]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
warpzones: always make sure origin is changed
authorRudolf Polzer <divverent@xonotic.org>
Mon, 31 Oct 2011 07:31:49 +0000 (08:31 +0100)
committerRudolf Polzer <divverent@xonotic.org>
Mon, 31 Oct 2011 07:31:49 +0000 (08:31 +0100)
qcsrc/warpzonelib/server.qc

index a2f92c88dffbd09db98b18a4328b3f03a33caf75..e662bf41f315219f16e98bb0eb8770fd9f2a5c41 100644 (file)
@@ -44,35 +44,6 @@ float WarpZone_Teleported_Send(entity to, float sf)
        return TRUE;
 }
 
-#define WARPZONE_TELEPORT_FIXSOLID(ret) \
-       do \
-       { \
-               setorigin(player, o1 - player.view_ofs); \
-               if(WarpZoneLib_MoveOutOfSolid(player)) \
-               { \
-                       o1 = player.origin + player.view_ofs; \
-                       setorigin(player, o0 - player.view_ofs); \
-               } \
-               else \
-               { \
-                       print("would have to put player in solid, won't do that\n"); \
-                       setorigin(player, o0 - player.view_ofs); \
-                       return (ret); \
-               } \
-       } \
-       while(0)
-#define WARPZONE_TELEPORT_DOTELEPORT() \
-       do \
-       { \
-               WarpZone_RefSys_Add(player, wz); \
-               WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1); \
-               WarpZone_StoreProjectileData(player); \
-               player.warpzone_teleport_time = time; \
-               player.warpzone_teleport_finishtime = time; \
-               player.warpzone_teleport_zone = wz; \
-       } \
-       while(0)
-
 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 {
        vector o0, a0, v0, o1, a1, v1, o10;
@@ -111,12 +82,34 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
                        o1 = o1 - v1 * (d / dv);
        }
 
-       // put him inside solid
+       if(o1 == o0)
+               o1_z = nextafter(o1_z, world.maxs_z);
+
+       // put him out of solid
        tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
        if(trace_startsolid)
-               WARPZONE_TELEPORT_FIXSOLID(0);
+       {
+               setorigin(player, o1 - player.view_ofs);
+               if(WarpZoneLib_MoveOutOfSolid(player))
+               {
+                       o1 = player.origin + player.view_ofs;
+                       setorigin(player, o0 - player.view_ofs);
+               }
+               else
+               {
+                       print("would have to put player in solid, won't do that\n");
+                       setorigin(player, o0 - player.view_ofs);
+                       return 0;
+               }
+       }
 
-       WARPZONE_TELEPORT_DOTELEPORT();
+       // do the teleport
+       WarpZone_RefSys_Add(player, wz);
+       WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
+       WarpZone_StoreProjectileData(player);
+       player.warpzone_teleport_time = time;
+       player.warpzone_teleport_finishtime = time;
+       player.warpzone_teleport_zone = wz;
 
        // prevent further teleports back
        float dt = (o1 - o10) * v1 * (1 / (v1 * v1));