resizeorigin = panelPos + panelSize;
-                                               } else if(resizeCorner == 2) {
-                                                       panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
-                                                       panel_click_distance_y = mousepos_y - panelPos_y;
-                                                       panel_click_resizeorigin = panelPos + eY * panelSize_y;
-                                               } else if(resizeCorner == 3) {
-                                                       panel_click_distance_x = mousepos_x - panelPos_x;
-                                                       panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
-                                                       panel_click_resizeorigin = panelPos + eX * panelSize_x;
-                                               } else if(resizeCorner == 4) {
-                                                       panel_click_distance = panelSize - mousepos + panelPos;
-                                                       panel_click_resizeorigin = panelPos;
-                                               }
-                                       }       
-                               }
+               if(prevMouseClicked == 0)
+                       HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
 
-                               if(cvar("hud_configure_checkcollisions_debug"))
-                                       drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+               hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
 
-                               if(highlightedAction == 1)
-                                       HUD_Panel_SetPos(i, mousepos - panel_click_distance);
-                               else if(highlightedAction == 2)
-                                       HUD_Panel_SetPosSize(i);
+               if(highlightedAction == 1)
+                       HUD_Panel_SetPos(mousepos - panel_click_distance);
+               else if(highlightedAction == 2)
+               {
+                       vector mySize;
+                       if(resizeCorner == 1) {
+                               mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
+                               mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+                       } else if(resizeCorner == 2) {
+                               mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
+                               mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+                       } else if(resizeCorner == 3) {
+                               mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
+                               mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+                       } else { // resizeCorner == 4
+                               mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
+                               mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
                        }
+                       HUD_Panel_SetPosSize(mySize);
                }
 
                // doubleclick check
@@ -1379,7 +1276,8 @@ void HUD_Panel_Mouse()
                        disable_menu_alphacheck = 2;
                        menu_enabled = 1;
                        menu_enabled_time = time;
-                       localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+                       HUD_Panel_GetName(highlightedPanel)
+                       localcmd("menu_showhudoptions ", panel_name, "\n");
                        return;
                }
                if(prevMouseClicked == 0)
@@ -1388,18 +1286,34 @@ void HUD_Panel_Mouse()
                        prevMouseClickedPos = mousepos;
                }
        }
+       else
+       {
+               highlightcheck = HUD_Panel_HighlightCheck();
+       }
+       // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
+       string cursor;
+       vector cursorsize;
+       cursorsize = '32 32 0';
+
+       if(highlightcheck == 0)
+               drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else if(highlightcheck == 1)
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else if(highlightcheck == 2)
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
        prevMouseClicked = mouseClicked;
 }
 
 // Weapon icons (#0)
 //
 float weaponspace[10];
-void HUD_WeaponIcons_Clear()
-{
-       float idx;
-       for(idx = 0; idx < 10; ++idx)
+#define HUD_WeaponIcons_Clear()\
+       float idx;\
+       for(idx = 0; idx < 10; ++idx)\
                weaponspace[idx] = 0;
-}
 
 entity weaponorder[WEP_MAXCOUNT];
 void weaponorder_swap(float i, float j, entity pass)
@@ -1420,15 +1334,54 @@ float weaponorder_cmp(float i, float j, entity pass)
        return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
 }
 
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoTypeForWep(float i)
+{
+       switch(i)
+       {
+               case WEP_SHOTGUN: return 0;
+               case WEP_UZI: return 1;
+               case WEP_CAMPINGRIFLE: return 1;
+               case WEP_GRENADE_LAUNCHER: return 2;
+               case WEP_ELECTRO: return 3;
+               case WEP_CRYLINK: return 3;
+               case WEP_HLAC: return 3;
+               case WEP_MINSTANEX: return 3;
+               case WEP_NEX: return 3;
+               case WEP_HAGAR: return 2;
+               case WEP_ROCKET_LAUNCHER: return 2;
+               case WEP_SEEKER: return 2;
+               case WEP_FIREBALL: return 4;
+               case WEP_HOOK: return 3;
+               default: return -1;
+       }
+}
+
 void HUD_WeaponIcons(void)
 {
+       if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_WEAPONICONS;
+       HUD_Panel_UpdateCvarsForId(id);
        float alpha, stat_weapons; // "constants"
-       vector pos, mySize, accuracy_color;
+       vector pos, mySize;
        float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
 
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        stat_weapons = getstati(STAT_WEAPONS);
        weapon_cnt = 0;
@@ -1460,13 +1413,11 @@ void HUD_WeaponIcons(void)
                heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
        }
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // hits
@@ -1490,47 +1441,159 @@ void HUD_WeaponIcons(void)
 
        float rows, columns;
        rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
-       //                               ^^^ weapon icon aspect goes here
+       rows = bound(1, floor((sqrt(4 * autocvar_hud_weaponicons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
+
+       float a, type, fullammo;
+       float when;
+       when = autocvar_hud_weaponicons_complainbubble_time;
+       float fadetime;
+       fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
+
+       vector color;
+       vector wpnpos;
+       vector wpnsize;
        for(i = 0; i < weapon_cnt; ++i)
        {
+               wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+               wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
                self = weaponorder[i];
                weapid = self.impulse;
 
                alpha = (self.weapon == activeweapon) ? 1 : 0.6;
 
-               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+
+               // draw background behind currently selected weapon
+               if(self.weapon == activeweapon)
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+               // draw the weapon accuracy
+               if(autocvar_hud_weaponicons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               {
+                       if(weapon_damage)
+                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+                       // yellow_accuracy = value at which accuracy becomes yellow
+                       if(weapon_stats >= 100) {
+                               color_x = 0;
+                               color_y = 1;
+                       }
+                       else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
+                               color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
+                               color_y = 1;
+                       } else {
+                               color_x = 1;
+                               color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
+                       }
+                       color_z = 0;
+
+                       if(weapon_damage)
+                               drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+
+               // draw the weapon icon
+               if((self.impulse >= 0) && (stat_weapons & self.weapons))
+               {
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+                       if(autocvar_hud_weaponicons_number == 1) // weapon number
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(autocvar_hud_weaponicons_number == 2) // bind
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+                       // draw ammo status bar
+                       if(autocvar_hud_weaponicons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       {
+                               a = 0;
+                               type = GetAmmoTypeForWep(weapid);
+                               if(type != -1)
+                                       a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+
+                               if(a > 0)
+                               {
+                                       switch(type) {
+                                               case 0: fullammo = autocvar_hud_weaponicons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_weaponicons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_weaponicons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_weaponicons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_weaponicons_ammo_full_fuel; break;
+                                               default: fullammo = 60;
+                                       }
+
+                                       vector barsize;
+                                       vector barpos;
+                                       if(wpnsize_x/wpnsize_y > autocvar_hud_weaponicons_aspect)
+                                       {
+                                               barsize_x = autocvar_hud_weaponicons_aspect * wpnsize_y;
+                                               barsize_y = wpnsize_y;
+
+                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+                                               barpos_y = wpnpos_y;
+                                       }
+                                       else
+                                       {
+                                               barsize_y = 1/autocvar_hud_weaponicons_aspect * wpnsize_x;
+                                               barsize_x = wpnsize_x;
+
+                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+                                               barpos_x = wpnpos_x;
+                                       }
 
-               // draw background behind currently selected weapon
-               if(self.weapon == activeweapon)
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawsetcliparea(
+                                               barpos_x,
+                                               barpos_y,
+                                               barsize_x * bound(0, a/fullammo, 1),
+                                               barsize_y);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_weaponicons_ammo_color, panel_fg_alpha * autocvar_hud_weaponicons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawresetcliparea();
+                               }
+                       }
+               }
 
-               // draw the weapon accuracy on the HUD
-               if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               // draw a "ghost weapon icon" if you don't have the weapon
+               else
                {
-                       if(weapon_damage)
-                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
-                       accuracy_color = HUD_AccuracyColor(weapon_stats);
-                       if(weapon_damage)
-                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
                }
 
-               // draw the weapon icon
-               if((self.impulse >= 0) && (stat_weapons & self.weapons))
+               // draw the complain message
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
                {
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(fadetime)
+                       {
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
+                       }
+                       else
+                       {
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = 0;
+                       }
 
-                       if(cvar_or("hud_weaponicons_number", 1))
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               }
-               else
-               {
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+                       string s;
+                       if(complain_weapon_type == 0) {
+                               s = "Out of ammo";
+                               color = '1 0 0';
+                       }
+                       else if(complain_weapon_type == 1) {
+                               s = "Don't have";
+                               color = '1 1 0';
+                       }
+                       else {
+                               s = "Unavailable";
+                               color = '1 1 1';
+                       }
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1545,19 +1608,7 @@ void HUD_WeaponIcons(void)
 
 // Inventory (#1)
 //
-float GetAmmoStat(float i)
-{
-       switch(i)
-       {
-               case 0: return STAT_SHELLS;
-               case 1: return STAT_NAILS;
-               case 2: return STAT_ROCKETS;
-               case 3: return STAT_CELLS;
-               case 4: return STAT_FUEL;
-               default: return -1;
-       }
-}
-
+// TODO: macro
 float GetAmmoItemCode(float i)
 {
        switch(i)
@@ -1584,104 +1635,189 @@ string GetAmmoPicture(float i)
        }
 }
 
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+{
+       float a;
+       a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+       if(autocvar__hud_configure)
+               a = 100;
+
+       vector color;
+       if(a < 10)
+               color = '0.7 0 0';
+       else
+               color = '1 1 1';
+
+       float alpha;
+       if(currently_selected)
+               alpha = 1;
+       else
+               alpha = 0.7;
+
+       vector newSize, newPos;
+       if(mySize_x/mySize_y > 3)
+       {
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+               newPos_y = myPos_y;
+       }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
+
+               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+               newPos_x = myPos_x;
+       }
+
+       vector picpos, numpos;
+       if(autocvar_hud_inventory_iconalign)
+       {
+               numpos = newPos;
+               picpos = newPos + eX * 2 * newSize_y;
+       }
+       else
+       {
+               numpos = newPos + eX * newSize_y;
+               picpos = newPos;
+       }
+
+       if (currently_selected)
+               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       drawfont = hud_bigfont;
+       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+       drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
 void HUD_Inventory(void)
 {
+       if(!autocvar_hud_inventory && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_INVENTORY;
-       float i;
-       float stat_items;
+       HUD_Panel_UpdateCvarsForId(id);
+       float i, currently_selected;
 
-       vector pos, mySize, mysize, mypos;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       float rows, columns;
+       rows = mySize_y/mySize_x;
+       rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+       //                               ^^^ ammo item aspect goes here
+
+       columns = ceil(AMMO_COUNT/rows);
+
+       float row, column;
        // ammo
-       stat_items = getstati(STAT_ITEMS);
-       for (i = 0; i < 4; ++i) {
-               float a;
-               a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
-               if(hud_configure)
-                       a = 100;
-
-               if(cvar("hud_inventory_onlycurrent")) {
-                       if(hud_configure)
+       for (i = 0; i < AMMO_COUNT; ++i) {
+               currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
+               if(autocvar_hud_inventory_onlycurrent) {
+                       if(autocvar__hud_configure)
                                i = 2;
-                       if (stat_items & GetAmmoItemCode(i) || hud_configure) {
-                               drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               if(a < 10)
-                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               else
-                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       }
-                       if(hud_configure)
+                       if (currently_selected || autocvar__hud_configure)
+                       {
+                               DrawAmmoItem(pos, mySize, i, currently_selected);
                                break;
+                       }
                } else {
-                       if (a > 0) {
-                               if(mySize_x/mySize_y >= 10) { // arrange horizontally
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
-                                               case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
-                                               case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
-                                               case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
-                                       }
-                                       mysize_x = 0.25 * mySize_x;
-                                       mysize_y = mySize_y;
-                               } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
-                                               case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
-                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
-                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
-                                       }
-                                       mysize_x = 0.5 * mySize_x;
-                                       mysize_y = 0.5 * mySize_y;
-                               } else { // arrange vertically
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
-                                               case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
-                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
-                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
-                                       }
-                                       mysize_x = mySize_x;
-                                       mysize_y = 0.25 * mySize_y;
-                               }
-
-                               if (stat_items & GetAmmoItemCode(i))
-                                       drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               if (a < 10) {
-                                       if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                                       else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
-                               } else {
-                                       if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                                       else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
-                               }
+                       DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
+                       ++row;
+                       if(row >= rows)
+                       {
+                               row = 0;
+                               column = column + 1;
                        }
                }
        }
 }
 
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
+{
+       vector newSize, newPos;
+       if(mySize_x/mySize_y > 3)
+       {
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+               newPos_y = myPos_y;
+       }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
+
+               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+               newPos_x = myPos_x;
+       }
+
+       vector picpos, numpos;
+       if(left)
+       {
+               if(iconalign == 1 || iconalign == 3) // right align
+               {
+                       numpos = newPos;
+                       picpos = newPos + eX * 2 * newSize_y;
+               }
+               else // left align
+               {
+                       numpos = newPos + eX * newSize_y;
+                       picpos = newPos;
+               }
+       }
+       else
+       {
+               if(iconalign == 0 || iconalign == 3) // left align
+               {
+                       numpos = newPos + eX * newSize_y;
+                       picpos = newPos;
+               } 
+               else // right align
+               {
+                       numpos = newPos;
+                       picpos = newPos + eX * 2 * newSize_y;
+               }
+       }
+
+       drawfont = hud_bigfont;
+       drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
+void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
+{
+       float sz;
+       sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
+
+       DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
+}
 
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
+       if(!autocvar_hud_powerups && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvarsForId(id);
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
-       if(!hud_configure)
+       if(!autocvar__hud_configure)
        {
                if not(stat_items & IT_STRENGTH)
                        if not(stat_items & IT_INVINCIBLE)
@@ -1692,31 +1828,27 @@ void HUD_Powerups(void) {
        }
 
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
-
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
-       {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
-       }
+       pos = panel_pos;
+       mySize = panel_size;
 
        float strength_time, shield_time;
 
        strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
        shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
 
-       if(hud_configure)
+       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       if(autocvar__hud_configure)
        {
                strength_time = 15;
                shield_time = 27;
        }
 
-       float len;
-
        vector barpos, barsize;
        vector picpos;
        vector numpos;
@@ -1724,8 +1856,7 @@ void HUD_Powerups(void) {
        string leftname, rightname;
        float leftcnt, rightcnt;
        float leftexact, rightexact;
-       float leftalpha, rightalpha;
-       if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+       if (autocvar_hud_powerups_flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -1742,177 +1873,161 @@ void HUD_Powerups(void) {
                rightcnt = ceil(strength_time);
                rightexact = strength_time;
        }
-       leftalpha = bound(0, leftexact, 1);
-       rightalpha = bound(0, rightexact, 1);
 
+       drawfont = hud_bigfont;
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
+                       } else { // left align
                                barpos = pos;
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
-                               picpos = pos;
-                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+                       if(leftcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x;
-                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
+                       } else { // right align
                                barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(rightcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
+                       } else { // left align
                                barpos = pos;
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos;
-                               numpos = picpos + eX * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(leftcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eY * 0.5 * mySize_y;
-                               numpos = picpos + eX * 0.5 * mySize_y;
+                       } else { // right align
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(rightcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                       } else { // up align
                                barpos = pos;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                       }
+
+                       if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
+                               picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+                               numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+                       } else { // up align
                                picpos = pos + eX * 0.05 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+                               numpos = pos + eY * 0.4 * mySize_x;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       if(leftcnt > 1)
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                       } else {
+                       } else { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
+                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                       } else { // down align
+                               picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+                               numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+                       }
+
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       if(rightcnt > 1)
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
+       drawfont = hud_font;
 }
 
 // Health/armor (#3)
 //
 void HUD_HealthArmor(void)
 {
+       if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_HEALTHARMOR;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float armor, health;
@@ -1922,7 +2037,7 @@ void HUD_HealthArmor(void)
        float fuel;
        fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                armor = 150;
                health = 100;
@@ -1932,12 +2047,12 @@ void HUD_HealthArmor(void)
        if(health <= 0)
                return;
 
-       float len;
        vector barpos, barsize;
        vector picpos;
        vector numpos;
 
-       if(cvar("hud_healtharmor") == 2) // combined health and armor display
+       drawfont = hud_bigfont;
+       if(autocvar_hud_healtharmor == 2) // combined health and armor display
        {
                vector v;
                v = healtharmor_maxdamage(health, armor, armorblockpercent);
@@ -1945,53 +2060,54 @@ void HUD_HealthArmor(void)
                float x;
                x = floor(v_x + 1);
 
-               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
-                       picpos = pos;
-                       numpos = picpos + eX * 1.5 * mySize_y;
-               } else {
+               } else { // left align
                        barpos = pos;
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
-                       picpos = pos + eX * 3 * mySize_y;
-                       numpos = pos;
                }
 
+               string biggercount;
                if(v_z) // NOT fully armored
                {
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       biggercount = "health";
+                       HUD_Panel_GetProgressBarColor("health")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(armor)
-                               drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
-                       if(armor)
-                               drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       biggercount = "armor";
+                       HUD_Panel_GetProgressBarColor("armor")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(health)
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
 
                // fuel
-               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-               } else {
-                       barpos = pos;
-                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-               }
                if(fuel)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+               {
+                       if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                       } else {
+                               barpos = pos;
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                       }
+                       HUD_Panel_GetProgressBarColor("fuel")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+               }
        }
-
        else
        {
                string leftname, rightname;
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+               if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2015,172 +2131,163 @@ void HUD_HealthArmor(void)
                        rightalpha = min((armor+10)/55, 1);
                }
 
-               if (mySize_x/mySize_y > 5)
+               if (mySize_x/mySize_y > 4)
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                                       numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                               } else {
+                               } else { // left align
                                        barpos = pos;
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                                       picpos = pos;
-                                       numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * 0.5 * mySize_x;
-                                       numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                               } else {
+                               } else { // right align
                                        barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * mySize_y;
-                                       numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-                       } else {
-                               barpos = pos;
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-                       }
                        if(fuel)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                               }
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
-               else if (mySize_x/mySize_y > 2)
+               else if (mySize_x/mySize_y > 1.5)
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
-                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                                       numpos = picpos - eX * len * 0.5 * mySize_y;
-                               } else {
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               } else { // left align
                                        barpos = pos;
-                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos;
-                                       numpos = picpos + eX * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                                       numpos = picpos - eX * len * 0.5 * mySize_y;
-                               } else {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eY * 0.5 * mySize_y;
-                                       numpos = picpos + eX * 0.5 * mySize_y;
+                               } else { // right align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-                       } else {
-                               barpos = pos;
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-                       }
                        if(fuel)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+                               }
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
                else
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               } else { // up align
                                        barpos = pos;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               }
+
+                               if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+                                       numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+                               } else { // up align
                                        picpos = pos + eX * 0.05 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
-                               } else {
-                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
-                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+                                       numpos = pos + eY * 0.4 * mySize_x;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                               } else {
+                               } else { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
-                       }
+                               if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
+                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                                       numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                               } else { // down align
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+                                       numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+                               }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos;
-                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
-                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
+
                        if(fuel)
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                                       barpos = pos;
+                                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               } else {
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+                                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               }
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
        }
+       drawfont = hud_font;
 }
 
-// ___TODO___ !!!
 // Notification area (#4)
 //
 
@@ -2231,11 +2338,11 @@ void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float
 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
-       float alsoprint;
-       alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+       float alsoprint, gentle;
+       alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
        if(msg == MSG_SUICIDE) {
-               // TODO: cl_gentle
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
@@ -2288,20 +2395,20 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, s2, 1, type);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle")) {
+                               if(gentle) {
                                        print ("^1", s1, "^1 took action against a team mate\n");
                                } else {
                                        print ("^1", s1, "^1 mows down a team mate\n");
                                }
                        }
                        if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
                                else
                                        print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
                        }
                        else if (stof(s2) > 2) {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
                                else
                                        print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
@@ -2402,47 +2509,47 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                }
        } else if(msg == MSG_SPREE) {
                if(type == KILL_END_SPREE) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
                        else
                                print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
                } else if(type == KILL_SPREE) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print ("^1",s1,"^1 made ",s2," scores in a row\n");
                        else
                                print ("^1",s1,"^1 has ",s2," frags in a row\n");
                } else if(type == KILL_SPREE_3) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made a ^1TRIPLE SCORE\n");
                        else
                                print (s1,"^7 made a ^1TRIPLE FRAG\n");
                } else if(type == KILL_SPREE_5) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 unleashes ^1SCORING RAGE\n");
                        else
                                print (s1,"^7 unleashes ^1RAGE\n");
                } else if(type == KILL_SPREE_10) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 starts the ^1MASSACRE!\n");
                } else if(type == KILL_SPREE_15) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 executes ^1MAYHEM!\n");
                } else if(type == KILL_SPREE_20) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 is a ^1BERSERKER!\n");
                } else if(type == KILL_SPREE_25) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 inflicts ^1CARNAGE!\n");
                } else if(type == KILL_SPREE_30) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
@@ -2452,7 +2559,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 was in the water for too long\n");
                                else
                                        print ("^1",s1, "^1 drowned\n");
@@ -2465,7 +2572,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 found a hot place\n");
                                else
                                        print ("^1",s1, "^1 turned into hot slag\n");
@@ -2474,7 +2581,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 tested gravity (and it worked)\n");
                                else
                                        print ("^1",s1, "^1 hit the ground with a crunch\n");
@@ -2487,7 +2594,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 discovered a swamp\n");
                                else
                                        print ("^1",s1, "^1 is now conserved for centuries to come\n");
@@ -2516,7 +2623,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 felt a little hot\n");
                                else
                                        print ("^1",s1, "^1 burnt to death\n");
@@ -2525,14 +2632,14 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 needs a restart\n");
                                else
                                        print ("^1",s1, "^1 died\n");
                        }
                }
        } else if(msg == MSG_KILL_ACTION_SPREE) {
-               if(cvar("cl_gentle"))
+               if(gentle)
                        print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
                else
                        print ("^1",s1,"^1 died with a ",s2," kill spree\n");
@@ -2549,6 +2656,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                } else if(type == INFO_RETURNFLAG) {
                        HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
                        print(s1, "^7 returned the ", s2, "\n");
+               } else if(type == INFO_CAPTUREFLAG) {
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
+                       print(s1, "^7 captured the ", s2, s3, "\n");
                }
        }
 }
@@ -2557,78 +2667,80 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 
 void HUD_Centerprint(string s1, string s2, float type, float msg)
 {
+       float gentle;
+       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        if(msg == MSG_SUICIDE) {
                if (type == DEATH_TEAMCHANGE) {
                        centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
                } else if (type == DEATH_AUTOTEAMCHANGE) {
                        centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
                } else if (type == DEATH_CAMP) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
                } else if (type == DEATH_NOAMMO) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
                } else if (type == DEATH_ROT) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
                } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
                } else if (type == DEATH_QUIET) {
                        // do nothing
                } else if (type == DEATH_KILL) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
                }
        } else if(msg == MSG_KILL) {
                if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
                        }
                } else if (type == KILL_FIRST_BLOOD) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
                        }
                } else if (type == KILL_FIRST_VICTIM) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
                        }
                } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
                        }
                } else if (type == KILL_TYPEFRAGGED) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
                        }
                } else if (type == KILL_FRAG) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
                        }
                } else if (type == KILL_FRAGGED) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
@@ -2642,50 +2754,50 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 
 void HUD_Notify (void)
 {
+       if(!autocvar_hud_notify && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_NOTIFY;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float entries, height;
-       entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+       entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
        height = mySize_y/entries;
-       entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
        
        vector fontsize;
        fontsize = '0.5 0.5 0' * height;
 
        float a;
        float when;
-       when = cvar("hud_notify_time");
+       when = autocvar_hud_notify_time;
        float fadetime;
-       fadetime = cvar("hud_notify_fadetime");
+       fadetime = autocvar_hud_notify_fadetime;
 
        string s;
 
        vector pos_attacker, pos_victim;
        vector weap_pos;
-       float width_attacker, width_victim;
+       float width_attacker;
        string attacker, victim;
 
        float i, j;
        for(j = 0; j < entries; ++j)
        {
-               if(cvar("hud_notify_flip"))
+               s = "";
+               if(autocvar_hud_notify_flip)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
-               if(cvar("hud_notify_info_top"))
-                       i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
 
                if(fadetime)
                {
@@ -2703,341 +2815,186 @@ void HUD_Notify (void)
                }
 
                // TODO: maybe print in team colors?
-               // TODO: maybe this could be cleaned up somehow...
-               // TODO: less copypaste code below
                //
                // Y [used by] X
-               if(killnotify_actiontype[j] == 0 && !hud_configure) 
+               if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
                {
-                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
-                               drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_death";
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
-                               drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_outofammo";
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
-                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_selfkill";
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
-                               drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_camping";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_blue";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_water";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_slime";
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_lava";
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_fall";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_shootingstar";
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_death";
                        }
+                       // TODO: ctf icons...
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "notify_red_taken";
+                               }
+                               else
+                               {
+                                       s = "notify_blue_taken";
+                               }
+                       }
+                       else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                               {
+                                       s = "notify_red_returned";
+                               }
                                else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "notify_blue_returned";
+                               }
                        }
-                       else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+                       else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "notify_red_lost";
+                               }
                                else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "notify_blue_lost";
+                               }
                        }
-                       else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+                       else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "notify_red_captured";
+                               }
                                else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "notify_blue_captured";
+                               }
+                       }
+                       if(s != "" && a)
+                       {
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
                // X [did action to] Y
                else
                {
-                       if(hud_configure)
+                       if(autocvar__hud_configure)
                        {
-                               attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                                a = bound(0, (when - j) / 4, 1);
                        }
                        else
                        {
-                               attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                        }
                        width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       width_victim = stringwidth(victim, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
-                       pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
                        weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       if(hud_configure) // example actions for config mode
+                       if(autocvar__hud_configure) // example actions for config mode
                        {
-                               drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "weaponelectro";
                        }
                        else if(WEP_VALID(killnotify_deathtype[j]))
                        {
                                self = get_weaponinfo(killnotify_deathtype[j]);
-                               drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = strcat("weapon", self.netname);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_water";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_slime";
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_lava";
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_fall";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_shootingstar";
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-               }
-
-       }
-
-       // Info messages
-       //
-       entity tm;
-       vector o;
-       o = pos;
-       if(cvar("hud_notify_info_top"))
-               o = pos + eY;
-       else
-               o = pos + eY * mySize_y - eY * 2 * height;
-       
-       if(spectatee_status && !intermission)
-       {
-               //drawfont = hud_bigfont;
-               if(spectatee_status == -1)
-                       s = "^1Observing";
-               else
-                       s = GetPlayerName(spectatee_status - 1);
-
-               //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
-               //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               //drawfont = hud_font;
-
-               // spectator text in the upper right corner
-               if(spectatee_status == -1)
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(spectatee_status == -1)
-                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(gametype == GAME_ARENA)
-                       s = "^1Wait for your turn to join";
-               else if(gametype == GAME_LMS)
-               {
-                       entity sk;
-                       sk = playerslots[player_localentnum - 1];
-                       if(sk.(scores[ps_primary]) >= 666)
-                               s = "^1Match has already begun";
-                       else if(sk.(scores[ps_primary]) > 0)
-                               s = "^1You have no more lives left";
-                       else
-                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               }
-               else
-                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               //show restart countdown:
-               if (time < getstatf(STAT_GAMESTARTTIME)) {
-                       float countdown;
-                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
-                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
-                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
-                       drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
-               }
-       }
-       if(warmup_stage && !intermission)
-       {
-               s = "^2Currently in ^1warmup^2 stage!";
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       string blinkcolor;
-       if(mod(time, 1) >= 0.5)
-               blinkcolor = "^1";
-       else
-               blinkcolor = "^3";
-
-       if(ready_waiting && !intermission && !spectatee_status)
-       {
-               if(ready_waiting_for_me)
-               {
-                       if(warmup_stage)
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
-                       else
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
-               }
-               else
-               {
-                       if(warmup_stage)
-                               s = strcat("^2Waiting for others to ready up to end warmup...");
-                       else
-                               s = strcat("^2Waiting for others to ready up...");
-               }
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-       else if(warmup_stage && !intermission && !spectatee_status)
-       {
-               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
-       {
-               float ts_min, ts_max;
-               tm = teams.sort_next;
-               if (tm)
-               {
-                       for(; tm.sort_next; tm = tm.sort_next)
-                       {
-                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
-                                       continue;
-                               if(!ts_min) ts_min = tm.team_size;
-                               else ts_min = min(ts_min, tm.team_size);
-                               if(!ts_max) ts_max = tm.team_size;
-                               else ts_max = max(ts_max, tm.team_size);
+                               s = "notify_void";
                        }
-                       if ((ts_max - ts_min) > 1)
+                       if(s != "" && a)
                        {
-                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
-                               tm = GetTeam(myteam, false);
-                               if (tm)
-                               if (tm.team != COLOR_SPECTATOR)
-                               if (tm.team_size == ts_max)
-                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
-                               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               o += eY * fontsize_y;
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
-       if(hud_configure)
-       {
-               s = "^7Press ^3ESC ^7to show HUD options.";
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-               s = "^3Doubleclick a panel for panel-specific options.";
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
 }
 
 // Timer (#5)
 //
+// TODO: macro
 string seconds_tostring(float sec)
 {
        float minutes;
@@ -3053,18 +3010,20 @@ string seconds_tostring(float sec)
 
 void HUD_Timer(void)
 {
+       if(!autocvar_hud_timer && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_TIMER;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        string timer;
@@ -3085,7 +3044,7 @@ void HUD_Timer(void)
        else
                timer_color = '1 0 0'; //red
 
-       if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+       if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
                if (time < getstatf(STAT_GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
                        timer = seconds_tostring(0);
@@ -3097,25 +3056,29 @@ void HUD_Timer(void)
                timer = seconds_tostring(timeleft);
        }
 
-       drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
+       drawfont = hud_bigfont;
+       drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
 }
 
 // Radar (#6)
 //
 void HUD_Radar(void)
 {
+       if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_RADAR;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        local float color1, color2; // color already declared as a global in hud.qc
@@ -3214,7 +3177,7 @@ void HUD_Radar(void)
        for(tm = world; (tm = find(tm, classname, "radarlink")); )
                draw_teamradar_link(tm.origin, tm.velocity, tm.team);
        for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
-               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
+               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
                color2 = GetPlayerColor(tm.sv_entnum);
@@ -3230,29 +3193,31 @@ void HUD_Radar(void)
 //
 void HUD_Score(void)
 {
+       if(!autocvar_hud_score && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_SCORE;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float score, distribution, leader;
-       float score_len, distr_len;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
 
-       // TODO... this (race part) still uses constant coordinates :/
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
-               /*pl = players.sort_next;
+               string timer, distrtimer;
+
+               pl = players.sort_next;
                if(pl == me)
                        pl = pl.sort_next;
                if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
@@ -3260,57 +3225,37 @@ void HUD_Score(void)
                                pl = world;
 
                score = me.(scores[ps_primary]);
-
-               float racemin, racesec, racemsec;
-               float distsec, distmsec, minusplus;
-
-               racemin = floor(score/(60 * TIME_FACTOR));
-               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
-               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+               timer = seconds_tostring(score/TIME_FACTOR);
+               timer = strcat(timer, ":", ftos_decimals(mod(score, TIME_FACTOR), log(TIME_FACTOR)));
 
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 
-                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
-                               distmsec = fabs(distribution);
-                       else {
-                               distsec = floor(fabs(distribution)/TIME_FACTOR);
-                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
-                               if (distribution < 0)
-                                       distsec = -distsec;
-                       }
+                       distrtimer = seconds_tostring(distribution/TIME_FACTOR);
+                       distrtimer = strcat(timer, ":", ftos_decimals(mod(distribution, TIME_FACTOR), log(TIME_FACTOR)));
 
                        if (distribution <= 0) {
-                               distribution_color = eY;
-                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                               distribution_color = '0 1 0';
                        }
                        else {
-                               distribution_color = eX;
-                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                               distribution_color = '1 0 0';
                        }
-                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                // race record display
-               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
-
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
-               */
+               if (distribution <= 0)
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
                pl = players.sort_next;
                if(pl == me)
                        pl = pl.sort_next;
 
-               if(hud_configure)
+               if(autocvar__hud_configure)
                        distribution = 42;
                else if(pl)
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
@@ -3318,7 +3263,7 @@ void HUD_Score(void)
                        distribution = 0;
 
                score = me.(scores[ps_primary]);
-               if(hud_configure)
+               if(autocvar__hud_configure)
                        score = 123;
 
                if(distribution >= 5) {
@@ -3332,28 +3277,25 @@ void HUD_Score(void)
                else
                        distribution_color = eX;
 
-               score_len = strlen(ftos(score));
-               distr_len = strlen(ftos(distribution));
-
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else { // teamgames
                float max_fragcount;
                max_fragcount = -99;
 
                float teamnum;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
                                continue;
                        score = tm.(teamscores[ts_primary]);
-                       if(hud_configure)
+                       if(autocvar__hud_configure)
                                score = 123;
                        leader = 0;
                        
-                       score_len = strlen(ftos(score));
-
                        if (score > max_fragcount)
                                max_fragcount = score;
 
@@ -3361,14 +3303,16 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawfont = hud_bigfont;
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawfont = hud_font;
                        } else {
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
                }
@@ -3378,32 +3322,52 @@ void HUD_Score(void)
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
+       if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_RACETIMER;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 4:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 4)
+       {
+               newSize_x = 4 * mySize_y;
+               newSize_y = mySize_y;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               newSize_y = 1/4 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
        }
+       mySize = newSize;
 
        drawfont = hud_bigfont;
        float a, t;
        string s, forcetime;
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                s = "0:13:37";
-               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                s = "^1Intermediate 1 (+15.42)";
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
                s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(race_checkpointtime)
        {
@@ -3436,9 +3400,7 @@ void HUD_RaceTimer (void) {
 
                if(s != "" && a > 0)
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime)
@@ -3447,17 +3409,14 @@ void HUD_RaceTimer (void) {
                        if(a > 0)
                        {
                                s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
 
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
-                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
                        a = 1;
@@ -3465,8 +3424,7 @@ void HUD_RaceTimer (void) {
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
        else
@@ -3475,17 +3433,13 @@ void HUD_RaceTimer (void) {
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime && !race_penaltyaccumulator)
@@ -3498,9 +3452,7 @@ void HUD_RaceTimer (void) {
                                        s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
                                else
                                        s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
@@ -3522,10 +3474,14 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
+       if(!autocvar_hud_vote && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        string s;
        float a;
@@ -3534,12 +3490,12 @@ void HUD_VoteWindow(void)
                vote_prev = vote_active;
        }
 
-       if(vote_active || hud_configure)
+       if(vote_active || autocvar__hud_configure)
                vote_alpha = bound(0, (time - vote_change) * 2, 1);
        else
                vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                vote_yescount = 3;
                vote_nocount = 2;
@@ -3549,49 +3505,66 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+       a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+
+       HUD_Panel_DrawBg(a);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
 
-       HUD_Panel_DrawBg(id, pos, mySize, a);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       // always force 3:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 3)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
 
-       drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+       mySize = newSize;
 
-       s = "A vote has been called for: ";
-       drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
-       if(hud_configure)
-               s = "Configure the HUD";
-       drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       s = "A vote has been called for:";
+       drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+       if(autocvar__hud_configure)
+               s = "^1Configure the HUD";
+       drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // print the yes/no counts
-       s = strcat("Yes: ", ftos(vote_yescount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       s = strcat("No: ", ftos(vote_nocount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-
-       // draw the progress bars
-       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
+       drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
+       drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       // draw the progress bar backgrounds
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
                drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == 2) {
                drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
+       // draw the progress bars
+       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
        drawresetcliparea();
 
        if(!vote_active) {
@@ -3633,7 +3606,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        else
                mod_active = 0;
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                redflag = 1;
                blueflag = 2;
@@ -3744,15 +3717,15 @@ void HUD_Mod_CTF(vector pos, vector mySize)
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(red_icon)
-               drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
 
        f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
        if(blue_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
-               drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
@@ -3840,23 +3813,23 @@ void HUD_Mod_KH(vector pos, vector mySize)
                                aa = 0.5;
                                break;
                }
-               a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
-               aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+               a = a * panel_fg_alpha;
+               aa = aa * panel_fg_alpha;
                if(a > 0)
                {
                        switch(keyteam)
                        {
                                case COLOR_TEAM1:
-                                       drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM2:
-                                       drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM3:
-                                       drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM4:
-                                       drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                default:
                                        break;
@@ -3864,16 +3837,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                        switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
                        {
                                case 0:
-                                       drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 1:
-                                       drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 2:
-                                       drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 3:
-                                       drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                        }
                }
@@ -3935,11 +3908,12 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                        barsize = eX * mySize_x + eY * p * mySize_y;
                        vertical = 1;
                }
-               HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               HUD_Panel_GetProgressBarColor("nexball")
+               HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        if (stat_items & IT_KEY1)
-               drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -3990,13 +3964,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -4008,13 +3982,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - srecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -4045,22 +4019,22 @@ void HUD_Mod_Race(vector pos, vector mySize)
        rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
 
        if(race_status == 0)
-               drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        else if(race_status == 1) {
-               drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        } else if(race_status == 2) {
                if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                else
-                       drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        } else if(race_status == 3) {
-               drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        }
 
        if (race_status_time - time <= 0) {
@@ -4082,39 +4056,41 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
-       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+       if(!autocvar_hud_modicons && !autocvar__hud_configure)
+               return;
+
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
        float id = HUD_PANEL_MODICONS;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        if(mod_active != mod_prev) {
                mod_change = time;
                mod_prev = mod_active;
        }
 
-       if(mod_active || hud_configure)
+       if(mod_active || autocvar__hud_configure)
                mod_alpha = bound(0, (time - mod_change) * 2, 1);
        else
                mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
 
        if(mod_alpha)
-               HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+               HUD_Panel_DrawBg(mod_alpha);
 
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // these MUST be ran in order to update mod_active
        if(gametype == GAME_KEYHUNT)
                HUD_Mod_KH(pos, mySize);
-       else if(gametype == GAME_CTF || hud_configure)
+       else if(gametype == GAME_CTF || autocvar__hud_configure)
                HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
        else if(gametype == GAME_NEXBALL)
                HUD_Mod_NexBall(pos, mySize);
@@ -4126,18 +4102,44 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
+       if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+               return;
+
+       if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+               return;
+
        float id = HUD_PANEL_PRESSEDKEYS;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // force custom aspect
+       if(autocvar_hud_pressedkeys_aspect)
+       {
+               vector newSize;
+               if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
+               {
+                       newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
+                       newSize_y = mySize_y;
+
+                       pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               }
+               else
+               {
+                       newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
+                       newSize_x = mySize_x;
+
+                       pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               }
+               mySize = newSize;
        }
 
        vector keysize;
@@ -4145,30 +4147,35 @@ void HUD_DrawPressedKeys(void)
        float pressedkeys;
 
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Handle chat as a panel (#12)
 //
 void HUD_Chat(void)
 {
+       if(!autocvar_hud_chat && !autocvar__hud_configure)
+       {
+               cvar_set("con_chatrect", "0");
+               return;
+       }
+
        float id = HUD_PANEL_CHAT;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        cvar_set("con_chatrect", "1");
@@ -4179,7 +4186,7 @@ void HUD_Chat(void)
        cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
        cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                float chatsize;
                chatsize = cvar("con_chatsize");
@@ -4188,9 +4195,9 @@ void HUD_Chat(void)
                for(i = 0; i < cvar("con_chat"); ++i)
                {
                        if(i == cvar("con_chat") - 1)
-                               a = HUD_Panel_GetFgAlpha(id);
+                               a = panel_fg_alpha;
                        else
-                               a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+                               a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
                        drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
                }
        }
@@ -4207,18 +4214,20 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
+       if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_ENGINEINFO;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
@@ -4249,8 +4258,228 @@ void HUD_EngineInfo(void)
 
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
-       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawfont = hud_bigfont;
+       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+}
+
+// Info messages panel (#14)
+//
+void HUD_InfoMessages(void)
+{
+       if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+               return;
+
+       float id = HUD_PANEL_INFOMESSAGES;
+       HUD_Panel_UpdateCvarsForId(id);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 6:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 6)
+       {
+               newSize_x = 6 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
+       {
+               newSize_y = 1/6 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+
+       mySize = newSize;
+       entity tm;
+       vector o;
+       o = pos;
+
+       vector fontsize;
+       fontsize = '0.25 0.25 0' * mySize_y;
+       
+       string s;
+       if(!autocvar__hud_configure)
+       {
+               if(spectatee_status && !intermission)
+               {
+                       //drawfont = hud_bigfont;
+                       if(spectatee_status == -1)
+                               s = "^1Observing";
+                       else
+                               s = GetPlayerName(spectatee_status - 1);
+
+                       //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+                       //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //drawfont = hud_font;
+
+                       // spectator text in the upper right corner
+                       if(spectatee_status == -1)
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(spectatee_status == -1)
+                               s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(gametype == GAME_ARENA)
+                               s = "^1Wait for your turn to join";
+                       else if(gametype == GAME_LMS)
+                       {
+                               entity sk;
+                               sk = playerslots[player_localentnum - 1];
+                               if(sk.(scores[ps_primary]) >= 666)
+                                       s = "^1Match has already begun";
+                               else if(sk.(scores[ps_primary]) > 0)
+                                       s = "^1You have no more lives left";
+                               else
+                                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       }
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       //show restart countdown:
+                       if (time < getstatf(STAT_GAMESTARTTIME)) {
+                               float countdown;
+                               //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                               countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                               s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               o += eY * fontsize_y;
+                       }
+               }
+               if(warmup_stage && !intermission)
+               {
+                       s = "^2Currently in ^1warmup^2 stage!";
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               string blinkcolor;
+               if(mod(time, 1) >= 0.5)
+                       blinkcolor = "^1";
+               else
+                       blinkcolor = "^3";
+
+               if(ready_waiting && !intermission && !spectatee_status)
+               {
+                       if(ready_waiting_for_me)
+                       {
+                               if(warmup_stage)
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                               else
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+                       }
+                       else
+                       {
+                               if(warmup_stage)
+                                       s = strcat("^2Waiting for others to ready up to end warmup...");
+                               else
+                                       s = strcat("^2Waiting for others to ready up...");
+                       }
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+               else if(warmup_stage && !intermission && !spectatee_status)
+               {
+                       s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+               {
+                       float ts_min, ts_max;
+                       tm = teams.sort_next;
+                       if (tm)
+                       {
+                               for(; tm.sort_next; tm = tm.sort_next)
+                               {
+                                       if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                               continue;
+                                       if(!ts_min) ts_min = tm.team_size;
+                                       else ts_min = min(ts_min, tm.team_size);
+                                       if(!ts_max) ts_max = tm.team_size;
+                                       else ts_max = max(ts_max, tm.team_size);
+                               }
+                               if ((ts_max - ts_min) > 1)
+                               {
+                                       s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                                       tm = GetTeam(myteam, false);
+                                       if (tm)
+                                       if (tm.team != COLOR_SPECTATOR)
+                                       if (tm.team_size == ts_max)
+                                               s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                                       if(autocvar_hud_infomessages_flip)
+                                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       o += eY * fontsize_y;
+                               }
+                       }
+               }
+       }
+       else 
+       {
+               s = "^7Press ^3ESC ^7to show HUD options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3Doubleclick ^7a panel for panel-specific options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+       }
 }
+
 /*
 ==================
 Main HUD system
@@ -4362,12 +4591,48 @@ void HUD_Reset (void)
                HUD_Mod_CTF_Reset();
 }
 
+#define HUD_DrawPanel(id)\
+switch (id) {\
+       case (HUD_PANEL_RADAR):\
+               HUD_Radar(); break;\
+       case (HUD_PANEL_WEAPONICONS):\
+               HUD_WeaponIcons(); break;\
+       case (HUD_PANEL_INVENTORY):\
+               HUD_Inventory(); break;\
+       case (HUD_PANEL_POWERUPS):\
+               HUD_Powerups(); break;\
+       case (HUD_PANEL_HEALTHARMOR):\
+               HUD_HealthArmor(); break;\
+       case (HUD_PANEL_NOTIFY):\
+               HUD_Notify(); break;\
+       case (HUD_PANEL_TIMER):\
+               HUD_Timer(); break;\
+       case (HUD_PANEL_SCORE):\
+               HUD_Score(); break;\
+       case (HUD_PANEL_RACETIMER):\
+               HUD_RaceTimer(); break;\
+       case (HUD_PANEL_VOTE):\
+               HUD_VoteWindow(); break;\
+       case (HUD_PANEL_MODICONS):\
+               HUD_ModIcons(); break;\
+       case (HUD_PANEL_PRESSEDKEYS):\
+               HUD_DrawPressedKeys(); break;\
+       case (HUD_PANEL_CHAT):\
+               HUD_Chat(); break;\
+       case (HUD_PANEL_ENGINEINFO):\
+               HUD_EngineInfo(); break;\
+       case (HUD_PANEL_INFOMESSAGES):\
+                HUD_InfoMessages(); break;\
+}
+
 void HUD_Main (void)
 {
+       hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
+
        if(disable_menu_alphacheck == 1)
                menu_fade_alpha = 1;
        else
-               menu_fade_alpha = (1 - cvar("_menu_alpha"));
+               menu_fade_alpha = (1 - autocvar__menu_alpha);
        hud_fg_alpha = cvar("hud_fg_alpha");
 
        hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
@@ -4377,63 +4642,66 @@ void HUD_Main (void)
        hud_fontsize = HUD_GetFontsize("hud_fontsize");
        hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
 
-       hud_configure = cvar("_hud_configure");
-
        // Drawing stuff
 
        // HUD configure visible grid
-       if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+       if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
        {
                float i;
                // x-axis
-               for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
                {
-                       drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
                // y-axis
-               for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
                {
-                       drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
        }
 
-       if(cvar_string("hud_dock") != "")
-               drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
-
-       if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
-               if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
-                       HUD_Radar();
-       if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
-               HUD_WeaponIcons();
-       if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
-               HUD_Inventory();
-       if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
-               HUD_Powerups();
-       if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
-               HUD_HealthArmor();
-       if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
-               HUD_Notify();
-       if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
-               HUD_Timer();
-       if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
-               HUD_Score();
-       if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
-               if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
-                       HUD_RaceTimer();
-       if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
-               HUD_VoteWindow();
-       if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
-               HUD_ModIcons();
-       // TODO hud'ify
-       if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
-               if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
-                       HUD_DrawPressedKeys();
-       if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
-               HUD_Chat();
+       float f;
+       vector color;
+       if(teamplay && autocvar_hud_dock_color_team) {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
+       }
+       else if(autocvar_hud_dock_color == "shirt") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = colormapPaletteColor(floor(f / 16), 0);
+       }
+       else if(autocvar_hud_dock_color == "pants") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = colormapPaletteColor(mod(f, 16), 1);
+       }
        else
-               cvar_set("con_chatrect", "0");
-       if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
-               HUD_EngineInfo();
+               color = stov(autocvar_hud_dock_color);
+
+       // draw the dock
+       if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
+       {
+               string pic;
+               pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/dock";
+               }
+               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+       }
+
+       // cache the panel order into the panel_order array
+       if(autocvar__hud_panelorder != hud_panelorder_prev) {
+               if(hud_panelorder_prev)
+                       strunzone(hud_panelorder_prev);
+               hud_panelorder_prev = strzone(autocvar__hud_panelorder);
+               tokenize_console(autocvar__hud_panelorder);
+               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+                       panel_order[i] = stof(argv(i));
+               }
+       }
+       // draw panels in order specified by panel_order array
+       for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
+               HUD_DrawPanel(panel_order[i]);
+       }
 
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))
@@ -4441,9 +4709,11 @@ void HUD_Main (void)
        if (cvar("cl_showacceleration"))
                HUD_ShowAcceleration();
 
-       if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+       if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
                localcmd("cmd selectteam auto; cmd join\n");
 
-       if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+       hud_configure_prev = autocvar__hud_configure;
+
+       if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
                disable_menu_alphacheck = 0;
 }
index 6768221a3a89b6e0033599d8a25c75c01fba0707..9401c9b8f41c7cdc153d86cdc293471e246aad2b 100644 (file)
@@ -1,8 +1,14 @@
+float log(float f);
+
+float panel_order[HUD_PANEL_NUM];
+string hud_panelorder_prev;
+
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-float highlightedPanel;
+var float highlightedPanel = -1;
+var float highlightedPanel_prev = -1;
 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
 
 const float BORDER_MULTIPLIER = 0.25;
@@ -12,6 +18,11 @@ float weapon_hits[WEP_MAXCOUNT];
 float weapon_fired[WEP_MAXCOUNT];
 float weapon_number;
 
+float complain_weapon;
+string complain_weapon_name;
+float complain_weapon_type;
+float complain_weapon_time;
+
 float ps_primary, ps_secondary;
 float ts_primary, ts_secondary;
 
@@ -24,7 +35,274 @@ float hud_accuracy_hud;
 float hud_border_thickness;
 float hud_accuracy_border_thickness;
 
-float hud_configure;
+float hud_configure_checkcollisions;
+float hud_configure_prev;
+
+float hudShiftState;
+const float S_SHIFT = 1;
+const float S_CTRL = 2;
+const float S_ALT = 4;
 
 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
 float menu_fade_alpha;
+
+string hud_skin_path;
+
+var vector progressbar_color;
+
+var float active_panel; // this panel has recently referred the UpdateCvars macro
+var string panel_name;
+var float panel_enabled;
+var vector panel_pos;
+var vector panel_size;
+var string panel_bg;
+var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+var vector panel_bg_color;
+var string panel_bg_color_str;
+var float panel_bg_color_team;
+var string panel_bg_color_team_str;
+var float panel_fg_alpha;
+var float panel_bg_alpha;
+var string panel_bg_alpha_str;
+var float panel_bg_border;
+var string panel_bg_border_str;
+var float panel_bg_padding;
+var string panel_bg_padding_str;
+var float panel_accuracy_yellow;
+var float panel_accuracy_onlycurrent;
+var float panel_accuracy_flip;
+var float panel_accuracy_iconalign;
+var float panel_accuracy_baralign;
+var float panel_accuracy_info_top;
+var float panel_accuracy_foreground_alpha;
+var float panel_accuracy_alreadyvoted_alpha;
+
+var string picpath;
+
+// Because calling lots of functions in QC apparently cuts fps in half on many machines:
+// ----------------------
+// MACRO HELL STARTS HERE
+// ----------------------
+// Little help for the poor people who have to make sense of this: Start from the bottom
+
+// TODO: shirt, pants, team colors
+#define HUD_Panel_GetProgressBarColor(item) \
+switch(item) {\
+       case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
+       case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
+       case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
+       case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
+       case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
+       case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
+}
+
+// Get value for panel_bg: if "" fetch default, else use panel_bg_str
+// comment on last line of macro: // we probably want to see a background in config mode at all times...
+#define HUD_Panel_GetBg()\
+if(!autocvar__hud_configure && panel_bg_str == "0") {\
+       panel_bg = "0";\
+} else {\
+       if(panel_bg_str == "") {\
+               panel_bg = autocvar_hud_bg;\
+       } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
+               panel_bg = "border";\
+       } else {\
+               panel_bg = panel_bg_str;\
+       }\
+       panel_bg = strcat(hud_skin_path, "/", panel_bg);\
+       if(precache_pic(panel_bg) == "") {\
+               panel_bg = strcat("gfx/hud/default/", "border");\
+       }\
+}
+
+// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
+#define HUD_Panel_GetColor()\
+if(teamplay && panel_bg_color_team) {\
+       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
+} else {\
+       if(panel_bg_color_str == "") {\
+               panel_bg_color = autocvar_hud_bg_color;\
+       } else {\
+               if(panel_bg_color_str == "shirt") {\
+                       panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
+               } else if(panel_bg_color_str == "pants") {\
+                       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
+               } else {\
+                       panel_bg_color = stov(panel_bg_color_str);\
+               }\
+       }\
+}
+
+// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
+#define HUD_Panel_GetColorTeam()\
+if(panel_bg_color_team_str == "") {\
+       panel_bg_color_team = autocvar_hud_bg_color_team;\
+} else {\
+       panel_bg_color_team = stof(panel_bg_color_team_str);\
+}
+
+// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
+// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
+#define HUD_Panel_GetBgAlpha()\
+if(panel_bg_alpha_str == "") {\
+       panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\
+}\
+panel_bg_alpha = stof(panel_bg_alpha_str);\
+if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
+       panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
+} else if(autocvar__hud_configure) {\
+       panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
+} if(autocvar__hud_configure && !panel_enabled) {\
+       panel_bg_alpha = 0.25;\
+} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
+       panel_bg_alpha *= menu_fade_alpha;\
+}
+
+// Get value for panel_fg_alpha. Also do various minalpha checks
+// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
+// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
+#define HUD_Panel_GetFgAlpha()\
+panel_fg_alpha = autocvar_hud_fg_alpha;\
+if(autocvar__hud_configure && !panel_enabled)\
+       panel_fg_alpha = 0.25;\
+if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
+       panel_fg_alpha *= menu_fade_alpha;
+
+// Get border. See comments above, it's similar.
+#define HUD_Panel_GetBorder()\
+if(panel_bg_border_str == "") {\
+       panel_bg_border = autocvar_hud_bg_border;\
+} else {\
+       panel_bg_border = stof(panel_bg_border_str);\
+}
+
+// Scale the pos and size vectors to absolute coordinates
+#define HUD_Panel_GetScaledVectors()\
+panel_pos_x *= vid_conwidth;\
+panel_pos_y *= vid_conheight;\
+panel_size_x *= vid_conwidth;\
+panel_size_y *= vid_conheight;
+
+// Get padding. See comments above, it's similar.
+// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
+#define HUD_Panel_GetPadding()\
+if(panel_bg_padding_str == "") {\
+       panel_bg_padding = autocvar_hud_bg_padding;\
+} else {\
+       panel_bg_padding = stof(panel_bg_padding_str);\
+}\
+panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
+
+// Point to the macros above (stupid max macro length)
+#define HUD_Panel_StringVars()\
+HUD_Panel_GetBg()\
+HUD_Panel_GetColorTeam()\
+HUD_Panel_GetColor()\
+HUD_Panel_GetBgAlpha()\
+HUD_Panel_GetFgAlpha()\
+HUD_Panel_GetBorder()\
+HUD_Panel_GetScaledVectors()\
+HUD_Panel_GetPadding()
+
+// return smoothly faded pos of given panel when a dialog is active
+var vector menu_enable_panelpos;
+#define HUD_Panel_GetMenuPos() \
+if(panel_size_x > panel_size_y)\
+       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
+else\
+       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
+panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
+
+// return smoothly faded size of given panel when a dialog is active
+var vector menu_enable_maxsize;
+var vector menu_enable_size;
+#define HUD_Panel_GetMenuSize()\
+menu_enable_maxsize_x = 0.3 * vid_conwidth;\
+menu_enable_maxsize_y = 0.18 * vid_conheight;\
+if(panel_size_x > panel_size_y)\
+{\
+       if(panel_size_y > menu_enable_maxsize_y)\
+       {\
+               menu_enable_size_y = menu_enable_maxsize_y;\
+               menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
+               panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
+       }\
+}\
+else\
+{\
+       if(panel_size_x > menu_enable_maxsize_x)\
+       {\
+               menu_enable_size_x = menu_enable_maxsize_x;\
+               menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
+               panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
+       }\
+}
+
+// Update all common cvars of given panel name
+#define HUD_Panel_UpdateCvars(name) \
+panel_enabled = autocvar_hud_##name; \
+panel_pos = autocvar_hud_##name##_pos; \
+panel_size = autocvar_hud_##name##_size; \
+panel_bg_str = autocvar_hud_##name##_bg; \
+panel_bg_color_str = autocvar_hud_##name##_bg_color; \
+panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
+panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
+panel_bg_border_str = autocvar_hud_##name##_bg_border; \
+panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
+HUD_Panel_StringVars()\
+if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
+       HUD_Panel_GetMenuSize()\
+       HUD_Panel_GetMenuPos()\
+}
+
+// Update all common cvars of given panel id
+#define HUD_Panel_UpdateCvarsForId(id) \
+active_panel = id; \
+switch(id) { \
+       case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
+       case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
+       case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
+       case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
+       case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
+       case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
+       case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
+       case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
+       case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
+       case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
+       case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
+       case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
+       case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
+       case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
+       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
+}
+
+#define HUD_Panel_UpdatePosSize(name) \
+panel_pos = autocvar_hud_##name##_pos; \
+panel_size = autocvar_hud_##name##_size; \
+HUD_Panel_GetScaledVectors()\
+if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
+       HUD_Panel_GetMenuSize()\
+       HUD_Panel_GetMenuPos()\
+}\
+panel_bg_border_str = autocvar_hud_##name##_bg_border; \
+HUD_Panel_GetBorder()
+
+// Update pos and size of given panel id
+#define HUD_Panel_UpdatePosSizeForId(id) \
+switch(id) { \
+       case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdatePosSize(weaponicons) break;\
+       case HUD_PANEL_INVENTORY: HUD_Panel_UpdatePosSize(inventory) break;\
+       case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
+       case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
+       case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
+       case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
+       case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
+       case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
+       case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
+       case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
+       case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
+       case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
+       case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
+       case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
+       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\
+}
index 74830223d9306f31cead7823a6f3ff590b593e7f..c573fe30518ee2c02591327918d0a1e43cf58375 100644 (file)
@@ -468,24 +468,64 @@ void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color,
        }
 }
 
-void drawpic_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+var float imgaspect;
+var float aspect;
+#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+do {\
+       vector imgsize;\
+       imgsize = drawgetimagesize(pic);\
+       imgaspect = imgsize_x/imgsize_y;\
+       vector oldsz, sz;\
+       oldsz = sz = mySize;\
+       aspect = sz_x/sz_y;\
+       if(aspect > imgaspect) {\
+               sz_x = sz_y * imgaspect;\
+               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
+       } else {\
+               sz_y = sz_x / imgaspect;\
+               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
+       }\
+} while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+       picpath = strcat(hud_skin_path, "/", pic);\
+       if(precache_pic(picpath) == "") {\
+               picpath = strcat("gfx/hud/default/", pic);\
+       }\
+       drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+       picpath = strcat(hud_skin_path, "/", pic);\
+       if(precache_pic(picpath) == "") {\
+               picpath = strcat("gfx/hud/default/", pic);\
+       }\
+       drawpic(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
+
+void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
 {
        float sz;
        sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
 
-       drawpic(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
+       drawpic_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
 }
 
-void drawpic_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
 {
-       drawpic_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
-       drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);
+       drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
+       drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
 }
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
-void drawstring_aspect(vector pos, string text, vector sz, float fontsize, vector color, float alpha, float drawflag) {
+void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
        vector textsize;
-       textsize = eX * stringwidth(text, FALSE, '1 1 0' * fontsize) + eY * fontsize;
+       textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
        
        float textaspect;
        textaspect = textsize_x/textsize_y;
@@ -504,6 +544,28 @@ void drawstring_aspect(vector pos, string text, vector sz, float fontsize, vecto
        }
 }
 
+// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
+void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
+       vector textsize;
+       textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
+       
+       float textaspect;
+       textaspect = textsize_x/textsize_y;
+
+       vector oldsz;
+       oldsz = sz;
+       float aspect;
+       aspect = sz_x/sz_y;
+
+       if(aspect > textaspect) {
+               sz_x = sz_y * textaspect;
+               drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
+       } else {
+               sz_y = sz_x / textaspect; 
+               drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
+       }
+}
+
 vector drawfontscale;
 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
 {
@@ -519,6 +581,28 @@ void drawstring_expanding(vector position, string text, vector scale, vector rgb
        drawfontscale = '1 1 0';
 }
 
+// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
+void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
+       vector textsize;
+       textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
+       
+       float textaspect;
+       textaspect = textsize_x/textsize_y;
+
+       vector oldsz;
+       oldsz = sz;
+       float aspect;
+       aspect = sz_x/sz_y;
+
+       if(aspect > textaspect) {
+               sz_x = sz_y * textaspect;
+               drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
+       } else {
+               sz_y = sz_x / textaspect; 
+               drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
+       }
+}
+
 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
 {
        float sz;
@@ -530,6 +614,27 @@ void drawcolorcodedstring_expanding(vector position, string text, vector scale,
        drawfontscale = '1 1 0';
 }
 
+void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
+       vector textsize;
+       textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
+       
+       float textaspect;
+       textaspect = textsize_x/textsize_y;
+
+       vector oldsz;
+       oldsz = sz;
+       float aspect;
+       aspect = sz_x/sz_y;
+
+       if(aspect > textaspect) {
+               sz_x = sz_y * textaspect;
+               drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
+       } else {
+               sz_y = sz_x / textaspect; 
+               drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
+       }
+}
+
 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
 void PolyDrawModel(entity e)
 {
index 36168ea2e772ce05fce447b024d1abcbcf8d815d..0e5ee12939b8d5a53527b720ae2663788eba706f 100644 (file)
@@ -870,7 +870,9 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 }
 
 float HUD_WouldDrawScoreboard() {
-       if (scoreboard_showscores)
+       if (autocvar__hud_configure)
+               return 0;
+       else if (scoreboard_showscores)
                return 1;
        else if (intermission == 1)
                return 1;
@@ -966,7 +968,19 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        float padding;
                        padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
-                       rgb = HUD_AccuracyColor(weapon_stats);
+                       // yellow_accuracy = value at which accuracy becomes yellow
+                       if(weapon_stats >= 100) {
+                               rgb_x = 0;
+                               rgb_y = 1;
+                       }
+                       else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
+                               rgb_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
+                               rgb_y = 1;
+                       } else {
+                               rgb_x = 1;
+                               rgb_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
+                       }
+                       rgb_z = 0;
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                }
                pos_x += sbwidth/weapon_cnt * rows;
@@ -1114,10 +1128,10 @@ void HUD_DrawScoreboard()
                                continue;
 
                        rgb = GetTeamRGB(tm.team);
-                       HUD_DrawXNum(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, hud_fontsize_y * 1.5, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawstring(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_primary])), '1 1 0' * hud_fontsize_y * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                        if(ts_primary != ts_secondary)
-                               HUD_DrawXNum(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, hud_fontsize_y * 1, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstring(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_secondary])), '1 1 0' * hud_fontsize_y * 1, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                        pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
                }
index 29d2704fd43a3376387041408e084afb857530fe..775628e06871c5302191dadc321afa52c6e2651d 100644 (file)
@@ -58,6 +58,7 @@ const float TE_CSQC_VOTERESET = 109;
 const float TE_CSQC_ANNOUNCE = 110;
 const float TE_CSQC_TARGET_MUSIC = 111;
 const float TE_CSQC_NOTIFY = 112;
+const float TE_CSQC_WEAPONCOMPLAIN = 113;
 
 const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
 const float RACE_NET_CHECKPOINT_CLEAR = 1;
@@ -574,6 +575,7 @@ float INFO_GOTFLAG = 10319;
 float INFO_PICKUPFLAG = 10320;
 float INFO_LOSTFLAG = 10321;
 float INFO_RETURNFLAG = 10322;
+float INFO_CAPTUREFLAG = 10323;
 
 // weapon requests
 float WR_SETUP         = 1; // (SVQC) setup weapon data
@@ -603,6 +605,23 @@ float HUD_PANEL_MODICONS   = 10;
 float HUD_PANEL_PRESSEDKEYS    = 11;
 float HUD_PANEL_CHAT           = 12;
 float HUD_PANEL_ENGINEINFO     = 13;
-float HUD_PANEL_NUM            = 14; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_INFOMESSAGES   = 14;
+float HUD_PANEL_NUM            = 15; // always last panel id + 1, please increment when adding a new panel
+
+string HUD_PANELNAME_WEAPONICONS       = "weaponicons";
+string HUD_PANELNAME_INVENTORY         = "inventory";
+string HUD_PANELNAME_POWERUPS          = "powerups";
+string HUD_PANELNAME_HEALTHARMOR       = "healtharmor";
+string HUD_PANELNAME_NOTIFY            = "notify";
+string HUD_PANELNAME_TIMER             = "timer";
+string HUD_PANELNAME_RADAR             = "radar";
+string HUD_PANELNAME_SCORE             = "score";
+string HUD_PANELNAME_RACETIMER         = "racetimer";
+string HUD_PANELNAME_VOTE              = "vote";
+string HUD_PANELNAME_MODICONS          = "modicons";
+string HUD_PANELNAME_PRESSEDKEYS       = "pressedkeys";
+string HUD_PANELNAME_CHAT              = "chat";
+string HUD_PANELNAME_ENGINEINFO                = "engineinfo";
+string HUD_PANELNAME_INFOMESSAGES      = "infomessages";
 
 float HUD_MENU_ENABLE          = 0;
index a410474eb559d98500fc3ad9e12f43743f9ecd95..62f2d8551e7c58716280895cd8c7bbc0ce531745 100644 (file)
@@ -49,6 +49,8 @@ float IT_AMMO                                 = 8064; // IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS | IT_S
 float  IT_PICKUPMASK           = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
 float  IT_UNLIMITED_AMMO       = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
 
+float AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
+
 // variables:
 string weaponorder_byid;
 string weaponorder_byimpulse;
index 08eaaeee74ab4dec57ccf070cba0d826fd900c1b..9875529d3fe68c92084d6595e306dfe65f91ae06 100644 (file)
@@ -1948,25 +1948,3 @@ float get_model_parameters(string m, float sk)
 
        return 1;
 }
-
-// return name of given panel id
-string HUD_Panel_GetName(float id)
-{
-       switch(id) {
-               case HUD_PANEL_WEAPONICONS: return "weaponicons"; break;
-               case HUD_PANEL_INVENTORY: return "inventory"; break;
-               case HUD_PANEL_POWERUPS: return "powerups"; break;
-               case HUD_PANEL_HEALTHARMOR: return "healtharmor"; break;
-               case HUD_PANEL_NOTIFY: return "notify"; break;
-               case HUD_PANEL_TIMER: return "timer"; break;
-               case HUD_PANEL_RADAR: return "radar"; break;
-               case HUD_PANEL_SCORE: return "score"; break;
-               case HUD_PANEL_RACETIMER: return "racetimer"; break;
-               case HUD_PANEL_VOTE: return "vote"; break;
-               case HUD_PANEL_MODICONS: return "modicons"; break;
-               case HUD_PANEL_PRESSEDKEYS: return "pressedkeys"; break;
-               case HUD_PANEL_CHAT: return "chat"; break;
-               case HUD_PANEL_ENGINEINFO: return "engineinfo"; break;
-               default: return "";
-       }
-}
index 2a57be012575715b6489ca3a1fca565859d6fafd..41e792ed88a99dd0e64dfa14092fb9d258c14deb 100644 (file)
@@ -211,4 +211,28 @@ float get_model_parameters_age;
 string get_model_parameters_desc;
 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
 
-string HUD_Panel_GetName(float id)
+// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
+#define HUD_Panel_GetName_Part2(id) \
+switch(id) {\
+       case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
+       case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
+}
+
+// Get name of specified panel id
+#define HUD_Panel_GetName(id) \
+switch(id) { \
+       case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; break; \
+       case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; break; \
+       case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
+       case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
+       case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
+       case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
+       case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
+       case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
+       case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
+       case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
+       case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
+       case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
+       case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
+}\
+HUD_Panel_GetName_Part2(id)
index 4a89ab9bae5958726c0254a7f7ea2fc6f7214a49..d2ef187664439735b203728530543167fc54b477 100644 (file)
@@ -64,9 +64,8 @@ void GameCommand(string theCommand)
 
        if(argv(0) == "directpanelhudmenu")
        {
-               highlightedPanel = stof(argv(1));
                // switch to a menu item
-               m_goto(strcat("HUD", HUD_Panel_GetName(highlightedPanel)));
+               m_goto(strcat("HUD", argv(1)));
                return;
        }
 
index de4224b934b327f20db496198212903dc15817ad..903700d5d54d5529e174a07feb4fc9a797569c6d 100644 (file)
@@ -40,5 +40,3 @@ void SUB_Null();
 float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded.
 void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame.
 void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.
-
-float highlightedPanel;
index 15898759ede6b82578b755a365ecebcda5a1cc36..3f8581a432df5685604aaf365af5cf449c9b25e0 100644 (file)
@@ -907,6 +907,16 @@ void CL_SpawnWeaponentity()
        self.exteriorweaponentity.nextthink = time;
 };
 
+void Send_WeaponComplain (entity e, float wpn, string wpnname, float type)
+{
+       msg_entity = e;
+       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+       WriteByte(MSG_ONE, TE_CSQC_WEAPONCOMPLAIN);
+       WriteByte(MSG_ONE, wpn);
+       WriteString(MSG_ONE, wpnname);
+       WriteByte(MSG_ONE, type);
+}
+
 .float hasweapon_complain_spam;
 
 float client_hasweapon(entity cl, float wpn, float andammo, float complain)
@@ -949,6 +959,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                {
                                        play2(cl, "weapons/unavailable.wav");
                                        sprint(cl, strcat("You don't have any ammo for the ^2", W_Name(wpn), "\n"));
+                                       Send_WeaponComplain (cl, wpn, W_Name(wpn), 0);
                                }
                                return FALSE;
                        }
@@ -962,6 +973,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                if(weaponsInMap & weaponbit)
                {
                        sprint(cl, strcat("You do not have the ^2", W_Name(wpn), "\n") );
+                       Send_WeaponComplain (cl, wpn, W_Name(wpn), 1);
 
                        if(cvar("g_showweaponspawns"))
                        {
@@ -989,7 +1001,10 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                        }
                }
                else
+               {
+                       Send_WeaponComplain (cl, wpn, W_Name(wpn), 2);
                        sprint(cl, strcat("The ^2", W_Name(wpn), "^7 is ^1NOT AVAILABLE^7 in this map\n") );
+               }
 
                play2(cl, "weapons/unavailable.wav");
        }
index 4148136daf62dd0454c3c80f9c92c3359edeb75e..6e314c88efd50f223f1c6ef15a8a1ae2a7c721e6 100644 (file)
@@ -473,7 +473,7 @@ void FlagTouch()
                                h0 = strcat(h0, "^7's"); // h0: display text for previous netname
                        if (flagcaptimerecord == 0)
                        {
-                               bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, " seconds\n");
+                               s = strcat(" in ", s, " seconds");
                                flagcaptimerecord = t;
                                db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
                                db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
@@ -481,7 +481,7 @@ void FlagTouch()
                        }
                        else if (t < flagcaptimerecord)
                        {
-                               bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", breaking ", strcat(h0, " previous record of ", s0, " seconds\n"));
+                               s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
                                flagcaptimerecord = t;
                                db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
                                db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
@@ -489,11 +489,13 @@ void FlagTouch()
                        }
                        else
                        {
-                               bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", failing to break ", strcat(h0, " record of ", s0, " seconds\n"));
+                               s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
                        }
                }
                else
-                       bprint(other.netname, "^7 captured the ", other.flagcarried.netname, "\n");
+                       s = "";
+
+               Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
 
                PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
                LogCTF("capture", other.flagcarried.team, other);
index 30e49cd56f7d782b11c0721fee96bde7bba0396b..3b4386b57d368ea56859a13ac6a1b82d7e01b776 100644 (file)
@@ -257,20 +257,21 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
        WriteByte(MSG_ALL, type);
 }
 
-// TODO: writespectatable?
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
 void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
 {
        if (clienttype(e) == CLIENTTYPE_REAL)
        {
                msg_entity = e;
-               WriteByte(MSG_ONE, SVC_TEMPENTITY);
-               WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-               WriteByte(MSG_ONE, CSQC_CENTERPRINT);
-               WriteString(MSG_ONE, s1);
-               WriteString(MSG_ONE, s2);
-               WriteShort(MSG_ONE, msg);
-               WriteByte(MSG_ONE, type);
+               WRITESPECTATABLE_MSG_ONE({
+                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+                       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
+                       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+                       WriteString(MSG_ONE, s1);
+                       WriteString(MSG_ONE, s2);
+                       WriteShort(MSG_ONE, msg);
+                       WriteByte(MSG_ONE, type);
+               });
        }
 }
 
@@ -294,19 +295,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
                        Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
-                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                       {
-                               LogDeath("suicide", deathtype, targ, targ);
-                               GiveFrags(attacker, targ, -1);
-                       }
-                       // TODO: hmm?
-                       /*
-                               if (targ.killcount > 2)
-                                       bprint ("^1",s,"^1 faded after a ",ftos(targ.killcount)," point spree\n");
-                       */
-
-                       // TODO: wut is this?
-                       // givefrags for logging apparently?
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
                                LogDeath("suicide", deathtype, targ, targ);
@@ -315,7 +303,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if (targ.killcount > 2)
                                msg = ftos(targ.killcount);
-                       if(teams_matter && attacker.team == targ.team)
+                       if(teams_matter && deathtype == DEATH_MIRRORDAMAGE)
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        deathtype = KILL_TEAM_RED;
@@ -359,7 +347,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       // TODO: make these print at newline if they dont
+                                       // TODO: make these print a newline if they dont
                                        Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                }
index 338d98476b38b2a685cfd71ce2b396d827e204b5..e67b5378073820b7815b4c428d000aec986b0237 100644 (file)
@@ -120,7 +120,7 @@ void VoteDialog_UpdateHighlight(float selected) {
        WriteByte(MSG_ONE, SVC_TEMPENTITY);
        WriteByte(MSG_ONE, TE_CSQC_VOTE);
        WriteByte(MSG_ONE, 1);
-       WriteShort(MSG_ONE, selected);
+       WriteByte(MSG_ONE, selected);
 }
 
 void VoteDialog_Reset() {
@@ -545,9 +545,9 @@ void VoteDialog_Update(float msg, float vyes, float vno, float needed) {
        WriteByte(msg, SVC_TEMPENTITY);
        WriteByte(msg, TE_CSQC_VOTE);
        WriteByte(msg, 0);
-       WriteShort(msg, vyes);
-       WriteShort(msg, vno);
-       WriteShort(msg, needed);
+       WriteByte(msg, vyes);
+       WriteByte(msg, vno);
+       WriteByte(msg, needed);
 }
 
 void VoteCount() {