Properly initialize Keepaway as team based game mode
authorterencehill <piuntn@gmail.com>
Wed, 31 Aug 2016 01:17:15 +0000 (03:17 +0200)
committerterencehill <piuntn@gmail.com>
Wed, 31 Aug 2016 01:17:15 +0000 (03:17 +0200)
qcsrc/common/mapinfo.qh

index ba60b0d..a3e000d 100644 (file)
@@ -443,7 +443,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize);
 CLASS(Keepaway, Gametype)
     INIT(Keepaway)
     {
-        this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
+        this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
     }
     METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
     {