set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
// effects
+ r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
r_glsl_postprocess 1
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
r_picmipworld 1
seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
+ seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
+ seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
+ seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
+ seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
// hud: font size
seta hud_fontsize 11
-seta scr_centersize 12
seta hud_width 560
// these entities are not referenced by anything directly, they just represent
if(newspectatee_status != spectatee_status)
{
- float i;
-
// clear race stuff
race_laptime = 0;
race_checkpointtime = 0;
{
HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte());
}
+ else if(type == CSQC_CENTERPRINT_GENERIC)
+ {
+ float id;
+ string s;
+ id = ReadByte();
+ s = ReadString();
+ if (id != 0 && s != "")
+ centerprint_generic(id, s, ReadByte(), ReadByte());
+ else
+ centerprint_generic(id, s, 0, 0);
+ }
}
void Net_WeaponComplain() {
entity porto;
vector polyline[16];
- float trace_dphitcontents;
- float trace_networkentity;
float Q3SURFACEFLAG_SLICK = 2; // low friction surface
float DPCONTENTS_SOLID = 1; // blocks player movement
float DPCONTENTS_BODY = 32; // blocks player movement
HUD_DrawScoreboard();
if (scoreboard_active) // scoreboard/accuracy
- {
HUD_Reset();
- // HUD_DrawScoreboard takes care of centerprint_start
- }
else if (intermission == 2) // map voting screen
{
HUD_FinaleOverlay();
HUD_Reset();
-
- centerprint_start_x = 0;
- centerprint_start_y = autocvar_scr_centerpos * vid_conheight;
- }
- else // hud
- {
- centerprint_start_x = 0;
- centerprint_start_y = autocvar_scr_centerpos * vid_conheight;
}
-
/*
switch(hud)
{
break;
}
*/
-
- HUD_DrawCenterPrint();
-
}
var float autocvar_g_waypointsprite_edgefadealpha = 1;
float autocvar_g_waypointsprite_edgefadedistance;
var float autocvar_g_waypointsprite_edgefadescale = 1;
+ var float autocvar_g_waypointsprite_edgeoffset_bottom = 0;
+ var float autocvar_g_waypointsprite_edgeoffset_left = 0;
+ var float autocvar_g_waypointsprite_edgeoffset_right = 0;
+ var float autocvar_g_waypointsprite_edgeoffset_top = 0;
float autocvar_g_waypointsprite_minalpha;
float autocvar_g_waypointsprite_minscale;
float autocvar_g_waypointsprite_normdistance;
float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
+float autocvar_hud_panel_centerprint;
+float autocvar_hud_panel_centerprint_align;
+float autocvar_hud_panel_centerprint_fadetime;
+float autocvar_hud_panel_centerprint_flip;
+float autocvar_hud_panel_centerprint_fontscale;
+float autocvar_hud_panel_centerprint_time;
float autocvar_hud_panel_healtharmor_text;
float autocvar_hud_panel_infomessages;
float autocvar_hud_panel_infomessages_flip;
var float autocvar_scoreboard_highlight_alpha_self = 0.25;
float autocvar_scoreboard_offset_left;
float autocvar_scoreboard_offset_right;
-float autocvar_scr_centerpos;
-float autocvar_scr_centersize;
-float autocvar_scr_centertime;
float autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_vid_conwidth;
float log(float f);
-vector centerprint_start;
-
float panel_order[HUD_PANEL_NUM];
string hud_panelorder_prev;
panel_bg_color_team = stof(panel_bg_color_team_str);\
}
+// the check doesn't allow to fade this panel when showing the panel-specific menu dialog
+#define HUD_Panel_ApplyFadeAlpha()\
+if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
+{\
+ panel_bg_alpha *= hud_fade_alpha;\
+ panel_fg_alpha *= hud_fade_alpha;\
+} ENDS_WITH_CURLY_BRACE
+
// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
#define HUD_Panel_GetBgAlpha()\
panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
else\
panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
-} if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)) {\
- panel_bg_alpha *= hud_fade_alpha;\
}
// Get value for panel_fg_alpha. Also do various minalpha checks
// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
-// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
#define HUD_Panel_GetFgAlpha()\
panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
if(autocvar__hud_configure && !panel_enabled)\
panel_fg_alpha = 0.25;\
-if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
- panel_fg_alpha *= hud_fade_alpha;
// Get border. See comments above, it's similar.
#define HUD_Panel_GetBorder()\
panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
// return smoothly faded size of given panel when a dialog is active
- //var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize);
+ //var vector menu_enable_maxsize;
var float menu_enable_maxsize_x;
var float menu_enable_maxsize_y;
var vector menu_enable_size;
switch(id) { \
case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
+ case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
}
#define HUD_Panel_UpdateCvarsForId(id) \
switch(id) { \
case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
+ case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
}
#define HUD_Panel_UpdatePosSizeForId(id) \
float scores_flags[MAX_SCORE];
string teamscores_label[MAX_SCORE];
float teamscores_flags[MAX_SCORE];
- .float scores[MAX_SCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(scores);
- .float teamscores[MAX_TEAMSCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(teamscores);
+ .float scores[MAX_SCORE];
+ .float teamscores[MAX_TEAMSCORE];
#define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
#define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
vector camera_direction;
void centerprint(string strMessage);
+void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
#define ALPHA_MIN_VISIBLE 0.003
countdown_rounded = floor(0.5 + countdown);
if(countdown <= 0) {
if (!spectatee_status) //do cprint only for players
- centerprint(_("^1Begin!"));
+ centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
//reset maptime announcers now as well
}
else {
if (!spectatee_status) //do cprint only for players
- centerprint(sprintf(_("^1Game starts in %d seconds"), countdown_rounded));
+ centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
if(countdown_rounded <= 3 && countdown_rounded >= 1) {
sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
float PreviewExists(string name)
{
- float f;
- string file;
-
if(autocvar_cl_readpicture_force)
return false;
if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
g_minstagib = 1; // TODO: real detection for minstagib?
- float weapon_stats, weapon_number;
+ float weapon_stats;
if (!acc_levels)
rgb = '1 1 1';
vector sb_heading_fontsize;
sb_heading_fontsize = hud_fontsize * 2;
drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- centerprint_start_x = vid_conwidth - 0.5 * (pos_x + stringwidth(_("Scoreboard"), FALSE, sb_heading_fontsize));
- centerprint_start_y = pos_y;
pos_y += sb_heading_fontsize_y + hud_fontsize_y * 0.25;
const float CSQC_KILLNOTIFY = 0;
const float CSQC_CENTERPRINT = 1;
+const float CSQC_CENTERPRINT_GENERIC = 2;
const float ENT_CLIENT = 0;
const float ENT_CLIENT_DEAD = 1;
float CH_INFO = 0; // only on world and csqc
float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info"
float CH_WEAPON_A = 1; // only on players and entities
- float CH_WEAPON_SINGLE = 1; // only on players and entities
+ float CH_WEAPON_SINGLE = 5; // only on players and entities
float CH_VOICE = 2; // only on players
float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc
+ float CH_SHOTS = 4; // only on players, entities, csqc
float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc
float CH_WEAPON_B = 5; // only on players and entities
float CH_PAIN = 6; // only on players and csqc
float CH_BGM_SINGLE = 8;
float CH_AMBIENT = -9;
float CH_TRIGGER_SINGLE = 3;
+ float CH_SHOTS = -4;
float CH_SHOTS_SINGLE = 4;
float CH_WEAPON_B = -1;
float CH_PAIN = -6;
#define FRAGS_PLAYER_NONSOLID -616
// we can use this frags value for both
-//misc. stuff
-#define NEWLINES "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
-
// water levels
float WATERLEVEL_NONE = 0;
float WATERLEVEL_WETFEET = 1;
float MAX_SHOT_DISTANCE = 32768;
+//centerprint ID list
+float CPID_TEAMCHANGE = 1;
+float CPID_CTF_CAPTURESHIELD = 2;
+float CPID_MINSTA_FINDAMMO = 3;
+float CPID_NIX_WPNCHANGE = 4;
+float CPID_DISCONNECT_IDLING = 5;
+float CPID_ROUND_STARTING = 6;
+float CPID_GAME_STARTING = 7;
+float CPID_TIMEOUT_COUNTDOWN = 8;
+float CPID_MOTD = 9;
+float CPID_KH_MSG = 10;
+
// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;
float MSG_KILL = 1;
float HUD_PANEL_ENGINEINFO = 13;
float HUD_PANEL_INFOMESSAGES = 14;
float HUD_PANEL_PHYSICS = 15;
-float HUD_PANEL_NUM = 16; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_CENTERPRINT = 16;
+float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel
string HUD_PANELNAME_WEAPONS = "weapons";
string HUD_PANELNAME_AMMO = "ammo";
string HUD_PANELNAME_ENGINEINFO = "engineinfo";
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
string HUD_PANELNAME_PHYSICS = "physics";
+string HUD_PANELNAME_CENTERPRINT = "centerprint";
float HUD_MENU_ENABLE = 0;
{
if(should)
{
- centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
+ Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
// TODO csqc notifier for this
}
else
{
- centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
+ Send_CSQC_Centerprint_Generic(p, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
// TODO csqc notifier for this
}
p.ctf_captureshielded = should;
return TRUE;
}
+.float ctf_captureshield_touch_msgtime;
void ctf_captureshield_touch()
{
if not(other.ctf_captureshielded)
mymid = (self.absmin + self.absmax) * 0.5;
othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
- centerprint_atprio(other, CENTERPRIO_SHIELDING, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.");
+ if (time - other.ctf_captureshield_touch_msgtime > 2)
+ Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
+ other.ctf_captureshield_touch_msgtime = time;
}
void ctf_flag_spawnstuff()
{
bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
- sound (self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NONE);
+ sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
self.owner.impulse = 141; // returning!
e = self;
if (time > self.pain_finished)
{
bprint("The ", self.netname, " has returned to base\n");
- sound (self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NONE);
+ sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
LogCTF("returned", self.team, world);
ReturnFlag(self);
}
string w_deathtypestring;
-void(entity client, string s) centerprint_builtin = #73;
.vector dest1, dest2;
float gameover;
.float runes;
-.float welcomemessage_time;
.float version;
// minstagib vars
void timeoutHandler_Think();
void evaluateTimeout();
void evaluateTimein();
-string getTimeoutText(float addOneSecond);
.float spawnshieldtime;
.float() customizeentityforclient;
.float cvar_cl_handicap;
.float cvar_cl_playerdetailreduction;
-.float cvar_scr_centertime;
.string cvar_g_xonoticversion;
.string cvar_cl_weaponpriority;
.string cvar_cl_weaponpriorities[10];
float weaponsInMap;
-void centerprint_atprio(entity e, float prio, string s);
-void centerprint_expire(entity e, float prio);
-void centerprint(entity e, string s);
-
.float respawn_countdown; // next number to count
float bot_waypoints_for_items;
..float current_ammo;
- .float weapon_load[WEP_MAXCOUNT]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(weapon_load);
+ .float weapon_load[WEP_MAXCOUNT];
.float ammo_none; // used by the reloading system, must always be 0
.float clip_load;
.float old_clip_load;
WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
- sound(self, CH_TRIGGER_SINGLE, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
+ sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
}
else
{
if(other.classname != "player")
{ // The ball just touched an object, most likely the world
pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
- sound(self, CH_TRIGGER_SINGLE, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
return;
}
else if(self.wait > time) { return; }
// messages and sounds
Send_KillNotification(other.netname, "", "", KA_PICKUPBALL, MSG_KA);
WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
- WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
+ WriteString(MSG_BROADCAST, strcat(other.netname, "^7 has picked up the ball!"));
sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
// scoring
// messages and sounds
Send_KillNotification(plyr.netname, "", "", KA_DROPBALL, MSG_KA);
WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
- WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
- sound(plyr, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
+ WriteString(MSG_BROADCAST, strcat(plyr.netname, "^7 has dropped the ball!"));
+ sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
// scoring
// PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
}
else if(!frag_attacker.ballcarried)
if(autocvar_g_keepaway_noncarrier_warn)
- centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
+ centerprint(frag_attacker, "Killing people while you don't have the ball gives no points!");
if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac);
{
Item_Show(self, 1);
if(!g_minstagib && self.items == IT_STRENGTH)
- sound (self, CH_TRIGGER_SINGLE, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
else if(!g_minstagib && self.items == IT_INVINCIBLE)
- sound (self, CH_TRIGGER_SINGLE, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
else
- sound (self, CH_TRIGGER_SINGLE, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
setorigin (self, self.origin);
//pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
}
}
- sound (self, CH_TRIGGER_SINGLE, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
if(self.waypointsprite_attached)
{
WaypointSprite_Ping(self.waypointsprite_attached);
{
pickedup = TRUE;
// play some cool sounds ;)
- centerprint(player, "\n");
if (clienttype(player) == CLIENTTYPE_REAL)
{
if(player.health <= 5)
.float minstagib_nextthink;
-void minstagib_ammocheck (void)
+.float minstagib_needammo;
+void minstagib_stop_countdown(void)
{
- if (time < self.minstagib_nextthink || self.deadflag || gameover)
+ if (self.minstagib_needammo)
+ {
+ self.health = 100;
+ Send_CSQC_Centerprint_Generic_Expire(self, CPID_MINSTA_FINDAMMO);
+ }
+ self.minstagib_needammo = FALSE;
+}
+void minstagib_ammocheck(void)
+{
+ if (time < self.minstagib_nextthink)
return;
- if (self.ammo_cells <= 0)
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ if (self.deadflag || gameover || self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+ minstagib_stop_countdown();
+ else
{
+ self.minstagib_needammo = TRUE;
if (self.health == 5)
{
- centerprint(self, "you're dead now...\n");
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "terminated");
}
else if (self.health == 10)
{
- centerprint(self, "^11^7 second left to find some ammo\n");
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "1");
}
else if (self.health == 20)
{
- centerprint(self, "^12^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "2");
}
else if (self.health == 30)
{
- centerprint(self, "^13^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "3");
}
else if (self.health == 40)
{
- centerprint(self, "^14^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "4");
}
else if (self.health == 50)
{
- centerprint(self, "^15^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "5");
}
else if (self.health == 60)
{
- centerprint(self, "^36^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "6");
}
else if (self.health == 70)
{
- centerprint(self, "^37^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "7");
}
else if (self.health == 80)
{
- centerprint(self, "^38^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "8");
}
else if (self.health == 90)
{
- centerprint(self, "^39^7 seconds left to find some ammo\n");
+ Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "^1%d^7 seconds left to find some ammo", 1, 9);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "9");
}
else if (self.health == 100)
{
- centerprint(self, "get some ammo or\nyou'll be dead in ^310^7 seconds...");
+ Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "get some ammo or\nyou'll be dead in ^3%d^7 seconds...", 1, 10);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
if not(self.flags & FL_GODMODE)
AnnounceTo(self, "10");
org2 = w_org + w_backoff * 6;
pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
}
else if(req == WR_PRECACHE)
{