]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make some global stats global and fix a warning when spectating
authorMario <mario@smbclan.net>
Sun, 16 Jul 2017 23:12:01 +0000 (09:12 +1000)
committerMario <mario@smbclan.net>
Sun, 16 Jul 2017 23:12:01 +0000 (09:12 +1000)
qcsrc/common/stats.qh
qcsrc/server/autocvars.qh
qcsrc/server/client.qc
qcsrc/server/defs.qh

index 2cb353361eb0867750cbbfc2a9ee47e26086dca7..bfed4390de6395dc857719e0e7a9108864c36e37 100644 (file)
@@ -41,8 +41,11 @@ const int MAX_CL_STATS = 256;
     #define stat_VIEWHEIGHT view_ofs_z
 #endif
 
+#ifdef SVQC
+vector weaponsInMap;
+#endif
 REGISTER_STAT(WEAPONS, vectori)
-REGISTER_STAT(WEAPONSINMAP, vectori)
+REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
 
 REGISTER_STAT(PL_VIEW_OFS, vector)
 REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector)
@@ -58,22 +61,26 @@ REGISTER_STAT(KH_KEYS, int)
 #ifdef SVQC
 float W_WeaponRateFactor(entity this);
 float game_stopped;
+float game_starttime;
+float round_starttime;
+bool autocvar_g_allow_oldvortexbeam;
+int autocvar_leadlimit;
 #endif
 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
 REGISTER_STAT(GAME_STOPPED, int, game_stopped)
-REGISTER_STAT(GAMESTARTTIME, float)
+REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
 REGISTER_STAT(STRENGTH_FINISHED, float)
 REGISTER_STAT(INVINCIBLE_FINISHED, float)
 /** arc heat in [0,1] */
 REGISTER_STAT(ARC_HEAT, float)
 REGISTER_STAT(PRESSED_KEYS, int)
 /** this stat could later contain some other bits of info, like, more server-side particle config */
-REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool)
+REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam)
 REGISTER_STAT(FUEL, int)
 REGISTER_STAT(NB_METERSTART, float)
 /** compressShotOrigin */
 REGISTER_STAT(SHOTORG, int)
-REGISTER_STAT(LEADLIMIT, float)
+REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
 REGISTER_STAT(WEAPON_CLIPLOAD, int)
 REGISTER_STAT(WEAPON_CLIPSIZE, int)
 
@@ -99,7 +106,7 @@ REGISTER_STAT(NADE_TIMER, float)
 REGISTER_STAT(SECRETS_TOTAL, float)
 REGISTER_STAT(SECRETS_FOUND, float)
 REGISTER_STAT(RESPAWN_TIME, float)
-REGISTER_STAT(ROUNDSTARTTIME, float)
+REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
 REGISTER_STAT(MONSTERS_TOTAL, int)
 REGISTER_STAT(MONSTERS_KILLED, int)
 REGISTER_STAT(BUFFS, int)
index 0c2c1ed4feb90f96b025792af4737a1b715f967e..f585a9a2c33db3eafb7b72168b2b3d8a50de8afd 100644 (file)
@@ -13,7 +13,7 @@ int autocvar_captureleadlimit_override;
 float autocvar_ekg;
 #define autocvar_fraglimit cvar("fraglimit")
 #define autocvar_fraglimit_override cvar("fraglimit_override")
-bool autocvar_g_allow_oldvortexbeam;
+//bool autocvar_g_allow_oldvortexbeam;
 int autocvar_g_antilag;
 float autocvar_g_antilag_nudge;
 float autocvar_g_balance_armor_blockpercent;
@@ -258,7 +258,7 @@ float autocvar_gameversion_min;
 float autocvar_gameversion_max;
 string autocvar_hostname;
 bool autocvar_lastlevel;
-int autocvar_leadlimit;
+//int autocvar_leadlimit;
 int autocvar_leadlimit_and_fraglimit;
 int autocvar_leadlimit_override;
 int autocvar_loddebug;
index 5e4fa38a72627a37d9e7394a24c9faa09de0176f..635bed7cf74a63141cc810eafa61fe8bc0740ebd 100644 (file)
@@ -334,7 +334,6 @@ void PutObserverInServer(entity this)
 
        this.items = 0;
        this.weapons = '0 0 0';
-       PS(this).dual_weapons = '0 0 0';
        this.drawonlytoclient = this;
 
        this.weaponmodel = "";
@@ -2443,13 +2442,6 @@ void PlayerPreThink (entity this)
 {
        WarpZone_PlayerPhysics_FixVAngle(this);
 
-    STAT(GAMESTARTTIME, this) = game_starttime;
-       STAT(ROUNDSTARTTIME, this) = round_starttime;
-       STAT(ALLOW_OLDVORTEXBEAM, this) = autocvar_g_allow_oldvortexbeam;
-       STAT(LEADLIMIT, this) = autocvar_leadlimit;
-
-       STAT(WEAPONSINMAP, this) = weaponsInMap;
-
        if (frametime) {
                // physics frames: update anticheat stuff
                anticheat_prethink(this);
index f4d78b0e8b62b303506efbc6a11487589264c35e..a18e54d2abf6574933d362d361eb0c68d8855ad6 100644 (file)
@@ -186,7 +186,7 @@ void FixIntermissionClient(entity e);
 void FixClientCvars(entity e);
 
 // WEAPONTODO: remove this
-WepSet weaponsInMap;
+//WepSet weaponsInMap;
 
 #define weapons _STAT(WEAPONS)
 
@@ -256,8 +256,8 @@ string cvar_changes;
 string cvar_purechanges;
 float cvar_purechanges_count;
 
-float game_starttime; //point in time when the countdown to game start is over
-float round_starttime; //point in time when the countdown to round start is over
+//float game_starttime; //point in time when the countdown to game start is over
+//float round_starttime; //point in time when the countdown to round start is over
 
 void W_Porto_Remove (entity p);