]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into martin-t/rulesets 688/head
authorMario <mario@smbclan.net>
Sun, 18 Aug 2019 09:26:50 +0000 (19:26 +1000)
committerMario <mario@smbclan.net>
Sun, 18 Aug 2019 09:26:50 +0000 (19:26 +1000)
29 files changed:
.gitlab-ci.yml
bal-wep-mario.cfg
bal-wep-nexuiz25.cfg
bal-wep-overkill-nerfed.cfg
bal-wep-samual.cfg
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
qcsrc/client/autocvars.qh
qcsrc/common/effects/qc/casings.qc
qcsrc/common/mutators/mutator/buffs/buffs.qh
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/overkill/okhmg.qh
qcsrc/common/mutators/mutator/overkill/okmachinegun.qh
qcsrc/common/mutators/mutator/overkill/oknex.qh
qcsrc/common/mutators/mutator/overkill/okrpc.qh
qcsrc/common/mutators/mutator/overkill/okshotgun.qh
qcsrc/common/physics/movetypes/movetypes.qc
qcsrc/common/t_items.qc
qcsrc/common/weapons/weapon/blaster.qc
qcsrc/common/weapons/weapon/blaster.qh
qcsrc/common/weapons/weapon/vaporizer.qh
qcsrc/server/cheats.qc
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/compat/quake3.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_damage.qh
ruleset-XDF.cfg

index 633a224955a0f3d6ed145e73ccb1d7d7c34cdcb1..22bfe39d76fcbf6e535d32e86dfa07a4e2f323af 100644 (file)
@@ -29,7 +29,7 @@ test_sv_game:
     - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
     - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
     - make
-    - EXPECT=31f883fe0cf71816f7862521a8014eea
+    - EXPECT=e1e069b401a7aaf28fed29e2e8cbc0c8
     - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
       | tee /dev/stderr
       | grep '^:'
index 653ef0397331ba59fa6c050cd8dd5208bca70776..69ea36568146943aa7c5518bc860aa0b496216dc 100644 (file)
@@ -448,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1.2
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -797,6 +798,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -827,6 +829,7 @@ set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -879,6 +882,7 @@ set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
 set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
 set g_balance_oknex_secondary_refire 0.7
@@ -915,6 +919,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -946,6 +951,7 @@ set g_balance_okshotgun_secondary_damage 25
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 12.5
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 70
 set g_balance_okshotgun_secondary_refire 0.7
index a826a879d7347f4c983daec9019a7446bbeecfbb..ccf1a7de960d28f6a6e1e6efe0e676b0a050af00 100644 (file)
@@ -448,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -797,6 +798,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -827,6 +829,7 @@ set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -879,6 +882,7 @@ set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
 set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
 set g_balance_oknex_secondary_refire 0.7
@@ -915,6 +919,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -946,6 +951,7 @@ set g_balance_okshotgun_secondary_damage 25
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 12.5
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 70
 set g_balance_okshotgun_secondary_refire 0.7
index e4fb02236970cee908be2baa272f346c651711a5..c5300f47bbd8df23ca6cf58a0914506240dc4ed4 100644 (file)
@@ -18,6 +18,7 @@ set g_balance_okshotgun_secondary_damage 20
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 10
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 60
 set g_balance_okshotgun_secondary_refire 0.7
@@ -48,6 +49,7 @@ set g_balance_okmachinegun_secondary_damage 20
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 10
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 60
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -98,6 +100,7 @@ set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_refire 0
 set g_balance_oknex_secondary_refire_type 0
 set g_balance_oknex_secondary_delay 0
index bcd652f277e1e954f6002907296a7d5a0367e264..4549f99c70365d8a02f30f95eceebac59b564b1d 100644 (file)
@@ -448,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -797,6 +798,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -827,6 +829,7 @@ set g_balance_okmachinegun_secondary_damage 20
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 10
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 60
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -879,6 +882,7 @@ set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 10
 set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 60
 set g_balance_oknex_secondary_refire 0
@@ -915,6 +919,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -946,6 +951,7 @@ set g_balance_okshotgun_secondary_damage 20
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 10
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 60
 set g_balance_okshotgun_secondary_refire 0.7
index 324bb5d58fc3b24ad4fded20cc95bde513217661..62d1cbb44a9620e15770f17c9d73bad6616f5c28 100644 (file)
@@ -448,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1.2
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -797,6 +798,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -827,6 +829,7 @@ set g_balance_okmachinegun_secondary_damage 20
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 10
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 60
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -879,6 +882,7 @@ set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 10
 set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 60
 set g_balance_oknex_secondary_refire 0
@@ -915,6 +919,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -946,6 +951,7 @@ set g_balance_okshotgun_secondary_damage 20
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 10
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 60
 set g_balance_okshotgun_secondary_refire 0.7
index b897fe6313ef8a2b4f3c9c672a2f7538fe4af68f..44ca94b9bd3ce8d2061f1c73ce284631556a5c30 100644 (file)
@@ -448,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1.2
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -797,6 +798,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -827,6 +829,7 @@ set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -879,6 +882,7 @@ set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
 set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
 set g_balance_oknex_secondary_refire 0.7
@@ -915,6 +919,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -946,6 +951,7 @@ set g_balance_okshotgun_secondary_damage 25
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 12.5
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 70
 set g_balance_okshotgun_secondary_refire 0.7
index 17aed812a845d01d176ffeef91888e025d1898d5..5152579ab327ed8db95d1609c3c778bcb90742e5 100644 (file)
@@ -448,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1.2
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -797,6 +798,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -827,6 +829,7 @@ set g_balance_okmachinegun_secondary_damage 20
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 10
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 60
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -879,6 +882,7 @@ set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 10
 set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 60
 set g_balance_oknex_secondary_refire 0
@@ -915,6 +919,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -946,6 +951,7 @@ set g_balance_okshotgun_secondary_damage 20
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 10
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 60
 set g_balance_okshotgun_secondary_refire 0.7
index 59ecb04d2386ec64ad765cda87703eccba9550ab..c372be250b5ad0dae82b4b642bdc3c1d32b4e40a 100644 (file)
@@ -25,7 +25,6 @@ float autocvar_cl_announcer_antispam = 2;
 float autocvar_cl_announcer_maptime = 3;
 bool autocvar_cl_autodemo_delete;
 bool autocvar_cl_autodemo_delete_keeprecords;
-bool autocvar_cl_casings;
 float autocvar_cl_casings_bronze_time;
 int autocvar_cl_casings_maxcount = 100;
 float autocvar_cl_casings_shell_time;
index d225b337bc70bfd46d5dd55445d2ba6668b3bd7e..304552961c1a4a5ce1af56b8ee11f77de1ad7cf4 100644 (file)
 REGISTER_NET_TEMP(casings)
 
 #ifdef SVQC
+
+.bool cvar_cl_casings;
+REPLICATE(cvar_cl_casings, bool, "cl_casings");
+
 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
 {
+       if (!(CS(casingowner).cvar_cl_casings))
+               return;
+
     entity wep = casingowner.(weaponentity);
     vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
 
@@ -129,8 +136,6 @@ NET_HANDLE(casings, bool isNew)
     ang_z = ReadByte() * 360 / 256;
     return = true;
 
-    if (!autocvar_cl_casings) return;
-
     Casing casing = RubbleNew("casing");
     casing.silent = (_state & 0x80);
     casing.state = (_state & 0x7F);
index 5f626bee95c38299327ff43bbca8e60ca2c73206..b381db4be19a6f0d9c8338f4f406d7f2f3a6e868 100644 (file)
@@ -3,6 +3,10 @@
 #include <common/teams.qh>
 #include <common/util.qh>
 
+#ifdef GAMEQC
+#include <common/mutators/mutator/waypoints/all.qh>
+#endif
+
 #ifdef GAMEQC
 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
 REGISTER_RADARICON(Buff, 1);
index 58663be1ac72aafd49268046138727770b250871..97df48106dcbc935fa4e38c0720f42b8cc3a0854 100644 (file)
@@ -180,9 +180,11 @@ void buff_Touch(entity this, entity toucher)
        {
                if (CS(toucher).cvar_cl_buffs_autoreplace && STAT(BUFFS, toucher) != STAT(BUFFS, this))
                {
+                       // TODO: lost-gained notification for this case
                        int buffid = buff_FirstFromFlags(STAT(BUFFS, toucher)).m_id;
-                       //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, STAT(BUFFS, toucher));
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
+                       Send_Notification(NOTIF_ONE, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
+                       if(!IS_INDEPENDENT_PLAYER(toucher))
+                               Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
 
                        STAT(BUFFS, toucher) = 0;
                        //sound(toucher, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
@@ -193,13 +195,17 @@ void buff_Touch(entity this, entity toucher)
        this.owner = toucher;
        this.buff_active = false;
        this.lifetime = 0;
-       int buffid = buff_FirstFromFlags(STAT(BUFFS, this)).m_id;
-       Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, buffid);
-       Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, buffid);
+       entity thebuff = buff_FirstFromFlags(STAT(BUFFS, this));
+       Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, thebuff.m_id);
+       if(!IS_INDEPENDENT_PLAYER(toucher))
+               Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, thebuff.m_id);
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
        sound(toucher, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
        STAT(BUFFS, toucher) |= (STAT(BUFFS, this));
+       float bufftime = ((this.count) ? this.count : thebuff.m_time(thebuff));
+       if(bufftime)
+               STAT(BUFF_TIME, toucher) = min(time + bufftime, max(STAT(BUFF_TIME, toucher), time) + bufftime);
 }
 
 float buff_Available(entity buff)
@@ -339,6 +345,12 @@ bool buff_Customize(entity this, entity client)
        return true;
 }
 
+void buff_Delete(entity this)
+{
+       WaypointSprite_Kill(this.buff_waypoint);
+       delete_fn(this);
+}
+
 void buff_Init(entity this)
 {
        if(!cvar("g_buffs")) { delete(this); return; }
@@ -374,6 +386,7 @@ void buff_Init(entity this)
        buff_SetCooldown(this, autocvar_g_buffs_cooldown_activate + max(0, game_starttime - time));
        this.buff_active = !this.buff_activetime;
        this.pflags = PFLAGS_FULLDYNAMIC;
+       this.dtor = buff_Delete;
 
        if(this.spawnflags & 1)
                this.noalign = true;
@@ -562,8 +575,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       STAT(BUFFS, player) = 0;
-       STAT(BUFF_TIME, player) = 0;
+       player.oldbuffs = 0;
        PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
@@ -609,8 +621,10 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
        if(STAT(BUFFS, frag_target))
        {
                int buffid = buff_FirstFromFlags(STAT(BUFFS, frag_target)).m_id;
-               Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
+               if(!IS_INDEPENDENT_PLAYER(frag_target))
+                       Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
                STAT(BUFFS, frag_target) = 0;
+               STAT(BUFF_TIME, frag_target) = 0;
 
                if(frag_target.buff_model)
                {
@@ -630,11 +644,12 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
        {
                int buffid = buff_FirstFromFlags(STAT(BUFFS, player)).m_id;
                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid);
-               Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
+               if(!IS_INDEPENDENT_PLAYER(player))
+                       Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
                STAT(BUFFS, player) = 0;
+               STAT(BUFF_TIME, player) = 0;
                PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
-               //STAT(BUFF_TIME, player) = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
@@ -846,7 +861,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
                                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                        }
-                       else
+                       else if(!IS_INDEPENDENT_PLAYER(player))
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
                        STAT(BUFFS, player) = 0;
                        PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
@@ -898,7 +913,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
        {
                entity buff = buff_FirstFromFlags(STAT(BUFFS, player));
                float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
-               STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
+               if(STAT(BUFF_TIME, player) <= time) // if the player still has a buff countdown, don't reset it!
+                       STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
 
                BUFF_ONADD(BUFF_AMMO)
                {
index dec03323f91c9c770d79e85ca98f690f0e125af6..77204ae1a39d9a74802285e8afb1dc8f0958b7b8 100644 (file)
@@ -35,6 +35,7 @@ CLASS(OverkillHeavyMachineGun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index 321d92e2268a51cc352bd188aa2d1cadbe6a4848..77082c96211d6b6b4eec9080ff55e1a80cda8726 100644 (file)
@@ -32,6 +32,7 @@ CLASS(OverkillMachineGun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index d03f40ff2e0049b05820d9a9c1078b694c798fb7..1ffaf78b8ceeeea57116569d86cb70a1761769a6 100644 (file)
@@ -59,6 +59,7 @@ CLASS(OverkillNex, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index 429073e8c51817362af7bafc4ee23ad25eccf36e..928bfc0b9a8453a84ce5584e5fd6734ffca9747c 100644 (file)
@@ -40,6 +40,7 @@ CLASS(OverkillRocketPropelledChainsaw, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index a830e6ac46f9035d46c14ea8d75d89579534b669..2c75681d970cca83305a0dea2e6363b6c1e04065 100644 (file)
@@ -33,6 +33,7 @@ CLASS(OverkillShotgun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index cbb54cd26e575c8cb6e67740b0b48fa2f02516bf..b3f460ce7d99daaf5f6c1dab28832cbca57a5ad8 100644 (file)
@@ -348,6 +348,10 @@ void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGr
                        trace_plane_normal = '0 0 1';
                        trace_plane_dist = 0;
                        trace_ent = this;
+                       trace_dpstartcontents = 0;
+                       trace_dphitcontents = 0;
+                       trace_dphitq3surfaceflags = 0;
+                       trace_dphittexturename = string_null;
 
                        gettouch(it)(it, this);
                }
index eb5a30f6cac2e1c1b8493f56c251ebaccf2388e7..4a3712a25b31a02aac9b1e8d429933fb0463ca33 100644 (file)
@@ -1510,9 +1510,11 @@ spawnfunc(target_items)
                                FOREACH(Buffs, it != BUFF_Null,
                                {
                                        s = Buff_UndeprecateName(argv(j));
-                                       if(s == it.m_name)
+                                       if(s == it.netname)
                                        {
                                                STAT(BUFFS, this) |= (it.m_itemid);
+                                               if(!STAT(BUFF_TIME, this))
+                                                       STAT(BUFF_TIME, this) = it.m_time(it);
                                                break;
                                        }
                                });
@@ -1572,7 +1574,7 @@ spawnfunc(target_items)
                if(GetResource(this, RES_FUEL) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_FUEL)), "fuel");
                if(GetResource(this, RES_HEALTH) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_HEALTH)), "health");
                if(GetResource(this, RES_ARMOR) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_ARMOR)), "armor");
-               FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name));
+               FOREACH(Buffs, it != BUFF_Null && (STAT(BUFFS, this) & it.m_itemid), this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, STAT(BUFF_TIME, this)), it.netname));
                FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(WEAPONS, this) & (it.m_wepset)), it.netname));
        }
        this.netname = strzone(this.netname);
@@ -1622,28 +1624,28 @@ float GiveWeapon(entity e, float wpn, float op, float val)
 bool GiveBuff(entity e, Buff thebuff, int op, int val)
 {
        bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
-       switch(op)
+       switch (op)
        {
                case OP_SET:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
-                       else
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = val;
                        break;
                case OP_MIN:
-               case OP_PLUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = max(STAT(BUFF_TIME, e), val);
                        break;
                case OP_MAX:
-                       if(val <= 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = min(STAT(BUFF_TIME, e), val);
+                       break;
+               case OP_PLUS:
+                       STAT(BUFF_TIME, e) += val;
                        break;
                case OP_MINUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) -= val;
                        break;
        }
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+       else
+               STAT(BUFFS, e) = thebuff.m_itemid; // NOTE: replaces any existing buffs on the player!
        bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        return (had_buff != have_buff);
 }
@@ -1713,6 +1715,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        e.strength_finished = max(0, e.strength_finished - time);
        e.invincible_finished = max(0, e.invincible_finished - time);
        e.superweapons_finished = max(0, e.superweapons_finished - time);
+       STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
@@ -1827,7 +1830,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_FUEL, op, val);
                                break;
                        default:
-                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.m_name,
+                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.netname,
                                {
                                        got += GiveBuff(e, it, op, val);
                                        break;
@@ -1865,7 +1868,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
-               if(!g_weaponarena && STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)
+               if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS))
                        e.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        if(e.strength_finished <= 0)
@@ -1880,6 +1883,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                e.superweapons_finished = 0;
        else
                e.superweapons_finished += time;
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFF_TIME, e) = 0;
+       else
+               STAT(BUFF_TIME, e) += time;
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
index e3d713d470b5808f2f12a35b02cdaf6c53bb5755..310ea19a1b53e9e0caee892f20736d27281f43d3 100644 (file)
@@ -8,15 +8,19 @@ void W_Blaster_Touch(entity this, entity toucher)
 
        this.event_damage = func_null;
 
-       RadiusDamage(
+       RadiusDamageForSource(
                this,
+               (this.origin + (this.mins + this.maxs) * 0.5),
+               this.velocity,
                this.realowner,
                this.blaster_damage,
                this.blaster_edgedamage,
                this.blaster_radius,
                NULL,
                NULL,
+               false,
                this.blaster_force,
+               this.blaster_force_zscale,
                this.projectiledeathtype,
                this.weaponentity_fld,
                toucher
@@ -42,6 +46,7 @@ void W_Blaster_Attack(
        float atk_edgedamage,
        float atk_radius,
        float atk_force,
+       float atk_force_zscale,
        float atk_speed,
        float atk_spread,
        float atk_delay,
@@ -62,6 +67,7 @@ void W_Blaster_Attack(
        missile.blaster_edgedamage = atk_edgedamage;
        missile.blaster_radius = atk_radius;
        missile.blaster_force = atk_force;
+       missile.blaster_force_zscale = atk_force_zscale;
        missile.blaster_lifetime = atk_lifetime;
 
        setorigin(missile, w_shotorg);
@@ -129,6 +135,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                 WEP_CVAR_PRI(blaster, edgedamage),
                 WEP_CVAR_PRI(blaster, radius),
                 WEP_CVAR_PRI(blaster, force),
+                WEP_CVAR_PRI(blaster, force_zscale),
                 WEP_CVAR_PRI(blaster, speed),
                 WEP_CVAR_PRI(blaster, spread),
                 WEP_CVAR_PRI(blaster, delay),
@@ -161,6 +168,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                         WEP_CVAR_SEC(blaster, edgedamage),
                         WEP_CVAR_SEC(blaster, radius),
                         WEP_CVAR_SEC(blaster, force),
+                        WEP_CVAR_SEC(blaster, force_zscale),
                         WEP_CVAR_SEC(blaster, speed),
                         WEP_CVAR_SEC(blaster, spread),
                         WEP_CVAR_SEC(blaster, delay),
index 6297bdf37b5f78875414d9ee01f8df09fd5cce36..87824310c9d92f3478bc40455de063253d87b92e 100644 (file)
@@ -58,6 +58,7 @@ STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); }
 .float blaster_edgedamage;
 .float blaster_radius;
 .float blaster_force;
+.float blaster_force_zscale;
 .float blaster_lifetime;
 
 // Will be demacroed after WEP_CVAR macros are also demacroed.
@@ -72,6 +73,7 @@ STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); }
                WEP_CVAR_SEC(weapon_name, edgedamage), \
                WEP_CVAR_SEC(weapon_name, radius), \
                WEP_CVAR_SEC(weapon_name, force), \
+               WEP_CVAR_SEC(weapon_name, force_zscale), \
                WEP_CVAR_SEC(weapon_name, speed), \
                WEP_CVAR_SEC(weapon_name, spread), \
                WEP_CVAR_SEC(weapon_name, delay), \
index 207ae8e630dd4a2a36905f8808739ad929cd6907..f87a800a921aeeba42b06d248cbb16e303559472 100644 (file)
@@ -31,6 +31,7 @@ CLASS(Vaporizer, Weapon)
        P(class, prefix, delay, float, SEC) \
        P(class, prefix, edgedamage, float, SEC) \
        P(class, prefix, force, float, SEC) \
+        P(class, prefix, force_zscale, float, SEC) \
        P(class, prefix, lifetime, float, SEC) \
        P(class, prefix, radius, float, SEC) \
        P(class, prefix, refire, float, SEC) \
index c2dbb741137651e6d9136febd727661abd765c8b..1acab9c00535d647e18a26f1ba35ff55d0ba7cf2 100644 (file)
@@ -161,6 +161,8 @@ float CheatImpulse(entity this, int imp)
                        SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
                        SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
                        STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
+                       STAT(BUFFS, this.personal) = STAT(BUFFS, this);
+                       STAT(BUFF_TIME, this.personal) = STAT(BUFF_TIME, this);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
                        this.personal.pauserothealth_finished = this.pauserothealth_finished;
@@ -220,6 +222,8 @@ float CheatImpulse(entity this, int imp)
                                SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
                                SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
                                STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
+                               STAT(BUFFS, this) = STAT(BUFFS, this.personal);
+                               STAT(BUFF_TIME, this) = STAT(BUFF_TIME, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
                                this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
index 209958389b1fa0f5057f75c54dbec7e395991fc1..3a99e31ded5d44003bdeba1f36df6bf52083a39a 100644 (file)
@@ -641,6 +641,10 @@ void PutPlayerInServer(entity this)
        STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
+       // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it!
+       STAT(BUFFS, this) = 0;
+       STAT(BUFF_TIME, this) = 0;
+
        this.air_finished = time + 12;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
index 012e040f813da992f89ad999ac09aa4733d822bc..bc4a60e1a88d5f55d7688e0b5756d2f06329d885 100644 (file)
@@ -139,6 +139,7 @@ CLASS(Client, Object)
     ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
     ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
     ATTRIB(Client, autoswitch, bool, this.autoswitch);
+    ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings);
     ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
     ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
     ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
index 112a7f039d95cee3c5ab34820011a0a1a7dd20d4..8205b81284d2811d618b38e6c8675aca3942482b 100644 (file)
@@ -7,6 +7,8 @@
 #include <common/t_items.qh>
 #include <common/mapobjects/triggers.qh>
 #include <common/mapobjects/trigger/counter.qh>
+#include <common/mutators/mutator/buffs/buffs.qh>
+#include <common/notifications/all.qh>
 #include <common/weapons/_all.qh>
 
 //***********************
@@ -119,7 +121,16 @@ void target_init_use(entity this, entity actor, entity trigger)
        {
                actor.strength_finished = 0;
                actor.invincible_finished = 0;
-               STAT(BUFFS, actor) = 0;
+               if(STAT(BUFFS, actor)) // TODO: make a dropbuffs function to handle this
+               {
+                       int buffid = buff_FirstFromFlags(STAT(BUFFS, actor)).m_id;
+                       Send_Notification(NOTIF_ONE, actor, MSG_MULTI, ITEM_BUFF_DROP, buffid);
+                       sound(actor, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
+                       if(!IS_INDEPENDENT_PLAYER(actor))
+                               Send_Notification(NOTIF_ALL_EXCEPT, actor, MSG_INFO, INFO_ITEM_BUFF_LOST, actor.netname, buffid);
+                       STAT(BUFFS, actor) = 0;
+                       STAT(BUFF_TIME, actor) = 0;
+               }
        }
 
        if (!(this.spawnflags & 16))
@@ -169,6 +180,12 @@ void target_give_init(entity this)
                        SetResourceExplicit(this, RES_ARMOR, 100);
                else if (it.classname == "item_health_mega")
                        SetResourceExplicit(this, RES_HEALTH, 200);
+               else if (it.classname == "item_buff") {
+                       entity buff = buff_FirstFromFlags(STAT(BUFFS, it));
+                       this.netname = cons(this.netname, buff.netname);
+                       STAT(BUFF_TIME, this) = it.count;
+               }
+
                //remove(it); // removing ents in init functions causes havoc, workaround:
         setthink(it, SUB_Remove);
         it.nextthink = time;
index 1688f506c7206baed30e40234ae234048e7b653c..e14ecd6ce7808ebeeca7dd436dc1aa4d41db2127 100644 (file)
@@ -862,7 +862,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 }
 
 float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe,
-                                                               float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
+                                                               float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -949,8 +949,10 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        force = force * (finaldmg / coredamage) * forceintensity;
                                        hitloc = nearest;
 
-                                       if(deathtype & WEP_BLASTER.m_id)
-                                               force.z *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale);
+                                       // apply special scaling along the z axis if set
+                                       // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set
+                                       if(forcezscale)
+                                               force.z *= forcezscale;
 
                                        if(targ != directhitentity)
                                        {
@@ -1053,7 +1055,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
 float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
 {
-       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity);
+       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, 
+                                                                       cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity);
 }
 
 bool Heal(entity targ, entity inflictor, float amount, float limit)
index efe6b2e1b306af9a6903638f8681579f411532fa..a99846c734f7dd916d3b54ecc5b8b597425a1371 100644 (file)
@@ -91,7 +91,7 @@ void Unfreeze(entity targ, bool reset_health);
 void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
 
 float RadiusDamage_running;
-float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity);
+float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity);
        // Returns total damage applies to creatures
 
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity);
index 8a9b85fdc4b31cba06993e1b11f40d03f8f103d4..a0cc24b7b991b2f32c025e75591c20e5f5f75e4d 100644 (file)
@@ -21,6 +21,7 @@ teamplay_mode 2 // friendly fire and self damage
 sv_vote_nospectators 1
 timelimit_override 20
 g_buffs_cooldown_respawn 0.1
+g_buffs_randomize 0
 
 // game mode settings
 g_cts_finish_kill_delay 2