]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Optimize havocbot_chooseenemy code
authorterencehill <piuntn@gmail.com>
Wed, 12 Feb 2020 20:18:22 +0000 (21:18 +0100)
committerterencehill <piuntn@gmail.com>
Wed, 12 Feb 2020 20:18:22 +0000 (21:18 +0100)
qcsrc/server/bot/default/havocbot/havocbot.qc

index cc8620173c4fdf2d65e82465a208dbe81b759738..219da7090a502c4e5eac18d1ae7b8ed79452c7d7 100644 (file)
@@ -1265,9 +1265,10 @@ void havocbot_chooseenemy(entity this)
                        // and not really really far away
                        // and we're not severely injured
                        // then keep tracking for a half second into the future
                        // and not really really far away
                        // and we're not severely injured
                        // then keep tracking for a half second into the future
-                       traceline(this.origin+this.view_ofs, ( this.enemy.absmin + this.enemy.absmax ) * 0.5,false,NULL);
+                       vector targ_pos = (this.enemy.absmin + this.enemy.absmax) * 0.5;
+                       traceline(this.origin + this.view_ofs, targ_pos, false, NULL);
                        if (trace_ent == this.enemy || trace_fraction == 1)
                        if (trace_ent == this.enemy || trace_fraction == 1)
-                       if (vdist(((this.enemy.absmin + this.enemy.absmax) * 0.5) - this.origin, <, 1000))
+                       if (vdist(targ_pos - this.origin, <, 1000))
                        if (GetResource(this, RES_HEALTH) > 30)
                        {
                                // remain tracking him for a shot while (case he went after a small corner or pilar
                        if (GetResource(this, RES_HEALTH) > 30)
                        {
                                // remain tracking him for a shot while (case he went after a small corner or pilar
@@ -1285,7 +1286,7 @@ void havocbot_chooseenemy(entity this)
        this.havocbot_chooseenemy_finished = time + autocvar_bot_ai_enemydetectioninterval;
        vector eye = this.origin + this.view_ofs;
        entity best = NULL;
        this.havocbot_chooseenemy_finished = time + autocvar_bot_ai_enemydetectioninterval;
        vector eye = this.origin + this.view_ofs;
        entity best = NULL;
-       float bestrating = 100000000;
+       float bestrating = autocvar_bot_ai_enemydetectionradius ** 2;
 
        // Backup hit flags
        int hf = this.dphitcontentsmask;
 
        // Backup hit flags
        int hf = this.dphitcontentsmask;
@@ -1316,9 +1317,7 @@ LABEL(scan_targets)
 
                        vector v = (it.absmin + it.absmax) * 0.5;
                        float rating = vlen2(v - eye);
 
                        vector v = (it.absmin + it.absmax) * 0.5;
                        float rating = vlen2(v - eye);
-                       if (vdist(v - eye, <, autocvar_bot_ai_enemydetectionradius))
-                       if (bestrating > rating)
-                       if (bot_shouldattack(this, it))
+                       if (rating < bestrating && bot_shouldattack(this, it))
                        {
                                traceline(eye, v, true, this);
                                if (trace_ent == it || trace_fraction >= 1)
                        {
                                traceline(eye, v, true, this);
                                if (trace_ent == it || trace_fraction >= 1)
@@ -1333,7 +1332,7 @@ LABEL(scan_targets)
                {
                        scan_secondary_targets = true;
                        // restart the loop
                {
                        scan_secondary_targets = true;
                        // restart the loop
-                       bestrating = 100000000;
+                       bestrating = autocvar_bot_ai_enemydetectionradius ** 2;
                        goto scan_targets;
                }
 
                        goto scan_targets;
                }