]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use global self
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 8 Dec 2014 23:31:19 +0000 (10:31 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 8 Dec 2014 23:31:19 +0000 (10:31 +1100)
qcsrc/common/physics.qc
qcsrc/csqcmodellib/cl_player.qc

index 17f3289e6ecf04ca8011e287318a7f4cc17d40db..95630472b99c9a0f1a8c5f5819619f07733b689b 100644 (file)
@@ -194,11 +194,11 @@ void CSQC_ClientMovement_Unstick(entity s)
        vector neworigin;
        for (i = 0; i < unstick_count; i++)
        {
-               neworigin = unstick_offsets[i] + s.origin;
+               neworigin = unstick_offsets[i] + self.origin;
                tracebox(neworigin, PL_CROUCH_MIN, PL_CROUCH_MAX, neworigin, MOVE_NORMAL, s);
                if (!trace_startsolid)
                {
-                       s.origin = neworigin;
+                       self.origin = neworigin;
                        return;// true;
                }
        }
@@ -210,77 +210,77 @@ void CSQC_ClientMovement_UpdateStatus(entity s)
        vector origin1, origin2;
 
        // make sure player is not stuck
-       CSQC_ClientMovement_Unstick(s);
+       CSQC_ClientMovement_Unstick(self);
 
        // set crouched
-       if (PHYS_INPUT_BUTTONS(s) & 16)
+       if (PHYS_INPUT_BUTTONS(self) & 16)
        {
                // wants to crouch, this always works..
-               if (!IS_DUCKED(s))
-                       SET_DUCKED(s);
+               if (!IS_DUCKED(self))
+                       SET_DUCKED(self);
        }
        else
        {
                // wants to stand, if currently crouching we need to check for a
                // low ceiling first
-               if (IS_DUCKED(s))
+               if (IS_DUCKED(self))
                {
-                       tracebox(s.origin, PL_MIN, PL_MAX, s.origin, MOVE_NORMAL, s);
+                       tracebox(self.origin, PL_MIN, PL_MAX, self.origin, MOVE_NORMAL, s);
                        if (!trace_startsolid)
-                               UNSET_DUCKED(s);
+                               UNSET_DUCKED(self);
                }
        }
-       if (IS_DUCKED(s))
+       if (IS_DUCKED(self))
        {
-               s.mins = PL_CROUCH_MIN;
-               s.maxs = PL_CROUCH_MAX;
+               self.mins = PL_CROUCH_MIN;
+               self.maxs = PL_CROUCH_MAX;
        }
        else
        {
-               s.mins = PL_MIN;
-               s.maxs = PL_MAX;
+               self.mins = PL_MIN;
+               self.maxs = PL_MAX;
        }
 
        // set onground
-       origin1 = s.origin;
+       origin1 = self.origin;
        origin1_z += 1;
-       origin2 = s.origin;
+       origin2 = self.origin;
     origin2_z -= 1; // -2 causes clientside doublejump bug at above 150fps, raising that to 300fps :)
 
-       tracebox(origin1, s.mins, s.maxs, origin2, MOVE_NORMAL, s);
+       tracebox(origin1, self.mins, self.maxs, origin2, MOVE_NORMAL, s);
        if(trace_fraction < 1 && trace_plane_normal_z > 0.7)
        {
-               SET_ONGROUND(s);
+               SET_ONGROUND(self);
 
                // this code actually "predicts" an impact; so let's clip velocity first
-               f = dotproduct(s.velocity, trace_plane_normal);
+               f = dotproduct(self.velocity, trace_plane_normal);
                if(f < 0) // only if moving downwards actually
-                       s.velocity -= f * trace_plane_normal;
+                       self.velocity -= f * trace_plane_normal;
        }
        else
-               UNSET_ONGROUND(s);
+               UNSET_ONGROUND(self);
 
        // set watertype/waterlevel
-       origin1 = s.origin;
-       origin1_z += s.mins_z + 1;
-       s.waterlevel = WATERLEVEL_NONE;
+       origin1 = self.origin;
+       origin1_z += self.mins_z + 1;
+       self.waterlevel = WATERLEVEL_NONE;
        // TODO: convert
-//     s.watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
-//     if (s.watertype)
+//     self.watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
+//     if (self.watertype)
 //     {
-//             s.waterlevel = WATERLEVEL_WETFEET;
-//             origin1[2] = s.origin[2] + (s.mins[2] + s.maxs[2]) * 0.5f;
+//             self.waterlevel = WATERLEVEL_WETFEET;
+//             origin1[2] = self.origin[2] + (self.mins[2] + self.maxs[2]) * 0.5f;
 //             if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
 //             {
-//                     s.waterlevel = WATERLEVEL_SWIMMING;
-//                     origin1[2] = s.origin[2] + 22;
+//                     self.waterlevel = WATERLEVEL_SWIMMING;
+//                     origin1[2] = self.origin[2] + 22;
 //                     if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
-//                             s.waterlevel = WATERLEVEL_SUBMERGED;
+//                             self.waterlevel = WATERLEVEL_SUBMERGED;
 //             }
 //     }
 //
 //     // water jump prediction
-//     if (IS_ONGROUND(s) || s.velocity_z <= 0 || pmove_waterjumptime <= 0)
+//     if (IS_ONGROUND(self) || self.velocity_z <= 0 || pmove_waterjumptime <= 0)
 //             pmove_waterjumptime = 0;
 }
 
@@ -298,12 +298,12 @@ void CSQC_ClientMovement_Move(entity s)
        vector old_trace1_plane_normal;
        float old_trace2_fraction;
        vector old_trace2_plane_normal;
-       CSQC_ClientMovement_UpdateStatus(s);
-       primalvelocity = s.velocity;
-       for (bump = 0, t = PHYS_INPUT_TIMELENGTH; bump < 8 && VLEN2(s.velocity) > 0; bump++)
+       CSQC_ClientMovement_UpdateStatus(self);
+       primalvelocity = self.velocity;
+       for (bump = 0, t = PHYS_INPUT_TIMELENGTH; bump < 8 && VLEN2(self.velocity) > 0; bump++)
        {
-               neworigin = s.origin + t * s.velocity;
-               tracebox(s.origin, s.mins, s.maxs, neworigin, MOVE_NORMAL, s);
+               neworigin = self.origin + t * self.velocity;
+               tracebox(self.origin, self.mins, self.maxs, neworigin, MOVE_NORMAL, s);
                old_trace1_fraction = trace_fraction;
                old_trace1_endpos = trace_endpos;
                old_trace1_plane_normal = trace_plane_normal;
@@ -311,20 +311,20 @@ void CSQC_ClientMovement_Move(entity s)
                {
                        // may be a step or wall, try stepping up
                        // first move forward at a higher level
-                       currentorigin2 = s.origin;
+                       currentorigin2 = self.origin;
                        currentorigin2_z += PHYS_STEPHEIGHT;
                        neworigin2 = neworigin;
-                       neworigin2_z = s.origin_z + PHYS_STEPHEIGHT;
-                       tracebox(currentorigin2, s.mins, s.maxs, neworigin2, MOVE_NORMAL, s);
+                       neworigin2_z = self.origin_z + PHYS_STEPHEIGHT;
+                       tracebox(currentorigin2, self.mins, self.maxs, neworigin2, MOVE_NORMAL, s);
                        if (!trace_startsolid)
                        {
                                // then move down from there
                                currentorigin2 = trace_endpos;
                                neworigin2 = trace_endpos;
-                               neworigin2_z = s.origin_z;
+                               neworigin2_z = self.origin_z;
                                old_trace2_fraction = trace_fraction;
                                old_trace2_plane_normal = trace_plane_normal;
-                               tracebox(currentorigin2, s.mins, s.maxs, neworigin2, MOVE_NORMAL, s);
+                               tracebox(currentorigin2, self.mins, self.maxs, neworigin2, MOVE_NORMAL, s);
                                //Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]);
                                // accept the new trace if it made some progress
                                if (fabs(trace_endpos_x - old_trace1_endpos_x) >= 0.03125 || fabs(trace_endpos_y - old_trace1_endpos_y) >= 0.03125)
@@ -344,7 +344,7 @@ void CSQC_ClientMovement_Move(entity s)
 
                // check if it moved at all
                if (trace_fraction >= 0.001)
-                       s.origin = trace_endpos;
+                       self.origin = trace_endpos;
 
                // check if it moved all the way
                if (trace_fraction == 1)
@@ -355,50 +355,51 @@ void CSQC_ClientMovement_Move(entity s)
                // this got commented out in a change that supposedly makes the code match QW better
                // so if this is broken, maybe put it in an if(cls.protocol != PROTOCOL_QUAKEWORLD) block
                if (trace_plane_normal_z > 0.7)
-                       SET_ONGROUND(s);
+                       SET_ONGROUND(self);
 
                t -= t * trace_fraction;
 
-               f = dotproduct(s.velocity, trace_plane_normal);
-               s.velocity -= f * trace_plane_normal;
+               f = dotproduct(self.velocity, trace_plane_normal);
+               self.velocity -= f * trace_plane_normal;
        }
        if (pmove_waterjumptime > 0)
-               s.velocity = primalvelocity;
+               self.velocity = primalvelocity;
 }
 
-void CPM_PM_Aircontrol(entity s, vector wishdir, float wishspeed)
+void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 {
        float zspeed, xyspeed, dot, k;
 
 #if 0
        // this doesn't play well with analog input
-       if(s.movement_x == 0 || s.movement_y != 0)
+       if(self.movement_x == 0 || self.movement_y != 0)
                return; // can't control movement if not moving forward or backward
        k = 32;
 #else
-       k = 32 * (2 * IsMoveInDirection(PHYS_INPUT_MOVEVALUES(s), 0) - 1);
+       k = 32 * (2 * IsMoveInDirection(PHYS_INPUT_MOVEVALUES(self), 0) - 1);
        if(k <= 0)
                return;
 #endif
 
        k *= bound(0, wishspeed / PHYS_MAXAIRSPEED, 1);
 
-       zspeed = s.velocity_z;
-       s.velocity_z = 0;
-       xyspeed = vlen(s.velocity); s.velocity = normalize(s.velocity);
+       zspeed = self.velocity_z;
+       self.velocity_z = 0;
+       xyspeed = vlen(self.velocity);
+       self.velocity = normalize(self.velocity);
 
-       dot = s.velocity * wishdir;
+       dot = self.velocity * wishdir;
 
        if(dot > 0) // we can't change direction while slowing down
        {
                k *= pow(dot, PHYS_AIRCONTROL_POWER)*PHYS_INPUT_TIMELENGTH;
                xyspeed = max(0, xyspeed - PHYS_AIRCONTROL_PENALTY * sqrt(max(0, 1 - dot*dot)) * k/32);
                k *= PHYS_AIRCONTROL;
-               s.velocity = normalize(s.velocity * xyspeed + wishdir * k);
+               self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
        }
 
-       s.velocity = s.velocity * xyspeed;
-       s.velocity_z = zspeed;
+       self.velocity = self.velocity * xyspeed;
+       self.velocity_z = zspeed;
 }
 
 float AdjustAirAccelQW(float accelqw, float factor)
@@ -411,7 +412,7 @@ float AdjustAirAccelQW(float accelqw, float factor)
 //   sv_airaccel_sideways_friction 0
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
-void PM_Accelerate(entity s, vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
+void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
 {
        float vel_straight;
        float vel_z;
@@ -436,9 +437,9 @@ void PM_Accelerate(entity s, vector wishdir, float wishspeed, float wishspeed0,
        if(GAMEPLAYFIX_Q2AIRACCELERATE)
                wishspeed0 = wishspeed; // don't need to emulate this Q1 bug
 
-       vel_straight = s.velocity * wishdir;
-       vel_z = s.velocity_z;
-       vel_xy = vec2(s.velocity);
+       vel_straight = self.velocity * wishdir;
+       vel_z = self.velocity_z;
+       vel_xy = vec2(self.velocity);
        vel_perpend = vel_xy - vel_straight * wishdir;
 
        step = accel * PHYS_INPUT_TIMELENGTH * wishspeed0;
@@ -489,10 +490,10 @@ void PM_Accelerate(entity s, vector wishdir, float wishspeed, float wishspeed0,
                }
        }
 
-       s.velocity = vel_xy + vel_z * '0 0 1';
+       self.velocity = vel_xy + vel_z * '0 0 1';
 }
 
-void PM_AirAccelerate(entity s, vector wishdir, float wishspeed)
+void PM_AirAccelerate(vector wishdir, float wishspeed)
 {
        vector curvel, wishvel, acceldir, curdir;
        float addspeed, accelspeed, curspeed, f;
@@ -501,25 +502,25 @@ void PM_AirAccelerate(entity s, vector wishdir, float wishspeed)
        if(wishspeed == 0)
                return;
 
-       curvel = s.velocity;
+       curvel = self.velocity;
        curvel_z = 0;
        curspeed = vlen(curvel);
 
        if(wishspeed > curspeed * 1.01)
        {
-               wishspeed = min(wishspeed, curspeed + PHYS_WARSOWBUNNY_AIRFORWARDACCEL * PHYS_MAXSPEED(s) * PHYS_INPUT_TIMELENGTH);
+               wishspeed = min(wishspeed, curspeed + PHYS_WARSOWBUNNY_AIRFORWARDACCEL * PHYS_MAXSPEED(self) * PHYS_INPUT_TIMELENGTH);
        }
        else
        {
-               f = max(0, (PHYS_WARSOWBUNNY_TOPSPEED - curspeed) / (PHYS_WARSOWBUNNY_TOPSPEED - PHYS_MAXSPEED(s)));
-               wishspeed = max(curspeed, PHYS_MAXSPEED(s)) + PHYS_WARSOWBUNNY_ACCEL * f * PHYS_MAXSPEED(s) * PHYS_INPUT_TIMELENGTH;
+               f = max(0, (PHYS_WARSOWBUNNY_TOPSPEED - curspeed) / (PHYS_WARSOWBUNNY_TOPSPEED - PHYS_MAXSPEED(self)));
+               wishspeed = max(curspeed, PHYS_MAXSPEED(self)) + PHYS_WARSOWBUNNY_ACCEL * f * PHYS_MAXSPEED(self) * PHYS_INPUT_TIMELENGTH;
        }
        wishvel = wishdir * wishspeed;
        acceldir = wishvel - curvel;
        addspeed = vlen(acceldir);
        acceldir = normalize(acceldir);
 
-       accelspeed = min(addspeed, PHYS_WARSOWBUNNY_TURNACCEL * PHYS_MAXSPEED(s) * PHYS_INPUT_TIMELENGTH);
+       accelspeed = min(addspeed, PHYS_WARSOWBUNNY_TURNACCEL * PHYS_MAXSPEED(self) * PHYS_INPUT_TIMELENGTH);
 
        if(PHYS_WARSOWBUNNY_BACKTOSIDERATIO < 1)
        {
@@ -529,7 +530,7 @@ void PM_AirAccelerate(entity s, vector wishdir, float wishspeed)
                        acceldir = acceldir - (1 - PHYS_WARSOWBUNNY_BACKTOSIDERATIO) * dot * curdir;
        }
 
-       s.velocity += accelspeed * acceldir;
+       self.velocity += accelspeed * acceldir;
 }
 
 
@@ -1187,7 +1188,7 @@ void PM_fly(float maxspd_mod)
        if (wishspeed > PHYS_MAXSPEED(self) * maxspd_mod)
                wishspeed = PHYS_MAXSPEED(self) * maxspd_mod;
        if (time >= self.teleport_time)
-               PM_Accelerate(self, wishdir, wishspeed, wishspeed, PHYS_ACCELERATE * maxspd_mod, 1, 0, 0, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, PHYS_ACCELERATE * maxspd_mod, 1, 0, 0, 0);
 }
 
 void PM_swim(float maxspd_mod)
@@ -1213,7 +1214,7 @@ void PM_swim(float maxspd_mod)
        self.velocity = self.velocity * (1 - PHYS_INPUT_TIMELENGTH * PHYS_FRICTION);
 
        // water acceleration
-       PM_Accelerate(self, wishdir, wishspeed, wishspeed, PHYS_ACCELERATE*maxspd_mod, 1, 0, 0, 0);
+       PM_Accelerate(wishdir, wishspeed, wishspeed, PHYS_ACCELERATE*maxspd_mod, 1, 0, 0, 0);
 }
 
 void PM_ladder(float maxspd_mod)
@@ -1265,7 +1266,7 @@ void PM_ladder(float maxspd_mod)
        if (time >= self.teleport_time)
        {
                // water acceleration
-               PM_Accelerate(self, wishdir, wishspeed, wishspeed, PHYS_ACCELERATE*maxspd_mod, 1, 0, 0, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, PHYS_ACCELERATE*maxspd_mod, 1, 0, 0, 0);
        }
 #endif
 }
@@ -1460,7 +1461,7 @@ void PM_walk(float buttons_prev, float maxspd_mod)
        }
 #else
        if (time >= self.teleport_time)
-               PM_Accelerate(self, wishdir, wishspeed, wishspeed, PHYS_ACCELERATE * maxspd_mod, 1, 0, 0, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, PHYS_ACCELERATE * maxspd_mod, 1, 0, 0, 0);
 #endif
 }
 
@@ -1528,15 +1529,15 @@ void PM_air(float buttons_prev, float maxspd_mod)
                // !CPM
 
                if(PHYS_WARSOWBUNNY_TURNACCEL && accelerating && PHYS_INPUT_MOVEVALUES(self).y == 0 && PHYS_INPUT_MOVEVALUES(self).x != 0)
-                       PM_AirAccelerate(self, wishdir, wishspeed);
+                       PM_AirAccelerate(wishdir, wishspeed);
                else
-                       PM_Accelerate(self, wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, PHYS_AIRACCEL_QW_STRETCHFACTOR(self), PHYS_AIRACCEL_SIDEWAYS_FRICTION / maxairspd, PHYS_AIRSPEEDLIMIT_NONQW(self));
+                       PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, PHYS_AIRACCEL_QW_STRETCHFACTOR(self), PHYS_AIRACCEL_SIDEWAYS_FRICTION / maxairspd, PHYS_AIRSPEEDLIMIT_NONQW(self));
 
                if(PHYS_AIRCONTROL)
-                       CPM_PM_Aircontrol(self, wishdir, wishspeed2);
+                       CPM_PM_Aircontrol(wishdir, wishspeed2);
        }
 #ifdef CSQC
-       float g = PHYS_GRAVITY * PHYS_ENTGRAVITY(s) * PHYS_INPUT_TIMELENGTH;
+       float g = PHYS_GRAVITY * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
        if(GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
                self.velocity_z -= g * 0.5;
        else
@@ -1565,14 +1566,14 @@ float IsFlying(entity a)
 }
 #endif
 
-void PM_Main(entity s)
+void PM_Main()
 {
 #ifdef CSQC
        //Con_Printf(" %f", PHYS_INPUT_TIMELENGTH);
-       if (!(PHYS_INPUT_BUTTONS(s) & 2)) // !jump
-               UNSET_JUMP_HELD(s); // canjump = true
+       if (!(PHYS_INPUT_BUTTONS(self) & 2)) // !jump
+               UNSET_JUMP_HELD(self); // canjump = true
        pmove_waterjumptime -= PHYS_INPUT_TIMELENGTH;
-       CSQC_ClientMovement_UpdateStatus(s);
+       CSQC_ClientMovement_UpdateStatus(self);
 #endif
 
        float maxspd_mod, buttons;
@@ -1607,7 +1608,7 @@ void PM_Main(entity s)
 #ifdef SVQC
        anticheat_physics();
 #endif
-       buttons = PHYS_INPUT_BUTTONS(s);
+       buttons = PHYS_INPUT_BUTTONS(self);
 
        if (PM_check_specialcommand(buttons))
                return;
@@ -1620,8 +1621,8 @@ void PM_Main(entity s)
 #endif
        buttons_prev = self.buttons_old;
        self.buttons_old = buttons;
-       self.movement_old = PHYS_INPUT_MOVEVALUES(s);
-       self.v_angle_old = PHYS_INPUT_ANGLES(s);
+       self.movement_old = PHYS_INPUT_MOVEVALUES(self);
+       self.v_angle_old = PHYS_INPUT_ANGLES(self);
 
        PM_check_nickspam();
 
@@ -1813,22 +1814,22 @@ void PM_Main(entity s)
                PM_jetpack(maxspd_mod);
 #endif
 
-       else // TODO: eliminate
+       else
        {
 #ifdef CSQC
        // jump if on ground with jump button pressed but only if it has been
        // released at least once since the last jump
-       if (PHYS_INPUT_BUTTONS(s) & 2)
+       if (PHYS_INPUT_BUTTONS(self) & 2)
        {
-               if (IS_ONGROUND(s) && (!IS_JUMP_HELD(s) || !cvar("cl_movement_track_canjump")))
+               if (IS_ONGROUND(self) && (!IS_JUMP_HELD(self) || !cvar("cl_movement_track_canjump")))
                {
-                       s.velocity_z += PHYS_JUMPVELOCITY;
-                       UNSET_ONGROUND(s);
-                       SET_JUMP_HELD(s); // canjump = false
+                       self.velocity_z += PHYS_JUMPVELOCITY;
+                       UNSET_ONGROUND(self);
+                       SET_JUMP_HELD(self); // canjump = false
                }
        }
        else
-               UNSET_JUMP_HELD(s); // canjump = true
+               UNSET_JUMP_HELD(self); // canjump = true
 #endif
        if (IS_ONGROUND(self))
        {
@@ -1860,24 +1861,24 @@ void PM_Main(entity s)
        self.lastclassname = self.classname;
 }
 
-void CSQC_ClientMovement_PlayerMove_Frame(entity s)
+void CSQC_ClientMovement_PlayerMove_Frame()
 {
        // if a move is more than 50ms, do it as two moves (matching qwsv)
-       //Con_Printf("%i ", s.cmd.msec);
+       //Con_Printf("%i ", self.cmd.msec);
        if(PHYS_INPUT_TIMELENGTH > 0.0005)
        {
                if (PHYS_INPUT_TIMELENGTH > 0.05)
                {
                        PHYS_INPUT_TIMELENGTH /= 2;
-                       PM_Main(s);
+                       PM_Main();
                }
-               PM_Main(s);
+               PM_Main();
        }
        else
        {
                // we REALLY need this handling to happen, even if the move is not executed
-               if (!(PHYS_INPUT_BUTTONS(s) & 2)) // !jump
-                       UNSET_JUMP_HELD(s); // canjump = true
+               if (!(PHYS_INPUT_BUTTONS(self) & 2)) // !jump
+                       UNSET_JUMP_HELD(self); // canjump = true
        }
 }
 
@@ -1939,6 +1940,6 @@ void CSQC_ClientMovement_PlayerMove_Frame(entity s)
 // Entry point
 void SV_PlayerPhysics(void)
 {
-       PM_Main(self);
+       PM_Main();
 }
 #endif
\ No newline at end of file
index f505be34a1af95361b6cacc41c652e879534bb54..e78eef895dc672d479850793960ac9ead4e1eb62 100644 (file)
@@ -120,14 +120,14 @@ void CSQCPlayer_SavePrediction()
        csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
 }
 
-void PM_Main(entity s);
+void PM_Main();
 
 void CSQCPlayer_Physics(void)
 {
        switch(autocvar_cl_movement)
        {
                case 1: runstandardplayerphysics(self); break;
-               case 2: PM_Main(self); break;
+               case 2: PM_Main(); break;
        }
 }