Fix code indentation issues in shownames.qc
authorterencehill <piuntn@gmail.com>
Sat, 16 May 2020 21:03:39 +0000 (23:03 +0200)
committerterencehill <piuntn@gmail.com>
Sat, 16 May 2020 21:03:39 +0000 (23:03 +0200)
qcsrc/client/shownames.qc

index d8cc3ee..20526d2 100644 (file)
@@ -88,7 +88,7 @@ void Draw_ShowNames(entity this)
                        if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
                        eo.z = 0;
                        if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
-                           && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
+                               && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
                        {
                                overlap = 1;
                                break;
@@ -97,14 +97,14 @@ void Draw_ShowNames(entity this)
        }
        bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
        if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
-       if (this.csqcmodel_isdead)                                                                   // dead player, fade out slowly
+       if (this.csqcmodel_isdead) // dead player, fade out slowly
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
        }
        else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
-               this.fadedelay = 0;                         // reset fade in delay, enemy has left the view
+               this.fadedelay = 0; // reset fade in delay, enemy has left the view
        }
        else if (overlap > 0) // tag overlap detected, fade out
        {
@@ -178,8 +178,8 @@ void Draw_ShowNames(entity this)
                        }
                }
                string s = entcs_GetName(this.sv_entnum - 1);
-               if ((autocvar_hud_shownames_decolorize == 1 && teamplay)
-                   || autocvar_hud_shownames_decolorize == 2) s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
+               if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
+                       s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
                drawfontscale = '1 1 0' * resize;
                s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
                float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);