float almost_equals(float a, float b);
float almost_in_bounds(float a, float b, float c);
- vector rgb_to_hsl(vector rgb);
- vector hsl_to_rgb(vector hsl);
- vector rgb_to_hsv(vector rgb);
- vector hsv_to_rgb(vector hsv);
- string rgb_to_hexcolor(vector rgb);
-
float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
string getcurrentmod();
-#ifdef GAMEQC
-#ifdef CSQC
-int ReadInt24_t();
-#else
-void WriteInt24_t(float dest, float val);
-void WriteInt48_t(float dest, vector val);
-void WriteInt72_t(float dest, vector val);
-#endif
-#endif
-
float float2range11(float f);
float float2range01(float f);
_("CI_THI^%d seconds"), /* third */ \
_("CI_MUL^%d seconds")) /* multi */
+ [[eraseable]]
string count_ordinal(int interval)
{
// This function is designed primarily for the English language, it's impossible
return "";
}
+ [[eraseable]]
string count_fill(float interval, string zeroth, string first, string second, string third, string multi)
{
// This function is designed primarily for the English language, it's impossible
return "";
}
+ [[eraseable]]
string process_time(float outputtype, float seconds)
{
float tmp_hours = 0, tmp_minutes = 0, tmp_seconds = 0;
if (tmp_minutes)
{
- output = sprintf(
- "%s%s",
+ output = strcat(
count_minutes(tmp_minutes),
- ((output != "") ? sprintf(", %s", output) : ""));
+ ((output != "") ? strcat(", ", output) : ""));
}
if (tmp_hours)
{
- output = sprintf(
- "%s%s",
+ output = strcat(
count_hours(tmp_hours),
- ((output != "") ? sprintf(", %s", output) : ""));
+ ((output != "") ? strcat(", ", output) : ""));
}
if (tmp_days)
{
- output = sprintf(
- "%s%s",
+ output = strcat(
count_days(tmp_days),
- ((output != "") ? sprintf(", %s", output) : ""));
+ ((output != "") ? strcat(", ", output) : ""));
}
if (tmp_weeks)
{
- output = sprintf(
- "%s%s",
+ output = strcat(
count_weeks(tmp_weeks),
- ((output != "") ? sprintf(", %s", output) : ""));
+ ((output != "") ? strcat(", ", output) : ""));
}
if (tmp_years)
{
- output = sprintf(
- "%s%s",
+ output = strcat(
count_years(tmp_years),
- ((output != "") ? sprintf(", %s", output) : ""));
+ ((output != "") ? strcat(", ", output) : ""));
}
return output;
if (tmp_days)
{
output = sprintf(
- "%s%s",
count_days(tmp_days),
- ((output != "") ? sprintf(", %s", output) : ""));
+ ((output != "") ? strcat(", ", output) : ""));
}
return output;
#include "progname.qh"
#include "static.qh"
+ [[eraseable]]
void RegisterCvars(void(string name, string def, string desc, bool archive, string file) f) {}
+ [[eraseable]]
bool cvar_value_issafe(string s)
{
if (strstrofs(s, "\"", 0) >= 0) return false;
}
/** escape the string to make it safe for consoles */
+ [[eraseable]]
string MakeConsoleSafe(string input)
{
input = strreplace("\n", "", input);
return input;
}
+ [[eraseable]]
void cvar_describe(string name, string desc)
{
localcmd(sprintf("\nset %1$s \"$%1$s\" \"%2$s\"\n", name, MakeConsoleSafe(desc)));
}
+ [[eraseable]]
void cvar_archive(string name)
{
localcmd(sprintf("\nseta %1$s \"$%1$s\"\n", name));
}
+ [[eraseable]]
void RegisterCvars_Set(string name, string def, string desc, bool archive, string file)
{
cvar_describe(name, desc);
}
int RegisterCvars_Save_fd;
+ [[eraseable]]
void RegisterCvars_Save(string name, string def, string desc, bool archive, string file)
{
if (!archive) return;
#define repr_cvar_string(x) (x)
#define repr_cvar_vector(x) (sprintf("%v", x))
+//pseudo prototypes:
+// void AUTOCVAR(<cvar_name>, <qc_var_type>, default_cvar_value, string desc)
+// void AUTOCVAR_SAVE(<cvar_name>, <qc_var_type>, default_cvar_value, string desc)
+// where default_cvar_value has type <qc_var_type>
+// e.g.: AUTOCVAR(mycvar, float, 2.5, "cvar description")
+
#define __AUTOCVAR(file, archive, var, type, desc, default) \
[[accumulate]] void RegisterCvars(void(string, string, string, bool, string) f) \
{ \
#if 1
#define cross(a, b) ((a) >< (b))
#else
+ [[eraseable]]
vector cross(vector a, vector b)
{
return
const vector eY = '0 1 0';
const vector eZ = '0 0 1';
+ [[eraseable]]
vector randompos(vector m1, vector m2)
{
vector v;
return v;
}
+ [[eraseable]]
float vlen_maxnorm2d(vector v)
{
return max(v.x, v.y, -v.x, -v.y);
}
+ [[eraseable]]
float vlen_minnorm2d(vector v)
{
return min(max(v.x, -v.x), max(v.y, -v.y));
}
+ [[eraseable]]
float dist_point_line(vector p, vector l0, vector ldir)
{
ldir = normalize(ldir);
}
/** requires that m2>m1 in all coordinates, and that m4>m3 */
+ [[eraseable]]
float boxesoverlap(vector m1, vector m2, vector m3, vector m4) { return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z; }
/** requires the same as boxesoverlap, but is a stronger condition */
+ [[eraseable]]
float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) { return smins.x >= bmins.x && smaxs.x <= bmaxs.x && smins.y >= bmins.y && smaxs.y <= bmaxs.y && smins.z >= bmins.z && smaxs.z <= bmaxs.z; }
#define PITCH(v) ((v).x)
up = v_up; \
} MACRO_END
+//pseudo prototypes:
+// vector vec2(vector v); // returns a vector with just the x and y components of the given vector
+// vector vec2(float x, float y); // returns a vector with the given x and y components
+
noref vector _vec2;
#define vec2(...) EVAL(OVERLOAD(vec2, __VA_ARGS__))
#define vec2_1(v) (_vec2 = (v), _vec2.z = 0, _vec2)
noref vector _vec3;
#define vec3(_x, _y, _z) (_vec3.x = (_x), _vec3.y = (_y), _vec3.z = (_z), _vec3)
+ [[eraseable]]
vector Rotate(vector v, float a)
{
float a_sin = sin(a), a_cos = cos(a);
- vector r = '0 0 0';
- r.x = v.x * a_cos + v.y * a_sin;
- r.y = -1 * v.x * a_sin + v.y * a_cos;
- return r;
+ return vec2(v.x * a_cos + v.y * a_sin, -v.x * a_sin + v.y * a_cos);
}
noref vector _yinvert;
* @param norm the normalized normal
* @returns dir reflected by norm
*/
+ [[eraseable]]
vector reflect(vector dir, vector norm)
{
return dir - 2 * (dir * norm) * norm;
/**
* clip vel along the plane defined by norm (assuming 0 distance away), bounciness determined by bounce 0..1
*/
+ [[eraseable]]
vector vec_reflect(vector vel, vector norm, float bounce)
{
return vel - (1 + bounce) * (vel * norm) * norm;
}
+ [[eraseable]]
vector vec_epsilon(vector this, float eps)
{
if (this.x > -eps && this.x < eps) this.x = 0;
(out = vec_epsilon(vec_reflect(in, normal, (overbounce) - 1), 0.1))
#ifdef GAMEQC
+ [[eraseable]]
vector get_corner_position(entity box, int corner)
{
switch (corner)
}
}
+ [[eraseable]]
vector NearestPointOnBox(entity box, vector org)
{
vector m1 = box.mins + box.origin;
vector m2 = box.maxs + box.origin;
- vector ret;
- ret.x = bound(m1.x, org.x, m2.x);
- ret.y = bound(m1.y, org.y, m2.y);
- ret.z = bound(m1.z, org.z, m2.z);
- return ret;
+ return vec3(
+ bound(m1.x, org.x, m2.x),
+ bound(m1.y, org.y, m2.y),
+ bound(m1.z, org.z, m2.z)
+ );
}
#endif