Merge branch 'master' into fruitiex/newpanelhud
authorFruitieX <rasse@rasse-lappy.localdomain>
Fri, 11 Jun 2010 20:14:21 +0000 (23:14 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Fri, 11 Jun 2010 20:14:21 +0000 (23:14 +0300)
538 files changed:
defaultXonotic.cfg
gfx/accident_radar.tga [deleted file]
gfx/aggressor_mini.tga [deleted file]
gfx/aneurysm_radar.tga [deleted file]
gfx/basement_radar.tga [deleted file]
gfx/basementctf_radar.tga [deleted file]
gfx/bleach_radar.tga [deleted file]
gfx/bloodprison_radar.tga [deleted file]
gfx/bloodprisonctf_radar.tga [deleted file]
gfx/bluesky_radar.tga [deleted file]
gfx/darkzone_radar.tga [deleted file]
gfx/desertfactory_radar.tga [deleted file]
gfx/dieselpower_radar.tga [deleted file]
gfx/downer_radar.tga [deleted file]
gfx/eggandbacon_mini.tga [deleted file]
gfx/evilspace_radar.tga [deleted file]
gfx/farewell_radar.tga [deleted file]
gfx/final_rage_radar.tga [deleted file]
gfx/finale.tga [deleted file]
gfx/hud/accelerometer_gradient.tga [deleted file]
gfx/hud/default/border.tga [new file with mode: 0644]
gfx/hud/default/borderx.tga [new file with mode: 0644]
gfx/hud/inv_weapon0.tga [deleted file]
gfx/hud/inv_weapon1.tga [deleted file]
gfx/hud/inv_weapon10.tga [deleted file]
gfx/hud/inv_weapon11.tga [deleted file]
gfx/hud/inv_weapon12.tga [deleted file]
gfx/hud/inv_weapon13.tga [deleted file]
gfx/hud/inv_weapon14.tga [deleted file]
gfx/hud/inv_weapon15.tga [deleted file]
gfx/hud/inv_weapon2.tga [deleted file]
gfx/hud/inv_weapon3.tga [deleted file]
gfx/hud/inv_weapon4.tga [deleted file]
gfx/hud/inv_weapon5.tga [deleted file]
gfx/hud/inv_weapon6.tga [deleted file]
gfx/hud/inv_weapon7.tga [deleted file]
gfx/hud/inv_weapon8.tga [deleted file]
gfx/hud/inv_weapon9.tga [deleted file]
gfx/hud/inv_weapon_hlacmod_renameit.tga [deleted file]
gfx/hud/inv_weaponcampingrifle.tga [deleted file]
gfx/hud/inv_weaponcrylink.tga [deleted file]
gfx/hud/inv_weaponelectro.tga [deleted file]
gfx/hud/inv_weaponfireball.tga [deleted file]
gfx/hud/inv_weapongrenadelauncher.tga [deleted file]
gfx/hud/inv_weaponhagar.tga [deleted file]
gfx/hud/inv_weaponhlac.tga [deleted file]
gfx/hud/inv_weaponhook.tga [deleted file]
gfx/hud/inv_weaponlaser.tga [deleted file]
gfx/hud/inv_weaponminstanex.tga [deleted file]
gfx/hud/inv_weaponnex.tga [deleted file]
gfx/hud/inv_weaponporto.tga [deleted file]
gfx/hud/inv_weaponrocketlauncher.tga [deleted file]
gfx/hud/inv_weaponseeker.tga [deleted file]
gfx/hud/inv_weaponshotgun.tga [deleted file]
gfx/hud/inv_weapontuba.tga [deleted file]
gfx/hud/inv_weaponuzi.tga [deleted file]
gfx/hud/keys/key_backward.tga [deleted file]
gfx/hud/keys/key_backward_inv.tga [deleted file]
gfx/hud/keys/key_bg.tga [deleted file]
gfx/hud/keys/key_crouch.tga [deleted file]
gfx/hud/keys/key_crouch_inv.tga [deleted file]
gfx/hud/keys/key_forward.tga [deleted file]
gfx/hud/keys/key_forward_inv.tga [deleted file]
gfx/hud/keys/key_jump.tga [deleted file]
gfx/hud/keys/key_jump_inv.tga [deleted file]
gfx/hud/keys/key_left.tga [deleted file]
gfx/hud/keys/key_left_inv.tga [deleted file]
gfx/hud/keys/key_right.tga [deleted file]
gfx/hud/keys/key_right_inv.tga [deleted file]
gfx/hud/num_0.tga [deleted file]
gfx/hud/num_0_stroke.tga [deleted file]
gfx/hud/num_1.tga [deleted file]
gfx/hud/num_1_stroke.tga [deleted file]
gfx/hud/num_2.tga [deleted file]
gfx/hud/num_2_stroke.tga [deleted file]
gfx/hud/num_3.tga [deleted file]
gfx/hud/num_3_stroke.tga [deleted file]
gfx/hud/num_4.tga [deleted file]
gfx/hud/num_4_stroke.tga [deleted file]
gfx/hud/num_5.tga [deleted file]
gfx/hud/num_5_stroke.tga [deleted file]
gfx/hud/num_6.tga [deleted file]
gfx/hud/num_6_stroke.tga [deleted file]
gfx/hud/num_7.tga [deleted file]
gfx/hud/num_7_stroke.tga [deleted file]
gfx/hud/num_8.tga [deleted file]
gfx/hud/num_8_stroke.tga [deleted file]
gfx/hud/num_9.tga [deleted file]
gfx/hud/num_9_stroke.tga [deleted file]
gfx/hud/num_colon.tga [deleted file]
gfx/hud/num_colon_stroke.tga [deleted file]
gfx/hud/num_dot.tga [deleted file]
gfx/hud/num_dot_stroke.tga [deleted file]
gfx/hud/num_minus.tga [deleted file]
gfx/hud/num_minus_stroke.tga [deleted file]
gfx/hud/num_plus.tga [deleted file]
gfx/hud/num_plus_stroke.tga [deleted file]
gfx/hud/old/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/old/ammo_cells.tga [new file with mode: 0644]
gfx/hud/old/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/old/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/old/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/old/ammo_shells.tga [new file with mode: 0644]
gfx/hud/old/armor.tga [new file with mode: 0644]
gfx/hud/old/border.tga [new file with mode: 0644]
gfx/hud/old/dock.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/old/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/old/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/old/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/old/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/old/health.tga [new file with mode: 0644]
gfx/hud/old/key_backward.tga [new file with mode: 0644]
gfx/hud/old/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/old/key_bg.tga [new file with mode: 0644]
gfx/hud/old/key_crouch.tga [new file with mode: 0644]
gfx/hud/old/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/old/key_forward.tga [new file with mode: 0644]
gfx/hud/old/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/old/key_jump.tga [new file with mode: 0644]
gfx/hud/old/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/old/key_left.tga [new file with mode: 0644]
gfx/hud/old/key_left_inv.tga [new file with mode: 0644]
gfx/hud/old/key_right.tga [new file with mode: 0644]
gfx/hud/old/key_right_inv.tga [new file with mode: 0644]
gfx/hud/old/kh_blue.tga [new file with mode: 0644]
gfx/hud/old/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/old/kh_pink.tga [new file with mode: 0644]
gfx/hud/old/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/old/kh_red.tga [new file with mode: 0644]
gfx/hud/old/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/old/kh_yellow.tga [new file with mode: 0644]
gfx/hud/old/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/old/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/old/num_0.tga [new file with mode: 0644]
gfx/hud/old/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_1.tga [new file with mode: 0644]
gfx/hud/old/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_2.tga [new file with mode: 0644]
gfx/hud/old/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_3.tga [new file with mode: 0644]
gfx/hud/old/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_4.tga [new file with mode: 0644]
gfx/hud/old/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_5.tga [new file with mode: 0644]
gfx/hud/old/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_6.tga [new file with mode: 0644]
gfx/hud/old/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_7.tga [new file with mode: 0644]
gfx/hud/old/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_8.tga [new file with mode: 0644]
gfx/hud/old/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_9.tga [new file with mode: 0644]
gfx/hud/old/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_colon.tga [new file with mode: 0644]
gfx/hud/old/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_dot.tga [new file with mode: 0644]
gfx/hud/old/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_leading_1.tga [new file with mode: 0644]
gfx/hud/old/num_leading_2.tga [new file with mode: 0644]
gfx/hud/old/num_leading_3.tga [new file with mode: 0644]
gfx/hud/old/num_minus.tga [new file with mode: 0644]
gfx/hud/old/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_plus.tga [new file with mode: 0644]
gfx/hud/old/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/old/race_newfail.tga [new file with mode: 0644]
gfx/hud/old/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/old/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/old/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/old/race_newtime.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/old/shield.tga [new file with mode: 0644]
gfx/hud/old/statusbar.tga [new file with mode: 0644]
gfx/hud/old/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/old/strength.tga [new file with mode: 0644]
gfx/hud/old/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/old/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/old/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/old/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/old/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/old/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/old/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/old/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/old/weaponelectro.tga [new file with mode: 0644]
gfx/hud/old/weaponfireball.tga [new file with mode: 0644]
gfx/hud/old/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/old/weaponhagar.tga [new file with mode: 0644]
gfx/hud/old/weaponhlac.tga [new file with mode: 0644]
gfx/hud/old/weaponhook.tga [new file with mode: 0644]
gfx/hud/old/weaponlaser.tga [new file with mode: 0644]
gfx/hud/old/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/old/weaponnex.tga [new file with mode: 0644]
gfx/hud/old/weaponporto.tga [new file with mode: 0644]
gfx/hud/old/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/old/weaponseeker.tga [new file with mode: 0644]
gfx/hud/old/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/old/weapontuba.tga [new file with mode: 0644]
gfx/hud/old/weaponuzi.tga [new file with mode: 0644]
gfx/hud/race/newfail.tga [deleted file]
gfx/hud/race/newrankgreen.tga [deleted file]
gfx/hud/race/newrankyellow.tga [deleted file]
gfx/hud/race/newrecordserver.tga [deleted file]
gfx/hud/race/newtime.tga [deleted file]
gfx/hud/rifle_ring_1.tga [deleted file]
gfx/hud/rifle_ring_2.tga [deleted file]
gfx/hud/rifle_ring_3.tga [deleted file]
gfx/hud/rifle_ring_4.tga [deleted file]
gfx/hud/rifle_ring_5.tga [deleted file]
gfx/hud/rifle_ring_6.tga [deleted file]
gfx/hud/rifle_ring_7.tga [deleted file]
gfx/hud/rifle_ring_8.tga [deleted file]
gfx/hud/sb_accuracy.tga [deleted file]
gfx/hud/sb_accuracy_bar.tga [deleted file]
gfx/hud/sb_ammobg.tga [deleted file]
gfx/hud/sb_armor.tga [deleted file]
gfx/hud/sb_bullets.tga [deleted file]
gfx/hud/sb_cells.tga [deleted file]
gfx/hud/sb_flag_blue_carrying.tga [deleted file]
gfx/hud/sb_flag_blue_lost.tga [deleted file]
gfx/hud/sb_flag_blue_shielded.tga [deleted file]
gfx/hud/sb_flag_blue_taken.tga [deleted file]
gfx/hud/sb_flag_red_carrying.tga [deleted file]
gfx/hud/sb_flag_red_lost.tga [deleted file]
gfx/hud/sb_flag_red_shielded.tga [deleted file]
gfx/hud/sb_flag_red_taken.tga [deleted file]
gfx/hud/sb_fuel.tga [deleted file]
gfx/hud/sb_health.tga [deleted file]
gfx/hud/sb_highlight_1.tga [deleted file]
gfx/hud/sb_highlight_2.tga [deleted file]
gfx/hud/sb_highlight_3.tga [deleted file]
gfx/hud/sb_highlight_4.tga [deleted file]
gfx/hud/sb_invinc.tga [deleted file]
gfx/hud/sb_kh_blue.tga [deleted file]
gfx/hud/sb_kh_bluearrow.tga [deleted file]
gfx/hud/sb_kh_pink.tga [deleted file]
gfx/hud/sb_kh_pinkarrow.tga [deleted file]
gfx/hud/sb_kh_red.tga [deleted file]
gfx/hud/sb_kh_redarrow.tga [deleted file]
gfx/hud/sb_kh_yellow.tga [deleted file]
gfx/hud/sb_kh_yellowarrow.tga [deleted file]
gfx/hud/sb_nexball_carrying.tga [deleted file]
gfx/hud/sb_rocket.tga [deleted file]
gfx/hud/sb_scoreboard_bg.tga [deleted file]
gfx/hud/sb_scoreboard_tableheader.tga [deleted file]
gfx/hud/sb_shells.tga [deleted file]
gfx/hud/sb_str.tga [deleted file]
gfx/hud/sb_timerbg.tga [deleted file]
gfx/hud/sbar.tga [deleted file]
gfx/hud/voteprogress_back.tga [deleted file]
gfx/hud/voteprogress_prog.tga [deleted file]
gfx/hud/voteprogress_voted.tga [deleted file]
gfx/hud/wickedhud/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_cells.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_shells.tga [new file with mode: 0644]
gfx/hud/wickedhud/armor.tga [new file with mode: 0644]
gfx/hud/wickedhud/border.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_healtharmor.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_inventory.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_modicons.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_powerups.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_radar.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_score.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_timer.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_weaponicons.tga [new file with mode: 0644]
gfx/hud/wickedhud/dock.tga [new file with mode: 0644]
gfx/hud/wickedhud/dock_small.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/wickedhud/health.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_backward.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_bg.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_crouch.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_forward.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_jump.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_left.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_left_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_right.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_right_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_blue.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_pink.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_red.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_yellow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_pushoffedge.tga [new file with mode: 0644]
gfx/hud/wickedhud/notify_selfkill.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_0.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_1.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_2.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_3.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_4.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_5.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_6.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_7.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_8.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_9.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_colon.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_dot.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_1.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_2.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_3.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_minus.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_plus.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newfail.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newtime.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/wickedhud/shield.tga [new file with mode: 0644]
gfx/hud/wickedhud/statusbar.tga [new file with mode: 0644]
gfx/hud/wickedhud/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/wickedhud/strength.tga [new file with mode: 0644]
gfx/hud/wickedhud/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/wickedhud/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/wickedhud/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponelectro.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponfireball.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponhagar.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponhlac.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponhook.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponlaser.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponnex.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponporto.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponseeker.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapontuba.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponuzi.tga [new file with mode: 0644]
gfx/inv_weapon0.tga [deleted file]
gfx/inv_weapon1.tga [deleted file]
gfx/inv_weapon10.tga [deleted file]
gfx/inv_weapon11.tga [deleted file]
gfx/inv_weapon12.tga [deleted file]
gfx/inv_weapon13.tga [deleted file]
gfx/inv_weapon14.tga [deleted file]
gfx/inv_weapon15.tga [deleted file]
gfx/inv_weapon2.tga [deleted file]
gfx/inv_weapon3.tga [deleted file]
gfx/inv_weapon4.tga [deleted file]
gfx/inv_weapon5.tga [deleted file]
gfx/inv_weapon6.tga [deleted file]
gfx/inv_weapon7.tga [deleted file]
gfx/inv_weapon8.tga [deleted file]
gfx/inv_weapon9.tga [deleted file]
gfx/inv_weapon_hlacmod_renameit.tga [deleted file]
gfx/keys/key_backward.tga [deleted file]
gfx/keys/key_backward_inv.tga [deleted file]
gfx/keys/key_bg.tga [deleted file]
gfx/keys/key_crouch.tga [deleted file]
gfx/keys/key_crouch_inv.tga [deleted file]
gfx/keys/key_forward.tga [deleted file]
gfx/keys/key_forward_inv.tga [deleted file]
gfx/keys/key_jump.tga [deleted file]
gfx/keys/key_jump_inv.tga [deleted file]
gfx/keys/key_left.tga [deleted file]
gfx/keys/key_left_inv.tga [deleted file]
gfx/keys/key_right.tga [deleted file]
gfx/keys/key_right_inv.tga [deleted file]
gfx/nr_piece-o-cake_mini.tga [deleted file]
gfx/num_0.tga [deleted file]
gfx/num_1.tga [deleted file]
gfx/num_2.tga [deleted file]
gfx/num_3.tga [deleted file]
gfx/num_4.tga [deleted file]
gfx/num_5.tga [deleted file]
gfx/num_6.tga [deleted file]
gfx/num_7.tga [deleted file]
gfx/num_8.tga [deleted file]
gfx/num_9.tga [deleted file]
gfx/num_colon.tga [deleted file]
gfx/num_minus.tga [deleted file]
gfx/ons-reborn_radar.tga [deleted file]
gfx/racetrack_radar.tga [deleted file]
gfx/ranking.tga [deleted file]
gfx/reslimed_radar.tga [deleted file]
gfx/ruiner_radar.tga [deleted file]
gfx/runningman_1on1remix_radar.tga [deleted file]
gfx/runningman_radar.tga [deleted file]
gfx/runningmanctf_radar.tga [deleted file]
gfx/sb_armor.tga [deleted file]
gfx/sb_bullets.tga [deleted file]
gfx/sb_cells.tga [deleted file]
gfx/sb_energy.tga [deleted file]
gfx/sb_flag_blue_carrying.tga [deleted file]
gfx/sb_flag_blue_lost.tga [deleted file]
gfx/sb_flag_blue_shielded.tga [deleted file]
gfx/sb_flag_blue_taken.tga [deleted file]
gfx/sb_flag_red_carrying.tga [deleted file]
gfx/sb_flag_red_lost.tga [deleted file]
gfx/sb_flag_red_shielded.tga [deleted file]
gfx/sb_flag_red_taken.tga [deleted file]
gfx/sb_fuel.tga [deleted file]
gfx/sb_health.tga [deleted file]
gfx/sb_invinc.tga [deleted file]
gfx/sb_key_carrying.tga [deleted file]
gfx/sb_kh_full.tga [deleted file]
gfx/sb_kh_outline.tga [deleted file]
gfx/sb_nexball_carrying.tga [deleted file]
gfx/sb_player_ready.tga [deleted file]
gfx/sb_playercolor_base.tga [deleted file]
gfx/sb_playercolor_pants.tga [deleted file]
gfx/sb_playercolor_shirt.tga [deleted file]
gfx/sb_rocket.tga [deleted file]
gfx/sb_shells.tga [deleted file]
gfx/sb_slowmo.tga [deleted file]
gfx/sb_str.tga [deleted file]
gfx/sbar.tga [deleted file]
gfx/sbar_minimal.tga [deleted file]
gfx/sbar_overlay.tga [deleted file]
gfx/scoreboard/accuracy_bg.tga [new file with mode: 0644]
gfx/scoreboard/player_ready.tga [new file with mode: 0644]
gfx/scoreboard/playercolor_base.tga [new file with mode: 0644]
gfx/scoreboard/playercolor_pants.tga [new file with mode: 0644]
gfx/scoreboard/playercolor_shirt.tga [new file with mode: 0644]
gfx/scoreboard/scoreboard_bg.tga [new file with mode: 0644]
gfx/scoreboard/scoreboard_tableheader.tga [new file with mode: 0644]
gfx/silvercity_radar.tga [deleted file]
gfx/skyway_radar.tga [deleted file]
gfx/slimepit_radar.tga [deleted file]
gfx/soylent_radar.tga [deleted file]
gfx/starship_radar.tga [deleted file]
gfx/stormkeep2_radar.tga [deleted file]
gfx/stormkeep_radar.tga [deleted file]
gfx/strength_radar.tga [deleted file]
gfx/toxic_radar.tga [deleted file]
gfx/turret_test_radar.tga [deleted file]
gfx/warfare_radar.tga [deleted file]
hud_old_nexuiz.cfg [new file with mode: 0644]
hud_wickedhud_b1.cfg~ [new file with mode: 0644]
hud_wickedhud_default.cfg [new file with mode: 0644]
hud_wickedhud_small.cfg [new file with mode: 0644]
keybinds.txt
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/csqc_builtins.qc
qcsrc/client/csqc_constants.qc
qcsrc/client/damage.qc
qcsrc/client/hud.qc [new file with mode: 0644]
qcsrc/client/hud.qc.orig [deleted file]
qcsrc/client/hud.qh [new file with mode: 0644]
qcsrc/client/main.qh
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qc
qcsrc/client/progs.src
qcsrc/client/sbar.qc [deleted file]
qcsrc/client/scoreboard.qc [new file with mode: 0644]
qcsrc/client/teamradar.qc
qcsrc/client/teamradar.qh
qcsrc/client/waypointsprites.qc
qcsrc/common/constants.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/menu/classes.c
qcsrc/menu/gamecommand.qc
qcsrc/menu/menu.qc
qcsrc/menu/menu.qh
qcsrc/menu/xonotic/dialog_hudpanel_options.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudsetup_exit.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_radar.c [deleted file]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c [new file with mode: 0644]
qcsrc/menu/xonotic/mainwindow.c
qcsrc/menu/xonotic/util.qc
qcsrc/menu/xonotic/util.qh
qcsrc/server/ctf.qc
qcsrc/server/g_damage.qc
qcsrc/server/w_campingrifle.qc
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_laser.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_tuba.qc
qcsrc/server/w_uzi.qc

index fd4c100..f7a68e7 100644 (file)
@@ -916,33 +916,17 @@ alias +zoom +button4
 alias -zoom -button4
 alias +crouch +button5
 alias -crouch -button5
-alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
-alias _weapnext_000 "impulse 10"
-alias _weapnext_001 "impulse 10"
-alias _weapnext_010 "impulse 10"
-alias _weapnext_011 "impulse 10"
-alias _weapnext_020 "impulse 10"
-alias _weapnext_021 "impulse 10"
-alias _weapnext_100 "impulse 10"
-alias _weapnext_101 "impulse 15"
-alias _weapnext_110 "impulse 18"
-alias _weapnext_111 "impulse 15"
-alias _weapnext_120 "impulse 18"
-alias _weapnext_121 "impulse 15"
+alias weapnext "_weapnext_${_supports_weaponpriority}${cl_weaponpriority_useforcycling}"
+alias _weapnext_00 "impulse 10"
+alias _weapnext_01 "impulse 10"
+alias _weapnext_10 "impulse 10"
+alias _weapnext_11 "impulse 15"
 alias weaplast "impulse 11"
-alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
-alias _weapprev_000 "impulse 12"
-alias _weapprev_001 "impulse 12"
-alias _weapprev_010 "impulse 12"
-alias _weapprev_011 "impulse 12"
-alias _weapprev_020 "impulse 12"
-alias _weapprev_021 "impulse 12"
-alias _weapprev_100 "impulse 12"
-alias _weapprev_101 "impulse 16"
-alias _weapprev_110 "impulse 19"
-alias _weapprev_111 "impulse 16"
-alias _weapprev_120 "impulse 19"
-alias _weapprev_121 "impulse 16"
+alias weapprev "_weapprev_${_supports_weaponpriority}${cl_weaponpriority_useforcycling}"
+alias _weapprev_00 "impulse 12"
+alias _weapprev_01 "impulse 12"
+alias _weapprev_10 "impulse 12"
+alias _weapprev_11 "impulse 16"
 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
 alias weapbest "impulse 13"
 
@@ -1001,7 +985,6 @@ bind F10 quit
 bind F11 disconnect
 bind F12 screenshot
 bind F4 ready
-bind m radar
 bind ALT +showaccuracy
 
 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
@@ -1335,34 +1318,206 @@ con_chatwidth 0.6
 con_notifysize 10
 con_notifyalign 0
 
-sbar_info_pos 50
-seta sbar_alpha_bg 0.8 "alpha value of the HUD background"
-seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"
-seta sbar_border_thickness 1 "scoreboard border thickness"
-seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness"
-seta sbar_accuracy_doublerows 0 "use two rows instead of one"
-seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
-seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
-seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons"
-seta sbar_color_bg_r 0 "red color component of the HUD background"
-seta sbar_color_bg_g 0.25 "green color component of the HUD background"
-seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
-seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"
-seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"
-seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"
-seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
-seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" 
-seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
-seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
-seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
-seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)"
-seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
-seta sbar_hudselector 1        "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display"
-seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon"
-seta sbar_showweaponicons 1 "1 = show icons of weapons that you have"
-seta sbar_timer_increment 0 "1 = show elapsed time on the timer"
-seta sbar_timer_scale 1 "scale multiplier of the timer"
-seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
+// hud variables
+set _hud_configure 0 "1 = configure the HUD"
+
+seta hud_skin old "skin folder where to look for images"
+seta hud_bg 0 "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
+seta hud_bg_color "0 0.6 0.9" "default background color for the panels, accepts \"shirt\" and \"pants\""
+seta hud_bg_color_team 0 "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
+seta hud_bg_alpha 0.8 "default alpha of the background"
+seta hud_bg_border 10 "default border size for the panels"
+seta hud_bg_padding 0 "default padding of contents from the border"
+seta hud_fg_alpha 1 "alpha of the foreground"
+seta hud_progressbar_alpha "0.5" "alpha of progressbars"
+
+seta hud_configure_checkcollisions 0 "check for collisions against other panels when in hud configure mode"
+seta hud_configure_bg_minalpha 0.5 "minimum panel background alpha when in hud configure mode"
+seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
+seta hud_configure_grid_x 10 "snap each X pixels"
+seta hud_configure_grid_y 10 "snap each Y pixels"
+seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
+
+seta hud_dock "dock" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
+seta hud_dock_color "0 0.6 0.9" "dock color, accepts \"shirt\" and \"pants\""
+seta hud_dock_color_team 0.7 "override dock color with team color in team games"
+seta hud_dock_alpha 0.8 "alpha of the dock"
+
+seta sbar_info_pos 50
+
+seta hud_weaponicons 1 "enable/disable this panel"
+seta hud_weaponicons_pos "-0.635295 -0.134116" "position of this panel"
+seta hud_weaponicons_size "0.352942 0.064845" "size of this panel"
+seta hud_weaponicons_number 1 "show number of weapon"
+seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
+seta hud_weaponicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_inventory 1 "enable/disable this panel"
+seta hud_inventory_pos "0.179783 -0.092189" "position of this panel"
+seta hud_inventory_size "0.174227 0.092189" "size of this panel"
+seta hud_inventory_onlycurrent 0 "1 = show only current ammo type"
+seta hud_inventory_bg "" "if set to something else than \"\" = override default background"
+seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
+seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_inventory_bg_padding "" if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_powerups 1 "enable/disable this panel"
+seta hud_powerups_pos "-0.311922 -0.084896" "position of this panel"
+seta hud_powerups_size "0.086719 0.077084" "size of this panel"
+seta hud_powerups_flip 1 "flip strength/shield positions"
+seta hud_powerups_mirror 0 "mirror alignment of panel items"
+seta hud_powerups_bg "" "if set to something else than \"\" = override default background"
+seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
+seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
+seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
+
+seta hud_healtharmor 1 "enable/disable this panel, 2 = combined health/armor display"
+seta hud_healtharmor_pos "-0.627451 -0.066667" "position of this panel"
+seta hud_healtharmor_size "0.291174 0.066667" "size of this panel"
+seta hud_healtharmor_flip 1 "flip health/armor positions"
+seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
+seta hud_healtharmor_bg "" "if set to something else than \"\" = override default background"
+seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
+seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
+
+seta hud_notify 1 "enable/disable this panel"
+seta hud_notify_pos "0.1 0" "position of this base of the panel"
+seta hud_notify_size "0.1 0.1" "size of this panel with all notifications on"
+seta hud_notify_bg "" "if set to something else than \"\" = override default background"
+seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
+seta hud_notify_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_notify_flip 0 "order the list top to bottom instead of bottom to top"
+seta hud_notify_print 0 "also con_notify print the messages that are shown on the notify panel"
+seta hud_notify_time 5 "time that a new entry stays until it fades out"
+seta hud_notify_fadetime 2 "fade out time"
+
+seta hud_timer 1 "enable/disable this panel"
+seta hud_timer_pos "-0.213725 0" "position of this base of the panel"
+seta hud_timer_size "0.212735 0.054427" "size of this panel"
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+seta hud_timer_bg border "if set to something else than \"\" = override default background"
+seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_timer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_radar 1 "enable/disable this panel"
+seta hud_radar_pos "0 0" "position of this base of the panel"
+seta hud_radar_size "0.215687 0.266667" "size of this panel"
+seta hud_radar_bg "" "if set to something else than \"\" = override default background"
+seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
+seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_radar_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_radar_foreground_alpha 0.8    "alpha of the map"
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
+
+seta hud_score 1 "enable/disable this panel"
+seta hud_score_pos "-0.225469 -0.084404" "position of this base of the panel"
+seta hud_score_size "0.225469 0.075156" "size of this panel"
+seta hud_score_bg "" "if set to something else than \"\" = override default background"
+seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_score_bg_color_team "" "override panel color with team color in team based games"
+seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_racetimer 1 "enable/disable this panel"
+seta hud_racetimer_pos "-0.614706 0" "position of this base of the panel"
+seta hud_racetimer_size "0.231373 0.077124" "size of this panel"
+seta hud_racetimer_bg "" "if set to something else than \"\" = override default background"
+seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_racetimer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_vote 1 "enable/disable this panel"
+seta hud_vote_pos "-0.321140 -0.268230" "position of this base of the panel"
+seta hud_vote_size "0.320156 0.106719" "size of this panel"
+seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
+seta hud_vote_bg "" "if set to something else than \"\" = override default background"
+seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
+seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_modicons 1 "enable/disable this panel"
+seta hud_modicons_pos "-0.571569 -0.265625" "position of this base of the panel"
+seta hud_modicons_size "0.145098 0.114105" "size of this panel"
+seta hud_modicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
+
+seta hud_pressedkeys 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_pressedkeys_pos "-0.571569 -0.265625" "position of this base of the panel"
+seta hud_pressedkeys_size "0.145098 0.114105" "size of this panel"
+seta hud_pressedkeys_bg "" "if set to something else than \"\" = override default background"
+seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
+seta hud_pressedkeys_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_chat 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_chat_pos "-0.571569 -0.265625" "position of this base of the panel"
+seta hud_chat_size "0.145098 0.114105" "size of this panel"
+seta hud_chat_bg "" "if set to something else than \"\" = override default background"
+seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
+seta hud_chat_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+// scoreboard
+seta scoreboard_columns default
+seta scoreboard_border_thickness 1 "scoreboard border thickness"
+seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
+seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
+seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
+seta scoreboard_color_bg_r 0 "red color component of the HUD background"
+seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
+seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
+seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
+seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
+seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
+seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
+seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" 
+seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
+seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
+seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
+seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
+seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
 
 // for menu server list (eventually make them have engine support?)
 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
@@ -1474,17 +1629,16 @@ set sv_maxidle_spectatorsareidle 0
 // CTF capture limit placeholder cvar
 set capturelimit 0
 
-// sbar: font size
-seta sbar_fontsize 11
-seta sbar_fontsize_spec 16
+// hud: font size
+seta hud_fontsize 11
+seta hud_fontsize_spec 16
 seta scr_centersize 11
-seta sbar_width 560
-// alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set"
+seta hud_width 560
+// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
 alias sbar_font "set _requested_sbar_font \"${*}\""
-seta sbar_columns default
 sbar_font gfx/vera-sans 8 12 16 24 32
-seta sbar_showbinds 1  "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
-seta sbar_showbinds_limit 2    "maximum number of bound keys to show for an action. 0 for unlimited"
+seta hud_showbinds 1   "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
+seta hud_showbinds_limit 2     "maximum number of bound keys to show for an action. 0 for unlimited"
 
 // these entities are not referenced by anything directly, they just represent
 // teams and are found by find() when needed
@@ -1513,17 +1667,6 @@ seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in w
 
 seta sv_status_privacy 1       "hide IP addresses from \"status\" replies shown to clients"
 
-
-seta cl_teamradar 1    "show radar in teammatches when available"
-seta cl_teamradar_background_alpha 0   "set to -1 to disable"
-seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
-seta cl_teamradar_scale 4096 "distance you can see on the team radar"
-seta cl_teamradar_rotation 0   "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta cl_teamradar_size "128 128" "size of the team radar in pixels"
-seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
-seta cl_teamradar_zoommode 0   "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
-
 set g_maplist_allow_hidden 0           "allow hidden maps to be, e.g., voted for and in the maplist"
 set g_maplist_allow_frustrating 0      "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
 
@@ -1532,8 +1675,8 @@ seta g_start_delay 0      "delay before the game starts, so everyone can join; recomm
 
 alias ons_map           "cl_cmd radar" // legacy alias
 alias radar             "cl_cmd radar"
-alias sbar_columns_set  "cl_cmd sbar_columns_set $*"
-alias sbar_columns_help "cl_cmd sbar_columns_help $*"
+alias scoreboard_columns_set  "cl_cmd scoreboard_columns_set $*"
+alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
 
 alias _gl_flashblend_update_00 "gl_flashblend 1"
 alias _gl_flashblend_update_10 "gl_flashblend 0"
@@ -1550,6 +1693,8 @@ exec turrets.cfg
 // must be at the bottom of this file:
 // alias for switching the teamselect menu
 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
+alias menu_showhudexit "menu_cmd directmenu HUDExit"
+alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
 alias menu_sync "menu_cmd sync"
 bind f5 menu_showteamselect
 
diff --git a/gfx/accident_radar.tga b/gfx/accident_radar.tga
deleted file mode 100644 (file)
index 84a117c..0000000
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diff --git a/gfx/aggressor_mini.tga b/gfx/aggressor_mini.tga
deleted file mode 100644 (file)
index 475c86b..0000000
Binary files a/gfx/aggressor_mini.tga and /dev/null differ
diff --git a/gfx/aneurysm_radar.tga b/gfx/aneurysm_radar.tga
deleted file mode 100644 (file)
index f6535e1..0000000
Binary files a/gfx/aneurysm_radar.tga and /dev/null differ
diff --git a/gfx/basement_radar.tga b/gfx/basement_radar.tga
deleted file mode 100644 (file)
index b6d4a89..0000000
Binary files a/gfx/basement_radar.tga and /dev/null differ
diff --git a/gfx/basementctf_radar.tga b/gfx/basementctf_radar.tga
deleted file mode 100644 (file)
index 8d531c9..0000000
Binary files a/gfx/basementctf_radar.tga and /dev/null differ
diff --git a/gfx/bleach_radar.tga b/gfx/bleach_radar.tga
deleted file mode 100644 (file)
index 79482e4..0000000
Binary files a/gfx/bleach_radar.tga and /dev/null differ
diff --git a/gfx/bloodprison_radar.tga b/gfx/bloodprison_radar.tga
deleted file mode 100644 (file)
index 76e9200..0000000
Binary files a/gfx/bloodprison_radar.tga and /dev/null differ
diff --git a/gfx/bloodprisonctf_radar.tga b/gfx/bloodprisonctf_radar.tga
deleted file mode 100644 (file)
index 214fde2..0000000
Binary files a/gfx/bloodprisonctf_radar.tga and /dev/null differ
diff --git a/gfx/bluesky_radar.tga b/gfx/bluesky_radar.tga
deleted file mode 100644 (file)
index 5b5fe87..0000000
Binary files a/gfx/bluesky_radar.tga and /dev/null differ
diff --git a/gfx/darkzone_radar.tga b/gfx/darkzone_radar.tga
deleted file mode 100644 (file)
index a08a93f..0000000
Binary files a/gfx/darkzone_radar.tga and /dev/null differ
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diff --git a/gfx/keys/key_backward.tga b/gfx/keys/key_backward.tga
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diff --git a/gfx/nr_piece-o-cake_mini.tga b/gfx/nr_piece-o-cake_mini.tga
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diff --git a/gfx/sb_armor.tga b/gfx/sb_armor.tga
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diff --git a/gfx/scoreboard/accuracy_bg.tga b/gfx/scoreboard/accuracy_bg.tga
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diff --git a/gfx/scoreboard/scoreboard_tableheader.tga b/gfx/scoreboard/scoreboard_tableheader.tga
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diff --git a/gfx/silvercity_radar.tga b/gfx/silvercity_radar.tga
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diff --git a/gfx/starship_radar.tga b/gfx/starship_radar.tga
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diff --git a/gfx/stormkeep2_radar.tga b/gfx/stormkeep2_radar.tga
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diff --git a/gfx/turret_test_radar.tga b/gfx/turret_test_radar.tga
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diff --git a/gfx/warfare_radar.tga b/gfx/warfare_radar.tga
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diff --git a/hud_old_nexuiz.cfg b/hud_old_nexuiz.cfg
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index 0000000..2872634
--- /dev/null
@@ -0,0 +1,136 @@
+seta hud_skin "old"
+seta hud_bg "0"
+seta hud_bg_color "0 0.6 0.9"
+seta hud_bg_alpha "0.8"
+seta hud_bg_border "10"
+seta hud_bg_padding "0"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.6 0.9"
+seta hud_dock_alpha "0.800000"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.635417 -0.133333"
+seta hud_weaponicons_size "0.354167 0.066667"
+seta hud_weaponicons_bg ""
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_height 0
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "0.171875 -0.091667"
+seta hud_inventory_size "0.177083 0.091667"
+seta hud_inventory_bg ""
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "-0.307292 -0.091667"
+seta hud_powerups_size "0.093750 0.083333"
+seta hud_powerups_bg ""
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "-0.625000 -0.066667"
+seta hud_healtharmor_size "0.287496 0.066667"
+seta hud_healtharmor_bg ""
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.1 0"
+seta hud_notify_size "0.1 0.1"
+seta hud_notify_bg ""
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.151042 0"
+seta hud_timer_size "0.151042 0.058333"
+seta hud_timer_bg "border"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding ""
+
+seta hud_radar 1
+seta hud_radar_pos "0 0"
+seta hud_radar_size "0.182292 0.225000"
+seta hud_radar_bg ""
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding ""
+
+seta hud_score 1
+seta hud_score_pos "-0.203125 -0.091667"
+seta hud_score_size "0.203125 0.083333"
+seta hud_score_bg ""
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "-0.614583 0"
+seta hud_racetimer_size "0.229167 0.091667"
+seta hud_racetimer_bg ""
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "-0.312500 -0.300000"
+seta hud_vote_size "0.312500 0.133333"
+seta hud_vote_bg ""
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0.750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "0 -0.091667"
+seta hud_modicons_size "0.119792 0.091667"
+seta hud_modicons_bg ""
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.437500 -0.266667"
+seta hud_pressedkeys_size "0.125000 0.116667"
+seta hud_pressedkeys_bg ""
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
diff --git a/hud_wickedhud_b1.cfg~ b/hud_wickedhud_b1.cfg~
new file mode 100644 (file)
index 0000000..f7a3a09
--- /dev/null
@@ -0,0 +1,123 @@
+seta hud_skin "wickedhud_b1"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_alpha 1
+seta hud_bg_border 8
+seta hud_fg_alpha 1
+
+seta hud_dock "1"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_alpha 1
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.105000 0.112500"
+seta hud_weaponicons_size "0.080000 0.721875"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_accuracy_height 3
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "-0.290000 -0.100000"
+seta hud_inventory_size "0.277500 0.084375"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.370000 0.087500"
+seta hud_powerups_size "0.255000 0.056250"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.325000 -0.150000"
+seta hud_healtharmor_size "0.350000 0.090625"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.080000 0"
+seta hud_notify_size "0.121092 0.122466"
+seta hud_notify_bg "border"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.180000 0.018750"
+seta hud_timer_size "0.157500 0.046875"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+
+seta hud_radar 1
+seta hud_radar_pos "0.025000 0.081250"
+seta hud_radar_size "0.202500 0.256250"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+
+seta hud_score 1
+seta hud_score_pos "0.015000 -0.103125"
+seta hud_score_size "0.277500 0.087500"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.365000 0.250000"
+seta hud_racetimer_size "0.265000 0.081250"
+seta hud_racetimer_bg "0"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+
+seta hud_vote 1
+seta hud_vote_pos "-0.665000 -0.287500"
+seta hud_vote_size "0.340000 0.106250"
+seta hud_vote_bg "0"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_alreadyvoted_alpha "".750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "-0.275000 -0.259375"
+seta hud_modicons_size "0.150000 0.093750"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.430000 -0.440625"
+seta hud_pressedkeys_size "0.140000 0.106250"
+seta hud_pressedkeys_bg "0"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+
diff --git a/hud_wickedhud_default.cfg b/hud_wickedhud_default.cfg
new file mode 100644 (file)
index 0000000..7cff696
--- /dev/null
@@ -0,0 +1,136 @@
+seta hud_skin "wickedhud"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "8"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.105000 0.109375"
+seta hud_weaponicons_size "0.080000 0.728125"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_height 3
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "-0.290000 -0.100000"
+seta hud_inventory_size "0.277500 0.084375"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.370000 0.087500"
+seta hud_powerups_size "0.255000 0.056250"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.325000 -0.150000"
+seta hud_healtharmor_size "0.350000 0.090625"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.080000 0"
+seta hud_notify_size "0.121092 0.122466"
+seta hud_notify_bg "border"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.180000 0.018750"
+seta hud_timer_size "0.157500 0.046875"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding ""
+
+seta hud_radar 1
+seta hud_radar_pos "0.025000 0.081250"
+seta hud_radar_size "0.202500 0.256250"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding ""
+
+seta hud_score 1
+seta hud_score_pos "0.015000 -0.103125"
+seta hud_score_size "0.277500 0.087500"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.365000 0.250000"
+seta hud_racetimer_size "0.265000 0.081250"
+seta hud_racetimer_bg "0"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "-0.665000 -0.287500"
+seta hud_vote_size "0.340000 0.106250"
+seta hud_vote_bg "0"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0
+
+seta hud_modicons 1
+seta hud_modicons_pos "-0.275000 -0.259375"
+seta hud_modicons_size "0.150000 0.093750"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.430000 -0.440625"
+seta hud_pressedkeys_size "0.140000 0.106250"
+seta hud_pressedkeys_bg "0"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
diff --git a/hud_wickedhud_small.cfg b/hud_wickedhud_small.cfg
new file mode 100644 (file)
index 0000000..998f783
--- /dev/null
@@ -0,0 +1,136 @@
+seta hud_skin "wickedhud"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "6"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock_small"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.087500 0.175000"
+seta hud_weaponicons_size "0.065000 0.618750"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_height 3
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "-0.317500 -0.065625"
+seta hud_inventory_size "0.092500 0.050000"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 1
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.372500 0.081250"
+seta hud_powerups_size "0.255000 0.046875"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "-0.595000 -0.071875"
+seta hud_healtharmor_size "0.257500 0.056250"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.080000 0"
+seta hud_notify_size "0.121092 0.122466"
+seta hud_notify_bg "border"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.122500 0.012500"
+seta hud_timer_size "0.112500 0.034375"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding ""
+
+seta hud_radar 1
+seta hud_radar_pos "0.022500 0.078125"
+seta hud_radar_size "0.180000 0.231250"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding ""
+
+seta hud_score 1
+seta hud_score_pos "0.230000 -0.065625"
+seta hud_score_size "0.155000 0.050000"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.380000 0.253125"
+seta hud_racetimer_size "0.232500 0.071875"
+seta hud_racetimer_bg "0"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.367500 -0.196875"
+seta hud_vote_size "0.255000 0.081250"
+seta hud_vote_bg "0"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0
+
+seta hud_modicons 1
+seta hud_modicons_pos "-0.152500 -0.165625"
+seta hud_modicons_size "0.130000 0.081250"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "-0.557500 -0.300000"
+seta hud_pressedkeys_size "0.117500 0.087500"
+seta hud_pressedkeys_bg "0"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
index 31822ff..1aee5d8 100644 (file)
@@ -33,7 +33,6 @@
 "+showscores"                           "show scores"
 "+showaccuracy"                                "show accuracy"
 "screenshot"                            "screen shot"
-"radar"                                 "toggle full radar"
 ""                                      ""
 ""                                      "Communicate"
 "messagemode"                           "public chat"
index 8020d1a..80bd84a 100644 (file)
@@ -149,9 +149,8 @@ void                end_sys_fields;                 // flag for structure dumping
 
 // Additional OPTIONAL Fields and Globals
 float          intermission;
-float          sb_showscores;
-float          sb_showaccuracy;
-float          sbar_currentammo;
+float          scoreboard_showscores;
+float          scoreboard_showaccuracy;
 .string                message;
 .float renderflags;
 // float               coop;
@@ -212,7 +211,7 @@ float race_othercheckpointtime;
 float race_othercheckpointdelta;
 float race_othercheckpointlapsdelta;
 string race_othercheckpointenemy;
-float sb_showscores_force;
+float scoreboard_showscores_force;
 float race_status;
 string race_status_name;
 float race_myrank;
@@ -249,3 +248,11 @@ float ticrate;
 // only for Porto
 float angles_held_status;
 vector angles_held;
+
+// weapons
+.float silent;
+
+float w_deathtype, w_issilent, w_random;
+string w_deathtypestring;
+vector w_org, w_backoff;
+
index 575f8b0..bf903bd 100644 (file)
@@ -86,12 +86,15 @@ void CSQC_Init(void)
        // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
        //registercmd("ctf_menu");
        registercmd("ons_map");
+       registercmd("hud_configure");
+       registercmd("hud_save");
        //registercmd("menu_action");
 
        registercmd("+button3");
        registercmd("-button3");
        registercmd("+button4");
        registercmd("-button4");
+       registercmd("+showscores");registercmd("-showscores");
        registercmd("+showaccuracy");registercmd("-showaccuracy");
 
 #ifndef CAMERATEST
@@ -109,14 +112,14 @@ void CSQC_Init(void)
 #ifndef CAMERATEST
        }
 #endif
-       registercvar("sbar_usecsqc", "1");
-       registercvar("sbar_columns", "default", CVAR_SAVE);
+       registercvar("hud_usecsqc", "1");
+       registercvar("scoreboard_columns", "default", CVAR_SAVE);
 
        gametype = 0;
 
-       // sbar_fields uses strunzone on the titles!
-       for(i = 0; i < MAX_SBAR_FIELDS; ++i)
-               sbar_title[i] = strzone("(null)");
+       // hud_fields uses strunzone on the titles!
+       for(i = 0; i < MAX_HUD_FIELDS; ++i)
+               hud_title[i] = strzone("(null)");
 
        postinit = false;
 
@@ -325,9 +328,9 @@ void Playerchecker_Think()
                                e.ping_packetloss = 0;
                                e.ping_movementloss = 0;
                                //e.gotscores = 0; // we might already have the scores...
-                               SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams
+                               SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
                                RegisterPlayer(e);
-                               Sbar_UpdatePlayerPos(e);
+                               HUD_UpdatePlayerPos(e);
                        }
                }
        }
@@ -339,7 +342,7 @@ void TrueAim_Init();
 void PostInit(void)
 {
        print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));
-       localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
+       localcmd(strcat("\nscoreboard_columns_set ", cvar_string("scoreboard_columns"), ";\n"));
 
        entity playerchecker;
        playerchecker = spawn();
@@ -355,8 +358,8 @@ void PostInit(void)
 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
 float button_zoom;
-void Cmd_Sbar_SetFields(float);
-void Cmd_Sbar_Help(float);
+void Cmd_HUD_SetFields(float);
+void Cmd_HUD_Help(float);
 float CSQC_ConsoleCommand(string strMessage)
 {
        float argc;
@@ -368,7 +371,18 @@ float CSQC_ConsoleCommand(string strMessage)
        local string strCmd;
        strCmd = argv(0);
 
-       if(strCmd == "+button4") { // zoom
+       if(strCmd == "hud_configure") { // config hud
+               cvar_set("_hud_configure", ftos(!cvar("_hud_configure")));
+               return true;
+       } else if(strCmd == "hud_save") { // save hud config
+               if(argv(1) == "" || argv(2)) {
+                       print("Usage:\n");
+                       print("hud_save configname   (saves to hud_skinname_configname.cfg)\n");
+               }
+               else
+                       HUD_Panel_ExportCfg(argv(1));
+               return true;
+       } else if(strCmd == "+button4") { // zoom
                // return false, because the message shall be sent to the server anyway (for demos/speccing)
                if(ignore_plus_zoom)
                {
@@ -392,16 +406,16 @@ float CSQC_ConsoleCommand(string strMessage)
                button_attack2 = 0;
                return false;
        } else if(strCmd == "+showscores") {
-               sb_showscores = true;
+               scoreboard_showscores = true;
                return true;
        } else if(strCmd == "-showscores") {
-               sb_showscores = false;
+               scoreboard_showscores = false;
                return true;
        } else if(strCmd == "+showaccuracy") {
-               sb_showaccuracy = true;
+               scoreboard_showaccuracy = true;
                return true;
        } else if(strCmd == "-showaccuracy") {
-               sb_showaccuracy = false;
+               scoreboard_showaccuracy = false;
                return true;
        }
 
@@ -509,9 +523,8 @@ void GameCommand(string msg)
        {
                print("Usage: cl_cmd COMMAND..., where possible commands are:\n");
                print("  settemp cvar value\n");
-               print("  radar\n");
-               print("  sbar_columns_set ...\n");
-               print("  sbar_columns_help\n");
+               print("  scoreboard_columns_set ...\n");
+               print("  scoreboard_columns_help\n");
                GameCommand_Generic("help");
                return;
        }
@@ -527,14 +540,11 @@ void GameCommand(string msg)
        else if(cmd == "settemp") {
                cvar_clientsettemp(argv(1), argv(2));
        }
-       else if(cmd == "radar") {
-               ons_showmap = !ons_showmap;
+       else if(cmd == "scoreboard_columns_set") {
+               Cmd_HUD_SetFields(argc);
        }
-       else if(cmd == "sbar_columns_set") {
-               Cmd_Sbar_SetFields(argc);
-       }
-       else if(cmd == "sbar_columns_help") {
-               Cmd_Sbar_Help(argc);
+       else if(cmd == "scoreboard_columns_help") {
+               Cmd_HUD_Help(argc);
        }
 #ifdef BLURTEST
        else if(cmd == "blurtest") {
@@ -589,15 +599,15 @@ void GameCommand(string msg)
        }
        else if(cmd == "sendcvar") {
                // W_FixWeaponOrder will trash argv, so save what we need.
-               string cvar;
-               cvar = strzone(argv(1));
-               s = cvar_string(cvar);
-               if(cvar == "cl_weaponpriority")
+               string thiscvar;
+               thiscvar = strzone(argv(1));
+               s = cvar_string(thiscvar);
+               if(thiscvar == "cl_weaponpriority")
                        s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
-               else if(substring(cvar, 0, 17) == "cl_weaponpriority" && strlen(cvar) == 18)
+               else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
                        s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
-               localcmd("cmd sentcvar ", cvar, " \"", s, "\"\n");
-               strunzone(cvar);
+               localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+               strunzone(thiscvar);
        }
        else if(cmd == "spawn") {
                s = argv(1);
@@ -628,6 +638,9 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
        local float bSkipKey;
        bSkipKey = false;
 
+       if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
+               return true;
+
        if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
                return true;
 
@@ -678,7 +691,7 @@ void Ent_ReadPlayerScore()
        float isNew;
        entity o;
 
-       // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN
+       // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
        // (no I've never heard of M-x replace-string, sed, or anything like that)
        isNew = !self.owner; // workaround for DP bug
        n = ReadByte()-1;
@@ -724,7 +737,7 @@ void Ent_ReadPlayerScore()
                }
 
        if(o.sort_prev)
-               Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
+               HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
 
        self.entremove = Ent_RemovePlayerScore;
 }
@@ -755,7 +768,7 @@ void Ent_ReadTeamScore()
                                o.(teamscores[i]) = ReadChar();
                }
 
-       Sbar_UpdateTeamPos(o);
+       HUD_UpdateTeamPos(o);
 }
 
 void Net_Reset()
@@ -769,7 +782,7 @@ void Ent_ClientData()
 
        f = ReadByte();
 
-       sb_showscores_force = (f & 1);
+       scoreboard_showscores_force = (f & 1);
 
        if(f & 2)
        {
@@ -949,9 +962,6 @@ void Gamemode_Init()
                precache_pic("gfx/ons-cp-blue.tga");
                precache_pic("gfx/ons-frame.tga");
                precache_pic("gfx/ons-frame-team.tga");
-       } else if(gametype == GAME_KEYHUNT) {
-               precache_pic("gfx/sb_key_carrying");
-               precache_pic("gfx/sb_key_carrying_outline");
        }
 
        if not(isdemo())
@@ -1003,7 +1013,7 @@ void Ent_ScoresInfo()
                teamscores_label[i] = strzone(ReadString());
                teamscores_flags[i] = ReadByte();
        }
-       Sbar_InitScores();
+       HUD_InitScores();
        Gamemode_Init();
 }
 
@@ -1229,6 +1239,20 @@ void Net_VoteDialogReset() {
        vote_active = 0;
 }
 
+void Net_Notify() {
+       float type;
+       type = ReadByte();
+
+       if(type == CSQC_KILLNOTIFY)
+       {
+               HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte());
+       }
+       else if(type == CSQC_CENTERPRINT)
+       {
+               HUD_Centerprint(ReadString(), ReadShort(), ReadByte());
+       }
+}
+
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
@@ -1295,6 +1319,10 @@ float CSQC_Parse_TempEntity()
                        announce_snd = strzone(ReadString());
                        bHandled = true;
                        break;
+               case TE_CSQC_NOTIFY:
+                       Net_Notify();
+                       bHandled = true;
+                       break;
                default:
                        // No special logic for this temporary entity; return 0 so the engine can handle it
                        bHandled = false;
@@ -1309,7 +1337,7 @@ string getcommandkey(string text, string command)
        string keys;
        float n, j, k, l;
 
-       if (!sbar_showbinds)
+       if (!hud_showbinds)
                return text;
 
        keys = db_get(binddb, command);
@@ -1327,7 +1355,7 @@ string getcommandkey(string text, string command)
                                        keys = strcat(keys, ", ", keynumtostring(k));
 
                                ++l;
-                               if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;
+                               if (hud_showbinds_limit > 0 && hud_showbinds_limit >= l) break;
                        }
 
                }
@@ -1335,12 +1363,12 @@ string getcommandkey(string text, string command)
        }
 
        if ("" == keys) {
-               if (sbar_showbinds > 1)
+               if (hud_showbinds > 1)
                        return strcat(text, " (not bound)");
                else
                        return text;
        }
-       else if (sbar_showbinds > 1)
+       else if (hud_showbinds > 1)
                return strcat(text, " (", keys, ")");
        else
                return keys;
index 0557db1..1056fd5 100644 (file)
@@ -336,11 +336,9 @@ float TrueAimCheck()
 
 void CSQC_common_hud(void);
 
-void CSQC_kh_hud(void);
-void CSQC_ctf_hud(void);
 void PostInit(void);
 void CSQC_Demo_Camera();
-float Sbar_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard ();
 float view_set;
 float camera_mode;
 string NextFrameCommand;
@@ -374,7 +372,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview"))
+       if(cvar("cl_lockview") || hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -463,17 +461,14 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
-       sbar_currentammo = cvar("sbar_showcurrentammo");
-       sbar_hudselector = cvar("sbar_hudselector");
-       sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
+       hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
        f = cvar("teamplay");
        if(f != teamplay)
        {
                teamplay = f;
-               Sbar_InitScores();
+               HUD_InitScores();
        }
 
        if(last_weapon != activeweapon) {
@@ -523,15 +518,15 @@ void CSQC_UpdateView(float w, float h)
 
        // Draw the Crosshair
        float scoreboard_active;
-       scoreboard_active = Sbar_WouldDrawScoreboard();
+       scoreboard_active = HUD_WouldDrawScoreboard();
        R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
 
        // Draw the Engine Status Bar (the default Quake HUD)
-       R_SetView(VF_DRAWENGINESBAR, 0);
+       R_SetView(VF_DRAWENGINEHUD, 0);
 
        // fetch this one only once per frame
-       sbar_showbinds = cvar("sbar_showbinds");
-       sbar_showbinds_limit = cvar("sbar_showbinds_limit");
+       hud_showbinds = cvar("hud_showbinds");
+       hud_showbinds_limit = cvar("hud_showbinds_limit");
 
        // Update the mouse position
        /*
@@ -577,37 +572,9 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
-       // draw radar
-       if(
-                       ons_showmap
-                       ||
-                       (
-                        !scoreboard_active
-                        &&
-                        cvar_string("cl_teamradar") != "0"
-                        &&
-                        (
-                         cvar("cl_teamradar") == 2
-                         ||
-                         teamplay
-                        )
-                       )
-         )
-               teamradar_view();
-
-       // draw sbar
+       // draw hud
        if(cvar("r_letterbox") == 0) {
-               if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
-                       if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
-                               Sbar_DrawPressedKeys();
-               }
-
-               if (cvar("cl_showspeed"))
-                       Sbar_ShowSpeed();
-               if (cvar("cl_showacceleration"))
-                       Sbar_ShowAcceleration();
-
-               Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
+               HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
        }
 
        float hud;
@@ -627,7 +594,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !ons_showmap && !camera_active) {
+               if(!scoreboard_active && !camera_active) {
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -763,7 +730,7 @@ void CSQC_UpdateView(float w, float h)
                                        bullets = 0;
 
 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                                do \
@@ -863,19 +830,19 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
+       if(hud_configure)
+               HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
        // unsuspicious
        traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
-void Sbar_Draw();
 #define spider_h "gfx/vehicles/hud_bg.tga"
 #define spider_b "gfx/vehicles/sbot.tga"
 #define spider_r "gfx/vehicles/sbot_rpods.tga"
 #define spider_g "gfx/vehicles/sbot_mguns.tga"
 #define spider_s "gfx/vehicles/shiled.tga"
-
 #define spider_a1 "gfx/hud/sb_rocket.tga"
 #define spider_a2 "gfx/sb_bullets.tga"
 
@@ -978,10 +945,10 @@ void CSQC_SPIDER_HUD()
        }
        */
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -992,9 +959,6 @@ void CSQC_SPIDER_HUD()
 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
 #define raptor_s "gfx/vehicles/shiled.tga"
 
-#define spider_a1 "gfx/hud/sb_rocket.tga"
-#define spider_a2 "gfx/sb_bullets.tga"
-
 void CSQC_RAPTOR_HUD()
 {
        float rockets, reload, heat, hp, shield, energy;
@@ -1048,10 +1012,10 @@ void CSQC_RAPTOR_HUD()
     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
 
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1158,10 +1122,10 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1169,7 +1133,7 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 void CSQC_common_hud(void)
 {
-       // Sbar_SortFrags(); done in Sbar_Draw
+       // HUD_SortFrags(); done in HUD_Draw
        float hud;
        hud = getstati(STAT_HUD);
 
@@ -1177,7 +1141,23 @@ void CSQC_common_hud(void)
        switch(hud)
        {
                case HUD_NORMAL:
-                       Sbar_Draw();
+                       // hud first
+                       HUD_Main();
+
+                       // scoreboard/accuracy
+                       if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
+                       {
+                               HUD_FinaleOverlay();
+                               HUD_Reset();
+                       }
+                       else if(scoreboard_showaccuracy && spectatee_status != -1)
+                               HUD_DrawAccuracyStats();
+                       else
+                               HUD_DrawScoreboard();
+
+                       if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+                               HUD_Reset();
+
                        break;
 
                case HUD_SPIDERBOT:
index 83955df..603ac55 100644 (file)
@@ -281,6 +281,7 @@ string(string info, string key) infoget = #227;
 string(string info, string key, string value, ...) infoadd = #226;
 string(string in) uri_escape = #510;
 
+float stringtokeynum(string keyname) = #341;
 string keynumtostring(float keynum) = #520;
 string findkeysforcommand(string command) = #521;
 
index a3511b1..2b2e674 100644 (file)
@@ -32,7 +32,7 @@ const float           VF_ANGLES_X                                             = 16;   //(float)
 const float            VF_ANGLES_Y                                             = 17;   //(float)
 const float            VF_ANGLES_Z                                             = 18;   //(float)
 const float            VF_DRAWWORLD                                    = 19;   //(float)
-const float            VF_DRAWENGINESBAR                               = 20;   //(float)
+const float            VF_DRAWENGINEHUD                                = 20;   //(float)
 const float            VF_DRAWCROSSHAIR                                = 21;   //(float)
 const float            VF_PERSPECTIVE                                  = 200;  //(float)
 
index 1b0138f..24c5f01 100644 (file)
@@ -1,8 +1,3 @@
-.float silent;
-
-float w_deathtype, w_issilent, w_random;
-vector w_org, w_backoff;
-
 void Ent_DamageInfo(float isNew)
 {
        float dmg, rad, edge, thisdmg, forcemul;
diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc
new file mode 100644 (file)
index 0000000..6fbe46b
--- /dev/null
@@ -0,0 +1,4012 @@
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+// a border picture is a texture containing nine parts:
+//   1/4 width: left part
+//   1/2 width: middle part (stretched)
+//   1/4 width: right part
+// divided into
+//   1/4 height: top part
+//   1/2 height: middle part (stretched)
+//   1/4 height: bottom part
+void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
+{
+       vector dX, dY;
+       vector width, height;
+       vector bW, bH;
+       //pic = draw_UseSkinFor(pic);
+       width = eX * theSize_x;
+       height = eY * theSize_y;
+       if(theSize_x <= theBorderSize_x * 2)
+       {
+               // not wide enough... draw just left and right then
+               bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
+               if(theSize_y <= theBorderSize_y * 2)
+               {
+                       // not high enough... draw just corners
+                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
+               }
+               else
+               {
+                       dY = theBorderSize_x * eY;
+                       drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+               }
+       }
+       else
+       {
+               if(theSize_y <= theBorderSize_y * 2)
+               {
+                       // not high enough... draw just top and bottom then
+                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       dX = theBorderSize_x * eX;
+                       drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+               }
+               else
+               {
+                       dX = theBorderSize_x * eX;
+                       dY = theBorderSize_x * eY;
+                       drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+               }
+       }
+}
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+}
+
+void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+       drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+       drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+// return HUD background color
+vector HUD_GetBgColor()
+{
+       vector color;
+       if (teamplay)
+               GetTeamRGB(myteam) * hud_color_bg_team;
+       else {
+               // allow custom HUD colors in non-teamgames
+               color_x = cvar("hud_color_bg_r");
+               color_y = cvar("hud_color_bg_g");
+               color_z = cvar("hud_color_bg_b");
+       }
+       return color;
+}
+
+// return accuracy text color
+vector HUD_AccuracyColor(float accuracy)
+{
+       vector rgb;
+       float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
+       if(accuracy >= 100) {
+               rgb_x = 0;
+               rgb_y = 1;
+       }
+       else if(accuracy > yellow_accuracy) {
+               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+               rgb_y = 1;
+       }
+       else {
+               rgb_x = 1;
+               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+       }
+       rgb_z = 0;
+       return rgb;
+}
+
+// draw number in the XSCALE font
+void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+       float l, i;
+       string str, tmp, l_length;
+       float minus, plus;
+       vector vsize, num_color;
+
+       vsize_x = vsize_y = lettersize;
+       vsize_z = 0;
+
+       // showsign 1: always prefix with minus sign (useful in race distribution display)
+       // showsign 2: always prefix with plus sign (useful in race distribution display)
+       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
+       {
+               plus = true;
+               pos_x -= lettersize;
+       } else
+               plus = false;
+
+       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
+       {
+               minus = true;
+               num = -num;
+               pos_x -= lettersize;
+       } else
+               minus = false;
+
+       if(digits < 0)
+       {
+               tmp = ftos(num);
+               digits = -digits;
+               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+       } else
+               str = ftos(num);
+
+       l = strlen(str);
+       l_length = ftos(l);
+
+       if(l > digits)
+       {
+               str = substring(str, l-digits, 999);
+               l = strlen(str);
+       } else if(l < digits)
+               pos_x += (digits-l) * lettersize;
+
+       if (highlighted == 1) {
+               vector hl_size;
+               hl_size_x = vsize_x * l + vsize_x * 0.2;
+               hl_size_y = vsize_y * 1.1;
+               hl_size_z = 0;
+               if(minus)
+                       hl_size_x = hl_size_x + vsize_x;
+
+               vector hl_pos;
+               hl_pos_x = pos_x - lettersize/10;
+               hl_pos_y = pos_y - lettersize/20;
+               hl_pos_z = 0;
+
+               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
+       }
+
+       if (stroke == 1)
+               num_color = '1 1 1';
+       else
+               num_color = rgb;
+
+       if(minus)
+       {
+               if (stroke == 1)
+                       drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
+               drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       } else if(plus)
+       {
+               if (stroke == 1)
+                       drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
+               drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+
+       for(i = 0; i < l; ++i)
+       {
+               tmp = substring(str, i, 1);
+               if (stroke == 1)
+                       drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+               drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+}
+
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+       vector color;
+       if(x > 200) {
+               color_x = 0;
+               color_y = 1;
+               color_z = 0;
+       }
+       else if(x > 150) {
+               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+               color_z = 0;
+       }
+       else if(x > 100) {
+               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       }
+       else if(x > 50) {
+               color_x = 1;
+               color_y = 1;
+               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+       }
+       else if(x > 20) {
+               color_x = 1;
+               color_y = (x-20)*90/27/100; // green value between 0 -> 1
+               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+       }
+       else {
+               color_x = 1;
+               color_y = 0;
+               color_z = 0;
+       }
+       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+float stringwidth_colors(string s, vector theSize)
+{
+       return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+       return stringwidth(s, FALSE, theSize);
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+       float i, j, n, hcount;
+       string s;
+
+       centerprint_fontsize = HUD_GetFontsize("scr_centersize");
+
+       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+       if(cvar("scr_centertime") <= 0)
+               return;
+
+       if(strMessage == "")
+               return;
+
+       // strip trailing newlines
+       j = strlen(strMessage) - 1;
+       while(substring(strMessage, j, 1) == "\n" && j >= 0)
+               j = j - 1;
+       strMessage = substring(strMessage, 0, j + 1);
+
+       if(strMessage == "")
+               return;
+
+       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+       j = 0;
+       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+               j = j + 1;
+       strMessage = substring(strMessage, j, strlen(strMessage) - j);
+       centerprint_offset_hint = j;
+
+       if(strMessage == "")
+               return;
+
+       // if we get here, we have a message. Initialize its height.
+       centerprint_num = 0;
+
+       n = tokenizebyseparator(strMessage, "\n");
+       i = hcount = 0;
+       for(j = 0; j < n; ++j)
+       {
+               getWrappedLine_remaining = argv(j);
+               while(getWrappedLine_remaining)
+               {
+                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+                       if(centerprint_messages[i])
+                               strunzone(centerprint_messages[i]);
+                       centerprint_messages[i] = strzone(s);
+                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+                       ++i;
+
+                       // half height for empty lines looks better
+                       if(s == "")
+                               hcount += 0.5;
+                       else
+                               hcount += 1;
+
+                       if(i >= CENTERPRINT_MAX_LINES)
+                               break;
+               }
+       }
+
+       float h, havail;
+       h = centerprint_fontsize_y*hcount;
+
+       havail = vid_conheight;
+       if(cvar("con_chatpos") < 0)
+               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+       if(havail > vid_conheight - 70)
+               havail = vid_conheight - 70; // avoid overlapping HUD
+
+       centerprint_start_x = 0;
+
+#if 0
+       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+       // here, the centerprint would cover the crosshair. REALLY BAD.
+       forbiddenmin = vid_conheight * 0.5 - h - 16;
+       forbiddenmax = vid_conheight * 0.5 + 16;
+
+       allowedmin = scoreboard_bottom;
+       allowedmax = havail - h;
+       preferred = (havail - h)/2;
+
+
+       // possible orderings (total: 4! / 4 = 6)
+       //  allowedmin allowedmax forbiddenmin forbiddenmax
+       //  forbiddenmin forbiddenmax allowedmin allowedmax
+       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+       {
+               // forbidden doesn't matter in this case
+               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+       }
+       //  allowedmin forbiddenmin allowedmax forbiddenmax
+       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+       {
+               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+       }
+       //  allowedmin forbiddenmin forbiddenmax allowedmax
+       else if(allowedmin < forbiddenmin)
+       {
+               // make sure the forbidden zone is not covered
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+               else
+                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+       }
+       //  forbiddenmin allowedmin allowedmax forbiddenmax
+       else if(allowedmax < forbiddenmax)
+       {
+               // it's better to leave the allowed zone (overlap with scoreboard) than
+               // to cover the forbidden zone (crosshair)
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = forbiddenmax;
+               else
+                       centerprint_start_y = forbiddenmin;
+       }
+       //  forbiddenmin allowedmin forbiddenmax allowedmax
+       else
+       {
+               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+       }
+#else
+       centerprint_start_y =
+               min(
+                       max(
+                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+                               (havail - h)/2
+                       ),
+                       havail - h
+               );
+#endif
+
+       centerprint_num = i;
+       centerprint_expire = time + cvar("scr_centertime");
+}
+
+void HUD_DrawCenterPrint (void)
+{
+       float i;
+       vector pos;
+       string ts;
+       float a;
+
+       //if(time > centerprint_expire)
+       //      return;
+
+       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+       //sz = 1.2 / (a + 0.2);
+
+       if(a <= 0)
+               return;
+
+       pos = centerprint_start;
+       for (i=0; i<centerprint_num; i = i + 1)
+       {
+               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+               ts = centerprint_messages[i];
+               if (ts != "")
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+                       pos_y = pos_y + centerprint_fontsize_y;
+               }
+               else
+                       // half height for empty lines looks better
+                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
+       }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x -= 2 / 3 * strlen(text) * scale_x;
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+// return the string of the given race place
+string race_PlaceName(float pos) {
+       if(pos == 1)
+               return "1st";
+       else if(pos == 2)
+               return "2nd";
+       else if(pos == 3)
+               return "3rd";
+       else
+               return strcat(ftos(pos), "th");
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+       string col;
+       string timestr;
+       string cpname;
+       string lapstr;
+       lapstr = "";
+
+       if(histime == 0) // goal hit
+       {
+               if(mytime > 0)
+               {
+                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+                       col = "^1";
+               }
+               else if(mytime == 0)
+               {
+                       timestr = "+0.0";
+                       col = "^3";
+               }
+               else
+               {
+                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+                       col = "^2";
+               }
+
+               if(lapdelta > 0)
+               {
+                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
+                       col = "^2";
+               }
+               else if(lapdelta < 0)
+               {
+                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+                       col = "^1";
+               }
+       }
+       else if(histime > 0) // anticipation
+       {
+               if(mytime >= histime)
+                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+               else
+                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+               col = "^3";
+       }
+       else
+               col = "^7";
+
+       if(cp == 254)
+               cpname = "Start line";
+       else if(cp == 255)
+               cpname = "Finish line";
+       else if(cp)
+               cpname = strcat("Intermediate ", ftos(cp));
+       else
+               cpname = "Finish line";
+
+       if(histime < 0)
+               return strcat(col, cpname);
+       else if(hisname == "")
+               return strcat(col, cpname, " (", timestr, ")");
+       else
+               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+float race_CheckName(string net_name) {
+       float i;
+       for (i=RANKINGS_CNT-1;i>=0;--i)
+               if(grecordholder[i] == net_name)
+                       return i+1;
+       return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+// Save the config
+void HUD_Panel_ExportCfg(string cfgname)
+{
+       float fh;
+       fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+       if(fh >= 0)
+       {