+ #include "scoreboard.qh"
+ #include "teamradar.qh"
+ #include "../common/buffs.qh"
+ #include "../common/counting.qh"
+ #include "../common/mapinfo.qh"
+ #include "../common/nades.qh"
+ #include "../server/t_items.qh"
++#include "../server/mutators/gamemode_ctf.qh"
+
/*
==================
Misc HUD functions
// 1/4 height: bottom part
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
{
- if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
+ if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
{
drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
return;
}
- if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
+ if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
{
// draw only the central part
drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
vector width, height;
vector bW, bH;
//pic = draw_UseSkinFor(pic);
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_x <= theBorderSize_x * 2)
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.x <= theBorderSize.x * 2)
{
// not wide enough... draw just left and right then
- bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
- if(theSize_y <= theBorderSize_y * 2)
+ bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
+ if(theSize.y <= theBorderSize.y * 2)
{
// not high enough... draw just corners
- bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
}
else
{
- dY = theBorderSize_x * eY;
+ dY = theBorderSize.x * eY;
drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
}
else
{
- if(theSize_y <= theBorderSize_y * 2)
+ if(theSize.y <= theBorderSize.y * 2)
{
// not high enough... draw just top and bottom then
- bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
- dX = theBorderSize_x * eX;
+ bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
+ dX = theBorderSize.x * eX;
drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
}
else
{
- dX = theBorderSize_x * eX;
- dY = theBorderSize_x * eY;
+ dX = theBorderSize.x * eX;
+ dY = theBorderSize.x * eY;
drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
float blinkingamt;
vector color;
if(x >= maxvalue) {
- color_x = sin(2*M_PI*time);
- color_y = 1;
- color_z = sin(2*M_PI*time);
+ color.x = sin(2*M_PI*time);
+ color.y = 1;
+ color.z = sin(2*M_PI*time);
}
else if(x > maxvalue * 0.75) {
- color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color_z = 0;
+ color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color.z = 0;
}
else if(x > maxvalue * 0.5) {
- color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
}
else if(x > maxvalue * 0.25) {
- color_x = 1;
- color_y = 1;
- color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ color.x = 1;
+ color.y = 1;
+ color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
}
else if(x > maxvalue * 0.1) {
- color_x = 1;
- color_y = (x-20)*90/27/100; // green value between 0 -> 1
- color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ color.x = 1;
+ color.y = (x-20)*90/27/100; // green value between 0 -> 1
+ color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
}
else {
- color_x = 1;
- color_y = 0;
- color_z = 0;
+ color.x = 1;
+ color.y = 0;
+ color.z = 0;
}
blinkingamt = (1 - x/maxvalue/0.25);
if(blinkingamt > 0)
{
- color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
- color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
- color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
+ color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
+ color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
+ color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
}
return color;
}
float stringwidth_colors(string s, vector theSize)
{
- return stringwidth(s, TRUE, theSize);
+ return stringwidth(s, true, theSize);
}
float stringwidth_nocolors(string s, vector theSize)
{
- return stringwidth(s, FALSE, theSize);
+ return stringwidth(s, false, theSize);
}
void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
{
- position_x -= 2 / 3 * strlen(text) * theScale_x;
+ position.x -= 2 / 3 * strlen(text) * theScale.x;
drawstring(position, text, theScale, rgb, theAlpha, flag);
}
void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
{
- position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
+ position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
drawstring(position, text, theScale, rgb, theAlpha, flag);
}
return 0;
}
- float GetPlayerColorForce(float i)
+ float GetPlayerColorForce(int i)
{
if(!teamplay)
return 0;
return stof(getplayerkeyvalue(i, "colors")) & 15;
}
- float GetPlayerColor(float i)
+ float GetPlayerColor(int i)
{
if(!playerslots[i].gotscores) // unconnected
return NUM_SPECTATOR;
return GetPlayerColorForce(i);
}
- string GetPlayerName(float i)
+ string GetPlayerName(int i)
{
return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
}
*/
// draw the background/borders
- #define HUD_Panel_DrawBg(theAlpha)\
- if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
- draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
+ #define HUD_Panel_DrawBg(theAlpha) do { \
+ if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+ } while(0)
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
}
if (baralign == 1) // bottom align
- theOrigin_y += (1 - length_ratio) * theSize_y;
+ theOrigin.y += (1 - length_ratio) * theSize.y;
else if (baralign == 2) // center align
- theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
+ theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
else if (baralign == 3) // center align, positive values down, negative up
{
- theSize_y *= 0.5;
+ theSize.y *= 0.5;
if (length_ratio > 0)
- theOrigin_y += theSize_y;
+ theOrigin.y += theSize.y;
else
{
- theOrigin_y += (1 + length_ratio) * theSize_y;
+ theOrigin.y += (1 + length_ratio) * theSize.y;
length_ratio = -length_ratio;
}
}
- theSize_y *= length_ratio;
+ theSize.y *= length_ratio;
vector bH;
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_y <= theSize_x * 2)
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.y <= theSize.x * 2)
{
// button not high enough
// draw just upper and lower part then
- square = eY * theSize_y * 0.5;
- bH = eY * (0.25 * theSize_y / (theSize_x * 2));
+ square = eY * theSize.y * 0.5;
+ bH = eY * (0.25 * theSize.y / (theSize.x * 2));
drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
}
else
{
- square = eY * theSize_x;
+ square = eY * theSize.x;
drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
}
if (baralign == 1) // right align
- theOrigin_x += (1 - length_ratio) * theSize_x;
+ theOrigin.x += (1 - length_ratio) * theSize.x;
else if (baralign == 2) // center align
- theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
+ theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
else if (baralign == 3) // center align, positive values on the right, negative on the left
{
- theSize_x *= 0.5;
+ theSize.x *= 0.5;
if (length_ratio > 0)
- theOrigin_x += theSize_x;
+ theOrigin.x += theSize.x;
else
{
- theOrigin_x += (1 + length_ratio) * theSize_x;
+ theOrigin.x += (1 + length_ratio) * theSize.x;
length_ratio = -length_ratio;
}
}
- theSize_x *= length_ratio;
+ theSize.x *= length_ratio;
vector bW;
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_x <= theSize_y * 2)
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.x <= theSize.y * 2)
{
// button not wide enough
// draw just left and right part then
- square = eX * theSize_x * 0.5;
- bW = eX * (0.25 * theSize_x / (theSize_y * 2));
+ square = eX * theSize.x * 0.5;
+ bW = eX * (0.25 * theSize.x / (theSize.y * 2));
drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
}
else
{
- square = eX * theSize_y;
+ square = eX * theSize.y;
drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
pic = "gfx/hud/default/num_leading";
}
- drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
- if(mySize_x/mySize_y > 2)
- drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
- drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
+ drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
+ if(mySize.x/mySize.y > 2)
+ drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
+ drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
}
// Weapon icons (#0)
//
entity weaponorder[WEP_MAXCOUNT];
- void weaponorder_swap(float i, float j, entity pass)
+ void weaponorder_swap(int i, int j, entity pass)
{
- entity h;
- h = weaponorder[i];
+ entity h = weaponorder[i];
weaponorder[i] = weaponorder[j];
weaponorder[j] = h;
}
// declarations
WepSet weapons_stat = WepSet_GetFromStat();
float i, f, a;
- float screen_ar, center_x = 0, center_y;
+ float screen_ar;
+ vector center = '0 0 0';
float weapon_count, weapon_id;
- float row, column, rows = 0, columns;
+ float row, column, rows = 0, columns = 0;
float aspect = autocvar_hud_panel_weapons_aspect;
float panel_weapon_accuracy;
float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
float ammo_full;
- float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
+ vector barsize = '0 0 0', baroffset = '0 0 0';
vector ammo_color = '1 0 1';
float ammo_alpha = 1;
float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
vector weapon_pos, weapon_size = '0 0 0';
- local noref vector old_panel_size; // fteqcc sucks
vector color;
// check to see if we want to continue
// figure out weapon order (how the weapons are sorted) // TODO make this configurable
if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
- float weapon_cnt;
+ int weapon_cnt;
if(weaponorder_bypriority)
strunzone(weaponorder_bypriority);
if(weaponorder_byimpulse)
return;
}
- old_panel_size = panel_size;
- if(panel_bg_padding)
- old_panel_size -= '2 2 0' * panel_bg_padding;
-
- // first find values for the standard table (with all the weapons)
- rows = old_panel_size_y/old_panel_size_x;
- rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
- columns = ceil(WEP_COUNT/rows);
- weapon_size_x = old_panel_size_x / columns;
- weapon_size_y = old_panel_size_y / rows;
+ vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
- // change table values to include only the owned weapons
- float columns_save = columns;
- if(weapon_count <= rows)
+ // calculate distribution and size of table cells
+ if(max_panel_size.x > max_panel_size.y)
{
- rows = weapon_count;
- columns = 1;
+ while(weapon_count > columns * rows)
+ {
+ ++rows;
+ columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
+ }
+
+ weapon_size.x = max_panel_size.x / columns;
+ weapon_size.y = max_panel_size.y / rows;
+ columns = ceil(weapon_count / rows);
}
else
- columns = ceil(weapon_count / rows);
+ {
+ while(weapon_count > columns * rows)
+ {
+ ++columns;
+ rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
+ }
- // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
- if(columns < columns_save)
- weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
+ weapon_size.x = max_panel_size.x / columns;
+ weapon_size.y = max_panel_size.y / rows;
+ rows = ceil(weapon_count / columns);
+ }
// reduce size of the panel
- panel_size_x = columns * weapon_size_x;
- panel_size_y = rows * weapon_size_y;
- panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
- panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
- if(panel_bg_padding)
- panel_size += '2 2 0' * panel_bg_padding;
+ panel_size.x = columns * weapon_size.x;
+ panel_size.y = rows * weapon_size.y;
+ panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
+ panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
+
+ panel_size += '2 2 0' * panel_bg_padding;
}
else
weapon_count = WEP_COUNT;
if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
f *= f; // for a cooler movement
- center_x = panel_pos_x + panel_size_x/2;
- center_y = panel_pos_y + panel_size_y/2;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
screen_ar = vid_conwidth/vid_conheight;
- if (center_x/center_y < screen_ar) //bottom left
+ if (center.x/center.y < screen_ar) //bottom left
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
- panel_pos_y += f * (vid_conheight - panel_pos_y);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+ panel_pos.y += f * (vid_conheight - panel_pos.y);
else //left
- panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ panel_pos.x -= f * (panel_pos.x + panel_size.x);
}
else //top right
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //right
- panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+ panel_pos.x += f * (vid_conwidth - panel_pos.x);
else //top
- panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ panel_pos.y -= f * (panel_pos.y + panel_size.y);
}
if(f == 1)
- center_x = -1; // mark the panel as off screen
+ center.x = -1; // mark the panel as off screen
}
weaponprevtime = time - (1 - f) * timein_effect_length;
}
{
f *= f; // for a cooler movement
f = 1 - f;
- center_x = panel_pos_x + panel_size_x/2;
- center_y = panel_pos_y + panel_size_y/2;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
screen_ar = vid_conwidth/vid_conheight;
- if (center_x/center_y < screen_ar) //bottom left
+ if (center.x/center.y < screen_ar) //bottom left
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
- panel_pos_y += f * (vid_conheight - panel_pos_y);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+ panel_pos.y += f * (vid_conheight - panel_pos.y);
else //left
- panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ panel_pos.x -= f * (panel_pos.x + panel_size.x);
}
else //top right
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //right
- panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+ panel_pos.x += f * (vid_conwidth - panel_pos.x);
else //top
- panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ panel_pos.y -= f * (panel_pos.y + panel_size.y);
}
}
}
// draw the background, then change the virtual size of it to better fit other items inside
HUD_Panel_DrawBg(1);
- if(center_x == -1)
+ if(center.x == -1)
{
draw_endBoldFont();
return;
if(!rows) // if rows is > 0 onlyowned code has already updated these vars
{
- rows = panel_size_y/panel_size_x;
+ rows = panel_size.y/panel_size.x;
rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
columns = ceil(weapon_count/rows);
- weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+ weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
}
// calculate position/size for visual bar displaying ammount of ammo status
ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
- if(weapon_size_x/weapon_size_y > aspect)
+ if(weapon_size.x/weapon_size.y > aspect)
{
- barsize_x = aspect * weapon_size_y;
- barsize_y = weapon_size_y;
- baroffset_x = (weapon_size_x - barsize_x) / 2;
+ barsize.x = aspect * weapon_size.y;
+ barsize.y = weapon_size.y;
+ baroffset.x = (weapon_size.x - barsize.x) / 2;
}
else
{
- barsize_y = 1/aspect * weapon_size_x;
- barsize_x = weapon_size_x;
- baroffset_y = (weapon_size_y - barsize_y) / 2;
+ barsize.y = 1/aspect * weapon_size.x;
+ barsize.x = weapon_size.x;
+ baroffset.y = (weapon_size.y - barsize.y) / 2;
}
}
if(autocvar_hud_panel_weapons_accuracy)
Accuracy_LoadColors();
+ // draw items
row = column = 0;
+ vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
{
// retrieve information about the current weapon to be drawn
// figure out the drawing position of weapon
weapon_pos = (panel_pos
- + eX * column * weapon_size_x
- + eY * row * weapon_size_y);
+ + eX * column * weapon_size.x
+ + eY * row * weapon_size.y);
// draw background behind currently selected weapon
if(self.weapon == switchweapon)
switch(autocvar_hud_panel_weapons_label)
{
case 1: // weapon number
- drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
case 2: // bind
- drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
case 3: // weapon name
- drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
default: // nothing
}
drawsetcliparea(
- weapon_pos_x + baroffset_x,
- weapon_pos_y + baroffset_y,
- barsize_x * bound(0, a/ammo_full, 1),
- barsize_y
+ weapon_pos.x + baroffset.x,
+ weapon_pos.y + baroffset.y,
+ barsize.x * bound(0, a/ammo_full, 1),
+ barsize.y
);
drawpic_aspect_skin(
// Ammo (#1)
void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
{
-
+
HUD_Panel_DrawProgressBar(
- myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
- mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
- autocvar_hud_panel_ammo_progressbar_name,
- getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
+ myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+ mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+ autocvar_hud_panel_ammo_progressbar_name,
+ getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
{
float theAlpha = 1, a, b;
vector nade_color, picpos, numpos;
-
+
nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
-
+
a = getstatf(STAT_NADE_BONUS);
b = getstatf(STAT_NADE_BONUS_SCORE);
-
+
if(autocvar_hud_panel_ammo_iconalign)
{
numpos = myPos;
- picpos = myPos + eX * 2 * mySize_y;
+ picpos = myPos + eX * 2 * mySize.y;
}
else
{
- numpos = myPos + eX * mySize_y;
+ numpos = myPos + eX * mySize.y;
picpos = myPos;
}
if(b > 0 || a > 0)
{
if(autocvar_hud_panel_ammo_text)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+
if(draw_expanding)
- drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
-
- drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+
+ drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
}
}
vector iconPos, textPos;
if(autocvar_hud_panel_ammo_iconalign)
{
- iconPos = myPos + eX * 2 * mySize_y;
+ iconPos = myPos + eX * 2 * mySize.y;
textPos = myPos;
}
else
{
iconPos = myPos;
- textPos = myPos + eX * mySize_y;
+ textPos = myPos + eX * mySize.y;
}
float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
- HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
if(autocvar_hud_panel_ammo_text)
- drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
}
float nade_prevstatus;
else
nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
- rows = mySize_y/mySize_x;
+ rows = mySize.y/mySize.x;
rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
// ^^^ ammo item aspect goes here
columns = ceil((total_ammo_count)/rows);
- ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
-
+ ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
- local vector offset = '0 0 0'; // fteqcc sucks
+ vector offset = '0 0 0'; // fteqcc sucks
float newSize;
- if(ammo_size_x/ammo_size_y > 3)
+ if(ammo_size.x/ammo_size.y > 3)
{
- newSize = 3 * ammo_size_y;
- offset_x = ammo_size_x - newSize;
- pos_x += offset_x/2;
- ammo_size_x = newSize;
+ newSize = 3 * ammo_size.y;
+ offset.x = ammo_size.x - newSize;
+ pos.x += offset.x/2;
+ ammo_size.x = newSize;
}
else
{
- newSize = 1/3 * ammo_size_x;
- offset_y = ammo_size_y - newSize;
- pos_y += offset_y/2;
- ammo_size_y = newSize;
+ newSize = 1/3 * ammo_size.x;
+ offset.y = ammo_size.y - newSize;
+ pos.y += offset.y/2;
+ ammo_size.y = newSize;
}
float i;
{
if(autocvar__hud_configure)
{
- DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
+ DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
}
else
{
pos,
ammo_size,
(get_weaponinfo(switchweapon)).ammo_field,
- TRUE,
+ true,
infinite_ammo
);
}
{
ammotype = GetAmmoFieldFromNum(i);
DrawAmmoItem(
- pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
+ pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
ammo_size,
ammotype,
((get_weaponinfo(switchweapon)).ammo_field == ammotype),
float f = bound(0, nade_statuschange_elapsedtime*2, 1);
- DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
+ DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
}
draw_endBoldFont();
if (vertical)
{
- if(mySize_y/mySize_x > 2)
+ if(mySize.y/mySize.x > 2)
{
- newSize_y = 2 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 2 * mySize.x;
+ newSize.x = mySize.x;
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
}
else
{
- newSize_x = 1/2 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 1/2 * mySize.y;
+ newSize.y = mySize.y;
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
}
if(icon_right_align)
{
numpos = newPos;
- picpos = newPos + eY * newSize_x;
+ picpos = newPos + eY * newSize.x;
}
else
{
picpos = newPos;
- numpos = newPos + eY * newSize_x;
+ numpos = newPos + eY * newSize.x;
}
- newSize_y /= 2;
+ newSize.y /= 2;
drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
// make number smaller than icon, it looks better
// reduce only y to draw numbers with different number of digits with the same y size
- numpos_y += newSize_y * ((1 - 0.7) / 2);
- newSize_y *= 0.7;
+ numpos.y += newSize.y * ((1 - 0.7) / 2);
+ newSize.y *= 0.7;
drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
return;
}
- if(mySize_x/mySize_y > 3)
+ if(mySize.x/mySize.y > 3)
{
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
}
else
{
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
}
if(icon_right_align) // right align
{
numpos = newPos;
- picpos = newPos + eX * 2 * newSize_y;
+ picpos = newPos + eX * 2 * newSize.y;
}
else // left align
{
- numpos = newPos + eX * newSize_y;
+ numpos = newPos + eX * newSize.y;
picpos = newPos;
}
// NOTE: newSize_x is always equal to 3 * mySize_y so we can use
// '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
- drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
- drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
mySize -= '2 2 0' * panel_bg_padding;
}
- float panel_ar = mySize_x/mySize_y;
+ float panel_ar = mySize.x/mySize.y;
float is_vertical = (panel_ar < 1);
vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
{
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
- mySize_x *= (1.0 / 3.0);
- superweapons_offset_x = mySize_x;
+ mySize.x *= (1.0 / 3.0);
+ superweapons_offset.x = mySize.x;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = 2*mySize_x;
+ shield_offset.x = 2*mySize.x;
else
- strength_offset_x = 2*mySize_x;
+ strength_offset.x = 2*mySize.x;
}
else
{
- mySize_y *= (1.0 / 3.0);
- superweapons_offset_y = mySize_y;
+ mySize.y *= (1.0 / 3.0);
+ superweapons_offset.y = mySize.y;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = 2*mySize_y;
+ shield_offset.y = 2*mySize.y;
else
- strength_offset_y = 2*mySize_y;
+ strength_offset.y = 2*mySize.y;
}
}
else
{
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
- mySize_x *= 0.5;
+ mySize.x *= 0.5;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = mySize_x;
+ shield_offset.x = mySize.x;
else
- strength_offset_x = mySize_x;
+ strength_offset.x = mySize.x;
}
else
{
- mySize_y *= 0.5;
+ mySize.y *= 0.5;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = mySize_y;
+ shield_offset.y = mySize.y;
else
- strength_offset_y = mySize_y;
+ strength_offset.y = mySize.y;
}
}
v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
float x;
- x = floor(v_x + 1);
+ x = floor(v.x + 1);
float maxtotal = maxhealth + maxarmor;
string biggercount;
- if(v_z) // NOT fully armored
+ if(v.z) // NOT fully armored
{
biggercount = "health";
if(autocvar_hud_panel_healtharmor_progressbar)
HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(armor)
if(autocvar_hud_panel_healtharmor_text)
- drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
{
HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(health)
if(autocvar_hud_panel_healtharmor_text)
- drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(autocvar_hud_panel_healtharmor_text)
DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
if(fuel)
- HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
else
{
- float panel_ar = mySize_x/mySize_y;
+ float panel_ar = mySize.x/mySize.y;
float is_vertical = (panel_ar < 1);
vector health_offset = '0 0 0', armor_offset = '0 0 0';
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
- mySize_x *= 0.5;
+ mySize.x *= 0.5;
if (autocvar_hud_panel_healtharmor_flip)
- health_offset_x = mySize_x;
+ health_offset.x = mySize.x;
else
- armor_offset_x = mySize_x;
+ armor_offset.x = mySize.x;
}
else
{
- mySize_y *= 0.5;
+ mySize.y *= 0.5;
if (autocvar_hud_panel_healtharmor_flip)
- health_offset_y = mySize_y;
+ health_offset.y = mySize.y;
else
- armor_offset_y = mySize_y;
+ armor_offset.y = mySize.y;
}
float health_baralign, armor_baralign, fuel_baralign;
if(fuel)
{
if (is_vertical)
- mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
+ mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
else
- mySize_y *= 0.2;
+ mySize.y *= 0.2;
if (panel_ar >= 4)
- mySize_x *= 2; //restore full panel size
+ mySize.x *= 2; //restore full panel size
else if (panel_ar < 1/4)
- mySize_y *= 2; //restore full panel size
+ mySize.y *= 2; //restore full panel size
HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
- float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
- float entry_height = size_y / entry_count;
+ float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
+ float entry_height = size.y / entry_count;
- float panel_width_half = size_x * 0.5;
+ float panel_width_half = size.x * 0.5;
float icon_width_half = entry_height * icon_aspect / 2;
- float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
+ float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
vector icon_size = (eX * icon_aspect + eY) * entry_height;
vector icon_left = eX * (panel_width_half - icon_width_half);
vector attacker_right = eX * name_maxwidth;
- vector victim_left = eX * (size_x - name_maxwidth);
+ vector victim_left = eX * (size.x - name_maxwidth);
vector attacker_pos, victim_pos, icon_pos;
string attacker, victim, icon;
if (icon != "" && victim != "")
{
- vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
+ vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
icon_pos = pos + icon_left + eY * i * entry_height;
drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
if (attacker != "")
{
attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
- attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
+ attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
}
if (hud_panel_radar_maximized && !autocvar__hud_configure)
{
panel_size = autocvar_hud_panel_radar_maximized_size;
- panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
- panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
- panel_pos_x = (vid_conwidth - panel_size_x) / 2;
- panel_pos_y = (vid_conheight - panel_size_y) / 2;
+ panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
+ panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
+ panel_pos.x = (vid_conwidth - panel_size.x) / 2;
+ panel_pos.y = (vid_conheight - panel_size.y) / 2;
string panel_bg;
panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
switch(hud_panel_radar_maximized_rotation)
{
case 0:
- teamradar_angle = view_angles_y - 90;
+ teamradar_angle = view_angles.y - 90;
break;
default:
teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
switch(hud_panel_radar_rotation)
{
case 0:
- teamradar_angle = view_angles_y - 90;
+ teamradar_angle = view_angles.y - 90;
break;
default:
teamradar_angle = 90 * hud_panel_radar_rotation;
vector c0, c1, c2, c3, span;
c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
- c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
- c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
span = '0 0 0';
- span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
- span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
+ span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
+ span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
// max-min distance must fit the radar in x=x, y=y
bigsize = min(
- teamradar_size2d_x * scale2d / (1.05 * span_x),
- teamradar_size2d_y * scale2d / (1.05 * span_y)
+ teamradar_size2d.x * scale2d / (1.05 * span.x),
+ teamradar_size2d.y * scale2d / (1.05 * span.y)
);
}
+ (1 - f) * view_origin);
drawsetcliparea(
- pos_x,
- pos_y,
- mySize_x,
- mySize_y
+ pos.x,
+ pos.y,
+ mySize.x,
+ mySize.y
);
draw_teamradar_background(hud_panel_radar_foreground_alpha);
{
float score;
entity tm = world, pl;
- #define SCOREPANEL_MAX_ENTRIES 6
- #define SCOREPANEL_ASPECTRATIO 2
- float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
- vector fontsize = '1 1 0' * (mySize_y/entries);
+ float SCOREPANEL_MAX_ENTRIES = 6;
+ float SCOREPANEL_ASPECTRATIO = 2;
+ float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+ vector fontsize = '1 1 0' * (mySize.y/entries);
vector rgb, score_color;
rgb = '1 1 1';
score_color = '1 1 1';
- float name_size = mySize_x*0.75;
- float spacing_size = mySize_x*0.04;
+ float name_size = mySize.x*0.75;
+ float spacing_size = mySize.x*0.04;
const float highlight_alpha = 0.2;
float i = 0, me_printed = 0, first_pl = 0;
string s;
if (team_count)
{
// show team scores in the first line
- float score_size = mySize_x / team_count;
+ float score_size = mySize.x / team_count;
players_per_team = max(2, ceil((entries - 1) / team_count));
for(i=0; i<team_count; ++i) {
if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
- HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
}
first_pl = 1;
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
}
score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
for (i=first_pl; i<entries; ++i)
if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
{
rgb = '1 1 0';
- drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
s = GetPlayerName(player_localnum);
score = 7;
}
if (team_count)
score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
- drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
}
return;
}
if (team_count)
{
// show team scores in the first line
- float score_size = mySize_x / team_count;
+ float score_size = mySize.x / team_count;
for(tm = teams.sort_next; tm; tm = tm.sort_next) {
if(tm.team == NUM_SPECTATOR)
continue;
if (tm.team == myteam)
- drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
++i;
}
first_pl = 1;
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
tm = teams.sort_next;
}
i = first_pl;
if (i == first_pl)
rgb = '0 1 0'; //first: green
me_printed = 1;
- drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (team_count)
score_color = Team_ColorRGB(pl.team) * 0.8;
s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
- drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
++i;
}
while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
distribution_color = '1 0 0';
sign = "+";
}
- drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// race record display
if (distribution <= 0)
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
draw_endBoldFont();
} else if (!teamplay) { // non-teamgames
if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
{
if (distribution > 0)
distribution_str = strcat("+", distribution_str);
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
draw_endBoldFont();
} else { // teamgames
float row, column, rows = 0, columns = 0;
- local noref vector offset = '0 0 0';
+ vector offset = '0 0 0';
vector score_pos, score_size; //for scores other than myteam
if(autocvar_hud_panel_score_rankings)
{
}
if(spectatee_status == -1)
{
- rows = mySize_y/mySize_x;
+ rows = mySize.y/mySize.x;
rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
// ^^^ ammo item aspect goes here
columns = ceil(team_count/rows);
- score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
float newSize;
- if(score_size_x/score_size_y > 3)
+ if(score_size.x/score_size.y > 3)
{
- newSize = 3 * score_size_y;
- offset_x = score_size_x - newSize;
- pos_x += offset_x/2;
- score_size_x = newSize;
+ newSize = 3 * score_size.y;
+ offset.x = score_size.x - newSize;
+ pos.x += offset.x/2;
+ score_size.x = newSize;
}
else
{
- newSize = 1/3 * score_size_x;
- offset_y = score_size_y - newSize;
- pos_y += offset_y/2;
- score_size_y = newSize;
+ newSize = 1/3 * score_size.x;
+ offset.y = score_size.y - newSize;
+ pos.y += offset.y/2;
+ score_size.y = newSize;
}
}
else
- score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
+ score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
float max_fragcount;
max_fragcount = -99;
if (spectatee_status == -1)
{
- score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
+ score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
if (max_fragcount == score)
HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(tm.team == myteam) {
if (max_fragcount == score)
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
if (max_fragcount == score)
- HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
++rows;
}
}
// always force 4:1 aspect
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > 4)
+ if(mySize.x/mySize.y > 4)
{
- newSize_x = 4 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 4 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/4 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/4 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
if(autocvar__hud_configure)
{
s = "0:13:37";
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
s = _("^1Intermediate 1 (+15.42)");
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(race_checkpointtime)
{
if(s != "" && a > 0)
{
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime)
if(a > 0)
{
s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
if(forcetime != "")
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
}
else
a = 1;
if(race_laptime && race_checkpoint != 255)
{
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
else
{
a = bound(0, 2 - (time - race_mycheckpointtime), 1);
s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_othercheckpointtime && race_othercheckpointenemy != "")
{
a = bound(0, 2 - (time - race_othercheckpointtime), 1);
s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime && !race_penaltyaccumulator)
s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
else
s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
// always force 3:1 aspect
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > 3)
+ if(mySize.x/mySize.y > 3)
{
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
s = _("A vote has been called for:");
if(uid2name_dialog)
s = _("Allow servers to store and display your name?");
- drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
+ drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
s = _("^1Configure the HUD");
- drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
- drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
- drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
// draw the highlights
if(vote_highlighted == 1) {
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
else if(vote_highlighted == -1) {
- drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
// draw the progress bars
if(vote_yescount && vote_needed)
{
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
if(vote_nocount && vote_needed)
{
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
drawresetcliparea();
float mod_active; // is there any active mod icon?
- void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
+ void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
{
- float stat;
- string pic;
- vector color;
- #ifdef GMQCC
- stat = -1;
- pic = "";
- color = '0 0 0';
- #endif
+ float stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
switch(i)
{
case 0:
break;
}
- if(mySize_x/mySize_y > aspect_ratio)
+ if(mySize.x/mySize.y > aspect_ratio)
{
- i = aspect_ratio * mySize_y;
- myPos_x = myPos_x + (mySize_x - i) / 2;
- mySize_x = i;
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
}
else
{
- i = 1/aspect_ratio * mySize_x;
- myPos_y = myPos_y + (mySize_y - i) / 2;
- mySize_y = i;
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
}
if(layout)
{
- drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else
drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
{
mod_active = 1; // required in each mod function that always shows something
- float layout;
+ int layout;
if(gametype == MAPINFO_TYPE_CA)
layout = autocvar_hud_panel_modicons_ca_layout;
else //if(gametype == MAPINFO_TYPE_FREEZETAG)
layout = autocvar_hud_panel_modicons_freezetag_layout;
float rows, columns, aspect_ratio;
- rows = mySize_y/mySize_x;
+ rows = mySize.y/mySize.x;
aspect_ratio = (layout) ? 2 : 1;
rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
columns = ceil(team_count/rows);
int i;
float row = 0, column = 0;
vector pos, itemSize;
- itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
for(i=0; i<team_count; ++i)
{
- pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+ pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
}
// CTF HUD modicon section
- float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
- float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
- float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
++int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
++int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
++int redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
void HUD_Mod_CTF_Reset(void)
{
- redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+ redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+ redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+ redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
}
void HUD_Mod_CTF(vector pos, vector mySize)
{
- vector redflag_pos, blueflag_pos;
+ vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
vector flag_size;
float f; // every function should have that
- float redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
- float redflag, blueflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
- float stat_items;
-
- stat_items = getstati(STAT_ITEMS, 0, 24);
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
- if(redflag || blueflag)
++ int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
- float ctf_oneflag; // one-flag CTF mode enabled/disabled
- float stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
++ bool ctf_oneflag; // one-flag CTF mode enabled/disabled
++ int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+ float fs, fs2, fs3, size1, size2;
+ vector e1, e2;
+
+ redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+ yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+ pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+ neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+
+ ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
+
+ if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
mod_active = 1;
else
mod_active = 0;
{
redflag = 1;
blueflag = 2;
+ if(team_count >= 3)
+ yellowflag = 2;
+ if(team_count >= 4)
+ pinkflag = 3;
+ ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
}
// when status CHANGES, set old status into prevstatus and current status into status
blueflag_prevframe = blueflag;
}
+ if (yellowflag != yellowflag_prevframe)
+ {
+ yellowflag_statuschange_time = time;
+ yellowflag_prevstatus = yellowflag_prevframe;
+ yellowflag_prevframe = yellowflag;
+ }
+
+ if (pinkflag != pinkflag_prevframe)
+ {
+ pinkflag_statuschange_time = time;
+ pinkflag_prevstatus = pinkflag_prevframe;
+ pinkflag_prevframe = pinkflag;
+ }
+
+ if (neutralflag != neutralflag_prevframe)
+ {
+ neutralflag_statuschange_time = time;
+ neutralflag_prevstatus = neutralflag_prevframe;
+ neutralflag_prevframe = neutralflag;
+ }
+
redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+ yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
+ pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
+ neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
-- float BLINK_FACTOR = 0.15;
-- float BLINK_BASE = 0.85;
++ const float BLINK_FACTOR = 0.15;
++ const float BLINK_BASE = 0.85;
// note:
// RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
// thus
// BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
// ensure RMS == 1
-- float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
++ const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
string red_icon, red_icon_prevstatus;
-- float red_alpha, red_alpha_prevstatus;
++ int red_alpha, red_alpha_prevstatus;
red_alpha = red_alpha_prevstatus = 1;
-- switch(redflag) {
++ switch(redflag)
++ {
case 1: red_icon = "flag_red_taken"; break;
case 2: red_icon = "flag_red_lost"; break;
case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
red_icon = "flag_red_shielded";
else
red_icon = string_null;
break;
}
-- switch(redflag_prevstatus) {
++ switch(redflag_prevstatus)
++ {
case 1: red_icon_prevstatus = "flag_red_taken"; break;
case 2: red_icon_prevstatus = "flag_red_lost"; break;
case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
if(redflag == 3)
red_icon_prevstatus = "flag_red_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
red_icon_prevstatus = "flag_red_shielded";
else
red_icon_prevstatus = string_null;
}
string blue_icon, blue_icon_prevstatus;
-- float blue_alpha, blue_alpha_prevstatus;
++ int blue_alpha, blue_alpha_prevstatus;
blue_alpha = blue_alpha_prevstatus = 1;
-- switch(blueflag) {
++ switch(blueflag)
++ {
case 1: blue_icon = "flag_blue_taken"; break;
case 2: blue_icon = "flag_blue_lost"; break;
case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
blue_icon = "flag_blue_shielded";
else
blue_icon = string_null;
break;
}
-- switch(blueflag_prevstatus) {
++ switch(blueflag_prevstatus)
++ {
case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
if(blueflag == 3)
blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
blue_icon_prevstatus = "flag_blue_shielded";
else
blue_icon_prevstatus = string_null;
break;
}
- if(mySize.x > mySize.y) {
- if (myteam == NUM_TEAM_1) { // always draw own flag on left
+ string yellow_icon, yellow_icon_prevstatus;
- float yellow_alpha, yellow_alpha_prevstatus;
++ int yellow_alpha, yellow_alpha_prevstatus;
+ yellow_alpha = yellow_alpha_prevstatus = 1;
- switch(yellowflag) {
++ switch(yellowflag)
++ {
+ case 1: yellow_icon = "flag_yellow_taken"; break;
+ case 2: yellow_icon = "flag_yellow_lost"; break;
+ case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+ yellow_icon = "flag_yellow_shielded";
+ else
+ yellow_icon = string_null;
+ break;
+ }
- switch(yellowflag_prevstatus) {
++ switch(yellowflag_prevstatus)
++ {
+ case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
+ case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
+ case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(yellowflag == 3)
+ yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+ yellow_icon_prevstatus = "flag_yellow_shielded";
+ else
+ yellow_icon_prevstatus = string_null;
+ break;
+ }
+
+ string pink_icon, pink_icon_prevstatus;
- float pink_alpha, pink_alpha_prevstatus;
++ int pink_alpha, pink_alpha_prevstatus;
+ pink_alpha = pink_alpha_prevstatus = 1;
- switch(pinkflag) {
++ switch(pinkflag)
++ {
+ case 1: pink_icon = "flag_pink_taken"; break;
+ case 2: pink_icon = "flag_pink_lost"; break;
+ case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+ pink_icon = "flag_pink_shielded";
+ else
+ pink_icon = string_null;
+ break;
+ }
- switch(pinkflag_prevstatus) {
++ switch(pinkflag_prevstatus)
++ {
+ case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
+ case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
+ case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(pinkflag == 3)
+ pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+ pink_icon_prevstatus = "flag_pink_shielded";
+ else
+ pink_icon_prevstatus = string_null;
+ break;
+ }
+
+ string neutral_icon, neutral_icon_prevstatus;
- float neutral_alpha, neutral_alpha_prevstatus;
++ int neutral_alpha, neutral_alpha_prevstatus;
+ neutral_alpha = neutral_alpha_prevstatus = 1;
- switch(neutralflag) {
++ switch(neutralflag)
++ {
+ case 1: neutral_icon = "flag_neutral_taken"; break;
+ case 2: neutral_icon = "flag_neutral_lost"; break;
+ case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED))
+ neutral_icon = "flag_neutral_shielded";
+ else
+ neutral_icon = string_null;
+ break;
+ }
- switch(neutralflag_prevstatus) {
++ switch(neutralflag_prevstatus)
++ {
+ case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
+ case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
+ case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(neutralflag == 3)
+ neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED))
+ neutral_icon_prevstatus = "flag_neutral_shielded";
+ else
+ neutral_icon_prevstatus = string_null;
+ break;
+ }
+
+ if(ctf_oneflag)
+ {
+ // hacky, but these aren't needed
+ red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+ fs = fs2 = fs3 = 1;
+ }
+ else switch(team_count)
+ {
+ default:
+ case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+ case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+ case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+ }
+
+ if(mySize_x > mySize_y)
+ {
+ size1 = mySize_x;
+ size2 = mySize_y;
+ e1 = eX;
+ e2 = eY;
+ }
+ else
+ {
+ size1 = mySize_y;
+ size2 = mySize_x;
+ e1 = eY;
+ e2 = eX;
+ }
+
+ switch(myteam)
+ {
+ default:
+ case NUM_TEAM_1:
+ {
redflag_pos = pos;
- blueflag_pos = pos + eX * 0.5 * mySize.x;
- } else {
- blueflag_pos = pos;
- redflag_pos = pos + eX * 0.5 * mySize.x;
+ blueflag_pos = pos + eX * fs2 * size1;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
}
- flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
- } else {
- if (myteam == NUM_TEAM_1) { // always draw own flag on left
- redflag_pos = pos;
- blueflag_pos = pos + eY * 0.5 * mySize.y;
- } else {
+ case NUM_TEAM_2:
+ {
+ redflag_pos = pos + eX * fs2 * size1;
blueflag_pos = pos;
- redflag_pos = pos + eY * 0.5 * mySize.y;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_3:
+ {
+ redflag_pos = pos + eX * fs3 * size1;
+ blueflag_pos = pos - eX * fs2 * size1;
+ yellowflag_pos = pos;
+ pinkflag_pos = pos + eX * fs2 * size1;
+ break;
+ }
+ case NUM_TEAM_4:
+ {
+ redflag_pos = pos - eX * fs2 * size1;
+ blueflag_pos = pos + eX * fs3 * size1;
+ yellowflag_pos = pos + eX * fs2 * size1;
+ pinkflag_pos = pos;
+ break;
}
- flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
}
+ neutralflag_pos = pos;
+ flag_size = e1 * fs * size1 + e2 * size2;
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
+ if(yellow_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(yellow_icon)
+ drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
+ if(pink_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(pink_icon)
+ drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
+ if(neutral_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(neutral_icon)
+ drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section
- float kh_runheretime;
-
- void HUD_Mod_KH_Reset(void)
- {
- kh_runheretime = 0;
- }
+ vector KH_SLOTS[4];
void HUD_Mod_KH(vector pos, vector mySize)
{
mod_active = 1; // keyhunt should never hide the mod icons panel
- float kh_keys;
- float keyteam;
- float a, aa;
- vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
- kh_keys = getstati(STAT_KH_KEYS);
+ // Read current state
- p_x = pos_x;
- if(mySize_x > mySize_y)
- {
- p_y = pos_y + 0.25 * mySize_y;
- pa = p - eY * 0.25 * mySize_y;
+ float state = getstati(STAT_KH_KEYS);
+ float i, key_state;
+ float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+ all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
- kh_size_x = mySize_x * 0.25;
- kh_size_y = 0.75 * mySize_y;
- kh_asize_x = mySize_x * 0.25;
- kh_asize_y = mySize_y * 0.25;
- }
- else
+ for(i = 0; i < 4; ++i)
{
- p_y = pos_y + 0.125 * mySize_y;
- pa = p - eY * 0.125 * mySize_y;
+ key_state = (bitshift(state, i * -5) & 31) - 1;
- kh_size_x = mySize_x * 0.5;
- kh_size_y = 0.375 * mySize_y;
- kh_asize_x = mySize_x * 0.5;
- kh_asize_y = mySize_y * 0.125;
- }
+ if(key_state == -1)
+ continue;
- float i, key;
+ if(key_state == 30)
+ {
+ ++carrying_keys;
+ key_state = myteam;
+ }
- float keycount;
- keycount = 0;
- for(i = 0; i < 4; ++i)
- {
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- if(keyteam == 30 && keycount <= 4)
- keycount += 4;
- if(keyteam == myteam || keyteam == -1 || keyteam == 30)
- keycount += 1;
+ switch(key_state)
+ {
+ case NUM_TEAM_1: ++team1_keys; break;
+ case NUM_TEAM_2: ++team2_keys; break;
+ case NUM_TEAM_3: ++team3_keys; break;
+ case NUM_TEAM_4: ++team4_keys; break;
+ case 29: ++dropped_keys; break;
+ }
+
+ ++all_keys;
}
- // this yields 8 exactly if "RUN HERE" shows
+ // Calculate slot measurements
- if(keycount == 8)
+ vector slot_size;
+
+ if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
{
- if(!kh_runheretime)
- kh_runheretime = time;
- pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ // Quadratic arrangement
+ slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
+ KH_SLOTS[0] = pos;
+ KH_SLOTS[1] = pos + eX * slot_size.x;
+ KH_SLOTS[2] = pos + eY * slot_size.y;
+ KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
}
else
- kh_runheretime = 0;
-
- for(i = 0; i < 4; ++i)
{
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- switch(keyteam)
+ if(mySize.x > mySize.y)
{
- case 30: // my key
- keyteam = myteam;
- a = 1;
- aa = 1;
- break;
- case -1: // no key
- a = 0;
- aa = 0;
- break;
- default: // owned or dropped
- a = 0.2;
- aa = 0.5;
- break;
+ // Horizontal arrangement
+ slot_size = eX * mySize.x / all_keys + eY * mySize.y;
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eX * slot_size.x * i;
}
- a = a * panel_fg_alpha;
- aa = aa * panel_fg_alpha;
- if(a > 0)
+ else
{
- switch(keyteam)
- {
- case NUM_TEAM_1:
- drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case NUM_TEAM_2:
- drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case NUM_TEAM_3:
- drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case NUM_TEAM_4:
- drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- default:
- break;
- }
- switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
- {
- case 0:
- drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case 1:
- drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case 2:
- drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case 3:
- drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- }
+ // Vertical arrangement
+ slot_size = eX * mySize.x + eY * mySize.y / all_keys;
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eY * slot_size.y * i;
}
- if(mySize_x > mySize_y)
+ }
+
+ // Make icons blink in case of RUN HERE
+
+ float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
+ float alpha;
+ alpha = 1;
+
+ if(carrying_keys)
+ switch(myteam)
{
- p_x += 0.25 * mySize_x;
- pa_x += 0.25 * mySize_x;
+ case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
+ }
+
+ // Draw icons
+
+ i = 0;
+
+ while(team1_keys--)
+ if(myteam == NUM_TEAM_1 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
}
else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team2_keys--)
+ if(myteam == NUM_TEAM_2 && carrying_keys)
{
- if(i == 1)
- {
- p_y = pos_y + 0.625 * mySize_y;
- pa_y = pos_y + 0.5 * mySize_y;
- p_x = pos_x;
- pa_x = pos_x;
- }
- else
- {
- p_x += 0.5 * mySize_x;
- pa_x += 0.5 * mySize_x;
- }
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
}
- }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team3_keys--)
+ if(myteam == NUM_TEAM_3 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team4_keys--)
+ if(myteam == NUM_TEAM_4 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(dropped_keys--)
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
}
// Keepaway HUD mod icon
vector kaball_pos, kaball_size;
- if(mySize_x > mySize_y) {
- kaball_pos = pos + eX * 0.25 * mySize_x;
- kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
+ if(mySize.x > mySize.y) {
+ kaball_pos = pos + eX * 0.25 * mySize.x;
+ kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
} else {
- kaball_pos = pos + eY * 0.25 * mySize_y;
- kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
+ kaball_pos = pos + eY * 0.25 * mySize.y;
+ kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
}
float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
if(kaball)
- drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
}
if (p > 1)
p = 2 - p;
- HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (stat_items & IT_KEY1)
- drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Race/CTS HUD mod icons
vector textPos, medalPos;
float squareSize;
- if(mySize_x > mySize_y) {
+ if(mySize.x > mySize.y) {
// text on left side
- squareSize = min(mySize_y, mySize_x/2);
- textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
- medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
+ squareSize = min(mySize.y, mySize.x/2);
+ textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
+ medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
} else {
// text on top
- squareSize = min(mySize_x, mySize_y/2);
- textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
- medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
+ squareSize = min(mySize.x, mySize.y/2);
+ textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
+ medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
}
f = time - crecordtime_change_time;
}
}
- void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
+ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
{
- float stat, pps_ratio;
- string pic;
- vector color;
- #ifdef GMQCC
- stat = -1;
- pic = "";
- color = '0 0 0';
- #endif
+ float stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
switch(i)
{
case 0:
color = '1 0 1';
break;
}
- pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
+ float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
- if(mySize_x/mySize_y > aspect_ratio)
+ if(mySize.x/mySize.y > aspect_ratio)
{
- i = aspect_ratio * mySize_y;
- myPos_x = myPos_x + (mySize_x - i) / 2;
- mySize_x = i;
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
}
else
{
- i = 1/aspect_ratio * mySize_x;
- myPos_y = myPos_y + (mySize_y - i) / 2;
- mySize_y = i;
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
}
if (layout) // show text too
//draw the text
color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
if (layout == 2) // average pps
- drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
else // percentage of average pps
- drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
//draw the icon
- drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
if (stat > 0)
{
- drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
- drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
+ drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawresetcliparea();
}
}
{
mod_active = 1; // required in each mod function that always shows something
- float layout = autocvar_hud_panel_modicons_dom_layout;
+ int layout = autocvar_hud_panel_modicons_dom_layout;
float rows, columns, aspect_ratio;
- rows = mySize_y/mySize_x;
+ rows = mySize.y/mySize.x;
aspect_ratio = (layout) ? 3 : 1;
rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
columns = ceil(team_count/rows);
int i;
float row = 0, column = 0;
vector pos, itemSize;
- itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
for(i=0; i<team_count; ++i)
{
- pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+ pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
if(aspect)
{
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > aspect)
+ if(mySize.x/mySize.y > aspect)
{
- newSize_x = aspect * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = aspect * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/aspect * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/aspect * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
}
vector keysize;
- keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
+ keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
float pressedkeys;
pressedkeys = getstatf(STAT_PRESSED_KEYS);
if(autocvar_hud_panel_pressedkeys_attack)
{
- drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += keysize_y;
+ drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += keysize.y;
}
drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += keysize_y;
+ drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += keysize.y;
drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Handle chat as a panel (#12)
if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
{
- panel_pos_y = panel_bg_border;
- panel_size_y = vid_conheight - panel_bg_border * 2;
+ panel_pos.y = panel_bg_border;
+ panel_size.y = vid_conheight - panel_bg_border * 2;
if(panel.current_panel_bg == "0") // force a border when maximized
{
string panel_bg;
if (!autocvar_con_chatrect)
cvar_set("con_chatrect", "1");
- cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
- cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
+ cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
+ cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
- cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
- cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
+ cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
+ cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
if(autocvar__hud_configure)
{
a = panel_fg_alpha;
else
a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
- drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
- pos_y += chatsize_y;
+ drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
+ pos.y += chatsize.y;
}
}
}
// Info messages panel (#14)
//
- #define drawInfoMessage(s)\
- if(autocvar_hud_panel_infomessages_flip)\
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
- drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
- o_y += fontsize_y;
+ #define drawInfoMessage(s) do { \
+ if(autocvar_hud_panel_infomessages_flip) \
+ o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
+ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
+ o.y += fontsize.y; \
+ } while(0)
void HUD_InfoMessages(void)
{
if(!autocvar__hud_configure)
// always force 5:1 aspect
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > 5)
+ if(mySize.x/mySize.y > 5)
{
- newSize_x = 5 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 5 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/5 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/5 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
o = pos;
vector fontsize;
- fontsize = '0.20 0.20 0' * mySize_y;
+ fontsize = '0.20 0.20 0' * mySize.y;
float a;
a = panel_fg_alpha;
s = _("^1Observing");
else
s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
- drawInfoMessage(s)
+ drawInfoMessage(s);
if(spectatee_status == -1)
s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
else
s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
if(spectatee_status == -1)
s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
else
s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
if(gametype == MAPINFO_TYPE_LMS)
{
}
else
s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
//show restart countdown:
if (time < getstatf(STAT_GAMESTARTTIME)) {
countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
- o_y += fontsize_y;
+ o.y += fontsize.y;
}
}
if(warmup_stage && !intermission)
{
s = _("^2Currently in ^1warmup^2 stage!");
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
string blinkcolor;
else
s = _("^2Waiting for others to ready up...");
}
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
else if(warmup_stage && !intermission && !spectatee_status)
{
s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
tm = teams.sort_next;
if (tm)
{
- for(; tm.sort_next; tm = tm.sort_next)
+ for (; tm.sort_next; tm = tm.sort_next)
{
if(!tm.team_size || tm.team == NUM_SPECTATOR)
continue;
if (tm.team != NUM_SPECTATOR)
if (tm.team_size == ts_max)
s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
}
}
else
{
s = _("^7Press ^3ESC ^7to show HUD options.");
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = _("^3Doubleclick ^7a panel for panel-specific options.");
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
}
else if(autocvar_hud_panel_physics_speed_vertical)
speed = floor( vlen(vel) * conversion_factor + 0.5 );
else
- speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
+ speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
//compute acceleration
float acceleration, f;
if(autocvar_hud_panel_physics_acceleration_vertical)
acceleration = (vlen(vel) - vlen(acc_prevspeed));
else
- acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
+ acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
}
//compute layout
- float panel_ar = panel_size_x/panel_size_y;
+ float panel_ar = panel_size.x/panel_size.y;
vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
if (panel_ar >= 5 && !acceleration_progressbar_scale)
{
- panel_size_x *= 0.5;
+ panel_size.x *= 0.5;
if (autocvar_hud_panel_physics_flip)
- speed_offset_x = panel_size_x;
+ speed_offset.x = panel_size.x;
else
- acceleration_offset_x = panel_size_x;
+ acceleration_offset.x = panel_size.x;
}
else
{
- panel_size_y *= 0.5;
+ panel_size.y *= 0.5;
if (autocvar_hud_panel_physics_flip)
- speed_offset_y = panel_size_y;
+ speed_offset.y = panel_size.y;
else
- acceleration_offset_y = panel_size_y;
+ acceleration_offset.y = panel_size.y;
}
float speed_baralign, acceleration_baralign;
if (autocvar_hud_panel_physics_baralign == 1)
vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
{
- tmp_size_x = panel_size_x * 0.75;
- tmp_size_y = panel_size_y * text_scale;
+ tmp_size.x = panel_size.x * 0.75;
+ tmp_size.y = panel_size.y * text_scale;
if (speed_baralign)
- tmp_offset_x = panel_size_x - tmp_size_x;
+ tmp_offset.x = panel_size.x - tmp_size.x;
//else
//tmp_offset_x = 0;
- tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
//draw speed unit
if (speed_baralign)
- tmp_offset_x = 0;
+ tmp_offset.x = 0;
else
- tmp_offset_x = tmp_size_x;
+ tmp_offset.x = tmp_size.x;
if (autocvar_hud_panel_physics_speed_unit_show)
{
//tmp_offset_y = 0;
- tmp_size_x = panel_size_x * (1 - 0.75);
- tmp_size_y = panel_size_y * 0.4 * text_scale;
- tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = panel_size.y * 0.4 * text_scale;
+ tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
if(speed < top_speed)
if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
{
- float peak_offset_x;
+ float peak_offsetX;
vector peak_size = '0 0 0';
if (speed_baralign == 0)
- peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
+ peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
else if (speed_baralign == 1)
- peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
+ peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
else // if (speed_baralign == 2)
- peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
- peak_size_x = floor(panel_size_x * 0.01 + 1.5);
- peak_size_y = panel_size_y;
+ peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
+ peak_size.x = floor(panel_size.x * 0.01 + 1.5);
+ peak_size.y = panel_size.y;
if (speed_baralign == 2) // draw two peaks, on both sides
{
- drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
else
- drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
//top speed
- tmp_offset_y = panel_size_y * 0.4;
- tmp_size_x = panel_size_x * (1 - 0.75);
- tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
- tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
+ tmp_offset.y = panel_size.y * 0.4;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
+ tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
}
else
if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
{
- tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
+ tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
if (acceleration_baralign == 1)
- tmp_offset_x = panel_size_x - tmp_size_x;
+ tmp_offset.x = panel_size.x - tmp_size.x;
else if (acceleration_baralign == 2 || acceleration_baralign == 3)
- tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
+ tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
else
- tmp_offset_x = 0;
- tmp_offset_y = 0;
+ tmp_offset.x = 0;
+ tmp_offset.y = 0;
}
else
{
HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- tmp_size_x = panel_size_x;
- tmp_size_y = panel_size_y * text_scale;
- tmp_offset_x = 0;
- tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
+ tmp_size.x = panel_size.x;
+ tmp_size.y = panel_size.y * text_scale;
+ tmp_offset.x = 0;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// CenterPrint (#16)
//
- #define CENTERPRINT_MAX_MSGS 10
- #define CENTERPRINT_MAX_ENTRIES 50
- #define CENTERPRINT_SPACING 0.7
+ const float CENTERPRINT_MAX_MSGS = 10;
+ const float CENTERPRINT_MAX_ENTRIES = 50;
+ const float CENTERPRINT_SPACING = 0.7;
float cpm_index;
string centerprint_messages[CENTERPRINT_MAX_MSGS];
float centerprint_msgID[CENTERPRINT_MAX_MSGS];
return;
if (!centerprint_showing)
- centerprint_showing = TRUE;
+ centerprint_showing = true;
for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
{
return;
vector target_pos;
- target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
+ target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
- if(target_pos_y > panel_pos_y)
+ if(target_pos.y > panel_pos.y)
{
panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
- panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
+ panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
}
}
// fontsize = '1 1 0' * height;
height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
fontsize = '1 1 0' * height;
- entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
+ entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
float i, j, k, n, g;
- float a, sz, align, current_msg_pos_y = 0, msg_size;
+ float a, sz, align, current_msg_posY = 0, msg_size;
vector pos;
string ts;
- float all_messages_expired = TRUE;
+ float all_messages_expired = true;
pos = panel_pos;
if (autocvar_hud_panel_centerprint_flip)
- pos_y += panel_size_y;
+ pos.y += panel_size.y;
align = bound(0, autocvar_hud_panel_centerprint_align, 1);
for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
{
continue;
}
- all_messages_expired = FALSE;
+ all_messages_expired = false;
// fade the centerprint_hud in/out
if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
getWrappedLine_remaining = argv(k);
while(getWrappedLine_remaining)
{
- ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
+ ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
if (ts != "")
- pos_y -= fontsize_y;
+ pos.y -= fontsize.y;
else
- pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
+ pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
}
}
- current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
+ current_msg_posY = pos.y; // save starting pos (first line) of the current message
}
- msg_size = pos_y;
+ msg_size = pos.y;
for(k = 0; k < n; ++k)
{
getWrappedLine_remaining = argv(k);
while(getWrappedLine_remaining)
{
- ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
+ ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
if (ts != "")
{
if (align)
- pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
+ pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
- drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
- pos_y += fontsize_y;
+ drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
+ pos.y += fontsize.y;
}
else
- pos_y += fontsize_y * CENTERPRINT_SPACING/2;
+ pos.y += fontsize.y * CENTERPRINT_SPACING/2;
}
}
++g; // move next position number up
- msg_size = pos_y - msg_size;
+ msg_size = pos.y - msg_size;
if (autocvar_hud_panel_centerprint_flip)
{
- pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
+ pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+ pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
- if (pos_y < panel_pos_y) // check if the next message can be shown
+ if (pos.y < panel_pos.y) // check if the next message can be shown
{
drawfontscale = '1 1 0';
return;
}
else
{
- pos_y += CENTERPRINT_SPACING * fontsize_y;
+ pos.y += CENTERPRINT_SPACING * fontsize.y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+ pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
- if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
+ if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
{
drawfontscale = '1 1 0';
return;
drawfontscale = '1 1 0';
if (all_messages_expired)
{
- centerprint_showing = FALSE;
+ centerprint_showing = false;
reset_centerprint_messages();
}
}
{
buffs = Buff_Type_first.items; // force first buff
}
-
+
float b = 0; // counter to tell other functions that we have buffs
entity e;
string s = "";
//float is_vertical = (panel_ar < 1);
//float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
vector buff_offset = '0 0 0';
-
+
for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
{
//DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
void HUD_Reset (void)
{
// reset gametype specific icons
- if(gametype == MAPINFO_TYPE_KEYHUNT)
- HUD_Mod_KH_Reset();
- else if(gametype == MAPINFO_TYPE_CTF)
+ if(gametype == MAPINFO_TYPE_CTF)
HUD_Mod_CTF_Reset();
}
void HUD_Main (void)
{
- float i;
+ int i;
// global hud theAlpha fade
if(menu_enabled == 1)
hud_fade_alpha = 1;
- float waypointsprite_initialized;
- float waypointsprite_fadedistance;
- float waypointsprite_normdistance;
- float waypointsprite_minscale;
- float waypointsprite_minalpha;
- float waypointsprite_distancealphaexponent;
- float waypointsprite_timealphaexponent;
- float waypointsprite_scale;
- float waypointsprite_fontsize;
- float waypointsprite_edgefadealpha;
- float waypointsprite_edgefadescale;
- float waypointsprite_edgefadedistance;
- float waypointsprite_edgeoffset_bottom;
- float waypointsprite_edgeoffset_left;
- float waypointsprite_edgeoffset_right;
- float waypointsprite_edgeoffset_top;
- float waypointsprite_crosshairfadealpha;
- float waypointsprite_crosshairfadescale;
- float waypointsprite_crosshairfadedistance;
- float waypointsprite_distancefadealpha;
- float waypointsprite_distancefadescale;
- float waypointsprite_distancefadedistance;
- float waypointsprite_alpha;
-
- .float helpme;
- .float rule;
- .string netname; // primary picture
- .string netname2; // secondary picture
- .string netname3; // tertiary picture
- .float team; // team that gets netname2
- .float lifetime;
- .float fadetime;
- .float maxdistance;
- .float hideflags;
- .float spawntime;
- .float health;
- .float build_started;
- .float build_starthealth;
- .float build_finished;
-
- const float SPRITE_HEALTHBAR_WIDTH = 144;
- const float SPRITE_HEALTHBAR_HEIGHT = 9;
- const float SPRITE_HEALTHBAR_MARGIN = 6;
- const float SPRITE_HEALTHBAR_BORDER = 2;
- const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
- const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
- const float SPRITE_ARROW_SCALE = 1.0;
- const float SPRITE_HELPME_BLINK = 2;
+ #include "waypointsprites.qh"
void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
{
// hotspot-relative coordinates of the corners
v1 = hotspot;
- v2 = hotspot + '1 0 0' * sz_x;
- v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
- v4 = hotspot + '0 1 0' * sz_y;
+ v2 = hotspot + '1 0 0' * sz.x;
+ v3 = hotspot + '1 0 0' * sz.x + '0 1 0' * sz.y;
+ v4 = hotspot + '0 1 0' * sz.y;
// rotate them, and make them absolute
rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
up = rotate(up, rot);
owidth = width + 2 * border;
- o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
+ o = o - up * (margin + border + height) + ri * (sz.x - owidth) * 0.5;
drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
float sw, w, h;
float aspect, sa, ca;
- sw = stringwidth(s, FALSE, fontsize);
+ sw = stringwidth(s, false, fontsize);
if(sw > minwidth)
w = sw;
else
w = minwidth;
- h = fontsize_y;
+ h = fontsize.y;
// how do corners work?
aspect = vid_conwidth / vid_conheight;
}
// align
- o_x -= w * algnx;
- o_y -= h * algny;
+ o.x -= w * algnx;
+ o.y -= h * algny;
// we want to be onscreen
- if(o_x < 0)
- o_x = 0;
- if(o_y < 0)
- o_y = 0;
- if(o_x > vid_conwidth - w)
- o_x = vid_conwidth - w;
- if(o_y > vid_conheight - h)
- o_x = vid_conheight - h;
+ if(o.x < 0)
+ o.x = 0;
+ if(o.y < 0)
+ o.y = 0;
+ if(o.x > vid_conwidth - w)
+ o.x = vid_conwidth - w;
+ if(o.y > vid_conheight - h)
+ o.x = vid_conheight - h;
- o_x += 0.5 * (w - sw);
+ o.x += 0.5 * (w - sw);
drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
- o_x += 0.5 * sw;
- o_y += 0.5 * h;
+ o.x += 0.5 * sw;
+ o.y += 0.5 * h;
return o;
}
case "keycarrier-red": return _("Key carrier");
case "keycarrier-yellow": return _("Key carrier");
case "redbase": return _("Red base");
+ case "yellowbase": return _("Yellow base");
+ case "neutralbase": return _("White base");
+ case "pinkbase": return _("Pink base");
case "waypoint": return _("Waypoint");
case "ons-gen-red": return _("Generator");
case "ons-gen-blue": return _("Generator");
}
vector fixrgbexcess(vector rgb)
{
- if(rgb_x > 1)
+ if(rgb.x > 1)
{
rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
- if(rgb_y > 1)
+ if(rgb.y > 1)
{
rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
- if(rgb_z > 1)
- rgb_z = 1;
+ if(rgb.z > 1)
+ rgb.z = 1;
}
- else if(rgb_z > 1)
+ else if(rgb.z > 1)
{
rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
- if(rgb_y > 1)
- rgb_y = 1;
+ if(rgb.y > 1)
+ rgb.y = 1;
}
}
- else if(rgb_y > 1)
+ else if(rgb.y > 1)
{
rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
- if(rgb_x > 1)
+ if(rgb.x > 1)
{
rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
- if(rgb_z > 1)
- rgb_z = 1;
+ if(rgb.z > 1)
+ rgb.z = 1;
}
- else if(rgb_z > 1)
+ else if(rgb.z > 1)
{
rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
- if(rgb_x > 1)
- rgb_x = 1;
+ if(rgb.x > 1)
+ rgb.x = 1;
}
}
- else if(rgb_z > 1)
+ else if(rgb.z > 1)
{
rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
- if(rgb_x > 1)
+ if(rgb.x > 1)
{
rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
- if(rgb_y > 1)
- rgb_y = 1;
+ if(rgb.y > 1)
+ rgb.y = 1;
}
- else if(rgb_y > 1)
+ else if(rgb.y > 1)
{
rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
- if(rgb_x > 1)
- rgb_x = 1;
+ if(rgb.x > 1)
+ rgb.x = 1;
}
}
return rgb;
}
- float waypointsprite_count, waypointsprite_newcount;
void Draw_WaypointSprite()
{
string spriteimage;
float ang;
o = project_3d_to_2d(self.origin);
- if(o_z < 0
- || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
- || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
- || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
- || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+ if(o.z < 0
+ || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
+ || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
+ || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+ || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
{
// scale it to be just in view
vector d;
float f1, f2;
d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
- ang = atan2(-d_x, -d_y);
- if(o_z < 0)
+ ang = atan2(-d.x, -d.y);
+ if(o.z < 0)
ang += M_PI;
- f1 = d_x / vid_conwidth;
- f2 = d_y / vid_conheight;
+ f1 = d.x / vid_conwidth;
+ f2 = d.y / vid_conheight;
if(max(f1, -f1) > max(f2, -f2))
{
- if(d_z * f1 > 0)
+ if(d.z * f1 > 0)
{
// RIGHT edge
d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
}
else
{
- if(d_z * f2 > 0)
+ if(d.z * f2 > 0)
{
// BOTTOM edge
d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
#else
vector d;
d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
- ang = atan2(-d_x, -d_y);
+ ang = atan2(-d.x, -d.y);
#endif
}
- o_z = 0;
+ o.z = 0;
float edgedistance_min, crosshairdistance;
- edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
- (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
- (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
- (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
+ edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
+ (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
+ (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
+ (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
float vidscale;
vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
- crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+ crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
t = waypointsprite_scale * vidscale;
a *= waypointsprite_alpha;
void Ent_WaypointSprite()
{
- float sendflags, f, t;
+ int sendflags, f, t;
sendflags = ReadByte();
if(!self.spawntime)
{
float dh, n, i, o, f;
string s, sname, sframes;
- dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
+ dh = search_begin(strcat("models/sprites/*_frame*", ext), false, false);
if (dh < 0)
return;
float ext_len = strlen(ext);
+ #ifndef NOTIFICATIONS_H
+ #define NOTIFICATIONS_H
+
+ #include "constants.qh"
+ #include "teams.qh"
+
// ================================================
// Unified notification system, written by Samual
// Last updated: March, 2013
// ================================================
// main types/groups of notifications
- #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
- #define MSG_INFO 2 // "Global" information messages
- #define MSG_CENTER 3 // "Personal" centerprint messages
- #define MSG_CENTER_CPID 4 // Kill centerprint message
- #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
- #define MSG_CHOICE 6 // Choose which subcall wrapper to activate
+ const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
+ const int MSG_INFO = 2; // "Global" information messages
+ const int MSG_CENTER = 3; // "Personal" centerprint messages
+ const int MSG_CENTER_CPID = 4; // Kill centerprint message
+ const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
+ const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
// negative confirmations
- #define NO_MSG -12345 // allows various things to know when no information is added
- #define NOTIF_ABORT -1234 // allows Send_Notification to safely abort sending
+ const int NO_MSG = -12345; // allows various things to know when no information is added
+ const int NOTIF_ABORT = -1234; // allows Send_Notification to safely abort sending
#define EIGHT_VARS_TO_VARARGS_VARLIST \
VARITEM(1, 0, s1) \
void Create_Notification_Entity(
float var_default,
float var_cvar,
- float typeid,
+ float typeId,
float nameid,
string namestring,
- float strnum,
- float flnum,
+ int strnum,
+ int flnum,
/* MSG_ANNCE */
float channel,
string snd,
void Debug_Notification(string input);
#endif
- void Local_Notification(float net_type, float net_name, ...count);
+ void Local_Notification(int net_type, int net_name, ...count);
void Local_Notification_WOVA(
float net_type, float net_name,
float stringcount, float floatcount,
#endif
#ifdef SVQC // SERVER ONLY
- #define NOTIF_ONE 1
- #define NOTIF_ONE_ONLY 2
- #define NOTIF_TEAM 3
- #define NOTIF_TEAM_EXCEPT 4
- #define NOTIF_ALL 5
- #define NOTIF_ALL_EXCEPT 6
+ const float NOTIF_ONE = 1;
+ const float NOTIF_ONE_ONLY = 2;
+ const float NOTIF_TEAM = 3;
+ const float NOTIF_TEAM_EXCEPT = 4;
+ const float NOTIF_ALL = 5;
+ const float NOTIF_ALL_EXCEPT = 6;
void Kill_Notification(
float broadcast, entity client,
#define MSG_INFO_NOTIFICATIONS \
MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_LOST_, 4, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
MSG_INFO_NOTIF(2, INFO_COINTOSS, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "") \
MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "") \
MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \
MSG_CENTER_NOTIF(1, CENTER_COINTOSS, 1, 0, "s1", NO_CPID, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_, 4, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
- MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+ MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
#define MSG_CHOICE_NOTIFICATIONS \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_, CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
// MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
// NOTIFICATIONS FUNCTION IN THE .QC FILE!
- #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
+ #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
- var float autocvar_notification_show_location = FALSE;
- var string autocvar_notification_show_location_string = ""; //_(" at the %s");
- var float autocvar_notification_show_sprees = TRUE;
- var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
- var float autocvar_notification_show_sprees_info_newline = TRUE;
- var float autocvar_notification_show_sprees_info_specialonly = TRUE;
- var float autocvar_notification_errors_are_fatal = TRUE;
- var float autocvar_notification_lifetime_runtime = 0.5;
- var float autocvar_notification_lifetime_mapload = 10;
- var float autocvar_notification_debug = FALSE;
+ float autocvar_notification_show_location = false;
+ string autocvar_notification_show_location_string = ""; //_(" at the %s");
+ float autocvar_notification_show_sprees = true;
+ float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
+ float autocvar_notification_show_sprees_info_newline = true;
+ float autocvar_notification_show_sprees_info_specialonly = true;
+ float autocvar_notification_errors_are_fatal = true;
+ float autocvar_notification_lifetime_runtime = 0.5;
+ float autocvar_notification_lifetime_mapload = 10;
+ float autocvar_notification_debug = false;
#ifdef SVQC
.float FRAG_VERBOSE;
void Notification_GetCvars(void);
- var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
+ float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
#else
- var float autocvar_notification_item_centerprinttime = 1.5;
+ float autocvar_notification_item_centerprinttime = 1.5;
// 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
// DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
- var float autocvar_notification_allow_chatboxprint = 0;
+ float autocvar_notification_allow_chatboxprint = 0;
- var float autocvar_notification_show_sprees_center = TRUE;
- var float autocvar_notification_show_sprees_center_specialonly = TRUE;
+ float autocvar_notification_show_sprees_center = true;
+ float autocvar_notification_show_sprees_center_specialonly = true;
#endif
death_team: show the full name of the team a player is switching from
*/
- #define NOTIF_MAX_ARGS 7
- #define NOTIF_MAX_HUDARGS 2
- #define NOTIF_MAX_DURCNT 2
+ const float NOTIF_MAX_ARGS = 7;
+ const float NOTIF_MAX_HUDARGS = 2;
+ const float NOTIF_MAX_DURCNT = 2;
string arg_slot[NOTIF_MAX_ARGS];
- #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
- #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
- #define ARG_CS_SV 3 // enabled on CSQC and SVQC
- #define ARG_CS 4 // unique result to CSQC
- #define ARG_SV 5 // unique result to SVQC
- #define ARG_DC 6 // unique result to durcnt/centerprint
+ const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
+ const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
+ const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
+ const float ARG_CS = 4; // unique result to CSQC
+ const float ARG_SV = 5; // unique result to SVQC
+ const float ARG_DC = 6; // unique result to durcnt/centerprint
// todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
// this way, we don't need to have duplicates like i.e. s2loc and s3loc?
ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
ARG_CASE(ARG_CS, "missing_teams", notif_arg_missing_teams(f1)) \
ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
- ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(TRUE, f2)) \
+ ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(true, f2)) \
ARG_CASE(ARG_CS, "frag_stats", notif_arg_frag_stats(f2, f3, f4)) \
/*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1))
- #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
+ #define NOTIF_HIT_MAX(count,funcname) do { \
+ if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
+ } while(0)
#define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
#define KILL_SPREE_LIST \
string notif_arg_frag_stats(float fhealth, float farmor, float fping)
{
if (!(fhealth < 1))
- return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
+ return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
else
- return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
+ return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
}
string notif_arg_missing_teams(float f1)
// Initialization/Create Declarations
// ====================================
+ enum {
+ NO_CPID
+ , CPID_ASSAULT_ROLE
+ , CPID_ROUND
+ , CPID_CAMPCHECK
+ , CPID_CTF_CAPSHIELD
+ , CPID_CTF_LOWPRIO
+ , CPID_CTF_PASS
+ , CPID_STALEMATE
+ , CPID_NADES
+ , CPID_IDLING
+ , CPID_ITEM
+ , CPID_PREVENT_JOIN
+ , CPID_KEEPAWAY
+ , CPID_KEEPAWAY_WARN
+ , CPID_KEYHUNT
+ , CPID_KEYHUNT_OTHER
+ , CPID_LMS
+ , CPID_MISSING_TEAMS
+ , CPID_MISSING_PLAYERS
+ , CPID_INSTAGIB_FINDAMMO
+ , CPID_MOTD
+ , CPID_NIX
+ , CPID_ONSLAUGHT
+ , CPID_OVERTIME
+ , CPID_POWERUP
+ , CPID_RACE_FINISHLAP
+ , CPID_TEAMCHANGE
+ , CPID_TIMEOUT
+ // always last
+ , NOTIF_CPID_COUNT
+ };
// notification counts
- #define NOTIF_FIRST 1
+ const float NOTIF_FIRST = 1;
float NOTIF_ANNCE_COUNT;
float NOTIF_INFO_COUNT;
float NOTIF_CENTER_COUNT;
float NOTIF_MULTI_COUNT;
float NOTIF_CHOICE_COUNT;
- float NOTIF_CPID_COUNT;
// notification limits -- INCREASE AS NECESSARY
- #define NOTIF_ANNCE_MAX 100
- #define NOTIF_INFO_MAX 300
- #define NOTIF_CENTER_MAX 200
- #define NOTIF_MULTI_MAX 200
- #define NOTIF_CHOICE_MAX 30
+ const float NOTIF_ANNCE_MAX = 100;
+ const float NOTIF_INFO_MAX = 300;
+ const float NOTIF_CENTER_MAX = 200;
+ const float NOTIF_MULTI_MAX = 200;
-const float NOTIF_CHOICE_MAX = 20;
++const float NOTIF_CHOICE_MAX = 30;
// notification entities
entity msg_annce_notifs[NOTIF_ANNCE_MAX];
.float nent_type;
.float nent_id;
.string nent_name;
- .float nent_stringcount;
- .float nent_floatcount;
+ .int nent_stringcount;
+ .int nent_floatcount;
// MSG_ANNCE entity values
.float nent_channel;
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_ANNCE, /* typeid */ \
+ MSG_ANNCE, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
NO_MSG, /* strnum */ \
#define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
NOTIF_ADD_AUTOCVAR(name, default) \
- float name; \
+ int name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_INFO, /* typeid */ \
+ MSG_INFO, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
strnum, /* strnum */ \
#define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
NOTIF_ADD_AUTOCVAR(name, default) \
float name; \
- float cpid; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
- SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
Create_Notification_Entity( \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_CENTER, /* typeid */ \
+ MSG_CENTER, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
strnum, /* strnum */ \
#define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
NOTIF_ADD_AUTOCVAR(name, default) \
- float name; \
+ int name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_MULTI, /* typeid */ \
+ MSG_MULTI, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
NO_MSG, /* strnum */ \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_CHOICE, /* typeid */ \
+ MSG_CHOICE, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
NO_MSG, /* strnum */ \
void RegisterNotifications_First()
{
- notif_global_error = FALSE;
+ notif_global_error = false;
#ifdef SVQC
#define dedi (server_is_dedicated ? "a dedicated " : "")
#else
if(autocvar_notification_version_mismatch_server_error)
#endif
- notif_global_error = TRUE;
+ notif_global_error = true;
printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
PROGNAME, autocvar_notification_version, NOTIF_VERSION);
#undef MSG_CHOICE_NOTIF
#undef NOTIF_ADD_AUTOCVAR
+ #endif
- // Full list of all stat constants, icnluded in a single location for easy reference
+ #ifndef STATS_H
+ #define STATS_H
+
+ // Full list of all stat constants, included in a single location for easy reference
// 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
- const float MAX_CL_STATS = 256;
- const float STAT_HEALTH = 0;
+ const int MAX_CL_STATS = 256;
+ const int STAT_HEALTH = 0;
// 1 empty?
- const float STAT_WEAPON = 2;
- const float STAT_AMMO = 3;
- const float STAT_ARMOR = 4;
- const float STAT_WEAPONFRAME = 5;
- const float STAT_SHELLS = 6;
- const float STAT_NAILS = 7;
- const float STAT_ROCKETS = 8;
- const float STAT_CELLS = 9;
- const float STAT_ACTIVEWEAPON = 10;
- const float STAT_TOTALSECRETS = 11;
- const float STAT_TOTALMONSTERS = 12;
- const float STAT_SECRETS = 13;
- const float STAT_MONSTERS = 14;
- const float STAT_ITEMS = 15;
- const float STAT_VIEWHEIGHT = 16;
+ const int STAT_WEAPON = 2;
+ const int STAT_AMMO = 3;
+ const int STAT_ARMOR = 4;
+ const int STAT_WEAPONFRAME = 5;
+ const int STAT_SHELLS = 6;
+ const int STAT_NAILS = 7;
+ const int STAT_ROCKETS = 8;
+ const int STAT_CELLS = 9;
+ const int STAT_ACTIVEWEAPON = 10;
+ const int STAT_TOTALSECRETS = 11;
+ const int STAT_TOTALMONSTERS = 12;
+ const int STAT_SECRETS = 13;
+ const int STAT_MONSTERS = 14;
+ const int STAT_ITEMS = 15;
+ const int STAT_VIEWHEIGHT = 16;
// 17 empty?
// 18 empty?
// 19 empty?
// 20 empty?
- const float STAT_VIEWZOOM = 21;
+ const int STAT_VIEWZOOM = 21;
// 22 empty?
// 23 empty?
// 24 empty?
// 29 empty?
// 30 empty?
// 31 empty?
- const float STAT_KH_KEYS = 32;
- const float STAT_CTF_STATE = 33;
+ const int STAT_KH_KEYS = 32;
+ const int STAT_CTF_STATE = 33;
// 34 empty?
- const float STAT_WEAPONS = 35;
- const float STAT_SWITCHWEAPON = 36;
- const float STAT_GAMESTARTTIME = 37;
- const float STAT_STRENGTH_FINISHED = 38;
- const float STAT_INVINCIBLE_FINISHED = 39;
+ const int STAT_WEAPONS = 35;
+ const int STAT_SWITCHWEAPON = 36;
+ const int STAT_GAMESTARTTIME = 37;
+ const int STAT_STRENGTH_FINISHED = 38;
+ const int STAT_INVINCIBLE_FINISHED = 39;
// 40 empty?
- const float STAT_ARC_HEAT = 41;
- const float STAT_PRESSED_KEYS = 42;
- const float STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
- const float STAT_FUEL = 44;
- const float STAT_NB_METERSTART = 45;
- const float STAT_SHOTORG = 46; // compressShotOrigin
- const float STAT_LEADLIMIT = 47;
- const float STAT_WEAPON_CLIPLOAD = 48;
- const float STAT_WEAPON_CLIPSIZE = 49;
- const float STAT_VORTEX_CHARGE = 50;
- const float STAT_LAST_PICKUP = 51;
- const float STAT_HUD = 52;
- const float STAT_VORTEX_CHARGEPOOL = 53;
- const float STAT_HIT_TIME = 54;
- const float STAT_DAMAGE_DEALT_TOTAL = 55;
- const float STAT_TYPEHIT_TIME = 56;
- const float STAT_LAYED_MINES = 57;
- const float STAT_HAGAR_LOAD = 58;
- const float STAT_SWITCHINGWEAPON = 59;
- const float STAT_SUPERWEAPONS_FINISHED = 60;
- const float STAT_VEHICLESTAT_HEALTH = 61;
- const float STAT_VEHICLESTAT_SHIELD = 62;
- const float STAT_VEHICLESTAT_ENERGY = 63;
- const float STAT_VEHICLESTAT_AMMO1 = 64;
- const float STAT_VEHICLESTAT_RELOAD1 = 65;
- const float STAT_VEHICLESTAT_AMMO2 = 66;
- const float STAT_VEHICLESTAT_RELOAD2 = 67;
- const float STAT_VEHICLESTAT_W2MODE = 68;
- const float STAT_NADE_TIMER = 69;
- const float STAT_SECRETS_TOTAL = 70;
- const float STAT_SECRETS_FOUND = 71;
- const float STAT_RESPAWN_TIME = 72;
- const float STAT_ROUNDSTARTTIME = 73;
- const float STAT_WEAPONS2 = 74;
- const float STAT_WEAPONS3 = 75;
- const float STAT_MONSTERS_TOTAL = 76;
- const float STAT_MONSTERS_KILLED = 77;
- const float STAT_BUFFS = 78;
- const float STAT_NADE_BONUS = 79;
- const float STAT_NADE_BONUS_TYPE = 80;
- const float STAT_NADE_BONUS_SCORE = 81;
- const float STAT_HEALING_ORB = 82;
- const float STAT_HEALING_ORB_ALPHA = 83;
- const float STAT_PLASMA = 84;
- const float STAT_OK_AMMO_CHARGE = 85;
- const float STAT_OK_AMMO_CHARGEPOOL = 86;
- const float STAT_CTF_FLAGSTATUS = 87;
+ const int STAT_ARC_HEAT = 41;
+ const int STAT_PRESSED_KEYS = 42;
+ const int STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+ const int STAT_FUEL = 44;
+ const int STAT_NB_METERSTART = 45;
+ const int STAT_SHOTORG = 46; // compressShotOrigin
+ const int STAT_LEADLIMIT = 47;
+ const int STAT_WEAPON_CLIPLOAD = 48;
+ const int STAT_WEAPON_CLIPSIZE = 49;
+ const int STAT_VORTEX_CHARGE = 50;
+ const int STAT_LAST_PICKUP = 51;
+ const int STAT_HUD = 52;
+ const int STAT_VORTEX_CHARGEPOOL = 53;
+ const int STAT_HIT_TIME = 54;
+ const int STAT_DAMAGE_DEALT_TOTAL = 55;
+ const int STAT_TYPEHIT_TIME = 56;
+ const int STAT_LAYED_MINES = 57;
+ const int STAT_HAGAR_LOAD = 58;
+ const int STAT_SWITCHINGWEAPON = 59;
+ const int STAT_SUPERWEAPONS_FINISHED = 60;
+ const int STAT_VEHICLESTAT_HEALTH = 61;
+ const int STAT_VEHICLESTAT_SHIELD = 62;
+ const int STAT_VEHICLESTAT_ENERGY = 63;
+ const int STAT_VEHICLESTAT_AMMO1 = 64;
+ const int STAT_VEHICLESTAT_RELOAD1 = 65;
+ const int STAT_VEHICLESTAT_AMMO2 = 66;
+ const int STAT_VEHICLESTAT_RELOAD2 = 67;
+ const int STAT_VEHICLESTAT_W2MODE = 68;
+ const int STAT_NADE_TIMER = 69;
+ const int STAT_SECRETS_TOTAL = 70;
+ const int STAT_SECRETS_FOUND = 71;
+ const int STAT_RESPAWN_TIME = 72;
+ const int STAT_ROUNDSTARTTIME = 73;
+ const int STAT_WEAPONS2 = 74;
+ const int STAT_WEAPONS3 = 75;
+ const int STAT_MONSTERS_TOTAL = 76;
+ const int STAT_MONSTERS_KILLED = 77;
+ const int STAT_BUFFS = 78;
+ const int STAT_NADE_BONUS = 79;
+ const int STAT_NADE_BONUS_TYPE = 80;
+ const int STAT_NADE_BONUS_SCORE = 81;
+ const int STAT_HEALING_ORB = 82;
+ const int STAT_HEALING_ORB_ALPHA = 83;
+ const int STAT_PLASMA = 84;
+ const int STAT_OK_AMMO_CHARGE = 85;
+ const int STAT_OK_AMMO_CHARGEPOOL = 86;
-// 87 empty?
++const int STAT_CTF_FLAGSTATUS = 87;
// 88 empty?
// 89 empty?
// 90 empty?
// IDs 100 to 104 reserved for gamemodes
// freeze tag, clan arena, jailbreak
- const float STAT_REDALIVE = 100;
- const float STAT_BLUEALIVE = 101;
- const float STAT_YELLOWALIVE = 102;
- const float STAT_PINKALIVE = 103;
+ const int STAT_REDALIVE = 100;
+ const int STAT_BLUEALIVE = 101;
+ const int STAT_YELLOWALIVE = 102;
+ const int STAT_PINKALIVE = 103;
// domination
- const float STAT_DOM_TOTAL_PPS = 100;
- const float STAT_DOM_PPS_RED = 101;
- const float STAT_DOM_PPS_BLUE = 102;
- const float STAT_DOM_PPS_YELLOW = 103;
- const float STAT_DOM_PPS_PINK = 104;
+ const int STAT_DOM_TOTAL_PPS = 100;
+ const int STAT_DOM_PPS_RED = 101;
+ const int STAT_DOM_PPS_BLUE = 102;
+ const int STAT_DOM_PPS_YELLOW = 103;
+ const int STAT_DOM_PPS_PINK = 104;
// vip
- const float STAT_VIP = 100;
- const float STAT_VIP_RED = 101;
- const float STAT_VIP_BLUE = 102;
- const float STAT_VIP_YELLOW = 103;
- const float STAT_VIP_PINK = 104;
+ const int STAT_VIP = 100;
+ const int STAT_VIP_RED = 101;
+ const int STAT_VIP_BLUE = 102;
+ const int STAT_VIP_YELLOW = 103;
+ const int STAT_VIP_PINK = 104;
// key hunt
- const float STAT_KH_REDKEY_TEAM = 100;
- const float STAT_KH_BLUEKEY_TEAM = 101;
- const float STAT_KH_YELLOWKEY_TEAM = 102;
- const float STAT_KH_PINKKEY_TEAM = 103;
+ const int STAT_KH_REDKEY_TEAM = 100;
+ const int STAT_KH_BLUEKEY_TEAM = 101;
+ const int STAT_KH_YELLOWKEY_TEAM = 102;
+ const int STAT_KH_PINKKEY_TEAM = 103;
/* Gamemode-specific stats end here */
- const float STAT_FROZEN = 105;
- const float STAT_REVIVE_PROGRESS = 106;
+ const int STAT_FROZEN = 105;
+ const int STAT_REVIVE_PROGRESS = 106;
// 107 empty?
// 108 empty?
// 109 empty?
// 217 empty?
// 218 empty?
// 219 empty?
- const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
- const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
- const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
- const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
- const float STAT_MOVEVARS_AIRCONTROL_POWER = 224;
- const float STAT_MOVEFLAGS = 225;
- const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
- const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
- const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
- const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
- const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
- const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
- const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
- const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
- const float STAT_MOVEVARS_AIRCONTROL = 234;
- const float STAT_FRAGLIMIT = 235;
- const float STAT_TIMELIMIT = 236;
- const float STAT_MOVEVARS_WALLFRICTION = 237;
- const float STAT_MOVEVARS_FRICTION = 238;
- const float STAT_MOVEVARS_WATERFRICTION = 239;
- const float STAT_MOVEVARS_TICRATE = 240;
- const float STAT_MOVEVARS_TIMESCALE = 241;
- const float STAT_MOVEVARS_GRAVITY = 242;
- const float STAT_MOVEVARS_STOPSPEED = 243;
- const float STAT_MOVEVARS_MAXSPEED = 244;
- const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
- const float STAT_MOVEVARS_ACCELERATE = 246;
- const float STAT_MOVEVARS_AIRACCELERATE = 247;
- const float STAT_MOVEVARS_WATERACCELERATE = 248;
- const float STAT_MOVEVARS_ENTGRAVITY = 249;
- const float STAT_MOVEVARS_JUMPVELOCITY = 250;
- const float STAT_MOVEVARS_EDGEFRICTION = 251;
- const float STAT_MOVEVARS_MAXAIRSPEED = 252;
- const float STAT_MOVEVARS_STEPHEIGHT = 253;
- const float STAT_MOVEVARS_AIRACCEL_QW = 254;
- const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;
+ const int STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
+ const int STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
+ const int STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+ const int STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+ const int STAT_MOVEVARS_AIRCONTROL_POWER = 224;
+ const int STAT_MOVEFLAGS = 225;
+ const int STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
+ const int STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
+ const int STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
+ const int STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
+ const int STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
+ const int STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
+ const int STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
+ const int STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
+ const int STAT_MOVEVARS_AIRCONTROL = 234;
+ const int STAT_FRAGLIMIT = 235;
+ const int STAT_TIMELIMIT = 236;
+ const int STAT_MOVEVARS_WALLFRICTION = 237;
+ const int STAT_MOVEVARS_FRICTION = 238;
+ const int STAT_MOVEVARS_WATERFRICTION = 239;
+ const int STAT_MOVEVARS_TICRATE = 240;
+ const int STAT_MOVEVARS_TIMESCALE = 241;
+ const int STAT_MOVEVARS_GRAVITY = 242;
+ const int STAT_MOVEVARS_STOPSPEED = 243;
+ const int STAT_MOVEVARS_MAXSPEED = 244;
+ const int STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
+ const int STAT_MOVEVARS_ACCELERATE = 246;
+ const int STAT_MOVEVARS_AIRACCELERATE = 247;
+ const int STAT_MOVEVARS_WATERACCELERATE = 248;
+ const int STAT_MOVEVARS_ENTGRAVITY = 249;
+ const int STAT_MOVEVARS_JUMPVELOCITY = 250;
+ const int STAT_MOVEVARS_EDGEFRICTION = 251;
+ const int STAT_MOVEVARS_MAXAIRSPEED = 252;
+ const int STAT_MOVEVARS_STEPHEIGHT = 253;
+ const int STAT_MOVEVARS_AIRACCEL_QW = 254;
+ const int STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;
+ #endif
- float autocvar__notarget;
- float autocvar__independent_players;
- float autocvar__campaign_testrun;
- float autocvar__campaign_index;
+ #ifndef SERVER_AUTOCVARS_H
+ #define SERVER_AUTOCVARS_H
+
+ bool autocvar__notarget;
+ bool autocvar__independent_players;
+ bool autocvar__campaign_testrun;
+ int autocvar__campaign_index;
string autocvar__campaign_name;
- float autocvar__sv_init;
+ bool autocvar__sv_init;
float autocvar_bot_ai_aimskill_blendrate;
float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
float autocvar_bot_ai_navigation_jetpack_mindistance;
float autocvar_bot_ai_strategyinterval;
float autocvar_bot_ai_thinkinterval;
- float autocvar_bot_ai_weapon_combo;
+ bool autocvar_bot_ai_weapon_combo;
float autocvar_bot_ai_weapon_combo_threshold;
string autocvar_bot_config_file;
- float autocvar_bot_god;
- float autocvar_bot_ignore_bots;
- float autocvar_bot_join_empty;
- float autocvar_bot_navigation_ignoreplayers;
- float autocvar_bot_nofire;
+ bool autocvar_bot_god;
+ bool autocvar_bot_ignore_bots;
+ bool autocvar_bot_join_empty;
+ bool autocvar_bot_navigation_ignoreplayers;
+ bool autocvar_bot_nofire;
#define autocvar_bot_number cvar("bot_number")
#define autocvar_bot_prefix cvar_string("bot_prefix")
- float autocvar_bot_sound_monopoly;
+ bool autocvar_bot_sound_monopoly;
#define autocvar_bot_suffix cvar_string("bot_suffix")
- float autocvar_bot_usemodelnames;
- float autocvar_bot_vs_human;
- float autocvar_bot_debug;
- float autocvar_bot_debug_tracewalk;
- float autocvar_bot_debug_goalstack;
- float autocvar_bot_wander_enable;
- float autocvar_captureleadlimit_override;
+ bool autocvar_bot_usemodelnames;
+ int autocvar_bot_vs_human;
+ int autocvar_bot_debug;
+ bool autocvar_bot_debug_tracewalk;
+ bool autocvar_bot_debug_goalstack;
+ bool autocvar_bot_wander_enable;
+ int autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
#define autocvar_developer cvar("developer")
float autocvar_ekg;
#define autocvar_fraglimit cvar("fraglimit")
#define autocvar_fraglimit_override cvar("fraglimit_override")
- float autocvar_g_allow_oldvortexbeam;
- float autocvar_g_antilag;
+ bool autocvar_g_allow_oldvortexbeam;
+ int autocvar_g_antilag;
float autocvar_g_antilag_nudge;
float autocvar_g_balance_armor_blockpercent;
- float autocvar_g_balance_armor_limit;
+ int autocvar_g_balance_armor_limit;
float autocvar_g_balance_armor_regen;
- float autocvar_g_balance_armor_regenlinear;
- float autocvar_g_balance_armor_regenstable;
+ float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
+ int autocvar_g_balance_armor_regenstable;
float autocvar_g_balance_armor_rot;
float autocvar_g_balance_armor_rotlinear;
- float autocvar_g_balance_armor_rotstable;
- float autocvar_g_balance_armor_start;
+ int autocvar_g_balance_armor_rotstable;
+ int autocvar_g_balance_armor_start;
float autocvar_g_balance_cloaked_alpha;
float autocvar_g_balance_contents_damagerate;
float autocvar_g_balance_contents_drowndelay;
- float autocvar_g_balance_contents_playerdamage_drowning;
- float autocvar_g_balance_contents_playerdamage_lava;
- float autocvar_g_balance_contents_playerdamage_slime;
- float autocvar_g_balance_contents_projectiledamage;
+ int autocvar_g_balance_contents_playerdamage_drowning;
+ int autocvar_g_balance_contents_playerdamage_lava;
+ int autocvar_g_balance_contents_playerdamage_slime;
+ int autocvar_g_balance_contents_projectiledamage;
float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_falldamage_deadminspeed;
float autocvar_g_balance_falldamage_factor;
- float autocvar_g_balance_falldamage_maxdamage;
+ int autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_falldamage_minspeed;
- float autocvar_g_balance_firetransfer_damage;
- float autocvar_g_balance_firetransfer_time;
+ int autocvar_g_balance_firetransfer_damage;
+ int autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_fuel_regen;
float autocvar_g_balance_fuel_regenlinear;
- float autocvar_g_balance_fuel_regenstable;
+ int autocvar_g_balance_fuel_regenstable;
float autocvar_g_balance_fuel_rot;
float autocvar_g_balance_fuel_rotlinear;
- float autocvar_g_balance_fuel_rotstable;
+ int autocvar_g_balance_fuel_rotstable;
float autocvar_g_balance_grapplehook_airfriction;
float autocvar_g_balance_grapplehook_force_rubber;
float autocvar_g_balance_grapplehook_force_rubber_overstretch;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
float autocvar_g_chat_tellprivacy;
--float autocvar_g_ctf_allow_vehicle_carry;
--float autocvar_g_ctf_allow_vehicle_touch;
--float autocvar_g_ctf_allow_monster_touch;
--float autocvar_g_ctf_throw;
++bool autocvar_g_ctf_allow_vehicle_carry;
++bool autocvar_g_ctf_allow_vehicle_touch;
++bool autocvar_g_ctf_allow_monster_touch;
++bool autocvar_g_ctf_throw;
float autocvar_g_ctf_throw_angle_max;
float autocvar_g_ctf_throw_angle_min;
--float autocvar_g_ctf_throw_punish_count;
++int autocvar_g_ctf_throw_punish_count;
float autocvar_g_ctf_throw_punish_delay;
float autocvar_g_ctf_throw_punish_time;
float autocvar_g_ctf_throw_strengthmultiplier;
float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
- float autocvar_g_ctf_oneflag_reverse;
++bool autocvar_g_ctf_oneflag_reverse;
float autocvar_g_ctf_portalteleport;
--float autocvar_g_ctf_pass;
++bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_arc_max;
float autocvar_g_ctf_pass_directional_max;
float autocvar_g_ctf_pass_turnrate;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
--float autocvar_g_ctf_dynamiclights;
++bool autocvar_g_ctf_dynamiclights;
string autocvar_g_ctf_flag_blue_model;
--float autocvar_g_ctf_flag_blue_skin;
++int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
--float autocvar_g_ctf_flag_dropped_waypoint;
--float autocvar_g_ctf_flag_dropped_floatinwater;
--float autocvar_g_ctf_flag_glowtrails;
--float autocvar_g_ctf_flag_health;
++bool autocvar_g_ctf_flag_dropped_waypoint;
++bool autocvar_g_ctf_flag_dropped_floatinwater;
++bool autocvar_g_ctf_flag_glowtrails;
++int autocvar_g_ctf_flag_health;
+string autocvar_g_ctf_flag_neutral_model;
- float autocvar_g_ctf_flag_neutral_skin;
++int autocvar_g_ctf_flag_neutral_skin;
+string autocvar_g_ctf_flag_pink_model;
- float autocvar_g_ctf_flag_pink_skin;
++int autocvar_g_ctf_flag_pink_skin;
string autocvar_g_ctf_flag_red_model;
--float autocvar_g_ctf_flag_red_skin;
- float autocvar_g_ctf_flag_return;
++int autocvar_g_ctf_flag_red_skin;
++bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
- float autocvar_g_ctf_flag_yellow_skin;
+string autocvar_g_ctf_flag_yellow_model;
++int autocvar_g_ctf_flag_yellow_skin;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
--float autocvar_g_ctf_fullbrightflags;
--float autocvar_g_ctf_ignore_frags;
--float autocvar_g_ctf_score_capture;
--float autocvar_g_ctf_score_capture_assist;
--float autocvar_g_ctf_score_kill;
--float autocvar_g_ctf_score_penalty_drop;
++bool autocvar_g_ctf_fullbrightflags;
++bool autocvar_g_ctf_ignore_frags;
++int autocvar_g_ctf_score_capture;
++int autocvar_g_ctf_score_capture_assist;
++int autocvar_g_ctf_score_kill;
++int autocvar_g_ctf_score_penalty_drop;
//float autocvar_g_ctf_score_penalty_suicidedrop;
--float autocvar_g_ctf_score_penalty_returned;
--float autocvar_g_ctf_score_pickup_base;
--float autocvar_g_ctf_score_pickup_dropped_early;
--float autocvar_g_ctf_score_pickup_dropped_late;
--float autocvar_g_ctf_score_return;
++int autocvar_g_ctf_score_penalty_returned;
++int autocvar_g_ctf_score_pickup_base;
++int autocvar_g_ctf_score_pickup_dropped_early;
++int autocvar_g_ctf_score_pickup_dropped_late;
++int autocvar_g_ctf_score_return;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
--float autocvar_g_ctf_stalemate;
--float autocvar_g_ctf_stalemate_endcondition;
++bool autocvar_g_ctf_stalemate;
++int autocvar_g_ctf_stalemate_endcondition;
float autocvar_g_ctf_stalemate_time;
--float autocvar_g_ctf_reverse;
++bool autocvar_g_ctf_reverse;
float autocvar_g_ctf_dropped_capture_delay;
float autocvar_g_ctf_dropped_capture_radius;
float autocvar_g_cts_finish_kill_delay;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
- var float autocvar_g_movement_highspeed = 1;
+ float autocvar_g_movement_highspeed = 1;
float autocvar_g_multijump;
float autocvar_g_multijump_add;
float autocvar_g_multijump_speed;
float autocvar_spawn_debug;
float autocvar_speedmeter;
float autocvar_sv_accelerate;
- var float autocvar_sv_accuracy_data_share = 1;
+ float autocvar_sv_accuracy_data_share = 1;
string autocvar_sv_adminnick;
float autocvar_sv_airaccel_qw;
float autocvar_sv_airaccel_qw_stretchfactor;
float autocvar_g_nades_nade_radius;
float autocvar_g_nades_nade_force;
float autocvar_g_nades_nade_newton_style;
- float autocvar_g_nades_napalm_ball_count;
+ int autocvar_g_nades_napalm_ball_count;
float autocvar_g_nades_napalm_ball_spread;
float autocvar_g_nades_napalm_ball_damage;
float autocvar_g_nades_napalm_ball_damageforcescale;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
-
+ #endif
WriteCoord(MSG_ONE, (t + 1) / 60);
}
--void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
++void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+ GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != world) ? ftos(actor.playerid) : "")));
+ //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
void ctf_CaptureRecord(entity flag, entity player)
string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
// notify about shit
- if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
+ else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
// write that shit in the database
+ if(!ctf_oneflag) // but not in 1-flag mode
if((!ctf_captimerecord) || (cap_time < cap_record))
{
ctf_captimerecord = cap_time;
void ctf_FlagcarrierWaypoints(entity player)
{
- WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
+ WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, true, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
{
- float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
+ float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
//print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
}
--float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
++bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
{
if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
{
spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
- { return TRUE; }
+ { return true; }
else
- { return FALSE; }
+ { return false; }
}
- else { return TRUE; }
+ else { return true; }
}
// CaptureShield Functions
// =======================
--float ctf_CaptureShield_CheckStatus(entity p)
++bool ctf_CaptureShield_CheckStatus(entity p)
{
- float s, se;
+ float s, s2, s3, s4, se, se2, se3, se4, sr, ser;
entity e;
float players_worseeq, players_total;
if(ctf_captureshield_max_ratio <= 0)
- return FALSE;
+ return false;
- s = PlayerScore_Add(p, SP_SCORE, 0);
- if(s >= -ctf_captureshield_min_negscore)
+ s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+ s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
+ s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
+ s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+
+ sr = ((s - s2) + (s3 + s4));
+
+ if(sr >= -ctf_captureshield_min_negscore)
- return FALSE;
+ return false;
players_total = players_worseeq = 0;
FOR_EACH_PLAYER(e)
{
if(DIFF_TEAM(e, p))
continue;
- se = PlayerScore_Add(e, SP_SCORE, 0);
- if(se <= s)
+ se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
+ se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
+ se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
+ se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+
+ ser = ((se - se2) + (se3 + se4));
+
+ if(ser <= sr)
++players_worseeq;
++players_total;
}
// use this rule here
if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
--void ctf_CaptureShield_Update(entity player, float wanted_status)
++void ctf_CaptureShield_Update(entity player, bool wanted_status)
{
-- float updated_status = ctf_CaptureShield_CheckStatus(player);
++ bool updated_status = ctf_CaptureShield_CheckStatus(player);
if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
{
Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
}
}
--float ctf_CaptureShield_Customize()
++bool ctf_CaptureShield_Customize()
{
- if(self.enemy.active != ACTIVE_ACTIVE) { return TRUE; }
- if(!other.ctf_captureshielded) { return FALSE; }
- if(CTF_SAMETEAM(self, other)) { return FALSE; }
++ if(self.enemy.active != ACTIVE_ACTIVE) { return true; }
+ if(!other.ctf_captureshielded) { return false; }
- if(SAME_TEAM(self, other)) { return false; }
++ if(CTF_SAMETEAM(self, other)) { return false; }
- return TRUE;
+ return true;
}
void ctf_CaptureShield_Touch()
{
+ if(self.enemy.active != ACTIVE_ACTIVE)
+ {
+ vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector othermid = (other.absmin + other.absmax) * 0.5;
+
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
+ if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_INACTIVE); }
+
+ return;
+ }
+
if(!other.ctf_captureshielded) { return; }
- if(SAME_TEAM(self, other)) { return; }
+ if(CTF_SAMETEAM(self, other)) { return; }
vector mymid = (self.absmin + self.absmax) * 0.5;
vector othermid = (other.absmin + other.absmax) * 0.5;
// Drop/Pass/Throw Code
// ====================
--void ctf_Handle_Drop(entity flag, entity player, float droptype)
++void ctf_Handle_Drop(entity flag, entity player, int droptype)
{
// declarations
player = (player ? player : flag.pass_sender);
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
ctf_EventLog("dropped", player.team, player);
// waypoints
if(autocvar_g_ctf_flag_dropped_waypoint)
- WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
+ WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
{
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
else if(tmp_player == player)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
else if(SAME_TEAM(tmp_player, sender))
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
}
// create new waypoint
flag.pass_target = world;
}
--void ctf_Handle_Throw(entity player, entity receiver, float droptype)
++void ctf_Handle_Throw(entity player, entity receiver, int droptype)
{
entity flag = player.flagcarried;
vector targ_origin, flag_velocity;
WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
- flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' * player.origin_x) + ('0 1 0' * player.origin_y))); // for the sake of this check, exclude Z axis
- ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
+ flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis
+ ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
// main
flag.movetype = MOVETYPE_FLY;
case DROP_THROW:
{
- makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
+ makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
ctf_Handle_Drop(flag, player, droptype);
break;
}
default:
case DROP_NORMAL:
{
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
ctf_Handle_Drop(flag, player, droptype);
break;
}
// Event Handlers
// ==============
--void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
++void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
{
entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+ entity player_team_flag = world, tmp_entity;
float old_time, new_time;
- if (!player) { return; } // without someone to give the reward to, we can't possibly cap
+ if(!player) { return; } // without someone to give the reward to, we can't possibly cap
+ if(CTF_DIFFTEAM(player, flag)) { return; }
+
+ if(ctf_oneflag)
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ if(SAME_TEAM(tmp_entity, player))
+ {
+ player_team_flag = tmp_entity;
+ break;
+ }
nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
+ player.throw_prevtime = time;
+ player.throw_count = 0;
+
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
ctf_CaptureRecord(enemy_flag, player);
- sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTEN_NONE);
+ sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
switch(capturetype)
{
// messages and sounds
if(player.flags & FL_MONSTER)
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
}
- else
+ else if(flag.team)
{
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
}
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
ctf_EventLog("return", flag.team, player);
flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
}
+ // other
+ if(player.flagcarried == flag)
+ WaypointSprite_Kill(player.wps_flagcarrier);
+
// reset the flag
ctf_RespawnFlag(flag);
}
--void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
++void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
{
// declarations
float pickup_dropped_score; // used to calculate dropped pickup score
+ entity tmp_entity; // temporary entity
// attach the flag to the player
flag.owner = player;
}
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
-
- Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
- Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+ if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
+ else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
+ else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
+
+ Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+
+ if(!flag.team)
+ FOR_EACH_PLAYER(tmp_entity)
+ if(tmp_entity != player)
+ if(DIFF_TEAM(player, tmp_entity))
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
+
+ if(flag.team)
+ FOR_EACH_PLAYER(tmp_entity)
+ if(tmp_entity != player)
+ if(CTF_SAMETEAM(flag, tmp_entity))
+ if(SAME_TEAM(player, tmp_entity))
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
// Main Flag Functions
// ===================
--void ctf_CheckFlagReturn(entity flag, float returntype)
++void ctf_CheckFlagReturn(entity flag, int returntype)
{
if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
{
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
- case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
- case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
- case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+ case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+ { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
ctf_EventLog("returned", flag.team, world);
}
}
- float ctf_Stalemate_Customize()
++bool ctf_Stalemate_Customize()
+{
+ // make spectators see what the player would see
+ entity e, wp_owner;
+ e = WaypointSprite_getviewentity(other);
+ wp_owner = self.owner;
+
+ // team waypoints
- if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return FALSE; }
- if(SAME_TEAM(wp_owner, e)) { return FALSE; }
- if(!IS_PLAYER(e)) { return FALSE; }
++ if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
++ if(SAME_TEAM(wp_owner, e)) { return false; }
++ if(!IS_PLAYER(e)) { return false; }
+
- return TRUE;
++ return true;
+}
+
void ctf_CheckStalemate(void)
{
// declarations
- float stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
- float stale_red_flags = 0, stale_blue_flags = 0;
++ int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
entity tmp_entity;
entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
{
if(autocvar_g_ctf_stalemate)
if(tmp_entity.ctf_status != FLAG_BASE)
- if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
{
tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
ctf_staleflaglist = tmp_entity;
{
case NUM_TEAM_1: ++stale_red_flags; break;
case NUM_TEAM_2: ++stale_blue_flags; break;
+ case NUM_TEAM_3: ++stale_yellow_flags; break;
+ case NUM_TEAM_4: ++stale_pink_flags; break;
+ default: ++stale_neutral_flags; break;
}
}
}
- if(stale_red_flags && stale_blue_flags)
+ if(ctf_oneflag)
+ stale_flags = (stale_neutral_flags >= 1);
+ else
+ stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
+
+ if(ctf_oneflag && stale_flags == 1)
- ctf_stalemate = TRUE;
++ ctf_stalemate = true;
+ else if(stale_flags == ctf_teams)
- ctf_stalemate = TRUE;
+ ctf_stalemate = true;
- else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
- { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+ { ctf_stalemate = false; wpforenemy_announced = false; }
- else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1)
- { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+ { ctf_stalemate = false; wpforenemy_announced = false; }
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
if(ctf_stalemate)
for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
{
if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
- WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ {
- WaypointSprite_Spawn(((ctf_oneflag) ? "flagcarrier" : "enemyflagcarrier"), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
++ WaypointSprite_Spawn(((ctf_oneflag) ? "flagcarrier" : "enemyflagcarrier"), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
+ }
}
if (!wpforenemy_announced)
FOR_EACH_REALPLAYER(tmp_entity)
Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
- wpforenemy_announced = TRUE;
+ wpforenemy_announced = true;
}
}
}
{
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
- // automatically kill the flag and return it
- self.health = 0;
- ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ if(autocvar_g_ctf_flag_return_damage_delay)
+ {
- self.ctf_flagdamaged = TRUE;
++ self.ctf_flagdamaged = true;
+ }
+ else
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ }
return;
}
if(autocvar_g_ctf_flag_return_damage)
return;
}
}
- if(autocvar_g_ctf_flag_return_time)
+ if(self.ctf_flagdamaged)
+ {
+ self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ return;
+ }
+ else if(autocvar_g_ctf_flag_return_time)
{
self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
}
}
+ if(CTF_SAMETEAM(self, self.owner) && self.team)
+ {
+ if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
+ ctf_Handle_Throw(self.owner, world, DROP_THROW);
+ else if(vlen(self.owner.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_carried_radius)
+ ctf_Handle_Return(self, self.owner);
+ }
return;
}
else
{
// still a viable target, go for it
- ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
+ ctf_CalculatePassVelocity(self, targ_origin, self.origin, true);
}
return;
}
void ctf_FlagTouch()
{
if(gameover) { return; }
+ if(self.active != ACTIVE_ACTIVE) { return; }
if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
- entity toucher = other;
- float is_not_monster = (!(toucher.flags & FL_MONSTER));
+ entity toucher = other, tmp_entity;
- float is_not_monster = (!(toucher.flags & FL_MONSTER)), num_perteam = 0;
++ bool is_not_monster = (!(toucher.flags & FL_MONSTER)), num_perteam = 0;
// automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
if(ITEM_TOUCH_NEEDKILL())
{
- self.health = 0;
- ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
- return;
+ if(!autocvar_g_ctf_flag_return_damage_delay)
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ }
+ if(!self.ctf_flagdamaged) { return; }
}
+ FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+
// special touch behaviors
if(toucher.frozen) { return; }
else if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
case FLAG_BASE:
{
- if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
+ if(ctf_oneflag)
+ {
+ if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
+ ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
+ else if(!self.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+ ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+ }
+ else if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+ else if(CTF_DIFFTEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
case FLAG_DROPPED:
{
- if(SAME_TEAM(toucher, self))
+ if(CTF_SAMETEAM(toucher, self) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && self.team) // automatically return if there's only 1 player on the team
ctf_Handle_Return(self, toucher); // toucher just returned his own flag
else if(is_not_monster && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
// reset the player (if there is one)
if((flag.owner) && (flag.owner.flagcarried == flag))
{
- if(flag.owner.wps_enemyflagcarrier)
- WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
-
+ WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
WaypointSprite_Kill(flag.wps_flagcarrier);
flag.owner.flagcarried = world;
if((flag.owner) && (flag.owner.vehicle))
flag.scale = FLAG_SCALE;
- if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
+ if(flag.ctf_status == FLAG_DROPPED)
{ WaypointSprite_Kill(flag.wps_flagdropped); }
// reset the flag
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
+ flag.ctf_flagdamaged = 0;
ctf_CheckStalemate();
}
ctf_RespawnFlag(self);
}
- float ctf_FlagWaypoint_Customize()
+void ctf_Use()
+{
+ if(self.ctf_status != FLAG_BASE) { return; }
+
+ self.active = ((self.active) ? ACTIVE_NOT : ACTIVE_ACTIVE);
+
+ if(self.active == ACTIVE_ACTIVE)
+ WaypointSprite_Ping(self.wps_flagbase);
+}
+
- if(self.owner.active != ACTIVE_ACTIVE) { return FALSE; }
- return TRUE;
++bool ctf_FlagWaypoint_Customize()
+{
++ if(self.owner.active != ACTIVE_ACTIVE) { return false; }
++ return true;
+}
+
void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
{
// bot waypoints
self.bot_basewaypoint = self.nearestwaypoint;
// waypointsprites
- WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, false));
- WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, false));
+ string basename = "base";
+
+ switch(self.team)
+ {
+ case NUM_TEAM_1: basename = "redbase"; break;
+ case NUM_TEAM_2: basename = "bluebase"; break;
+ case NUM_TEAM_3: basename = "yellowbase"; break;
+ case NUM_TEAM_4: basename = "pinkbase"; break;
+ default: basename = "neutralbase"; break;
+ }
+
+ WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, ((self.team) ? Team_ColorRGB(self.team) : '1 1 1'));
- WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, FALSE) : '1 1 1'));
++ WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, false) : '1 1 1'));
+ self.wps_flagbase.customizeentityforclient = ctf_FlagWaypoint_Customize;
// captureshield setup
ctf_CaptureShield_Spawn(self);
}
--void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
++void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
{
// declarations
- teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
self = flag; // for later usage with droptofloor()
// main setup
setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
- flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
- flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
+ flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
+ flag.team = teamnumber;
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
flag.flags = FL_ITEM | FL_NOTARGET;
flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
flag.health = flag.max_flag_health;
flag.event_damage = ctf_FlagDamage;
- flag.pushable = TRUE;
+ flag.pushable = true;
flag.teleportable = TELEPORT_NORMAL;
+ flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
flag.velocity = '0 0 0';
flag.mangle = flag.angles;
flag.reset = ctf_Reset;
+ flag.use = ctf_Use;
flag.touch = ctf_FlagTouch;
flag.think = ctf_FlagThink;
flag.nextthink = time + FLAG_THINKRATE;
flag.ctf_status = FLAG_BASE;
// appearence
- if(flag.model == "") { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+ if(flag.model == "") { flag.model = ((teamnumber == NUM_TEAM_1) ? autocvar_g_ctf_flag_red_model : ((teamnumber == NUM_TEAM_2) ? autocvar_g_ctf_flag_blue_model : ((teamnumber == NUM_TEAM_3) ? autocvar_g_ctf_flag_yellow_model : ((teamnumber == NUM_TEAM_4) ? autocvar_g_ctf_flag_pink_model : autocvar_g_ctf_flag_neutral_model)))); }
if(!flag.scale) { flag.scale = FLAG_SCALE; }
- if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
- if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
- if(flag.passeffect == "") { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
- if(flag.capeffect == "") { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+ if(!flag.skin) { flag.skin = ((teamnumber == NUM_TEAM_1) ? autocvar_g_ctf_flag_red_skin : ((teamnumber == NUM_TEAM_2) ? autocvar_g_ctf_flag_blue_skin : ((teamnumber == NUM_TEAM_3) ? autocvar_g_ctf_flag_yellow_skin : ((teamnumber == NUM_TEAM_4) ? autocvar_g_ctf_flag_pink_skin : autocvar_g_ctf_flag_neutral_skin)))); }
+ if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber == NUM_TEAM_1) ? "redflag_touch" : ((teamnumber == NUM_TEAM_2) ? "blueflag_touch" : ((teamnumber == NUM_TEAM_3) ? "yellowflag_touch" : ((teamnumber == NUM_TEAM_4) ? "pinkflag_touch" : "neutralflag_touch")))); }
+ if(flag.passeffect == "") { flag.passeffect = ((teamnumber == NUM_TEAM_1) ? "red_pass" : ((teamnumber == NUM_TEAM_2) ? "blue_pass" : ((teamnumber == NUM_TEAM_3) ? "yellow_pass" : ((teamnumber == NUM_TEAM_4) ? "pink_pass" : "neutral_pass")))); }
+ if(flag.capeffect == "") { flag.capeffect = ((teamnumber == NUM_TEAM_1) ? "red_cap" : ((teamnumber == NUM_TEAM_2) ? "blue_cap" : ((teamnumber == NUM_TEAM_3) ? "yellow_cap" : ((teamnumber == NUM_TEAM_4) ? "pink_cap" : "")))); } // neutral flag cant be capped itself
+ if(!flag.active) { flag.active = ACTIVE_ACTIVE; }
// sound
- if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
- if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
- if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+ if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber == NUM_TEAM_1) ? "ctf/red_taken.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_taken.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_taken.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_taken.wav" : "ctf/neutral_taken.wav")))); }
+ if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber == NUM_TEAM_1) ? "ctf/red_returned.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_returned.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_returned.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_returned.wav" : "")))); } // neutral flag can't be returned by players
+ if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber == NUM_TEAM_1) ? "ctf/red_capture.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_capture.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_capture.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_capture.wav" : "")))); } // again can't be captured
if(flag.snd_flag_respawn == "") { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
- if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+ if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber == NUM_TEAM_1) ? "ctf/red_dropped.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_dropped.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_dropped.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_dropped.wav" : "ctf/neutral_dropped.wav")))); }
if(flag.snd_flag_touch == "") { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
if(flag.snd_flag_pass == "") { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
if(autocvar_g_ctf_flag_glowtrails)
{
- flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
+ flag.glow_color = ((teamnumber == NUM_TEAM_1) ? 251 : ((teamnumber == NUM_TEAM_2) ? 210 : ((teamnumber == NUM_TEAM_3) ? 110 : ((teamnumber == NUM_TEAM_4) ? 145 : 254))));
flag.glow_size = 25;
flag.glow_trail = 1;
}
flag.effects |= EF_LOWPRECISION;
if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
- if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
-
+ if(autocvar_g_ctf_dynamiclights)
+ {
+ switch(teamnumber)
+ {
+ case NUM_TEAM_1: flag.effects |= EF_RED; break;
+ case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
+ case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
+ case NUM_TEAM_4: flag.effects |= EF_RED; break;
+ default: flag.effects |= EF_DIMLIGHT; break;
+ }
+ }
+
// flag placement
if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
{
flag.dropped_origin = flag.origin;
- flag.noalign = TRUE;
+ flag.noalign = true;
flag.movetype = MOVETYPE_NONE;
}
else // drop to floor, automatically find a platform and set that as spawn origin
{
- flag.noalign = FALSE;
+ flag.noalign = false;
self = flag;
droptofloor();
flag.movetype = MOVETYPE_TOSS;
f = ctf_worldflaglist;
while (f)
{
- if (bot.team == f.team)
+ if (CTF_SAMETEAM(bot, f))
return f;
f = f.ctf_worldflagnext;
}
f = ctf_worldflaglist;
while (f)
{
- if (bot.team != f.team)
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(bot, f))
+ {
+ if(f.team)
+ {
+ if(bot.flagcarried)
+ return f;
+ }
+ else if(!bot.flagcarried)
+ return f;
+ }
+ }
+ else if (CTF_DIFFTEAM(bot, f))
return f;
f = f.ctf_worldflagnext;
}
return world;
}
--float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
++int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
{
if (!teamplay)
return 0;
-- float c = 0;
++ int c = 0;
entity head;
FOR_EACH_PLAYER(head)
{
- if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
+ if(DIFF_TEAM(head, bot) || head.deadflag != DEAD_NO || head == bot)
continue;
if(vlen(head.origin - org) < tc_radius)
head = ctf_worldflaglist;
while (head)
{
- if (self.team == head.team)
+ if (CTF_SAMETEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (self.team == head.team)
+ if (CTF_SAMETEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (self.team != head.team)
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(self, head))
+ {
+ if(head.team)
+ {
+ if(self.flagcarried)
+ break;
+ }
+ else if(!self.flagcarried)
+ break;
+ }
+ }
+ else if(CTF_DIFFTEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
{
entity head;
float t;
- head = findchainfloat(bot_pickup, TRUE);
+ head = findchainfloat(bot_pickup, true);
while (head)
{
// gather health and armor only
self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
- havocbot_goalrating_ctf_ourbase(50000);
+ if(ctf_oneflag)
+ havocbot_goalrating_ctf_enemybase(50000);
+ else
+ havocbot_goalrating_ctf_ourbase(50000);
if(self.health<100)
havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
vector org;
org = havocbot_ctf_middlepoint;
- org_z = self.origin_z;
+ org.z = self.origin.z;
self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
{
entity flag;
-
- float t = 0, t2 = 0, t3 = 0;
++ int t = 0, t2 = 0, t3 = 0;
// initially clear items so they can be set as necessary later.
- self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
- | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+ self.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
+ | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
+ | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
+ | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
+ | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
+ | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
// scan through all the flags and notify the client about them
for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
{
+ if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
+ if(flag.team == 0) { t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; self.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+
switch(flag.ctf_status)
{
case FLAG_PASSING:
case FLAG_CARRY:
{
if((flag.owner == self) || (flag.pass_sender == self))
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
- else
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+ self.ctf_flagstatus |= t; // carrying: self is currently carrying the flag
+ else
+ self.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
break;
}
case FLAG_DROPPED:
{
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ self.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
break;
}
}
// item for stopping players from capturing the flag too often
if(self.ctf_captureshielded)
- self.items |= IT_CTF_SHIELDED;
+ self.ctf_flagstatus |= CTF_SHIELDED;
// update the health of the flag carrier waypointsprite
if(self.wps_flagcarrier)
WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
}
}
- else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && DIFF_TEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
+ else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON)))
if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
}
// todo: add notification for when flag carrier needs help?
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
}
if(frag_target.flagcarried)
- { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
+ {
+ entity tmp_entity = frag_target.flagcarried;
+ ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
+ tmp_entity.ctf_dropper = world;
+ }
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
if(!autocvar_g_ctf_portalteleport)
{ ctf_Handle_Throw(self, world, DROP_NORMAL); }
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
{
- if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
entity player = self;
if(autocvar_g_ctf_pass)
{
entity head, closest_target = world;
- head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
+ head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
while(head) // find the closest acceptable target to pass to
{
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
- return TRUE;
+ return true;
}
else if(player.flagcarried)
{
head = head.chain;
}
- if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
+ if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
}
// throw the flag in front of you
player.throw_prevtime = time;
player.throw_count = 1;
ctf_Handle_Throw(player, world, DROP_THROW);
- return TRUE;
+ return true;
}
else
{
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
- return FALSE;
+ return false;
}
}
else
player.throw_prevtime = time;
ctf_Handle_Throw(player, world, DROP_THROW);
- return TRUE;
+ return true;
}
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
}
else // create a normal help me waypointsprite
{
- WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
+ WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, false, RADARICON_HELPME, '1 0.5 0');
WaypointSprite_Ping(self.wps_helpme);
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
//vh_player.flagcarried.angles = '0 0 0';
}
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
vh_player.flagcarried.scale = FLAG_SCALE;
vh_player.flagcarried.angles = '0 0 0';
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
{
if(self.flagcarried)
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
ctf_RespawnFlag(self.flagcarried);
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
- flag.nextthink = FALSE; // stop thinking
+ flag.nextthink = false; // stop thinking
//dprint("stopping the ", flag.netname, " from moving.\n");
break;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ctf_BotRoles)
{
havocbot_ctf_reset_role(self);
- return TRUE;
+ return true;
}
- return TRUE;
+MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
+{
+ //ret_float = ctf_teams;
+ ret_string = "ctf_team";
- return FALSE;
++ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_SpectateCopy)
+{
+ self.ctf_flagstatus = other.ctf_flagstatus;
++ return false;
+}
+
// ==========
// Spawnfuncs
{
if(!g_ctf) { remove(self); return; }
- ctf_FlagSetup(1, self); // 1 = red
+ ctf_FlagSetup(NUM_TEAM_1, self);
}
/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
{
if(!g_ctf) { remove(self); return; }
- ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
+ ctf_FlagSetup(NUM_TEAM_2, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team three (Yellow).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team3()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_3, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team four (Pink).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team4()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_4, self);
+}
+
+/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag (Neutral).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_neutral()
+{
+ if(!g_ctf) { remove(self); return; }
+ if(!cvar("g_ctf_oneflag")) { remove(self); return; }
+
+ ctf_FlagSetup(0, self);
}
/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
// ==============
// scoreboard setup
-void ctf_ScoreRules()
+void ctf_ScoreRules(float teams)
{
- ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, true);
+ CheckAllowedTeams(world);
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
++ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
{
- if(tmp_entity.team == 0) { ctf_oneflag = TRUE; }
+ ctf_teams = 2;
+
+ entity tmp_entity;
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+ if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
++ if(tmp_entity.team == 0) { ctf_oneflag = true; }
+ }
+
+ ctf_teams = bound(2, ctf_teams, 4);
+
// if no teams are found, spawn defaults
if(find(world, classname, "ctf_team") == world)
{
print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
+ if(ctf_teams >= 3)
+ ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
+ if(ctf_teams >= 4)
+ ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
}
- ctf_ScoreRules();
+ ctf_ScoreRules(ctf_teams);
}
void ctf_Initialize()
ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
ctf_captureshield_force = autocvar_g_ctf_shield_force;
+ addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
+
InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
}
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, ctf_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_ONADD
{
+ #ifndef GAMEMODE_CTF_H
+ #define GAMEMODE_CTF_H
// these are needed since mutators are compiled last
#ifdef SVQC
void ctf_RespawnFlag(entity flag);
// score rule declarations
- #define ST_CTF_CAPS 1
- #define SP_CTF_CAPS 4
- #define SP_CTF_CAPTIME 5
- #define SP_CTF_PICKUPS 6
- #define SP_CTF_DROPS 7
- #define SP_CTF_FCKILLS 8
- #define SP_CTF_RETURNS 9
-const float ST_CTF_CAPS = 1;
-const float SP_CTF_CAPS = 4;
-const float SP_CTF_CAPTIME = 5;
-const float SP_CTF_PICKUPS = 6;
-const float SP_CTF_DROPS = 7;
-const float SP_CTF_FCKILLS = 8;
-const float SP_CTF_RETURNS = 9;
++const int ST_CTF_CAPS = 1;
++const int SP_CTF_CAPS = 4;
++const int SP_CTF_CAPTIME = 5;
++const int SP_CTF_PICKUPS = 6;
++const int SP_CTF_DROPS = 7;
++const int SP_CTF_FCKILLS = 8;
++const int SP_CTF_RETURNS = 9;
// flag constants // for most of these, there is just one question to be asked: WHYYYYY?
#define FLAG_MIN (PL_MIN + '0 0 -13')
#define FLAG_MAX (PL_MAX + '0 0 -13')
- #define FLAG_SCALE 0.6
+ const float FLAG_SCALE = 0.6;
- #define FLAG_THINKRATE 0.2
- #define FLAG_TOUCHRATE 0.5
- #define WPFE_THINKRATE 0.5
+ const float FLAG_THINKRATE = 0.2;
+ const float FLAG_TOUCHRATE = 0.5;
+ const float WPFE_THINKRATE = 0.5;
--#define FLAG_DROP_OFFSET ('0 0 32')
--#define FLAG_CARRY_OFFSET ('-16 0 8')
++const vector FLAG_DROP_OFFSET = ('0 0 32');
++const vector FLAG_CARRY_OFFSET = ('-16 0 8');
#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_z - 13))
--#define FLAG_WAYPOINT_OFFSET ('0 0 64')
--#define FLAG_FLOAT_OFFSET ('0 0 32')
--#define FLAG_PASS_ARC_OFFSET ('0 0 -10')
++const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
++const vector FLAG_FLOAT_OFFSET = ('0 0 32');
++const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
+
- #define VEHICLE_FLAG_OFFSET ('0 0 96')
- #define VEHICLE_FLAG_SCALE 1.0
++const vector VEHICLE_FLAG_OFFSET = ('0 0 90');
++
++
+
-#define VEHICLE_FLAG_OFFSET ('0 0 96')
+ const float VEHICLE_FLAG_SCALE = 1.0;
// waypoint colors
- #define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, FALSE) * 0.75 : '1 1 1')
-#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, false) * 0.75)
++#define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
#define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0')
- #define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5 : '1 1 1')
-#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5)
++#define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
// sounds
#define snd_flag_taken noise
.entity wps_flagdropped;
.entity wps_enemyflagcarrier;
.float wps_helpme_time;
--float wpforenemy_announced;
++bool wpforenemy_announced;
float wpforenemy_nextthink;
// statuses
- #define FLAG_BASE 1
- #define FLAG_DROPPED 2
- #define FLAG_CARRY 3
- #define FLAG_PASSING 4
-const float FLAG_BASE = 1;
-const float FLAG_DROPPED = 2;
-const float FLAG_CARRY = 3;
-const float FLAG_PASSING = 4;
++const int FLAG_BASE = 1;
++const int FLAG_DROPPED = 2;
++const int FLAG_CARRY = 3;
++const int FLAG_PASSING = 4;
- #define DROP_NORMAL 1
- #define DROP_THROW 2
- #define DROP_PASS 3
- #define DROP_RESET 4
-const float DROP_NORMAL = 1;
-const float DROP_THROW = 2;
-const float DROP_PASS = 3;
-const float DROP_RESET = 4;
++const int DROP_NORMAL = 1;
++const int DROP_THROW = 2;
++const int DROP_PASS = 3;
++const int DROP_RESET = 4;
- #define PICKUP_BASE 1
- #define PICKUP_DROPPED 2
-const float PICKUP_BASE = 1;
-const float PICKUP_DROPPED = 2;
++const int PICKUP_BASE = 1;
++const int PICKUP_DROPPED = 2;
- #define CAPTURE_NORMAL 1
- #define CAPTURE_DROPPED 2
-const float CAPTURE_NORMAL = 1;
-const float CAPTURE_DROPPED = 2;
++const int CAPTURE_NORMAL = 1;
++const int CAPTURE_DROPPED = 2;
- #define RETURN_TIMEOUT 1
- #define RETURN_DROPPED 2
- #define RETURN_DAMAGE 3
- #define RETURN_SPEEDRUN 4
- #define RETURN_NEEDKILL 5
-const float RETURN_TIMEOUT = 1;
-const float RETURN_DROPPED = 2;
-const float RETURN_DAMAGE = 3;
-const float RETURN_SPEEDRUN = 4;
-const float RETURN_NEEDKILL = 5;
++const int RETURN_TIMEOUT = 1;
++const int RETURN_DROPPED = 2;
++const int RETURN_DAMAGE = 3;
++const int RETURN_SPEEDRUN = 4;
++const int RETURN_NEEDKILL = 5;
// flag properties
#define ctf_spawnorigin dropped_origin
--float ctf_stalemate; // indicates that a stalemate is active
++bool ctf_stalemate; // indicates that a stalemate is active
float ctf_captimerecord; // record time for capturing the flag
.float ctf_pickuptime;
.float ctf_droptime;
--.float ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
++.int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
.entity ctf_dropper; // don't allow spam of dropping the flag
--.float max_flag_health;
++.int max_flag_health;
.float next_take_time;
- .float ctf_flagdamaged;
- float ctf_teams;
++.bool ctf_flagdamaged;
++int ctf_teams;
// passing/throwing properties
.float pass_distance;
.entity pass_target;
.float throw_antispam;
.float throw_prevtime;
--.float throw_count;
++.int throw_count;
// CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
--.float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
++.bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
float ctf_captureshield_min_negscore; // punish at -20 points
float ctf_captureshield_max_ratio; // punish at most 30% of each team
float ctf_captureshield_force; // push force of the shield
- float ctf_oneflag; // indicates whether or not a neutral flag has been found
+// 1 flag ctf
++bool ctf_oneflag; // indicates whether or not a neutral flag has been found
+
// bot player logic
- #define HAVOCBOT_CTF_ROLE_NONE 0
- #define HAVOCBOT_CTF_ROLE_DEFENSE 2
- #define HAVOCBOT_CTF_ROLE_MIDDLE 4
- #define HAVOCBOT_CTF_ROLE_OFFENSE 8
- #define HAVOCBOT_CTF_ROLE_CARRIER 16
- #define HAVOCBOT_CTF_ROLE_RETRIEVER 32
- #define HAVOCBOT_CTF_ROLE_ESCORT 64
-const float HAVOCBOT_CTF_ROLE_NONE = 0;
-const float HAVOCBOT_CTF_ROLE_DEFENSE = 2;
-const float HAVOCBOT_CTF_ROLE_MIDDLE = 4;
-const float HAVOCBOT_CTF_ROLE_OFFENSE = 8;
-const float HAVOCBOT_CTF_ROLE_CARRIER = 16;
-const float HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
-const float HAVOCBOT_CTF_ROLE_ESCORT = 64;
++const int HAVOCBOT_CTF_ROLE_NONE = 0;
++const int HAVOCBOT_CTF_ROLE_DEFENSE = 2;
++const int HAVOCBOT_CTF_ROLE_MIDDLE = 4;
++const int HAVOCBOT_CTF_ROLE_OFFENSE = 8;
++const int HAVOCBOT_CTF_ROLE_CARRIER = 16;
++const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
++const int HAVOCBOT_CTF_ROLE_ESCORT = 64;
--.float havocbot_cantfindflag;
++.bool havocbot_cantfindflag;
vector havocbot_ctf_middlepoint;
float havocbot_ctf_middlepoint_radius;
--void havocbot_role_ctf_setrole(entity bot, float role);
++void havocbot_role_ctf_setrole(entity bot, int role);
+
+// team checking
+#define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
+#define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
+
++// networked flag statuses
++.int ctf_flagstatus;
#endif
- // networked flag statuses
- .float ctf_flagstatus;
-
- const float CTF_RED_FLAG_TAKEN = 1;
- const float CTF_RED_FLAG_LOST = 2;
- const float CTF_RED_FLAG_CARRYING = 3;
- const float CTF_BLUE_FLAG_TAKEN = 4;
- const float CTF_BLUE_FLAG_LOST = 8;
- const float CTF_BLUE_FLAG_CARRYING = 12;
- const float CTF_YELLOW_FLAG_TAKEN = 16;
- const float CTF_YELLOW_FLAG_LOST = 32;
- const float CTF_YELLOW_FLAG_CARRYING = 48;
- const float CTF_PINK_FLAG_TAKEN = 64;
- const float CTF_PINK_FLAG_LOST = 128;
- const float CTF_PINK_FLAG_CARRYING = 192;
- const float CTF_NEUTRAL_FLAG_TAKEN = 256;
- const float CTF_NEUTRAL_FLAG_LOST = 512;
- const float CTF_NEUTRAL_FLAG_CARRYING = 768;
- const float CTF_FLAG_NEUTRAL = 2048;
- const float CTF_SHIELDED = 4096;
+
++const int CTF_RED_FLAG_TAKEN = 1;
++const int CTF_RED_FLAG_LOST = 2;
++const int CTF_RED_FLAG_CARRYING = 3;
++const int CTF_BLUE_FLAG_TAKEN = 4;
++const int CTF_BLUE_FLAG_LOST = 8;
++const int CTF_BLUE_FLAG_CARRYING = 12;
++const int CTF_YELLOW_FLAG_TAKEN = 16;
++const int CTF_YELLOW_FLAG_LOST = 32;
++const int CTF_YELLOW_FLAG_CARRYING = 48;
++const int CTF_PINK_FLAG_TAKEN = 64;
++const int CTF_PINK_FLAG_LOST = 128;
++const int CTF_PINK_FLAG_CARRYING = 192;
++const int CTF_NEUTRAL_FLAG_TAKEN = 256;
++const int CTF_NEUTRAL_FLAG_LOST = 512;
++const int CTF_NEUTRAL_FLAG_CARRYING = 768;
++const int CTF_FLAG_NEUTRAL = 2048;
++const int CTF_SHIELDED = 4096;
++
+ #endif