alias sv_hook_gameend
+ // =====================
+ // gametype vote hooks
+ // =====================
+ // these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators)
+ alias sv_vote_gametype_hook_all
+ alias sv_vote_gametype_hook_as
+ alias sv_vote_gametype_hook_ca
+ alias sv_vote_gametype_hook_ctf
+ alias sv_vote_gametype_hook_cts
+ alias sv_vote_gametype_hook_dm
+ alias sv_vote_gametype_hook_dom
+ alias sv_vote_gametype_hook_ft
+ alias sv_vote_gametype_hook_inv
+ alias sv_vote_gametype_hook_ka
+ alias sv_vote_gametype_hook_kh
+ alias sv_vote_gametype_hook_lms
+ alias sv_vote_gametype_hook_nb
+ alias sv_vote_gametype_hook_ons
+ alias sv_vote_gametype_hook_rc
+ alias sv_vote_gametype_hook_tdm
+
+
// ===========
// leadlimit
// ===========
// capture the flag
// ==================
set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
+set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate"
+set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius"
set g_ctf_flag_return_time 15
set g_ctf_flag_return_dropped 100
set g_ctf_flag_return_damage 0
set g_ctf_flag_red_skin 0
set g_ctf_flag_blue_model "models/ctf/flags.md3"
set g_ctf_flag_blue_skin 1
+set g_ctf_flag_yellow_model "models/ctf/flags.md3"
+set g_ctf_flag_yellow_skin 2
+set g_ctf_flag_pink_model "models/ctf/flags.md3"
+set g_ctf_flag_pink_skin 3
+set g_ctf_flag_neutral_model "models/ctf/flags.md3"
+set g_ctf_flag_neutral_skin 4
set g_ctf_flag_glowtrails 1
set g_ctf_fullbrightflags 0
set g_ctf_dynamiclights 0
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
+ set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+ set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
// ============
set g_domination_point_rate 0 "override: how often to give those points"
set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
set g_domination_point_glow 0 "domination point glow (warning, slow)"
+ set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)"
+ set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode"
+ set g_domination_round_timelimit 120
+ set g_domination_warmup 5
//set g_domination_balance_team_points 1 "# of points received is based on team sizes"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
+ set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion"
+ set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
set g_freezetag_round_timelimit 180 "round time limit in seconds"
+ set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn"
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
}
}
+ void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
+ {
+
+ HUD_Panel_DrawProgressBar(
+ myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
+ mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
+ autocvar_hud_panel_ammo_progressbar_name,
+ getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
+ autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ }
+
+ void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
+ {
+ float theAlpha = 1, a, b;
+ vector nade_color, picpos, numpos;
+
+ nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
+
+ a = getstatf(STAT_NADE_BONUS);
+ b = getstatf(STAT_NADE_BONUS_SCORE);
+
+ if(autocvar_hud_panel_ammo_iconalign)
+ {
+ numpos = myPos;
+ picpos = myPos + eX * 2 * mySize_y;
+ }
+ else
+ {
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
+ }
+
+ DrawNadeScoreBar(myPos, mySize, nade_color);
+
+ if(b > 0 || a > 0)
+ {
+ if(autocvar_hud_panel_ammo_text)
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+
+ if(draw_expanding)
+ drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+
+ drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ }
+ }
+
void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
{
float a;
drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
}
+ float nade_prevstatus;
+ float nade_prevframe;
+ float nade_statuschange_time;
void HUD_Ammo(void)
{
if(hud != HUD_NORMAL) return;
mySize -= '2 2 0' * panel_bg_padding;
}
- const float AMMO_COUNT = 4;
float rows = 0, columns, row, column;
+ float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
+ float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
+ float total_ammo_count;
+
vector ammo_size;
+ float AMMO_COUNT = 4;
if (autocvar_hud_panel_ammo_onlycurrent)
- ammo_size = mySize;
+ total_ammo_count = 1;
else
+ total_ammo_count = AMMO_COUNT - 1; // fuel
+
+ if(draw_nades)
{
- rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
- // ^^^ ammo item aspect goes here
+ ++total_ammo_count;
+ if (nade_cnt != nade_prevframe)
+ {
+ nade_statuschange_time = time;
+ nade_prevstatus = nade_prevframe;
+ nade_prevframe = nade_cnt;
+ }
+ }
+ else
+ nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
+
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
+ // ^^^ ammo item aspect goes here
- columns = ceil(AMMO_COUNT/rows);
+ columns = ceil((total_ammo_count)/rows);
- ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
- }
+ ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
local vector offset = '0 0 0'; // fteqcc sucks
float newSize;
float i, stat_items, currently_selected, infinite_ammo;
infinite_ammo = FALSE;
+
+ row = column = 0;
+
if (autocvar_hud_panel_ammo_onlycurrent)
{
if(autocvar__hud_configure)
}
}
}
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
}
else
{
stat_items = getstati(STAT_ITEMS, 0, 24);
if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
infinite_ammo = TRUE;
- row = column = 0;
for (i = 0; i < AMMO_COUNT; ++i) {
currently_selected = stat_items & GetAmmoItemCode(i);
DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
}
}
+ if (draw_nades)
+ {
+ nade_statuschange_elapsedtime = time - nade_statuschange_time;
+
+ float f = bound(0, nade_statuschange_elapsedtime*2, 1);
+
+ DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
+ }
+
draw_endBoldFont();
}
void HUD_Notify_Push(string icon, string attacker, string victim)
{
- if(icon != "")
- {
- --kn_index;
- if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
- notify_times[kn_index] = time;
+ if (icon == "")
+ return;
- // icon
- if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
- notify_icon[kn_index] = strzone(icon);
+ ++notify_count;
+ --notify_index;
- // attacker
- if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
- notify_attackers[kn_index] = strzone(attacker);
+ if (notify_index == -1)
+ notify_index = NOTIFY_MAX_ENTRIES-1;
- // victim
- if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
- notify_victims[kn_index] = strzone(victim);
+ // Free old strings
+ if (notify_attackers[notify_index])
+ strunzone(notify_attackers[notify_index]);
+
+ if (notify_victims[notify_index])
+ strunzone(notify_victims[notify_index]);
+
+ if (notify_icons[notify_index])
+ strunzone(notify_icons[notify_index]);
+
+ // Allocate new strings
+ if (victim != "")
+ {
+ notify_attackers[notify_index] = strzone(attacker);
+ notify_victims[notify_index] = strzone(victim);
}
+ else
+ {
+ // In case of a notification without a victim, the attacker
+ // is displayed on the victim's side. Instead of special
+ // treatment later on, we can simply switch them here.
+ notify_attackers[notify_index] = string_null;
+ notify_victims[notify_index] = strzone(attacker);
+ }
+
+ notify_icons[notify_index] = strzone(icon);
+ notify_times[notify_index] = time;
}
void HUD_Notify(void)
{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_notify) return;
- }
+ if (!autocvar__hud_configure)
+ if (!autocvar_hud_panel_notify)
+ return;
HUD_Panel_UpdateCvars();
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
+
+ if (!autocvar__hud_configure)
+ if (notify_count == 0)
+ return;
+
+ vector pos, size;
+ pos = panel_pos;
+ size = panel_size;
+
+ if (panel_bg_padding)
{
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
+ pos += '1 1 0' * panel_bg_padding;
+ size -= '2 2 0' * panel_bg_padding;
}
- float entries, height;
- entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
- height = mySize_y/entries;
+ float fade_start = max(0, autocvar_hud_panel_notify_time);
+ float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
+ float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
- vector fontsize;
- float fontheight = height * autocvar_hud_panel_notify_fontsize;
- fontsize = '0.5 0.5 0' * fontheight;
+ float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
+ float entry_height = size_y / entry_count;
- float a;
- float when;
- when = autocvar_hud_panel_notify_time;
- float fadetime;
- fadetime = autocvar_hud_panel_notify_fadetime;
+ float panel_width_half = size_x * 0.5;
+ float icon_width_half = entry_height * icon_aspect / 2;
+ float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
- vector pos_attacker, pos_victim, pos_icon;
- float width_attacker;
+ vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
+ vector icon_size = (eX * icon_aspect + eY) * entry_height;
+ vector icon_left = eX * (panel_width_half - icon_width_half);
+ vector attacker_right = eX * name_maxwidth;
+ vector victim_left = eX * (size_x - name_maxwidth);
+
+ vector attacker_pos, victim_pos, icon_pos;
string attacker, victim, icon;
+ float i, j, count, step, limit, alpha;
- float i, j, step, limit;
- if(autocvar_hud_panel_notify_flip) //order items from the top down
+ if (autocvar_hud_panel_notify_flip)
{
+ // Order items from the top down
i = 0;
step = +1;
- limit = entries;
+ limit = entry_count;
}
- else //order items from the bottom up
+ else
{
- i = entries - 1;
+ // Order items from the bottom up
+ i = entry_count - 1;
step = -1;
limit = -1;
}
- for(j = kn_index; i != limit; i += step, ++j)
+ for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
{
if(autocvar__hud_configure)
{
- if (step == +1)
- a = i;
- else // inverse order
- a = entries - 1 - i;
- attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
- a = bound(0, (when - a) / 4, 1);
- goto hud_config_notifyprint;
+ attacker = sprintf(_("Player %d"), count + 1);
+ victim = sprintf(_("Player %d"), count + 2);
+ icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
+ alpha = bound(0, 1.2 - count / entry_count, 1);
}
else
{
- if (j == KN_MAX_ENTRIES)
+ if (j == NOTIFY_MAX_ENTRIES)
j = 0;
- if(notify_times[j] + when > time)
- a = 1;
- else if(fadetime)
+ if (notify_times[j] + fade_start > time)
+ alpha = 1;
+ else if (fade_time != 0)
{
- a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
- if(!a)
- {
+ alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
+ if (alpha == 0)
break;
- }
}
else
- {
break;
- }
attacker = notify_attackers[j];
victim = notify_victims[j];
- icon = notify_icon[j];
+ icon = notify_icons[j];
}
- //type = notify_deathtype[j];
- //w = DEATH_WEAPONOF(type);
-
- if(icon != "")
+ if (icon != "" && victim != "")
{
- if((attacker != "") && (victim == ""))
- {
- // Y [used by] X
- attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
- pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
- pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
+ vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
- drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
- else if((attacker != "") && (victim != ""))
+ icon_pos = pos + icon_left + eY * i * entry_height;
+ drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
+ victim_pos = pos + victim_left + name_top;
+ drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ if (attacker != "")
{
- // X [did action to] Y
- attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- :hud_config_notifyprint
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
- pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
- pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
- drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
+ attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
+ drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
}
}
+
+ notify_count = count;
}
// Timer (#5)
}
// CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
void HUD_Mod_CTF_Reset(void)
{
- redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+ redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+ redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+ redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
}
void HUD_Mod_CTF(vector pos, vector mySize)
{
- vector redflag_pos, blueflag_pos;
+ vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
vector flag_size;
float f; // every function should have that
- float redflag, blueflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
- float stat_items;
-
- stat_items = getstati(STAT_ITEMS, 0, 24);
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+ float redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+ float ctf_oneflag; // one-flag CTF mode enabled/disabled
+ float stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+ float fs, fs2, fs3, size1, size2;
+ vector e1, e2;
+
+ redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+ yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+ pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+ neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+
+ ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
- if(redflag || blueflag)
+ if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
mod_active = 1;
else
mod_active = 0;
{
redflag = 1;
blueflag = 2;
+ if(team_count >= 3)
+ yellowflag = 2;
+ if(team_count >= 4)
+ pinkflag = 3;
+ ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
}
// when status CHANGES, set old status into prevstatus and current status into status
blueflag_prevframe = blueflag;
}
+ if (yellowflag != yellowflag_prevframe)
+ {
+ yellowflag_statuschange_time = time;
+ yellowflag_prevstatus = yellowflag_prevframe;
+ yellowflag_prevframe = yellowflag;
+ }
+
+ if (pinkflag != pinkflag_prevframe)
+ {
+ pinkflag_statuschange_time = time;
+ pinkflag_prevstatus = pinkflag_prevframe;
+ pinkflag_prevframe = pinkflag;
+ }
+
+ if (neutralflag != neutralflag_prevframe)
+ {
+ neutralflag_statuschange_time = time;
+ neutralflag_prevstatus = neutralflag_prevframe;
+ neutralflag_prevframe = neutralflag;
+ }
+
redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+ yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
+ pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
+ neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
float BLINK_FACTOR = 0.15;
float BLINK_BASE = 0.85;
case 2: red_icon = "flag_red_lost"; break;
case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
red_icon = "flag_red_shielded";
else
red_icon = string_null;
default:
if(redflag == 3)
red_icon_prevstatus = "flag_red_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
red_icon_prevstatus = "flag_red_shielded";
else
red_icon_prevstatus = string_null;
case 2: blue_icon = "flag_blue_lost"; break;
case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
blue_icon = "flag_blue_shielded";
else
blue_icon = string_null;
default:
if(blueflag == 3)
blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
blue_icon_prevstatus = "flag_blue_shielded";
else
blue_icon_prevstatus = string_null;
break;
}
- if(mySize_x > mySize_y) {
- if (myteam == NUM_TEAM_1) { // always draw own flag on left
+ string yellow_icon, yellow_icon_prevstatus;
+ float yellow_alpha, yellow_alpha_prevstatus;
+ yellow_alpha = yellow_alpha_prevstatus = 1;
+ switch(yellowflag) {
+ case 1: yellow_icon = "flag_yellow_taken"; break;
+ case 2: yellow_icon = "flag_yellow_lost"; break;
+ case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+ yellow_icon = "flag_yellow_shielded";
+ else
+ yellow_icon = string_null;
+ break;
+ }
+ switch(yellowflag_prevstatus) {
+ case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
+ case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
+ case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(yellowflag == 3)
+ yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+ yellow_icon_prevstatus = "flag_yellow_shielded";
+ else
+ yellow_icon_prevstatus = string_null;
+ break;
+ }
+
+ string pink_icon, pink_icon_prevstatus;
+ float pink_alpha, pink_alpha_prevstatus;
+ pink_alpha = pink_alpha_prevstatus = 1;
+ switch(pinkflag) {
+ case 1: pink_icon = "flag_pink_taken"; break;
+ case 2: pink_icon = "flag_pink_lost"; break;
+ case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+ pink_icon = "flag_pink_shielded";
+ else
+ pink_icon = string_null;
+ break;
+ }
+ switch(pinkflag_prevstatus) {
+ case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
+ case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
+ case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(pinkflag == 3)
+ pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+ pink_icon_prevstatus = "flag_pink_shielded";
+ else
+ pink_icon_prevstatus = string_null;
+ break;
+ }
+
+ string neutral_icon, neutral_icon_prevstatus;
+ float neutral_alpha, neutral_alpha_prevstatus;
+ neutral_alpha = neutral_alpha_prevstatus = 1;
+ switch(neutralflag) {
+ case 1: neutral_icon = "flag_neutral_taken"; break;
+ case 2: neutral_icon = "flag_neutral_lost"; break;
+ case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED))
+ neutral_icon = "flag_neutral_shielded";
+ else
+ neutral_icon = string_null;
+ break;
+ }
+ switch(neutralflag_prevstatus) {
+ case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
+ case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
+ case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(neutralflag == 3)
+ neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED))
+ neutral_icon_prevstatus = "flag_neutral_shielded";
+ else
+ neutral_icon_prevstatus = string_null;
+ break;
+ }
+
+ if(ctf_oneflag)
+ {
+ // hacky, but these aren't needed
+ red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+ fs = fs2 = fs3 = 1;
+ }
+ else switch(team_count)
+ {
+ default:
+ case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+ case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+ case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+ }
+
+ if(mySize_x > mySize_y)
+ {
+ size1 = mySize_x;
+ size2 = mySize_y;
+ e1 = eX;
+ e2 = eY;
+ }
+ else
+ {
+ size1 = mySize_y;
+ size2 = mySize_x;
+ e1 = eY;
+ e2 = eX;
+ }
+
+ switch(myteam)
+ {
+ default:
+ case NUM_TEAM_1:
+ {
redflag_pos = pos;
- blueflag_pos = pos + eX * 0.5 * mySize_x;
- } else {
- blueflag_pos = pos;
- redflag_pos = pos + eX * 0.5 * mySize_x;
+ blueflag_pos = pos + eX * fs2 * size1;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
}
- flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
- } else {
- if (myteam == NUM_TEAM_1) { // always draw own flag on left
- redflag_pos = pos;
- blueflag_pos = pos + eY * 0.5 * mySize_y;
- } else {
+ case NUM_TEAM_2:
+ {
+ redflag_pos = pos + eX * fs2 * size1;
blueflag_pos = pos;
- redflag_pos = pos + eY * 0.5 * mySize_y;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_3:
+ {
+ redflag_pos = pos + eX * fs3 * size1;
+ blueflag_pos = pos - eX * fs2 * size1;
+ yellowflag_pos = pos;
+ pinkflag_pos = pos + eX * fs2 * size1;
+ break;
+ }
+ case NUM_TEAM_4:
+ {
+ redflag_pos = pos - eX * fs2 * size1;
+ blueflag_pos = pos + eX * fs3 * size1;
+ yellowflag_pos = pos + eX * fs2 * size1;
+ pinkflag_pos = pos;
+ break;
}
- flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
}
+ neutralflag_pos = pos;
+ flag_size = e1 * fs * size1 + e2 * size2;
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
+ if(yellow_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(yellow_icon)
+ drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
+ if(pink_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(pink_icon)
+ drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
+ if(neutral_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(neutral_icon)
+ drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section
}
}
+ // Buffs (#18)
+ //
+ void HUD_Buffs(void)
+ {
+ float buffs = getstati(STAT_BUFFS, 0, 24);
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_buffs) return;
+ if(spectatee_status == -1) return;
+ if(getstati(STAT_HEALTH) <= 0) return;
+ if(!buffs) return;
+ }
+ else
+ {
+ buffs = Buff_Type_first.items; // force first buff
+ }
+
+ float b = 0; // counter to tell other functions that we have buffs
+ entity e;
+ string s = "";
+ for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
+ {
+ ++b;
+ string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
+ if(s == "")
+ s = o;
+ else
+ s = strcat(s, " ", o);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(bound(0, b, 1));
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ //float panel_ar = mySize_x/mySize_y;
+ //float is_vertical = (panel_ar < 1);
+ //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
+ vector buff_offset = '0 0 0';
+
+ for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
+ {
+ //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
+ drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ }
+
+ draw_endBoldFont();
+ }
+
+
/*
==================
Main HUD system
Defs.qc
../dpdefs/keycodes.qc
../common/constants.qh
+ ../common/stats.qh
../warpzonelib/anglestransform.qh
../warpzonelib/mathlib.qh
../common/teams.qh
../common/util.qh
+ ../common/nades.qh
+ ../common/buffs.qh
../common/test.qh
../common/counting.qh
../common/items.qh
projectile.qh
player_skeleton.qh
+../server/mutators/gamemode_ctf.qh // TODO: remove
+
sortlist.qc
miscfunctions.qc
../server/t_items.qc
../common/monsters/monsters.qc
+ ../common/nades.qc
+ ../common/buffs.qc
+
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
../warpzonelib/common.qc
}
string spritelookuptext(string s)
{
+ if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
switch(s)
{
case "as-push": return _("Push");
case "keycarrier-red": return _("Key carrier");
case "keycarrier-yellow": return _("Key carrier");
case "redbase": return _("Red base");
+ case "yellowbase": return _("Yellow base");
+ case "neutralbase": return _("White base");
+ case "pinkbase": return _("Pink base");
case "waypoint": return _("Waypoint");
case "ons-gen-red": return _("Generator");
case "ons-gen-blue": return _("Generator");
case "item-shield": return _("Shield");
case "item-fuelregen": return _("Fuel regen");
case "item-jetpack": return _("Jet Pack");
- case "freezetag_frozen": return _("Frozen!");
+ case "frozen": return _("Frozen!");
case "tagged-target": return _("Tagged");
case "vehicle": return _("Vehicle");
default: return s;
#define MSG_INFO_NOTIFICATIONS \
MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_LOST_, 4, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
+ MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+ MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \
MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG Buff!"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \
MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
- MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon"), "") \
+ MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "") \
+ MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "") \
+ MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \
MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_, 4, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \
MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_FALL, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \
MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "") \
+ MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
#define MSG_CHOICE_NOTIFICATIONS \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_, CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
item_wepname: return full name of a weapon from weaponid
item_wepammo: ammo display for weapon from string
item_centime: amount of time to display weapon message in centerprint
+ item_buffname: return full name of a buff from buffid
death_team: show the full name of the team a player is switching from
*/
ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
+ ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
#define NOTIF_INFO_MAX 300
#define NOTIF_CENTER_MAX 200
#define NOTIF_MULTI_MAX 200
-#define NOTIF_CHOICE_MAX 20
+#define NOTIF_CHOICE_MAX 30
// notification entities
entity msg_annce_notifs[NOTIF_ANNCE_MAX];
#endif
printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
+ #undef dedi
// maybe do another implementation of this with checksums? for now, we don't need versioning
/*if(autocvar_notification_version != NOTIF_VERSION)
--- /dev/null
-// 84 empty?
+ // Full list of all stat constants, icnluded in a single location for easy reference
+ // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
+
+ const float MAX_CL_STATS = 256;
+ const float STAT_HEALTH = 0;
+ // 1 empty?
+ const float STAT_WEAPON = 2;
+ const float STAT_AMMO = 3;
+ const float STAT_ARMOR = 4;
+ const float STAT_WEAPONFRAME = 5;
+ const float STAT_SHELLS = 6;
+ const float STAT_NAILS = 7;
+ const float STAT_ROCKETS = 8;
+ const float STAT_CELLS = 9;
+ const float STAT_ACTIVEWEAPON = 10;
+ const float STAT_TOTALSECRETS = 11;
+ const float STAT_TOTALMONSTERS = 12;
+ const float STAT_SECRETS = 13;
+ const float STAT_MONSTERS = 14;
+ const float STAT_ITEMS = 15;
+ const float STAT_VIEWHEIGHT = 16;
+ // 17 empty?
+ // 18 empty?
+ // 19 empty?
+ // 20 empty?
+ const float STAT_VIEWZOOM = 21;
+ // 22 empty?
+ // 23 empty?
+ // 24 empty?
+ // 25 empty?
+ // 26 empty?
+ // 27 empty?
+ // 28 empty?
+ // 29 empty?
+ // 30 empty?
+ // 31 empty?
+ const float STAT_KH_KEYS = 32;
+ const float STAT_CTF_STATE = 33;
+ // 34 empty?
+ const float STAT_WEAPONS = 35;
+ const float STAT_SWITCHWEAPON = 36;
+ const float STAT_GAMESTARTTIME = 37;
+ const float STAT_STRENGTH_FINISHED = 38;
+ const float STAT_INVINCIBLE_FINISHED = 39;
+ // 40 empty?
+ // 41 empty?
+ const float STAT_PRESSED_KEYS = 42;
+ const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+ const float STAT_FUEL = 44;
+ const float STAT_NB_METERSTART = 45;
+ const float STAT_SHOTORG = 46; // compressShotOrigin
+ const float STAT_LEADLIMIT = 47;
+ const float STAT_WEAPON_CLIPLOAD = 48;
+ const float STAT_WEAPON_CLIPSIZE = 49;
+ const float STAT_NEX_CHARGE = 50;
+ const float STAT_LAST_PICKUP = 51;
+ const float STAT_HUD = 52;
+ const float STAT_NEX_CHARGEPOOL = 53;
+ const float STAT_HIT_TIME = 54;
+ const float STAT_TYPEHIT_TIME = 55;
+ const float STAT_LAYED_MINES = 56;
+ const float STAT_HAGAR_LOAD = 57;
+ const float STAT_SWITCHINGWEAPON = 58;
+ const float STAT_SUPERWEAPONS_FINISHED = 59;
+ const float STAT_VEHICLESTAT_HEALTH = 60;
+ const float STAT_VEHICLESTAT_SHIELD = 61;
+ const float STAT_VEHICLESTAT_ENERGY = 62;
+ const float STAT_VEHICLESTAT_AMMO1 = 63;
+ const float STAT_VEHICLESTAT_RELOAD1 = 64;
+ const float STAT_VEHICLESTAT_AMMO2 = 65;
+ const float STAT_VEHICLESTAT_RELOAD2 = 66;
+ const float STAT_VEHICLESTAT_W2MODE = 67;
+ // 68 empty?
+ const float STAT_NADE_TIMER = 69;
+ const float STAT_SECRETS_TOTAL = 70;
+ const float STAT_SECRETS_FOUND = 71;
+ const float STAT_RESPAWN_TIME = 72;
+ const float STAT_ROUNDSTARTTIME = 73;
+ const float STAT_WEAPONS2 = 74;
+ const float STAT_WEAPONS3 = 75;
+ const float STAT_MONSTERS_TOTAL = 76;
+ const float STAT_MONSTERS_KILLED = 77;
+ const float STAT_BUFFS = 78;
+ const float STAT_NADE_BONUS = 79;
+ const float STAT_NADE_BONUS_TYPE = 80;
+ const float STAT_NADE_BONUS_SCORE = 81;
+ const float STAT_HEALING_ORB = 82;
+ const float STAT_HEALING_ORB_ALPHA = 83;
++const float STAT_CTF_FLAGSTATUS = 84;
+ // 85 empty?
+ // 86 empty?
+ // 87 empty?
+ // 88 empty?
+ // 89 empty?
+ // 90 empty?
+ // 91 empty?
+ // 92 empty?
+ // 93 empty?
+ // 94 empty?
+ // 95 empty?
+ // 96 empty?
+ // 97 empty?
+ // 98 empty?
+ // 99 empty?
+
+
+ /* The following stats change depending on the gamemode, so can share the same ID */
+ // IDs 100 to 104 reserved for gamemodes
+
+ // freeze tag, clan arena, jailbreak
+ const float STAT_REDALIVE = 100;
+ const float STAT_BLUEALIVE = 101;
+ const float STAT_YELLOWALIVE = 102;
+ const float STAT_PINKALIVE = 103;
+
+ // domination
+ const float STAT_DOM_TOTAL_PPS = 100;
+ const float STAT_DOM_PPS_RED = 101;
+ const float STAT_DOM_PPS_BLUE = 102;
+ const float STAT_DOM_PPS_YELLOW = 103;
+ const float STAT_DOM_PPS_PINK = 104;
+
+ // vip
+ const float STAT_VIP = 100;
+ const float STAT_VIP_RED = 101;
+ const float STAT_VIP_BLUE = 102;
+ const float STAT_VIP_YELLOW = 103;
+ const float STAT_VIP_PINK = 104;
+
+ // key hunt
+ const float STAT_KH_REDKEY_TEAM = 100;
+ const float STAT_KH_BLUEKEY_TEAM = 101;
+ const float STAT_KH_YELLOWKEY_TEAM = 102;
+ const float STAT_KH_PINKKEY_TEAM = 103;
+
+ /* Gamemode-specific stats end here */
+
+
+ const float STAT_FROZEN = 105;
+ const float STAT_REVIVE_PROGRESS = 106;
+ // 107 empty?
+ // 108 empty?
+ // 109 empty?
+ // 110 empty?
+ // 111 empty?
+ // 112 empty?
+ // 113 empty?
+ // 114 empty?
+ // 115 empty?
+ // 116 empty?
+ // 117 empty?
+ // 118 empty?
+ // 119 empty?
+ // 120 empty?
+ // 121 empty?
+ // 122 empty?
+ // 123 empty?
+ // 124 empty?
+ // 125 empty?
+ // 126 empty?
+ // 127 empty?
+ // 128 empty?
+ // 129 empty?
+ // 130 empty?
+ // 131 empty?
+ // 132 empty?
+ // 133 empty?
+ // 134 empty?
+ // 135 empty?
+ // 136 empty?
+ // 137 empty?
+ // 138 empty?
+ // 139 empty?
+ // 140 empty?
+ // 141 empty?
+ // 142 empty?
+ // 143 empty?
+ // 144 empty?
+ // 145 empty?
+ // 146 empty?
+ // 147 empty?
+ // 148 empty?
+ // 149 empty?
+ // 150 empty?
+ // 151 empty?
+ // 152 empty?
+ // 153 empty?
+ // 154 empty?
+ // 155 empty?
+ // 156 empty?
+ // 157 empty?
+ // 158 empty?
+ // 159 empty?
+ // 160 empty?
+ // 161 empty?
+ // 162 empty?
+ // 162 empty?
+ // 163 empty?
+ // 164 empty?
+ // 165 empty?
+ // 166 empty?
+ // 167 empty?
+ // 168 empty?
+ // 169 empty?
+ // 170 empty?
+ // 171 empty?
+ // 172 empty?
+ // 173 empty?
+ // 174 empty?
+ // 175 empty?
+ // 176 empty?
+ // 177 empty?
+ // 178 empty?
+ // 179 empty?
+ // 180 empty?
+ // 181 empty?
+ // 182 empty?
+ // 183 empty?
+ // 184 empty?
+ // 185 empty?
+ // 186 empty?
+ // 187 empty?
+ // 188 empty?
+ // 189 empty?
+ // 190 empty?
+ // 191 empty?
+ // 192 empty?
+ // 193 empty?
+ // 194 empty?
+ // 195 empty?
+ // 196 empty?
+ // 197 empty?
+ // 198 empty?
+ // 199 empty?
+ // 200 empty?
+ // 201 empty?
+ // 202 empty?
+ // 203 empty?
+ // 204 empty?
+ // 205 empty?
+ // 206 empty?
+ // 207 empty?
+ // 208 empty?
+ // 209 empty?
+ // 210 empty?
+ // 211 empty?
+ // 212 empty?
+ // 213 empty?
+ // 214 empty?
+ // 215 empty?
+ // 216 empty?
+ // 217 empty?
+ // 218 empty?
+ // 219 empty?
+ const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
+ const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
+ const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+ const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+ const float STAT_MOVEVARS_AIRCONTROL_POWER = 224;
+ const float STAT_MOVEFLAGS = 225;
+ const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
+ const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
+ const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
+ const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
+ const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
+ const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
+ const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
+ const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
+ const float STAT_MOVEVARS_AIRCONTROL = 234;
+ const float STAT_FRAGLIMIT = 235;
+ const float STAT_TIMELIMIT = 236;
+ const float STAT_MOVEVARS_WALLFRICTION = 237;
+ const float STAT_MOVEVARS_FRICTION = 238;
+ const float STAT_MOVEVARS_WATERFRICTION = 239;
+ const float STAT_MOVEVARS_TICRATE = 240;
+ const float STAT_MOVEVARS_TIMESCALE = 241;
+ const float STAT_MOVEVARS_GRAVITY = 242;
+ const float STAT_MOVEVARS_STOPSPEED = 243;
+ const float STAT_MOVEVARS_MAXSPEED = 244;
+ const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
+ const float STAT_MOVEVARS_ACCELERATE = 246;
+ const float STAT_MOVEVARS_AIRACCELERATE = 247;
+ const float STAT_MOVEVARS_WATERACCELERATE = 248;
+ const float STAT_MOVEVARS_ENTGRAVITY = 249;
+ const float STAT_MOVEVARS_JUMPVELOCITY = 250;
+ const float STAT_MOVEVARS_EDGEFRICTION = 251;
+ const float STAT_MOVEVARS_MAXAIRSPEED = 252;
+ const float STAT_MOVEVARS_STEPHEIGHT = 253;
+ const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+ const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;
float autocvar_g_ctf_flag_dropped_floatinwater;
float autocvar_g_ctf_flag_glowtrails;
float autocvar_g_ctf_flag_health;
+string autocvar_g_ctf_flag_neutral_model;
+float autocvar_g_ctf_flag_neutral_skin;
+string autocvar_g_ctf_flag_pink_model;
+float autocvar_g_ctf_flag_pink_skin;
string autocvar_g_ctf_flag_red_model;
float autocvar_g_ctf_flag_red_skin;
+float autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
+string autocvar_g_ctf_flag_yellow_model;
+float autocvar_g_ctf_flag_yellow_skin;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_domination_point_amt;
float autocvar_g_domination_point_fullbright;
float autocvar_g_domination_point_leadlimit;
+ float autocvar_g_domination_roundbased;
+ float autocvar_g_domination_roundbased_point_limit;
+ float autocvar_g_domination_round_timelimit;
+ float autocvar_g_domination_warmup;
#define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
float autocvar_g_domination_point_rate;
float autocvar_g_domination_teams_override;
string autocvar_g_forced_team_pink;
string autocvar_g_forced_team_red;
string autocvar_g_forced_team_yellow;
+ float autocvar_g_freezetag_frozen_damage_trigger;
float autocvar_g_freezetag_frozen_force;
float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_revive_falldamage;
float autocvar_g_freezetag_revive_falldamage_health;
+ float autocvar_g_freezetag_revive_nade;
+ float autocvar_g_freezetag_revive_nade_health;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
+ float autocvar_g_tdm_point_limit;
+ float autocvar_g_tdm_point_leadlimit;
float autocvar_g_tdm_teams;
float autocvar_g_tdm_teams_override;
float autocvar_g_teamdamage_resetspeed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
float autocvar_sv_dodging_frozen;
+ float autocvar_sv_dodging_frozen_doubletap;
float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_sv_vote_call;
float autocvar_sv_vote_change;
string autocvar_sv_vote_commands;
+ float autocvar_sv_vote_gametype;
+ float autocvar_sv_vote_gametype_timeout;
+ string autocvar_sv_vote_gametype_options;
+ float autocvar_sv_vote_gametype_keeptwotime;
+ float autocvar_sv_vote_gametype_default_current;
float autocvar_sv_vote_limit;
float autocvar_sv_vote_majority_factor;
float autocvar_sv_vote_majority_factor_of_voted;
float autocvar_g_random_gravity_delay;
float autocvar_g_nades;
float autocvar_g_nades_spawn;
+ float autocvar_g_nades_spawn_count;
+ float autocvar_g_nades_client_select;
float autocvar_g_nades_nade_lifetime;
float autocvar_g_nades_nade_minforce;
float autocvar_g_nades_nade_maxforce;
float autocvar_g_nades_nade_radius;
float autocvar_g_nades_nade_force;
float autocvar_g_nades_nade_newton_style;
+ float autocvar_g_nades_napalm_ball_count;
+ float autocvar_g_nades_napalm_ball_spread;
+ float autocvar_g_nades_napalm_ball_damage;
+ float autocvar_g_nades_napalm_ball_damageforcescale;
+ float autocvar_g_nades_napalm_ball_lifetime;
+ float autocvar_g_nades_napalm_ball_radius;
+ float autocvar_g_nades_napalm_blast;
+ float autocvar_g_nades_napalm_fountain_lifetime;
+ float autocvar_g_nades_napalm_fountain_delay;
+ float autocvar_g_nades_napalm_fountain_radius;
+ float autocvar_g_nades_napalm_fountain_damage;
+ float autocvar_g_nades_napalm_fountain_edgedamage;
+ float autocvar_g_nades_napalm_burntime;
+ float autocvar_g_nades_napalm_selfdamage;
+ float autocvar_g_nades_nade_type;
+ float autocvar_g_nades_bonus_type;
+ float autocvar_g_nades_bonus;
+ float autocvar_g_nades_bonus_onstrength;
+ float autocvar_g_nades_bonus_client_select;
+ float autocvar_g_nades_bonus_max;
+ float autocvar_g_nades_bonus_score_max;
+ float autocvar_g_nades_bonus_score_time;
+ float autocvar_g_nades_bonus_score_time_flagcarrier;
+ float autocvar_g_nades_bonus_score_minor;
+ float autocvar_g_nades_bonus_score_low;
+ float autocvar_g_nades_bonus_score_high;
+ float autocvar_g_nades_bonus_score_medium;
+ float autocvar_g_nades_bonus_score_spree;
+ float autocvar_g_nades_ice_freeze_time;
+ float autocvar_g_nades_ice_health;
+ float autocvar_g_nades_ice_explode;
+ float autocvar_g_nades_ice_teamcheck;
+ float autocvar_g_nades_heal_time;
+ float autocvar_g_nades_heal_rate;
+ float autocvar_g_nades_heal_friend;
+ float autocvar_g_nades_heal_foe;
+ string autocvar_g_nades_pokenade_monster_type;
+ float autocvar_g_nades_pokenade_monster_lifetime;
float autocvar_g_campcheck_damage;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+ float autocvar_g_buffs_waypoint_distance;
+ float autocvar_g_buffs_randomize;
+ float autocvar_g_buffs_random_lifetime;
+ float autocvar_g_buffs_random_location;
+ float autocvar_g_buffs_random_location_attempts;
+ float autocvar_g_buffs_spawn_count;
+ float autocvar_g_buffs_replace_powerups;
+ float autocvar_g_buffs_cooldown_activate;
+ float autocvar_g_buffs_cooldown_respawn;
+ float autocvar_g_buffs_resistance_blockpercent;
+ float autocvar_g_buffs_medic_survive_chance;
+ float autocvar_g_buffs_medic_survive_health;
+ float autocvar_g_buffs_medic_rot;
+ float autocvar_g_buffs_medic_max;
+ float autocvar_g_buffs_medic_regen;
+ float autocvar_g_buffs_vengeance_damage_multiplier;
+ float autocvar_g_buffs_bash_force;
+ float autocvar_g_buffs_bash_force_self;
+ float autocvar_g_buffs_disability_time;
+ float autocvar_g_buffs_disability_speed;
+ float autocvar_g_buffs_disability_rate;
+ float autocvar_g_buffs_speed_speed;
+ float autocvar_g_buffs_speed_rate;
+ float autocvar_g_buffs_speed_damage_take;
+ float autocvar_g_buffs_speed_regen;
+ float autocvar_g_buffs_vampire_damage_steal;
+ float autocvar_g_buffs_invisible_alpha;
+ float autocvar_g_buffs_flight_gravity;
+ float autocvar_g_buffs_jump_height;
+
void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+ GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != world) ? ftos(actor.playerid) : "")));
+ //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
void ctf_CaptureRecord(entity flag, entity player)
string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
// notify about shit
- if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
+ else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
// write that shit in the database
+ if(!ctf_oneflag) // but not in 1-flag mode
if((!ctf_captimerecord) || (cap_time < cap_record))
{
ctf_captimerecord = cap_time;
float ctf_CaptureShield_CheckStatus(entity p)
{
- float s, se;
+ float s, s2, s3, s4, se, se2, se3, se4, sr, ser;
entity e;
float players_worseeq, players_total;
if(ctf_captureshield_max_ratio <= 0)
return FALSE;
- s = PlayerScore_Add(p, SP_SCORE, 0);
- if(s >= -ctf_captureshield_min_negscore)
+ s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+ s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
+ s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
+ s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+
+ sr = ((s - s2) + (s3 + s4));
+
+ if(sr >= -ctf_captureshield_min_negscore)
return FALSE;
players_total = players_worseeq = 0;
{
if(DIFF_TEAM(e, p))
continue;
- se = PlayerScore_Add(e, SP_SCORE, 0);
- if(se <= s)
+ se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
+ se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
+ se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
+ se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+
+ ser = ((se - se2) + (se3 + se4));
+
+ if(ser <= sr)
++players_worseeq;
++players_total;
}
float ctf_CaptureShield_Customize()
{
+ if(self.enemy.active != ACTIVE_ACTIVE) { return TRUE; }
if(!other.ctf_captureshielded) { return FALSE; }
- if(SAME_TEAM(self, other)) { return FALSE; }
+ if(CTF_SAMETEAM(self, other)) { return FALSE; }
return TRUE;
}
void ctf_CaptureShield_Touch()
{
+ if(self.enemy.active != ACTIVE_ACTIVE)
+ {
+ vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector othermid = (other.absmin + other.absmax) * 0.5;
+
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
+ if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_INACTIVE); }
+
+ return;
+ }
+
if(!other.ctf_captureshielded) { return; }
- if(SAME_TEAM(self, other)) { return; }
+ if(CTF_SAMETEAM(self, other)) { return; }
vector mymid = (self.absmin + self.absmax) * 0.5;
vector othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
- Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED);
+ if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
}
void ctf_CaptureShield_Spawn(entity flag)
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
ctf_EventLog("dropped", player.team, player);
flag.owner.flagcarried = flag;
// reset flag
- setattachment(flag, player, "");
- setorigin(flag, FLAG_CARRY_OFFSET);
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
else if(tmp_player == player)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
else if(SAME_TEAM(tmp_player, sender))
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
}
// create new waypoint
{
entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+ entity player_team_flag = world, tmp_entity;
float old_time, new_time;
- if (!player) { return; } // without someone to give the reward to, we can't possibly cap
+ if(!player) { return; } // without someone to give the reward to, we can't possibly cap
+ if(ctf_oneflag)
+ {
+ if(CTF_SAMETEAM(player, flag)) { return; }
+ }
+ else if(CTF_DIFFTEAM(player, flag)) { return; }
+
+ if(ctf_oneflag)
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ if(SAME_TEAM(tmp_entity, player))
+ {
+ player_team_flag = tmp_entity;
+ break;
+ }
+
+ player.throw_prevtime = time;
+ player.throw_count = 0;
+ nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
+
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
ctf_CaptureRecord(enemy_flag, player);
- sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTEN_NONE);
+ sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
switch(capturetype)
{
// messages and sounds
if(player.flags & FL_MONSTER)
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
}
- else
+ else if(flag.team)
{
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
}
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
ctf_EventLog("return", flag.team, player);
{
PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+
+ nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
}
TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
}
+ // other
+ if(player.flagcarried == flag)
+ WaypointSprite_Kill(player.wps_flagcarrier);
+
// reset the flag
ctf_RespawnFlag(flag);
}
{
// declarations
float pickup_dropped_score; // used to calculate dropped pickup score
+ entity tmp_entity; // temporary entity
// attach the flag to the player
flag.owner = player;
player.flagcarried = flag;
- setattachment(flag, player, "");
- setorigin(flag, FLAG_CARRY_OFFSET);
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
// flag setup
flag.movetype = MOVETYPE_NONE;
}
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
-
- Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
- Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+ if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
+ else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
+ else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
+
+ Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+
+ if(!flag.team)
+ FOR_EACH_PLAYER(tmp_entity)
+ if(tmp_entity != player)
+ if(DIFF_TEAM(player, tmp_entity))
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
+
+ if(flag.team)
+ FOR_EACH_PLAYER(tmp_entity)
+ if(tmp_entity != player)
+ if(CTF_SAMETEAM(flag, tmp_entity))
+ if(SAME_TEAM(player, tmp_entity))
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
// scoring
PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
+ nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
switch(pickuptype)
{
case PICKUP_BASE:
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
- case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
- case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
- case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+ case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+ { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
ctf_EventLog("returned", flag.team, world);
}
}
+float ctf_Stalemate_Customize()
+{
+ // make spectators see what the player would see
+ entity e, wp_owner;
+ e = WaypointSprite_getviewentity(other);
+ wp_owner = self.owner;
+
+ // team waypoints
+ if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return FALSE; }
+ if(SAME_TEAM(wp_owner, e)) { return FALSE; }
+ if(!IS_PLAYER(e)) { return FALSE; }
+
+ return TRUE;
+}
+
void ctf_CheckStalemate(void)
{
// declarations
- float stale_red_flags = 0, stale_blue_flags = 0;
+ float stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
entity tmp_entity;
entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
{
case NUM_TEAM_1: ++stale_red_flags; break;
case NUM_TEAM_2: ++stale_blue_flags; break;
+ case NUM_TEAM_3: ++stale_yellow_flags; break;
+ case NUM_TEAM_4: ++stale_pink_flags; break;
+ default: ++stale_neutral_flags; break;
}
}
}
- if(stale_red_flags && stale_blue_flags)
+ if(ctf_oneflag)
+ stale_flags = (stale_neutral_flags >= 1);
+ else
+ stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
+
+ if(ctf_oneflag && stale_flags == 1)
ctf_stalemate = TRUE;
- else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ else if(stale_flags == ctf_teams)
+ ctf_stalemate = TRUE;
+ else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
{ ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
- else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1)
{ ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
{
if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
- WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ {
+ WaypointSprite_Spawn(((ctf_oneflag) ? "flagcarrier" : "enemyflagcarrier"), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
+ }
}
if (!wpforenemy_announced)
{
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
- // automatically kill the flag and return it
- self.health = 0;
- ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ if(autocvar_g_ctf_flag_return_damage_delay)
+ {
+ self.ctf_flagdamaged = TRUE;
+ }
+ else
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ }
return;
}
if(autocvar_g_ctf_flag_return_damage)
return;
}
}
- if(autocvar_g_ctf_flag_return_time)
+ if(self.ctf_flagdamaged)
+ {
+ self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ return;
+ }
+ else if(autocvar_g_ctf_flag_return_time)
{
self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
}
}
+ if(CTF_SAMETEAM(self, self.owner) && self.team)
+ {
+ if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
+ ctf_Handle_Throw(self.owner, world, DROP_THROW);
+ else if(vlen(self.owner.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_carried_radius)
+ ctf_Handle_Return(self, self.owner);
+ }
return;
}
if((self.pass_target == world)
|| (self.pass_target.deadflag != DEAD_NO)
+ || (self.pass_target.flagcarried)
|| (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
|| ((trace_fraction < 1) && (trace_ent != self.pass_target))
|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
void ctf_FlagTouch()
{
if(gameover) { return; }
+ if(self.active != ACTIVE_ACTIVE) { return; }
- entity toucher = other;
- float is_not_monster = (!(toucher.flags & FL_MONSTER));
+ entity toucher = other, tmp_entity;
+ float is_not_monster = (!(toucher.flags & FL_MONSTER)), num_perteam = 0;
// automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
if(ITEM_TOUCH_NEEDKILL())
{
- self.health = 0;
- ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ if(!autocvar_g_ctf_flag_return_damage_delay)
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ }
return;
}
+ FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+
// special touch behaviors
- if(toucher.vehicle_flags & VHF_ISVEHICLE)
+ if(toucher.frozen) { return; }
+ else if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
toucher = toucher.owner; // the player is actually the vehicle owner, not other
{
case FLAG_BASE:
{
- if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(toucher, self) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
+ ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
+ else if(!self.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+ ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+ }
+ else if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+ else if(CTF_DIFFTEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
case FLAG_DROPPED:
{
- if(SAME_TEAM(toucher, self))
+ if(CTF_SAMETEAM(toucher, self) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && self.team) // automatically return if there's only 1 player on the team
ctf_Handle_Return(self, toucher); // toucher just returned his own flag
else if(is_not_monster && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
// reset the player (if there is one)
if((flag.owner) && (flag.owner.flagcarried == flag))
{
- if(flag.owner.wps_enemyflagcarrier)
- WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
-
+ WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
WaypointSprite_Kill(flag.wps_flagcarrier);
flag.owner.flagcarried = world;
ctf_FakeTimeLimit(flag.owner, -1);
}
- if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
+ if((flag.owner) && (flag.owner.vehicle))
+ flag.scale = FLAG_SCALE;
+
+ if(flag.ctf_status == FLAG_DROPPED)
{ WaypointSprite_Kill(flag.wps_flagdropped); }
// reset the flag
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
+ flag.ctf_flagdamaged = 0;
+
+ ctf_CheckStalemate();
}
void ctf_Reset()
ctf_RespawnFlag(self);
}
+void ctf_Use()
+{
+ if(self.ctf_status != FLAG_BASE) { return; }
+
+ entity flag;
+ float flag_cnt = 0;
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ if(flag != self)
+ if(SAME_TEAM(flag, self))
+ if(flag.active == ACTIVE_ACTIVE)
+ ++flag_cnt;
+ }
+
+ if(self.active == ACTIVE_ACTIVE)
+ if(flag_cnt < 1)
+ {
+ dprint("ctf_Use: Unable to deactivate flag (not enough active flags on the map)\n");
+ return;
+ }
+
+ self.active = ((self.active) ? ACTIVE_NOT : ACTIVE_ACTIVE);
+
+ if(self.active == ACTIVE_ACTIVE)
+ WaypointSprite_Ping(self.wps_flagbase);
+}
+
+float ctf_FlagWaypoint_Customize()
+{
+ if(self.owner.active != ACTIVE_ACTIVE) { return FALSE; }
+ return TRUE;
+}
+
void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
{
// bot waypoints
self.bot_basewaypoint = self.nearestwaypoint;
// waypointsprites
- WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
- WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+ string basename = "base";
+
+ switch(self.team)
+ {
+ case NUM_TEAM_1: basename = "redbase"; break;
+ case NUM_TEAM_2: basename = "bluebase"; break;
+ case NUM_TEAM_3: basename = "yellowbase"; break;
+ case NUM_TEAM_4: basename = "pinkbase"; break;
+ default: basename = "neutralbase"; break;
+ }
+
+ WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, ((self.team) ? Team_ColorRGB(self.team) : '1 1 1'));
+ WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, FALSE) : '1 1 1'));
+ self.wps_flagbase.customizeentityforclient = ctf_FlagWaypoint_Customize;
// captureshield setup
ctf_CaptureShield_Spawn(self);
}
-void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
{
// declarations
- teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
self = flag; // for later usage with droptofloor()
// main setup
setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
- flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
- flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
+ flag.netname = sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber));
+ flag.team = teamnumber;
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
flag.flags = FL_ITEM | FL_NOTARGET;
flag.velocity = '0 0 0';
flag.mangle = flag.angles;
flag.reset = ctf_Reset;
+ flag.use = ctf_Use;
flag.touch = ctf_FlagTouch;
flag.think = ctf_FlagThink;
flag.nextthink = time + FLAG_THINKRATE;
flag.ctf_status = FLAG_BASE;
// appearence
- if(flag.model == "") { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+ if(flag.model == "") { flag.model = ((teamnumber == NUM_TEAM_1) ? autocvar_g_ctf_flag_red_model : ((teamnumber == NUM_TEAM_2) ? autocvar_g_ctf_flag_blue_model : ((teamnumber == NUM_TEAM_3) ? autocvar_g_ctf_flag_yellow_model : ((teamnumber == NUM_TEAM_4) ? autocvar_g_ctf_flag_pink_model : autocvar_g_ctf_flag_neutral_model)))); }
if(!flag.scale) { flag.scale = FLAG_SCALE; }
- if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
- if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
- if(flag.passeffect == "") { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
- if(flag.capeffect == "") { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+ if(!flag.skin) { flag.skin = ((teamnumber == NUM_TEAM_1) ? autocvar_g_ctf_flag_red_skin : ((teamnumber == NUM_TEAM_2) ? autocvar_g_ctf_flag_blue_skin : ((teamnumber == NUM_TEAM_3) ? autocvar_g_ctf_flag_yellow_skin : ((teamnumber == NUM_TEAM_4) ? autocvar_g_ctf_flag_pink_skin : autocvar_g_ctf_flag_neutral_skin)))); }
+ if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber == NUM_TEAM_1) ? "redflag_touch" : ((teamnumber == NUM_TEAM_2) ? "blueflag_touch" : ((teamnumber == NUM_TEAM_3) ? "yellowflag_touch" : ((teamnumber == NUM_TEAM_4) ? "pinkflag_touch" : "neutralflag_touch")))); }
+ if(flag.passeffect == "") { flag.passeffect = ((teamnumber == NUM_TEAM_1) ? "red_pass" : ((teamnumber == NUM_TEAM_2) ? "blue_pass" : ((teamnumber == NUM_TEAM_3) ? "yellow_pass" : ((teamnumber == NUM_TEAM_4) ? "pink_pass" : "neutral_pass")))); }
+ if(flag.capeffect == "") { flag.capeffect = ((teamnumber == NUM_TEAM_1) ? "red_cap" : ((teamnumber == NUM_TEAM_2) ? "blue_cap" : ((teamnumber == NUM_TEAM_3) ? "yellow_cap" : ((teamnumber == NUM_TEAM_4) ? "pink_cap" : "")))); } // neutral flag cant be capped itself
+ if(!flag.active) { flag.active = ACTIVE_ACTIVE; }
// sound
- if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
- if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
- if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+ if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber == NUM_TEAM_1) ? "ctf/red_taken.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_taken.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_taken.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_taken.wav" : "ctf/neutral_taken.wav")))); }
+ if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber == NUM_TEAM_1) ? "ctf/red_returned.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_returned.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_returned.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_returned.wav" : "")))); } // neutral flag can't be returned by players
+ if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber == NUM_TEAM_1) ? "ctf/red_capture.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_capture.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_capture.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_capture.wav" : "")))); } // again can't be captured
if(flag.snd_flag_respawn == "") { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
- if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+ if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber == NUM_TEAM_1) ? "ctf/red_dropped.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_dropped.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_dropped.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_dropped.wav" : "ctf/neutral_dropped.wav")))); }
if(flag.snd_flag_touch == "") { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
if(flag.snd_flag_pass == "") { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
if(autocvar_g_ctf_flag_glowtrails)
{
- flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
+ flag.glow_color = ((teamnumber == NUM_TEAM_1) ? 251 : ((teamnumber == NUM_TEAM_2) ? 210 : ((teamnumber == NUM_TEAM_3) ? 110 : ((teamnumber == NUM_TEAM_4) ? 145 : 254))));
flag.glow_size = 25;
flag.glow_trail = 1;
}
flag.effects |= EF_LOWPRECISION;
if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
- if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
-
+ if(autocvar_g_ctf_dynamiclights)
+ {
+ switch(teamnumber)
+ {
+ case NUM_TEAM_1: flag.effects |= EF_RED; break;
+ case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
+ case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
+ case NUM_TEAM_4: flag.effects |= EF_RED; break;
+ default: flag.effects |= EF_DIMLIGHT; break;
+ }
+ }
+
// flag placement
if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
{
f = ctf_worldflaglist;
while (f)
{
- if (bot.team == f.team)
+ if (CTF_SAMETEAM(bot, f))
return f;
f = f.ctf_worldflagnext;
}
f = ctf_worldflaglist;
while (f)
{
- if (bot.team != f.team)
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(bot, f))
+ {
+ if(f.team)
+ {
+ if(bot.flagcarried)
+ return f;
+ }
+ else if(!bot.flagcarried)
+ return f;
+ }
+ }
+ else if (CTF_DIFFTEAM(bot, f))
return f;
f = f.ctf_worldflagnext;
}
FOR_EACH_PLAYER(head)
{
- if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
+ if(DIFF_TEAM(head, bot) || head.deadflag != DEAD_NO || head == bot)
continue;
if(vlen(head.origin - org) < tc_radius)
head = ctf_worldflaglist;
while (head)
{
- if (self.team == head.team)
+ if (CTF_SAMETEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (self.team == head.team)
+ if (CTF_SAMETEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (self.team != head.team)
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(self, head))
+ {
+ if(head.team)
+ {
+ if(self.flagcarried)
+ break;
+ }
+ else if(!self.flagcarried)
+ break;
+ }
+ }
+ else if(CTF_DIFFTEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
// if there is only me on the team switch to offense
c = 0;
FOR_EACH_PLAYER(head)
- if(head.team==bot.team)
+ if(SAME_TEAM(head, bot))
++c;
if(c==1)
self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
- havocbot_goalrating_ctf_ourbase(50000);
+ if(ctf_oneflag)
+ havocbot_goalrating_ctf_enemybase(50000);
+ else
+ havocbot_goalrating_ctf_ourbase(50000);
if(self.health<100)
havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
}
if(closestplayer)
- if(closestplayer.team!=self.team)
+ if(DIFF_TEAM(closestplayer, self))
if(vlen(org - self.origin)>1000)
if(checkpvs(self.origin,closestplayer)||random()<0.5)
havocbot_goalrating_ctf_ourbase(30000);
{
entity flag;
+ float t = 0, t2 = 0, t3 = 0;
+
// initially clear items so they can be set as necessary later.
- self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
- | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+ self.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
+ | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
+ | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
+ | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
+ | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
+ | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
// scan through all the flags and notify the client about them
for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
{
+ if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
+ if(flag.team == 0) { t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; self.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+
switch(flag.ctf_status)
{
case FLAG_PASSING:
case FLAG_CARRY:
{
if((flag.owner == self) || (flag.pass_sender == self))
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
- else
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+ self.ctf_flagstatus |= t; // carrying: self is currently carrying the flag
+ else
+ self.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
break;
}
case FLAG_DROPPED:
{
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ self.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
break;
}
}
// item for stopping players from capturing the flag too often
if(self.ctf_captureshielded)
- self.items |= IT_CTF_SHIELDED;
+ self.ctf_flagstatus |= CTF_SHIELDED;
// update the health of the flag carrier waypointsprite
if(self.wps_flagcarrier)
frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
}
}
- else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && DIFF_TEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
+ else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON)))
if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
}
if(frag_target.flagcarried)
- { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
+ {
+ entity tmp_entity = frag_target.flagcarried;
+ ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
+ tmp_entity.ctf_dropper = world;
+ }
return FALSE;
}
{
if(self.flagcarried)
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
ctf_RespawnFlag(self.flagcarried);
return TRUE;
}
return TRUE;
}
+MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
+{
+ //ret_float = ctf_teams;
+ ret_string = "ctf_team";
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_SpectateCopy)
+{
+ self.ctf_flagstatus = other.ctf_flagstatus;
+ return FALSE;
+}
+
// ==========
// Spawnfuncs
{
if(!g_ctf) { remove(self); return; }
- ctf_FlagSetup(1, self); // 1 = red
+ ctf_FlagSetup(NUM_TEAM_1, self);
}
/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
{
if(!g_ctf) { remove(self); return; }
- ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
+ ctf_FlagSetup(NUM_TEAM_2, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team three (Yellow).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team3()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_3, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team four (Pink).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team4()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_4, self);
+}
+
+/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag (Neutral).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_neutral()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(0, self);
}
/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
// ==============
// scoreboard setup
-void ctf_ScoreRules()
+void ctf_ScoreRules(float teams)
{
- ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ CheckAllowedTeams(world);
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
{
+ ctf_teams = 2;
+
+ entity tmp_entity;
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+ if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+ if(tmp_entity.team == 0) { ctf_oneflag = TRUE; }
+ }
+
+ ctf_teams = bound(2, ctf_teams, 4);
+
// if no teams are found, spawn defaults
if(find(world, classname, "ctf_team") == world)
{
print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
+ if(ctf_teams >= 3)
+ ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
+ if(ctf_teams >= 4)
+ ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
}
- ctf_ScoreRules();
+ ctf_ScoreRules(ctf_teams);
}
void ctf_Initialize()
ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
ctf_captureshield_force = autocvar_g_ctf_shield_force;
+
+ addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
}
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, ctf_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_ONADD
{