Fix a missed use of .health
authorMario <mario.mario@y7mail.com>
Thu, 23 Jan 2020 22:39:45 +0000 (08:39 +1000)
committerMario <mario.mario@y7mail.com>
Thu, 23 Jan 2020 22:39:45 +0000 (08:39 +1000)
qcsrc/common/turrets/sv_turrets.qc

index fff1b3991576f178bcffa4b6b33015cbb4b43649..d8587b14a809954a433f033fe88e5e33245c49d8 100644 (file)
@@ -402,7 +402,7 @@ void load_unit_settings(entity ent, bool is_reload)
        ent.ammo_max             *= ent.turret_scale_ammo;
        ent.ammo_recharge        *= ent.turret_scale_ammo;
        ent.aim_speed            *= ent.turret_scale_aim;
-       ent.health               *= ent.turret_scale_health;
+       SetResourceExplicit(ent, RES_HEALTH, GetResource(ent, RES_HEALTH) * ent.turret_scale_health);
        ent.respawntime          *= ent.turret_scale_respawn;
        ent.shot_dmg             *= ent.turret_scale_damage;
        ent.shot_refire          *= ent.turret_scale_refire;