disable the draw animation as well. A player's movement animations are much more...
authorFruitieX <fruitiex@gmail.com>
Mon, 2 May 2011 18:05:02 +0000 (21:05 +0300)
committerFruitieX <fruitiex@gmail.com>
Mon, 2 May 2011 18:05:02 +0000 (21:05 +0300)
qcsrc/server/cl_weapons.qc

index e605a06..5d991a8 100644 (file)
@@ -344,7 +344,7 @@ void W_WeaponFrame()
        {
                if (self.weaponentity.state == WS_CLEAR)
                {
-                       setanim(self, self.anim_draw, FALSE, TRUE, TRUE);
+                       //setanim(self, self.anim_draw, FALSE, TRUE, TRUE);
                        self.weaponentity.state = WS_RAISE;
                        weapon_action(self.switchweapon, WR_SETUP);