if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
- skill = autocvar_skill;
-
// detect when the pre-game countdown (if any) has ended and the game has started
bool game_delay = (time < game_starttime);
if (autocvar_sv_eventlog && game_delay_last && !game_delay)
set_movetype(this, this.movetype);
+ if(this.monster_attack)
+ IL_PUSH(g_monster_targets, this);
+
// support special -1 and -2 angle from radiant
if (this.angles == '0 -1 0')
this.angles = '-90 0 0';