Fix a reference to the unused global entity 'other'
authorMario <mario@smbclan.net>
Sun, 25 Dec 2016 07:50:04 +0000 (17:50 +1000)
committerMario <mario@smbclan.net>
Sun, 25 Dec 2016 07:50:04 +0000 (17:50 +1000)
qcsrc/common/weapons/weapon/vaporizer.qc

index e11e4d8..91042b6 100644 (file)
@@ -215,24 +215,24 @@ void W_Vaporizer_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        W_DecreaseAmmo(thiswep, actor, ((g_instagib) ? 1 : WEP_CVAR_PRI(vaporizer, ammo)));
 }
 
-void W_RocketMinsta_Laser_Explode (entity this)
+void W_RocketMinsta_Laser_Explode (entity this, entity directhitentity)
 {
-       if(other.takedamage == DAMAGE_AIM)
-               if(IS_PLAYER(other))
-                       if(DIFF_TEAM(this.realowner, other))
-                               if(!IS_DEAD(other))
-                                       if(IsFlying(other))
+       if(directhitentity.takedamage == DAMAGE_AIM)
+               if(IS_PLAYER(directhitentity))
+                       if(DIFF_TEAM(this.realowner, directhitentity))
+                               if(!IS_DEAD(directhitentity))
+                                       if(IsFlying(directhitentity))
                                                Send_Notification(NOTIF_ONE, this.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_ELECTROBITCH);
 
        this.event_damage = func_null;
        this.takedamage = DAMAGE_NO;
-       RadiusDamage (this, this.realowner, this.rm_damage, this.rm_edmg, autocvar_g_rm_laser_radius, NULL, NULL, this.rm_force, this.projectiledeathtype, other);
+       RadiusDamage (this, this.realowner, this.rm_damage, this.rm_edmg, autocvar_g_rm_laser_radius, NULL, NULL, this.rm_force, this.projectiledeathtype, directhitentity);
        delete(this);
 }
 
 void W_RocketMinsta_Laser_Explode_use(entity this, entity actor, entity trigger)
 {
-       W_RocketMinsta_Laser_Explode(this);
+       W_RocketMinsta_Laser_Explode(this, trigger); // we probably don't want trigger used here, but this matches closest to old behaviour
 }
 
 void W_RocketMinsta_Laser_Touch(entity this, entity toucher)