]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merged Lyberta/URS2 into Lyberta/RandomStartWeapons.
authorLyberta <lyberta@lyberta.net>
Tue, 29 Aug 2017 23:42:35 +0000 (02:42 +0300)
committerLyberta <lyberta@lyberta.net>
Tue, 29 Aug 2017 23:42:35 +0000 (02:42 +0300)
12 files changed:
balance-mario.cfg
balance-nexuiz25.cfg
balance-overkill.cfg
balance-samual.cfg
balance-xdf.cfg
balance-xonotic.cfg
balance-xpm.cfg
qcsrc/common/t_items.qc
qcsrc/common/t_items.qh
qcsrc/server/client.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/miscfunctions.qh

index a8f59a8cd75a31c5f5b23b1dc4590007dd7bf8df..28100182ea5fe41b0b1d028b020a93503228c9f5 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
index 4967fa7e47936208ca64c9e719e5e41fa373b968..37099c1226dfa6ff992a97b74ef1217b91111b31 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 15
+set g_random_start_cells 25
+set g_random_start_plasma 25
 set g_warmup_start_health 250 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
index 3f025655c8826083e1280112a4550d85100d12d8..3a321ce53d461b2eca19452f5ad420975f9f2c12 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
index 52fd03dc7e32dcc3223fa5508c0b7b19bd6c1b32..48c68d81be66e77c96cf8f55c417fd4b8565fe0f 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
index 4d26972067abdcf3fd4a18f1e3db231bd19e4958..562506283c44ad965d5d7d0f641a96a910aa11d3 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
index fece8cd726072f6b9f0ca81677ce05ffc00815d7..32924a72d2cee7cca9d636330661abe49047f404 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
index 984972623228b5a3c98c0bf6a035db3d9a7b83d9..6901eda28a8c130622dc43db632f7475965050d3 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
index 9ea5a6543bdc2ab99432dd587f67806024671d2a..ba168fd6f51f64573f3cb10f7c8143f3dab27044 100644 (file)
@@ -682,6 +682,86 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, max(0, game_starttime - time) + ((e.respawntimestart) ? e.respawntimestart : ITEM_RESPAWNTIME_INITIAL(e)));
 }
 
+void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
+       float shells, float bullets, float rockets, float cells, float plasma)
+{
+       if (num_weapons == 0)
+       {
+               return;
+       }
+       int num_potential_weapons = tokenize_console(weapon_names);
+       for (int i = 0; i < num_weapons; ++i)
+       {
+               RandomSelection_Init();
+               for (int j = 0; j < num_potential_weapons; ++j)
+               {
+                       string weapon = argv(j);
+                       FOREACH(Weapons, it != WEP_Null,
+                       {
+                               // Finding a weapon which player doesn't have.
+                               if (!(receiver.weapons & it.m_wepset) && (it.netname == weapon))
+                               {
+                                       RandomSelection_AddEnt(it, 1, 1);
+                                       break;
+                               }
+                       });
+               }
+               if (RandomSelection_chosen_ent == NULL)
+               {
+                       return;
+               }
+               receiver.weapons |= RandomSelection_chosen_ent.m_wepset;
+               switch (RandomSelection_chosen_ent.ammo_field)
+               {
+                       case (ammo_shells):
+                       {
+                               if (GetResourceAmount(receiver, RESOURCE_SHELLS) != 0)
+                               {
+                                       break;
+                               }
+                               GiveResource(receiver, RESOURCE_SHELLS, shells);
+                               break;
+                       }
+                       case (ammo_nails):
+                       {
+                               if (GetResourceAmount(receiver, RESOURCE_BULLETS) != 0)
+                               {
+                                       break;
+                               }
+                               GiveResource(receiver, RESOURCE_BULLETS, bullets);
+                               break;
+                       }
+                       case (ammo_rockets):
+                       {
+                               if (GetResourceAmount(receiver, RESOURCE_ROCKETS) != 0)
+                               {
+                                       break;
+                               }
+                               GiveResource(receiver, RESOURCE_ROCKETS, rockets);
+                               break;
+                       }
+                       case (ammo_cells):
+                       {
+                               if (GetResourceAmount(receiver, RESOURCE_CELLS) != 0)
+                               {
+                                       break;
+                               }
+                               GiveResource(receiver, RESOURCE_CELLS, cells);
+                               break;
+                       }
+                       case (ammo_plasma):
+                       {
+                               if (GetResourceAmount(receiver, RESOURCE_PLASMA) != 0)
+                               {
+                                       break;
+                               }
+                               GiveResource(receiver, RESOURCE_PLASMA, plasma);
+                               break;
+                       }
+               }
+       }
+}
+
 float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammomax)
 {
        float amount = GetResourceAmount(item, resource_type);
index fa78ff4b334ea9ede118f7817c81f02de9c0387d..75f982c996538ed5b2bc39ad9bb6ba7e1472d88d 100644 (file)
@@ -84,6 +84,19 @@ void Item_ScheduleRespawn(entity e);
 
 void Item_ScheduleInitialRespawn(entity e);
 
+/// \brief Give several random weapons and ammo to the entity.
+/// \param[in,out] receiver Entity to give weapons to.
+/// \param[in] num_weapons Number of weapons to give.
+/// \param[in] weapon_names Names of weapons to give separated by spaces.
+/// \param[in] shells Amount of shells to give with shell-based weapon.
+/// \param[in] bullets Amount of bullets to give with bullet-based weapon.
+/// \param[in] rockets Amount of rockets to give with rocket-based weapon.
+/// \param[in] cells Amount of cells to give with cell-based weapon.
+/// \param[in] plasma Amount of plasma to give with plasma-based weapon.
+/// \return No return.
+void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
+       float shells, float bullets, float rockets, float cells, float plasma);
+
 float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammomax);
 
 float Item_GiveTo(entity item, entity player);
index 22543766be9af89c136c5725490481e9643c626c..f1f67a7924650492e25b2634684135862dec1a92 100644 (file)
@@ -545,6 +545,10 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
+               GiveRandomWeapons(this, random_start_weapons_count,
+                       cvar_string("g_random_start_weapons"), random_start_shells,
+                       random_start_bullets, random_start_rockets, random_start_cells,
+                       random_start_plasma);
        }
        SetSpectatee_status(this, 0);
 
index 7bb8e922d5902a7f03ac9c67b0da27284eb17f12..ac2ed7159559a17e43197af9b2003860124affc2 100644 (file)
@@ -643,6 +643,12 @@ void readplayerstartcvars()
                start_ammo_cells = cvar("g_start_ammo_cells");
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
+               random_start_weapons_count = cvar("g_random_start_weapons_count");
+               random_start_shells = cvar("g_random_start_shells");
+               random_start_bullets = cvar("g_random_start_bullets");
+               random_start_rockets = cvar("g_random_start_rockets");
+               random_start_cells = cvar("g_random_start_cells");
+               random_start_plasma = cvar("g_random_start_plasma");
        }
 
        if (warmup_stage)
@@ -711,6 +717,11 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
+       random_start_shells = max(0, random_start_shells);
+       random_start_bullets = max(0, random_start_bullets);
+       random_start_rockets = max(0, random_start_rockets);
+       random_start_cells = max(0, random_start_cells);
+       random_start_plasma = max(0, random_start_plasma);
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
index 1c01a573797713c4fe39345da3f895e60717aad9..8dc3faa18ab26a68b6e63d75a84924ec4dff2e47 100644 (file)
@@ -188,6 +188,18 @@ float start_ammo_rockets;
 float start_ammo_cells;
 float start_ammo_plasma;
 float start_ammo_fuel;
+/// \brief Number of random start weapons to give to players.
+int random_start_weapons_count;
+/// \brief Amount of shells to give with a shell-based random start weapon.
+float random_start_shells;
+/// \brief Amount of bullets to give with a bullet-based random start weapon.
+float random_start_bullets;
+/// \brief Amount of rockets to give with a rocket-based random start weapon.
+float random_start_rockets;
+/// \brief Amount of cells to give with a cell-based random start weapon.
+float random_start_cells;
+/// \brief Amount of plasma to give with a plasma-based random start weapon.
+float random_start_plasma;
 float start_health;
 float start_armorvalue;
 WepSet warmup_start_weapons;