Activate targets with the correct activator/trigger when a door is opening (possible...
authorMario <mario@smbclan.net>
Tue, 10 Oct 2017 06:02:05 +0000 (16:02 +1000)
committerMario <mario@smbclan.net>
Tue, 10 Oct 2017 06:02:05 +0000 (16:02 +1000)
qcsrc/common/triggers/func/door.qc

index dc0be6a..392ab3e 100644 (file)
@@ -22,7 +22,7 @@ THINK FUNCTIONS
 */
 
 void door_go_down(entity this);
-void door_go_up(entity this);
+void door_go_up(entity this, entity actor, entity trigger);
 void door_rotating_go_down(entity this);
 void door_rotating_go_up(entity this, entity oth);
 
@@ -59,7 +59,7 @@ void door_blocked(entity this, entity blocker)
                                if (this.state == STATE_DOWN)
                        if (this.classname == "door")
                        {
-                               door_go_up (this);
+                               door_go_up (this, NULL, NULL);
                        } else
                        {
                                door_rotating_go_up(this, blocker);
@@ -123,7 +123,7 @@ void door_go_down(entity this)
        SUB_CalcMove (this, this.pos1, TSPEED_LINEAR, this.speed, door_hit_bottom);
 }
 
-void door_go_up(entity this)
+void door_go_up(entity this, entity actor, entity trigger)
 {
        if (this.state == STATE_UP)
                return;         // already going up
@@ -142,7 +142,7 @@ void door_go_up(entity this)
        string oldmessage;
        oldmessage = this.message;
        this.message = "";
-       SUB_UseTargets(this, NULL, NULL);
+       SUB_UseTargets(this, actor, trigger);
        this.message = oldmessage;
 }
 
@@ -237,7 +237,7 @@ void door_fire(entity this, entity actor, entity trigger)
        entity e = this;
        do {
                if (e.classname == "door") {
-                       door_go_up(e);
+                       door_go_up(e, actor, trigger);
                } else {
                        // if the BIDIR spawnflag (==2) is set and the trigger has set trigger_reverse, reverse the opening direction
                        if ((e.spawnflags & 2) && trigger.trigger_reverse!=0 && e.lip != 666 && e.state == STATE_BOTTOM) {