Fix some inconsistent indentation in t_items.qc
authorterencehill <piuntn@gmail.com>
Wed, 28 Aug 2019 22:08:23 +0000 (00:08 +0200)
committerterencehill <piuntn@gmail.com>
Wed, 28 Aug 2019 22:08:23 +0000 (00:08 +0200)
qcsrc/common/t_items.qc

index 4a3712a..3ea3918 100644 (file)
@@ -356,8 +356,8 @@ bool ItemSend(entity this, entity to, int sf)
        {
                WriteShort(MSG_ENTITY, this.colormap);
                WriteByte(MSG_ENTITY, this.glowmod.x * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
        }
 
        if(sf & ISF_DROP)
@@ -402,7 +402,7 @@ bool have_pickup_item(entity this)
        return true;
 }
 
-void Item_Show (entity e, int mode)
+void Item_Show(entity e, int mode)
 {
        e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
        e.ItemStatus &= ~ITS_STAYWEP;
@@ -479,13 +479,13 @@ float Item_ItemsTime_UpdateTime(entity e, float t);
 void Item_ItemsTime_SetTime(entity e, float t);
 void Item_ItemsTime_SetTimesForAllPlayers();
 
-void Item_Respawn (entity this)
+void Item_Respawn(entity this)
 {
        Item_Show(this, 1);
        sound(this, CH_TRIGGER, this.itemdef.m_respawnsound, VOL_BASE, ATTEN_NORM);     // play respawn sound
        setorigin(this, this.origin);
 
-    if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
+       if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
        {
                float t = Item_ItemsTime_UpdateTime(this, 0);
                Item_ItemsTime_SetTime(this, t);
@@ -499,7 +499,7 @@ void Item_Respawn (entity this)
        Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
 }
 
-void Item_RespawnCountdown (entity this)
+void Item_RespawnCountdown(entity this)
 {
        if(this.item_respawncounter >= ITEM_RESPAWN_TICKS)
        {
@@ -624,7 +624,7 @@ float adjust_respawntime(float normal_respawntime) {
                }
        }
        TeamBalance_Destroy(balance);
-       
+
        if (players >= 2) {
                return normal_respawntime * (r / (players + o) + l);
        } else {
@@ -1172,7 +1172,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
 {
        string itemname = def.m_name;
        Model itemmodel = def.m_model;
-    Sound pickupsound = def.m_sound;
+       Sound pickupsound = def.m_sound;
        float(entity player, entity item) pickupevalfunc = def.m_pickupevalfunc;
        float pickupbasevalue = def.m_botvalue;
        int itemflags = def.m_itemflags;
@@ -1180,10 +1180,10 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        startitem_failed = false;
 
        this.item_model_ent = itemmodel;
-    this.item_pickupsound_ent = pickupsound;
+       this.item_pickupsound_ent = pickupsound;
 
-    if(def.m_iteminit)
-       def.m_iteminit(def, this);
+       if(def.m_iteminit)
+               def.m_iteminit(def, this);
 
        if(!this.respawntime) // both need to be set
        {
@@ -1317,7 +1317,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        || (def.instanceOfHealth && def != ITEM_HealthSmall)
                        || (def.instanceOfArmor && def != ITEM_ArmorSmall)
                        || (itemid & (IT_KEY1 | IT_KEY2))
-               ) 
+               )
                {
                        if(!this.target || this.target == "")
                                this.target = "###item###"; // for finding the nearest item using findnearest
@@ -1584,8 +1584,8 @@ spawnfunc(target_items)
        for(int j = 0; j < n; ++j)
        {
                FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(argv(j)) == it.netname, {
-            it.wr_init(it);
-            break;
+                       it.wr_init(it);
+                       break;
                });
        }
 }