precache the crosshair_ring to prevent a slight stutter when switching to the nex...
authorFruitieX <rasse@rasse-laptop.(none)>
Fri, 8 Oct 2010 16:14:03 +0000 (19:14 +0300)
committerFruitieX <rasse@rasse-laptop.(none)>
Fri, 8 Oct 2010 16:14:03 +0000 (19:14 +0300)
qcsrc/client/View.qc

index 6fc94ca4346d1ebfa395510f9270ad9234ad841b..59b49d9662f68717d0443b5f1ec1491ea290db7d 100644 (file)
@@ -698,6 +698,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
 
+               precache_pic("gfx/nex_ring.tga");
                // ring around crosshair representing velocity-dependent damage for the nex
                if (activeweapon == WEP_NEX)
                {