]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/buff_updates
authorMario <zacjardine@y7mail.com>
Tue, 14 Apr 2015 22:26:03 +0000 (08:26 +1000)
committerMario <zacjardine@y7mail.com>
Tue, 14 Apr 2015 22:26:03 +0000 (08:26 +1000)
39 files changed:
_hud_descriptions.cfg
effectinfo.txt
hud_luma.cfg
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
models/relics/relic.md3_16.skin [new file with mode: 0644]
models/relics/relic.md3_17.skin [new file with mode: 0644]
models/relics/relic.md3_18.skin [new file with mode: 0644]
models/relics/sign_inferno.tga [new file with mode: 0644]
models/relics/sign_inferno_glow.tga [new file with mode: 0644]
models/relics/sign_magnet.tga [new file with mode: 0644]
models/relics/sign_magnet_glow.tga [new file with mode: 0644]
models/relics/sign_swapper.tga [new file with mode: 0644]
models/relics/sign_swapper_glow.tga [new file with mode: 0644]
mutators.cfg
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud_config.qc
qcsrc/common/buffs.qc
qcsrc/common/buffs.qh
qcsrc/common/deathtypes.qh
qcsrc/common/notifications.qh
qcsrc/common/stats.qh
qcsrc/common/weapons/w_devastator.qc
qcsrc/server/autocvars.qh
qcsrc/server/bot/aim.qc
qcsrc/server/g_damage.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/mutators/mutator_buffs.qh
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/weaponsystem.qc
qcsrc/server/weapons/weaponsystem.qh
qcsrc/warpzonelib/mathlib.qc
qcsrc/warpzonelib/mathlib.qh
scripts/relics.shader

index a47884ef05f586d66da20ad330a33b864eb3d017..5cabda2f6b118ad5208bb1529bb0a24a62e27b25 100644 (file)
@@ -310,3 +310,5 @@ seta hud_panel_buffs_bg_color_team "" "override panel color with team color in t
 seta hud_panel_buffs_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
 seta hud_panel_buffs_bg_border "" "if set to something else than \"\" = override default size of border around the background"
 seta hud_panel_buffs_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_buffs_progressbar "" "use progressbar behind buff names"
+seta hud_panel_buffs_progressbar_name "" "name of progressbar to use behind buff names"
index d9874d909f8a2a44301d86da7e2f33e0563d4a02..49ae480df70446fc0cb98c73737b180621089922 100644 (file)
@@ -9176,3 +9176,242 @@ effect arc_overheat_fire // arc overheat bouncing sparks
        originjitter 6 6 6
        liquidfriction 5
        velocitymultiplier 80
+
+
+// relic_resistance effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_resistance
+count 20
+type static
+color 0x00ff80 0x00ff80
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_regeneration effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_regeneration
+count 1
+type static
+color 0x00ffff 0x00ffff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_vempire effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_vampire
+count 20
+type static
+color 0xff00ff 0xff00ff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_ammo effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_ammo
+count 1
+type static
+color 0x80ff00 0x80ff00
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_damage effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_damage
+count 20
+type static
+color 0xff0000 0xff0000
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_splashdamage effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_ssplashdamage
+count 20
+type static
+color 0xff8000 0xff8000
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_firingspeed effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_firingspeed
+count 20
+type static
+color 0xffff00 0xffff00
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_disability effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_disability
+count 20
+type static
+color 0x0000ff 0x0000ff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_disability_curse effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_disability_curse
+count 1
+type static
+color 0x000080 0x000080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_teamboost effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_teamboost
+count 20
+type static
+color 0xffffff 0xffffff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_teamboost_boost effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_teamboost_boost
+count 1
+type static
+color 0x808080 0x808080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_speed effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_speed
+count 1
+type static
+color 0x80ffff 0x80ffff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_jump effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_jump
+count 20
+type static
+color 0xffff80 0xffff80
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_flight effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_flight
+count 1
+type static
+color 0x8080ff 0x8080ff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_radioactive effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_radioactive
+count 20
+type static
+color 0x00ff00 0x00ff00
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_resurrection effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_resurrection
+count 20
+type static
+color 0xff0080 0xff0080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_vengeance effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_vengeance
+count 20
+type static
+color 0xff8080 0xff8080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
index 4f801509eb8681932a3ca0e9cdd98cd9fb9daf60..ae0b5f0d972d70883f3da799fcee296a00014958 100644 (file)
@@ -308,5 +308,7 @@ seta hud_panel_buffs_bg_color_team ""
 seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
+seta hud_panel_buffs_progressbar 1
+seta hud_panel_buffs_progressbar_name "progressbar"
 
 menu_sync
index 34db2beb663e7cdf118e8cdb3814575a18529ef1..4d95e94f7662d5c80acfaf3d7b08f0bb76b66256 100644 (file)
@@ -308,5 +308,7 @@ seta hud_panel_buffs_bg_color_team ""
 seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
+seta hud_panel_buffs_progressbar 1
+seta hud_panel_buffs_progressbar_name "progressbar"
 
 menu_sync
index 39a6fd2eddbcb8547c9be24ca5cc983ad6ac0c7c..e0a381c6f4fe9c7acbbaac030a3212bbf3832cac 100644 (file)
@@ -308,5 +308,7 @@ seta hud_panel_buffs_bg_color_team ""
 seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
+seta hud_panel_buffs_progressbar 1
+seta hud_panel_buffs_progressbar_name "progressbar"
 
 menu_sync
index 4b6b7e4a74288362ce8761363045f4d2e8767042..2d72b3cd41633ef007903a5abca354485892a373 100644 (file)
@@ -308,5 +308,7 @@ seta hud_panel_buffs_bg_color_team ""
 seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
+seta hud_panel_buffs_progressbar 1
+seta hud_panel_buffs_progressbar_name "progressbar"
 
 menu_sync
index 20650899e77de25e7e1e33d485fbeb5beb2e243f..88c0d8f414c547d61a65ee5870a02c8d8549e7e4 100644 (file)
@@ -308,5 +308,7 @@ seta hud_panel_buffs_bg_color_team ""
 seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
+seta hud_panel_buffs_progressbar 1
+seta hud_panel_buffs_progressbar_name "progressbar"
 
 menu_sync
index 2d86881f5fa81c7827cf133718987757fd0da4df..f3d9180be8358244232da09e0c6040f5e8b8a873 100644 (file)
@@ -308,5 +308,7 @@ seta hud_panel_buffs_bg_color_team ""
 seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
+seta hud_panel_buffs_progressbar 1
+seta hud_panel_buffs_progressbar_name "progressbar"
 
 menu_sync
diff --git a/models/relics/relic.md3_16.skin b/models/relics/relic.md3_16.skin
new file mode 100644 (file)
index 0000000..5c30ed6
--- /dev/null
@@ -0,0 +1,3 @@
+ring,models/relics/relic_ring
+mesh,models/relics/relic
+sign,models/relics/sign_inferno
\ No newline at end of file
diff --git a/models/relics/relic.md3_17.skin b/models/relics/relic.md3_17.skin
new file mode 100644 (file)
index 0000000..30fba07
--- /dev/null
@@ -0,0 +1,3 @@
+ring,models/relics/relic_ring
+mesh,models/relics/relic
+sign,models/relics/sign_swapper
\ No newline at end of file
diff --git a/models/relics/relic.md3_18.skin b/models/relics/relic.md3_18.skin
new file mode 100644 (file)
index 0000000..b89d51c
--- /dev/null
@@ -0,0 +1,3 @@
+ring,models/relics/relic_ring
+mesh,models/relics/relic
+sign,models/relics/sign_magnet
\ No newline at end of file
diff --git a/models/relics/sign_inferno.tga b/models/relics/sign_inferno.tga
new file mode 100644 (file)
index 0000000..50842cc
Binary files /dev/null and b/models/relics/sign_inferno.tga differ
diff --git a/models/relics/sign_inferno_glow.tga b/models/relics/sign_inferno_glow.tga
new file mode 100644 (file)
index 0000000..2f5ef0b
Binary files /dev/null and b/models/relics/sign_inferno_glow.tga differ
diff --git a/models/relics/sign_magnet.tga b/models/relics/sign_magnet.tga
new file mode 100644 (file)
index 0000000..fe4ffe0
Binary files /dev/null and b/models/relics/sign_magnet.tga differ
diff --git a/models/relics/sign_magnet_glow.tga b/models/relics/sign_magnet_glow.tga
new file mode 100644 (file)
index 0000000..fe4ffe0
Binary files /dev/null and b/models/relics/sign_magnet_glow.tga differ
diff --git a/models/relics/sign_swapper.tga b/models/relics/sign_swapper.tga
new file mode 100644 (file)
index 0000000..d0fbc0c
Binary files /dev/null and b/models/relics/sign_swapper.tga differ
diff --git a/models/relics/sign_swapper_glow.tga b/models/relics/sign_swapper_glow.tga
new file mode 100644 (file)
index 0000000..d0fbc0c
Binary files /dev/null and b/models/relics/sign_swapper_glow.tga differ
index 2960588ff692a2d12c23cf4476b0af4756043a52..a43045cf279b740c003b2310f6b39fe8660c51dd 100644 (file)
@@ -278,6 +278,7 @@ set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by a
 // =======
 set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
 set g_buffs 0 "enable buffs (requires buff items or powerups)"
+set g_buffs_effects 1 "show particle effects from carried buffs"
 set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item"
 set g_buffs_randomize 1 "randomize buff type when player drops buff"
 set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
@@ -288,34 +289,59 @@ set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
 set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
 set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
 set g_buffs_ammo 1 "ammo buff: infinite ammunition"
+set g_buffs_ammo_time 60 "ammo buff carry time"
 set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken"
+set g_buffs_resistance_time 60 "resistance buff time"
 set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage"
 set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack"
+set g_buffs_medic_time 60 "medic buff carry time"
 set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
 set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
 set g_buffs_medic_rot 0.2 "health rot rate multiplier"
-set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
+set g_buffs_medic_max 2.5 "stable health medic limit multiplier"
 set g_buffs_medic_regen 1.7 "health medic rate multiplier"
 set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
+set g_buffs_vengeance_time 60 "vengeance buff carry time"
 set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance"
 set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback"
+set g_buffs_bash_time 60 "bash buff carry time"
 set g_buffs_bash_force 2 "bash force multiplier"
 set g_buffs_bash_force_self 1.2 "bash self force multiplier"
 set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds"
-set g_buffs_disability_time 3 "time in seconds for target disability"
-set g_buffs_disability_speed 0.5 "player speed multiplier while disabled"
-set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled"
+set g_buffs_disability_time 60 "disability buff carry time"
+set g_buffs_disability_slowtime 3 "time in seconds for target disability"
+set g_buffs_disability_speed 0.7 "player speed multiplier while disabled"
+set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled"
+set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled"
 set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage"
+set g_buffs_speed_time 60 "speed buff carry time"
 set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff"
 set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff"
+set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff"
 set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff"
 set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff"
 set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier"
+set g_buffs_vampire_time 60 "vampire buff carry time"
 set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff"
-set g_buffs_jump 1 "jump buff: greatly increased jump height"
+set g_buffs_jump 0 "jump buff: greatly increased jump height"
+set g_buffs_jump_time 60 "jump buff carry time"
 set g_buffs_jump_height 600 "jump height while holding jump buff"
-set g_buffs_flight 1 "flight buff: greatly decreased gravity"
+set g_buffs_flight 0 "flight buff: greatly decreased gravity"
+set g_buffs_flight_time 60 "flight buff carry time"
 set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff"
 set g_buffs_invisible 1 "invisible buff: carrier becomes invisible"
+set g_buffs_invisible_time 60 "invisible buff carry time"
 set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff"
-
+set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage"
+set g_buffs_inferno_time 60 "inferno buff carry time"
+set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn"
+set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing"
+set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time"
+set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn"
+set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage"
+set g_buffs_swapper 1 "swapper buff: press dropweapon to switch places with a nearby enemy"
+set g_buffs_swapper_time 60 "swapper buff carry time"
+set g_buffs_swapper_range 1500 "maximum range of swapping with enemy"
+set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range"
+set g_buffs_magnet_time 60 "magnet buff carry time"
+set g_buffs_magnet_range_item 450 "item pickup range"
index e35bf82dd2759122afc2cf11d46707ef5fc1177b..48666902abe838063d56603af1721427a0eea5b7 100644 (file)
@@ -304,6 +304,8 @@ bool autocvar_hud_panel_powerups_flip;
 int autocvar_hud_panel_powerups_iconalign;
 bool autocvar_hud_panel_powerups_progressbar;
 bool autocvar_hud_panel_buffs;
+bool autocvar_hud_panel_buffs_progressbar;
+string autocvar_hud_panel_buffs_progressbar_name = "progressbar";
 //float autocvar_hud_panel_buffs_iconalign;
 string autocvar_hud_panel_powerups_progressbar_shield;
 string autocvar_hud_panel_powerups_progressbar_strength;
index 74a5df16627d45735fbbbbb876475ea428da3bf8..dfe52049b16ed8c6ed79c7140dd9ab54de9f9227 100644 (file)
@@ -4522,8 +4522,7 @@ void HUD_Buffs(void)
        }
 
        HUD_Panel_UpdateCvars();
-
-       draw_beginBoldFont();
+       
 
        vector pos, mySize;
        pos = panel_pos;
@@ -4541,8 +4540,16 @@ void HUD_Buffs(void)
        //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
        vector buff_offset = '0 0 0';
 
+       draw_beginBoldFont();
+       float buff_time, buff_maxtime;
+       buff_time = bound(0, getstatf(STAT_BUFF_TIME) - time, 99);
+       buff_maxtime = 60; // TODO: stat?
        for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
        {
+               if(buff_time && autocvar_hud_panel_buffs_progressbar)
+                       HUD_Panel_DrawProgressBar(pos + buff_offset, mySize, autocvar_hud_panel_buffs_progressbar_name, buff_time/buff_maxtime, 0, 0, 
+                                                                         Buff_Color(e.items) * -1 + '1 1 1', (autocvar_hud_progressbar_alpha * panel_fg_alpha) * 0.4, DRAWFLAG_NORMAL);
+
                //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
                drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
        }
index 4ddc049ba167395173809af150f5cd88707525ac..0b200490d232180d4a3970dd63998a936641a6c6 100644 (file)
@@ -204,6 +204,9 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
                                        HUD_Write_PanelCvar_q("_fade_minfontsize");
                                        break;
+                               case HUD_PANEL_BUFFS:
+                                       HUD_Write_PanelCvar_q("_progressbar");
+                                       HUD_Write_PanelCvar_q("_progressbar_name");
                        }
                        HUD_Write("\n");
                }
index cbb40d13de0e37fdd32c843b199ecff0c49aa374..9348e119a6842968f00257c98d49c4a30fa6b581 100644 (file)
@@ -54,8 +54,7 @@ int Buff_Type_FromSprite(string buff_sprite)
        return 0;
 }
 
-
-int Buff_Skin(float buff_id)
+int Buff_Skin(int buff_id)
 {
        entity e;
        for(e = Buff_Type_first; e; e = e.enemy)
@@ -72,3 +71,12 @@ string Buff_Sprite(int buff_id)
                        return e.model2;
        return "";
 }
+
+float Buff_Timer(int buff_id)
+{
+       entity e;
+       for(e = Buff_Type_first; e; e = e.enemy)
+               if(buff_id == e.items)
+                       return e.buff_time;
+       return 0;
+}
index a629de6078cb9306fad799d63237bef310467714..bebf5ec59ac2808068a916bfba1da9f6ffc2a999 100644 (file)
@@ -1,11 +1,16 @@
 #ifndef BUFFS_H
 #define BUFFS_H
+// Welcome to the stuff behind the scenes
+// Below, you will find the list of buffs
+// Add new buffs here!
+// Note: Buffs also need spawnfuncs, which are set below
 
 entity Buff_Type_first;
 entity Buff_Type_last;
 .entity enemy; // internal next pointer
 
 int BUFF_LAST = 1;
+int BUFF_ALL;
 
 .int items; // buff ID
 .string netname; // buff name
@@ -13,6 +18,17 @@ int BUFF_LAST = 1;
 .vector colormod; // buff color
 .string model2; // buff sprite
 .int skin; // buff skin
+.float buff_time;
+
+// hacky function to return the cvar value only to server - TODO: do this properly!
+float sv_cvar(string cvarname)
+{
+#ifdef SVQC
+       return cvar(cvarname);
+#else
+       return 0;
+#endif
+}
 
 #define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \
        int BUFF_##NAME; \
@@ -21,12 +37,14 @@ int BUFF_LAST = 1;
        { \
                BUFF_##NAME = BUFF_LAST * 2; \
                BUFF_LAST = BUFF_##NAME; \
+               BUFF_ALL |= BUFF_##NAME; \
                Buff_Type##sname = spawn(); \
                Buff_Type##sname.items = BUFF_##NAME; \
                Buff_Type##sname.netname = #sname; \
                Buff_Type##sname.message = hname; \
                Buff_Type##sname.skin = bskin; \
                Buff_Type##sname.colormod = bcolor; \
+               Buff_Type##sname.buff_time = sv_cvar(strcat("g_buffs_", #sname, "_time")); \
                Buff_Type##sname.model2 = strzone(strcat("buff-", #sname)); \
                if(!Buff_Type_first) \
                        Buff_Type_first = Buff_Type##sname; \
@@ -47,6 +65,9 @@ REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'0.55 0.5 1');
 REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.7 0.2 1');
 REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'1 0.2 0.5');
 REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.9 0.9 0.9');
+REGISTER_BUFF(_("Inferno"),inferno,INFERNO,16,'2 0 0');
+REGISTER_BUFF(_("Swapper"),swapper,SWAPPER,17,'0.59 0 0.95');
+REGISTER_BUFF(_("Magnet"),magnet,MAGNET,18,'0.45 0.45 0.45');
 #undef REGISTER_BUFF
 
 #ifdef SVQC
@@ -74,10 +95,13 @@ BUFF_SPAWNFUNCS(vengeance,          BUFF_VENGEANCE)
 BUFF_SPAWNFUNCS(jump,                  BUFF_JUMP)
 BUFF_SPAWNFUNCS(flight,                        BUFF_FLIGHT)
 BUFF_SPAWNFUNCS(invisible,             BUFF_INVISIBLE)
+BUFF_SPAWNFUNCS(inferno,               BUFF_INFERNO)
+BUFF_SPAWNFUNCS(swapper,               BUFF_SWAPPER)
+BUFF_SPAWNFUNCS(magnet,                        BUFF_MAGNET)
 BUFF_SPAWNFUNCS(random,                        0)
 
 BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler,    BUFF_MEDIC)
-BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(scout,      BUFF_SPEED)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen,  BUFF_AMMO)
 
@@ -85,6 +109,10 @@ BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen,  BUFF_AMMO)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(haste,      BUFF_SPEED)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(invis,      BUFF_INVISIBLE)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(medic,      BUFF_MEDIC)
+
+#undef BUFF_SPAWNFUNC
+#undef BUFF_SPAWNFUNC_Q3TA_COMPAT
+#undef BUFF_SPAWNFUNCS
 #endif
 
 vector Buff_Color(int buff_id);
@@ -94,4 +122,5 @@ int Buff_Type_FromName(string buff_name);
 int Buff_Type_FromSprite(string buff_sprite);
 int Buff_Skin(int buff_id);
 string Buff_Sprite(int buff_id);
+float Buff_Timer(int buff_id);
 #endif
index 301d665769c3f908ec708753078436b7946049eb..dae684c14f396de255119dac90ba5e99cda98cd4 100644 (file)
@@ -18,7 +18,7 @@ int DEATH_VHLAST;
 
 #define DEATHTYPES \
        DEATHTYPE(DEATH_AUTOTEAMCHANGE,         DEATH_SELF_AUTOTEAMCHANGE,          NO_MSG,                        DEATH_SPECIAL_START) \
-       DEATHTYPE(DEATH_BUFF_VENGEANCE,         NO_MSG,                             DEATH_MURDER_VENGEANCE,        NORMAL_POS) \
+       DEATHTYPE(DEATH_BUFF,                   NO_MSG,                             DEATH_MURDER_BUFF,             NORMAL_POS) \
        DEATHTYPE(DEATH_CAMP,                   DEATH_SELF_CAMP,                    NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_CHEAT,                  DEATH_SELF_CHEAT,                   DEATH_MURDER_CHEAT,            NORMAL_POS) \
        DEATHTYPE(DEATH_CUSTOM,                 DEATH_SELF_CUSTOM,                  NO_MSG,                        NORMAL_POS) \
index 1cb1adf51f368e9e97ad2d3b5afebc2cbb8595ee..97a1099a9923d47a955520d9707a23c62f9070a7 100644 (file)
@@ -365,6 +365,7 @@ void Send_Notification_WOCOVA(
     MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
     MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
     MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF,              3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",  "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
@@ -393,7 +394,6 @@ void Send_Notification_WOCOVA(
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
@@ -752,6 +752,7 @@ void Send_Notification_WOCOVA(
     MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
 
 #define MSG_MULTI_NOTIFICATIONS \
+    MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF,                    NO_MSG,        INFO_DEATH_MURDER_BUFF,                    NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
@@ -780,7 +781,6 @@ void Send_Notification_WOCOVA(
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE,               NO_MSG,        INFO_DEATH_MURDER_VENGEANCE,               NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
@@ -1069,6 +1069,7 @@ const float ARG_DC = 6; // unique result to durcnt/centerprint
     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
     ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
+    ARG_CASE(ARG_CS_SV,     "f3buffname",    sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f3)), Buff_PrettyName(f3))) \
     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
index 481713cc9cb8f17df86aad4be260f8fd6f5ba76a..8f68bafbc89bc5992713358468efe8a1d58dab7a 100644 (file)
@@ -92,7 +92,7 @@ const int STAT_HEALING_ORB_ALPHA      = 83;
 const int STAT_PLASMA                 = 84;
 const int STAT_OK_AMMO_CHARGE         = 85;
 const int STAT_OK_AMMO_CHARGEPOOL     = 86;
-// 87 empty?
+const int STAT_BUFF_TIME              = 87;
 // 88 empty?
 // 89 empty?
 // 90 empty?
index 9e5f98a492033c49f1121aa6f72ce30e0793a8b5..30d0da9cfabacb3b4912418e5be60d28950bb789 100644 (file)
@@ -253,9 +253,9 @@ void W_Devastator_Think(void)
 
        // accelerate
        makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
-       velspeed = WEP_CVAR(devastator, speed) * g_weaponspeedfactor - (self.velocity * v_forward);
+       velspeed = WEP_CVAR(devastator, speed) * W_WeaponSpeedFactor() - (self.velocity * v_forward);
        if(velspeed > 0)
-               self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * g_weaponspeedfactor * frametime, velspeed);
+               self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * W_WeaponSpeedFactor() * frametime, velspeed);
 
        // laser guided, or remote detonation
        if(self.realowner.weapon == WEP_DEVASTATOR)
index 015c13f148c56e93b7c27ef9519de321165073f4..e4f02cd90eab5d7dbe1e4e772ccc31e6814d3ff9 100644 (file)
@@ -854,6 +854,7 @@ float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+bool  autocvar_g_buffs_effects;
 float autocvar_g_buffs_waypoint_distance;
 float autocvar_g_buffs_randomize;
 float autocvar_g_buffs_random_lifetime;
@@ -872,15 +873,24 @@ float autocvar_g_buffs_medic_regen;
 float autocvar_g_buffs_vengeance_damage_multiplier;
 float autocvar_g_buffs_bash_force;
 float autocvar_g_buffs_bash_force_self;
-float autocvar_g_buffs_disability_time;
+float autocvar_g_buffs_disability_slowtime;
 float autocvar_g_buffs_disability_speed;
 float autocvar_g_buffs_disability_rate;
+float autocvar_g_buffs_disability_weaponspeed;
 float autocvar_g_buffs_speed_speed;
 float autocvar_g_buffs_speed_rate;
+float autocvar_g_buffs_speed_weaponspeed;
 float autocvar_g_buffs_speed_damage_take;
 float autocvar_g_buffs_speed_regen;
 float autocvar_g_buffs_vampire_damage_steal;
 float autocvar_g_buffs_invisible_alpha;
 float autocvar_g_buffs_flight_gravity;
 float autocvar_g_buffs_jump_height;
+float autocvar_g_buffs_inferno_burntime_factor;
+float autocvar_g_buffs_inferno_burntime_min_time;
+float autocvar_g_buffs_inferno_burntime_target_damage;
+float autocvar_g_buffs_inferno_burntime_target_time;
+float autocvar_g_buffs_inferno_damagemultiplier;
+float autocvar_g_buffs_swapper_range;
+float autocvar_g_buffs_magnet_range_item;
 #endif
index b529ed1c32f2899650b7dd498024f2b5b6bb0929..581c59ca2630ffa7318f7e8c659c8e12c891d448 100644 (file)
@@ -334,8 +334,8 @@ float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float a
        hf = self.dphitcontentsmask;
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
 
-       shotspeed *= g_weaponspeedfactor;
-       shotspeedupward *= g_weaponspeedfactor;
+       shotspeed *= W_WeaponSpeedFactor();
+       shotspeedupward *= W_WeaponSpeedFactor();
        if (!shotspeed)
        {
                dprint("bot_aim: WARNING: weapon ", WEP_NAME(self.weapon), " shotspeed is zero!\n");
index d170cf4c020db0b7e229777a858fb5c55afb6825..18d58f4eb9b374d38c3176f41f331bb5cea858fe 100644 (file)
@@ -5,6 +5,7 @@
 #elif defined(SVQC)
     #include "../warpzonelib/common.qh"
     #include "../common/constants.qh"
+    #include "../common/buffs.qh"
     #include "../common/teams.qh"
     #include "../common/util.qh"
     #include "../common/weapons/weapons.qh"
@@ -499,8 +500,12 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
+                       float f3 = 0;
+                       if(deathtype == DEATH_BUFF)
+                               f3 = attacker.buffs;
+
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3);
                }
        }
 
@@ -855,7 +860,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                // count the damage
                if(attacker)
                if(!targ.deadflag)
-               if(deathtype != DEATH_BUFF_VENGEANCE)
+               if(deathtype != DEATH_BUFF)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
@@ -1133,7 +1138,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOFWEAPONDEATH(deathtype), 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1249,7 +1254,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1263,7 +1268,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_owner = o;
                e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
                return d;
        }
 }
index 7d36af08e30fb61f35b14a4953c66e3bc8fb0385..199cb62fb7bcca7a448db4b3eb64b179e9020a3e 100644 (file)
@@ -111,6 +111,11 @@ MUTATOR_HOOKABLE(WeaponRateFactor);
        // INPUT, OUTPUT:
                float weapon_rate;
 
+MUTATOR_HOOKABLE(WeaponSpeedFactor);
+       // allows changing weapon speed (projectiles mostly)
+       // INPUT, OUTPUT:
+               //float ret_float;
+
 MUTATOR_HOOKABLE(SetStartItems);
        // adjusts {warmup_}start_{items,weapons,ammo_{cells,plasma,rockets,nails,shells,fuel}}
 
index b2f800a27e06c1228d541cbabc47ef221c04ae9d..7dfdaca6225f8c6c5c1b0164e1f43d99fa6663ee 100644 (file)
@@ -24,6 +24,37 @@ float buffs_BuffModel_Customize()
        return true;
 }
 
+void buffs_BuffModel_Spawn(entity player)
+{
+       player.buff_model = spawn();
+       setmodel(player.buff_model, BUFF_MODEL);
+       setsize(player.buff_model, '0 0 -40', '0 0 40');
+       setattachment(player.buff_model, player, "");
+       setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
+       player.buff_model.owner = player;
+       player.buff_model.scale = 0.7;
+       player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+       player.buff_model.light_lev = 200;
+       player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+}
+
+vector buff_GlowColor(entity buff)
+{
+       //if(buff.team) { return Team_ColorRGB(buff.team); }
+       return buff.color;
+}
+
+void buff_Effect(entity player, string eff)
+{
+       if(!autocvar_g_buffs_effects) { return; }
+
+       if(time >= self.buff_effect_delay)
+       {
+               pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+               self.buff_effect_delay = time + 0.05; // prevent spam
+       }
+}
+
 // buff item
 float buff_Waypoint_visible_for_player(entity plr)
 {
@@ -174,10 +205,10 @@ void buff_Think()
        if(self.buffs != self.oldbuffs)
        {
                self.color = Buff_Color(self.buffs);
-               self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+               self.glowmod = buff_GlowColor(self);
                self.skin = Buff_Skin(self.buffs);
 
-               setmodel(self, "models/relics/relic.md3");
+               setmodel(self, BUFF_MODEL);
 
                if(self.buff_waypoint)
                {
@@ -225,19 +256,8 @@ void buff_Think()
                }
        }
 
-       if(!self.buff_active)
-       {
-               self.alpha = 0.3;
-               self.effects &= ~(EF_FULLBRIGHT);
-               self.pflags = 0;
-       }
-       else
+       if(self.buff_active)
        {
-               self.alpha = 1;
-               self.effects |= EF_FULLBRIGHT;
-               self.light_lev = 220 + 36 * sin(time);
-               self.pflags = PFLAGS_FULLDYNAMIC;
-
                if(self.team && !self.buff_waypoint)
                        buff_Waypoint_Spawn(self);
 
@@ -270,6 +290,25 @@ void buff_Reset()
                buff_Respawn(self);
 }
 
+float buff_Customize()
+{
+       entity player = WaypointSprite_getviewentity(other);
+       if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
+       {
+               self.alpha = 0.3;
+               if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
+               self.pflags = 0;
+       }
+       else
+       {
+               self.alpha = 1;
+               if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
+               self.light_lev = 220 + 36 * sin(time);
+               self.pflags = PFLAGS_FULLDYNAMIC;
+       }
+       return true;
+}
+
 void buff_Init(entity ent)
 {
        if(!cvar("g_buffs")) { remove(self); return; }
@@ -294,9 +333,10 @@ void buff_Init(entity ent)
        self.skin = Buff_Skin(self.buffs);
        self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+       self.customizeentityforclient = buff_Customize;
        //self.gravity = 100;
        self.color = Buff_Color(self.buffs);
-       self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+       self.glowmod = buff_GlowColor(self);
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
        self.buff_active = !self.buff_activetime;
        self.pflags = PFLAGS_FULLDYNAMIC;
@@ -304,7 +344,7 @@ void buff_Init(entity ent)
        if(self.noalign)
                self.movetype = MOVETYPE_NONE; // reset by random location
 
-       setmodel(self, "models/relics/relic.md3");
+       setmodel(self, BUFF_MODEL);
        setsize(self, BUFF_MIN, BUFF_MAX);
 
        if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
@@ -334,10 +374,24 @@ void buff_SpawnReplacement(entity ent, entity old)
        buff_Init(ent);
 }
 
+void buff_Vengeance_DelayedDamage()
+{
+       if(self.enemy)
+               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
+
+       remove(self);
+       return;
+}
+
+float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+{
+       return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
        if(frag_target.buffs & BUFF_RESISTANCE)
        {
@@ -349,18 +403,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
        return false;
 }
 
-void buff_Vengeance_DelayedDamage()
-{
-       if(self.enemy)
-               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
-       remove(self);
-       return;
-}
-
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
        if(frag_target.buffs & BUFF_SPEED)
        if(frag_target != frag_attacker)
@@ -371,8 +416,11 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
-       if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
-               frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
+               frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
+
+       if(frag_target.buffs & BUFF_JUMP)
+       if(frag_deathtype == DEATH_FALL)
+               frag_damage = 0;
 
        if(frag_target.buffs & BUFF_VENGEANCE)
        if(frag_attacker)
@@ -402,9 +450,10 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 
        if(frag_attacker.buffs & BUFF_DISABILITY)
        if(frag_target != frag_attacker)
-               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
 
        if(frag_attacker.buffs & BUFF_MEDIC)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
        if(SAME_TEAM(frag_attacker, frag_target))
        if(frag_attacker != frag_target)
        {
@@ -412,9 +461,23 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
                frag_damage = 0;
        }
 
+       if(frag_attacker.buffs & BUFF_INFERNO)
+       if(frag_target != frag_attacker) {
+               float time = buff_Inferno_CalculateTime(
+                       frag_damage,
+                       0,
+                       autocvar_g_buffs_inferno_burntime_min_time,
+                       autocvar_g_buffs_inferno_burntime_target_damage,
+                       autocvar_g_buffs_inferno_burntime_target_time,
+                       autocvar_g_buffs_inferno_burntime_factor
+               );
+               Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
+       }
+
        // this... is ridiculous (TODO: fix!)
        if(frag_attacker.buffs & BUFF_VAMPIRE)
        if(!frag_target.vehicle)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_target.deadflag == DEAD_NO)
        if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
@@ -422,7 +485,11 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(!frag_target.frozen)
        if(frag_target.takedamage)
        if(DIFF_TEAM(frag_attacker, frag_target))
+       {
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
+               if(frag_target.armorvalue)
+                       frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
+       }
 
        return false;
 }
@@ -504,6 +571,76 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
+{
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+       if(self.buffs & BUFF_SWAPPER)
+       {
+               float best_distance = autocvar_g_buffs_swapper_range;
+               entity closest = world;
+               entity player;
+               FOR_EACH_PLAYER(player)
+               if(DIFF_TEAM(self, player))
+               if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
+               if(vlen(self.origin - player.origin) <= best_distance)
+               {
+                       best_distance = vlen(self.origin - player.origin);
+                       closest = player;
+               }
+
+               if(closest)
+               {
+                       vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
+
+                       my_org = self.origin;
+                       my_vel = self.velocity;
+                       my_ang = self.angles;
+                       their_org = closest.origin;
+                       their_vel = closest.velocity;
+                       their_ang = closest.angles;
+
+                       if(closest.ballcarried)
+                       if(g_keepaway) { ka_DropEvent(closest); }
+                       else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
+                       if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
+                       if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
+
+                       MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
+
+                       setorigin(self, their_org);
+                       setorigin(closest, my_org);
+
+                       closest.velocity = my_vel;
+                       closest.angles = my_ang;
+                       closest.fixangle = true;
+                       closest.oldorigin = my_org;
+                       closest.oldvelocity = my_vel;
+                       self.velocity = their_vel;
+                       self.angles = their_ang;
+                       self.fixangle = true;
+                       self.oldorigin = their_org;
+                       self.oldvelocity = their_vel;
+
+                       // set pusher so self gets the kill if they fall into void
+                       closest.pusher = self;
+                       closest.pushltime = time + autocvar_g_maxpushtime;
+                       closest.istypefrag = closest.BUTTON_CHAT;
+
+                       pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
+                       pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
+
+                       sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+                       sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+
+                       // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
+                       self.buffs = 0;
+                       return true;
+               }
+       }
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
 {
        if(self.buff_model)
@@ -559,6 +696,17 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
+{
+       if(self.buffs & BUFF_SPEED)
+               ret_float *= autocvar_g_buffs_speed_weaponspeed;
+
+       if(time < self.buff_disability_time)
+               ret_float *= autocvar_g_buffs_disability_weaponspeed;
+
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
 {
        if(gameover || self.deadflag != DEAD_NO) { return false; }
@@ -570,81 +718,115 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_disability_effect_time = time + 0.5;
        }
 
-       if(self.frozen)
+       // handle buff lost status
+       // 1: notify everyone else
+       // 2: notify carrier as well
+       int buff_lost = 0;
+
+       if(self.buff_time)
+       if(time >= self.buff_time)
+               buff_lost = 2;
+
+       if(self.frozen) { buff_lost = 1; }
+
+       if(buff_lost)
        {
                if(self.buffs)
                {
                        Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+                       if(buff_lost >= 2)
+                       {
+                               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
+                               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+                       }
                        self.buffs = 0;
                }
        }
 
+       if(self.buffs & BUFF_MAGNET)
+       {
+               vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
+               for(other = world; (other = findflags(other, flags, FL_ITEM)); )
+               if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
+               {
+                       entity oldself = self;
+                       self = other;
+                       other = oldself;
+                       if(self.touch)
+                               self.touch();
+                       other = self;
+                       self = oldself;
+               }
+       }
+
+       if(self.buffs & BUFF_AMMO)
+       if(self.clip_size)
+               self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+
        if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
        if(self.alpha != autocvar_g_buffs_invisible_alpha)
-               self.alpha = autocvar_g_buffs_invisible_alpha;
+               self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+
+#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
+#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
 
        if(self.buffs != self.oldbuffs)
        {
-               if(self.oldbuffs & BUFF_AMMO)
+               if(self.buffs && Buff_Timer(self.buffs))
+                       self.buff_time = time + Buff_Timer(self.buffs);
+               else
+                       self.buff_time = 0;
+
+               BUFF_ONADD(BUFF_AMMO)
+               {
+                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
+                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
+
+                       if(self.clip_load)
+                               self.buff_ammo_prev_clipload = self.clip_load;
+                       self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+               }
+
+               BUFF_ONREM(BUFF_AMMO)
                {
                        if(self.buff_ammo_prev_infitems)
                                self.items |= IT_UNLIMITED_WEAPON_AMMO;
                        else
                                self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
-               }
-               else if(self.buffs & BUFF_AMMO)
-               {
-                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
-                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       if(!self.ammo_shells) { self.ammo_shells = 20; }
-                       if(!self.ammo_cells) { self.ammo_cells = 20; }
-                       if(!self.ammo_rockets) { self.ammo_rockets = 20; }
-                       if(!self.ammo_nails) { self.ammo_nails = 20; }
-                       if(!self.ammo_fuel) { self.ammo_fuel = 20; }
+
+                       if(self.buff_ammo_prev_clipload)
+                               self.clip_load = self.buff_ammo_prev_clipload;
                }
 
-               if(self.oldbuffs & BUFF_INVISIBLE)
+               BUFF_ONADD(BUFF_INVISIBLE)
                {
                        if(time < self.strength_finished && g_instagib)
                                self.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                self.alpha = self.buff_invisible_prev_alpha;
-               }
-               else if(self.buffs & BUFF_INVISIBLE)
-               {
-                       if(time < self.strength_finished && g_instagib)
-                               self.buff_invisible_prev_alpha = default_player_alpha;
-                       else
-                               self.buff_invisible_prev_alpha = self.alpha;
                        self.alpha = autocvar_g_buffs_invisible_alpha;
                }
 
-               if(self.oldbuffs & BUFF_FLIGHT)
-                       self.gravity = self.buff_flight_prev_gravity;
-               else if(self.buffs & BUFF_FLIGHT)
+               BUFF_ONREM(BUFF_INVISIBLE)
+                       self.alpha = self.buff_invisible_prev_alpha;
+
+               BUFF_ONADD(BUFF_FLIGHT)
                {
                        self.buff_flight_prev_gravity = self.gravity;
                        self.gravity = autocvar_g_buffs_flight_gravity;
                }
 
+               BUFF_ONREM(BUFF_FLIGHT)
+                       self.gravity = self.buff_flight_prev_gravity;
+
                self.oldbuffs = self.buffs;
                if(self.buffs)
                {
                        if(!self.buff_model)
-                       {
-                               self.buff_model = spawn();
-                               setmodel(self.buff_model, "models/relics/relic.md3");
-                               setsize(self.buff_model, '0 0 -40', '0 0 40');
-                               setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
-                               self.buff_model.owner = self;
-                               self.buff_model.scale = 0.7;
-                               self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
-                               self.buff_model.light_lev = 200;
-                               self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
-                       }
+                               buffs_BuffModel_Spawn(self);
+
                        self.buff_model.color = Buff_Color(self.buffs);
-                       self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
+                       self.buff_model.glowmod = buff_GlowColor(self.buff_model);
                        self.buff_model.skin = Buff_Skin(self.buffs);
 
                        self.effects |= EF_NOSHADOW;
@@ -667,6 +849,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_model.alpha = self.alpha;
        }
 
+#undef BUFF_ONADD
+#undef BUFF_ONREM
        return false;
 }
 
@@ -741,7 +925,7 @@ void buffs_DelayedInit()
 
 void buffs_Initialize()
 {
-       precache_model("models/relics/relic.md3");
+       precache_model(BUFF_MODEL);
        precache_sound("misc/strength_respawn.wav");
        precache_sound("misc/shield_respawn.wav");
        precache_sound("relics/relic_effect.wav");
@@ -749,6 +933,7 @@ void buffs_Initialize()
        precache_sound("keepaway/respawn.wav");
 
        addstat(STAT_BUFFS, AS_INT, buffs);
+       addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
        addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
 
        InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
@@ -767,12 +952,14 @@ MUTATOR_DEFINITION(mutator_buffs)
        MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+       MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
index 06a76b1bba71c03d0d35e3c7a60dd511d69aff00..af600a4a6cf8aa8e09d89db0a35ecc05c752dad1 100644 (file)
@@ -5,25 +5,29 @@
 //
 // ammo
 .float buff_ammo_prev_infitems;
+.int buff_ammo_prev_clipload;
 // invisible
 .float buff_invisible_prev_alpha;
 // flight
 .float buff_flight_prev_gravity;
 // jump
 .float stat_jumpheight;
-//const float STAT_MOVEVARS_JUMPVELOCITY = 250; // engine hack
 // disability
 .float buff_disability_time;
 .float buff_disability_effect_time;
+// common buff variables
+.float buff_effect_delay;
 
 // buff definitions
 .float buff_active;
 .float buff_activetime;
 .float buff_activetime_updated;
 .entity buff_waypoint;
-.float oldbuffs; // for updating effects
+.int oldbuffs; // for updating effects
 .entity buff_model; // controls effects (TODO: make csqc)
 
+const string BUFF_MODEL = "models/relics/relic.md3";
+
 const vector BUFF_MIN = ('-16 -16 -20');
 const vector BUFF_MAX = ('16 16 20');
 
index c3532d3d67a4cf29bde6541827acb005189ca8f0..1f0c363b1aec364723c8f535800b5fbf03d07d6f 100644 (file)
@@ -145,7 +145,7 @@ vector W_CalculateProjectileVelocity(vector pvelocity, vector mvelocity, float f
        float mspeed;
        vector outvelocity;
 
-       mvelocity = mvelocity * g_weaponspeedfactor;
+       mvelocity = mvelocity * W_WeaponSpeedFactor();
 
        mdirection = normalize(mvelocity);
        mspeed = vlen(mvelocity);
index ab85389c5c9dc675e84f4917e21a6c08cf47eb03..72ec7f53926dfd2d7c92cc1bf661af64185fc5c0 100644 (file)
@@ -42,6 +42,18 @@ float W_WeaponRateFactor()
        return t;
 }
 
+float W_WeaponSpeedFactor()
+{
+       float t;
+       t = 1.0 * g_weaponspeedfactor;
+
+       ret_float = t;
+       MUTATOR_CALLHOOK(WeaponSpeedFactor);
+       t = ret_float;
+
+       return t;
+}
+
 
 void(float fr, float t, void() func) weapon_thinkf;
 
index bb0cea798d96a0afbb4932ac731f95b50e267711..7ec33a06358e8dd216c66d67483c166fd0a940f5 100644 (file)
@@ -32,6 +32,8 @@ void W_WeaponFrame();
 
 float W_WeaponRateFactor();
 
+float W_WeaponSpeedFactor();
+
 float weapon_prepareattack(float secondary, float attacktime);
 
 float weapon_prepareattack_check(float secondary, float attacktime);
index c9cde9072c34210fb2f387f137569dfa35f71d9e..e61318d6fb5db0914d80c7377dcefd25fb473e1b 100644 (file)
@@ -95,6 +95,10 @@ float ldexp(float x, int e)
 {
        return x * pow(2, e);
 }
+float logn(float x, float base)
+{
+       return log(x) / log(base);
+}
 float log10(float x)
 {
        return log(x) * M_LOG10E;
index ddd494de5b8422e5560cb68301d5fada7b43d73d..9e750f0a5e84ec2ff4f658c0266d2063e93b717d 100644 (file)
@@ -41,6 +41,7 @@ vector frexp(float x); // returns mantissa as _x, exponent as _y
 int ilogb(float x);
 float ldexp(float x, int e);
 //float log(float x);
+float logn(float x, float base);
 float log10(float x);
 float log1p(float x);
 float log2(float x);
index 24f95617f1e235736de4070cad542afec746cbc3..daa898e41e4c178ed852971e111b70627d5dc19e 100644 (file)
@@ -2,14 +2,14 @@ models/relics/relic
 {
        dpreflectcube cubemaps/default/sky
        {
-               map models/relics/relic.tga
+               map models/relics/relic
                rgbgen lightingDiffuse
        }
 }
 models/relics/relic_ring
 {
        {
-               map models/relics/relic_ring.tga
+               map models/relics/relic_ring
                blendfunc GL_SRC_ALPHA GL_ONE
                rgbgen lightingDiffuse
        }
@@ -18,7 +18,7 @@ models/relics/sign_resistance
 {
        cull none
        {
-               map models/relics/sign_resistance.tga
+               map models/relics/sign_resistance
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -27,7 +27,7 @@ models/relics/sign_regeneration
 {
        cull none
        {
-               map models/relics/sign_regeneration.tga
+               map models/relics/sign_regeneration
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -36,7 +36,7 @@ models/relics/sign_vampire
 {
        cull none
        {
-               map models/relics/sign_vampire.tga
+               map models/relics/sign_vampire
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -45,7 +45,7 @@ models/relics/sign_ammo
 {
        cull none
        {
-               map models/relics/sign_ammo.tga
+               map models/relics/sign_ammo
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -54,7 +54,7 @@ models/relics/sign_damage
 {
        cull none
        {
-               map models/relics/sign_damage.tga
+               map models/relics/sign_damage
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -63,7 +63,7 @@ models/relics/sign_splashdamage
 {
        cull none
        {
-               map models/relics/sign_splashdamage.tga
+               map models/relics/sign_splashdamage
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -72,7 +72,7 @@ models/relics/sign_firingspeed
 {
        cull none
        {
-               map models/relics/sign_firingspeed.tga
+               map models/relics/sign_firingspeed
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -81,7 +81,7 @@ models/relics/sign_disability
 {
        cull none
        {
-               map models/relics/sign_disability.tga
+               map models/relics/sign_disability
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -90,7 +90,7 @@ models/relics/sign_teamboost
 {
        cull none
        {
-               map models/relics/sign_teamboost.tga
+               map models/relics/sign_teamboost
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -99,7 +99,7 @@ models/relics/sign_speed
 {
        cull none
        {
-               map models/relics/sign_speed.tga
+               map models/relics/sign_speed
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -108,7 +108,7 @@ models/relics/sign_jump
 {
        cull none
        {
-               map models/relics/sign_jump.tga
+               map models/relics/sign_jump
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -117,7 +117,7 @@ models/relics/sign_flight
 {
        cull none
        {
-               map models/relics/sign_flight.tga
+               map models/relics/sign_flight
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -126,7 +126,7 @@ models/relics/sign_invisible
 {
        cull none
        {
-               map models/relics/sign_invisible.tga
+               map models/relics/sign_invisible
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -135,7 +135,7 @@ models/relics/sign_radioactive
 {
        cull none
        {
-               map models/relics/sign_radioactive.tga
+               map models/relics/sign_radioactive
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -144,7 +144,7 @@ models/relics/sign_resurrection
 {
        cull none
        {
-               map models/relics/sign_resurrection.tga
+               map models/relics/sign_resurrection
                blendfunc add
                rgbgen lightingDiffuse
        }
@@ -153,7 +153,34 @@ models/relics/sign_vengeance
 {
        cull none
        {
-               map models/relics/sign_vengeance.tga
+               map models/relics/sign_vengeance
+               blendfunc add
+               rgbgen lightingDiffuse
+       }
+}
+models/relics/sign_inferno
+{
+       cull none
+       {
+               map models/relics/sign_inferno
+               blendfunc add
+               rgbgen lightingDiffuse
+       }
+}
+models/relics/sign_swapper
+{
+       cull none
+       {
+               map models/relics/sign_swapper
+               blendfunc add
+               rgbgen lightingDiffuse
+       }
+}
+models/relics/sign_magnet
+{
+       cull none
+       {
+               map models/relics/sign_magnet
                blendfunc add
                rgbgen lightingDiffuse
        }