]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
MoveToTeam kills, we don't need that - reverting.
authorLyberta <lyberta@lyberta.net>
Sat, 18 Mar 2017 19:31:53 +0000 (22:31 +0300)
committerLyberta <lyberta@lyberta.net>
Sat, 18 Mar 2017 19:31:53 +0000 (22:31 +0300)
qcsrc/server/player.qc
qcsrc/server/teamplay.qc

index ca23138377c133290199ac8c19d6250a82579d07..c1019a0fd84f272e4ea7e26575b720cb9a3f9671 100644 (file)
@@ -663,25 +663,16 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
 bool MoveToTeam(entity client, int team_colour, int type)
 {
-       if (client.team == team_colour)
-       {
-               return true;
-       }
-       if (MUTATOR_CALLHOOK(Player_ChangeTeam, client, Team_TeamToNumber(
-               client.team), Team_TeamToNumber(team_colour)) == true)
-       {
-               // Mutator has blocked team change.
-               return false;
-       }
        int lockteams_backup = lockteams;  // backup any team lock
        lockteams = 0;  // disable locked teams
-       int oldteam = client.team;
        TeamchangeFrags(client);  // move the players frags
-       SetPlayerColors(client, team_colour - 1);  // set the players colour
+       if (!SetPlayerTeamSimple(client, team_colour))
+       {
+               return false;
+       }
        Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
        lockteams = lockteams_backup;  // restore the team lock
        LogTeamchange(client.playerid, client.team, type);
-       MUTATOR_CALLHOOK(Player_ChangedTeam, client, oldteam, client.team);
        return true;
 }
 
index fdecfb3fd0573595a56547e6cbca520d3640528a..70dc937e58feb108eed0ce922caf09749aa30cc0 100644 (file)
@@ -192,7 +192,20 @@ void SetPlayerColors(entity pl, float _color)
 
 bool SetPlayerTeamSimple(entity player, int teamnum)
 {
-       return MoveToTeam(player, teamnum, 6);
+       if (player.team == teamnum)
+       {
+               return true;
+       }
+       if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToNumber(
+               player.team), Team_TeamToNumber(teamnum)) == true)
+       {
+               // Mutator has blocked team change.
+               return false;
+       }
+       int oldteam = player.team;
+       SetPlayerColors(player, teamnum - 1);
+       MUTATOR_CALLHOOK(Player_ChangedTeam, player, oldteam, player.team);
+       return true;
 }
 
 void SetPlayerTeam(entity pl, float t, float s, float noprint)