]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
i could do something like this but it looks ugly
authorMartin Taibr <taibr.martin@gmail.com>
Sat, 29 Oct 2016 01:16:11 +0000 (03:16 +0200)
committerMartin Taibr <taibr.martin@gmail.com>
Sat, 29 Oct 2016 01:16:11 +0000 (03:16 +0200)
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc

index 428408729354ae6bdea949a6f67304b57a9a2ca0..047841a39212453a4ab8c448f8e338dc7cdcfce5 100644 (file)
@@ -81,7 +81,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
 
                entity best_mate = NULL;
                vector best_pos = '0 0 0';
-               float best_dist = 0;
+               float best_vlen2 = 1000000000;
                FOREACH_CLIENT_RANDOM(IS_PLAYER(it), LAMBDA(
                        //LOG_INFOF("  for client: %s %v\n", it.netname, it.origin);
                        if (!SAME_TEAM(player, it)) continue;
@@ -169,12 +169,12 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                {
                                        if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
                                        {
-                                               float dist = vlen(RandomSelection_chosen_ent.origin - player.msnt_deathloc);
-                                               //LOG_INFOF("      dist: %f, best_dist %f\n", dist, best_dist);
-                                               if (dist < best_dist || best_dist == 0)
+                                               float dist2 = vlen2(RandomSelection_chosen_ent.origin - player.msnt_deathloc);
+                                               LOG_INFOF("      dist: %f, best_vlen2 %f\n", dist2, best_vlen2);
+                                               if (dist2 < best_vlen2)
                                                {
-                                                       //LOG_INFOF("      new best dist - pos: %v\n", RandomSelection_chosen_vec);
-                                                       best_dist = dist;
+                                                       LOG_INFOF("      new best dist - pos: %v\n", RandomSelection_chosen_vec);
+                                                       best_vlen2 = dist2;
                                                        best_pos = RandomSelection_chosen_vec;
                                                        best_mate = RandomSelection_chosen_ent;
                                                }
@@ -193,7 +193,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                ));
 
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
-               if(best_dist)
+               if(best_mate)
                {
                        setorigin(player, best_pos);
                        player.angles = best_mate.angles;