]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/fruitiex/loadscreen'
authorRudolf Polzer <divverent@alientrap.org>
Tue, 12 Oct 2010 17:17:14 +0000 (19:17 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 12 Oct 2010 17:17:14 +0000 (19:17 +0200)
30 files changed:
balanceLeeStricklin.cfg
defaultXonotic.cfg
gfx/crosshair1.tga [new file with mode: 0644]
gfx/crosshair10.tga
gfx/crosshair11.tga
gfx/crosshair12.tga
gfx/crosshair13.tga
gfx/crosshair14.tga
gfx/crosshair16.tga
gfx/crosshair17.tga
gfx/crosshair2.tga [new file with mode: 0644]
gfx/crosshair3.tga [new file with mode: 0644]
gfx/crosshair4.tga [new file with mode: 0644]
gfx/crosshair5.tga [new file with mode: 0644]
gfx/crosshair6.tga [new file with mode: 0644]
gfx/crosshair7.tga
gfx/crosshair8.tga
gfx/crosshair9.tga
gfx/crosshairdot.tga [new file with mode: 0644]
physicsLeeStricklin.cfg
qcsrc/client/View.qc
qcsrc/menu/xonotic/crosshairbutton.c
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
qcsrc/server/ipban.qc
qcsrc/warpzonelib/server.qc
textures/gakarmor_glow.tga [new file with mode: 0644]
textures/pyria_glow.jpg [deleted file]
textures/pyria_glow.tga
textures/umbra_glow.jpg [deleted file]
textures/umbra_glow.tga [new file with mode: 0644]

index c1ff936126ba31177bac603eb64366dd10bc250f..8a0ae6c46224929acbb9574496eb204d40f22db6 100644 (file)
@@ -246,7 +246,7 @@ set g_balance_laser_secondary_gauntlet 0
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 5
 set g_balance_shotgun_primary_damage 12
-set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_force 40
 set g_balance_shotgun_primary_spread 0.08
 set g_balance_shotgun_primary_refire 0.5
 set g_balance_shotgun_primary_animtime 0.2
@@ -266,11 +266,11 @@ set g_balance_shotgun_secondary_animtime 1
 // {{{ uzi
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 26
-set g_balance_uzi_first_force 50
+set g_balance_uzi_first_force -30
 set g_balance_uzi_first_spread 0.01
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_damage 17
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
 set g_balance_uzi_sustained_refire 0.1
@@ -282,7 +282,7 @@ set g_balance_uzi_bulletconstant 300 // 13.1qu
 set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 65
 set g_balance_grenadelauncher_primary_edgedamage 35
-set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_force 310
 set g_balance_grenadelauncher_primary_radius 140
 set g_balance_grenadelauncher_primary_speed 2000
 set g_balance_grenadelauncher_primary_speed_up 200
@@ -302,7 +302,7 @@ set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 set g_balance_grenadelauncher_secondary_type 1
 set g_balance_grenadelauncher_secondary_damage 65
 set g_balance_grenadelauncher_secondary_edgedamage 35
-set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_force 320
 set g_balance_grenadelauncher_secondary_radius 140
 set g_balance_grenadelauncher_secondary_speed 1400
 set g_balance_grenadelauncher_secondary_speed_up 200
@@ -321,22 +321,22 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 80
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 550
+set g_balance_electro_primary_damage 55
+set g_balance_electro_primary_edgedamage 5
+set g_balance_electro_primary_force 267
 set g_balance_electro_primary_force_up 125
 set g_balance_electro_primary_radius 150
 set g_balance_electro_primary_comboradius 75
 set g_balance_electro_primary_speed 2000
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.74
+set g_balance_electro_primary_refire 0.78
+set g_balance_electro_primary_animtime 0.4
 set g_balance_electro_primary_ammo 2
 set g_balance_electro_primary_range 800
-set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
+set g_balance_electro_primary_falloff_mindist 255
 set g_balance_electro_primary_falloff_maxdist 850
-set g_balance_electro_primary_falloff_halflifedist 425
+set g_balance_electro_primary_falloff_halflifedist 0
 set g_balance_electro_secondary_damage 60
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 200
@@ -361,7 +361,7 @@ set g_balance_electro_combo_comboradius 70
 set g_balance_electro_combo_speed 400
 // }}}
 // {{{ crylink
-set g_balance_crylink_primary_damage 16
+set g_balance_crylink_primary_damage 23
 set g_balance_crylink_primary_edgedamage 0
 set g_balance_crylink_primary_force -55
 set g_balance_crylink_primary_radius 80
@@ -371,7 +371,7 @@ set g_balance_crylink_primary_shots 4
 set g_balance_crylink_primary_bounces 2
 set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.30008
-set g_balance_crylink_primary_ammo 1
+set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.2
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
@@ -382,7 +382,7 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 12
+set g_balance_crylink_secondary_damage 19
 set g_balance_crylink_secondary_edgedamage 0
 set g_balance_crylink_secondary_force -55
 set g_balance_crylink_secondary_radius 3
@@ -392,7 +392,7 @@ set g_balance_crylink_secondary_shots 7
 set g_balance_crylink_secondary_bounces 0
 set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
@@ -401,11 +401,11 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_ammo 7
+set g_balance_nex_primary_ammo 13
 set g_balance_nex_primary_animtime 0.3
-set g_balance_nex_primary_damage 140
+set g_balance_nex_primary_damage 78
 set g_balance_nex_primary_force 600
-set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_refire 1.505
 set g_balance_nex_primary_damagefalloff_mindist 9999999
 set g_balance_nex_primary_damagefalloff_maxdist 9999999
 set g_balance_nex_primary_damagefalloff_halflife 9999999
@@ -434,13 +434,13 @@ set g_balance_minstanex_ammo 10
 // {{{ hagar
 set g_balance_hagar_primary_damage 43
 set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_force 94
 set g_balance_hagar_primary_radius 70
 set g_balance_hagar_primary_spread 0.010
 set g_balance_hagar_primary_speed 3000
 set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_primary_ammo 2
 set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_damage 43
 set g_balance_hagar_secondary_edgedamage 15
@@ -451,12 +451,12 @@ set g_balance_hagar_secondary_speed 1400
 set g_balance_hagar_secondary_lifetime_min 5
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_secondary_ammo 2
 // }}}
 // {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 130
-set g_balance_rocketlauncher_edgedamage 50
-set g_balance_rocketlauncher_force 597
+set g_balance_rocketlauncher_damage 65
+set g_balance_rocketlauncher_edgedamage 25
+set g_balance_rocketlauncher_force 360
 set g_balance_rocketlauncher_radius 185
 set g_balance_rocketlauncher_speed 900
 set g_balance_rocketlauncher_speedaccel 0
@@ -464,11 +464,11 @@ set g_balance_rocketlauncher_speedstart 850
 set g_balance_rocketlauncher_lifetime 30
 set g_balance_rocketlauncher_refire 1
 set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_ammo 7
 set g_balance_rocketlauncher_health 40
 set g_balance_rocketlauncher_damageforcescale 4
 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 140 // max degrees per second
+set g_balance_rocketlauncher_guiderate 65 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
@@ -517,7 +517,7 @@ set g_balance_hlac_primary_spread_max 0.25
 set g_balance_hlac_primary_spread_add 0.0045
 set g_balance_hlac_primary_spread_crouchmod 0.25
 
-set g_balance_hlac_primary_damage 19
+set g_balance_hlac_primary_damage 17
 set g_balance_hlac_primary_edgedamage 10
 set g_balance_hlac_primary_force 45
 set g_balance_hlac_primary_radius 70
@@ -526,7 +526,7 @@ set g_balance_hlac_primary_lifetime 5
 
 set g_balance_hlac_primary_refire 0.1
 set g_balance_hlac_primary_animtime 0.3
-set g_balance_hlac_primary_ammo 1
+set g_balance_hlac_primary_ammo 3
 
 set g_balance_hlac_secondary 1
 set g_balance_hlac_secondary_spread 0.15
@@ -541,7 +541,7 @@ set g_balance_hlac_secondary_lifetime 5
 
 set g_balance_hlac_secondary_refire 1
 set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_ammo 11
 set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
index 58b55a73195c25ef74a3769d853b376aa35f9617..cfdb10b1b0af8bec40dabd200d2ec524488c1dff 100644 (file)
@@ -87,7 +87,15 @@ _cl_color 102
 _cl_name Player
 _cl_playermodel models/player/umbra.iqm
 _cl_playerskin 0
-crosshair 1
+seta crosshair 3
+seta crosshair_color_red 0.6
+seta crosshair_color_green 0.8
+seta crosshair_color_blue 1
+seta crosshair_alpha 1
+seta crosshair_size 0.35
+seta crosshair_dot 1
+seta crosshair_dot_alpha 1
+seta crosshair_dot_size 1
 seta crosshair_per_weapon 0    "when 1, each gun will display a different crosshair"
 seta crosshair_color_override 0        "when 1, crosshair_color_* overrides the per-weapon color"
 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
@@ -1260,7 +1268,7 @@ set g_keyhunt_teams 0
 set cl_gravity 800     "but ignored anyway"
 
 set g_ban_default_bantime 5400 "90 minutes"
-set g_ban_default_masksize 3   "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID"
+set g_ban_default_masksize 3   "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
 set g_banned_list ""   "format: IP remainingtime IP remainingtime ..."
 alias bans "sv_cmd bans"
 alias ban "sv_cmd ban $*"         // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
@@ -1391,8 +1399,8 @@ seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
 seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
 seta scoreboard_color_bg_r 0 "red color component of the HUD background"
-seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
-seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
+seta scoreboard_color_bg_g 0.4 "green color component of the HUD background"
+seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background"
 seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
diff --git a/gfx/crosshair1.tga b/gfx/crosshair1.tga
new file mode 100644 (file)
index 0000000..d6c09e9
Binary files /dev/null and b/gfx/crosshair1.tga differ
index e9648b1e629cb6bbdc8d260ea9fd216cf6809f69..e7b5774e6f127cbf8a770c14a6a4c74c49f2c4ef 100644 (file)
Binary files a/gfx/crosshair10.tga and b/gfx/crosshair10.tga differ
index 8718e907fcbf110b19aed20a76e4c8f612dd8995..d1486adbe1a6bfb1c07e015b51d79780824cdf36 100644 (file)
Binary files a/gfx/crosshair11.tga and b/gfx/crosshair11.tga differ
index 4edabeaaafecdde4a9b5bf704c493d358522e7e8..95892abd6cb0279d62b8ebb27e38664885143262 100644 (file)
Binary files a/gfx/crosshair12.tga and b/gfx/crosshair12.tga differ
index 4a546781fa66184670478e309568e84e52f0b825..e9f17a796c51ff3c6d134fd4ffc964f1aa2c0cfe 100644 (file)
Binary files a/gfx/crosshair13.tga and b/gfx/crosshair13.tga differ
index df8136f1774e7c0c5ed25d63aedc5a0afa8d2379..b03e14d47a434da58ee829f2a7b9db5ef5115825 100644 (file)
Binary files a/gfx/crosshair14.tga and b/gfx/crosshair14.tga differ
index dc36814a7f388766988ff1536d370d457ad2f5a2..8e9d2d9fab481cbe5a6d82dd49c1f0305570e940 100644 (file)
Binary files a/gfx/crosshair16.tga and b/gfx/crosshair16.tga differ
index dc36814a7f388766988ff1536d370d457ad2f5a2..c22551aa09a2aafdb255423d2a4fdc9cee1b51b6 100644 (file)
Binary files a/gfx/crosshair17.tga and b/gfx/crosshair17.tga differ
diff --git a/gfx/crosshair2.tga b/gfx/crosshair2.tga
new file mode 100644 (file)
index 0000000..4e2bd79
Binary files /dev/null and b/gfx/crosshair2.tga differ
diff --git a/gfx/crosshair3.tga b/gfx/crosshair3.tga
new file mode 100644 (file)
index 0000000..db5f2cc
Binary files /dev/null and b/gfx/crosshair3.tga differ
diff --git a/gfx/crosshair4.tga b/gfx/crosshair4.tga
new file mode 100644 (file)
index 0000000..2c4f312
Binary files /dev/null and b/gfx/crosshair4.tga differ
diff --git a/gfx/crosshair5.tga b/gfx/crosshair5.tga
new file mode 100644 (file)
index 0000000..905045f
Binary files /dev/null and b/gfx/crosshair5.tga differ
diff --git a/gfx/crosshair6.tga b/gfx/crosshair6.tga
new file mode 100644 (file)
index 0000000..b005d96
Binary files /dev/null and b/gfx/crosshair6.tga differ
index dc7fe43db49927a7aee3c86b992d5c5af6cbf592..64f6d5d07ac0ba241cfebc30b0c496b0c8140b26 100644 (file)
Binary files a/gfx/crosshair7.tga and b/gfx/crosshair7.tga differ
index 06028298fac23095696ea822ef8f3b86eb390dbd..df9e414f7c73cbda181a75b94dc1334b1044e925 100644 (file)
Binary files a/gfx/crosshair8.tga and b/gfx/crosshair8.tga differ
index 75e033960f0f58373ec416b4441073a18ab09efc..a1e76940a7ffa0000fa2e2f4c7712dae1c667952 100644 (file)
Binary files a/gfx/crosshair9.tga and b/gfx/crosshair9.tga differ
diff --git a/gfx/crosshairdot.tga b/gfx/crosshairdot.tga
new file mode 100644 (file)
index 0000000..a2ffef2
Binary files /dev/null and b/gfx/crosshairdot.tga differ
index 03c3e5d6384fbe16e846eb2eccdce2effa1308b1..5d9a1280b6ae7d4bb21adef218a4edcc5aada830 100644 (file)
@@ -1,23 +1,25 @@
 // These have been modified from Nexuiz 2.4.2's physicsQBR.cfg file and a bunch of other crap div0 threw on here :P
 // DO NOT SCREW WITH friction on land, edge friction, step height, or sv_airaccel_qw
-
-sv_gravity 818
+sv_gravity 819
 sv_maxspeed 420
 sv_maxairspeed 283
+
 sv_stopspeed 100
-sv_accelerate 14
-sv_airaccelerate 8
+sv_accelerate 13
+sv_airaccelerate 6
 sv_friction 9.6 // higher values make you slide less
 edgefriction 1 // div0 says no! lol
-sv_stepheight 34 // was told by divVerent not to mess with this, possibly to avoid breaking maps
-sv_jumpvelocity 308
+sv_stepheight 26
+sv_jumpvelocity 304
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0 // pain in the ass to tweak without screwing up the strafing
 sv_airaccel_qw -0.93 //given a negative value to combat potential cheats, was told by divVerent not to mess with it
+
 sv_airstopaccelerate 0
 sv_airstrafeaccelerate 0
 sv_maxairstrafespeed 0
+sv_airstrafeaccel_qw 0
 sv_aircontrol 0
 sv_aircontrol_penalty 0
 sv_aircontrol_power 2
@@ -26,9 +28,8 @@ sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
 sv_warsowbunny_topspeed 925
 sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0 //Was told not to mess with this by divVerent, can cause hell for anti-lag
+sv_friction_on_land 0
 sv_doublejump 0
 sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max 0.38
-sv_jumpspeedcap_max_disable_on_ramps 1
-
+sv_jumpspeedcap_max_disable_on_ramps 0
index 6fc94ca4346d1ebfa395510f9270ad9234ad841b..157b68d007b45c207271e0a0a85a0c54fc8ee66e 100644 (file)
@@ -893,7 +893,12 @@ void CSQC_UpdateView(float w, float h)
                                {
                                        CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
                                }
+
                                CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
+
+                               if(cvar("crosshair_dot"))
+                                       CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", wcross_alpha * f * cvar("crosshair_dot_alpha"));
+
                                wcross_name_alpha_goal_prev = f;
                        }
                }
index b290f3d218b1faab5a5ee5de4e8ff7770a827a09..058bfd7eb16638eb4722631ce48d2f022685050d 100644 (file)
@@ -8,6 +8,7 @@ CLASS(XonoticCrosshairButton) EXTENDS(RadioButton)
 
        ATTRIB(XonoticCrosshairButton, useDownAsChecked, float, 1)
        ATTRIB(XonoticCrosshairButton, src3, string, string_null)
+       ATTRIB(XonoticCrosshairButton, src4, string, string_null)
 
        ATTRIB(XonoticCrosshairButton, cvarName, string, string_null)
        ATTRIB(XonoticCrosshairButton, cvarValueFloat, float, 0)
@@ -33,6 +34,7 @@ void XonoticCrosshairButton_configureXonoticCrosshairButton(entity me, float the
        me.configureRadioButton(me, string_null, me.fontSize, me.image, theGroup, 0);
        me.srcMulti = 1;
        me.src3 = strzone(strcat("/gfx/crosshair", ftos(me.cvarValueFloat)));
+       me.src4 = "/gfx/crosshairdot";
 }
 void XonoticCrosshairButton_setChecked(entity me, float val)
 {
@@ -76,12 +78,14 @@ void XonoticCrosshairButton_draw(entity me)
 
        sz = draw_PictureSize(me.src3);
        sz = globalToBoxSize(sz, draw_scale);
-       sz = sz * cvar("crosshair_size");
+       sz = (10 * '1 1 0' + sz * cvar("crosshair_size")) * 0.05; // (10 * '1 1 0' + ...) * 0.05 here to make visible size changes happen also at bigger sizes
        if(sz_x > 0.95)
                sz = sz * (0.95 / sz_x);
        if(sz_y > 0.95)
                sz = sz * (0.95 / sz_y);
 
        draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src3, sz, rgb, a);
+       if(cvar("crosshair_dot"))
+               draw_Picture('0.5 0.5 0' - 0.5 * sz * cvar("crosshair_dot_size"), me.src4, sz * cvar("crosshair_dot_size"), rgb, a * cvar("crosshair_dot_alpha"));
 }
 #endif
index 754da256a9ffc3f44a2165339fc62aec8f6140c1..751c5559180c592e5ac2b350dea2ad1b00afb0d6 100644 (file)
@@ -84,7 +84,7 @@ void XonoticPlayerSettingsTab_fill(entity me)
                }
 
        me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Field of View:"));
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Field of view:"));
                me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 1, "fov"));
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Damage kick:"));
@@ -92,11 +92,9 @@ void XonoticPlayerSettingsTab_fill(entity me)
        me.TR(me);
                sl = makeXonoticSlider(0.45, 0.75, 0.01, "cl_bobcycle");
                me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "View bobbing:"));
-               me.TD(me, 1, 2, sl);
-       
-       me.TR(me);
+               me.TD(me, 1, 2, sl);    
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Zoom Factor:"));
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Zoom factor:"));
                me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
        me.TR(me);
                sl = makeXonoticSlider(1, 8, 0.5, "cl_zoomspeed");
@@ -110,40 +108,55 @@ void XonoticPlayerSettingsTab_fill(entity me)
                        e0.textEntity = main.weaponsDialog;
                        e0.allowCut = 1;
        me.TR(me);
-       me.TR(me);
-               me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
-               me.TD(me, 1, 1.3, e = makeXonoticCheckBox(1, "crosshair_color_override", "& crosshair colors"));
+               me.TD(me, 1, 0.75, e = makeXonoticTextLabel(0, "Crosshair:"));
+               me.TD(me, 1, 1.00, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon"));
+               me.TD(me, 1, 1.25, e = makeXonoticCheckBox(1, "crosshair_color_override", "& Per weapon colors"));
                setDependent(e, "crosshair_per_weapon", 1, 1);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair:"));
+               me.TDempty(me, 0.5);
                for(i = 1; i <= 10; ++i) {
                        me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
                        setDependent(e, "crosshair_per_weapon", 0, 0);
                }
        me.TR(me);
-               me.TDempty(me, 1);
+               me.TDempty(me, 0.5);
                for(i = 11; i <= 20; ++i) {
                        me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
                        setDependent(e, "crosshair_per_weapon", 0, 0);
                }
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Size:"));
-               me.TD(me, 1, 2, e = makeXonoticSlider(0.40, 2, 0.05, "crosshair_size"));
+               me.TDempty(me, 0.2);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair size:"));
+               me.TD(me, 1, 1.8, e = makeXonoticSlider(0.10, 1.5, 0.05, "crosshair_size"));
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Alpha:"));
-               me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_alpha"));
+               me.TDempty(me, 0.2);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair alpha:"));
+               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_color_alpha"));
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Red:"));
-               me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_red"));
+               me.TDempty(me, 0.2);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair red:"));
+               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_red"));
                setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Green:"));
-               me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_green"));
+               me.TDempty(me, 0.2);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair green:"));
+               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_green"));
                setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Blue:"));
-               me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_blue"));
+               me.TDempty(me, 0.2);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair blue:"));
+               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_blue"));
                setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
+       me.TR(me);
+               me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", "Enable centered dot"));
+       me.TR(me);
+               me.TDempty(me, 0.2);
+               me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, "Size:"));
+               me.TD(me, 1, 0.9, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size"));
+                       setDependent(e, "crosshair_dot", 1, 1);
+               me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, "Alpha:"));
+               me.TD(me, 1, 0.9, e = makeXonoticSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
+                       setDependent(e, "crosshair_dot", 1, 1);
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Hit test:"));
                me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "0",    "None"));
@@ -157,13 +170,13 @@ void XonoticPlayerSettingsTab_fill(entity me)
                me.TDempty(me, 0.5);
        me.TR(me);
                me.TDempty(me, 0.4);
-               me.TD(me, 1, 2.2, e = makeXonoticButton("HUD Setup", '0 0 0'));
+               me.TD(me, 1, 2.2, e = makeXonoticButton("Enter HUD editor", '0 0 0'));
                        e.onClick = HUDSetup_Join_Click;
                        e.onClickEntity = me;
                me.TDempty(me, 0.5);
        me.TR(me);
        #ifdef ALLOW_FORCEMODELS
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Force Models:"));
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Force models:"));
                me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, string_null, string_null, "None"));
                me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodelsfromxonotic", string_null, "Custom"));
                me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodels", string_null, "All"));
index ad09772a5354548b64bbc12e656622cf1076f83a..1ec0f4d3eadc7903f1a6490903283213d50b288c 100644 (file)
@@ -335,36 +335,53 @@ float Ban_GetClientIP(entity client)
        float i1, i2, i3, i4;
        string s;
 
+#ifdef UID
+       ban_uid = client.uid;
+#endif
+
        s = client.netaddress;
 
        i1 = strstrofs(s, ".", 0);
        if(i1 < 0)
-               i1 = strstrofs(s, ":", 0);
-       if(i1 < 0)
-               return FALSE;
+               goto ipv6;
        i2 = strstrofs(s, ".", i1 + 1);
-       if(i2 < 0)
-               i2 = strstrofs(s, ":", i1 + 1);
        if(i2 < 0)
                return FALSE;
        i3 = strstrofs(s, ".", i2 + 1);
-       if(i3 < 0)
-               i3 = strstrofs(s, ":", i2 + 1);
        if(i3 < 0)
                return FALSE;
        i4 = strstrofs(s, ".", i3 + 1);
-       if(i4 < 0)
-               i4 = strstrofs(s, ":", i3 + 1);
        if(i4 >= 0)
                s = substring(s, 0, i4);
        
-       ban_ip1 = substring(s, 0, i1);
-       ban_ip2 = substring(s, 0, i2);
-       ban_ip3 = substring(s, 0, i3);
-       ban_ip4 = strcat1(s);
-#ifdef UID
-       ban_uid = client.uid;
-#endif
+       ban_ip1 = substring(s, 0, i1); // 8
+       ban_ip2 = substring(s, 0, i2); // 16
+       ban_ip3 = substring(s, 0, i3); // 24
+       ban_ip4 = strcat1(s); // 32
+       return TRUE;
+
+:ipv6
+       i1 = strstrofs(s, ":", 0);
+       if(i1 < 0)
+               return FALSE;
+       i1 = strstrofs(s, ":", i1 + 1);
+       if(i1 < 0)
+               return FALSE;
+       i2 = strstrofs(s, ":", i1 + 1);
+       if(i2 < 0)
+               return FALSE;
+       i3 = strstrofs(s, ":", i2 + 1);
+       if(i3 < 0)
+               return FALSE;
+
+       ban_ip1 = strcat(substring(s, 0, i1), "::/32"); // 32
+       ban_ip2 = strcat(substring(s, 0, i2), "::/48"); // 48
+       ban_ip4 = strcat(substring(s, 0, i3), "::/64"); // 64
+
+       if(i3 - i2 > 3) // means there is more than 2 digits and a : in the range
+               ban_ip3 = strcat(substring(s, 0, i2), ":", substring(s, i2 + 1, i3 - i2 - 3), "00::/56");
+       else
+               ban_ip3 = strcat(substring(s, 0, i2), ":0::/56");
 
        return TRUE;
 }
index cfa6ef965ec768949733736a165038d08555fd28..6e0ecb5b33811de1c266da4a90c617a84d16b2c3 100644 (file)
@@ -48,7 +48,7 @@ float WarpZone_Teleport(entity player)
 
        o1 = WarpZone_TransformOrigin(self, o0);
        v1 = WarpZone_TransformVelocity(self, v0);
-       if(player.classname == "player")
+       if(clienttype(player) != CLIENTTYPE_NOTACLIENT)
                a1 = WarpZone_TransformVAngles(self, player.v_angle);
        else
                a1 = WarpZone_TransformAngles(self, a0);
@@ -335,12 +335,17 @@ void WarpZonePosition_InitStep_FindTarget()
 
 void WarpZoneCamera_InitStep_FindTarget()
 {
+       entity e;
+       float i;
        if(self.target == "")
        {
                error("Camera with no target");
                return;
        }
-       self.enemy = find(world, targetname, self.target);
+       self.enemy = world;
+       for(e = world, i = 0; (e = find(e, targetname, self.target)); )
+               if(random() * ++i < 1)
+                       self.enemy = e;
        if(self.enemy == world)
        {
                error("Camera with nonexisting target");
@@ -348,6 +353,7 @@ void WarpZoneCamera_InitStep_FindTarget()
        }
        ++warpzone_cameras_exist;
        WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
+       self.SendFlags = 0xFFFFFF;
 }
 
 void WarpZone_InitStep_UpdateTransform()
@@ -567,6 +573,8 @@ void WarpZones_Reconnect()
                WarpZone_InitStep_ClearTarget();
        for(self = warpzone_first; self; self = self.warpzone_next)
                WarpZone_InitStep_FindTarget();
+       for(self = warpzone_camera_first; self; self = self.warpzone_next)
+               WarpZoneCamera_InitStep_FindTarget();
        for(self = warpzone_first; self; self = self.warpzone_next)
                WarpZone_InitStep_FinalizeTransform();
        self = e;
@@ -583,8 +591,6 @@ void WarpZone_StartFrame()
                        WarpZone_InitStep_FindOriginTarget();
                for(self = warpzone_position_first; self; self = self.warpzone_next)
                        WarpZonePosition_InitStep_FindTarget();
-               for(self = warpzone_camera_first; self; self = self.warpzone_next)
-                       WarpZoneCamera_InitStep_FindTarget();
                for(self = warpzone_first; self; self = self.warpzone_next)
                        WarpZone_InitStep_UpdateTransform();
                self = e;
@@ -594,6 +600,16 @@ void WarpZone_StartFrame()
                WarpZone_StoreProjectileData(e);
 }
 
+.float warpzone_reconnecting;
+float visible_to_some_client(entity ent)
+{
+       entity e;
+       for(e = nextent(world); clienttype(e) != CLIENTTYPE_NOTACLIENT; e = nextent(e))
+               if(e.classname == "player" && clienttype(e) == CLIENTTYPE_REAL)
+                       if(checkpvs(e.origin + e.view_ofs, ent))
+                               return 1;
+       return 0;
+}
 void trigger_warpzone_reconnect_use()
 {
        entity e;
@@ -601,13 +617,20 @@ void trigger_warpzone_reconnect_use()
        // NOTE: this matches for target, not targetname, but of course
        // targetname must be set too on the other entities
        for(self = warpzone_first; self; self = self.warpzone_next)
-               if(e.target == "" || self.target == e.target)
+               self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
+       for(self = warpzone_camera_first; self; self = self.warpzone_next)
+               self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
+       for(self = warpzone_first; self; self = self.warpzone_next)
+               if(self.warpzone_reconnecting)
                        WarpZone_InitStep_ClearTarget();
        for(self = warpzone_first; self; self = self.warpzone_next)
-               if(e.target == "" || self.target == e.target)
+               if(self.warpzone_reconnecting)
                        WarpZone_InitStep_FindTarget();
+       for(self = warpzone_camera_first; self; self = self.warpzone_next)
+               if(self.warpzone_reconnecting)
+                       WarpZoneCamera_InitStep_FindTarget();
        for(self = warpzone_first; self; self = self.warpzone_next)
-               if(e.target == "" || self.target == e.target || self.enemy.target == e.target)
+               if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
                        WarpZone_InitStep_FinalizeTransform();
        self = e;
 }
diff --git a/textures/gakarmor_glow.tga b/textures/gakarmor_glow.tga
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diff --git a/textures/umbra_glow.jpg b/textures/umbra_glow.jpg
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diff --git a/textures/umbra_glow.tga b/textures/umbra_glow.tga
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