]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/itemstime
authorterencehill <piuntn@gmail.com>
Tue, 2 Oct 2012 17:08:40 +0000 (19:08 +0200)
committerterencehill <piuntn@gmail.com>
Tue, 2 Oct 2012 17:08:40 +0000 (19:08 +0200)
41 files changed:
_hud_common.cfg
_hud_descriptions.cfg
defaultXonotic.cfg
gfx/hud/default/fuelregen.tga [new file with mode: 0644]
gfx/hud/default/item_large_armor.tga [new file with mode: 0644]
gfx/hud/default/item_mega_health.tga [new file with mode: 0644]
gfx/hud/default/item_shield.tga [new file with mode: 0644]
gfx/hud/default/item_strength.tga [new file with mode: 0644]
gfx/hud/default/jetpack.tga [new file with mode: 0644]
gfx/hud/luminos/fuelregen.tga [new file with mode: 0644]
gfx/hud/luminos/item_large_armor.tga [new file with mode: 0644]
gfx/hud/luminos/item_mega_health.tga [new file with mode: 0644]
gfx/hud/luminos/item_shield.tga [new file with mode: 0644]
gfx/hud/luminos/item_strength.tga [new file with mode: 0644]
gfx/hud/luminos/jetpack.tga [new file with mode: 0644]
gfx/hud/old/item_large_armor.tga [new file with mode: 0644]
gfx/hud/old/item_mega_health.tga [new file with mode: 0644]
gfx/hud/old/item_shield.tga [new file with mode: 0644]
gfx/hud/old/item_strength.tga [new file with mode: 0644]
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/hud_config.qc
qcsrc/client/waypointsprites.qc
qcsrc/common/constants.qh
qcsrc/common/util.qh
qcsrc/menu/classes.c
qcsrc/menu/xonotic/dialog_hudpanel_itemstime.c [new file with mode: 0644]
qcsrc/menu/xonotic/mainwindow.c
qcsrc/server/arena.qc
qcsrc/server/cl_client.qc
qcsrc/server/command/vote.qc
qcsrc/server/defs.qh
qcsrc/server/g_world.qc
qcsrc/server/t_items.qc
qcsrc/server/waypointsprites.qc

index f246ab7bc014a29188a3341232813a9e9631f7ae..7420b1a85dee1448648885bd08925a7fe2704ee4 100644 (file)
@@ -26,6 +26,8 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averag
 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
 
+seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full"
+
 // hud panel aliases
 alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
 alias +hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 1"
index cb95f968132ba7145549310b491ec98885459a7a..8fe2e3580275ce0d24f39f10191f1c76cccdaf3f 100644 (file)
@@ -289,3 +289,22 @@ seta hud_panel_centerprint_fade_subsequent_passtwo "" "division factor for the s
 seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "" "minimum factor that the second pass can fade to"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "" "minimum factor for the font size from the subsequent fading effects"
 seta hud_panel_centerprint_fade_minfontsize "" "minimum factor for the font size from the fading in/out effects"
+
+seta hud_panel_itemstime "" "enable/disable this panel, it shows left time until important items (mega health, large armor, powerups, superweapons, etc...) respawn in the map: 1 when spectating, 2 even playing in warmup stage"
+seta hud_panel_itemstime_pos "" "position of this base of the panel"
+seta hud_panel_itemstime_size "" "size of this panel"
+seta hud_panel_itemstime_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_itemstime_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_itemstime_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_itemstime_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_itemstime_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_itemstime_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_itemstime_iconalign "" "0 = align icons to the left, 1 = align icons to the right"
+seta hud_panel_itemstime_progressbar "" "use progressbar behind icons"
+seta hud_panel_itemstime_progressbar_name "" "name of progressbar to use behind icons"
+seta hud_panel_itemstime_progressbar_reduced "" "progressbar is displayed only in the text field"
+seta hud_panel_itemstime_showspawned "" "show icons of already spawned items"
+seta hud_panel_itemstime_text "" "show text"
+seta hud_panel_itemstime_ratio "" "ratio between space reserved for text and icon width of each item entry (min value is 2)"
+seta hud_panel_itemstime_size_dinamic "" "reduce panel size by removing spacing beetwen items"
+
index 69ab2b1a1d401a77296dd70f3bd665a4143d1a3f..3c269391e8d5d656d93d0b25a0245fe5ec9bc3e3 100644 (file)
@@ -845,6 +845,7 @@ seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from
 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
+seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
 alias "g_waypointsprite_personal"      "impulse 30"
 alias "g_waypointsprite_personal_p"    "impulse 31"
diff --git a/gfx/hud/default/fuelregen.tga b/gfx/hud/default/fuelregen.tga
new file mode 100644 (file)
index 0000000..3f3a891
Binary files /dev/null and b/gfx/hud/default/fuelregen.tga differ
diff --git a/gfx/hud/default/item_large_armor.tga b/gfx/hud/default/item_large_armor.tga
new file mode 100644 (file)
index 0000000..6d84530
Binary files /dev/null and b/gfx/hud/default/item_large_armor.tga differ
diff --git a/gfx/hud/default/item_mega_health.tga b/gfx/hud/default/item_mega_health.tga
new file mode 100644 (file)
index 0000000..75515eb
Binary files /dev/null and b/gfx/hud/default/item_mega_health.tga differ
diff --git a/gfx/hud/default/item_shield.tga b/gfx/hud/default/item_shield.tga
new file mode 100644 (file)
index 0000000..da87b64
Binary files /dev/null and b/gfx/hud/default/item_shield.tga differ
diff --git a/gfx/hud/default/item_strength.tga b/gfx/hud/default/item_strength.tga
new file mode 100644 (file)
index 0000000..ed0e8a8
Binary files /dev/null and b/gfx/hud/default/item_strength.tga differ
diff --git a/gfx/hud/default/jetpack.tga b/gfx/hud/default/jetpack.tga
new file mode 100644 (file)
index 0000000..ba76c45
Binary files /dev/null and b/gfx/hud/default/jetpack.tga differ
diff --git a/gfx/hud/luminos/fuelregen.tga b/gfx/hud/luminos/fuelregen.tga
new file mode 100644 (file)
index 0000000..3f3a891
Binary files /dev/null and b/gfx/hud/luminos/fuelregen.tga differ
diff --git a/gfx/hud/luminos/item_large_armor.tga b/gfx/hud/luminos/item_large_armor.tga
new file mode 100644 (file)
index 0000000..6d84530
Binary files /dev/null and b/gfx/hud/luminos/item_large_armor.tga differ
diff --git a/gfx/hud/luminos/item_mega_health.tga b/gfx/hud/luminos/item_mega_health.tga
new file mode 100644 (file)
index 0000000..75515eb
Binary files /dev/null and b/gfx/hud/luminos/item_mega_health.tga differ
diff --git a/gfx/hud/luminos/item_shield.tga b/gfx/hud/luminos/item_shield.tga
new file mode 100644 (file)
index 0000000..da87b64
Binary files /dev/null and b/gfx/hud/luminos/item_shield.tga differ
diff --git a/gfx/hud/luminos/item_strength.tga b/gfx/hud/luminos/item_strength.tga
new file mode 100644 (file)
index 0000000..ed0e8a8
Binary files /dev/null and b/gfx/hud/luminos/item_strength.tga differ
diff --git a/gfx/hud/luminos/jetpack.tga b/gfx/hud/luminos/jetpack.tga
new file mode 100644 (file)
index 0000000..ba76c45
Binary files /dev/null and b/gfx/hud/luminos/jetpack.tga differ
diff --git a/gfx/hud/old/item_large_armor.tga b/gfx/hud/old/item_large_armor.tga
new file mode 100644 (file)
index 0000000..5f43ab1
Binary files /dev/null and b/gfx/hud/old/item_large_armor.tga differ
diff --git a/gfx/hud/old/item_mega_health.tga b/gfx/hud/old/item_mega_health.tga
new file mode 100644 (file)
index 0000000..71c3d6d
Binary files /dev/null and b/gfx/hud/old/item_mega_health.tga differ
diff --git a/gfx/hud/old/item_shield.tga b/gfx/hud/old/item_shield.tga
new file mode 100644 (file)
index 0000000..58cb73b
Binary files /dev/null and b/gfx/hud/old/item_shield.tga differ
diff --git a/gfx/hud/old/item_strength.tga b/gfx/hud/old/item_strength.tga
new file mode 100644 (file)
index 0000000..0f7689d
Binary files /dev/null and b/gfx/hud/old/item_strength.tga differ
index 6472a257963fad8c9526546031d3d6e7c716779f..ebf06360251cf34416092eea238ba38bc2a19ed6 100644 (file)
@@ -24,7 +24,7 @@ seta hud_progressbar_speed_color "1 0.75 0"
 seta hud_progressbar_acceleration_color "0.5 0.75 1" 
 seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" 
 
-seta _hud_panelorder "15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 "
+seta _hud_panelorder "15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 17 "
 
 seta hud_configure_grid "1"
 seta hud_configure_grid_xsize "0.010000"
@@ -288,4 +288,22 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
+seta hud_panel_itemstime 2
+seta hud_panel_itemstime_pos "0.000000 0.420000"
+seta hud_panel_itemstime_size "0.150000 0.270000"
+seta hud_panel_itemstime_bg "border_itemstime"
+seta hud_panel_itemstime_bg_color ""
+seta hud_panel_itemstime_bg_color_team ""
+seta hud_panel_itemstime_bg_alpha ""
+seta hud_panel_itemstime_bg_border ""
+seta hud_panel_itemstime_bg_padding ""
+seta hud_panel_itemstime_iconalign "0"
+seta hud_panel_itemstime_progressbar "0"
+seta hud_panel_itemstime_progressbar_name "progressbar"
+seta hud_panel_itemstime_progressbar_reduced "0"
+seta hud_panel_itemstime_showspawned "0"
+seta hud_panel_itemstime_text "1"
+seta hud_panel_itemstime_ratio "2"
+seta hud_panel_itemstime_size_dinamic "1"
+
 menu_sync
index bb7e0662e32e3bcbce1060385a3f0d42a6961549..c9d8efa9c00a60e0be13c55cce2747416ea1753f 100644 (file)
@@ -24,7 +24,7 @@ seta hud_progressbar_speed_color "1 0.75 0"
 seta hud_progressbar_acceleration_color "0.5 0.75 1" 
 seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" 
 
-seta _hud_panelorder "10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 "
+seta _hud_panelorder "10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 17 "
 
 seta hud_configure_grid "1"
 seta hud_configure_grid_xsize "0.010000"
@@ -288,4 +288,22 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
+seta hud_panel_itemstime 2
+seta hud_panel_itemstime_pos "0.000000 0.310000"
+seta hud_panel_itemstime_size "0.070000 0.180000"
+seta hud_panel_itemstime_bg ""
+seta hud_panel_itemstime_bg_color ""
+seta hud_panel_itemstime_bg_color_team ""
+seta hud_panel_itemstime_bg_alpha ""
+seta hud_panel_itemstime_bg_border ""
+seta hud_panel_itemstime_bg_padding ""
+seta hud_panel_itemstime_iconalign "0"
+seta hud_panel_itemstime_progressbar "0"
+seta hud_panel_itemstime_progressbar_name "progressbar"
+seta hud_panel_itemstime_progressbar_reduced "0"
+seta hud_panel_itemstime_showspawned "0"
+seta hud_panel_itemstime_text "1"
+seta hud_panel_itemstime_ratio "2"
+seta hud_panel_itemstime_size_dinamic "1"
+
 menu_sync
index e0921ad35337d272f8e0c91a0032864349981cac..e785511160184f0dcb9d31d16fbf0ed2016844b5 100644 (file)
@@ -24,7 +24,7 @@ seta hud_progressbar_speed_color "1 0.75 0"
 seta hud_progressbar_acceleration_color "0.5 0.75 1" 
 seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" 
 
-seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 "
+seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 17 "
 
 seta hud_configure_grid "1"
 seta hud_configure_grid_xsize "0.010000"
@@ -288,4 +288,22 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
+seta hud_panel_itemstime 2
+seta hud_panel_itemstime_pos "0.000000 0.310000"
+seta hud_panel_itemstime_size "0.070000 0.180000"
+seta hud_panel_itemstime_bg ""
+seta hud_panel_itemstime_bg_color ""
+seta hud_panel_itemstime_bg_color_team ""
+seta hud_panel_itemstime_bg_alpha ""
+seta hud_panel_itemstime_bg_border ""
+seta hud_panel_itemstime_bg_padding ""
+seta hud_panel_itemstime_iconalign "0"
+seta hud_panel_itemstime_progressbar "0"
+seta hud_panel_itemstime_progressbar_name "progressbar"
+seta hud_panel_itemstime_progressbar_reduced "0"
+seta hud_panel_itemstime_showspawned "0"
+seta hud_panel_itemstime_text "1"
+seta hud_panel_itemstime_ratio "2"
+seta hud_panel_itemstime_size_dinamic "1"
+
 menu_sync
index 119f7b18f6f8cd3f163e7e6ac172db53ed4516ad..c766eeeca13db8a1d68254f203a003d53d10719b 100644 (file)
@@ -24,7 +24,7 @@ seta hud_progressbar_speed_color "1 0.75 0"
 seta hud_progressbar_acceleration_color "0.5 0.75 1" 
 seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" 
 
-seta _hud_panelorder "15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 "
+seta _hud_panelorder "15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 17 "
 
 seta hud_configure_grid "1"
 seta hud_configure_grid_xsize "0.010000"
@@ -288,4 +288,22 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
+seta hud_panel_itemstime 2
+seta hud_panel_itemstime_pos "0.020000 0.490000"
+seta hud_panel_itemstime_size "0.150000 0.140000"
+seta hud_panel_itemstime_bg "0"
+seta hud_panel_itemstime_bg_color ""
+seta hud_panel_itemstime_bg_color_team ""
+seta hud_panel_itemstime_bg_alpha ""
+seta hud_panel_itemstime_bg_border ""
+seta hud_panel_itemstime_bg_padding ""
+seta hud_panel_itemstime_iconalign "0"
+seta hud_panel_itemstime_progressbar "1"
+seta hud_panel_itemstime_progressbar_name "progressbar"
+seta hud_panel_itemstime_progressbar_reduced "1"
+seta hud_panel_itemstime_showspawned "0"
+seta hud_panel_itemstime_text "1"
+seta hud_panel_itemstime_ratio "3.5"
+seta hud_panel_itemstime_size_dinamic "1"
+
 menu_sync
index 3cf0feb753e5e08b748ce408a03f42affc78393d..98e6f0b8631a8979cad4c02736aaad976d842b0d 100644 (file)
@@ -24,7 +24,7 @@ seta hud_progressbar_speed_color "1 0.75 0"
 seta hud_progressbar_acceleration_color "0.5 0.75 1" 
 seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" 
 
-seta _hud_panelorder "15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 "
+seta _hud_panelorder "15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 17 "
 
 seta hud_configure_grid "1"
 seta hud_configure_grid_xsize "0.01"
@@ -288,4 +288,22 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
+seta hud_panel_itemstime 2
+seta hud_panel_itemstime_pos "0.000000 0.290000"
+seta hud_panel_itemstime_size "0.150000 0.060000"
+seta hud_panel_itemstime_bg "0"
+seta hud_panel_itemstime_bg_color ""
+seta hud_panel_itemstime_bg_color_team ""
+seta hud_panel_itemstime_bg_alpha ""
+seta hud_panel_itemstime_bg_border ""
+seta hud_panel_itemstime_bg_padding ""
+seta hud_panel_itemstime_iconalign "0"
+seta hud_panel_itemstime_progressbar "0"
+seta hud_panel_itemstime_progressbar_name "progressbar"
+seta hud_panel_itemstime_progressbar_reduced "0"
+seta hud_panel_itemstime_showspawned "0"
+seta hud_panel_itemstime_text "1"
+seta hud_panel_itemstime_ratio "2"
+seta hud_panel_itemstime_size_dinamic "1"
+
 menu_sync
index 0d4513f92b802a351f83883eecd5ed8e430d1d2f..6214e82b4ac43b8f4ac399e8f8dde10272f5d54d 100644 (file)
@@ -148,6 +148,7 @@ float autocvar_g_waypointsprite_edgeoffset_left;
 float autocvar_g_waypointsprite_edgeoffset_right;
 float autocvar_g_waypointsprite_edgeoffset_top;
 float autocvar_g_waypointsprite_fontsize;
+float autocvar_g_waypointsprite_itemstime;
 float autocvar_g_waypointsprite_minalpha;
 float autocvar_g_waypointsprite_minscale;
 float autocvar_g_waypointsprite_normdistance;
@@ -244,6 +245,16 @@ float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
 float autocvar_hud_panel_healtharmor_text;
 float autocvar_hud_panel_infomessages;
 float autocvar_hud_panel_infomessages_flip;
+float autocvar_hud_panel_itemstime;
+float autocvar_hud_panel_itemstime_size_dinamic;
+float autocvar_hud_panel_itemstime_ratio;
+float autocvar_hud_panel_itemstime_iconalign;
+float autocvar_hud_panel_itemstime_progressbar;
+float autocvar_hud_panel_itemstime_progressbar_maxtime;
+string autocvar_hud_panel_itemstime_progressbar_name;
+float autocvar_hud_panel_itemstime_progressbar_reduced;
+float autocvar_hud_panel_itemstime_showspawned;
+float autocvar_hud_panel_itemstime_text;
 float autocvar_hud_panel_modicons;
 float autocvar_hud_panel_modicons_dom_layout;
 float autocvar_hud_panel_notify;
index 2e3607ff4ffd37baab05b269befe4af27de28418..77022635cdb245c5bac229de144cc5b300c4cc29 100644 (file)
@@ -4965,6 +4965,217 @@ void HUD_CenterPrint (void)
        }
 }
 
+
+// ItemsTime (#17)
+//
+const float ITEMSTIME_MAXITEMS = 10;
+float ItemsTime_time[ITEMSTIME_MAXITEMS];
+string GetItemsTimePicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "item_large_armor";
+               case 1: return "item_mega_health";
+               case 2: return "item_strength";
+               case 3: return "item_shield";
+               case 4: return "item_mega_health";
+               case 5: return "item_strength";
+               case 6: return "item_shield";
+               case 7: return "fuelregen";
+               case 8: return "jetpack";
+               case 9: return "superweapons";
+               default: return "";
+       }
+}
+
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode)
+{
+       float t;
+       vector color;
+       float picalpha;
+       if(ItemsTime_time[itemcode] <= time)
+       {
+               float BLINK_FACTOR = 0.15;
+               float BLINK_BASE = 0.85;
+               float BLINK_FREQ = 5;
+               picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+       }
+       else
+       {
+               picalpha = 1;
+               t = floor(ItemsTime_time[itemcode] - time + 0.999);
+               if(t < 5)
+                       color = '0.7 0 0';
+               else if(t < 10)
+                       color = '0.7 0.7 0';
+               else
+                       color = '1 1 1';
+       }
+
+       vector picpos, numpos;
+       if(autocvar_hud_panel_itemstime_iconalign)
+       {
+               numpos = myPos;
+               picpos = myPos + eX * (ar - 1) * mySize_y;
+       }
+       else
+       {
+               numpos = myPos + eX * mySize_y;
+               picpos = myPos;
+       }
+
+       if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
+       {
+               vector p_pos, p_size;
+               if(autocvar_hud_panel_itemstime_progressbar_reduced)
+               {
+                       p_pos = numpos;
+                       p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+               }
+               else
+               {
+                       p_pos = myPos;
+                       p_size = mySize;
+               }
+               HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+
+       if(t > 0 && autocvar_hud_panel_itemstime_text)
+               drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_ItemsTime(void)
+{
+       if(!autocvar__hud_configure)
+       {
+               if not(autocvar_hud_panel_itemstime == 1 && spectatee_status != 0
+               || autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
+                       return;
+
+               ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
+               ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
+               ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
+               ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
+               ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
+               ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
+               ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
+               ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
+               ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
+               ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
+       }
+       else
+       {
+               hud_configure_active_panel = HUD_PANEL_ITEMSTIME;
+
+               // do not show here mutator-dependent items
+               ItemsTime_time[0] = time + 25;
+               ItemsTime_time[1] = time + 8;
+               ItemsTime_time[2] = -1; // mutator-dependent
+               ItemsTime_time[3] = -1; // mutator-dependent
+               ItemsTime_time[4] = -1; // mutator-dependent
+               ItemsTime_time[5] = time + 0;
+               ItemsTime_time[6] = time + 4;
+               ItemsTime_time[7] = time + 19;
+               ItemsTime_time[8] = time + 46;
+               ItemsTime_time[9] = time + 28;
+       }
+
+       float i;
+       float count;
+       if (autocvar_hud_panel_itemstime_showspawned)
+               for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+                       count += (ItemsTime_time[i] > time || (ItemsTime_time[i] != -1 && ItemsTime_time[i] <= time));
+       else
+               for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+                       count += (ItemsTime_time[i] > time);
+       if (count == 0)
+               return;
+
+       HUD_Panel_UpdateCvars(itemstime);
+       HUD_Panel_ApplyFadeAlpha();
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       float rows, columns, row, column;
+       float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+       rows = mySize_y/mySize_x;
+       rows = bound(1, floor((sqrt(4 * ar * rows * count + rows * rows) + rows + 0.5) / 2), count);
+
+       columns = ceil(count/rows);
+
+       vector itemstime_size;
+       itemstime_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
+       local noref vector offset; // fteqcc sucks
+       float newSize;
+       if(autocvar_hud_panel_itemstime_size_dinamic)
+       {
+               if(autocvar__hud_configure)
+               if(menu_enabled != 2)
+                       HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+
+               // reduce panel to avoid spacing items
+               if(itemstime_size_x / itemstime_size_y < ar)
+               {
+                       newSize = rows * itemstime_size_x / ar;
+                       pos_y += (mySize_y - newSize) / 2;
+                       mySize_y = newSize;
+                       itemstime_size_y = mySize_y / rows;
+               }
+               else
+               {
+                       newSize = columns * itemstime_size_y * ar;
+                       pos_x += (mySize_x - newSize) / 2;
+                       mySize_x = newSize;
+                       itemstime_size_x = mySize_x / columns;
+               }
+               panel_pos = pos - '1 1 0' * panel_bg_padding;
+               panel_size = mySize + '2 2 0' * panel_bg_padding;
+       }
+       else
+       {
+               if(itemstime_size_x/itemstime_size_y > ar)
+               {
+                       newSize = ar * itemstime_size_y;
+                       offset_x = itemstime_size_x - newSize;
+                       pos_x += offset_x/2;
+                       itemstime_size_x = newSize;
+               }
+               else
+               {
+                       newSize = 1/ar * itemstime_size_x;
+                       offset_y = itemstime_size_y - newSize;
+                       pos_y += offset_y/2;
+                       itemstime_size_y = newSize;
+               }
+       }
+
+       HUD_Panel_DrawBg(1);
+
+       for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
+               if (ItemsTime_time[i] == -1)
+                       continue;
+               if (!autocvar_hud_panel_itemstime_showspawned)
+                       if (ItemsTime_time[i] <= time)
+                               continue;
+               DrawItemsTimeItem(pos + eX * column * (itemstime_size_x + offset_x) + eY * row * (itemstime_size_y + offset_y), itemstime_size, ar, i);
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       column = column + 1;
+               }
+       }
+}
+
 /*
 ==================
 Main HUD system
@@ -5016,6 +5227,8 @@ switch (id) {\
                HUD_Physics(); break;\
        case (HUD_PANEL_CENTERPRINT):\
                HUD_CenterPrint(); break;\
+       case (HUD_PANEL_ITEMSTIME):\
+               HUD_ItemsTime(); break;\
 } ENDS_WITH_CURLY_BRACE
 
 void HUD_Main (void)
index 16ccd0c79c0d33aea202eaa3d7c2aab7b4b2721f..37b38aa9bb6c6791796bbdc257b9b6bce0f2a19e 100644 (file)
@@ -3,6 +3,7 @@ string hud_panelorder_prev;
 
 float hud_draw_maximized;
 float hud_panel_radar_maximized;
+float hud_panel_itemstime;
 
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
@@ -287,6 +288,7 @@ switch(id) { \
        case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
        case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
        case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
+       case HUD_PANEL_ITEMSTIME: HUD_Panel_UpdateCvars(itemstime); break;\
 }
 
 #define HUD_Panel_UpdateCvarsForId(id) \
@@ -325,6 +327,7 @@ switch(id) { \
        case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
        case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
        case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
+       case HUD_PANEL_ITEMSTIME: HUD_Panel_UpdatePosSize(itemstime); break;\
 }
 
 #define HUD_Panel_UpdatePosSizeForId(id) \
index 0f990c69410d2646ccb0f8dca6a2281d6f46e3be..dae28835583df17e8666d07c3d7d53c77045698b 100644 (file)
@@ -181,6 +181,16 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
                                        HUD_Write_PanelCvar_q("_fade_minfontsize");
                                        break;
+                               case HUD_PANEL_ITEMSTIME:
+                                       HUD_Write_PanelCvar_q("_iconalign");
+                                       HUD_Write_PanelCvar_q("_progressbar");
+                                       HUD_Write_PanelCvar_q("_progressbar_name");
+                                       HUD_Write_PanelCvar_q("_progressbar_reduced");
+                                       HUD_Write_PanelCvar_q("_showspawned");
+                                       HUD_Write_PanelCvar_q("_text");
+                                       HUD_Write_PanelCvar_q("_ratio");
+                                       HUD_Write_PanelCvar_q("_size_dinamic");
+                                       break;
                        }
                        HUD_Write("\n");
                }
index d3d57aba9e8cbcd52ad7606466f912dc394032a9..07fe7c24e07e12589650329c5d7bb8f06941442b 100644 (file)
@@ -212,6 +212,8 @@ float spritelookupblinkvalue(string s)
                case "ons-cp-atck-blue": return 2;
                case "ons-cp-dfnd-red":  return 0.5;
                case "ons-cp-dfnd-blue": return 0.5;
+               case "item_health_mega": return 2;
+               case "item_armor_large": return 2;
                case "item-invis":       return 2;
                case "item-extralife":   return 2;
                case "item-speed":       return 2;
@@ -219,6 +221,9 @@ float spritelookupblinkvalue(string s)
                case "item-shield":      return 2;
                case "item-fuelregen":   return 2;
                case "item-jetpack":     return 2;
+               case "wpn-fireball":     return 2; // superweapon
+               case "wpn-minstanex":    return 2; // superweapon
+               case "wpn-porto":        return 2; // superweapon
                case "tagged-target":    return 2;
                default:                 return 1;
        }
@@ -309,13 +314,15 @@ string spritelookuptext(string s)
                case "dom-blue": return _("Control point");
                case "dom-yellow": return _("Control point");
                case "dom-pink": return _("Control point");
+               case "item_health_mega": return _("Mega health");
+               case "item_armor_large": return _("Large armor");
                case "item-invis": return _("Invisibility");
                case "item-extralife": return _("Extra life");
                case "item-speed": return _("Speed");
                case "item-strength": return _("Strength");
                case "item-shield": return _("Shield");
-               case "item-fuelregen": return _("Fuel regen");
-               case "item-jetpack": return _("Jet Pack");
+               case "item-fuelregen": return _("Fuel regenerator");
+               case "item-jetpack": return _("Jet pack");
                case "freezetag_frozen": return _("Frozen!");
                case "tagged-target": return _("Tagged");
                case "vehicle": return _("Vehicle");
@@ -411,6 +418,12 @@ void Draw_WaypointSprite()
        // choose the sprite
        switch(self.rule)
        {
+               case SPRITERULE_SPECTATOR:
+                       if not(autocvar_g_waypointsprite_itemstime == 1 && t == COLOR_SPECTATOR + 1
+                       || autocvar_g_waypointsprite_itemstime == 2 && (t == COLOR_SPECTATOR + 1 || warmup_stage))
+                               return;
+                       spriteimage = self.netname;
+                       break;
                case SPRITERULE_DEFAULT:
                        if(self.team)
                        {
index c270b61a96efa51308b779c733231f2e6284dd47..833216307876f0f25b5f29c71b27fe3d468ed304 100644 (file)
@@ -106,6 +106,7 @@ const float ENT_CLIENT_VEHICLE = 60;
 
 const float SPRITERULE_DEFAULT = 0;
 const float SPRITERULE_TEAMPLAY = 1;
+const float SPRITERULE_SPECTATOR = 2;
 
 const float RADARICON_NONE = 0;
 const float RADARICON_FLAG = 1;
@@ -179,6 +180,17 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 const float STAT_SECRETS_TOTAL = 70;
 const float STAT_SECRETS_FOUND = 71;
 
+const float STAT_ARMOR_LARGE_TIME = 80;
+const float STAT_HEALTH_MEGA_TIME = 81;
+const float STAT_INVISIBLE_TIME = 82;
+const float STAT_SPEED_TIME = 83;
+const float STAT_EXTRALIFE_TIME = 84;
+const float STAT_STRENGTH_TIME = 85;
+const float STAT_SHIELD_TIME = 86;
+const float STAT_FUELREGEN_TIME = 87;
+const float STAT_JETPACK_TIME = 88;
+const float STAT_SUPERWEAPONS_TIME = 89;
+
 // mod stats (1xx)
 const float STAT_REDALIVE = 100;
 const float STAT_BLUEALIVE = 101;
@@ -544,7 +556,8 @@ float HUD_PANEL_ENGINEINFO  = 13;
 float HUD_PANEL_INFOMESSAGES   = 14;
 float HUD_PANEL_PHYSICS        = 15;
 float HUD_PANEL_CENTERPRINT    = 16;
-float HUD_PANEL_NUM            = 17; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_ITEMSTIME              = 17;
+float HUD_PANEL_NUM                            = 18; // always last panel id + 1, please increment when adding a new panel
 
 string HUD_PANELNAME_WEAPONS           = "weapons";
 string HUD_PANELNAME_AMMO              = "ammo";
@@ -563,6 +576,7 @@ string HUD_PANELNAME_ENGINEINFO             = "engineinfo";
 string HUD_PANELNAME_INFOMESSAGES      = "infomessages";
 string HUD_PANELNAME_PHYSICS   = "physics";
 string HUD_PANELNAME_CENTERPRINT       = "centerprint";
+string HUD_PANELNAME_ITEMSTIME         = "itemstime";
 
 #define SERVERFLAG_ALLOW_FULLBRIGHT 1
 #define SERVERFLAG_TEAMPLAY 2
index faa605f887598c0dba17c7a6d5ae99654eb8e409..81d5dae2148e645a4acf35de8152fb3fa7616c03 100644 (file)
@@ -257,6 +257,7 @@ switch(id) {\
        case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
        case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \
        case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \
+       case HUD_PANEL_ITEMSTIME: panel_name = HUD_PANELNAME_ITEMSTIME; break; \
 } ENDS_WITH_CURLY_BRACE
 
 // Get name of specified panel id
index f838257c564d9c7899b694da1c73ecec1254b40c..8d125d40cbd83d5e4a3b95f6e82fe5a649b6f306 100644 (file)
 #include "xonotic/dialog_hudpanel_weapons.c"
 #include "xonotic/dialog_hudpanel_physics.c"
 #include "xonotic/dialog_hudpanel_centerprint.c"
+#include "xonotic/dialog_hudpanel_itemstime.c"
 #include "xonotic/slider_picmip.c"
diff --git a/qcsrc/menu/xonotic/dialog_hudpanel_itemstime.c b/qcsrc/menu/xonotic/dialog_hudpanel_itemstime.c
new file mode 100644 (file)
index 0000000..349be0a
--- /dev/null
@@ -0,0 +1,44 @@
+#ifdef INTERFACE
+CLASS(XonoticHUDItemsTimeDialog) EXTENDS(XonoticRootDialog)
+       METHOD(XonoticHUDItemsTimeDialog, fill, void(entity))
+       ATTRIB(XonoticHUDItemsTimeDialog, title, string, _("Items Time Panel"))
+       ATTRIB(XonoticHUDItemsTimeDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+       ATTRIB(XonoticHUDItemsTimeDialog, intendedWidth, float, 0.4)
+       ATTRIB(XonoticHUDItemsTimeDialog, rows, float, 15)
+       ATTRIB(XonoticHUDItemsTimeDialog, columns, float, 4)
+       ATTRIB(XonoticHUDItemsTimeDialog, name, string, "HUDitemstime")
+ENDCLASS(XonoticHUDItemsTimeDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDItemsTimeDialog_fill(entity me)
+{
+       entity e;
+       string panelname = "itemstime";
+
+       me.TR(me);
+               me.TD(me, 1, 4, e = makeXonoticTextSlider("hud_panel_itemstime"));
+                       e.addValue(e, ZCTX(_("PNL^Disabled")), "0");
+                       e.addValue(e, ZCTX(_("PNL^Enabled spectating")), "1");
+                       e.addValue(e, ZCTX(_("PNL^Enabled even playing in warmup")), "2");
+                       e.configureXonoticTextSliderValues(e);
+
+       DIALOG_HUDPANEL_COMMON_NOTOGGLE();
+
+       me.TR(me);
+               me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Align icon:")));
+                       me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_itemstime_iconalign", "0", _("Left")));
+                       me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_itemstime_iconalign", "1", _("Right")));
+       me.TR(me);
+               me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_itemstime_progressbar", _("Enable status bar")));
+               me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_itemstime_progressbar_reduced", _("Reduced")));
+                       setDependent(e, "hud_panel_itemstime_progressbar", 1, 1);
+       me.TR(me);
+               me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Text/icon ratio:")));
+               me.TD(me, 1, 2.6, e = makeXonoticSlider(2, 8, 0.5, "hud_panel_itemstime_ratio"));
+       me.TR(me);
+               me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_showspawned", _("Show spawned items")));
+       me.TR(me);
+               me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_size_dinamic", _("Dinamic size")));
+}
+#endif
index f9d86c2dd229276aadb7272c9484f165bb1ad606..54ed66ada1c30d6fa87d8e364e03e18574bb4b3c 100644 (file)
@@ -124,6 +124,10 @@ void MainWindow_configureMainWindow(entity me)
        i = spawnXonoticHUDCenterprintDialog();
        i.configureDialog(i);
        me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+       i = spawnXonoticHUDItemsTimeDialog();
+       i.configureDialog(i);
+       me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
        
        
        // dialogs used by settings
index ef81fd92bad7db138edb2fa1e1067d252bae875b..70a89eed8d0adb636c2a8492c270f9ad23456cba 100644 (file)
@@ -13,6 +13,7 @@ float warmup;
 
 void PutObserverInServer();
 void PutClientInServer();
+void Item_ItemsTime_Reset();
 
 float next_round;
 float redalive, bluealive, yellowalive, pinkalive;
@@ -46,6 +47,8 @@ void reset_map(float dorespawn)
 
        race_ReadyRestart();
 
+       Item_ItemsTime_Reset();
+
        for(self = world; (self = nextent(self)); )
        if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
        {
index 9d6bcf798d8b3026e6fb542731491923ba99b715..e4f6cf14526e3bc7c5d7bdad8388e8ceeb95d518 100644 (file)
@@ -396,6 +396,7 @@ void PutObserverInServer (void)
 
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
+               Item_ItemsTime_Get(self);
                msg_entity = self;
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, self);
@@ -753,6 +754,9 @@ void PutClientInServer (void)
                else
                        self.superweapons_finished = 0;
 
+               if(!inWarmupStage)
+                       Item_ItemsTime_ResetForPlayer(self);
+
                if(g_weaponarena_random)
                {
                        if(g_weaponarena_random_with_laser)
index e4564753008b889303ab4992bb4afbfd2f71edbd..d4d3d611c2d9ba31b26c62d34a4097403daca566 100644 (file)
@@ -353,6 +353,8 @@ void ReadyRestart_force()
        // disable the warmup global for the server
        inWarmupStage = 0; // once the game is restarted the game is in match stage
 
+       Item_ItemsTime_Reset();
+
        // reset the .ready status of all players (also spectators)
        FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
        readycount = 0;
index 9068fa75bf53e95400df5e635e8551faa3ae3a2c..7e4a07b5f6c5565642ecaf7c57f4a0b95bb72a20 100644 (file)
@@ -170,6 +170,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart
 
 .float species;
 
+.float scheduledrespawntime;
 .float respawntime;
 .float respawntimejitter;
 //.float       chasecam;
@@ -627,6 +628,17 @@ string deathmessage;
 .float (float act_state) setactive;
 .entity realowner;
 
+.float item_armor_large_time;
+.float item_health_mega_time;
+.float item_invisible_time;
+.float item_speed_time;
+.float item_extralife_time;
+.float item_strength_time;
+.float item_shield_time;
+.float item_fuelregen_time;
+.float item_jetpack_time;
+.float item_superweapons_time;
+
 .float nex_charge;
 .float nex_charge_rottime;
 .float nex_chargepool_ammo;
index 4cd5cc810a1c9f456bc372c0e8106e9b2d274488..fb211aaeb7a52653402f11d8f9345887d07cf2a2 100644 (file)
@@ -561,6 +561,7 @@ void spawnfunc___init_dedicated_server(void)
 void Map_MarkAsRecent(string m);
 float world_already_spawned;
 void Nagger_Init();
+void Item_ItemsTime_Init();
 void ClientInit_Spawn();
 void WeaponStats_Init();
 void WeaponStats_Shutdown();
@@ -808,6 +809,18 @@ void spawnfunc_worldspawn (void)
 
        addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
 
+       addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
+       addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
+       addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
+       addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
+       addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
+       addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
+       addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
+       addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
+       addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
+       addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
+       Item_ItemsTime_Init();
+
        if(g_ca || g_freezetag)
        {
                addstat(STAT_REDALIVE, AS_INT, redalive_stat);
index 48b4fdd31cf695408019ae9dee2b7d1470510ee4..bc8638dd2f123fa2830fc90ca1b2bdbb054d280d 100644 (file)
@@ -433,8 +433,159 @@ void Item_Show (entity e, float mode)
     e.SendFlags |= ISF_STATUS;
 }
 
+float it_armor_large_time;
+float it_health_mega_time;
+float it_invisible_time;
+float it_speed_time;
+float it_extralife_time;
+float it_strength_time;
+float it_shield_time;
+float it_fuelregen_time;
+float it_jetpack_time;
+float it_superweapons_time;
+
+void Item_ItemsTime_Init()
+{
+       it_armor_large_time = -1;
+       it_health_mega_time = -1;
+       it_invisible_time = -1;
+       it_speed_time = -1;
+       it_extralife_time = -1;
+       it_strength_time = -1;
+       it_shield_time = -1;
+       it_fuelregen_time = -1;
+       it_jetpack_time = -1;
+       it_superweapons_time = -1;
+}
+void Item_ItemsTime_Reset()
+{
+       it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
+       it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
+       it_invisible_time   = (it_invisible_time   == -1) ? -1 : 0;
+       it_speed_time       = (it_speed_time       == -1) ? -1 : 0;
+       it_extralife_time   = (it_extralife_time   == -1) ? -1 : 0;
+       it_strength_time    = (it_strength_time    == -1) ? -1 : 0;
+       it_shield_time      = (it_shield_time      == -1) ? -1 : 0;
+       it_fuelregen_time   = (it_fuelregen_time   == -1) ? -1 : 0;
+       it_jetpack_time     = (it_jetpack_time     == -1) ? -1 : 0;
+       it_superweapons_time= (it_superweapons_time== -1) ? -1 : 0;
+}
+void Item_ItemsTime_ResetForPlayer(entity e)
+{
+       e.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
+       e.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
+       e.item_invisible_time   = (it_invisible_time   == -1) ? -1 : 0;
+       e.item_speed_time       = (it_speed_time       == -1) ? -1 : 0;
+       e.item_extralife_time   = (it_extralife_time   == -1) ? -1 : 0;
+       e.item_strength_time    = (it_strength_time    == -1) ? -1 : 0;
+       e.item_shield_time      = (it_shield_time      == -1) ? -1 : 0;
+       e.item_fuelregen_time   = (it_fuelregen_time   == -1) ? -1 : 0;
+       e.item_jetpack_time     = (it_jetpack_time     == -1) ? -1 : 0;
+       e.item_superweapons_time= (it_superweapons_time== -1) ? -1 : 0;
+}
+void Item_ItemsTime_Get(entity e)
+{
+       e.item_armor_large_time = it_armor_large_time;
+       e.item_health_mega_time = it_health_mega_time;
+       e.item_invisible_time = it_invisible_time;
+       e.item_speed_time = it_speed_time;
+       e.item_extralife_time = it_extralife_time;
+       e.item_strength_time = it_strength_time;
+       e.item_shield_time = it_shield_time;
+       e.item_fuelregen_time = it_fuelregen_time;
+       e.item_jetpack_time = it_jetpack_time;
+       e.item_superweapons_time = it_superweapons_time;
+}
+float Item_ItemsTime_UpdateTime_Check(float item_time, float t)
+{
+       if(t == 0 && item_time == -1)
+               return TRUE;
+       if(time < t && (item_time <= time || t < item_time))
+               return TRUE;
+       return FALSE;
+}
+void Item_ItemsTime_UpdateTime(entity e, float t)
+{
+       if(g_minstagib)
+       {
+               switch(e.items)
+               {
+                       case IT_STRENGTH://"item-invis"
+                               if(Item_ItemsTime_UpdateTime_Check(it_invisible_time, t))
+                                       it_invisible_time = t;
+                               break;
+                       case IT_NAILS://"item-extralife"
+                               if(Item_ItemsTime_UpdateTime_Check(it_extralife_time, t))
+                                       it_extralife_time = t;
+                               break;
+                       case IT_INVINCIBLE://"item-speed"
+                               if(Item_ItemsTime_UpdateTime_Check(it_speed_time, t))
+                                       it_speed_time = t;
+                               break;
+               }
+       }
+       else
+       {
+               switch(e.items)
+               {
+                       case IT_HEALTH:
+                               //if (e.classname == "item_health_mega")
+                                       if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t))
+                                               it_health_mega_time = t;
+                               break;
+                       case IT_ARMOR:
+                               if (e.classname == "item_armor_large")
+                                       if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t))
+                                               it_armor_large_time = t;
+                               break;
+                       case IT_STRENGTH://"item-strength"
+                               if(Item_ItemsTime_UpdateTime_Check(it_strength_time, t))
+                                       it_strength_time = t;
+                               break;
+                       case IT_INVINCIBLE://"item-shield"
+                               if(Item_ItemsTime_UpdateTime_Check(it_shield_time, t))
+                                       it_shield_time = t;
+                               break;
+                       default:
+                               if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+                                       if(Item_ItemsTime_UpdateTime_Check(it_superweapons_time, t))
+                                                       it_superweapons_time = t;
+               }
+       }
+       switch(e.items)
+       {
+               case IT_FUEL_REGEN://"item-fuelregen"
+                       if(Item_ItemsTime_UpdateTime_Check(it_fuelregen_time, t))
+                               it_fuelregen_time = t;
+                       break;
+               case IT_JETPACK://"item-jetpack"
+                       if(Item_ItemsTime_UpdateTime_Check(it_jetpack_time, t))
+                               it_jetpack_time = t;
+                       break;
+       }
+}
+void Item_ItemsTime_GetForAll()
+{
+       entity e;
+       if(inWarmupStage)
+       {
+               FOR_EACH_REALCLIENT(e)
+                       Item_ItemsTime_Get(e);
+       }
+       else
+       {
+               FOR_EACH_REALCLIENT(e)
+               {
+                       if (e.classname != "player")
+                               Item_ItemsTime_Get(e);
+               }
+       }
+}
+
 void Item_Respawn (void)
 {
+       float t;
+       entity head;
        Item_Show(self, 1);
        if(!g_minstagib && self.items == IT_STRENGTH)
                sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);     // play respawn sound
@@ -444,6 +595,12 @@ void Item_Respawn (void)
                sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
        setorigin (self, self.origin);
 
+       if(self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH || WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+       {
+               Item_ItemsTime_UpdateTime(self, 0);
+               Item_ItemsTime_GetForAll();
+       }
+
        //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
        pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
 }
@@ -480,6 +637,14 @@ void Item_RespawnCountdown (void)
                                {
                                        case IT_STRENGTH:   name = "item-strength"; rgb = '0 0 1'; break;
                                        case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break;
+                                       case IT_HEALTH:
+                                               //if (self.classname == "item_health_mega")
+                                                       {name = "item_health_mega"; rgb = '1 0 0';}
+                                               break;
+                                       case IT_ARMOR:
+                                               if (self.classname == "item_armor_large")
+                                                       {name = "item_armor_large"; rgb = '0 1 0';}
+                                               break;
                                }
                        }
                        switch(self.items)
@@ -505,7 +670,11 @@ void Item_RespawnCountdown (void)
                        {
                                WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
                                if(self.waypointsprite_attached)
+                               {
+                                       if (self.items == IT_HEALTH || self.items == IT_ARMOR)
+                                               WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR);
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
+                               }
                        }
                }
                sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
@@ -519,16 +688,57 @@ void Item_RespawnCountdown (void)
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+       if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS) || e.classname == "item_armor_large" || e.items == IT_HEALTH)
        {
+               entity head;
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
+               e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS;
                e.count = 0;
+               if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+               {
+                       for(t = e.scheduledrespawntime, head = world; (head = nextent(head)); )
+                       {
+                               if(e == head)
+                                       continue;
+                               if(clienttype(head) == CLIENTTYPE_NOTACLIENT)
+                               if(WEPSET_CONTAINS_ANY_EA(head, WEPBIT_SUPERWEAPONS))
+                               if(head.classname != "weapon_info")
+                               {
+                                       if(head.scheduledrespawntime <= time)
+                                       {
+                                               t = 0;
+                                               break;
+                                       }
+                                       if(head.scheduledrespawntime < t)
+                                               t = head.scheduledrespawntime;
+                               }
+                       }
+               }
+               else
+               {
+                       for(t = e.scheduledrespawntime, head = world; (head = find(head, classname, e.classname)); )
+                       {
+                               // in minstagib .classname is "minstagib" for every item
+                               if(e == head || (g_minstagib && e.items != head.items))
+                                       continue;
+                               if(head.scheduledrespawntime <= time)
+                               {
+                                       t = 0;
+                                       break;
+                               }
+                               if(head.scheduledrespawntime < t)
+                                       t = head.scheduledrespawntime;
+                       }
+               }
+               Item_ItemsTime_UpdateTime(e, t);
+               Item_ItemsTime_GetForAll();
        }
        else
        {
                e.think = Item_Respawn;
                e.nextthink = time + t;
+               e.scheduledrespawntime = e.nextthink;
        }
 }
 
@@ -1153,6 +1363,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
 
                if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
                        self.target = "###item###"; // for finding the nearest item using find()
+
+               Item_ItemsTime_UpdateTime(self, 0);
        }
 
        self.bot_pickup = TRUE;
index 0e6f2168b863b50c94a7c49dd20659a9315ed879..840858d805dfa4ad5754270fa5c062281765ce87 100644 (file)
@@ -193,7 +193,12 @@ float WaypointSprite_visible_for_player(entity e)
                        return FALSE;
 
        // team waypoints
-       if(self.team && self.rule == SPRITERULE_DEFAULT)
+       if(self.rule == SPRITERULE_SPECTATOR)
+       {
+               if(!inWarmupStage && e.classname == "player")
+                       return FALSE;
+       }
+       else if(self.team && self.rule == SPRITERULE_DEFAULT)
        {
                if(self.team != e.team)
                        return FALSE;