Merge branch 'master' into terencehill/ca_fixes
authorterencehill <piuntn@gmail.com>
Wed, 19 Feb 2014 17:30:53 +0000 (18:30 +0100)
committerterencehill <piuntn@gmail.com>
Wed, 19 Feb 2014 17:30:53 +0000 (18:30 +0100)
Conflicts:
qcsrc/server/cl_player.qc

gamemodes.cfg
qcsrc/common/mapinfo.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/mutators/gamemode_ca.qc

index bf6ba10..08b9882 100644 (file)
@@ -203,10 +203,10 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend
 // ============
 //  clan arena
 // ============
-set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
-set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
-set g_ca_point_leadlimit 0
-set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
+set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round"
+seta g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games"
 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
 set g_ca_damage2score_multiplier 0.01
 set g_ca_round_timelimit 180 "round time limit in seconds"
index 7746dfe..d7d72bd 100644 (file)
@@ -51,7 +51,7 @@ REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 p
 REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0");
 #define g_ctf IS_GAMETYPE(CTF)
 
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0");
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
 #define g_ca IS_GAMETYPE(CA)
 
 REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0");
index 691c493..ddc293e 100644 (file)
@@ -265,6 +265,7 @@ void PutObserverInServer (void)
        self.punchvector = '0 0 0';
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
+       self.event_damage = func_null;
 }
 
 .float model_randomizer;
@@ -786,8 +787,8 @@ void ClientKill_Now()
        if(self.killindicator_teamchange)
                ClientKill_Now_TeamChange();
 
-       // in any case:
-       Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+       if(IS_PLAYER(self))
+               Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
 
        // now I am sure the player IS dead
 }
@@ -1991,7 +1992,7 @@ float nJoinAllowed(entity ignore) {
 
        float currentlyPlaying = 0;
        FOR_EACH_REALCLIENT(e)
-               if(IS_PLAYER(e) || e.caplayer == 1)
+               if(IS_PLAYER(e) || e.caplayer)
                        currentlyPlaying += 1;
 
        if(currentlyPlaying < autocvar_g_maxplayers)
@@ -2005,7 +2006,10 @@ float nJoinAllowed(entity ignore) {
  * g_maxplayers_spectator_blocktime seconds
  */
 void checkSpectatorBlock() {
-       if(IS_SPEC(self) || IS_OBSERVER(self)) {
+       if(IS_SPEC(self) || IS_OBSERVER(self))
+       if(!self.caplayer)
+       if(IS_REAL_CLIENT(self))
+       {
                if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
                        dropclient(self);
index 67738c4..5f2289c 100644 (file)
@@ -716,6 +716,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.flags &= ~FL_ONGROUND;
                // dying animation
                self.deadflag = DEAD_DYING;
+
                // when to allow respawn
                calculate_player_respawn_time();
 
index c8c87e0..40f7ed4 100644 (file)
@@ -152,6 +152,8 @@ void ClientCommand_join(float request)
                        {
                                if(!IS_PLAYER(self) && !lockteams)
                                {
+                                       if(self.caplayer)
+                                               return;
                                        if(nJoinAllowed(self))
                                        {
                                                if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
@@ -573,15 +575,11 @@ void ClientCommand_spectate(float request)
                                        }
                                }
 
-                               if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
-                                       ClientKill_TeamChange(-2); // observe
-
-                               // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
-                               // note: if arena game mode is ever done properly, this needs to be removed.
-                               if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
+                               if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
                                {
-                                       sprint(self, "WARNING: you will spectate in the next round.\n");
-                                       self.caplayer = 0;
+                                       if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
+                                               sprint(self, "WARNING: you will spectate in the next round.\n");
+                                       ClientKill_TeamChange(-2); // observe
                                }
                        }
                        return; // never fall through to usage
index 2e002eb..4816711 100644 (file)
@@ -216,6 +216,8 @@ void GameCommand_allspec(float request, float argc)
                        FOR_EACH_REALPLAYER(client)
                        {
                                self = client;
+                               if(self.caplayer)
+                                       self.caplayer = 0;
                                PutObserverInServer();
                                ++i;
                        }
@@ -1048,6 +1050,8 @@ void GameCommand_moveplayer(float request, float argc)
                                                if(!IS_SPEC(client) && !IS_OBSERVER(client))
                                                {
                                                        self = client;
+                                                       if(self.caplayer)
+                                                               self.caplayer = 0;
                                                        PutObserverInServer();
 
                                                        successful = strcat(successful, (successful ? ", " : ""), client.netname);
@@ -1152,9 +1156,10 @@ void GameCommand_nospectators(float request)
                {
                        blockSpectators = 1;
                        entity plr;
-                       FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+                       FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
                        {
                                if(IS_SPEC(plr) || IS_OBSERVER(plr))
+                               if(!plr.caplayer)
                                {
                                        plr.spectatortime = time;
                                        Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
index 8a6315c..ca60c26 100644 (file)
@@ -142,6 +142,7 @@ MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
 {
        if(!allowed_to_spawn)
+       if(IS_PLAYER(self)) // this is true even when player is trying to join
        {
                self.classname = "observer";
                if(self.jointime != time) //not when connecting
@@ -160,6 +161,11 @@ MUTATOR_HOOKFUNCTION(ca_reset_map_players)
        FOR_EACH_CLIENT(self)
        {
                self.killcount = 0;
+               if(!self.caplayer && IS_BOT_CLIENT(self))
+               {
+                       self.team = -1;
+                       self.caplayer = 1;
+               }
                if(self.caplayer)
                {
                        self.classname = "player";