Merge remote branch 'remotes/origin/terencehill/newpanelhud' into terencehill/newpanelhud
authorterencehill <piuntn@gmail.com>
Fri, 16 Jul 2010 00:30:25 +0000 (02:30 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 16 Jul 2010 00:30:25 +0000 (02:30 +0200)
548 files changed:
.gitattributes
_hud_descriptions.cfg [new file with mode: 0644]
bots.txt
defaultXonotic.cfg
gfx/hud/default/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/default/ammo_cells.tga [new file with mode: 0644]
gfx/hud/default/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/default/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/default/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/default/ammo_shells.tga [new file with mode: 0644]
gfx/hud/default/armor.tga [new file with mode: 0644]
gfx/hud/default/border.tga
gfx/hud/default/border_chat.tga [new file with mode: 0644]
gfx/hud/default/border_healtharmor.tga [new file with mode: 0644]
gfx/hud/default/border_highlighted.tga [new file with mode: 0644]
gfx/hud/default/border_highlighted2.tga [new file with mode: 0644]
gfx/hud/default/border_inventory.tga [new file with mode: 0644]
gfx/hud/default/border_modicons.tga [new file with mode: 0644]
gfx/hud/default/border_powerups.tga [new file with mode: 0644]
gfx/hud/default/border_radar.tga [new file with mode: 0644]
gfx/hud/default/border_score.tga [new file with mode: 0644]
gfx/hud/default/border_timer.tga [new file with mode: 0644]
gfx/hud/default/border_vote.tga [new file with mode: 0644]
gfx/hud/default/border_weaponicons.tga [new file with mode: 0644]
gfx/hud/default/borderx.tga [deleted file]
gfx/hud/default/dock.tga [new file with mode: 0644]
gfx/hud/default/dock_small.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/default/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/default/health.tga [new file with mode: 0644]
gfx/hud/default/key_backward.tga [new file with mode: 0644]
gfx/hud/default/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/default/key_crouch.tga [new file with mode: 0644]
gfx/hud/default/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/default/key_forward.tga [new file with mode: 0644]
gfx/hud/default/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/default/key_jump.tga [new file with mode: 0644]
gfx/hud/default/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/default/key_left.tga [new file with mode: 0644]
gfx/hud/default/key_left_inv.tga [new file with mode: 0644]
gfx/hud/default/key_right.tga [new file with mode: 0644]
gfx/hud/default/key_right_inv.tga [new file with mode: 0644]
gfx/hud/default/kh_blue.tga [new file with mode: 0644]
gfx/hud/default/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/default/kh_pink.tga [new file with mode: 0644]
gfx/hud/default/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/default/kh_red.tga [new file with mode: 0644]
gfx/hud/default/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/default/kh_yellow.tga [new file with mode: 0644]
gfx/hud/default/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/default/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_captured.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_lost.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_returned.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_shielded.tga [new file with mode: 0644]
gfx/hud/default/notify_blue_taken.tga [new file with mode: 0644]
gfx/hud/default/notify_camping.tga [new file with mode: 0644]
gfx/hud/default/notify_death.tga [new file with mode: 0644]
gfx/hud/default/notify_fall.tga [new file with mode: 0644]
gfx/hud/default/notify_lava.tga [new file with mode: 0644]
gfx/hud/default/notify_outofammo.tga [new file with mode: 0644]
gfx/hud/default/notify_red_captured.tga [new file with mode: 0644]
gfx/hud/default/notify_red_lost.tga [new file with mode: 0644]
gfx/hud/default/notify_red_returned.tga [new file with mode: 0644]
gfx/hud/default/notify_red_shielded.tga [new file with mode: 0644]
gfx/hud/default/notify_red_taken.tga [new file with mode: 0644]
gfx/hud/default/notify_selfkill.tga [new file with mode: 0644]
gfx/hud/default/notify_shootingstar.tga [new file with mode: 0644]
gfx/hud/default/notify_slime.tga [new file with mode: 0644]
gfx/hud/default/notify_teamkill_blue.tga [new file with mode: 0644]
gfx/hud/default/notify_teamkill_red.tga [new file with mode: 0644]
gfx/hud/default/notify_void.tga [new file with mode: 0644]
gfx/hud/default/notify_water.tga [new file with mode: 0644]
gfx/hud/default/num_0.tga [new file with mode: 0644]
gfx/hud/default/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_1.tga [new file with mode: 0644]
gfx/hud/default/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_2.tga [new file with mode: 0644]
gfx/hud/default/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_3.tga [new file with mode: 0644]
gfx/hud/default/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_4.tga [new file with mode: 0644]
gfx/hud/default/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_5.tga [new file with mode: 0644]
gfx/hud/default/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_6.tga [new file with mode: 0644]
gfx/hud/default/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_7.tga [new file with mode: 0644]
gfx/hud/default/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_8.tga [new file with mode: 0644]
gfx/hud/default/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_9.tga [new file with mode: 0644]
gfx/hud/default/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_colon.tga [new file with mode: 0644]
gfx/hud/default/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_dot.tga [new file with mode: 0644]
gfx/hud/default/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_leading.tga [new file with mode: 0644]
gfx/hud/default/num_minus.tga [new file with mode: 0644]
gfx/hud/default/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/default/num_plus.tga [new file with mode: 0644]
gfx/hud/default/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/default/race_newfail.tga [new file with mode: 0644]
gfx/hud/default/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/default/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/default/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/default/race_newtime.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/default/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/default/shield.tga [new file with mode: 0644]
gfx/hud/default/statusbar.tga [new file with mode: 0644]
gfx/hud/default/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/default/strength.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/default/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/default/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/default/weapon_ammo.tga [new file with mode: 0644]
gfx/hud/default/weapon_complainbubble.tga [new file with mode: 0644]
gfx/hud/default/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/default/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/default/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/default/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/default/weaponelectro.tga [new file with mode: 0644]
gfx/hud/default/weaponfireball.tga [new file with mode: 0644]
gfx/hud/default/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/default/weaponhagar.tga [new file with mode: 0644]
gfx/hud/default/weaponhlac.tga [new file with mode: 0644]
gfx/hud/default/weaponhook.tga [new file with mode: 0644]
gfx/hud/default/weaponlaser.tga [new file with mode: 0644]
gfx/hud/default/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/default/weaponnex.tga [new file with mode: 0644]
gfx/hud/default/weaponporto.tga [new file with mode: 0644]
gfx/hud/default/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/default/weaponseeker.tga [new file with mode: 0644]
gfx/hud/default/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/default/weapontuba.tga [new file with mode: 0644]
gfx/hud/default/weaponuzi.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_cells.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/luminos/ammo_shells.tga [new file with mode: 0644]
gfx/hud/luminos/armor.tga [new file with mode: 0644]
gfx/hud/luminos/border_highlighted.tga [new file with mode: 0644]
gfx/hud/luminos/border_highlighted2.tga [new file with mode: 0644]
gfx/hud/luminos/border_horizontal.tga [new file with mode: 0644]
gfx/hud/luminos/border_vertical.tga [new file with mode: 0644]
gfx/hud/luminos/dock.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/luminos/health.tga [new file with mode: 0644]
gfx/hud/luminos/key_backward.tga [new file with mode: 0644]
gfx/hud/luminos/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_crouch.tga [new file with mode: 0644]
gfx/hud/luminos/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_forward.tga [new file with mode: 0644]
gfx/hud/luminos/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_jump.tga [new file with mode: 0644]
gfx/hud/luminos/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_left.tga [new file with mode: 0644]
gfx/hud/luminos/key_left_inv.tga [new file with mode: 0644]
gfx/hud/luminos/key_right.tga [new file with mode: 0644]
gfx/hud/luminos/key_right_inv.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_captured.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_lost.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_returned.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/notify_blue_taken.tga [new file with mode: 0644]
gfx/hud/luminos/notify_camping.tga [new file with mode: 0644]
gfx/hud/luminos/notify_death.tga [new file with mode: 0644]
gfx/hud/luminos/notify_fall.tga [new file with mode: 0644]
gfx/hud/luminos/notify_lava.tga [new file with mode: 0644]
gfx/hud/luminos/notify_outofammo.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_captured.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_carrying.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_lost.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_returned.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_shielded.tga [new file with mode: 0644]
gfx/hud/luminos/notify_red_taken.tga [new file with mode: 0644]
gfx/hud/luminos/notify_selfkill.tga [new file with mode: 0644]
gfx/hud/luminos/notify_shootingstar.tga [new file with mode: 0644]
gfx/hud/luminos/notify_slime.tga [new file with mode: 0644]
gfx/hud/luminos/notify_teamkill.tga [new file with mode: 0644]
gfx/hud/luminos/notify_teamkill_blue.tga [new file with mode: 0644]
gfx/hud/luminos/notify_teamkill_red.tga [new file with mode: 0644]
gfx/hud/luminos/notify_void.tga [new file with mode: 0644]
gfx/hud/luminos/notify_water.tga [new file with mode: 0644]
gfx/hud/luminos/num_leading.tga [new file with mode: 0644]
gfx/hud/luminos/race_newfail.tga [new file with mode: 0644]
gfx/hud/luminos/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/luminos/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/luminos/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/luminos/race_newtime.tga [new file with mode: 0644]
gfx/hud/luminos/statusbar.tga [new file with mode: 0644]
gfx/hud/luminos/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/luminos/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/luminos/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/luminos/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_ammo.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/luminos/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/luminos/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/luminos/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/luminos/weaponelectro.tga [new file with mode: 0644]
gfx/hud/luminos/weaponfireball.tga [new file with mode: 0644]
gfx/hud/luminos/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/luminos/weaponhagar.tga [new file with mode: 0644]
gfx/hud/luminos/weaponhlac.tga [new file with mode: 0644]
gfx/hud/luminos/weaponhook.tga [new file with mode: 0644]
gfx/hud/luminos/weaponlaser.tga [new file with mode: 0644]
gfx/hud/luminos/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/luminos/weaponnex.tga [new file with mode: 0644]
gfx/hud/luminos/weaponporto.tga [new file with mode: 0644]
gfx/hud/luminos/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/luminos/weaponseeker.tga [new file with mode: 0644]
gfx/hud/luminos/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/luminos/weapontuba.tga [new file with mode: 0644]
gfx/hud/luminos/weaponuzi.tga [new file with mode: 0644]
gfx/hud/old/num_leading.tga [new file with mode: 0644]
gfx/hud/old/num_leading_1.tga [deleted file]
gfx/hud/old/num_leading_2.tga [deleted file]
gfx/hud/old/num_leading_3.tga [deleted file]
gfx/hud/wickedhud/ammo_bullets.tga [deleted file]
gfx/hud/wickedhud/ammo_cells.tga [deleted file]
gfx/hud/wickedhud/ammo_current_bg.tga [deleted file]
gfx/hud/wickedhud/ammo_fuel.tga [deleted file]
gfx/hud/wickedhud/ammo_rockets.tga [deleted file]
gfx/hud/wickedhud/ammo_shells.tga [deleted file]
gfx/hud/wickedhud/armor.tga [deleted file]
gfx/hud/wickedhud/border.tga [deleted file]
gfx/hud/wickedhud/border_chat.tga [deleted file]
gfx/hud/wickedhud/border_healtharmor.tga [deleted file]
gfx/hud/wickedhud/border_inventory.tga [deleted file]
gfx/hud/wickedhud/border_modicons.tga [deleted file]
gfx/hud/wickedhud/border_powerups.tga [deleted file]
gfx/hud/wickedhud/border_radar.tga [deleted file]
gfx/hud/wickedhud/border_score.tga [deleted file]
gfx/hud/wickedhud/border_timer.tga [deleted file]
gfx/hud/wickedhud/border_vote.tga [deleted file]
gfx/hud/wickedhud/border_weaponicons.tga [deleted file]
gfx/hud/wickedhud/dock.tga [deleted file]
gfx/hud/wickedhud/dock_small.tga [deleted file]
gfx/hud/wickedhud/flag_blue_carrying.tga [deleted file]
gfx/hud/wickedhud/flag_blue_lost.tga [deleted file]
gfx/hud/wickedhud/flag_blue_shielded.tga [deleted file]
gfx/hud/wickedhud/flag_blue_taken.tga [deleted file]
gfx/hud/wickedhud/flag_red_carrying.tga [deleted file]
gfx/hud/wickedhud/flag_red_lost.tga [deleted file]
gfx/hud/wickedhud/flag_red_shielded.tga [deleted file]
gfx/hud/wickedhud/flag_red_taken.tga [deleted file]
gfx/hud/wickedhud/health.tga [deleted file]
gfx/hud/wickedhud/key_backward.tga [deleted file]
gfx/hud/wickedhud/key_backward_inv.tga [deleted file]
gfx/hud/wickedhud/key_crouch.tga [deleted file]
gfx/hud/wickedhud/key_crouch_inv.tga [deleted file]
gfx/hud/wickedhud/key_forward.tga [deleted file]
gfx/hud/wickedhud/key_forward_inv.tga [deleted file]
gfx/hud/wickedhud/key_jump.tga [deleted file]
gfx/hud/wickedhud/key_jump_inv.tga [deleted file]
gfx/hud/wickedhud/key_left.tga [deleted file]
gfx/hud/wickedhud/key_left_inv.tga [deleted file]
gfx/hud/wickedhud/key_right.tga [deleted file]
gfx/hud/wickedhud/key_right_inv.tga [deleted file]
gfx/hud/wickedhud/kh_blue.tga [deleted file]
gfx/hud/wickedhud/kh_bluearrow.tga [deleted file]
gfx/hud/wickedhud/kh_pink.tga [deleted file]
gfx/hud/wickedhud/kh_pinkarrow.tga [deleted file]
gfx/hud/wickedhud/kh_red.tga [deleted file]
gfx/hud/wickedhud/kh_redarrow.tga [deleted file]
gfx/hud/wickedhud/kh_yellow.tga [deleted file]
gfx/hud/wickedhud/kh_yellowarrow.tga [deleted file]
gfx/hud/wickedhud/nexball_carrying.tga [deleted file]
gfx/hud/wickedhud/notify_camping.tga [deleted file]
gfx/hud/wickedhud/notify_death.tga [deleted file]
gfx/hud/wickedhud/notify_fall.tga [deleted file]
gfx/hud/wickedhud/notify_lava.tga [deleted file]
gfx/hud/wickedhud/notify_outofammo.tga [deleted file]
gfx/hud/wickedhud/notify_selfkill.tga [deleted file]
gfx/hud/wickedhud/notify_shootingstar.tga [deleted file]
gfx/hud/wickedhud/notify_slime.tga [deleted file]
gfx/hud/wickedhud/notify_teamkill.tga [deleted file]
gfx/hud/wickedhud/notify_void.tga [deleted file]
gfx/hud/wickedhud/notify_water.tga [deleted file]
gfx/hud/wickedhud/num_0.tga [deleted file]
gfx/hud/wickedhud/num_0_stroke.tga [deleted file]
gfx/hud/wickedhud/num_1.tga [deleted file]
gfx/hud/wickedhud/num_1_stroke.tga [deleted file]
gfx/hud/wickedhud/num_2.tga [deleted file]
gfx/hud/wickedhud/num_2_stroke.tga [deleted file]
gfx/hud/wickedhud/num_3.tga [deleted file]
gfx/hud/wickedhud/num_3_stroke.tga [deleted file]
gfx/hud/wickedhud/num_4.tga [deleted file]
gfx/hud/wickedhud/num_4_stroke.tga [deleted file]
gfx/hud/wickedhud/num_5.tga [deleted file]
gfx/hud/wickedhud/num_5_stroke.tga [deleted file]
gfx/hud/wickedhud/num_6.tga [deleted file]
gfx/hud/wickedhud/num_6_stroke.tga [deleted file]
gfx/hud/wickedhud/num_7.tga [deleted file]
gfx/hud/wickedhud/num_7_stroke.tga [deleted file]
gfx/hud/wickedhud/num_8.tga [deleted file]
gfx/hud/wickedhud/num_8_stroke.tga [deleted file]
gfx/hud/wickedhud/num_9.tga [deleted file]
gfx/hud/wickedhud/num_9_stroke.tga [deleted file]
gfx/hud/wickedhud/num_colon.tga [deleted file]
gfx/hud/wickedhud/num_colon_stroke.tga [deleted file]
gfx/hud/wickedhud/num_dot.tga [deleted file]
gfx/hud/wickedhud/num_dot_stroke.tga [deleted file]
gfx/hud/wickedhud/num_leading_1.tga [deleted file]
gfx/hud/wickedhud/num_leading_2.tga [deleted file]
gfx/hud/wickedhud/num_leading_3.tga [deleted file]
gfx/hud/wickedhud/num_minus.tga [deleted file]
gfx/hud/wickedhud/num_minus_stroke.tga [deleted file]
gfx/hud/wickedhud/num_plus.tga [deleted file]
gfx/hud/wickedhud/num_plus_stroke.tga [deleted file]
gfx/hud/wickedhud/race_newfail.tga [deleted file]
gfx/hud/wickedhud/race_newrankgreen.tga [deleted file]
gfx/hud/wickedhud/race_newrankyellow.tga [deleted file]
gfx/hud/wickedhud/race_newrecordserver.tga [deleted file]
gfx/hud/wickedhud/race_newtime.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_1.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_2.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_3.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_4.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_5.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_6.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_7.tga [deleted file]
gfx/hud/wickedhud/rifle_ring_8.tga [deleted file]
gfx/hud/wickedhud/shield.tga [deleted file]
gfx/hud/wickedhud/statusbar.tga [deleted file]
gfx/hud/wickedhud/statusbar_vertical.tga [deleted file]
gfx/hud/wickedhud/strength.tga [deleted file]
gfx/hud/wickedhud/voteprogress_back.tga [deleted file]
gfx/hud/wickedhud/voteprogress_prog.tga [deleted file]
gfx/hud/wickedhud/voteprogress_voted.tga [deleted file]
gfx/hud/wickedhud/weapon_accuracy.tga [deleted file]
gfx/hud/wickedhud/weapon_current_bg.tga [deleted file]
gfx/hud/wickedhud/weapon_hlacmod_renameit.tga [deleted file]
gfx/hud/wickedhud/weaponcampingrifle.tga [deleted file]
gfx/hud/wickedhud/weaponcrylink.tga [deleted file]
gfx/hud/wickedhud/weaponelectro.tga [deleted file]
gfx/hud/wickedhud/weaponfireball.tga [deleted file]
gfx/hud/wickedhud/weapongrenadelauncher.tga [deleted file]
gfx/hud/wickedhud/weaponhagar.tga [deleted file]
gfx/hud/wickedhud/weaponhlac.tga [deleted file]
gfx/hud/wickedhud/weaponhook.tga [deleted file]
gfx/hud/wickedhud/weaponlaser.tga [deleted file]
gfx/hud/wickedhud/weaponminstanex.tga [deleted file]
gfx/hud/wickedhud/weaponnex.tga [deleted file]
gfx/hud/wickedhud/weaponporto.tga [deleted file]
gfx/hud/wickedhud/weaponrocketlauncher.tga [deleted file]
gfx/hud/wickedhud/weaponseeker.tga [deleted file]
gfx/hud/wickedhud/weaponshotgun.tga [deleted file]
gfx/hud/wickedhud/weapontuba.tga [deleted file]
gfx/hud/wickedhud/weaponuzi.tga [deleted file]
gfx/menu/default/cursor_move.tga [new file with mode: 0644]
gfx/menu/default/cursor_resize.tga [new file with mode: 0644]
gfx/menu/default/cursor_resize2.tga [new file with mode: 0644]
gfx/menu/wickedx/colorpicker_m.tga
gfx/menu/wickedx/colorpicker_selected.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_move.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_resize.tga [new file with mode: 0644]
gfx/menu/wickedx/cursor_resize2.tga [new file with mode: 0644]
gfx/reticle_nex.tga [new file with mode: 0644]
gfx/reticle_normal.tga [new file with mode: 0644]
hook-firing_swap.cfg [new file with mode: 0644]
hud_luminos_default.cfg [new file with mode: 0644]
hud_wickedhud_big.cfg [deleted file]
hud_wickedhud_default.cfg [deleted file]
keybinds.txt
models/player/erebus.iqm_0.sounds [new file with mode: 0644]
models/player/erebus_lod1.iqm [new file with mode: 0644]
models/player/erebus_lod1.iqm.framegroups [new file with mode: 0644]
models/player/erebus_lod2.iqm [new file with mode: 0644]
models/player/erebus_lod2.iqm.framegroups [new file with mode: 0644]
models/player/gak.iqm_0.sounds [new file with mode: 0644]
models/player/gakarmored.iqm_0.sounds [new file with mode: 0644]
models/player/gakmasked.iqm_0.sounds [new file with mode: 0644]
models/player/ignis.iqm_0.sounds [new file with mode: 0644]
models/player/ignis_lod1.iqm [new file with mode: 0644]
models/player/ignis_lod1.iqm.framegroups [new file with mode: 0644]
models/player/ignis_lod2.iqm [new file with mode: 0644]
models/player/ignis_lod2.iqm.framegroups [new file with mode: 0644]
models/player/ignishalfmasked.iqm_0.sounds [new file with mode: 0644]
models/player/ignishalfmasked.iqm_0.txt
models/player/ignishalfmasked_lod1.iqm.framegroups [new file with mode: 0644]
models/player/ignishalfmasked_lod2.iqm.framegroups [new file with mode: 0644]
models/player/ignismasked.iqm_0.sounds [new file with mode: 0644]
models/player/ignismasked_lod1.iqm [new file with mode: 0644]
models/player/ignismasked_lod1.iqm.framegroups [new file with mode: 0644]
models/player/ignismasked_lod2.iqm [new file with mode: 0644]
models/player/ignismasked_lod2.iqm.framegroups [new file with mode: 0644]
models/player/nyx.iqm_0.sounds [new file with mode: 0644]
models/player/pyria.iqm_0.sounds
models/player/pyria_lod1.iqm [deleted file]
models/player/pyria_lod2.iqm [deleted file]
models/player/seraphina.iqm_0.sounds [new file with mode: 0644]
models/player/seraphina_lod1.iqm [new file with mode: 0644]
models/player/seraphina_lod1.iqm.framegroups [new file with mode: 0644]
models/player/seraphina_lod2.iqm [new file with mode: 0644]
models/player/seraphina_lod2.iqm.framegroups [new file with mode: 0644]
models/player/seraphinamasked.iqm_0.sounds [new file with mode: 0644]
models/player/seraphinamasked_lod1.iqm [new file with mode: 0644]
models/player/seraphinamasked_lod1.iqm.framegroups [new file with mode: 0644]
models/player/seraphinamasked_lod2.iqm [new file with mode: 0644]
models/player/seraphinamasked_lod2.iqm.framegroups [new file with mode: 0644]
models/player/umbra.iqm_0.sounds [new file with mode: 0644]
models/weapons/h_campingrifle.iqm
models/weapons/h_electro.iqm
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/gibs.qc
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/miscfunctions.qc
qcsrc/client/scoreboard.qc
qcsrc/common/constants.qh
qcsrc/common/items.qc
qcsrc/common/items.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/menu/classes.c
qcsrc/menu/gamecommand.qc
qcsrc/menu/item/button.c
qcsrc/menu/item/inputbox.c
qcsrc/menu/item/listbox.c
qcsrc/menu/item/nexposee.c
qcsrc/menu/item/slider.c
qcsrc/menu/menu.qh
qcsrc/menu/xonotic/campaign.c
qcsrc/menu/xonotic/charmap.c
qcsrc/menu/xonotic/checkbox_string.c [new file with mode: 0644]
qcsrc/menu/xonotic/colorpicker_string.c [new file with mode: 0644]
qcsrc/menu/xonotic/credits.c
qcsrc/menu/xonotic/demolist.c
qcsrc/menu/xonotic/dialog_hudpanel_chat.c
qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c
qcsrc/menu/xonotic/dialog_hudpanel_infomessages.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudpanel_inventory.c
qcsrc/menu/xonotic/dialog_hudpanel_modicons.c
qcsrc/menu/xonotic/dialog_hudpanel_notification.c
qcsrc/menu/xonotic/dialog_hudpanel_powerups.c
qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c
qcsrc/menu/xonotic/dialog_hudpanel_racetimer.c
qcsrc/menu/xonotic/dialog_hudpanel_radar.c
qcsrc/menu/xonotic/dialog_hudpanel_score.c
qcsrc/menu/xonotic/dialog_hudpanel_timer.c
qcsrc/menu/xonotic/dialog_hudpanel_vote.c
qcsrc/menu/xonotic/dialog_hudpanel_weaponicons.c
qcsrc/menu/xonotic/inputbox.c
qcsrc/menu/xonotic/keybinder.c
qcsrc/menu/xonotic/mainwindow.c
qcsrc/menu/xonotic/maplist.c
qcsrc/menu/xonotic/serverlist.c
qcsrc/menu/xonotic/skinlist.c
qcsrc/server/arena.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/clientcommands.qc
qcsrc/server/ctf.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/sv_main.qc
qcsrc/server/vote.qc
sound/player/carni-lycan/player/fall.ogg [new file with mode: 0644]
sound/player/carni-lycan/player/fall1.ogg [deleted file]
sound/player/fricka/player/fall.ogg [new file with mode: 0644]
sound/player/fricka/player/fall1.ogg [deleted file]
sound/player/insurrectionist/player/fall.ogg [new file with mode: 0644]
sound/player/insurrectionist/player/fall1.ogg [deleted file]
sound/player/marine/player/fall.ogg [new file with mode: 0644]
sound/player/marine/player/fall1.ogg [deleted file]
sound/player/pyria-skadi/player/fall.ogg [new file with mode: 0644]
sound/player/pyria-skadi/player/fall1.ogg [deleted file]
sound/player/reptilian/player/fall.ogg [new file with mode: 0644]
sound/player/reptilian/player/fall1.ogg [deleted file]
sound/player/soldier/coms/flagcarriertakingdamage.ogg [new file with mode: 0644]
sound/player/soldier/coms/getflag.ogg [new file with mode: 0644]
sound/player/soldier/coms/ideas/flagcarriertakingdamage.ogg [deleted file]
sound/player/soldier/coms/ideas/getourflagback.ogg [deleted file]
sound/player/soldier/player/fall.ogg [new file with mode: 0644]
sound/player/soldier/player/fall1.ogg [deleted file]
sound/player/specop/coms/needhelp.ogg [new file with mode: 0644]
sound/player/specop/coms/needhelp1.ogg [deleted file]
sound/player/specop/player/fall.ogg [new file with mode: 0644]
sound/player/specop/player/fall1.ogg [deleted file]
sound/player/torus/attack.ogg [deleted file]
sound/player/torus/coms/attack.ogg [new file with mode: 0644]
sound/player/torus/coms/coverme.ogg [new file with mode: 0644]
sound/player/torus/coms/incoming.ogg [new file with mode: 0644]
sound/player/torus/coms/jump.ogg [new file with mode: 0644]
sound/player/torus/coms/letsgo.ogg [new file with mode: 0644]
sound/player/torus/coms/needhelp.ogg [new file with mode: 0644]
sound/player/torus/coms/seenflag.ogg [new file with mode: 0644]
sound/player/torus/coms/taunt1.ogg [new file with mode: 0644]
sound/player/torus/coms/taunt2.ogg [new file with mode: 0644]
sound/player/torus/coms/teamshoot.ogg [new file with mode: 0644]
sound/player/torus/coms/waypoint.ogg [new file with mode: 0644]
sound/player/torus/coverme.ogg [deleted file]
sound/player/torus/death.ogg [deleted file]
sound/player/torus/drown.ogg [deleted file]
sound/player/torus/fall.ogg [deleted file]
sound/player/torus/flagseen.ogg [deleted file]
sound/player/torus/gasp.ogg [deleted file]
sound/player/torus/hooah.ogg [deleted file]
sound/player/torus/incoming.ogg [deleted file]
sound/player/torus/jump.ogg [deleted file]
sound/player/torus/letsgo.ogg [deleted file]
sound/player/torus/needhelp.ogg [deleted file]
sound/player/torus/pain100.ogg [deleted file]
sound/player/torus/pain25.ogg [deleted file]
sound/player/torus/pain50.ogg [deleted file]
sound/player/torus/pain75.ogg [deleted file]
sound/player/torus/player/death.ogg [new file with mode: 0644]
sound/player/torus/player/drown.ogg [new file with mode: 0644]
sound/player/torus/player/fall.ogg [new file with mode: 0644]
sound/player/torus/player/gasp.ogg [new file with mode: 0644]
sound/player/torus/player/pain100.ogg [new file with mode: 0644]
sound/player/torus/player/pain25.ogg [new file with mode: 0644]
sound/player/torus/player/pain50.ogg [new file with mode: 0644]
sound/player/torus/player/pain75.ogg [new file with mode: 0644]
sound/player/torus/taunt.ogg [deleted file]
sound/player/torus/teamshoot.ogg [deleted file]
sound/player/torus/waypoint.ogg [deleted file]

index fb9e9b1..695d07e 100644 (file)
@@ -76,6 +76,7 @@ GPL crlf=input
 *.icns -crlf -diff
 *.ico -crlf -diff
 *.idsoftware crlf=input
+*.iqm -crlf -diff
 *.inc crlf=input
 *.instantaction crlf=input
 *.java crlf=input
diff --git a/_hud_descriptions.cfg b/_hud_descriptions.cfg
new file mode 100644 (file)
index 0000000..d4ac109
--- /dev/null
@@ -0,0 +1,197 @@
+// this is a dummy skin that contains only the cvar descriptions, so that we can leave them out from the real skin files themselves.
+// please add any new cvars into this file, with null string values
+seta hud_skin "" "skin folder where to look for images"
+seta hud_bg "" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
+seta hud_bg_color "" "default background color for the panels, accepts \"shirt\" and \"pants\""
+seta hud_bg_color_team "" "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
+seta hud_bg_alpha "" "default alpha of the background"
+seta hud_bg_border "" "default border size for the panels"
+seta hud_bg_padding "" "default padding of contents from the border"
+seta hud_fg_alpha "" "alpha of the foreground"
+
+seta hud_dock "" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
+seta hud_dock_color "" "dock color, accepts \"shirt\" and \"pants\""
+seta hud_dock_color_team "" "override dock color with team color in team games"
+seta hud_dock_alpha "" "alpha of the dock"
+
+seta hud_progressbar_alpha "" "alpha of progressbars"
+seta hud_progressbar_strength_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_shield_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_health_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_armor_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_fuel_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_nexball_color "" "R G B vector of the progress bar background color"
+
+seta _hud_panelorder "" "contains order in which panels are to be drawn"
+
+seta hud_weaponicons "" "enable/disable this panel"
+seta hud_weaponicons_pos "" "position of this panel"
+seta hud_weaponicons_size "" "size of this panel"
+seta hud_weaponicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_weaponicons_aspect "" "use this aspect on the items"
+seta hud_weaponicons_complainbubble "" "complain bubble (out of ammo, weapon not available etc)"
+seta hud_weaponicons_complainbubble_padding "" "padding for the complainbubble"
+seta hud_weaponicons_complainbubble_color_outofammo "" "color of the complainbubble when showing out of ammo message"
+seta hud_weaponicons_complainbubble_color_donthave "" "color of the complainbubble when showing don't have weapon message"
+seta hud_weaponicons_complainbubble_color_unavailable "" "color of the complainbubble when showing weapon unavailable message"
+seta hud_weaponicons_ammo_color "" "color of status bar"
+seta hud_weaponicons_ammo_alpha "" "alpha of status bar"
+
+seta hud_inventory "" "enable/disable this panel"
+seta hud_inventory_pos "" "position of this panel"
+seta hud_inventory_size "" "size of this panel"
+seta hud_inventory_onlycurrent "" "1 = show only current ammo type"
+seta hud_inventory_iconalign "" "0 = align icons to the left, 1 = align icons to the right"
+seta hud_inventory_bg "" "if set to something else than \"\" = override default background"
+seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
+seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_powerups "" "enable/disable this panel"
+seta hud_powerups_pos "" "position of this panel"
+seta hud_powerups_size "" "size of this panel"
+seta hud_powerups_flip "" "flip strength/shield positions"
+seta hud_powerups_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_powerups_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
+seta hud_powerups_bg "" "if set to something else than \"\" = override default background"
+seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
+seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_healtharmor "" "enable/disable this panel, 2 = combined health/armor display"
+seta hud_healtharmor_pos "" "position of this panel"
+seta hud_healtharmor_size "" "size of this panel"
+seta hud_healtharmor_flip "" "flip health/armor positions"
+seta hud_healtharmor_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_healtharmor_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
+seta hud_healtharmor_bg "" "if set to something else than \"\" = override default background"
+seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
+seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_notify "" "enable/disable this panel"
+seta hud_notify_pos "" "position of this base of the panel"
+seta hud_notify_size "" "size of this panel with all notifications on"
+seta hud_notify_bg "" "if set to something else than \"\" = override default background"
+seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
+seta hud_notify_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_notify_flip "" "order the list top to bottom instead of bottom to top"
+seta hud_notify_print "" "also con_notify print the messages that are shown on the notify panel"
+
+seta hud_timer "" "enable/disable this panel"
+seta hud_timer_pos "" "position of this base of the panel"
+seta hud_timer_size "" "size of this panel"
+seta hud_timer_bg "" "if set to something else than \"\" = override default background"
+seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_timer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_radar "" "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
+seta hud_radar_pos "" "position of this base of the panel"
+seta hud_radar_size "" "size of this panel"
+seta hud_radar_bg "" "if set to something else than \"\" = override default background"
+seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
+seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_radar_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_radar_foreground_alpha "" "alpha of the map"
+
+seta hud_score "" "enable/disable this panel"
+seta hud_score_pos "" "position of this base of the panel"
+seta hud_score_size "" "size of this panel"
+seta hud_score_bg "" "if set to something else than \"\" = override default background"
+seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_score_bg_color_team "" "override panel color with team color in team based games"
+seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_racetimer "" "enable/disable this panel"
+seta hud_racetimer_pos "" "position of this base of the panel"
+seta hud_racetimer_size "" "size of this panel"
+seta hud_racetimer_bg "" "if set to something else than \"\" = override default background"
+seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_racetimer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_vote "" "enable/disable this panel"
+seta hud_vote_pos "" "position of this base of the panel"
+seta hud_vote_size "" "size of this panel"
+seta hud_vote_alreadyvoted_alpha "" "alpha of the vote dialog after you have voted"
+seta hud_vote_bg "" "if set to something else than \"\" = override default background"
+seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
+seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_modicons "" "enable/disable this panel"
+seta hud_modicons_pos "" "position of this base of the panel"
+seta hud_modicons_size "" "size of this panel"
+seta hud_modicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_pressedkeys "" "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_pressedkeys_pos "" "position of this base of the panel"
+seta hud_pressedkeys_size "" "size of this panel"
+seta hud_pressedkeys_bg "" "if set to something else than \"\" = override default background"
+seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
+seta hud_pressedkeys_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_pressedkeys_aspect "" "forced aspect on panel"
+
+seta hud_chat "" "enable/disable this panel"
+seta hud_chat_pos "" "position of this base of the panel"
+seta hud_chat_size "" "size of this panel"
+seta hud_chat_bg "" "if set to something else than \"\" = override default background"
+seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
+seta hud_chat_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_engineinfo "" "enable/disable this panel
+seta hud_engineinfo_pos "" "position of this base of the panel"
+seta hud_engineinfo_size "" "size of this panel"
+seta hud_engineinfo_bg "" "if set to something else than \"\" = override default background"
+seta hud_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_engineinfo_bg_color_team "" "override panel color with team color in team based games"
+seta hud_engineinfo_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_infomessages "" "enable/disable this panel
+seta hud_infomessages_pos "" "position of this base of the panel"
+seta hud_infomessages_size "" "size of this panel"
+seta hud_infomessages_bg "" "if set to something else than \"\" = override default background"
+seta hud_infomessages_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_infomessages_bg_color_team "" "override panel color with team color in team based games"
+seta hud_infomessages_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_infomessages_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_infomessages_flip "" "1 = align the items to the right"
index 0530c99..fc8082f 100644 (file)
--- a/bots.txt
+++ b/bots.txt
@@ -1,21 +1,21 @@
 //bot configuration: name      model   skin    shirt   pants   team    keyboard use    moving  dodging ping    weapon use      aggressivity    range   aiming  calmhand        mouse   fightthink      aithink
 //default team values (team-override): 1 = red, 2 = blue, 3 = yellow, 4 = pink                                                                                                                                 
 //use -1 for shirt-color or pants-color to get random colors                                                                                                                                   
-Hellfire       umbra   0       4       0       0       0       0       -0.5    -1      1       1       -0.5    -1      -1      2       0.5     -1
-Toxic  umbra   0       14      7       0       -1      -1.5    -0.5    0       1       0       0       0       2       -0.5    -0.5    1
-Discovery      umbra   0       2       6       0       0       -1      -0.5    -0.5    1       -0.5    0.5     1.5     -0.5    -1      1       0.5
+Hellfire       ignis   0       4       0       0       0       0       -0.5    -1      1       1       -0.5    -1      -1      2       0.5     -1
+Toxic  gakarmored      0       14      7       0       -1      -1.5    -0.5    0       1       0       0       0       2       -0.5    -0.5    1
+Discovery      erebus  0       2       6       0       0       -1      -0.5    -0.5    1       -0.5    0.5     1.5     -0.5    -1      1       0.5
 Pegasus        umbra   0       13      11      0       1       1       1       1       -1      0       0.5     0       -2      0       -1      0
 Eureka umbra   0       12      7       0       0       0       -1.5    -0.5    -0.5    0       0       0       0       -0.5    1.5     1.5
-Airhead        umbra   0       11      1       0       -1      -1.5    -1      -0.5    1       1       -1      1       -0.5    1       0.5     0
-Gator  umbra   0       3       10      0       0       1       0       0.5     -0.5    0.5     -0.5    -1      0       0       -0.5    0
-Delirium       umbra   0       8       12      0       0       -1      -1      -1      0       2       0       1       0       2       -1      -1
-Death  umbra   0       4       11      0       -0.5    0       0       1       -0.5    0       1       0       0       0       0       0
-Scorcher       umbra   0       13      13      0       0       -1      0       -0.5    0.5     1       0       1       -2      1       0       0
-Necrotic       umbra   0       12      14      0       0       0       0       1       0       -1      -0.5    -1      1       0       0       0
-Dominator      umbra   0       3       9       0       0       0       0       2       -1      0       0       0       -1      0       0       0
-Thunderstorm   umbra   0       13      6       0       0       0       0       -0.5    -1      1       0.5     0.5     -0.5    0       0.5     0
-Mystery        umbra   0       9       14      0       1       1       1       1       -1      -1      0       1       1       -2      -1      -1
-Lion   umbra   0       0       4       0       1       1.5     2       -1      -1      -1      1       0       1       -0.5    -1      -1
-Sensible       umbra   0       9       9       0       0       0       0.5     -1      0       -1      0       -1      2.5     -1.5    1       0.5
-Shadow umbra   0       4       8       0       -0.5    2       1       0       0       -1      0       -1      0       1       -1      -0.5
+Airhead        ignis   0       11      1       0       -1      -1.5    -1      -0.5    1       1       -1      1       -0.5    1       0.5     0
+Gator  gak     0       3       10      0       0       1       0       0.5     -0.5    0.5     -0.5    -1      0       0       -0.5    0
+Delirium       gakmasked       0       8       12      0       0       -1      -1      -1      0       2       0       1       0       2       -1      -1
+Death  gakmasked       0       4       11      0       -0.5    0       0       1       -0.5    0       1       0       0       0       0       0
+Scorcher       ignishalfmasked 0       13      13      0       0       -1      0       -0.5    0.5     1       0       1       -2      1       0       0
+Necrotic       nyx     0       12      14      0       0       0       0       1       0       -1      -0.5    -1      1       0       0       0
+Dominator      nyx     0       3       9       0       0       0       0       2       -1      0       0       0       -1      0       0       0
+Thunderstorm   erebus  0       13      6       0       0       0       0       -0.5    -1      1       0.5     0.5     -0.5    0       0.5     0
+Mystery        pyria   0       9       14      0       1       1       1       1       -1      -1      0       1       1       -2      -1      -1
+Lion   ignismasked     0       0       4       0       1       1.5     2       -1      -1      -1      1       0       1       -0.5    -1      -1
+Sensible       seraphina       0       9       9       0       0       0       0.5     -1      0       -1      0       -1      2.5     -1.5    1       0.5
+Shadow seraphinamasked 0       4       8       0       -0.5    2       1       0       0       -1      0       -1      0       1       -1      -0.5
 Resurrection   umbra   0       1       1       0       0       -0.5    -0.5    0       2       -1      -1      -1      0       -1      1       1
index 9edc772..7ab3f4c 100644 (file)
@@ -206,6 +206,9 @@ seta crosshair_fireball_color_green 1.0     "crosshair color green component to disp
 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
 seta crosshair_fireball_color_alpha 1  "crosshair alpha value to display when wielding the fireball"
 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
+seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
+seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
 fov 90
 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
 seta cl_velocityzoomtime 0.3   "time value for averaging speed values"
@@ -501,7 +504,6 @@ set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can
 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
-set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
@@ -547,6 +549,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that
 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
 
 set leadlimit 0
+set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
 
 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
 seta timelimit_override -1     "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
@@ -910,8 +913,12 @@ alias sv_loadconfig "exec $serverconfig"
 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
 
 // aliases:
-alias +attack2 +button3
-alias -attack2 -button3
+alias +fire +attack
+alias -fire -attack
+alias +fire2 +button3
+alias -fire2 -button3
+alias +attack2 +button3 // old alias from Nexuiz
+alias -attack2 -button3 // old alias name from Nexuiz
 alias +zoom +button4
 alias -zoom -button4
 alias +crouch +button5
@@ -954,8 +961,8 @@ bind 8 "impulse 8"
 bind 9 "impulse 9"
 bind 0 "impulse 14" // cycles the superweapons
 bind q weaplast
-bind MOUSE1 +attack
-bind MOUSE2 +attack2
+bind MOUSE1 +fire
+bind MOUSE2 +fire2
 bind MOUSE3 +zoom
 bind MOUSE4 weaplast
 bind MOUSE5 +hook
@@ -989,8 +996,8 @@ bind JOY1 "+crouch"
 bind JOY2 "+jump"
 bind JOY3 "weapprev"
 bind JOY4 "weapnext"
-bind JOY5 "+attack2"
-bind JOY6 "+attack"
+bind JOY5 "+fire2"
+bind JOY6 "+fire"
 bind JOY7 "+zoom"
 bind JOY8 "dropweapon"
 bind JOY9 "menu_showteamselect"
@@ -1317,16 +1324,52 @@ con_notifyalign 0
 
 // hud variables
 set _hud_configure 0 "1 = configure the HUD"
+seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode"
 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
 seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
-seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
-seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
+seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth"
+seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight"
 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
 
 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
 
-exec hud_wickedhud_default.cfg
+// hud cvar descriptions
+exec _hud_descriptions.cfg
+// exec the default skin config
+exec hud_luminos_default.cfg
+
+// user preference cvars (i.e. shouldn't be adjusted by a skin config) 
+seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon"
+seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out"
+seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time"
+seta hud_weaponicons_accuracy 1 "show accuracy color as the weapon icon background"
+seta hud_weaponicons_accuracy_color0 "1 0 0"
+seta hud_weaponicons_accuracy_color1 "1 1 0"
+seta hud_weaponicons_accuracy_color2 "0 1 0"
+seta hud_weaponicons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_weaponicons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta hud_weaponicons_ammo 1 "show ammo as a status bar"
+seta hud_weaponicons_ammo_full_shells 40 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_nails 100 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_cells 60 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count"
+seta hud_weaponicons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+
+seta hud_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_notify_fadetime 3 "fade out time"
+
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
+
+seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
 
 // scoreboard
 seta scoreboard_columns default
@@ -1479,7 +1522,6 @@ set g_jump_grunt 0        "Do you make a grunting noise every time you jump? Is it the
 
 alias allready "sv_cmd allready"
 
-// note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
 seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun.  Default value: explosives"
@@ -1612,8 +1654,10 @@ set camera_look_attenuation      8       "Attenuation of \"looking\" movements, only if ca
 set camera_forward_follows     1       "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
 
 // "Gentle mode": show no blood
-seta sv_gentle 0       "force gentle mode for everyone, also remove references to acts of killing from the messages"
-seta cl_gentle 0       "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta sv_gentle 0               "force gentle mode for everyone, also remove references to acts of killing from the messages"
+seta cl_gentle 0               "client side gentle mode, master switch for removing both gibs and messages"
+seta cl_gentle_gibs 0          "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta cl_gentle_messages 0      "client side gentle mode (only replaces frag messages/centerprints)"
 
 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
 seta cl_showpressedkeys        0       "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
@@ -1691,6 +1735,7 @@ alias cl_hook_gamestart_rc
 alias cl_hook_gamestart_nexball
 alias cl_hook_gamestart_cts
 alias cl_hook_gameend
+alias cl_hook_activeweapon
 
 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
@@ -1840,3 +1885,5 @@ set g_weaponreplace_seeker ""
 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
 
 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
+
+set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
diff --git a/gfx/hud/default/ammo_bullets.tga b/gfx/hud/default/ammo_bullets.tga
new file mode 100644 (file)
index 0000000..e7cd01a
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diff --git a/gfx/hud/default/ammo_cells.tga b/gfx/hud/default/ammo_cells.tga
new file mode 100644 (file)
index 0000000..664eb23
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diff --git a/gfx/hud/default/ammo_current_bg.tga b/gfx/hud/default/ammo_current_bg.tga
new file mode 100644 (file)
index 0000000..bd07205
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diff --git a/gfx/hud/default/ammo_fuel.tga b/gfx/hud/default/ammo_fuel.tga
new file mode 100644 (file)
index 0000000..8450a2f
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diff --git a/gfx/hud/default/ammo_rockets.tga b/gfx/hud/default/ammo_rockets.tga
new file mode 100644 (file)
index 0000000..c37f077
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diff --git a/gfx/hud/default/ammo_shells.tga b/gfx/hud/default/ammo_shells.tga
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index 0000000..59bea4b
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diff --git a/gfx/hud/default/armor.tga b/gfx/hud/default/armor.tga
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index 6535f36..8ceee44 100644 (file)
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diff --git a/gfx/hud/default/border_chat.tga b/gfx/hud/default/border_chat.tga
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diff --git a/gfx/hud/default/border_healtharmor.tga b/gfx/hud/default/border_healtharmor.tga
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diff --git a/gfx/hud/default/border_highlighted.tga b/gfx/hud/default/border_highlighted.tga
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diff --git a/gfx/hud/default/border_highlighted2.tga b/gfx/hud/default/border_highlighted2.tga
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diff --git a/gfx/hud/default/border_inventory.tga b/gfx/hud/default/border_inventory.tga
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diff --git a/gfx/hud/default/border_modicons.tga b/gfx/hud/default/border_modicons.tga
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index 0000000..5437b04
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diff --git a/gfx/hud/default/border_powerups.tga b/gfx/hud/default/border_powerups.tga
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diff --git a/gfx/hud/default/border_radar.tga b/gfx/hud/default/border_radar.tga
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diff --git a/gfx/hud/default/border_score.tga b/gfx/hud/default/border_score.tga
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diff --git a/gfx/hud/default/border_timer.tga b/gfx/hud/default/border_timer.tga
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index 0000000..c657136
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diff --git a/gfx/hud/default/border_vote.tga b/gfx/hud/default/border_vote.tga
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diff --git a/gfx/hud/default/border_weaponicons.tga b/gfx/hud/default/border_weaponicons.tga
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index 0000000..08e8dcd
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diff --git a/gfx/hud/default/borderx.tga b/gfx/hud/default/borderx.tga
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index 8ef37d3..0000000
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diff --git a/gfx/hud/default/dock.tga b/gfx/hud/default/dock.tga
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diff --git a/gfx/hud/default/dock_small.tga b/gfx/hud/default/dock_small.tga
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diff --git a/gfx/hud/default/health.tga b/gfx/hud/default/health.tga
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diff --git a/gfx/hud/default/key_backward.tga b/gfx/hud/default/key_backward.tga
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diff --git a/gfx/hud/default/key_backward_inv.tga b/gfx/hud/default/key_backward_inv.tga
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diff --git a/gfx/hud/default/key_crouch.tga b/gfx/hud/default/key_crouch.tga
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diff --git a/gfx/hud/default/key_forward.tga b/gfx/hud/default/key_forward.tga
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diff --git a/gfx/hud/default/key_jump.tga b/gfx/hud/default/key_jump.tga
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diff --git a/gfx/hud/default/key_left.tga b/gfx/hud/default/key_left.tga
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diff --git a/gfx/hud/default/key_right.tga b/gfx/hud/default/key_right.tga
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diff --git a/gfx/hud/default/kh_blue.tga b/gfx/hud/default/kh_blue.tga
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diff --git a/hook-firing_swap.cfg b/hook-firing_swap.cfg
new file mode 100644 (file)
index 0000000..e556db7
--- /dev/null
@@ -0,0 +1,57 @@
+// This script allows swapping the primary and secondary fire buttons for any weapon
+//
+// To install, add
+//   exec hook-firing_swap.cfg
+// to your autoexec.cfg
+
+// NOTE: if combined with other scripts that also hook cl_hook_activeweapon, do
+//   alias cl_hook_activeweapon "firing_swap $1; commands of other scripts..."
+// after exec'ing them all from your autoexec.cfg
+
+// Set the cvars for each gun
+seta cl_swapattacks_tuba 0
+seta cl_swapattacks_laser 0
+seta cl_swapattacks_shotgun 0
+seta cl_swapattacks_uzi 0
+seta cl_swapattacks_campingrifle 0
+seta cl_swapattacks_grenadelauncher 0
+seta cl_swapattacks_electro 0
+seta cl_swapattacks_hlac 0
+seta cl_swapattacks_crylink 0
+seta cl_swapattacks_minstanex 0
+seta cl_swapattacks_nex 0
+seta cl_swapattacks_hagar 0
+seta cl_swapattacks_seeker 0
+seta cl_swapattacks_fireball 0
+seta cl_swapattacks_rocketlauncher 0
+seta cl_swapattacks_hook 0
+seta cl_swapattacks_porto 0
+
+// This part of the code is necessary to keep us firing when we switch weapons while holding a fire button pressed
+// Also updates the keys before firing, so we don't have to switch to another weapon and back to apply the changes
+set fire_last 0
+set fire2_last 0
+alias +fire "firing_swap_apply $firing_lastweapon; set fire_last 1; +checkattack"
+alias -fire "set fire_last 0; -checkattack"
+alias +fire2 "firing_swap_apply $firing_lastweapon; set fire2_last 1; +checkattack2"
+alias -fire2 "set fire2_last 0; -checkattack2"
+alias firing_switch_attack_0 ""
+alias firing_switch_attack2_0 ""
+alias firing_switch_attack_1 "+fire"
+alias firing_switch_attack2_1 "+fire2"
+alias firing_switch "-fire; -fire2; firing_switch_attack_$fire_last; firing_switch_attack2_$fire2_last;"
+
+// Now apply changes to the key binds and get the weapon we are using
+alias firing_decision_0 "alias +checkattack +attack; alias -checkattack -attack; alias +checkattack2 +attack2; alias -checkattack2 -attack2"
+alias firing_decision_1 "alias +checkattack +attack2; alias -checkattack -attack2; alias +checkattack2 +attack; alias -checkattack2 -attack"
+alias firing_swap_apply "firing_decision_${$1}"
+alias firing_swap "firing_swap_apply cl_swapattacks_$1; set firing_lastweapon cl_swapattacks_$1; firing_switch"
+
+// Not correct, but prevents firing from braking after executing the script until switching weapons
+alias +fire +attack
+alias -fire -attack
+alias +fire2 +attack2
+alias -fire2 -attack2
+
+// install
+alias cl_hook_activeweapon "firing_swap $1"
diff --git a/hud_luminos_default.cfg b/hud_luminos_default.cfg
new file mode 100644 (file)
index 0000000..e5c137e
--- /dev/null
@@ -0,0 +1,195 @@
+seta hud_skin "luminos"
+seta hud_bg "border_horizontal"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_color_team "0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "6"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_color_team "0.700000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha "0.500000"
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta _hud_panelorder "6 5 9 3 1 7 12 0 4 10 2 11 14 8 13 "
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "0.908906 0.088047"
+seta hud_weaponicons_size "0.066564 0.641367"
+seta hud_weaponicons_bg "border_vertical"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_color_team ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_complainbubble "1"
+seta hud_weaponicons_complainbubble_padding "-10"
+seta hud_weaponicons_complainbubble_color_outofammo "0.8 0 0"
+seta hud_weaponicons_complainbubble_color_donthave "0.8 0.5 0"
+seta hud_weaponicons_complainbubble_color_unavailable "0 0.3 0.8"
+seta hud_weaponicons_ammo_color "0 1 0"
+seta hud_weaponicons_ammo_alpha "1"
+seta hud_weaponicons_aspect "1"
+
+seta hud_inventory 1
+seta hud_inventory_pos "0.193516 0.925605"
+seta hud_inventory_size "0.093750 0.061719"
+seta hud_inventory_bg ""
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_color_team ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent "1"
+seta hud_inventory_iconalign "0"
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.363282 0.015742"
+seta hud_powerups_size "0.262500 0.048047"
+seta hud_powerups_bg ""
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_color_team ""
+seta hud_powerups_bg_alpha "0"
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip "1"
+seta hud_powerups_iconalign "0"
+seta hud_powerups_baralign "0"
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.305859 0.925606"
+seta hud_healtharmor_size "0.311485 0.061230"
+seta hud_healtharmor_bg ""
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_color_team "0"
+seta hud_healtharmor_bg_alpha "1"
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip "0
+seta hud_healtharmor_iconalign "0"
+seta hud_healtharmor_baralign "0"
+
+seta hud_notify 1
+seta hud_notify_pos "0.700625 0.747950"
+seta hud_notify_size "0.282500 0.180586"
+seta hud_notify_bg ""
+seta hud_notify_bg_color ""
+seta hud_notify_bg_color_team ""
+seta hud_notify_bg_alpha "0"
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+seta hud_notify_flip "0"
+seta hud_notify_print "0"
+
+seta hud_timer 1
+seta hud_timer_pos "0.880000 0.012070"
+seta hud_timer_size "0.100000 0.032520"
+seta hud_timer_bg ""
+seta hud_timer_bg_color ""
+seta hud_timer_bg_color_team ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding "0"
+
+seta hud_radar 1
+seta hud_radar_pos "0.023750 0.024395"
+seta hud_radar_size "0.182969 0.224140"
+seta hud_radar_bg "border_vertical"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_color_team ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding "-3"
+seta hud_radar_foreground_alpha "0.800000"
+
+seta hud_score 1
+seta hud_score_pos "0.023516 0.925605"
+seta hud_score_size "0.152344 0.060254"
+seta hud_score_bg ""
+seta hud_score_bg_color ""
+seta hud_score_bg_color_team ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.354531 0.206289"
+seta hud_racetimer_size "0.280000 0.093333"
+seta hud_racetimer_bg ""
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_color_team ""
+seta hud_racetimer_bg_alpha "0"
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.021094 0.650586"
+seta hud_vote_size "0.264218 0.102462"
+seta hud_vote_bg ""
+seta hud_vote_bg_color ""
+seta hud_vote_bg_color_team ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha "0.750000"
+
+seta hud_modicons 1
+seta hud_modicons_pos "0.036563 0.271796"
+seta hud_modicons_size "0.084766 0.199903"
+seta hud_modicons_bg ""
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_color_team ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.411562 0.545429"
+seta hud_pressedkeys_size "0.177656 0.120531"
+seta hud_pressedkeys_bg ""
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_color_team "0"
+seta hud_pressedkeys_bg_alpha "0"
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+seta hud_pressedkeys_aspect "1.600000"
+
+seta hud_chat 1
+seta hud_chat_pos "0.020000 0.774374"
+seta hud_chat_size "0.627968 0.112696"
+seta hud_chat_bg ""
+seta hud_chat_bg_color ""
+seta hud_chat_bg_color_team ""
+seta hud_chat_bg_alpha "0"
+seta hud_chat_bg_border ""
+seta hud_chat_bg_padding ""
+
+seta hud_engineinfo 1
+seta hud_engineinfo_pos "0.860000 0.950000"
+seta hud_engineinfo_size "0.130000 0.034667"
+seta hud_engineinfo_bg ""
+seta hud_engineinfo_bg_color ""
+seta hud_engineinfo_bg_color_team ""
+seta hud_engineinfo_bg_alpha "0"
+seta hud_engineinfo_bg_border ""
+seta hud_engineinfo_bg_padding ""
+
+seta hud_infomessages 1
+seta hud_infomessages_pos "0.388751 0.378243"
+seta hud_infomessages_size "0.233282 0.061679"
+seta hud_infomessages_bg ""
+seta hud_infomessages_bg_color ""
+seta hud_infomessages_bg_color_team ""
+seta hud_infomessages_bg_alpha "0"
+seta hud_infomessages_bg_border ""
+seta hud_infomessages_bg_padding ""
+
diff --git a/hud_wickedhud_big.cfg b/hud_wickedhud_big.cfg
deleted file mode 100644 (file)
index f41dcb5..0000000
+++ /dev/null
@@ -1,173 +0,0 @@
-seta hud_skin "wickedhud"
-seta hud_bg "border"
-seta hud_bg_color "0.875 0.375 0"
-seta hud_bg_color_team "0"
-seta hud_bg_alpha "1"
-seta hud_bg_border "6"
-seta hud_bg_padding "2"
-seta hud_fg_alpha) "1"
-
-seta hud_dock "dock"
-seta hud_dock_color "0 0.1875 0.4375"
-seta hud_dock_color_team "0.700000"
-seta hud_dock_alpha "1"
-
-seta hud_progressbar_alpha 0.500000
-seta hud_progressbar_strength_color "0 0 0.6"
-seta hud_progressbar_shield_color "0.6 0 0.6"
-seta hud_progressbar_health_color "0.6 0 0"
-seta hud_progressbar_armor_color "0 0.6 0"
-seta hud_progressbar_fuel_color "0.6 0.6 0"
-seta hud_progressbar_nexball_color "0.7 0.1 0"
-
-seta hud_weaponicons 1
-seta hud_weaponicons_pos "0.940000 0.110000"
-seta hud_weaponicons_size "0.040000 0.440000"
-seta hud_weaponicons_bg "border_weaponicons"
-seta hud_weaponicons_bg_color ""
-seta hud_weaponicons_bg_color_team ""
-seta hud_weaponicons_bg_alpha ""
-seta hud_weaponicons_bg_border ""
-seta hud_weaponicons_bg_padding ""
-seta hud_weaponicons_accuracy_yellow 40
-
-seta hud_inventory 1
-seta hud_inventory_pos "0.710000 0.900000"
-seta hud_inventory_size "0.150000 0.080000"
-seta hud_inventory_bg "border_inventory"
-seta hud_inventory_bg_color ""
-seta hud_inventory_bg_color_team ""
-seta hud_inventory_bg_alpha ""
-seta hud_inventory_bg_border ""
-seta hud_inventory_bg_padding ""
-seta hud_inventory_onlycurrent 0
-
-seta hud_powerups 1
-seta hud_powerups_pos "0.400000 0.130000"
-seta hud_powerups_size "0.200000 0.050000"
-seta hud_powerups_bg "border_powerups"
-seta hud_powerups_bg_color ""
-seta hud_powerups_bg_color_team ""
-seta hud_powerups_bg_alpha ""
-seta hud_powerups_bg_border ""
-seta hud_powerups_bg_padding ""
-seta hud_powerups_flip 1
-seta hud_powerups_mirror 0
-
-seta hud_healtharmor 1
-seta hud_healtharmor_pos "0.330000 0.850000"
-seta hud_healtharmor_size "0.340000 0.090000"
-seta hud_healtharmor_bg "border_healtharmor"
-seta hud_healtharmor_bg_color ""
-seta hud_healtharmor_bg_color_team ""
-seta hud_healtharmor_bg_alpha ""
-seta hud_healtharmor_bg_border ""
-seta hud_healtharmor_bg_padding ""
-seta hud_healtharmor_flip 0
-seta hud_healtharmor_mirror 0
-
-seta hud_notify 1
-seta hud_notify_pos "0.710000 0.570000"
-seta hud_notify_size "0.270000 0.280000"
-seta hud_notify_bg "border_modicons"
-seta hud_notify_bg_color ""
-seta hud_notify_bg_color_team ""
-seta hud_notify_bg_alpha "0"
-seta hud_notify_bg_border ""
-seta hud_notify_bg_padding ""
-seta hud_notify_flip 0
-seta hud_notify_info_top 1
-
-seta hud_timer 1
-seta hud_timer_pos "0.820000 0.017967"
-seta hud_timer_size "0.160000 0.052033"
-seta hud_timer_bg "border_timer"
-seta hud_timer_bg_color ""
-seta hud_timer_bg_color_team ""
-seta hud_timer_bg_alpha ""
-seta hud_timer_bg_border ""
-seta hud_timer_bg_padding "0"
-
-seta hud_radar 2
-seta hud_radar_pos "0.030000 0.080000"
-seta hud_radar_size "0.210000 0.250000"
-seta hud_radar_bg "border_radar"
-seta hud_radar_bg_color ""
-seta hud_radar_bg_color_team ""
-seta hud_radar_bg_alpha ""
-seta hud_radar_bg_border ""
-seta hud_radar_bg_padding "-3"
-seta hud_radar_foreground_alpha 0.800000
-seta hud_radar_alreadyvoted_alpha 0
-
-seta hud_score 1
-seta hud_score_pos "0.050000 0.900000"
-seta hud_score_size "0.240000 0.080000"
-seta hud_score_bg "border_score"
-seta hud_score_bg_color ""
-seta hud_score_bg_color_team ""
-seta hud_score_bg_alpha ""
-seta hud_score_bg_border ""
-seta hud_score_bg_padding ""
-
-seta hud_racetimer 1
-seta hud_racetimer_pos "0.360000 0.010000"
-seta hud_racetimer_size "0.280000 0.093333"
-seta hud_racetimer_bg "border_timer"
-seta hud_racetimer_bg_color ""
-seta hud_racetimer_bg_color_team ""
-seta hud_racetimer_bg_alpha 0
-seta hud_racetimer_bg_border ""
-seta hud_racetimer_bg_padding ""
-
-seta hud_vote 1
-seta hud_vote_pos "0.020000 0.600000"
-seta hud_vote_size "0.240000 0.080000"
-seta hud_vote_bg "border_vote"
-seta hud_vote_bg_color ""
-seta hud_vote_bg_color_team ""
-seta hud_vote_bg_alpha ""
-seta hud_vote_bg_border ""
-seta hud_vote_bg_padding ""
-seta hud_vote_alreadyvoted_alpha 0.750000
-
-seta hud_modicons 1
-seta hud_modicons_pos "0.880000 0.900000"
-seta hud_modicons_size "0.105000 0.070000"
-seta hud_modicons_bg "border_modicons"
-seta hud_modicons_bg_color ""
-seta hud_modicons_bg_color_team ""
-seta hud_modicons_bg_alpha ""
-seta hud_modicons_bg_border ""
-seta hud_modicons_bg_padding ""
-
-seta hud_pressedkeys 1
-seta hud_pressedkeys_pos "0.460000 0.740000"
-seta hud_pressedkeys_size "0.080000 0.062912"
-seta hud_pressedkeys_bg "border_modicons"
-seta hud_pressedkeys_bg_color ""
-seta hud_pressedkeys_bg_color_team ""
-seta hud_pressedkeys_bg_alpha "0"
-seta hud_pressedkeys_bg_border ""
-seta hud_pressedkeys_bg_padding ""
-
-seta hud_chat 1
-seta hud_chat_pos "0.020000 0.710000"
-seta hud_chat_size "0.360000 0.100000"
-seta hud_chat_bg "border_chat"
-seta hud_chat_bg_color ""
-seta hud_chat_bg_color_team ""
-seta hud_chat_bg_alpha "0"
-seta hud_chat_bg_border ""
-seta hud_chat_bg_padding ""
-
-seta hud_engineinfo 1
-seta hud_engineinfo_pos "0.020000 0.820000"
-seta hud_engineinfo_size "0.112500 0.030000"
-seta hud_engineinfo_bg "border_modicons"
-seta hud_engineinfo_bg_color ""
-seta hud_engineinfo_bg_color_team ""
-seta hud_engineinfo_bg_alpha "0"
-seta hud_engineinfo_bg_border ""
-seta hud_engineinfo_bg_padding ""
-
diff --git a/hud_wickedhud_default.cfg b/hud_wickedhud_default.cfg
deleted file mode 100644 (file)
index 62d9d11..0000000
+++ /dev/null
@@ -1,185 +0,0 @@
-seta hud_skin "wickedhud" "skin folder where to look for images"
-seta hud_bg "border" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
-seta hud_bg_color "0.875 0.375 0" "default background color for the panels, accepts \"shirt\" and \"pants\""
-seta hud_bg_color_team 0 "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
-seta hud_bg_alpha 1 "default alpha of the background"
-seta hud_bg_border 6 "default border size for the panels"
-seta hud_bg_padding 2 "default padding of contents from the border"
-seta hud_fg_alpha 1 "alpha of the foreground"
-
-seta hud_dock "dock_small" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
-seta hud_dock_color "0 0.1875 0.4375" "dock color, accepts \"shirt\" and \"pants\""
-seta hud_dock_color_team 0.7 "override dock color with team color in team games"
-seta hud_dock_alpha 1 "alpha of the dock"
-
-seta hud_progressbar_alpha "0.5" "alpha of progressbars"
-seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
-seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
-seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
-
-seta hud_weaponicons 1 "enable/disable this panel"
-seta hud_weaponicons_pos "0.930000 0.090000" "position of this panel"
-seta hud_weaponicons_size "0.040000 0.490000" "size of this panel"
-seta hud_weaponicons_number 1 "show number of weapon"
-seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
-seta hud_weaponicons_bg "border_weaponicons" "if set to something else than \"\" = override default background"
-seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
-seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_inventory 1 "enable/disable this panel"
-seta hud_inventory_pos "0.190000 0.930000" "position of this panel"
-seta hud_inventory_size "0.093750 0.050000" "size of this panel"
-seta hud_inventory_onlycurrent 1 "1 = show only current ammo type"
-seta hud_inventory_bg "border_inventory" "if set to something else than \"\" = override default background"
-seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
-seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_powerups 1 "enable/disable this panel"
-seta hud_powerups_pos "0.400000 0.130000" "position of this panel"
-seta hud_powerups_size "0.200000 0.050000" "size of this panel"
-seta hud_powerups_flip 1 "flip strength/shield positions"
-seta hud_powerups_mirror 0 "mirror alignment of panel items"
-seta hud_powerups_bg "border_powerups" "if set to something else than \"\" = override default background"
-seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
-seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_healtharmor 1 "enable/disable this panel, 2 = combined health/armor display"
-seta hud_healtharmor_pos "0.300000 0.930000" "position of this panel"
-seta hud_healtharmor_size "0.240000 0.050000" "size of this panel"
-seta hud_healtharmor_flip 0 "flip health/armor positions"
-seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
-seta hud_healtharmor_bg "border_healtharmor" "if set to something else than \"\" = override default background"
-seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
-seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_notify 1 "enable/disable this panel"
-seta hud_notify_pos "0.660000 0.600000" "position of this base of the panel"
-seta hud_notify_size "0.320000 0.330000" "size of this panel with all notifications on"
-seta hud_notify_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
-seta hud_notify_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_notify_flip 0 "order the list top to bottom instead of bottom to top"
-seta hud_notify_print 0 "also con_notify print the messages that are shown on the notify panel"
-seta hud_notify_time 10 "time that a new entry stays until it fades out"
-seta hud_notify_fadetime 3 "fade out time"
-seta hud_notify_info_top 1 "show info messages at top of panel"
-
-seta hud_timer 1 "enable/disable this panel"
-seta hud_timer_pos "0.880000 0.015000" "position of this base of the panel"
-seta hud_timer_size "0.100000 0.032520" "size of this panel"
-seta hud_timer_increment 0 "show elapsed time instead of remaining time"
-seta hud_timer_bg "border_timer" "if set to something else than \"\" = override default background"
-seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
-seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_timer_bg_padding "0" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_radar 2 "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
-seta hud_radar_pos "0.030000 0.020000" "position of this base of the panel"
-seta hud_radar_size "0.190000 0.230000" "size of this panel"
-seta hud_radar_bg "border_radar" "if set to something else than \"\" = override default background"
-seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
-seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_radar_bg_padding "-3" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_radar_foreground_alpha 0.8    "alpha of the map"
-seta hud_radar_scale 4096 "distance you can see on the team radar"
-seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
-
-seta hud_score 1 "enable/disable this panel"
-seta hud_score_pos "0.020000 0.930000" "position of this base of the panel"
-seta hud_score_size "0.150000 0.050000" "size of this panel"
-seta hud_score_bg "border_score" "if set to something else than \"\" = override default background"
-seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_score_bg_color_team "" "override panel color with team color in team based games"
-seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_racetimer 1 "enable/disable this panel"
-seta hud_racetimer_pos "0.360000 0.010000" "position of this base of the panel"
-seta hud_racetimer_size "0.280000 0.093333" "size of this panel"
-seta hud_racetimer_bg "border_timer" "if set to something else than \"\" = override default background"
-seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
-seta hud_racetimer_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_vote 1 "enable/disable this panel"
-seta hud_vote_pos "0.400000 0.800000" "position of this base of the panel"
-seta hud_vote_size "0.240000 0.080000" "size of this panel"
-seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
-seta hud_vote_bg "border_vote" "if set to something else than \"\" = override default background"
-seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
-seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_modicons 1 "enable/disable this panel"
-seta hud_modicons_pos "0.560000 0.930000" "position of this base of the panel"
-seta hud_modicons_size "0.075000 0.050000" "size of this panel"
-seta hud_modicons_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
-seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_pressedkeys 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
-seta hud_pressedkeys_pos "0.460000 0.730000" "position of this base of the panel"
-seta hud_pressedkeys_size "0.080000 0.062912" "size of this panel"
-seta hud_pressedkeys_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
-seta hud_pressedkeys_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_chat 1 "enable/disable this panel"
-seta hud_chat_pos "0.020000 0.790000" "position of this base of the panel"
-seta hud_chat_size "0.360000 0.100000" "size of this panel"
-seta hud_chat_bg "border_chat" "if set to something else than \"\" = override default background"
-seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
-seta hud_chat_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_engineinfo 1 "enable/disable this panel
-seta hud_engineinfo_pos "0.860000 0.950000" "position of this base of the panel"
-seta hud_engineinfo_size "0.130000 0.034667" "size of this panel"
-seta hud_engineinfo_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_engineinfo_bg_color_team "" "override panel color with team color in team based games"
-seta hud_engineinfo_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
-seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
-seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
index 1aee5d8..028547a 100644 (file)
@@ -8,8 +8,8 @@
 "+hook"                                 "off-hand hook / jet pack"
 ""                                      ""
 ""                                      "Attacking"
-"+attack"                               "primary fire"
-"+attack2"                              "secondary fire"
+"+fire"                                 "primary fire"
+"+fire2"                                "secondary fire"
 ""                                      ""
 ""                                      "Weapon switching"
 "weapprev"                              "previous"
diff --git a/models/player/erebus.iqm_0.sounds b/models/player/erebus.iqm_0.sounds
new file mode 100644 (file)
index 0000000..831cc46
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/soldier/coms/attack 2
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/soldier/coms/attackinfive 0
+coverme sound/player/soldier/coms/coverme 0
+defend sound/player/soldier/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/soldier/coms/freelance 2
+getflag sound/player/soldier/player/getflag 0
+incoming sound/player/soldier/coms/incoming 0
+meet sound/player/soldier/coms/meet 0
+needhelp sound/player/soldier/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/soldier/coms/seenflag 0
+taunt sound/player/soldier/coms/taunt 3
+teamshoot sound/player/soldier/coms/teamshoot 3
+death sound/player/soldier/player/death 3
+drown sound/player/soldier/player/drown 0
+fall sound/player/soldier/player/fall 0
+falling sound/player/soldier/player/falling 0
+gasp sound/player/soldier/player/gasp 0
+jump sound/player/soldier/player/jump 0
+pain25 sound/player/soldier/player/pain25 0
+pain50 sound/player/soldier/player/pain50 0
+pain75 sound/player/soldier/player/pain75 0
+pain100 sound/player/soldier/player/pain100 0
diff --git a/models/player/erebus_lod1.iqm b/models/player/erebus_lod1.iqm
new file mode 100644 (file)
index 0000000..21cd3d4
Binary files /dev/null and b/models/player/erebus_lod1.iqm differ
diff --git a/models/player/erebus_lod1.iqm.framegroups b/models/player/erebus_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/erebus_lod2.iqm b/models/player/erebus_lod2.iqm
new file mode 100644 (file)
index 0000000..34e7e80
Binary files /dev/null and b/models/player/erebus_lod2.iqm differ
diff --git a/models/player/erebus_lod2.iqm.framegroups b/models/player/erebus_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/gak.iqm_0.sounds b/models/player/gak.iqm_0.sounds
new file mode 100644 (file)
index 0000000..fb5b767
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/reptilian/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/reptilian/coms/attackinfive 0
+coverme sound/player/reptilian/coms/coverme 0
+defend sound/player/reptilian/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/reptilian/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/reptilian/coms/incoming 0
+meet sound/player/reptilian/coms/meet 0
+needhelp sound/player/reptilian/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/reptilian/coms/seenflag 0
+taunt sound/player/reptilian/coms/taunt 3
+teamshoot sound/player/reptilian/coms/teamshoot 3
+death sound/player/reptilian/player/death 3
+drown sound/player/reptilian/player/drown 0
+fall sound/player/reptilian/player/fall 0
+falling sound/player/reptilian/player/falling 0
+gasp sound/player/reptilian/player/gasp 0
+jump sound/player/reptilian/player/jump 0
+pain25 sound/player/reptilian/player/pain25 0
+pain50 sound/player/reptilian/player/pain50 0
+pain75 sound/player/reptilian/player/pain75 0
+pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/gakarmored.iqm_0.sounds b/models/player/gakarmored.iqm_0.sounds
new file mode 100644 (file)
index 0000000..fb5b767
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/reptilian/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/reptilian/coms/attackinfive 0
+coverme sound/player/reptilian/coms/coverme 0
+defend sound/player/reptilian/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/reptilian/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/reptilian/coms/incoming 0
+meet sound/player/reptilian/coms/meet 0
+needhelp sound/player/reptilian/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/reptilian/coms/seenflag 0
+taunt sound/player/reptilian/coms/taunt 3
+teamshoot sound/player/reptilian/coms/teamshoot 3
+death sound/player/reptilian/player/death 3
+drown sound/player/reptilian/player/drown 0
+fall sound/player/reptilian/player/fall 0
+falling sound/player/reptilian/player/falling 0
+gasp sound/player/reptilian/player/gasp 0
+jump sound/player/reptilian/player/jump 0
+pain25 sound/player/reptilian/player/pain25 0
+pain50 sound/player/reptilian/player/pain50 0
+pain75 sound/player/reptilian/player/pain75 0
+pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/gakmasked.iqm_0.sounds b/models/player/gakmasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..fb5b767
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/reptilian/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/reptilian/coms/attackinfive 0
+coverme sound/player/reptilian/coms/coverme 0
+defend sound/player/reptilian/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/reptilian/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/reptilian/coms/incoming 0
+meet sound/player/reptilian/coms/meet 0
+needhelp sound/player/reptilian/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/reptilian/coms/seenflag 0
+taunt sound/player/reptilian/coms/taunt 3
+teamshoot sound/player/reptilian/coms/teamshoot 3
+death sound/player/reptilian/player/death 3
+drown sound/player/reptilian/player/drown 0
+fall sound/player/reptilian/player/fall 0
+falling sound/player/reptilian/player/falling 0
+gasp sound/player/reptilian/player/gasp 0
+jump sound/player/reptilian/player/jump 0
+pain25 sound/player/reptilian/player/pain25 0
+pain50 sound/player/reptilian/player/pain50 0
+pain75 sound/player/reptilian/player/pain75 0
+pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/ignis.iqm_0.sounds b/models/player/ignis.iqm_0.sounds
new file mode 100644 (file)
index 0000000..952ba1c
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: insurrectionist
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/insurrectionist/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/insurrectionist/coms/attackinfive 0
+coverme sound/player/insurrectionist/coms/coverme 0
+defend sound/player/insurrectionist/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/insurrectionist/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/insurrectionist/coms/incoming 0
+meet sound/player/insurrectionist/coms/meet 0
+needhelp sound/player/insurrectionist/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/insurrectionist/coms/seenflag 0
+taunt sound/player/insurrectionist/coms/taunt 4
+teamshoot sound/player/insurrectionist/coms/teamshoot 3
+death sound/player/insurrectionist/player/death 3
+drown sound/player/insurrectionist/player/drown 0
+fall sound/player/insurrectionist/player/fall 0
+falling sound/player/insurrectionist/player/falling 0
+gasp sound/player/insurrectionist/player/gasp 0
+jump sound/player/insurrectionist/player/jump 0
+pain25 sound/player/insurrectionist/player/pain25 0
+pain50 sound/player/insurrectionist/player/pain50 0
+pain75 sound/player/insurrectionist/player/pain75 0
+pain100 sound/player/insurrectionist/player/pain100 0
diff --git a/models/player/ignis_lod1.iqm b/models/player/ignis_lod1.iqm
new file mode 100644 (file)
index 0000000..38a6b3b
Binary files /dev/null and b/models/player/ignis_lod1.iqm differ
diff --git a/models/player/ignis_lod1.iqm.framegroups b/models/player/ignis_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/ignis_lod2.iqm b/models/player/ignis_lod2.iqm
new file mode 100644 (file)
index 0000000..ac9a406
Binary files /dev/null and b/models/player/ignis_lod2.iqm differ
diff --git a/models/player/ignis_lod2.iqm.framegroups b/models/player/ignis_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/ignishalfmasked.iqm_0.sounds b/models/player/ignishalfmasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..952ba1c
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: insurrectionist
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/insurrectionist/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/insurrectionist/coms/attackinfive 0
+coverme sound/player/insurrectionist/coms/coverme 0
+defend sound/player/insurrectionist/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/insurrectionist/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/insurrectionist/coms/incoming 0
+meet sound/player/insurrectionist/coms/meet 0
+needhelp sound/player/insurrectionist/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/insurrectionist/coms/seenflag 0
+taunt sound/player/insurrectionist/coms/taunt 4
+teamshoot sound/player/insurrectionist/coms/teamshoot 3
+death sound/player/insurrectionist/player/death 3
+drown sound/player/insurrectionist/player/drown 0
+fall sound/player/insurrectionist/player/fall 0
+falling sound/player/insurrectionist/player/falling 0
+gasp sound/player/insurrectionist/player/gasp 0
+jump sound/player/insurrectionist/player/jump 0
+pain25 sound/player/insurrectionist/player/pain25 0
+pain50 sound/player/insurrectionist/player/pain50 0
+pain75 sound/player/insurrectionist/player/pain75 0
+pain100 sound/player/insurrectionist/player/pain100 0
index 39c488c..fd72a02 100644 (file)
@@ -1,4 +1,4 @@
-name Ignis - HalfMasked
+name Ignis - Half Masked
 species human
 sex Male
 weight 90
diff --git a/models/player/ignishalfmasked_lod1.iqm.framegroups b/models/player/ignishalfmasked_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/ignishalfmasked_lod2.iqm.framegroups b/models/player/ignishalfmasked_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/ignismasked.iqm_0.sounds b/models/player/ignismasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..37d416d
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: marine
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/marine/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/marine/coms/attackinfive 0
+coverme sound/player/marine/coms/coverme 0
+defend sound/player/marine/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/marine/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/marine/coms/incoming 0
+meet sound/player/marine/coms/meet 0
+needhelp sound/player/marine/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/marine/coms/seenflag 0
+taunt sound/player/marine/coms/taunt 3
+teamshoot sound/player/marine/coms/teamshoot 4
+death sound/player/marine/player/death 3
+drown sound/player/marine/player/drown 0
+fall sound/player/marine/player/fall 0
+falling sound/player/marine/player/falling 0
+gasp sound/player/marine/player/gasp 0
+jump sound/player/marine/player/jump 0
+pain25 sound/player/marine/player/pain25 0
+pain50 sound/player/marine/player/pain50 0
+pain75 sound/player/marine/player/pain75 0
+pain100 sound/player/marine/player/pain100 0
diff --git a/models/player/ignismasked_lod1.iqm b/models/player/ignismasked_lod1.iqm
new file mode 100644 (file)
index 0000000..44633d5
Binary files /dev/null and b/models/player/ignismasked_lod1.iqm differ
diff --git a/models/player/ignismasked_lod1.iqm.framegroups b/models/player/ignismasked_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/ignismasked_lod2.iqm b/models/player/ignismasked_lod2.iqm
new file mode 100644 (file)
index 0000000..a913231
Binary files /dev/null and b/models/player/ignismasked_lod2.iqm differ
diff --git a/models/player/ignismasked_lod2.iqm.framegroups b/models/player/ignismasked_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/nyx.iqm_0.sounds b/models/player/nyx.iqm_0.sounds
new file mode 100644 (file)
index 0000000..00eabbd
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/specop/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/specop/coms/attackinfive 0
+coverme sound/player/specop/coms/coverme 0
+defend sound/player/specop/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/specop/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/specop/coms/incoming 0
+meet sound/player/specop/coms/meet 0
+needhelp sound/player/specop/coms/needhelp 0
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/specop/coms/seenflag 0
+taunt sound/player/specop/coms/taunt 4
+teamshoot sound/player/specop/coms/teamshoot 4
+death sound/player/specop/player/death 3
+drown sound/player/specop/player/drown 0
+fall sound/player/specop/player/fall 0
+falling sound/player/specop/player/falling 0
+gasp sound/player/specop/player/gasp 0
+jump sound/player/specop/player/jump 0
+pain25 sound/player/specop/player/pain25 0
+pain50 sound/player/specop/player/pain50 0
+pain75 sound/player/specop/player/pain75 0
+pain100 sound/player/specop/player/pain100 0
index 691c58f..3953ebc 100644 (file)
@@ -3,14 +3,14 @@
 attack sound/player/pyria-skadi/coms/attack 2
 //attacking sound/player/carni-lycan/player/attacking 0
 attackinfive sound/player/pyria-skadi/coms/attackinfive 0
-//coverme sound/player/pyria-skadi/coms/coverme 0
-//defend sound/player/pyria-skadi/coms/defend 0
+coverme sound/player/pyria-skadi/coms/coverme 0
+defend sound/player/pyria-skadi/coms/defend 0
 //defending sound/player/carni-lycan/player/defending 0
 //droppedflag sound/player/carni-lycan/player/droppedflag 0
 //flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
 freelance sound/player/pyria-skadi/coms/freelance 2
 //getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/pyria-skadi/coms/incoming 0
+incoming sound/player/pyria-skadi/coms/incoming 0
 meet sound/player/pyria-skadi/coms/meet 0
 needhelp sound/player/pyria-skadi/coms/needhelp 2
 //negative sound/player/carni-lycan/player/negative 0
@@ -22,7 +22,7 @@ taunt sound/player/pyria-skadi/coms/taunt 5
 teamshoot sound/player/pyria-skadi/coms/teamshoot 4
 death sound/player/pyria-skadi/player/death 3
 drown sound/player/pyria-skadi/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
+fall sound/player/pyria-skadi/player/fall 0
 falling sound/player/pyria-skadi/player/falling 0
 gasp sound/player/pyria-skadi/player/gasp 0
 jump sound/player/pyria-skadi/player/jump 0
diff --git a/models/player/pyria_lod1.iqm b/models/player/pyria_lod1.iqm
deleted file mode 100644 (file)
index 5364a05..0000000
Binary files a/models/player/pyria_lod1.iqm and /dev/null differ
diff --git a/models/player/pyria_lod2.iqm b/models/player/pyria_lod2.iqm
deleted file mode 100644 (file)
index 3179c71..0000000
Binary files a/models/player/pyria_lod2.iqm and /dev/null differ
diff --git a/models/player/seraphina.iqm_0.sounds b/models/player/seraphina.iqm_0.sounds
new file mode 100644 (file)
index 0000000..3953ebc
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: pyria-skadi
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/pyria-skadi/coms/attack 2
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0
+coverme sound/player/pyria-skadi/coms/coverme 0
+defend sound/player/pyria-skadi/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
+freelance sound/player/pyria-skadi/coms/freelance 2
+//getflag sound/player/carni-lycan/player/getflag 0
+incoming sound/player/pyria-skadi/coms/incoming 0
+meet sound/player/pyria-skadi/coms/meet 0
+needhelp sound/player/pyria-skadi/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/pyria-skadi/coms/seenflag 0
+taunt sound/player/pyria-skadi/coms/taunt 5
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4
+death sound/player/pyria-skadi/player/death 3
+drown sound/player/pyria-skadi/player/drown 0
+fall sound/player/pyria-skadi/player/fall 0
+falling sound/player/pyria-skadi/player/falling 0
+gasp sound/player/pyria-skadi/player/gasp 0
+jump sound/player/pyria-skadi/player/jump 0
+pain25 sound/player/pyria-skadi/player/pain25 0
+pain50 sound/player/pyria-skadi/player/pain50 0
+pain75 sound/player/pyria-skadi/player/pain75 0
+pain100 sound/player/pyria-skadi/player/pain100 0
diff --git a/models/player/seraphina_lod1.iqm b/models/player/seraphina_lod1.iqm
new file mode 100644 (file)
index 0000000..d16f225
Binary files /dev/null and b/models/player/seraphina_lod1.iqm differ
diff --git a/models/player/seraphina_lod1.iqm.framegroups b/models/player/seraphina_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/seraphina_lod2.iqm b/models/player/seraphina_lod2.iqm
new file mode 100644 (file)
index 0000000..f6ca53a
Binary files /dev/null and b/models/player/seraphina_lod2.iqm differ
diff --git a/models/player/seraphina_lod2.iqm.framegroups b/models/player/seraphina_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/seraphinamasked.iqm_0.sounds b/models/player/seraphinamasked.iqm_0.sounds
new file mode 100644 (file)
index 0000000..00eabbd
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/specop/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/specop/coms/attackinfive 0
+coverme sound/player/specop/coms/coverme 0
+defend sound/player/specop/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/specop/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/specop/coms/incoming 0
+meet sound/player/specop/coms/meet 0
+needhelp sound/player/specop/coms/needhelp 0
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/specop/coms/seenflag 0
+taunt sound/player/specop/coms/taunt 4
+teamshoot sound/player/specop/coms/teamshoot 4
+death sound/player/specop/player/death 3
+drown sound/player/specop/player/drown 0
+fall sound/player/specop/player/fall 0
+falling sound/player/specop/player/falling 0
+gasp sound/player/specop/player/gasp 0
+jump sound/player/specop/player/jump 0
+pain25 sound/player/specop/player/pain25 0
+pain50 sound/player/specop/player/pain50 0
+pain75 sound/player/specop/player/pain75 0
+pain100 sound/player/specop/player/pain100 0
diff --git a/models/player/seraphinamasked_lod1.iqm b/models/player/seraphinamasked_lod1.iqm
new file mode 100644 (file)
index 0000000..5a99524
Binary files /dev/null and b/models/player/seraphinamasked_lod1.iqm differ
diff --git a/models/player/seraphinamasked_lod1.iqm.framegroups b/models/player/seraphinamasked_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/seraphinamasked_lod2.iqm b/models/player/seraphinamasked_lod2.iqm
new file mode 100644 (file)
index 0000000..927d56c
Binary files /dev/null and b/models/player/seraphinamasked_lod2.iqm differ
diff --git a/models/player/seraphinamasked_lod2.iqm.framegroups b/models/player/seraphinamasked_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..71128c6
--- /dev/null
@@ -0,0 +1,23 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 1 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
diff --git a/models/player/umbra.iqm_0.sounds b/models/player/umbra.iqm_0.sounds
new file mode 100644 (file)
index 0000000..00eabbd
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/specop/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/specop/coms/attackinfive 0
+coverme sound/player/specop/coms/coverme 0
+defend sound/player/specop/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/soldier/player/flagcarriertakingdamage 0
+freelance sound/player/specop/coms/freelance 2
+//getflag sound/player/soldier/player/getflag 0
+incoming sound/player/specop/coms/incoming 0
+meet sound/player/specop/coms/meet 0
+needhelp sound/player/specop/coms/needhelp 0
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/specop/coms/seenflag 0
+taunt sound/player/specop/coms/taunt 4
+teamshoot sound/player/specop/coms/teamshoot 4
+death sound/player/specop/player/death 3
+drown sound/player/specop/player/drown 0
+fall sound/player/specop/player/fall 0
+falling sound/player/specop/player/falling 0
+gasp sound/player/specop/player/gasp 0
+jump sound/player/specop/player/jump 0
+pain25 sound/player/specop/player/pain25 0
+pain50 sound/player/specop/player/pain50 0
+pain75 sound/player/specop/player/pain75 0
+pain100 sound/player/specop/player/pain100 0
index 2d4e970..c7da48e 100644 (file)
Binary files a/models/weapons/h_campingrifle.iqm and b/models/weapons/h_campingrifle.iqm differ
index ef0c7e2..8ae8898 100644 (file)
Binary files a/models/weapons/h_electro.iqm and b/models/weapons/h_electro.iqm differ
index b34e843..de5aad9 100644 (file)
@@ -183,6 +183,7 @@ void CSQC_Init(void)
        minimapname = strzone(minimapname);
 
        WarpZone_Init();
+       hud_configure_prev = -1;
 }
 
 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
@@ -212,9 +213,9 @@ void CSQC_Shutdown(void)
        if not(isdemo())
        {
                if not(calledhooks & HOOK_START)
-                       localcmd("\n_cl_hook_gamestart nop;");
+                       localcmd("\n_cl_hook_gamestart nop\n");
                if not(calledhooks & HOOK_END)
-                       localcmd("\ncl_hook_gameend;");
+                       localcmd("\ncl_hook_gameend\n");
        }
 }
 
@@ -964,7 +965,7 @@ void Gamemode_Init()
 
        if not(isdemo())
        {
-               localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");
+               localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), "\n");
                calledhooks |= HOOK_START;
        }
 }
@@ -1223,13 +1224,13 @@ void Net_ReadPingPLReport()
 
 void Net_VoteDialog(float highlight) {
        if(highlight) {
-               vote_highlighted = ReadShort();
+               vote_highlighted = ReadByte();
                return;
        }
 
-       vote_yescount = ReadShort();
-       vote_nocount = ReadShort();
-       vote_needed = ReadShort();
+       vote_yescount = ReadByte();
+       vote_nocount = ReadByte();
+       vote_needed = ReadByte();
        vote_active = 1;
 }
 
@@ -1251,6 +1252,18 @@ void Net_Notify() {
        }
 }
 
+void Net_WeaponComplain() {
+       complain_weapon = ReadByte();
+
+       if(complain_weapon_name)
+               strunzone(complain_weapon_name);
+       complain_weapon_name = strzone(ReadString());
+
+       complain_weapon_type = ReadByte();
+
+       complain_weapon_time = time;
+}
+
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
@@ -1321,6 +1334,10 @@ float CSQC_Parse_TempEntity()
                        Net_Notify();
                        bHandled = true;
                        break;
+               case TE_CSQC_WEAPONCOMPLAIN:
+                       Net_WeaponComplain();
+                       bHandled = true;
+                       break;
                default:
                        // No special logic for this temporary entity; return 0 so the engine can handle it
                        bHandled = false;
index 1056fd5..8c64241 100644 (file)
@@ -341,6 +341,7 @@ void CSQC_Demo_Camera();
 float HUD_WouldDrawScoreboard ();
 float view_set;
 float camera_mode;
+float reticle_type;
 string NextFrameCommand;
 void CSQC_SPIDER_HUD();
 void CSQC_RAPTOR_HUD();
@@ -354,6 +355,8 @@ void CSQC_UpdateView(float w, float h)
        float f, i, j;
        vector v, vo;
 
+       vector reticle_pos, reticle_size;
+
        WaypointSprite_Load();
 
        if(spectatee_status)
@@ -372,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || hud_configure)
+       if(cvar("cl_lockview") || autocvar__hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -432,7 +435,7 @@ void CSQC_UpdateView(float w, float h)
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
                if(calledhooks & HOOK_START)
                {
-                       localcmd("\ncl_hook_gameend;");
+                       localcmd("\ncl_hook_gameend\n");
                        calledhooks |= HOOK_END;
                }
 
@@ -474,6 +477,13 @@ void CSQC_UpdateView(float w, float h)
        if(last_weapon != activeweapon) {
                weapontime = time;
                last_weapon = activeweapon;
+
+               entity e;
+               e = get_weaponinfo(activeweapon);
+               if(e.netname != "")
+                       localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
+               else
+                       localcmd("\ncl_hook_activeweapon none\n");
        }
 
        // ALWAYS Clear Current Scene First
@@ -549,6 +559,45 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
+       // Draw the aiming reticle for weapons that use it
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for
+       // the view to go back to normal, so reticle_type would become 0 as we fade out)
+       if(spectatee_status || getstati(STAT_HEALTH) <= 0)
+               reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
+       else if(button_zoom)
+               reticle_type = 1; // normal zoom
+       else if(activeweapon == WEP_NEX && button_attack2)
+               reticle_type = 2; // nex zoom
+
+       if(cvar("cl_reticle_stretch"))
+       {
+               reticle_size_x = vid_conwidth;
+               reticle_size_y = vid_conheight;
+               reticle_pos_x = 0;
+               reticle_pos_y = 0;
+       }
+       else
+       {
+               reticle_size_x = max(vid_conwidth, vid_conheight);
+               reticle_size_y = max(vid_conwidth, vid_conheight);
+               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+       }
+
+       if(cvar("cl_reticle_item_normal"))
+       {
+               precache_pic("gfx/reticle_normal");
+               if(reticle_type == 1 && current_zoomfraction)
+                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
+       }
+       if(cvar("cl_reticle_item_nex"))
+       {
+               precache_pic("gfx/reticle_nex");
+               if(reticle_type == 2 && current_zoomfraction)
+                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
+       }
+
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason
        //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
@@ -830,7 +879,7 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
                HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
index 83cdc12..640a8e2 100644 (file)
@@ -5,3 +5,227 @@ var float autocvar_cl_gibs_sloppy = 1;
 
 var float autocvar_cl_casings_ticrate = 0.1;
 var float autocvar_cl_casings_sloppy = 1;
+
+var float autocvar_cl_gentle;
+var float autocvar_cl_gentle_gibs;
+var float autocvar_cl_gentle_messages;
+
+var float autocvar__menu_alpha;
+
+var float autocvar__hud_configure;
+var float autocvar_hud_configure_teamcolorforced;
+var float autocvar_hud_configure_checkcollisions;
+var float autocvar_hud_configure_bg_minalpha;
+var float autocvar_hud_configure_grid;
+var float autocvar_hud_configure_grid_xsize;
+var float autocvar_hud_configure_grid_ysize;
+var float autocvar_hud_configure_grid_alpha;
+
+var string autocvar__hud_panelorder;
+
+var string autocvar_hud_skin;
+var string autocvar_hud_dock;
+var string autocvar_hud_dock_color;
+var float autocvar_hud_dock_color_team;
+var float autocvar_hud_dock_alpha;
+
+var float autocvar_hud_progressbar_alpha;
+var vector autocvar_hud_progressbar_strength_color;
+var vector autocvar_hud_progressbar_shield_color;
+var vector autocvar_hud_progressbar_health_color;
+var vector autocvar_hud_progressbar_armor_color;
+var vector autocvar_hud_progressbar_fuel_color;
+var vector autocvar_hud_progressbar_nexball_color;
+
+var string autocvar_hud_bg;
+var vector autocvar_hud_bg_color;
+var float autocvar_hud_bg_color_team;
+var float autocvar_hud_bg_alpha;
+var float autocvar_hud_bg_border;
+var float autocvar_hud_bg_padding;
+var float autocvar_hud_fg_alpha;
+
+var float autocvar_hud_weaponicons;
+var vector autocvar_hud_weaponicons_pos;
+var vector autocvar_hud_weaponicons_size;
+var string autocvar_hud_weaponicons_bg;
+var string autocvar_hud_weaponicons_bg_color;
+var string autocvar_hud_weaponicons_bg_color_team;
+var string autocvar_hud_weaponicons_bg_alpha;
+var string autocvar_hud_weaponicons_bg_border;
+var string autocvar_hud_weaponicons_bg_padding;
+var float autocvar_hud_weaponicons_aspect;
+var float autocvar_hud_weaponicons_accuracy;
+var float autocvar_hud_weaponicons_accuracy_yellow;
+var float autocvar_hud_weaponicons_ammo;
+var vector autocvar_hud_weaponicons_ammo_color;
+var float autocvar_hud_weaponicons_ammo_alpha;
+var float autocvar_hud_weaponicons_ammo_full_shells;
+var float autocvar_hud_weaponicons_ammo_full_nails;
+var float autocvar_hud_weaponicons_ammo_full_rockets;
+var float autocvar_hud_weaponicons_ammo_full_cells;
+var float autocvar_hud_weaponicons_ammo_full_fuel;
+var float autocvar_hud_weaponicons_number;
+var float autocvar_hud_weaponicons_complainbubble;
+var float autocvar_hud_weaponicons_complainbubble_padding;
+var float autocvar_hud_weaponicons_complainbubble_time;
+var float autocvar_hud_weaponicons_complainbubble_fadetime;
+var vector autocvar_hud_weaponicons_complainbubble_color_outofammo;
+var vector autocvar_hud_weaponicons_complainbubble_color_donthave;
+var vector autocvar_hud_weaponicons_complainbubble_color_unavailable;
+
+var float autocvar_hud_inventory;
+var vector autocvar_hud_inventory_pos;
+var vector autocvar_hud_inventory_size;
+var string autocvar_hud_inventory_bg;
+var string autocvar_hud_inventory_bg_color;
+var string autocvar_hud_inventory_bg_color_team;
+var string autocvar_hud_inventory_bg_alpha;
+var string autocvar_hud_inventory_bg_border;
+var string autocvar_hud_inventory_bg_padding;
+var float autocvar_hud_inventory_onlycurrent;
+var float autocvar_hud_inventory_iconalign;
+
+var float autocvar_hud_powerups;
+var vector autocvar_hud_powerups_pos;
+var vector autocvar_hud_powerups_size;
+var string autocvar_hud_powerups_bg;
+var string autocvar_hud_powerups_bg_color;
+var string autocvar_hud_powerups_bg_color_team;
+var string autocvar_hud_powerups_bg_alpha;
+var string autocvar_hud_powerups_bg_border;
+var string autocvar_hud_powerups_bg_padding;
+var float autocvar_hud_powerups_flip;
+var float autocvar_hud_powerups_iconalign;
+var float autocvar_hud_powerups_baralign;
+
+var float autocvar_hud_healtharmor;
+var vector autocvar_hud_healtharmor_pos;
+var vector autocvar_hud_healtharmor_size;
+var string autocvar_hud_healtharmor_bg;
+var string autocvar_hud_healtharmor_bg_color;
+var string autocvar_hud_healtharmor_bg_color_team;
+var string autocvar_hud_healtharmor_bg_alpha;
+var string autocvar_hud_healtharmor_bg_border;
+var string autocvar_hud_healtharmor_bg_padding;
+var float autocvar_hud_healtharmor_flip;
+var float autocvar_hud_healtharmor_iconalign;
+var float autocvar_hud_healtharmor_baralign;
+
+var float autocvar_hud_notify;
+var vector autocvar_hud_notify_pos;
+var vector autocvar_hud_notify_size;
+var string autocvar_hud_notify_bg;
+var string autocvar_hud_notify_bg_color;
+var string autocvar_hud_notify_bg_color_team;
+var string autocvar_hud_notify_bg_alpha;
+var string autocvar_hud_notify_bg_border;
+var string autocvar_hud_notify_bg_padding;
+var float autocvar_hud_notify_print;
+var float autocvar_hud_notify_time;
+var float autocvar_hud_notify_fadetime;
+var float autocvar_hud_notify_flip;
+
+var float autocvar_hud_timer;
+var vector autocvar_hud_timer_pos;
+var vector autocvar_hud_timer_size;
+var string autocvar_hud_timer_bg;
+var string autocvar_hud_timer_bg_color;
+var string autocvar_hud_timer_bg_color_team;
+var string autocvar_hud_timer_bg_alpha;
+var string autocvar_hud_timer_bg_border;
+var string autocvar_hud_timer_bg_padding;
+var float autocvar_hud_timer_increment;
+
+var float autocvar_hud_radar;
+var vector autocvar_hud_radar_pos;
+var vector autocvar_hud_radar_size;
+var string autocvar_hud_radar_bg;
+var string autocvar_hud_radar_bg_color;
+var string autocvar_hud_radar_bg_color_team;
+var string autocvar_hud_radar_bg_alpha;
+var string autocvar_hud_radar_bg_border;
+var string autocvar_hud_radar_bg_padding;
+
+var float autocvar_hud_score;
+var vector autocvar_hud_score_pos;
+var vector autocvar_hud_score_size;
+var string autocvar_hud_score_bg;
+var string autocvar_hud_score_bg_color;
+var string autocvar_hud_score_bg_color_team;
+var string autocvar_hud_score_bg_alpha;
+var string autocvar_hud_score_bg_border;
+var string autocvar_hud_score_bg_padding;
+
+var float autocvar_hud_racetimer;
+var vector autocvar_hud_racetimer_pos;
+var vector autocvar_hud_racetimer_size;
+var string autocvar_hud_racetimer_bg;
+var string autocvar_hud_racetimer_bg_color;
+var string autocvar_hud_racetimer_bg_color_team;
+var string autocvar_hud_racetimer_bg_alpha;
+var string autocvar_hud_racetimer_bg_border;
+var string autocvar_hud_racetimer_bg_padding;
+
+var float autocvar_hud_vote;
+var vector autocvar_hud_vote_pos;
+var vector autocvar_hud_vote_size;
+var string autocvar_hud_vote_bg;
+var string autocvar_hud_vote_bg_color;
+var string autocvar_hud_vote_bg_color_team;
+var string autocvar_hud_vote_bg_alpha;
+var string autocvar_hud_vote_bg_border;
+var string autocvar_hud_vote_bg_padding;
+var float autocvar_hud_vote_alreadyvoted_alpha;
+
+var float autocvar_hud_modicons;
+var vector autocvar_hud_modicons_pos;
+var vector autocvar_hud_modicons_size;
+var string autocvar_hud_modicons_bg;
+var string autocvar_hud_modicons_bg_color;
+var string autocvar_hud_modicons_bg_color_team;
+var string autocvar_hud_modicons_bg_alpha;
+var string autocvar_hud_modicons_bg_border;
+var string autocvar_hud_modicons_bg_padding;
+
+var float autocvar_hud_pressedkeys;
+var vector autocvar_hud_pressedkeys_pos;
+var vector autocvar_hud_pressedkeys_size;
+var string autocvar_hud_pressedkeys_bg;
+var string autocvar_hud_pressedkeys_bg_color;
+var string autocvar_hud_pressedkeys_bg_color_team;
+var string autocvar_hud_pressedkeys_bg_alpha;
+var string autocvar_hud_pressedkeys_bg_border;
+var string autocvar_hud_pressedkeys_bg_padding;
+var float autocvar_hud_pressedkeys_aspect;
+
+var float autocvar_hud_chat;
+var vector autocvar_hud_chat_pos;
+var vector autocvar_hud_chat_size;
+var string autocvar_hud_chat_bg;
+var string autocvar_hud_chat_bg_color;
+var string autocvar_hud_chat_bg_color_team;
+var string autocvar_hud_chat_bg_alpha;
+var string autocvar_hud_chat_bg_border;
+var string autocvar_hud_chat_bg_padding;
+
+var float autocvar_hud_engineinfo;
+var vector autocvar_hud_engineinfo_pos;
+var vector autocvar_hud_engineinfo_size;
+var string autocvar_hud_engineinfo_bg;
+var string autocvar_hud_engineinfo_bg_color;
+var string autocvar_hud_engineinfo_bg_color_team;
+var string autocvar_hud_engineinfo_bg_alpha;
+var string autocvar_hud_engineinfo_bg_border;
+var string autocvar_hud_engineinfo_bg_padding;
+
+var float autocvar_hud_infomessages;
+var vector autocvar_hud_infomessages_pos;
+var vector autocvar_hud_infomessages_size;
+var string autocvar_hud_infomessages_bg;
+var string autocvar_hud_infomessages_bg_color;
+var string autocvar_hud_infomessages_bg_color_team;
+var string autocvar_hud_infomessages_bg_alpha;
+var string autocvar_hud_infomessages_bg_border;
+var string autocvar_hud_infomessages_bg_padding;
+var float autocvar_hud_infomessages_flip;
index a92567e..f395fb6 100644 (file)
@@ -151,16 +151,16 @@ void Ent_GibSplash(float isNew)
        org_z = ReadShort() * 4 + 2;
        vel = decompressShortVector(ReadShort());
 
-       if(cvar("cl_gentle"))
+       if(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
                type |= 0x80; // set gentle bit
 
        if(type & 0x80)
        {
-               if(cvar("cl_gentle") == 2)
+               if(cvar("cl_gentle_gibs") == 2)
                        gentle_prefix = "";
-               else if(cvar("cl_gentle") == 3) 
+               else if(cvar("cl_gentle_gibs") == 3) 
                        gentle_prefix = "happy_";
-               else if(cvar("cl_gentle"))
+               else
                        gentle_prefix = "morphed_";
        }
        else if(cvar("cl_particlegibs"))
@@ -169,7 +169,7 @@ void Ent_GibSplash(float isNew)
                gentle_prefix = "particlegibs_";
        }
 
-       if not(cvar("cl_gentle"))
+       if not(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
                amount *= 1 - cvar("cl_nogibs");
 
        if(cvar("ekg"))
index 74d10d9..a135cb5 100644 (file)
@@ -82,170 +82,6 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       vector imgsize;
-       imgsize = drawgetimagesize(pic);
-       float imgaspect;
-       imgaspect = imgsize_x/imgsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > imgaspect) {
-     &nb