Unfreeze players on round reset
authorMario <zacjardine@y7mail.com>
Sat, 13 Dec 2014 09:00:34 +0000 (20:00 +1100)
committerMario <zacjardine@y7mail.com>
Sat, 13 Dec 2014 09:00:34 +0000 (20:00 +1100)
qcsrc/server/command/vote.qc

index fdb53ac..ada5376 100644 (file)
@@ -355,6 +355,10 @@ void reset_map(float dorespawn)
                }
        }
 
+       FOR_EACH_PLAYER(self)
+       if(self.frozen)
+               Unfreeze(self);
+
        // Moving the player reset code here since the player-reset depends
        // on spawnpoint entities which have to be reset first --blub
        if(dorespawn)