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Fix raptor landing not taking the full time with very high ticrates
author
Mario <mario.mario@y7mail.com>
Tue, 14 Jan 2020 16:52:04 +0000
(
02:52
+1000)
committer
Mario <mario.mario@y7mail.com>
Tue, 14 Jan 2020 16:52:04 +0000
(
02:52
+1000)
qcsrc/common/vehicles/vehicle/raptor.qc
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diff --git
a/qcsrc/common/vehicles/vehicle/raptor.qc
b/qcsrc/common/vehicles/vehicle/raptor.qc
index e9f7f7333d17bc495a2f202983ce5378abeaf28f..f0c4dc1ec7afd47a21f5d753d6427971237a4eb5 100644
(file)
--- a/
qcsrc/common/vehicles/vehicle/raptor.qc
+++ b/
qcsrc/common/vehicles/vehicle/raptor.qc
@@
-453,7
+453,7
@@
bool raptor_takeoff(entity this, float dt)
// Takeoff sequense
if(vehic.frame < 25)
{
- vehic.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime /
PHYS_INPUT_FRAMETIME
);
+ vehic.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime /
dt
);
vehic.velocity_z = min(vehic.velocity_z * 1.5, 256);
vehic.bomb1.gun1.avelocity_y = 90 + ((vehic.frame / 25) * 25000);
vehic.bomb1.gun2.avelocity_y = -vehic.bomb1.gun1.avelocity_y;