Merge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics
authorMario <zacjardine@y7mail.com>
Tue, 17 Feb 2015 19:52:51 +0000 (06:52 +1100)
committerMario <zacjardine@y7mail.com>
Tue, 17 Feb 2015 19:52:51 +0000 (06:52 +1100)
Conflicts:
qcsrc/server/miscfunctions.qc
qcsrc/server/t_plats.qc

1  2 
qcsrc/client/progs.src
qcsrc/server/cl_client.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/miscfunctions.qh

Simple merge
Simple merge
@@@ -518,7 -517,268 +518,268 @@@ vector randompos(vector m1, vector m2
      return  v;
  }
  
 -float sound_allowed(float _dest, entity e)
+ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
+ {
+       int i = weaponinfo.weapon;
+       int d = 0;
+       if (!i)
+               return 0;
+       if (g_lms || g_ca || allguns)
+       {
+               if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
+                       d = true;
+               else
+                       d = false;
+       }
+       else if (g_cts)
+               d = (i == WEP_SHOTGUN);
+       else if (g_nexball)
+               d = 0; // weapon is set a few lines later
+       else
+               d = !(!weaponinfo.weaponstart);
+       if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
+               d |= (i == WEP_HOOK);
+       if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
+               d = 0;
+       float t = weaponinfo.weaponstartoverride;
+       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+       // bit order in t:
+       // 1: want or not
+       // 2: is default?
+       // 4: is set by default?
+       if(t < 0)
+               t = 4 | (3 * d);
+       else
+               t |= (2 * d);
+       return t;
+ }
+ void readplayerstartcvars()
+ {
+       entity e;
+       float i, j, t;
+       string s;
+       // initialize starting values for players
+       start_weapons = '0 0 0';
+       start_weapons_default = '0 0 0';
+       start_weapons_defaultmask = '0 0 0';
+       start_items = 0;
+       start_ammo_shells = 0;
+       start_ammo_nails = 0;
+       start_ammo_rockets = 0;
+       start_ammo_cells = 0;
+       start_ammo_plasma = 0;
+       start_health = cvar("g_balance_health_start");
+       start_armorvalue = cvar("g_balance_armor_start");
+       g_weaponarena = 0;
+       g_weaponarena_weapons = '0 0 0';
+       s = cvar_string("g_weaponarena");
+       if (s == "0" || s == "")
+       {
+               if(g_ca)
+                       s = "most";
+       }
+       if (s == "0" || s == "")
+       {
+               // no arena
+       }
+       else if (s == "off")
+       {
+               // forcibly turn off weaponarena
+       }
+       else if (s == "all" || s == "1")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "All Weapons";
+               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+               {
+                       e = get_weaponinfo(j);
+                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                               g_weaponarena_weapons |= WepSet_FromWeapon(j);
+               }
+       }
+       else if (s == "most")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Most Weapons";
+               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+               {
+                       e = get_weaponinfo(j);
+                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                               if (e.spawnflags & WEP_FLAG_NORMAL)
+                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
+               }
+       }
+       else if (s == "none")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "No Weapons";
+       }
+       else
+       {
+               g_weaponarena = 1;
+               t = tokenize_console(s);
+               g_weaponarena_list = "";
+               for (i = 0; i < t; ++i)
+               {
+                       s = argv(i);
+                       for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+                       {
+                               e = get_weaponinfo(j);
+                               if (e.netname == s)
+                               {
+                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
+                                       g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
+                                       break;
+                               }
+                       }
+                       if (j > WEP_LAST)
+                       {
+                               print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
+                       }
+               }
+               g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
+       }
+       if(g_weaponarena)
+               g_weaponarena_random = cvar("g_weaponarena_random");
+       else
+               g_weaponarena_random = 0;
+       g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
+       if (g_weaponarena)
+       {
+               g_weapon_stay = 0; // incompatible
+               start_weapons = g_weaponarena_weapons;
+               start_items |= IT_UNLIMITED_AMMO;
+       }
+       else
+       {
+               for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+               {
+                       e = get_weaponinfo(i);
+                       int w = want_weapon(e, false);
+                       if(w & 1)
+                               start_weapons |= WepSet_FromWeapon(i);
+                       if(w & 2)
+                               start_weapons_default |= WepSet_FromWeapon(i);
+                       if(w & 4)
+                               start_weapons_defaultmask |= WepSet_FromWeapon(i);
+               }
+       }
+       if(!cvar("g_use_ammunition"))
+               start_items |= IT_UNLIMITED_AMMO;
+       if(start_items & IT_UNLIMITED_WEAPON_AMMO)
+       {
+               start_ammo_shells = 999;
+               start_ammo_nails = 999;
+               start_ammo_rockets = 999;
+               start_ammo_cells = 999;
+               start_ammo_plasma = 999;
+               start_ammo_fuel = 999;
+       }
+       else
+       {
+               start_ammo_shells = cvar("g_start_ammo_shells");
+               start_ammo_nails = cvar("g_start_ammo_nails");
+               start_ammo_rockets = cvar("g_start_ammo_rockets");
+               start_ammo_cells = cvar("g_start_ammo_cells");
+               start_ammo_plasma = cvar("g_start_ammo_plasma");
+               start_ammo_fuel = cvar("g_start_ammo_fuel");
+       }
+       if (warmup_stage)
+       {
+               warmup_start_ammo_shells = start_ammo_shells;
+               warmup_start_ammo_nails = start_ammo_nails;
+               warmup_start_ammo_rockets = start_ammo_rockets;
+               warmup_start_ammo_cells = start_ammo_cells;
+               warmup_start_ammo_plasma = start_ammo_plasma;
+               warmup_start_ammo_fuel = start_ammo_fuel;
+               warmup_start_health = start_health;
+               warmup_start_armorvalue = start_armorvalue;
+               warmup_start_weapons = start_weapons;
+               warmup_start_weapons_default = start_weapons_default;
+               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+               if (!g_weaponarena && !g_ca)
+               {
+                       warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+                       warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+                       warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+                       warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+                       warmup_start_health = cvar("g_warmup_start_health");
+                       warmup_start_armorvalue = cvar("g_warmup_start_armor");
+                       warmup_start_weapons = '0 0 0';
+                       warmup_start_weapons_default = '0 0 0';
+                       warmup_start_weapons_defaultmask = '0 0 0';
+                       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               e = get_weaponinfo(i);
+                               int w = want_weapon(e, g_warmup_allguns);
+                               if(w & 1)
+                                       warmup_start_weapons |= WepSet_FromWeapon(i);
+                               if(w & 2)
+                                       warmup_start_weapons_default |= WepSet_FromWeapon(i);
+                               if(w & 4)
+                                       warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
+                       }
+               }
+       }
+       if (g_jetpack)
+               start_items |= IT_JETPACK;
+       MUTATOR_CALLHOOK(SetStartItems);
+       if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
+       {
+               start_items |= IT_FUEL_REGEN;
+               start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+               warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+       }
+       WepSet precache_weapons = start_weapons;
+       if (g_warmup_allguns != 1)
+               precache_weapons |= warmup_start_weapons;
+       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               e = get_weaponinfo(i);
+               if(precache_weapons & WepSet_FromWeapon(i))
+                       WEP_ACTION(i, WR_INIT);
+       }
+       start_ammo_shells = max(0, start_ammo_shells);
+       start_ammo_nails = max(0, start_ammo_nails);
+       start_ammo_rockets = max(0, start_ammo_rockets);
+       start_ammo_cells = max(0, start_ammo_cells);
+       start_ammo_plasma = max(0, start_ammo_plasma);
+       start_ammo_fuel = max(0, start_ammo_fuel);
+       warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
+       warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
+       warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
+       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
+       warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
+ }
 +float sound_allowed(float destin, entity e)
  {
      // sounds from world may always pass
      for (;;)
Simple merge