]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Rename *spawned vars to *players as the TODO says, it makes sense
authorterencehill <piuntn@gmail.com>
Thu, 7 Jul 2011 17:15:15 +0000 (19:15 +0200)
committerterencehill <piuntn@gmail.com>
Thu, 7 Jul 2011 19:25:13 +0000 (21:25 +0200)
qcsrc/server/arena.qc
qcsrc/server/mutators/gamemode_freezetag.qc

index c95396332f45106f404c68c2c549dc56b71f6a44..06492be2fb92fd68466db416962f7bd2e839e7bc 100644 (file)
@@ -29,8 +29,8 @@ float stopalivecheck;
 float redalive, bluealive, yellowalive, pinkalive;
 float totalalive;
 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
-float redspawned, bluespawned, yellowspawned, pinkspawned;
-float totalspawned;
+float red_players, blue_players, yellow_players, pink_players;
+float total_players;
 
 /**
  * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
@@ -275,34 +275,30 @@ void Arena_Warmup()
        }
 }
 
-void count_spawned_players()
+void count_players()
 {
-       // TODO fix "*spawned" name, it should rather be "*players" or so
-       // not doing this now to prevent merge hell with Tag
-       // fix after merging with Tag
-
        // count amount of players in each team
-       totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+       total_players = red_players = blue_players = yellow_players = pink_players = 0;
        FOR_EACH_PLAYER(self) {
                if (self.team == COLOR_TEAM1)
                {
-                       redspawned += 1;
-                       totalspawned += 1;
+                       red_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM2)
                {
-                       bluespawned += 1;
-                       totalspawned += 1;
+                       blue_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM3)
                {
-                       yellowspawned += 1;
-                       totalspawned += 1;
+                       yellow_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM4)
                {
-                       pinkspawned += 1;
-                       totalspawned += 1;
+                       pink_players += 1;
+                       total_players += 1;
                }
        }
 }
@@ -373,7 +369,7 @@ void count_alive_players()
  */
 void Spawnqueue_Check()
 {
-       count_spawned_players();
+       count_players();
        if(g_ca || g_freezetag) // we want to perform this before the return block below (CA)...
        {
                count_alive_players();
@@ -384,7 +380,7 @@ void Spawnqueue_Check()
        if(g_ca) {
                required_ca_players = max(2, fabs(autocvar_bot_vs_human + 1));
 
-               if(ca_players < required_ca_players && (redspawned && bluespawned)) {
+               if(ca_players < required_ca_players && (red_players && blue_players)) {
                        reset_map(TRUE);
                }
                else if(ca_players < required_ca_players) {
@@ -393,14 +389,14 @@ void Spawnqueue_Check()
                        return;
                }
                else if(!next_round) {
-                       if((redspawned && !bluespawned) || (bluespawned && !redspawned)) {
+                       if((red_players && !blue_players) || (blue_players && !red_players)) {
                                next_round = time + 5;
                                champion = find(world, classname, "player");
                                if(champion_name)
                                        strunzone(champion_name);
                                champion_name = strzone(champion.netname);
                        }
-                       else if((!redspawned && !bluespawned) || time - warmup > autocvar_g_ca_round_timelimit) {
+                       else if((!red_players && !blue_players) || time - warmup > autocvar_g_ca_round_timelimit) {
                                FOR_EACH_CLIENT(self) centerprint(self, strcat("^7Round tied.", "^7\n"));
                                next_round = time + 5;
                        }
index c3d9272598fa720683113018f14efc241237ab8d..488a4f124ae378b7b62965d25e5206df491316a9 100644 (file)
@@ -142,7 +142,7 @@ MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
                --totalalive;
        }
 
-       if(totalspawned > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that)
+       if(total_players > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that)
                freezetag_CheckWinner();
 
        freezetag_Unfreeze(world);
@@ -194,7 +194,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
 {
     freezetag_Unfreeze(world); // start by making sure that all ice blocks are removed
 
-       if(totalspawned == 1 && time > game_starttime) // only one player active on server, start a new match immediately
+       if(total_players == 1 && time > game_starttime) // only one player active on server, start a new match immediately
        if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round
        {
                next_round = time;