+// Vaporizer hit effect
+DEF(TE_TEI_G3_HIT);
+SUB(TE_TEI_G3_HIT) {
+ MY(alpha_min) = 128;
+ MY(alpha_max) = 128;
+ MY(alpha_fade) = 256;
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xFFFFFF";
+ MY(countabsolute) = 1;
+ MY(size_min) = 8;
+ MY(size_max) = 8;
+ MY(tex_min) = 200;
+ MY(tex_max) = 200;
+ MY(type) = "beam";
+}
+SUB(TE_TEI_G3_HIT) /* rings */ {
+ MY(airfriction) = -4;
+ MY(alpha_min) = 256;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 512;
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xFFFFFF";
+ MY(sizeincrease) = -2;
+ MY(size_min) = 2;
+ MY(size_max) = 2;
+ MY(trailspacing) = 20;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '2.0 2.0 2.0';
+}
+SUB(TE_TEI_G3_HIT) {
+ MY(airfriction) = -4;
+ MY(alpha_min) = 256;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 512;
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xFFFFFF";
+ MY(sizeincrease) = -6;
+ MY(size_min) = 10;
+ MY(size_max) = 10;
+ MY(trailspacing) = 40;
+ MY(type) = "smoke";
+}
+