Monsters: make spider attack usable
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 30 Sep 2015 07:05:34 +0000 (17:05 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 30 Sep 2015 07:05:34 +0000 (17:05 +1000)
qcsrc/common/monsters/monster/spider.qc

index 5de8fcc..3ce64e3 100644 (file)
@@ -22,19 +22,66 @@ REGISTER_MONSTER(SPIDER, NEW(Spider)) {
 #endif
 }
 
+#include "../../weapons/all.qh"
+
+CLASS(SpiderAttack, PortoLaunch)
+/* flags     */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse   */ ATTRIB(SpiderAttack, impulse, int, 9);
+/* refname   */ ATTRIB(SpiderAttack, netname, string, "spider");
+/* wepname   */ ATTRIB(SpiderAttack, message, string, _("Spider attack"));
+ENDCLASS(SpiderAttack)
+REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
 #endif
 
 #ifdef IMPLEMENTATION
 
 #ifdef SVQC
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_damageforcescale = 0.6;
-float autocvar_g_monster_spider_attack_bite_damage;
-float autocvar_g_monster_spider_attack_bite_delay;
+
+.float spider_web_delay;
+
 float autocvar_g_monster_spider_attack_web_damagetime;
 float autocvar_g_monster_spider_attack_web_speed;
 float autocvar_g_monster_spider_attack_web_speed_up;
 float autocvar_g_monster_spider_attack_web_delay;
+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web();
+
+METHOD(SpiderAttack, wr_think, bool(SpiderAttack thiswep, bool fire1, bool fire2)) {
+    SELFPARAM();
+    bool isPlayer = IS_PLAYER(self);
+    if (fire1)
+    if ((!isPlayer && time >= self.spider_web_delay) || weapon_prepareattack(false, autocvar_g_monster_spider_attack_web_delay)) {
+               if (!isPlayer) {
+                       self.spider_web_delay = time + 3;
+                       setanim(self, self.anim_shoot, true, true, true);
+                       self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+                       self.anim_finished = time + 1;
+               }
+        if (isPlayer) self.enemy = Monster_FindTarget(self);
+        W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+       if (!isPlayer) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+               M_Spider_Attack_Web();
+        weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+        return true;
+    }
+    if (fire2)
+    if (!isPlayer || weapon_prepareattack(true, 0.5)) {
+       if (isPlayer) {
+               self.enemy = Monster_FindTarget(self);
+               self.attack_range = 60;
+       }
+       Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+        weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+    }
+    return true;
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;
 float autocvar_g_monster_spider_speed_stop;
 float autocvar_g_monster_spider_speed_run;
 float autocvar_g_monster_spider_speed_walk;
@@ -46,8 +93,6 @@ const float spider_anim_attack                = 2;
 const float spider_anim_attack2                = 3;
 */
 
-.float spider_web_delay;
-
 void M_Spider_Attack_Web_Explode()
 {SELFPARAM();
        entity e;
@@ -112,23 +157,14 @@ bool M_Spider_Attack(int attack_type, entity targ)
 {SELFPARAM();
        switch(attack_type)
        {
+               Weapon wep = WEP_SPIDER_ATTACK;
                case MONSTER_ATTACK_MELEE:
                {
-                       return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+                       return wep.wr_think(wep, false, true);
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       if(time >= self.spider_web_delay)
-                       {
-                               setanim(self, self.anim_shoot, true, true, true);
-                               self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
-                               self.anim_finished = time + 1;
-                               M_Spider_Attack_Web();
-                               self.spider_web_delay = time + 3;
-                               return true;
-                       }
-
-                       return false;
+                       return wep.wr_think(wep, true, false);
                }
        }