Merge branch 'master' into terencehill/translated_keys
authorterencehill <piuntn@gmail.com>
Sun, 21 Apr 2019 15:44:04 +0000 (17:44 +0200)
committerterencehill <piuntn@gmail.com>
Sun, 21 Apr 2019 15:44:04 +0000 (17:44 +0200)
1115 files changed:
.gitlab-ci.yml
.tx/merge-base
CMakeLists.txt
_hud_common.cfg
_hud_descriptions.cfg
bal-wep-mario.cfg
bal-wep-nexuiz25.cfg
bal-wep-overkill-nerfed.cfg [new file with mode: 0644]
bal-wep-overkill.cfg [deleted file]
bal-wep-samual.cfg
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
balance-mario.cfg
balance-overkill.cfg
balance-xdf.cfg
binds-xonotic.cfg
bots.txt
check-translations.sh
cmake/qcc.sh
commands.cfg
common.ast.po
common.be.po
common.bg.po
common.ca.po
common.cs.po
common.de.po
common.de_CH.po
common.el.po
common.en_AU.po
common.eo.po
common.es.po
common.es_MX.po
common.fi.po
common.fr.po
common.ga.po
common.gd.po
common.he.po
common.hu.po
common.it.po
common.ja_JP.po
common.jbo.po
common.kk@Cyrl.po
common.ko.po
common.kw.po
common.mk.po
common.ms.po [new file with mode: 0644]
common.nl.po
common.no.po
common.pl.po
common.pot
common.pt.po
common.pt_BR.po [new file with mode: 0644]
common.ro.po
common.ru.po
common.sq.po
common.sr.po
common.sv.po
common.tr.po
common.uk.po
common.uz@Latn.po
common.zh_CN.po
common.zh_TW.po
effectinfo.txt
effects-high.cfg
effects-low.cfg
effects-med.cfg
effects-normal.cfg
effects-omg.cfg
effects-ultimate.cfg
effects-ultra.cfg
gamemodes-client.cfg
gamemodes-server.cfg
gfx/hud/default/as_defend.tga [new file with mode: 0644]
gfx/hud/default/as_destroy.tga [new file with mode: 0644]
gfx/hud/luma/as_defend.tga [new file with mode: 0644]
gfx/hud/luma/as_destroy.tga [new file with mode: 0644]
gfx/hud/luma/ok_weapon_rail.tga
gfx/hud/luma/ok_weapon_shotgun.tga
gfx/hud/luma/ok_weapon_smg.tga
gfx/hud/luma/weaponhmg.tga
gfx/hud/luma/weaponrpc.tga
gfx/menu/luma/bigbutton_c.tga
gfx/menu/luma/bigbutton_d.tga
gfx/menu/luma/bigbutton_f.tga
gfx/menu/luma/bigbutton_n.tga
gfx/menu/luma/bigbuttongray_c.tga
gfx/menu/luma/bigbuttongray_d.tga
gfx/menu/luma/bigbuttongray_f.tga
gfx/menu/luma/bigbuttongray_n.tga
gfx/menu/luma/border.tga
gfx/menu/luma/button_c.tga
gfx/menu/luma/button_d.tga
gfx/menu/luma/button_f.tga
gfx/menu/luma/button_n.tga
gfx/menu/luma/buttongray_c.tga
gfx/menu/luma/buttongray_d.tga
gfx/menu/luma/buttongray_f.tga
gfx/menu/luma/buttongray_n.tga
gfx/menu/luma/checkbox_c0.tga
gfx/menu/luma/checkbox_c1.tga
gfx/menu/luma/checkbox_d0.tga
gfx/menu/luma/checkbox_d1.tga
gfx/menu/luma/checkbox_f0.tga
gfx/menu/luma/checkbox_f1.tga
gfx/menu/luma/checkbox_n0.tga
gfx/menu/luma/checkbox_n1.tga
gfx/menu/luma/checkmark.tga
gfx/menu/luma/clearbutton_c.tga
gfx/menu/luma/clearbutton_f.tga
gfx/menu/luma/clearbutton_n.tga
gfx/menu/luma/closebutton_c.tga
gfx/menu/luma/closebutton_f.tga
gfx/menu/luma/closebutton_n.tga
gfx/menu/luma/colorbutton_c.tga
gfx/menu/luma/colorbutton_f.tga
gfx/menu/luma/colorbutton_n.tga
gfx/menu/luma/colorpicker_m.tga
gfx/menu/luma/cursor.tga
gfx/menu/luma/cursor_move.tga
gfx/menu/luma/cursor_resize.tga
gfx/menu/luma/cursor_resize2.tga
gfx/menu/luma/gametype_as.tga
gfx/menu/luma/gametype_ca.tga
gfx/menu/luma/gametype_ctf.tga
gfx/menu/luma/gametype_cts.tga
gfx/menu/luma/gametype_dm.tga
gfx/menu/luma/gametype_dom.tga
gfx/menu/luma/gametype_duel.tga
gfx/menu/luma/gametype_ft.tga
gfx/menu/luma/gametype_inf.tga
gfx/menu/luma/gametype_inv.tga
gfx/menu/luma/gametype_jb.tga
gfx/menu/luma/gametype_ka.tga
gfx/menu/luma/gametype_kh.tga
gfx/menu/luma/gametype_lms.tga
gfx/menu/luma/gametype_nb.tga
gfx/menu/luma/gametype_ons.tga
gfx/menu/luma/gametype_rc.tga
gfx/menu/luma/gametype_tdm.tga
gfx/menu/luma/gametype_vip.tga
gfx/menu/luma/icon_aeslevel1.tga
gfx/menu/luma/icon_aeslevel2.tga
gfx/menu/luma/icon_aeslevel3.tga
gfx/menu/luma/icon_aeslevel4.tga
gfx/menu/luma/icon_aeslevel5.tga
gfx/menu/luma/icon_ipv4.tga
gfx/menu/luma/icon_ipv6.tga
gfx/menu/luma/icon_mod_.tga
gfx/menu/luma/icon_mod_XDF.tga [deleted file]
gfx/menu/luma/icon_mod_instagib.tga
gfx/menu/luma/icon_mod_jeff.tga
gfx/menu/luma/icon_mod_minstagib.tga
gfx/menu/luma/icon_mod_newtoys.tga
gfx/menu/luma/icon_mod_overkill.tga
gfx/menu/luma/icon_mod_quake.tga
gfx/menu/luma/icon_mod_xdf.tga [new file with mode: 0644]
gfx/menu/luma/icon_mod_xpm.tga [new file with mode: 0644]
gfx/menu/luma/icon_pure1.tga
gfx/menu/luma/icon_stats1.tga
gfx/menu/luma/inputbox_f.tga
gfx/menu/luma/inputbox_n.tga
gfx/menu/luma/nopreview_map.tga
gfx/menu/luma/nopreview_menuskin.tga
gfx/menu/luma/nopreview_player.tga
gfx/menu/luma/radiobutton_c0.tga
gfx/menu/luma/radiobutton_c1.tga
gfx/menu/luma/radiobutton_d0.tga
gfx/menu/luma/radiobutton_d1.tga
gfx/menu/luma/radiobutton_f0.tga
gfx/menu/luma/radiobutton_f1.tga
gfx/menu/luma/radiobutton_n0.tga
gfx/menu/luma/radiobutton_n1.tga
gfx/menu/luma/scrollbar_c.tga
gfx/menu/luma/scrollbar_f.tga
gfx/menu/luma/scrollbar_n.tga
gfx/menu/luma/scrollbar_s.tga
gfx/menu/luma/skinpreview.tga
gfx/menu/luma/skinvalues.txt
gfx/menu/luma/slider_c.tga
gfx/menu/luma/slider_d.tga
gfx/menu/luma/slider_f.tga
gfx/menu/luma/slider_n.tga
gfx/menu/luma/slider_s.tga
gfx/menu/luma/tooltip.tga
gfx/menu/luminos/icon_mod_xpm.tga [new file with mode: 0644]
gfx/menu/wickedx/icon_mod_xpm.tga [new file with mode: 0644]
gfx/menu/xaw/icon_mod_xpm.tga [new file with mode: 0644]
gfx/scoreboard/player_ready.tga
gfx/scoreboard/playercolor_base.tga
gfx/scoreboard/playercolor_pants.tga
gfx/scoreboard/playercolor_shirt.tga
gfx/scoreboard/scoreboard_bg.tga
gfx/scoreboard/scoreboard_tableheader.tga
help-overkill.cfg [new file with mode: 0644]
help-xonotic.cfg [new file with mode: 0644]
help.cfg [new file with mode: 0644]
hud_luma.cfg
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
languages.txt
models/items/a_cells.md3
models/items/a_rockets.md3
models/player/gak.iqm_0.txt
models/player/gakmasked.iqm_0.txt
models/player/ignismasked.iqm_0.txt
models/player/seraphinamasked.iqm_0.txt
models/weapons/g_crylink.md3
models/weapons/g_electro.md3
models/weapons/h_crylink.iqm
models/weapons/h_crylink.iqm.framegroups
models/weapons/h_electro.iqm
models/weapons/h_electro.iqm.framegroups
models/weapons/v_crylink.md3
models/weapons/v_electro.md3
mutators.cfg
notifications.cfg
physics.cfg
physicsX07.cfg
qcsrc/.gitignore
qcsrc/.vscode/settings.json [new file with mode: 0644]
qcsrc/client/_mod.inc
qcsrc/client/_mod.qh
qcsrc/client/announcer.qc
qcsrc/client/autocvars.qh
qcsrc/client/commands/cl_cmd.qc
qcsrc/client/commands/cl_cmd.qh
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/csqcmodel_hooks.qh
qcsrc/client/defs.qh
qcsrc/client/hud/hud.qc
qcsrc/client/hud/hud.qh
qcsrc/client/hud/hud_config.qc
qcsrc/client/hud/hud_config.qh
qcsrc/client/hud/panel.qh
qcsrc/client/hud/panel/ammo.qc
qcsrc/client/hud/panel/centerprint.qc
qcsrc/client/hud/panel/healtharmor.qc
qcsrc/client/hud/panel/infomessages.qc
qcsrc/client/hud/panel/modicons.qc
qcsrc/client/hud/panel/physics.qc
qcsrc/client/hud/panel/powerups.qc
qcsrc/client/hud/panel/pressedkeys.qc
qcsrc/client/hud/panel/quickmenu.qc
qcsrc/client/hud/panel/quickmenu.qh
qcsrc/client/hud/panel/racetimer.qc
qcsrc/client/hud/panel/radar.qc
qcsrc/client/hud/panel/radar.qh
qcsrc/client/hud/panel/score.qc
qcsrc/client/hud/panel/scoreboard.qc
qcsrc/client/hud/panel/scoreboard.qh
qcsrc/client/hud/panel/timer.qc
qcsrc/client/hud/panel/vote.qc
qcsrc/client/hud/panel/weapons.qc
qcsrc/client/main.qc
qcsrc/client/main.qh
qcsrc/client/mapvoting.qc
qcsrc/client/mapvoting.qh
qcsrc/client/miscfunctions.qc
qcsrc/client/miscfunctions.qh
qcsrc/client/player_skeleton.qc
qcsrc/client/resources.qc [new file with mode: 0644]
qcsrc/client/resources.qh [new file with mode: 0644]
qcsrc/client/shownames.qc
qcsrc/client/teamradar.qc
qcsrc/client/view.qc
qcsrc/client/view.qh
qcsrc/client/wall.qc [deleted file]
qcsrc/client/wall.qh [deleted file]
qcsrc/client/weapons/projectile.qc
qcsrc/common/_all.inc
qcsrc/common/animdecide.qc
qcsrc/common/campaign_common.qh
qcsrc/common/campaign_file.qc
qcsrc/common/command/command.qh
qcsrc/common/command/generic.qc
qcsrc/common/command/generic.qh
qcsrc/common/command/markup.qc
qcsrc/common/command/rpn.qc
qcsrc/common/command/rpn.qh
qcsrc/common/constants.qh
qcsrc/common/deathtypes/all.qh
qcsrc/common/debug.qh
qcsrc/common/effects/all.inc
qcsrc/common/effects/all.qc
qcsrc/common/effects/effectinfo.inc
qcsrc/common/effects/effectinfo.qc
qcsrc/common/effects/qc/damageeffects.qc
qcsrc/common/effects/qc/damageeffects.qh
qcsrc/common/effects/qc/gibs.qc
qcsrc/common/effects/qc/globalsound.qc
qcsrc/common/effects/qc/globalsound.qh
qcsrc/common/ent_cs.qc
qcsrc/common/ent_cs.qh
qcsrc/common/gamemodes/gamemode/_mod.inc
qcsrc/common/gamemodes/gamemode/_mod.qh
qcsrc/common/gamemodes/gamemode/assault/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/assault/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/assault/sv_assault.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/clanarena/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/clanarena/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/ctf.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/cts/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/cts/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/cts/sv_cts.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/deathmatch/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/deathmatch/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/sv_domination.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/sv_domination.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/duel/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/duel/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/duel/sv_duel.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/duel/sv_duel.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/freezetag/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/freezetag/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/invasion/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/invasion/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/lms/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/lms/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/gamemodes/gamemode/nexball/sv_weapon.qc
qcsrc/common/gamemodes/gamemode/onslaught/cl_controlpoint.qc
qcsrc/common/gamemodes/gamemode/onslaught/cl_generator.qc
qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_controlpoint.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_generator.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qh
qcsrc/common/gamemodes/gamemode/race/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/race/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/race/sv_race.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/race/sv_race.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tdm/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tdm/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qh [new file with mode: 0644]
qcsrc/common/gamemodes/sv_rules.qh
qcsrc/common/impulses/all.qh
qcsrc/common/items/inventory.qh
qcsrc/common/items/item.qh
qcsrc/common/items/item/ammo.qh
qcsrc/common/items/item/armor.qh
qcsrc/common/items/item/health.qh
qcsrc/common/items/item/jetpack.qh
qcsrc/common/items/item/pickup.qc
qcsrc/common/items/item/pickup.qh
qcsrc/common/items/item/powerup.qh
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh
qcsrc/common/mapobjects/_mod.inc [new file with mode: 0644]
qcsrc/common/mapobjects/_mod.qh [new file with mode: 0644]
qcsrc/common/mapobjects/defs.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/_mod.inc [new file with mode: 0644]
qcsrc/common/mapobjects/func/_mod.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/bobbing.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/bobbing.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/breakable.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/breakable.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/button.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/button.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/conveyor.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/conveyor.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/door.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/door.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/door_rotating.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/door_rotating.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/door_secret.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/door_secret.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/fourier.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/fourier.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/ladder.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/ladder.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/pendulum.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/pendulum.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/plat.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/plat.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/pointparticles.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/pointparticles.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/rainsnow.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/rainsnow.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/rotating.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/rotating.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/stardust.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/stardust.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/train.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/train.qh [new file with mode: 0644]
qcsrc/common/mapobjects/func/vectormamamam.qc [new file with mode: 0644]
qcsrc/common/mapobjects/func/vectormamamam.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/_mod.inc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/_mod.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/corner.qc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/corner.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/dynlight.qc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/dynlight.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/follow.qc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/follow.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/keys.qc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/keys.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/laser.qc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/laser.qh [new file with mode: 0644]
qcsrc/common/mapobjects/misc/teleport_dest.qc [new file with mode: 0644]
qcsrc/common/mapobjects/misc/teleport_dest.qh [new file with mode: 0644]
qcsrc/common/mapobjects/models.qc [new file with mode: 0644]
qcsrc/common/mapobjects/models.qh [new file with mode: 0644]
qcsrc/common/mapobjects/platforms.qc [new file with mode: 0644]
qcsrc/common/mapobjects/platforms.qh [new file with mode: 0644]
qcsrc/common/mapobjects/subs.qc [new file with mode: 0644]
qcsrc/common/mapobjects/subs.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/_mod.inc [new file with mode: 0644]
qcsrc/common/mapobjects/target/_mod.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/changelevel.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/changelevel.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/kill.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/kill.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/levelwarp.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/levelwarp.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/location.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/location.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/music.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/music.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/spawn.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/spawn.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/spawnpoint.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/spawnpoint.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/speaker.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/speaker.qh [new file with mode: 0644]
qcsrc/common/mapobjects/target/voicescript.qc [new file with mode: 0644]
qcsrc/common/mapobjects/target/voicescript.qh [new file with mode: 0644]
qcsrc/common/mapobjects/teleporters.qc [new file with mode: 0644]
qcsrc/common/mapobjects/teleporters.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/_mod.inc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/_mod.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/counter.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/counter.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/delay.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/delay.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/disablerelay.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/disablerelay.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/flipflop.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/flipflop.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/gamestart.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/gamestart.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/gravity.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/gravity.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/heal.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/heal.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/hurt.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/hurt.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/impulse.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/impulse.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/jumppads.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/jumppads.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/keylock.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/keylock.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/magicear.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/magicear.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/monoflop.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/monoflop.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/multi.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/multi.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/multivibrator.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/multivibrator.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay_activators.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay_activators.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay_if.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay_if.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay_teamcheck.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/relay_teamcheck.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/secret.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/secret.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/swamp.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/swamp.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/teleport.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/teleport.qh [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/viewloc.qc [new file with mode: 0644]
qcsrc/common/mapobjects/trigger/viewloc.qh [new file with mode: 0644]
qcsrc/common/mapobjects/triggers.qc [new file with mode: 0644]
qcsrc/common/mapobjects/triggers.qh [new file with mode: 0644]
qcsrc/common/minigames/cl_minigames.qh
qcsrc/common/minigames/cl_minigames_hud.qc
qcsrc/common/minigames/cl_minigames_hud.qh
qcsrc/common/minigames/minigame/bd.qc
qcsrc/common/minigames/minigame/ps.qc
qcsrc/common/minigames/sv_minigames.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/zombie.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/monsters/sv_spawn.qc
qcsrc/common/monsters/sv_spawner.qh
qcsrc/common/mutators/base.qh
qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qc
qcsrc/common/mutators/mutator/buffs/all.inc
qcsrc/common/mutators/mutator/buffs/buffs.qc
qcsrc/common/mutators/mutator/buffs/buffs.qh
qcsrc/common/mutators/mutator/buffs/cl_buffs.qc
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
qcsrc/common/mutators/mutator/cloaked/sv_cloaked.qc
qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc
qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc
qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc
qcsrc/common/mutators/mutator/dynamic_handicap/sv_dynamic_handicap.qc
qcsrc/common/mutators/mutator/instagib/items.qh
qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
qcsrc/common/mutators/mutator/instagib/sv_instagib.qh
qcsrc/common/mutators/mutator/instagib/sv_items.qc
qcsrc/common/mutators/mutator/invincibleproj/sv_invincibleproj.qc
qcsrc/common/mutators/mutator/itemstime/itemstime.qc
qcsrc/common/mutators/mutator/melee_only/sv_melee_only.qc
qcsrc/common/mutators/mutator/nades/effects.inc
qcsrc/common/mutators/mutator/nades/nades.inc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/nades/nades.qh
qcsrc/common/mutators/mutator/nades/net.qc
qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc
qcsrc/common/mutators/mutator/nix/sv_nix.qc
qcsrc/common/mutators/mutator/overkill/_mod.inc
qcsrc/common/mutators/mutator/overkill/_mod.qh
qcsrc/common/mutators/mutator/overkill/cl_overkill.qc
qcsrc/common/mutators/mutator/overkill/hmg.qc [deleted file]
qcsrc/common/mutators/mutator/overkill/hmg.qh [deleted file]
qcsrc/common/mutators/mutator/overkill/okhmg.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okhmg.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okmachinegun.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okmachinegun.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/oknex.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/oknex.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okrpc.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okrpc.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okshotgun.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/okshotgun.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/overkill.qc [deleted file]
qcsrc/common/mutators/mutator/overkill/overkill.qh [deleted file]
qcsrc/common/mutators/mutator/overkill/rpc.qc [deleted file]
qcsrc/common/mutators/mutator/overkill/rpc.qh [deleted file]
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
qcsrc/common/mutators/mutator/overkill/sv_overkill.qh
qcsrc/common/mutators/mutator/overkill/sv_weapons.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/pinata/sv_pinata.qc
qcsrc/common/mutators/mutator/random_items/sv_random_items.qc
qcsrc/common/mutators/mutator/random_items/sv_random_items.qh
qcsrc/common/mutators/mutator/rocketminsta/sv_rocketminsta.qc
qcsrc/common/mutators/mutator/sandbox/sv_sandbox.qc
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
qcsrc/common/mutators/mutator/vampire/sv_vampire.qc
qcsrc/common/mutators/mutator/vampirehook/sv_vampirehook.qc
qcsrc/common/mutators/mutator/waypoints/all.inc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qh
qcsrc/common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qc
qcsrc/common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh
qcsrc/common/net_linked.qh
qcsrc/common/net_notice.qc
qcsrc/common/net_notice.qh
qcsrc/common/notifications/all.inc
qcsrc/common/notifications/all.qc
qcsrc/common/notifications/all.qh
qcsrc/common/physics/movetypes/movetypes.qc
qcsrc/common/physics/movetypes/movetypes.qh
qcsrc/common/physics/movetypes/toss.qc
qcsrc/common/physics/movetypes/walk.qc
qcsrc/common/physics/player.qc
qcsrc/common/physics/player.qh
qcsrc/common/playerstats.qc
qcsrc/common/playerstats.qh
qcsrc/common/resources.qh
qcsrc/common/sounds/all.qc
qcsrc/common/sounds/sound.qh
qcsrc/common/state.qc
qcsrc/common/stats.qh
qcsrc/common/t_items.qc
qcsrc/common/t_items.qh
qcsrc/common/teams.qh
qcsrc/common/triggers/_mod.inc [deleted file]
qcsrc/common/triggers/_mod.qh [deleted file]
qcsrc/common/triggers/func/_mod.inc [deleted file]
qcsrc/common/triggers/func/_mod.qh [deleted file]
qcsrc/common/triggers/func/bobbing.qc [deleted file]
qcsrc/common/triggers/func/bobbing.qh [deleted file]
qcsrc/common/triggers/func/breakable.qc [deleted file]
qcsrc/common/triggers/func/breakable.qh [deleted file]
qcsrc/common/triggers/func/button.qc [deleted file]
qcsrc/common/triggers/func/button.qh [deleted file]
qcsrc/common/triggers/func/conveyor.qc [deleted file]
qcsrc/common/triggers/func/conveyor.qh [deleted file]
qcsrc/common/triggers/func/door.qc [deleted file]
qcsrc/common/triggers/func/door.qh [deleted file]
qcsrc/common/triggers/func/door_rotating.qc [deleted file]
qcsrc/common/triggers/func/door_rotating.qh [deleted file]
qcsrc/common/triggers/func/door_secret.qc [deleted file]
qcsrc/common/triggers/func/door_secret.qh [deleted file]
qcsrc/common/triggers/func/fourier.qc [deleted file]
qcsrc/common/triggers/func/fourier.qh [deleted file]
qcsrc/common/triggers/func/include.qc [deleted file]
qcsrc/common/triggers/func/include.qh [deleted file]
qcsrc/common/triggers/func/ladder.qc [deleted file]
qcsrc/common/triggers/func/ladder.qh [deleted file]
qcsrc/common/triggers/func/pendulum.qc [deleted file]
qcsrc/common/triggers/func/pendulum.qh [deleted file]
qcsrc/common/triggers/func/plat.qc [deleted file]
qcsrc/common/triggers/func/plat.qh [deleted file]
qcsrc/common/triggers/func/pointparticles.qc [deleted file]
qcsrc/common/triggers/func/pointparticles.qh [deleted file]
qcsrc/common/triggers/func/rainsnow.qc [deleted file]
qcsrc/common/triggers/func/rainsnow.qh [deleted file]
qcsrc/common/triggers/func/rotating.qc [deleted file]
qcsrc/common/triggers/func/rotating.qh [deleted file]
qcsrc/common/triggers/func/stardust.qc [deleted file]
qcsrc/common/triggers/func/stardust.qh [deleted file]
qcsrc/common/triggers/func/train.qc [deleted file]
qcsrc/common/triggers/func/train.qh [deleted file]
qcsrc/common/triggers/func/vectormamamam.qc [deleted file]
qcsrc/common/triggers/func/vectormamamam.qh [deleted file]
qcsrc/common/triggers/include.qc [deleted file]
qcsrc/common/triggers/include.qh [deleted file]
qcsrc/common/triggers/misc/_mod.inc [deleted file]
qcsrc/common/triggers/misc/_mod.qh [deleted file]
qcsrc/common/triggers/misc/corner.qc [deleted file]
qcsrc/common/triggers/misc/corner.qh [deleted file]
qcsrc/common/triggers/misc/follow.qc [deleted file]
qcsrc/common/triggers/misc/follow.qh [deleted file]
qcsrc/common/triggers/misc/include.qc [deleted file]
qcsrc/common/triggers/misc/include.qh [deleted file]
qcsrc/common/triggers/misc/laser.qc [deleted file]
qcsrc/common/triggers/misc/laser.qh [deleted file]
qcsrc/common/triggers/misc/teleport_dest.qc [deleted file]
qcsrc/common/triggers/misc/teleport_dest.qh [deleted file]
qcsrc/common/triggers/platforms.qc [deleted file]
qcsrc/common/triggers/platforms.qh [deleted file]
qcsrc/common/triggers/subs.qc [deleted file]
qcsrc/common/triggers/subs.qh [deleted file]
qcsrc/common/triggers/target/_mod.inc [deleted file]
qcsrc/common/triggers/target/_mod.qh [deleted file]
qcsrc/common/triggers/target/changelevel.qc [deleted file]
qcsrc/common/triggers/target/changelevel.qh [deleted file]
qcsrc/common/triggers/target/include.qc [deleted file]
qcsrc/common/triggers/target/include.qh [deleted file]
qcsrc/common/triggers/target/kill.qc [deleted file]
qcsrc/common/triggers/target/kill.qh [deleted file]
qcsrc/common/triggers/target/levelwarp.qc [deleted file]
qcsrc/common/triggers/target/levelwarp.qh [deleted file]
qcsrc/common/triggers/target/location.qc [deleted file]
qcsrc/common/triggers/target/location.qh [deleted file]
qcsrc/common/triggers/target/music.qc [deleted file]
qcsrc/common/triggers/target/music.qh [deleted file]
qcsrc/common/triggers/target/spawn.qc [deleted file]
qcsrc/common/triggers/target/spawn.qh [deleted file]
qcsrc/common/triggers/target/spawnpoint.qc [deleted file]
qcsrc/common/triggers/target/spawnpoint.qh [deleted file]
qcsrc/common/triggers/target/speaker.qc [deleted file]
qcsrc/common/triggers/target/speaker.qh [deleted file]
qcsrc/common/triggers/target/voicescript.qc [deleted file]
qcsrc/common/triggers/target/voicescript.qh [deleted file]
qcsrc/common/triggers/teleporters.qc [deleted file]
qcsrc/common/triggers/teleporters.qh [deleted file]
qcsrc/common/triggers/trigger/_mod.inc [deleted file]
qcsrc/common/triggers/trigger/_mod.qh [deleted file]
qcsrc/common/triggers/trigger/counter.qc [deleted file]
qcsrc/common/triggers/trigger/counter.qh [deleted file]
qcsrc/common/triggers/trigger/delay.qc [deleted file]
qcsrc/common/triggers/trigger/delay.qh [deleted file]
qcsrc/common/triggers/trigger/disablerelay.qc [deleted file]
qcsrc/common/triggers/trigger/disablerelay.qh [deleted file]
qcsrc/common/triggers/trigger/flipflop.qc [deleted file]
qcsrc/common/triggers/trigger/flipflop.qh [deleted file]
qcsrc/common/triggers/trigger/gamestart.qc [deleted file]
qcsrc/common/triggers/trigger/gamestart.qh [deleted file]
qcsrc/common/triggers/trigger/gravity.qc [deleted file]
qcsrc/common/triggers/trigger/gravity.qh [deleted file]
qcsrc/common/triggers/trigger/heal.qc [deleted file]
qcsrc/common/triggers/trigger/heal.qh [deleted file]
qcsrc/common/triggers/trigger/hurt.qc [deleted file]
qcsrc/common/triggers/trigger/hurt.qh [deleted file]
qcsrc/common/triggers/trigger/impulse.qc [deleted file]
qcsrc/common/triggers/trigger/impulse.qh [deleted file]
qcsrc/common/triggers/trigger/include.qc [deleted file]
qcsrc/common/triggers/trigger/include.qh [deleted file]
qcsrc/common/triggers/trigger/jumppads.qc [deleted file]
qcsrc/common/triggers/trigger/jumppads.qh [deleted file]
qcsrc/common/triggers/trigger/keylock.qc [deleted file]
qcsrc/common/triggers/trigger/keylock.qh [deleted file]
qcsrc/common/triggers/trigger/magicear.qc [deleted file]
qcsrc/common/triggers/trigger/magicear.qh [deleted file]
qcsrc/common/triggers/trigger/monoflop.qc [deleted file]
qcsrc/common/triggers/trigger/monoflop.qh [deleted file]
qcsrc/common/triggers/trigger/multi.qc [deleted file]
qcsrc/common/triggers/trigger/multi.qh [deleted file]
qcsrc/common/triggers/trigger/multivibrator.qc [deleted file]
qcsrc/common/triggers/trigger/multivibrator.qh [deleted file]
qcsrc/common/triggers/trigger/relay.qc [deleted file]
qcsrc/common/triggers/trigger/relay.qh [deleted file]
qcsrc/common/triggers/trigger/relay_activators.qc [deleted file]
qcsrc/common/triggers/trigger/relay_activators.qh [deleted file]
qcsrc/common/triggers/trigger/relay_if.qc [deleted file]
qcsrc/common/triggers/trigger/relay_if.qh [deleted file]
qcsrc/common/triggers/trigger/relay_teamcheck.qc [deleted file]
qcsrc/common/triggers/trigger/relay_teamcheck.qh [deleted file]
qcsrc/common/triggers/trigger/secret.qc [deleted file]
qcsrc/common/triggers/trigger/secret.qh [deleted file]
qcsrc/common/triggers/trigger/swamp.qc [deleted file]
qcsrc/common/triggers/trigger/swamp.qh [deleted file]
qcsrc/common/triggers/trigger/teleport.qc [deleted file]
qcsrc/common/triggers/trigger/teleport.qh [deleted file]
qcsrc/common/triggers/trigger/viewloc.qc [deleted file]
qcsrc/common/triggers/trigger/viewloc.qh [deleted file]
qcsrc/common/triggers/triggers.qc [deleted file]
qcsrc/common/triggers/triggers.qh [deleted file]
qcsrc/common/turrets/all.qh
qcsrc/common/turrets/cl_turrets.qc
qcsrc/common/turrets/config.qc
qcsrc/common/turrets/config.qh
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/sv_turrets.qh
qcsrc/common/turrets/turret.qh
qcsrc/common/turrets/turret/ewheel.qc
qcsrc/common/turrets/turret/ewheel.qh
qcsrc/common/turrets/turret/flac.qh
qcsrc/common/turrets/turret/flac_weapon.qc
qcsrc/common/turrets/turret/fusionreactor.qh
qcsrc/common/turrets/turret/hellion.qh
qcsrc/common/turrets/turret/hk.qc
qcsrc/common/turrets/turret/hk.qh
qcsrc/common/turrets/turret/hk_weapon.qc
qcsrc/common/turrets/turret/machinegun.qh
qcsrc/common/turrets/turret/machinegun_weapon.qc
qcsrc/common/turrets/turret/mlrs.qh
qcsrc/common/turrets/turret/phaser.qh
qcsrc/common/turrets/turret/plasma.qc
qcsrc/common/turrets/turret/plasma.qh
qcsrc/common/turrets/turret/plasma_dual.qc
qcsrc/common/turrets/turret/plasma_dual.qh
qcsrc/common/turrets/turret/tesla.qh
qcsrc/common/turrets/turret/walker.qc
qcsrc/common/turrets/turret/walker.qh
qcsrc/common/turrets/turret/walker_weapon.qc
qcsrc/common/turrets/util.qc
qcsrc/common/turrets/util.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/common/vehicles/cl_vehicles.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/sv_vehicles.qh
qcsrc/common/vehicles/vehicle/bumblebee.qc
qcsrc/common/vehicles/vehicle/bumblebee_weapons.qh
qcsrc/common/vehicles/vehicle/racer.qc
qcsrc/common/vehicles/vehicle/raptor.qc
qcsrc/common/vehicles/vehicle/raptor_weapons.qc
qcsrc/common/vehicles/vehicle/spiderbot.qc
qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc
qcsrc/common/viewloc.qc
qcsrc/common/weapons/all.qc
qcsrc/common/weapons/all.qh
qcsrc/common/weapons/config.qc
qcsrc/common/weapons/config.qh
qcsrc/common/weapons/weapon.qh
qcsrc/common/weapons/weapon/arc.qc
qcsrc/common/weapons/weapon/arc.qh
qcsrc/common/weapons/weapon/blaster.qh
qcsrc/common/weapons/weapon/crylink.qc
qcsrc/common/weapons/weapon/crylink.qh
qcsrc/common/weapons/weapon/devastator.qc
qcsrc/common/weapons/weapon/devastator.qh
qcsrc/common/weapons/weapon/electro.qc
qcsrc/common/weapons/weapon/electro.qh
qcsrc/common/weapons/weapon/fireball.qc
qcsrc/common/weapons/weapon/fireball.qh
qcsrc/common/weapons/weapon/hagar.qc
qcsrc/common/weapons/weapon/hagar.qh
qcsrc/common/weapons/weapon/hlac.qc
qcsrc/common/weapons/weapon/hlac.qh
qcsrc/common/weapons/weapon/hook.qc
qcsrc/common/weapons/weapon/hook.qh
qcsrc/common/weapons/weapon/machinegun.qc
qcsrc/common/weapons/weapon/machinegun.qh
qcsrc/common/weapons/weapon/minelayer.qc
qcsrc/common/weapons/weapon/minelayer.qh
qcsrc/common/weapons/weapon/mortar.qc
qcsrc/common/weapons/weapon/mortar.qh
qcsrc/common/weapons/weapon/porto.qc
qcsrc/common/weapons/weapon/porto.qh
qcsrc/common/weapons/weapon/rifle.qc
qcsrc/common/weapons/weapon/rifle.qh
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/common/weapons/weapon/seeker.qh
qcsrc/common/weapons/weapon/shockwave.qc
qcsrc/common/weapons/weapon/shockwave.qh
qcsrc/common/weapons/weapon/shotgun.qc
qcsrc/common/weapons/weapon/shotgun.qh
qcsrc/common/weapons/weapon/vaporizer.qc
qcsrc/common/weapons/weapon/vaporizer.qh
qcsrc/common/weapons/weapon/vortex.qc
qcsrc/common/weapons/weapon/vortex.qh
qcsrc/common/wepent.qc
qcsrc/common/wepent.qh
qcsrc/ecs/systems/physics.qc
qcsrc/ecs/systems/sv_physics.qc
qcsrc/lib/_all.inc
qcsrc/lib/_mod.inc
qcsrc/lib/_mod.qh
qcsrc/lib/arraylist.qh
qcsrc/lib/bits.qh
qcsrc/lib/csqcmodel/cl_model.qc
qcsrc/lib/csqcmodel/cl_player.qc
qcsrc/lib/csqcmodel/common.qh
qcsrc/lib/csqcmodel/sv_model.qc
qcsrc/lib/i18n.qh
qcsrc/lib/intrusivelist.qh
qcsrc/lib/iter.qh
qcsrc/lib/linkedlist.qh
qcsrc/lib/log.qh
qcsrc/lib/macro.qh
qcsrc/lib/misc.qh
qcsrc/lib/net.qh
qcsrc/lib/oo.qh
qcsrc/lib/promise.qc [new file with mode: 0644]
qcsrc/lib/promise.qh [new file with mode: 0644]
qcsrc/lib/registry.qh
qcsrc/lib/sort.qh
qcsrc/lib/spawnfunc.qh
qcsrc/lib/stats.qh
qcsrc/lib/string.qh
qcsrc/lib/test.qh
qcsrc/lib/vector.qh
qcsrc/lib/warpzone/client.qc
qcsrc/lib/warpzone/server.qc
qcsrc/lib/yenc.qh
qcsrc/menu/command/menu_cmd.qc
qcsrc/menu/item.qc
qcsrc/menu/item.qh
qcsrc/menu/item/container.qh
qcsrc/menu/item/image.qh
qcsrc/menu/item/inputbox.qc
qcsrc/menu/item/label.qh
qcsrc/menu/item/listbox.qc
qcsrc/menu/item/listbox.qh
qcsrc/menu/menu.qc
qcsrc/menu/mutators/_mod.inc
qcsrc/menu/mutators/_mod.qh
qcsrc/menu/mutators/events.qc [new file with mode: 0644]
qcsrc/menu/xonotic/_mod.inc
qcsrc/menu/xonotic/_mod.qh
qcsrc/menu/xonotic/campaign.qc
qcsrc/menu/xonotic/campaign.qh
qcsrc/menu/xonotic/crosshairpreview.qh
qcsrc/menu/xonotic/demolist.qc
qcsrc/menu/xonotic/dialog_hudpanel_modicons.qc
qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.qc
qcsrc/menu/xonotic/dialog_hudpanel_racetimer.qc
qcsrc/menu/xonotic/dialog_multiplayer_create.qc
qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc
qcsrc/menu/xonotic/dialog_multiplayer_join.qc
qcsrc/menu/xonotic/dialog_settings_bindings_reset.qc [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings_bindings_reset.qh [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings_game.qc
qcsrc/menu/xonotic/dialog_settings_game.qh
qcsrc/menu/xonotic/dialog_settings_game_messages.qc
qcsrc/menu/xonotic/dialog_settings_input.qc
qcsrc/menu/xonotic/dialog_settings_misc.qc
qcsrc/menu/xonotic/gametypelist.qc
qcsrc/menu/xonotic/hudskinlist.qc
qcsrc/menu/xonotic/keybinder.qc
qcsrc/menu/xonotic/keybinder.qh
qcsrc/menu/xonotic/mainwindow.qc
qcsrc/menu/xonotic/mainwindow.qh
qcsrc/menu/xonotic/maplist.qc
qcsrc/menu/xonotic/picker.qh
qcsrc/menu/xonotic/playerlist.qc
qcsrc/menu/xonotic/playlist.qc
qcsrc/menu/xonotic/screenshotlist.qc
qcsrc/menu/xonotic/serverlist.qc
qcsrc/menu/xonotic/serverlist.qh
qcsrc/menu/xonotic/skinlist.qc
qcsrc/menu/xonotic/soundlist.qc
qcsrc/menu/xonotic/statslist.qc
qcsrc/menu/xonotic/util.qc
qcsrc/server/_mod.inc
qcsrc/server/_mod.qh
qcsrc/server/antilag.qc
qcsrc/server/antilag.qh
qcsrc/server/autocvars.qh
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/aim.qc
qcsrc/server/bot/default/aim.qh
qcsrc/server/bot/default/bot.qc
qcsrc/server/bot/default/bot.qh
qcsrc/server/bot/default/cvars.qh
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/havocbot/havocbot.qh
qcsrc/server/bot/default/havocbot/roles.qc
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh
qcsrc/server/bot/default/scripting.qc
qcsrc/server/bot/default/waypoints.qc
qcsrc/server/bot/default/waypoints.qh
qcsrc/server/bot/null/bot_null.qc
qcsrc/server/cheats.qc
qcsrc/server/cheats.qh
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/clientkill.qc [new file with mode: 0644]
qcsrc/server/clientkill.qh [new file with mode: 0644]
qcsrc/server/command/banning.qc
qcsrc/server/command/banning.qh
qcsrc/server/command/cmd.qc
qcsrc/server/command/common.qc
qcsrc/server/command/common.qh
qcsrc/server/command/getreplies.qc
qcsrc/server/command/radarmap.qc
qcsrc/server/command/radarmap.qh
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/vote.qc
qcsrc/server/command/vote.qh
qcsrc/server/compat/quake.qc
qcsrc/server/compat/quake3.qc
qcsrc/server/compat/quake3.qh
qcsrc/server/constants.qh
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_damage.qh
qcsrc/server/g_hook.qc
qcsrc/server/g_hook.qh
qcsrc/server/g_lights.qc [deleted file]
qcsrc/server/g_lights.qh [deleted file]
qcsrc/server/g_models.qc [deleted file]
qcsrc/server/g_models.qh [deleted file]
qcsrc/server/g_subs.qc [deleted file]
qcsrc/server/g_subs.qh [deleted file]
qcsrc/server/g_world.qc
qcsrc/server/g_world.qh
qcsrc/server/impulse.qc
qcsrc/server/ipban.qc
qcsrc/server/ipban.qh
qcsrc/server/item_key.qc [deleted file]
qcsrc/server/item_key.qh [deleted file]
qcsrc/server/items.qc
qcsrc/server/mapvoting.qc
qcsrc/server/matrix.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/miscfunctions.qh
qcsrc/server/mutators/_mod.inc
qcsrc/server/mutators/_mod.qh
qcsrc/server/mutators/events.qc [new file with mode: 0644]
qcsrc/server/mutators/events.qh
qcsrc/server/mutators/gamemode.qh [deleted file]
qcsrc/server/mutators/mutator.qh [deleted file]
qcsrc/server/mutators/mutator/_mod.inc [deleted file]
qcsrc/server/mutators/mutator/_mod.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_assault.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_assault.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_ca.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_ca.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_ctf.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_ctf.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_cts.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_cts.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_deathmatch.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_deathmatch.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_domination.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_domination.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_freezetag.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_freezetag.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_invasion.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_invasion.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_keepaway.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_keepaway.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_keyhunt.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_keyhunt.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_lms.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_lms.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_race.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_race.qh [deleted file]
qcsrc/server/mutators/mutator/gamemode_tdm.qc [deleted file]
qcsrc/server/mutators/mutator/gamemode_tdm.qh [deleted file]
qcsrc/server/pathlib/debug.qc
qcsrc/server/pathlib/debug.qh
qcsrc/server/pathlib/main.qc
qcsrc/server/pathlib/pathlib.qh
qcsrc/server/player.qc
qcsrc/server/player.qh
qcsrc/server/playerdemo.qc [deleted file]
qcsrc/server/playerdemo.qh [deleted file]
qcsrc/server/portals.qc
qcsrc/server/portals.qh
qcsrc/server/race.qc
qcsrc/server/race.qh
qcsrc/server/resources.qc
qcsrc/server/resources.qh
qcsrc/server/round_handler.qc
qcsrc/server/round_handler.qh
qcsrc/server/scores.qc
qcsrc/server/scores_rules.qc
qcsrc/server/spawnpoints.qc
qcsrc/server/steerlib.qc
qcsrc/server/steerlib.qh
qcsrc/server/sv_main.qc
qcsrc/server/sv_main.qh
qcsrc/server/teamplay.qc
qcsrc/server/teamplay.qh
qcsrc/server/tests.qc
qcsrc/server/utils.qh
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/accuracy.qh
qcsrc/server/weapons/common.qc
qcsrc/server/weapons/hitplot.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/selection.qh
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/throwing.qc
qcsrc/server/weapons/throwing.qh
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/tracing.qh
qcsrc/server/weapons/weaponsystem.qc
qcsrc/server/weapons/weaponsystem.qh
randomitems-overkill.cfg [new file with mode: 0644]
randomitems-xonotic.cfg
ruleset-XDF.cfg
ruleset-XPM.cfg
ruleset-overkill.cfg
scripts/cellammo.Shader [new file with mode: 0644]
scripts/crylink.shader [new file with mode: 0644]
scripts/electro.shader
scripts/explosiveammo.shader [new file with mode: 0644]
scripts/weapons.shader
sound/misc/kill.ogg [deleted file]
sound/misc/kill.wav [new file with mode: 0644]
textures/cellammoskin.jpg [deleted file]
textures/cellammoskin_glow.jpg [deleted file]
textures/crylink.tga [deleted file]
textures/crylink_bump.tga [deleted file]
textures/crylink_gloss.tga [deleted file]
textures/crylink_glow.jpg [deleted file]
textures/crylink_new.tga [new file with mode: 0644]
textures/crylink_new_gloss.tga [new file with mode: 0644]
textures/crylink_new_glow.tga [new file with mode: 0644]
textures/crylink_new_norm.tga [new file with mode: 0644]
textures/crylink_new_reflect.tga [new file with mode: 0644]
textures/crylink_new_shirt.tga [new file with mode: 0644]
textures/crylink_reflect.tga [deleted file]
textures/crylink_shirt.tga [deleted file]
textures/electro.tga [deleted file]
textures/electro_gloss.tga [deleted file]
textures/electro_glow.tga [deleted file]
textures/electro_norm.tga [deleted file]
textures/electro_reflect.tga [deleted file]
textures/electronew.tga [new file with mode: 0644]
textures/electronew_gloss.tga [new file with mode: 0644]
textures/electronew_glow.tga [new file with mode: 0644]
textures/electronew_norm.tga [new file with mode: 0644]
textures/electronew_reflect.tga [new file with mode: 0644]
textures/electronew_shirt.tga [new file with mode: 0644]
textures/items/a_rocket_bottom.jpg [deleted file]
textures/items/a_rocket_box.jpg [deleted file]
textures/items/a_rocket_gre.jpg [deleted file]
textures/items/a_rocket_gre_glow.jpg [deleted file]
textures/items/a_rocket_roc.jpg [deleted file]
textures/items/a_rocket_roc_gloss.jpg [deleted file]
textures/items/a_rocket_roc_glow.jpg [deleted file]
textures/items/a_rocket_roc_norm.jpg [deleted file]
textures/items/a_rocket_tag.jpg [deleted file]
textures/items/cellammo.tga [new file with mode: 0644]
textures/items/cellammo_gloss.tga [new file with mode: 0644]
textures/items/cellammo_glow.tga [new file with mode: 0644]
textures/items/cellammo_norm.tga [new file with mode: 0644]
textures/items/cellammo_reflect.tga [new file with mode: 0644]
textures/items/explosiveammo.tga [new file with mode: 0644]
textures/items/explosiveammo_gloss.tga [new file with mode: 0644]
textures/items/explosiveammo_glow.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_01.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_01_glow.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_02.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_02_glow.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_03.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_03_glow.tga [new file with mode: 0644]
textures/items/explosiveammo_icon_blank.tga [new file with mode: 0644]
textures/items/explosiveammo_norm.tga [new file with mode: 0644]
textures/items/explosiveammo_reflect.tga [new file with mode: 0644]
turrets.cfg
vehicles.cfg [new file with mode: 0644]
xonotic-client.cfg
xonotic-common.cfg
xonotic-server.cfg

index 4754425..ffb2986 100644 (file)
@@ -19,7 +19,7 @@ test_compilation_units:
 test_sv_game:
   stage: test
   script:
-    - git clone --depth=1 --branch=master https://gitlab.com/xonotic/darkplaces.git darkplaces
+    - git clone --depth=1 --branch=div0-stable https://gitlab.com/xonotic/darkplaces.git darkplaces
     - cd darkplaces && make sv-debug -j $(nproc) && export ENGINE="$PWD/darkplaces-dedicated -xonotic"
     - cd ..
 
@@ -29,7 +29,7 @@ test_sv_game:
     - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
     - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
     - make
-    - EXPECT=fb771b180a47f7acf09eb12dddd391f8
+    - EXPECT=c8d03ccf79956060c1a52637c74bb655
     - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
       | tee /dev/stderr
       | grep '^:'
@@ -44,7 +44,7 @@ test_sv_game:
 test_sv_unit:
   stage: test
   script:
-    - git clone --depth=1 --branch=master https://gitlab.com/xonotic/darkplaces.git darkplaces
+    - git clone --depth=1 --branch=div0-stable https://gitlab.com/xonotic/darkplaces.git darkplaces
     - cd darkplaces && make sv-debug -j $(nproc) && export ENGINE="$PWD/darkplaces-dedicated -xonotic"
     - cd ..
 
index 431dcbe..35a62f1 100644 (file)
@@ -1 +1 @@
-Sat Mar 17 07:23:46 CET 2018
+Sat Apr 20 07:24:16 CEST 2019
index 9a66f9f..f732e5b 100644 (file)
@@ -125,12 +125,12 @@ copy(progs)
 copy(menu)
 
 function(pack prog)
-    add_custom_target(${prog}.pk3
+    add_custom_target(${prog}.pk3 ALL
             DEPENDS ${prog}-${GIT_DESC}.pk3
             )
     add_custom_command(OUTPUT ${prog}-${GIT_DESC}.pk3
             DEPENDS ${prog}
-            COMMAND ${CMAKE_COMMAND} -E echo "http://xonotic.org" > "${prog}-${GIT_DESC}.txt"
+            COMMAND ${CMAKE_COMMAND} -E echo "https://xonotic.org" > "${prog}-${GIT_DESC}.txt"
             COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE_DIR:${prog}>/${prog}.dat" "${prog}-${GIT_DESC}.dat"
             COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE_DIR:${prog}>/${prog}.lno" "${prog}-${GIT_DESC}.lno"
             COMMAND ${CMAKE_COMMAND} -E tar "cfv" "${prog}-${GIT_DESC}.pk3" --format=zip
index 622e581..e31655e 100644 (file)
@@ -93,7 +93,7 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "
 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
 
 seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value"
-seta hud_panel_physics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen"
+seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen"
 seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
 
 seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full"
@@ -113,7 +113,10 @@ seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few pla
 seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height"
 seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators"
 seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns"
-seta hud_panel_scoreboard_minwidth 0.4 "minimum width of the scoreboard"
+seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard"
+
+seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down"
+seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top"
 
 // hud panel aliases
 alias quickmenu "cl_cmd hud quickmenu ${* ?}"
@@ -156,11 +159,11 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin
 seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
 seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
 
-seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"
+seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups"
 
 seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars"
-seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5"
-seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8"
+seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be"
+seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be"
 
 seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid"
 seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"
@@ -183,6 +186,7 @@ seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as
 seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)"
 seta hud_shownames_status 1 "1 = draw health/armor status of teammates"
 seta hud_shownames_statusbar_height 4 "height of status bar"
+seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar"
 seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
 seta hud_shownames_fontsize 12 "font size"
 seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"
index 9a1654f..30e5a8b 100644 (file)
@@ -62,7 +62,7 @@ seta hud_panel_weapons_label "" "1 = show number of weapon, 2 = show bound key o
 seta hud_panel_weapons_label_scale "" "scale of the weapon text label"
 seta hud_panel_weapons_accuracy "" "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
 seta hud_panel_weapons_ammo "" "show ammo as a status bar"
-seta hud_panel_weapons_onlyowned "" "show only owned weapons"
+seta hud_panel_weapons_onlyowned "" "show only owned weapons, set it to 2 to show only the held weapon"
 seta hud_panel_weapons_noncurrent_alpha "" "alpha of noncurrent weapons"
 seta hud_panel_weapons_noncurrent_scale "" "scale of noncurrent weapons, relative to the current weapon"
 seta hud_panel_weapons_selection_radius "" "number of weapons that get partially highlighted on each side of the currently selected weapon"
index 4c0eebf..45a7534 100644 (file)
@@ -1,6 +1,6 @@
 // {{{ #1: Blaster
 set g_balance_blaster_primary_animtime 0.2
-set g_balance_blaster_primary_damage 25
+set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 12.5
 set g_balance_blaster_primary_force 300
@@ -75,7 +75,7 @@ set g_balance_machinegun_burst_speed 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
-set g_balance_machinegun_first_force 5
+set g_balance_machinegun_first_force 3
 set g_balance_machinegun_first_refire 0.125
 set g_balance_machinegun_first_spread 0.03
 set g_balance_machinegun_mode 1
@@ -87,12 +87,12 @@ set g_balance_machinegun_spread_max 0.05
 set g_balance_machinegun_spread_min 0.02
 set g_balance_machinegun_sustained_ammo 1
 set g_balance_machinegun_sustained_damage 10
-set g_balance_machinegun_sustained_force 5
+set g_balance_machinegun_sustained_force 3
 set g_balance_machinegun_sustained_refire 0.1
 set g_balance_machinegun_sustained_spread 0.03
 set g_balance_machinegun_switchdelay_drop 0.2
 set g_balance_machinegun_switchdelay_raise 0.2
-set g_balance_machinegun_weaponreplace ""
+set g_balance_machinegun_weaponreplace "arc"
 set g_balance_machinegun_weaponstart 0
 set g_balance_machinegun_weaponstartoverride -1
 set g_balance_machinegun_weaponthrowable 1
@@ -219,7 +219,7 @@ set g_balance_electro_secondary_speed 1000
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_stick 1
+set g_balance_electro_secondary_stick 0
 set g_balance_electro_secondary_touchexplode 1
 set g_balance_electro_switchdelay_drop 0.2
 set g_balance_electro_switchdelay_raise 0.2
@@ -251,18 +251,18 @@ set g_balance_crylink_primary_other_lifetime 5
 set g_balance_crylink_primary_radius 80
 set g_balance_crylink_primary_refire 0.7
 set g_balance_crylink_primary_shots 6
-set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_speed 4000
 set g_balance_crylink_primary_spread 0.08
 set g_balance_crylink_reload_ammo 0
 set g_balance_crylink_reload_time 2
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_bounces 0
 set g_balance_crylink_secondary_damage 10
 set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -250
+set g_balance_crylink_secondary_force -200
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinexplode 0
 set g_balance_crylink_secondary_joinexplode_damage 0
@@ -270,17 +270,17 @@ set g_balance_crylink_secondary_joinexplode_edgedamage 0
 set g_balance_crylink_secondary_joinexplode_force 0
 set g_balance_crylink_secondary_joinexplode_radius 0
 set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_linkexplode 1
+set g_balance_crylink_secondary_linkexplode 0
 set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_middle_lifetime 5
-set g_balance_crylink_secondary_other_fadetime 5
-set g_balance_crylink_secondary_other_lifetime 5
+set g_balance_crylink_secondary_other_fadetime 2
+set g_balance_crylink_secondary_other_lifetime 2
 set g_balance_crylink_secondary_radius 100
-set g_balance_crylink_secondary_refire 0.7
+set g_balance_crylink_secondary_refire 0.65
 set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_speed 3000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_spreadtype 1
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_spreadtype 0
 set g_balance_crylink_switchdelay_drop 0.2
 set g_balance_crylink_switchdelay_raise 0.2
 set g_balance_crylink_weaponreplace ""
@@ -303,7 +303,8 @@ set g_balance_vortex_charge_start 0.5
 set g_balance_vortex_charge_velocity_rate 0
 set g_balance_vortex_primary_ammo 6
 set g_balance_vortex_primary_animtime 0.4
-set g_balance_vortex_primary_damage 70
+set g_balance_vortex_primary_armorpierce 0
+set g_balance_vortex_primary_damage 65
 set g_balance_vortex_primary_damagefalloff_forcehalflife 0
 set g_balance_vortex_primary_damagefalloff_halflife 0
 set g_balance_vortex_primary_damagefalloff_maxdist 0
@@ -315,6 +316,7 @@ set g_balance_vortex_reload_time 2
 set g_balance_vortex_secondary 0
 set g_balance_vortex_secondary_ammo 2
 set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_armorpierce 0
 set g_balance_vortex_secondary_chargepool 0
 set g_balance_vortex_secondary_chargepool_pause_regen 1
 set g_balance_vortex_secondary_chargepool_regen 0.15
@@ -371,7 +373,7 @@ set g_balance_hagar_secondary_speed 2000
 set g_balance_hagar_secondary_spread 0
 set g_balance_hagar_switchdelay_drop 0.2
 set g_balance_hagar_switchdelay_raise 0.2
-set g_balance_hagar_weaponreplace ""
+set g_balance_hagar_weaponreplace "0"
 set g_balance_hagar_weaponstart 0
 set g_balance_hagar_weaponstartoverride -1
 set g_balance_hagar_weaponthrowable 1
@@ -457,7 +459,7 @@ set g_balance_vaporizer_switchdelay_raise 0.2
 set g_balance_vaporizer_weaponreplace ""
 set g_balance_vaporizer_weaponstart 0
 set g_balance_vaporizer_weaponstartoverride -1
-set g_balance_vaporizer_weaponthrowable 0
+set g_balance_vaporizer_weaponthrowable 1
 // }}}
 // {{{ #13: Grappling Hook
 set g_balance_hook_primary_ammo 5
@@ -751,10 +753,10 @@ set g_balance_arc_beam_heat 0
 set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
-set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_range 1500
 set g_balance_arc_beam_refire 0.25
 set g_balance_arc_beam_returnspeed 8
-set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_beam_tightness 0.6
 set g_balance_arc_bolt 1
 set g_balance_arc_bolt_ammo 1
 set g_balance_arc_bolt_damage 25
@@ -778,44 +780,183 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 30
-set g_balance_hmg_force 10
-set g_balance_hmg_refire 0.05
-set g_balance_hmg_reload_ammo 120
-set g_balance_hmg_reload_time 1
-set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.005
-set g_balance_hmg_spread_max 0.06
-set g_balance_hmg_spread_min 0.01
-set g_balance_hmg_switchdelay_drop 0.2
-set g_balance_hmg_switchdelay_raise 0.2
-set g_balance_hmg_weaponreplace ""
-set g_balance_hmg_weaponstart 0
-set g_balance_hmg_weaponstartoverride 0
-set g_balance_hmg_weaponthrowable 0
+// {{{ #21: Overkill Heavy Machine Gun
+set g_balance_okhmg_primary_ammo 1
+set g_balance_okhmg_primary_damage 30
+set g_balance_okhmg_primary_force 10
+set g_balance_okhmg_primary_refire 0.05
+set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_spread_add 0.005
+set g_balance_okhmg_primary_spread_max 0.06
+set g_balance_okhmg_primary_spread_min 0.01
+set g_balance_okhmg_reload_ammo 120
+set g_balance_okhmg_reload_time 1
+set g_balance_okhmg_secondary_ammo 0
+set g_balance_okhmg_secondary_animtime 0.2
+set g_balance_okhmg_secondary_damage 25
+set g_balance_okhmg_secondary_delay 0
+set g_balance_okhmg_secondary_edgedamage 12.5
+set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_lifetime 5
+set g_balance_okhmg_secondary_radius 70
+set g_balance_okhmg_secondary_refire 0.7
+set g_balance_okhmg_secondary_refire_type 1
+set g_balance_okhmg_secondary_shotangle 0
+set g_balance_okhmg_secondary_speed 6000
+set g_balance_okhmg_secondary_spread 0
+set g_balance_okhmg_switchdelay_drop 0.2
+set g_balance_okhmg_switchdelay_raise 0.2
+set g_balance_okhmg_weaponreplace ""
+set g_balance_okhmg_weaponstart 0
+set g_balance_okhmg_weaponstartoverride 0
+set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ Overkill Shotgun
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
+// {{{ Overkill Machine Gun
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 63
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ Overkill Nex
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
 // }}}
index f102759..b1a8300 100644 (file)
@@ -303,6 +303,7 @@ set g_balance_vortex_charge_start 0.5
 set g_balance_vortex_charge_velocity_rate 0
 set g_balance_vortex_primary_ammo 5
 set g_balance_vortex_primary_animtime 0.3
+set g_balance_vortex_primary_armorpierce 0
 set g_balance_vortex_primary_damage 100
 set g_balance_vortex_primary_damagefalloff_forcehalflife 0
 set g_balance_vortex_primary_damagefalloff_halflife 0
@@ -315,6 +316,7 @@ set g_balance_vortex_reload_time 2
 set g_balance_vortex_secondary 0
 set g_balance_vortex_secondary_ammo 2
 set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_armorpierce 0
 set g_balance_vortex_secondary_chargepool 0
 set g_balance_vortex_secondary_chargepool_pause_regen 1
 set g_balance_vortex_secondary_chargepool_regen 0.15
@@ -778,44 +780,70 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 30
-set g_balance_hmg_force 10
-set g_balance_hmg_refire 0.05
-set g_balance_hmg_reload_ammo 120
-set g_balance_hmg_reload_time 1
-set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.005
-set g_balance_hmg_spread_max 0.06
-set g_balance_hmg_spread_min 0.01
-set g_balance_hmg_switchdelay_drop 0.2
-set g_balance_hmg_switchdelay_raise 0.2
-set g_balance_hmg_weaponreplace ""
-set g_balance_hmg_weaponstart 0
-set g_balance_hmg_weaponstartoverride 0
-set g_balance_hmg_weaponthrowable 0
+// {{{ #21: Overkill Heavy Machine Gun
+set g_balance_okhmg_primary_ammo 1
+set g_balance_okhmg_primary_damage 30
+set g_balance_okhmg_primary_force 10
+set g_balance_okhmg_primary_refire 0.05
+set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_spread_add 0.005
+set g_balance_okhmg_primary_spread_max 0.06
+set g_balance_okhmg_primary_spread_min 0.01
+set g_balance_okhmg_reload_ammo 120
+set g_balance_okhmg_reload_time 1
+set g_balance_okhmg_secondary_ammo 0
+set g_balance_okhmg_secondary_animtime 0.2
+set g_balance_okhmg_secondary_damage 25
+set g_balance_okhmg_secondary_delay 0
+set g_balance_okhmg_secondary_edgedamage 12.5
+set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_lifetime 5
+set g_balance_okhmg_secondary_radius 70
+set g_balance_okhmg_secondary_refire 0.7
+set g_balance_okhmg_secondary_refire_type 1
+set g_balance_okhmg_secondary_shotangle 0
+set g_balance_okhmg_secondary_speed 6000
+set g_balance_okhmg_secondary_spread 0
+set g_balance_okhmg_switchdelay_drop 0.2
+set g_balance_okhmg_switchdelay_raise 0.2
+set g_balance_okhmg_weaponreplace ""
+set g_balance_okhmg_weaponstart 0
+set g_balance_okhmg_weaponstartoverride 0
+set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
 // }}}
diff --git a/bal-wep-overkill-nerfed.cfg b/bal-wep-overkill-nerfed.cfg
new file mode 100644 (file)
index 0000000..e4fb022
--- /dev/null
@@ -0,0 +1,116 @@
+// This config file is for overkill weapons that were nerfed to have the same
+// stats as vanilla weapons, secondary attack uses stats of vanilla blaster.
+
+// {{{ Overkill Shotgun
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
+// {{{ Overkill Machine Gun
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ Overkill Nex
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
diff --git a/bal-wep-overkill.cfg b/bal-wep-overkill.cfg
deleted file mode 100644 (file)
index 317c8a9..0000000
+++ /dev/null
@@ -1,821 +0,0 @@
-// {{{ #1: Blaster
-set g_balance_blaster_primary_animtime 0.2
-set g_balance_blaster_primary_damage 20
-set g_balance_blaster_primary_delay 0
-set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
-set g_balance_blaster_primary_lifetime 5
-set g_balance_blaster_primary_radius 60
-set g_balance_blaster_primary_refire 0.7
-set g_balance_blaster_primary_shotangle 0
-set g_balance_blaster_primary_speed 6000
-set g_balance_blaster_primary_spread 0
-set g_balance_blaster_secondary 0
-set g_balance_blaster_secondary_animtime 0.2
-set g_balance_blaster_secondary_damage 25
-set g_balance_blaster_secondary_delay 0
-set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
-set g_balance_blaster_secondary_lifetime 5
-set g_balance_blaster_secondary_radius 70
-set g_balance_blaster_secondary_refire 0.7
-set g_balance_blaster_secondary_shotangle 0
-set g_balance_blaster_secondary_speed 6000
-set g_balance_blaster_secondary_spread 0
-set g_balance_blaster_switchdelay_drop 0.2
-set g_balance_blaster_switchdelay_raise 0.2
-set g_balance_blaster_weaponreplace ""
-set g_balance_blaster_weaponstart 1
-set g_balance_blaster_weaponstartoverride -1
-set g_balance_blaster_weaponthrowable 0
-// }}}
-// {{{ #2: Shotgun
-set g_balance_shotgun_primary_ammo 3
-set g_balance_shotgun_primary_animtime 0.65
-set g_balance_shotgun_primary_bullets 10
-set g_balance_shotgun_primary_damage 17
-set g_balance_shotgun_primary_force 80
-set g_balance_shotgun_primary_refire 0.75
-set g_balance_shotgun_primary_solidpenetration 3.8
-set g_balance_shotgun_primary_spread 0.07
-set g_balance_shotgun_reload_ammo 24
-set g_balance_shotgun_reload_time 2
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1.15
-set g_balance_shotgun_secondary_damage 70
-set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_melee_delay 0.25
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 40
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
-set g_balance_shotgun_switchdelay_drop 0.2
-set g_balance_shotgun_switchdelay_raise 0.2
-set g_balance_shotgun_weaponreplace ""
-set g_balance_shotgun_weaponstart 1
-set g_balance_shotgun_weaponstartoverride -1
-set g_balance_shotgun_weaponthrowable 1
-// }}}
-// {{{ #3: Machine Gun
-set g_balance_machinegun_burst 3
-set g_balance_machinegun_burst_ammo 3
-set g_balance_machinegun_burst_animtime 0.3
-set g_balance_machinegun_burst_refire 0.06
-set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
-set g_balance_machinegun_first 1
-set g_balance_machinegun_first_ammo 1
-set g_balance_machinegun_first_damage 14
-set g_balance_machinegun_first_force 5
-set g_balance_machinegun_first_refire 0.125
-set g_balance_machinegun_first_spread 0.03
-set g_balance_machinegun_mode 1
-set g_balance_machinegun_reload_ammo 30
-set g_balance_machinegun_reload_time 1.5
-set g_balance_machinegun_solidpenetration 63
-set g_balance_machinegun_spread_add 0.012
-set g_balance_machinegun_spread_max 0.05
-set g_balance_machinegun_spread_min 0
-set g_balance_machinegun_sustained_ammo 1
-set g_balance_machinegun_sustained_damage 25
-set g_balance_machinegun_sustained_force 5
-set g_balance_machinegun_sustained_refire 0.1
-set g_balance_machinegun_sustained_spread 0.01
-set g_balance_machinegun_switchdelay_drop 0.2
-set g_balance_machinegun_switchdelay_raise 0.2
-set g_balance_machinegun_weaponreplace ""
-set g_balance_machinegun_weaponstart 0
-set g_balance_machinegun_weaponstartoverride -1
-set g_balance_machinegun_weaponthrowable 1
-// }}}
-// {{{ #4: Mortar
-set g_balance_mortar_bouncefactor 0.5
-set g_balance_mortar_bouncestop 0.075
-set g_balance_mortar_primary_ammo 2
-set g_balance_mortar_primary_animtime 0.3
-set g_balance_mortar_primary_damage 55
-set g_balance_mortar_primary_damageforcescale 0
-set g_balance_mortar_primary_edgedamage 25
-set g_balance_mortar_primary_force 250
-set g_balance_mortar_primary_health 15
-set g_balance_mortar_primary_lifetime 5
-set g_balance_mortar_primary_lifetime_stick 0
-set g_balance_mortar_primary_radius 120
-set g_balance_mortar_primary_refire 0.8
-set g_balance_mortar_primary_remote_minbouncecnt 0
-set g_balance_mortar_primary_speed 1900
-set g_balance_mortar_primary_speed_up 225
-set g_balance_mortar_primary_speed_z 0
-set g_balance_mortar_primary_spread 0
-set g_balance_mortar_primary_type 0
-set g_balance_mortar_reload_ammo 0
-set g_balance_mortar_reload_time 2
-set g_balance_mortar_secondary_ammo 2
-set g_balance_mortar_secondary_animtime 0.3
-set g_balance_mortar_secondary_damage 55
-set g_balance_mortar_secondary_damageforcescale 4
-set g_balance_mortar_secondary_edgedamage 30
-set g_balance_mortar_secondary_force 250
-set g_balance_mortar_secondary_health 30
-set g_balance_mortar_secondary_lifetime 5
-set g_balance_mortar_secondary_lifetime_bounce 0.5
-set g_balance_mortar_secondary_lifetime_stick 0
-set g_balance_mortar_secondary_radius 120
-set g_balance_mortar_secondary_refire 0.7
-set g_balance_mortar_secondary_remote_detonateprimary 0
-set g_balance_mortar_secondary_speed 1400
-set g_balance_mortar_secondary_speed_up 150
-set g_balance_mortar_secondary_speed_z 0
-set g_balance_mortar_secondary_spread 0
-set g_balance_mortar_secondary_type 1
-set g_balance_mortar_switchdelay_drop 0.2
-set g_balance_mortar_switchdelay_raise 0.2
-set g_balance_mortar_weaponreplace ""
-set g_balance_mortar_weaponstart 0
-set g_balance_mortar_weaponstartoverride -1
-set g_balance_mortar_weaponthrowable 1
-// }}}
-// {{{ #5: Mine Layer (MUTATOR WEAPON)
-set g_balance_minelayer_ammo 4
-set g_balance_minelayer_animtime 0.4
-set g_balance_minelayer_damage 40
-set g_balance_minelayer_damageforcescale 0
-set g_balance_minelayer_detonatedelay -1
-set g_balance_minelayer_edgedamage 20
-set g_balance_minelayer_force 250
-set g_balance_minelayer_health 15
-set g_balance_minelayer_lifetime 10
-set g_balance_minelayer_lifetime_countdown 0.5
-set g_balance_minelayer_limit 3
-set g_balance_minelayer_protection 0
-set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_radius 175
-set g_balance_minelayer_refire 1.5
-set g_balance_minelayer_reload_ammo 0
-set g_balance_minelayer_reload_time 2
-set g_balance_minelayer_remote_damage 45
-set g_balance_minelayer_remote_edgedamage 40
-set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_remote_radius 200
-set g_balance_minelayer_speed 1000
-set g_balance_minelayer_switchdelay_drop 0.2
-set g_balance_minelayer_switchdelay_raise 0.2
-set g_balance_minelayer_time 0.5
-set g_balance_minelayer_weaponreplace ""
-set g_balance_minelayer_weaponstart 0
-set g_balance_minelayer_weaponstartoverride -1
-set g_balance_minelayer_weaponthrowable 1
-// }}}
-// {{{ #6: Electro
-set g_balance_electro_combo_comboradius 300
-set g_balance_electro_combo_comboradius_thruwall 200
-set g_balance_electro_combo_damage 50
-set g_balance_electro_combo_edgedamage 25
-set g_balance_electro_combo_force 120
-set g_balance_electro_combo_radius 150
-set g_balance_electro_combo_safeammocheck 1
-set g_balance_electro_combo_speed 2000
-set g_balance_electro_primary_ammo 4
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_comboradius 300
-set g_balance_electro_primary_damage 40
-set g_balance_electro_primary_edgedamage 20
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_lifetime 5
-set g_balance_electro_primary_midaircombo_explode 1
-set g_balance_electro_primary_midaircombo_interval 0.1
-set g_balance_electro_primary_midaircombo_radius 0
-set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_speed 2500
-set g_balance_electro_primary_spread 0
-set g_balance_electro_reload_ammo 0
-set g_balance_electro_reload_time 2
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_animtime 0.2
-set g_balance_electro_secondary_bouncefactor 0.3
-set g_balance_electro_secondary_bouncestop 0.05
-set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_damage 30
-set g_balance_electro_secondary_damagedbycontents 1
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_edgedamage 15
-set g_balance_electro_secondary_force 50
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_lifetime 4
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1.6
-set g_balance_electro_secondary_speed 1000
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_stick 0
-set g_balance_electro_secondary_touchexplode 1
-set g_balance_electro_switchdelay_drop 0.2
-set g_balance_electro_switchdelay_raise 0.2
-set g_balance_electro_weaponreplace ""
-set g_balance_electro_weaponstart 0
-set g_balance_electro_weaponstartoverride -1
-set g_balance_electro_weaponthrowable 1
-// }}}
-// {{{ #7: Crylink
-set g_balance_crylink_primary_ammo 3
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 5
-set g_balance_crylink_primary_force -50
-set g_balance_crylink_primary_joindelay 0.1
-set g_balance_crylink_primary_joinexplode 1
-set g_balance_crylink_primary_joinexplode_damage 0
-set g_balance_crylink_primary_joinexplode_edgedamage 0
-set g_balance_crylink_primary_joinexplode_force 0
-set g_balance_crylink_primary_joinexplode_radius 0
-set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_linkexplode 0
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_middle_lifetime 5
-set g_balance_crylink_primary_other_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_refire 0.7
-set g_balance_crylink_primary_shots 6
-set g_balance_crylink_primary_speed 2000
-set g_balance_crylink_primary_spread 0.08
-set g_balance_crylink_reload_ammo 0
-set g_balance_crylink_reload_time 2
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_animtime 0.2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 4
-set g_balance_crylink_secondary_force -200
-set g_balance_crylink_secondary_joindelay 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
-set g_balance_crylink_secondary_joinexplode_edgedamage 0
-set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_joinexplode_radius 0
-set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_linkexplode 1
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_middle_lifetime 5
-set g_balance_crylink_secondary_other_fadetime 5
-set g_balance_crylink_secondary_other_lifetime 5
-set g_balance_crylink_secondary_radius 100
-set g_balance_crylink_secondary_refire 0.7
-set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_speed 3000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_spreadtype 1
-set g_balance_crylink_switchdelay_drop 0.2
-set g_balance_crylink_switchdelay_raise 0.2
-set g_balance_crylink_weaponreplace ""
-set g_balance_crylink_weaponstart 0
-set g_balance_crylink_weaponstartoverride -1
-set g_balance_crylink_weaponthrowable 1
-// }}}
-// {{{ #8: Vortex
-set g_balance_vortex_charge 0
-set g_balance_vortex_charge_animlimit 0.5
-set g_balance_vortex_charge_limit 1
-set g_balance_vortex_charge_maxspeed 800
-set g_balance_vortex_charge_mindmg 40
-set g_balance_vortex_charge_minspeed 400
-set g_balance_vortex_charge_rate 0.6
-set g_balance_vortex_charge_rot_pause 0
-set g_balance_vortex_charge_rot_rate 0
-set g_balance_vortex_charge_shot_multiplier 0
-set g_balance_vortex_charge_start 0.5
-set g_balance_vortex_charge_velocity_rate 0
-set g_balance_vortex_primary_ammo 10
-set g_balance_vortex_primary_animtime 0.65
-set g_balance_vortex_primary_damage 100
-set g_balance_vortex_primary_damagefalloff_forcehalflife 0
-set g_balance_vortex_primary_damagefalloff_halflife 0
-set g_balance_vortex_primary_damagefalloff_maxdist 0
-set g_balance_vortex_primary_damagefalloff_mindist 0
-set g_balance_vortex_primary_force 500
-set g_balance_vortex_primary_refire 1
-set g_balance_vortex_reload_ammo 50
-set g_balance_vortex_reload_time 2
-set g_balance_vortex_secondary 1
-set g_balance_vortex_secondary_ammo 2
-set g_balance_vortex_secondary_animtime 0
-set g_balance_vortex_secondary_chargepool 0
-set g_balance_vortex_secondary_chargepool_pause_regen 1
-set g_balance_vortex_secondary_chargepool_regen 0.15
-set g_balance_vortex_secondary_damage 0
-set g_balance_vortex_secondary_damagefalloff_forcehalflife 0
-set g_balance_vortex_secondary_damagefalloff_halflife 0
-set g_balance_vortex_secondary_damagefalloff_maxdist 0
-set g_balance_vortex_secondary_damagefalloff_mindist 0
-set g_balance_vortex_secondary_force 0
-set g_balance_vortex_secondary_refire 0
-set g_balance_vortex_switchdelay_drop 0.2
-set g_balance_vortex_switchdelay_raise 0.2
-set g_balance_vortex_weaponreplace ""
-set g_balance_vortex_weaponstart 0
-set g_balance_vortex_weaponstartoverride -1
-set g_balance_vortex_weaponthrowable 1
-// }}}
-// {{{ #9: Hagar
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_primary_damage 25
-set g_balance_hagar_primary_damageforcescale 0
-set g_balance_hagar_primary_edgedamage 12.5
-set g_balance_hagar_primary_force 100
-set g_balance_hagar_primary_health 15
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_radius 65
-set g_balance_hagar_primary_refire 0.16667
-set g_balance_hagar_primary_speed 2200
-set g_balance_hagar_primary_spread 0
-set g_balance_hagar_reload_ammo 0
-set g_balance_hagar_reload_time 2
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_secondary_damage 35
-set g_balance_hagar_secondary_damageforcescale 0
-set g_balance_hagar_secondary_edgedamage 17.5
-set g_balance_hagar_secondary_force 75
-set g_balance_hagar_secondary_health 15
-set g_balance_hagar_secondary_lifetime_min 10
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_load 1
-set g_balance_hagar_secondary_load_abort 1
-set g_balance_hagar_secondary_load_animtime 0.2
-set g_balance_hagar_secondary_load_hold 4
-set g_balance_hagar_secondary_load_linkexplode 0
-set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_releasedeath 0
-set g_balance_hagar_secondary_load_speed 0.5
-set g_balance_hagar_secondary_load_spread 0.075
-set g_balance_hagar_secondary_load_spread_bias 0.5
-set g_balance_hagar_secondary_radius 80
-set g_balance_hagar_secondary_refire 0.5
-set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_spread 0
-set g_balance_hagar_switchdelay_drop 0.2
-set g_balance_hagar_switchdelay_raise 0.2
-set g_balance_hagar_weaponreplace ""
-set g_balance_hagar_weaponstart 0
-set g_balance_hagar_weaponstartoverride -1
-set g_balance_hagar_weaponthrowable 1
-// }}}
-// {{{ #10: Devastator
-set g_balance_devastator_ammo 4
-set g_balance_devastator_animtime 0.4
-set g_balance_devastator_damage 80
-set g_balance_devastator_damageforcescale 1
-set g_balance_devastator_detonatedelay 0.02
-set g_balance_devastator_edgedamage 40
-set g_balance_devastator_force 400
-set g_balance_devastator_guidedelay 0.2
-set g_balance_devastator_guidegoal 512
-set g_balance_devastator_guiderate 90
-set g_balance_devastator_guideratedelay 0.01
-set g_balance_devastator_guidestop 0
-set g_balance_devastator_health 30
-set g_balance_devastator_lifetime 10
-set g_balance_devastator_radius 110
-set g_balance_devastator_refire 1.1
-set g_balance_devastator_reload_ammo 0
-set g_balance_devastator_reload_time 2
-set g_balance_devastator_remote_damage 70
-set g_balance_devastator_remote_edgedamage 35
-set g_balance_devastator_remote_force 300
-set g_balance_devastator_remote_jump_damage 70
-set g_balance_devastator_remote_jump_force 450
-set g_balance_devastator_remote_jump_radius 0
-set g_balance_devastator_remote_jump_velocity_z_add 0
-set g_balance_devastator_remote_jump_velocity_z_max 1500
-set g_balance_devastator_remote_jump_velocity_z_min 400
-set g_balance_devastator_remote_radius 110
-set g_balance_devastator_speed 1300
-set g_balance_devastator_speedaccel 1300
-set g_balance_devastator_speedstart 1000
-set g_balance_devastator_switchdelay_drop 0.2
-set g_balance_devastator_switchdelay_raise 0.2
-set g_balance_devastator_weaponreplace ""
-set g_balance_devastator_weaponstart 0
-set g_balance_devastator_weaponstartoverride -1
-set g_balance_devastator_weaponthrowable 1
-// }}}
-// {{{ #11: Port-O-Launch
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_lifetime 5
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 1000
-set g_balance_porto_secondary 1
-set g_balance_porto_secondary_animtime 0.3
-set g_balance_porto_secondary_lifetime 5
-set g_balance_porto_secondary_refire 1.5
-set g_balance_porto_secondary_speed 1000
-set g_balance_porto_switchdelay_drop 0.2
-set g_balance_porto_switchdelay_raise 0.2
-set g_balance_porto_weaponreplace ""
-set g_balance_porto_weaponstart 0
-set g_balance_porto_weaponstartoverride -1
-set g_balance_porto_weaponthrowable 1
-// }}}
-// {{{ #12: Vaporizer
-set g_balance_vaporizer_primary_ammo 10
-set g_balance_vaporizer_primary_animtime 0.3
-set g_balance_vaporizer_primary_damage 150
-set g_balance_vaporizer_primary_force 800
-set g_balance_vaporizer_primary_refire 1
-set g_balance_vaporizer_reload_ammo 0
-set g_balance_vaporizer_reload_time 0
-set g_balance_vaporizer_secondary_ammo 0
-set g_balance_vaporizer_secondary_animtime 0.2
-set g_balance_vaporizer_secondary_damage 25
-set g_balance_vaporizer_secondary_delay 0
-set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 300
-set g_balance_vaporizer_secondary_lifetime 5
-set g_balance_vaporizer_secondary_radius 70
-set g_balance_vaporizer_secondary_refire 0.7
-set g_balance_vaporizer_secondary_shotangle 0
-set g_balance_vaporizer_secondary_speed 6000
-set g_balance_vaporizer_secondary_spread 0
-set g_balance_vaporizer_switchdelay_drop 0.2
-set g_balance_vaporizer_switchdelay_raise 0.2
-set g_balance_vaporizer_weaponreplace ""
-set g_balance_vaporizer_weaponstart 0
-set g_balance_vaporizer_weaponstartoverride -1
-set g_balance_vaporizer_weaponthrowable 1
-// }}}
-// {{{ #13: Grappling Hook
-set g_balance_hook_primary_ammo 5
-set g_balance_hook_primary_animtime 0.3
-set g_balance_hook_primary_hooked_ammo 5
-set g_balance_hook_primary_hooked_time_free 2
-set g_balance_hook_primary_hooked_time_max 0
-set g_balance_hook_primary_refire 0.2
-set g_balance_hook_secondary_animtime 0.3
-set g_balance_hook_secondary_damage 25
-set g_balance_hook_secondary_damageforcescale 0
-set g_balance_hook_secondary_duration 1.5
-set g_balance_hook_secondary_edgedamage 5
-set g_balance_hook_secondary_force -2000
-set g_balance_hook_secondary_gravity 5
-set g_balance_hook_secondary_health 15
-set g_balance_hook_secondary_lifetime 5
-set g_balance_hook_secondary_power 3
-set g_balance_hook_secondary_radius 500
-set g_balance_hook_secondary_refire 3
-set g_balance_hook_secondary_speed 0
-set g_balance_hook_switchdelay_drop 0.2
-set g_balance_hook_switchdelay_raise 0.2
-set g_balance_hook_weaponreplace ""
-set g_balance_hook_weaponstart 0
-set g_balance_hook_weaponstartoverride -1
-set g_balance_hook_weaponthrowable 1
-// }}}
-// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
-set g_balance_hlac_primary_ammo 1
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 9
-set g_balance_hlac_primary_force 90
-set g_balance_hlac_primary_lifetime 5
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_refire 0.15
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_reload_ammo 0
-set g_balance_hlac_reload_time 2
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_damage 15
-set g_balance_hlac_secondary_edgedamage 7.5
-set g_balance_hlac_secondary_force 90
-set g_balance_hlac_secondary_lifetime 5
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_shots 6
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_switchdelay_drop 0.2
-set g_balance_hlac_switchdelay_raise 0.2
-set g_balance_hlac_weaponreplace ""
-set g_balance_hlac_weaponstart 0
-set g_balance_hlac_weaponstartoverride -1
-set g_balance_hlac_weaponthrowable 1
-// }}}
-// {{{ #15: @!#%'n Tuba
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_force 40
-set g_balance_tuba_pitchstep 6
-set g_balance_tuba_radius 200
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_switchdelay_drop 0.2
-set g_balance_tuba_switchdelay_raise 0.2
-set g_balance_tuba_volume 1
-set g_balance_tuba_weaponreplace ""
-set g_balance_tuba_weaponstart 0
-set g_balance_tuba_weaponstartoverride -1
-set g_balance_tuba_weaponthrowable 1
-// }}}
-// {{{ #16: Rifle (MUTATOR WEAPON)
-set g_balance_rifle_bursttime 0
-set g_balance_rifle_primary_ammo 10
-set g_balance_rifle_primary_animtime 0.4
-set g_balance_rifle_primary_bullethail 0
-set g_balance_rifle_primary_burstcost 0
-set g_balance_rifle_primary_damage 80
-set g_balance_rifle_primary_force 100
-set g_balance_rifle_primary_refire 1.2
-set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_solidpenetration 62.2
-set g_balance_rifle_primary_spread 0
-set g_balance_rifle_primary_tracer 1
-set g_balance_rifle_reload_ammo 80
-set g_balance_rifle_reload_time 2
-set g_balance_rifle_secondary 1
-set g_balance_rifle_secondary_ammo 10
-set g_balance_rifle_secondary_animtime 0.3
-set g_balance_rifle_secondary_bullethail 0
-set g_balance_rifle_secondary_burstcost 0
-set g_balance_rifle_secondary_damage 20
-set g_balance_rifle_secondary_force 50
-set g_balance_rifle_secondary_refire 0.9
-set g_balance_rifle_secondary_reload 0
-set g_balance_rifle_secondary_shots 4
-set g_balance_rifle_secondary_solidpenetration 15.5
-set g_balance_rifle_secondary_spread 0.04
-set g_balance_rifle_secondary_tracer 0
-set g_balance_rifle_switchdelay_drop 0.2
-set g_balance_rifle_switchdelay_raise 0.2
-set g_balance_rifle_weaponreplace ""
-set g_balance_rifle_weaponstart 0
-set g_balance_rifle_weaponstartoverride -1
-set g_balance_rifle_weaponthrowable 1
-// }}}
-// {{{ #17: Fireball
-set g_balance_fireball_primary_animtime 0.4
-set g_balance_fireball_primary_bfgdamage 100
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 0
-set g_balance_fireball_primary_edgedamage 50
-set g_balance_fireball_primary_force 600
-set g_balance_fireball_primary_health 0
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 1200
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_animtime 0.3
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 1.5
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_switchdelay_drop 0.2
-set g_balance_fireball_switchdelay_raise 0.2
-set g_balance_fireball_weaponreplace ""
-set g_balance_fireball_weaponstart 0
-set g_balance_fireball_weaponstartoverride -1
-set g_balance_fireball_weaponthrowable 0
-// }}}
-// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
-set g_balance_seeker_flac_ammo 1
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 1400
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.2
-set g_balance_seeker_missile_count 3
-set g_balance_seeker_missile_damage 30
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 1400
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 150
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_max 1300
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_reload_ammo 0
-set g_balance_seeker_reload_time 2
-set g_balance_seeker_switchdelay_drop 0.2
-set g_balance_seeker_switchdelay_raise 0.2
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.2
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.75
-set g_balance_seeker_tag_speed 5000
-set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
-set g_balance_seeker_type 0
-set g_balance_seeker_weaponreplace ""
-set g_balance_seeker_weaponstart 0
-set g_balance_seeker_weaponstartoverride -1
-set g_balance_seeker_weaponthrowable 1
-// }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
-set g_balance_shockwave_blast_animtime 0.3
-set g_balance_shockwave_blast_damage 40
-set g_balance_shockwave_blast_distance 1000
-set g_balance_shockwave_blast_edgedamage 0
-set g_balance_shockwave_blast_force 15
-set g_balance_shockwave_blast_force_forwardbias 50
-set g_balance_shockwave_blast_force_zscale 1
-set g_balance_shockwave_blast_jump_damage 20
-set g_balance_shockwave_blast_jump_edgedamage 0
-set g_balance_shockwave_blast_jump_force 100
-set g_balance_shockwave_blast_jump_force_velocitybias 1
-set g_balance_shockwave_blast_jump_force_zscale 1
-set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_jump_multiplier_distance 0.5
-set g_balance_shockwave_blast_jump_multiplier_min 0
-set g_balance_shockwave_blast_jump_radius 150
-set g_balance_shockwave_blast_multiplier_accuracy 0.45
-set g_balance_shockwave_blast_multiplier_distance 0.2
-set g_balance_shockwave_blast_multiplier_min 0
-set g_balance_shockwave_blast_refire 0.75
-set g_balance_shockwave_blast_splash_damage 15
-set g_balance_shockwave_blast_splash_edgedamage 0
-set g_balance_shockwave_blast_splash_force 100
-set g_balance_shockwave_blast_splash_force_forwardbias 50
-set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_splash_multiplier_distance 0.5
-set g_balance_shockwave_blast_splash_multiplier_min 0
-set g_balance_shockwave_blast_splash_radius 70
-set g_balance_shockwave_blast_spread_max 120
-set g_balance_shockwave_blast_spread_min 25
-set g_balance_shockwave_melee_animtime 1.3
-set g_balance_shockwave_melee_damage 80
-set g_balance_shockwave_melee_delay 0.25
-set g_balance_shockwave_melee_force 200
-set g_balance_shockwave_melee_multihit 1
-set g_balance_shockwave_melee_no_doubleslap 1
-set g_balance_shockwave_melee_nonplayerdamage 40
-set g_balance_shockwave_melee_range 120
-set g_balance_shockwave_melee_refire 1.25
-set g_balance_shockwave_melee_swing_side 120
-set g_balance_shockwave_melee_swing_up 30
-set g_balance_shockwave_melee_time 0.15
-set g_balance_shockwave_melee_traces 10
-set g_balance_shockwave_switchdelay_drop 0.2
-set g_balance_shockwave_switchdelay_raise 0.2
-set g_balance_shockwave_weaponreplace ""
-set g_balance_shockwave_weaponstart 0
-set g_balance_shockwave_weaponstartoverride -1
-set g_balance_shockwave_weaponthrowable 0
-// }}}
-// {{{ #20: Arc
-set g_balance_arc_beam_ammo 6
-set g_balance_arc_beam_animtime 0.1
-set g_balance_arc_beam_botaimlifetime 0
-set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 100
-set g_balance_arc_beam_degreespersegment 1
-set g_balance_arc_beam_distancepersegment 0
-set g_balance_arc_beam_falloff_halflifedist 0
-set g_balance_arc_beam_falloff_maxdist 0
-set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 600
-set g_balance_arc_beam_healing_amax 0
-set g_balance_arc_beam_healing_aps 50
-set g_balance_arc_beam_healing_hmax 150
-set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
-set g_balance_arc_beam_maxangle 10
-set g_balance_arc_beam_nonplayerdamage 80
-set g_balance_arc_beam_range 1000
-set g_balance_arc_beam_refire 0.25
-set g_balance_arc_beam_returnspeed 8
-set g_balance_arc_beam_tightness 0.5
-set g_balance_arc_bolt 0
-set g_balance_arc_bolt_ammo 1
-set g_balance_arc_bolt_damage 25
-set g_balance_arc_bolt_damageforcescale 0
-set g_balance_arc_bolt_edgedamage 12.5
-set g_balance_arc_bolt_force 120
-set g_balance_arc_bolt_health 15
-set g_balance_arc_bolt_lifetime 5
-set g_balance_arc_bolt_radius 65
-set g_balance_arc_bolt_refire 0.16667
-set g_balance_arc_bolt_speed 2300
-set g_balance_arc_bolt_spread 0
-set g_balance_arc_burst_ammo 15
-set g_balance_arc_burst_damage 250
-set g_balance_arc_burst_healing_aps 100
-set g_balance_arc_burst_healing_hps 100
-set g_balance_arc_switchdelay_drop 0.2
-set g_balance_arc_switchdelay_raise 0.2
-set g_balance_arc_weaponreplace ""
-set g_balance_arc_weaponstart 0
-set g_balance_arc_weaponstartoverride -1
-set g_balance_arc_weaponthrowable 1
-// }}}
-// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 30
-set g_balance_hmg_force 10
-set g_balance_hmg_refire 0.05
-set g_balance_hmg_reload_ammo 120
-set g_balance_hmg_reload_time 1
-set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.005
-set g_balance_hmg_spread_max 0.06
-set g_balance_hmg_spread_min 0.01
-set g_balance_hmg_switchdelay_drop 0.2
-set g_balance_hmg_switchdelay_raise 0.2
-set g_balance_hmg_weaponreplace ""
-set g_balance_hmg_weaponstart 0
-set g_balance_hmg_weaponstartoverride 0
-set g_balance_hmg_weaponthrowable 0
-// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
-// }}}
index 2957567..1816f3f 100644 (file)
@@ -322,7 +322,7 @@ set g_balance_crylink_primary_spread 0.08
 set g_balance_crylink_reload_ammo 0
 set g_balance_crylink_reload_time 2
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_bounces 0
@@ -369,6 +369,7 @@ set g_balance_vortex_charge_start 0.5
 set g_balance_vortex_charge_velocity_rate 0
 set g_balance_vortex_primary_ammo 6
 set g_balance_vortex_primary_animtime 0.6
+set g_balance_vortex_primary_armorpierce 0
 set g_balance_vortex_primary_damage 80
 set g_balance_vortex_primary_damagefalloff_forcehalflife 0
 set g_balance_vortex_primary_damagefalloff_halflife 0
@@ -381,6 +382,7 @@ set g_balance_vortex_reload_time 2
 set g_balance_vortex_secondary 0
 set g_balance_vortex_secondary_ammo 2
 set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_armorpierce 0
 set g_balance_vortex_secondary_chargepool 0
 set g_balance_vortex_secondary_chargepool_pause_regen 1
 set g_balance_vortex_secondary_chargepool_regen 0.15
@@ -776,44 +778,70 @@ set g_balance_shotgun_weaponstart 0
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 30
-set g_balance_hmg_force 10
-set g_balance_hmg_refire 0.05
-set g_balance_hmg_reload_ammo 120
-set g_balance_hmg_reload_time 1
-set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.005
-set g_balance_hmg_spread_max 0.06
-set g_balance_hmg_spread_min 0.01
-set g_balance_hmg_switchdelay_drop 0.2
-set g_balance_hmg_switchdelay_raise 0.2
-set g_balance_hmg_weaponreplace ""
-set g_balance_hmg_weaponstart 0
-set g_balance_hmg_weaponstartoverride 0
-set g_balance_hmg_weaponthrowable 0
+// {{{ #21: Overkill Heavy Machine Gun
+set g_balance_okhmg_primary_ammo 1
+set g_balance_okhmg_primary_damage 30
+set g_balance_okhmg_primary_force 10
+set g_balance_okhmg_primary_refire 0.05
+set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_spread_add 0.005
+set g_balance_okhmg_primary_spread_max 0.06
+set g_balance_okhmg_primary_spread_min 0.01
+set g_balance_okhmg_reload_ammo 120
+set g_balance_okhmg_reload_time 1
+set g_balance_okhmg_secondary_ammo 0
+set g_balance_okhmg_secondary_animtime 0.2
+set g_balance_okhmg_secondary_damage 25
+set g_balance_okhmg_secondary_delay 0
+set g_balance_okhmg_secondary_edgedamage 12.5
+set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_lifetime 5
+set g_balance_okhmg_secondary_radius 70
+set g_balance_okhmg_secondary_refire 0.7
+set g_balance_okhmg_secondary_refire_type 1
+set g_balance_okhmg_secondary_shotangle 0
+set g_balance_okhmg_secondary_speed 6000
+set g_balance_okhmg_secondary_spread 0
+set g_balance_okhmg_switchdelay_drop 0.2
+set g_balance_okhmg_switchdelay_raise 0.2
+set g_balance_okhmg_weaponreplace ""
+set g_balance_okhmg_weaponstart 0
+set g_balance_okhmg_weaponstartoverride 0
+set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
 // }}}
diff --git a/bal-wep-xdf.cfg