]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Some more consistency please
authorSamual Lenks <samual@xonotic.org>
Tue, 10 Dec 2013 21:28:01 +0000 (16:28 -0500)
committerSamual Lenks <samual@xonotic.org>
Tue, 10 Dec 2013 21:28:01 +0000 (16:28 -0500)
qcsrc/common/weapons/w_porto.qc
qcsrc/common/weapons/w_rifle.qc
qcsrc/common/weapons/w_seeker.qc
qcsrc/common/weapons/w_shockwave.qc
qcsrc/common/weapons/w_tuba.qc

index 802dabbb313960fcf523b5d3cf53104a73d7b944..97b27d31c2a8bd8b74443e81e65f4ce351866f01 100644 (file)
@@ -1,7 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
 /* WEP_##id */ PORTO,
-/* function */ w_porto,
+/* function */ W_Porto,
 /* ammotype */ ammo_none,
 /* impulse  */ 0,
 /* flags    */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
@@ -281,8 +281,8 @@ void W_Porto_Attack (float type)
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-float w_nexball_weapon(float req);
-float w_porto(float req)
+float w_nexball_weapon(float req); // WEAPONTODO
+float W_Porto(float req)
 {
        //vector v_angle_save;
 
@@ -393,7 +393,7 @@ float w_porto(float req)
 }
 #endif
 #ifdef CSQC
-float w_porto(float req)
+float W_Porto(float req)
 {
        switch(req)
        {
index c37489135e75ce3ed89b8caaf882262e3c2641ef..02e394f1cc6064e88f30694641f9d69432784aaa 100644 (file)
@@ -1,7 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
 /* WEP_##id */ RIFLE,
-/* function */ w_rifle,
+/* function */ W_Rifle,
 /* ammotype */ ammo_nails,
 /* impulse  */ 7,
 /* flags    */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
@@ -131,7 +131,7 @@ void W_Rifle_BulletHail(float mode, void(void) AttackFunc, float fr, float animt
 }
 
 .float bot_secondary_riflemooth;
-float w_rifle(float req)
+float W_Rifle(float req)
 {
        float ammo_amount;
        
@@ -267,7 +267,7 @@ float w_rifle(float req)
 }
 #endif
 #ifdef CSQC
-float w_rifle(float req)
+float W_Rifle(float req)
 {
        switch(req)
        {
index 05dc4dd1ea2fb322039e4c8221effaad3b85bb09..5cd9dca24fbc7588925ff91a57b273129c34fd48 100644 (file)
@@ -1,7 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
 /* WEP_##id */ SEEKER,
-/* function */ w_seeker,
+/* function */ W_Seeker,
 /* ammotype */ ammo_rockets,
 /* impulse  */ 8,
 /* flags    */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
@@ -83,7 +83,7 @@ void spawnfunc_weapon_seeker (void) { weapon_defaultspawnfunc(WEP_SEEKER); }
 // ============================
 // Begin: Missile functions, these are general functions to be manipulated by other code
 // ============================
-void Seeker_Missile_Explode ()
+void W_Seeker_Missile_Explode()
 {
        self.event_damage = func_null;
        RadiusDamage (self, self.realowner, WEP_CVAR(seeker, missile_damage), WEP_CVAR(seeker, missile_edgedamage), WEP_CVAR(seeker, missile_radius), world, world, WEP_CVAR(seeker, missile_force), self.projectiledeathtype, other);
@@ -91,14 +91,14 @@ void Seeker_Missile_Explode ()
        remove (self);
 }
 
-void Seeker_Missile_Touch()
+void W_Seeker_Missile_Touch()
 {
        PROJECTILE_TOUCH;
 
-       Seeker_Missile_Explode();
+       W_Seeker_Missile_Explode();
 }
 
-void Seeker_Missile_Think()
+void W_Seeker_Missile_Think()
 {
        entity e;
        vector desireddir, olddir, newdir, eorg;
@@ -109,7 +109,7 @@ void Seeker_Missile_Think()
        if (time > self.cnt)
        {
                self.projectiledeathtype |= HITTYPE_SPLASH;
-               Seeker_Missile_Explode();
+               W_Seeker_Missile_Explode();
        }
 
        spd = vlen(self.velocity);
@@ -167,7 +167,7 @@ void Seeker_Missile_Think()
                        {
                                if (self.autoswitch <= time)
                                {
-                                       Seeker_Missile_Explode();
+                                       W_Seeker_Missile_Explode();
                                        self.autoswitch = 0;
                                }
                        }
@@ -195,7 +195,7 @@ void Seeker_Missile_Think()
 
 
 
-void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Seeker_Missile_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
        if (self.health <= 0)
                return;
@@ -209,11 +209,11 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
                self.health = self.health - damage;
 
        if (self.health <= 0)
-               W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
+               W_PrepareExplosionByDamage(attacker, W_Seeker_Missile_Explode);
 }
 
 /*
-void Seeker_Missile_Animate()
+void W_Seeker_Missile_Animate()
 {
        self.frame = self.frame +1;
        self.nextthink = time + 0.05;
@@ -224,7 +224,7 @@ void Seeker_Missile_Animate()
 
        if(self.frame == 5)
        {
-               self.think           = Seeker_Missile_Think;
+               self.think           = W_Seeker_Missile_Think;
                self.nextthink       = time;// + cvar("g_balance_seeker_missile_activate_delay"); // cant dealy with csqc projectiles
 
                if (autocvar_g_balance_seeker_missile_proxy)
@@ -237,7 +237,7 @@ void Seeker_Missile_Animate()
 }
 */
 
-void Seeker_Fire_Missile(vector f_diff, entity m_target)
+void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
 {
        entity missile;
 
@@ -256,9 +256,9 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.bot_dodge       = TRUE;
        missile.bot_dodgerating = WEP_CVAR(seeker, missile_damage);
 
-       missile.think           = Seeker_Missile_Think;
-       missile.touch           = Seeker_Missile_Touch;
-       missile.event_damage    = Seeker_Missile_Damage;
+       missile.think           = W_Seeker_Missile_Think;
+       missile.touch           = W_Seeker_Missile_Touch;
+       missile.event_damage    = W_Seeker_Missile_Damage;
        missile.nextthink       = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
        missile.cnt             = time + WEP_CVAR(seeker, missile_lifetime);
        missile.enemy           = m_target;
@@ -268,7 +268,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.health          = WEP_CVAR(seeker, missile_health);
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
        missile.damagedbycontents = TRUE;
-       //missile.think           = Seeker_Missile_Animate; // csqc projectiles.
+       //missile.think           = W_Seeker_Missile_Animate; // csqc projectiles.
 
        if (missile.enemy != world)
                missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
@@ -294,7 +294,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
 // ============================
 // Begin: FLAC, close range attack meant for defeating rockets which are coming at you.
 // ============================
-void Seeker_Flac_Explode ()
+void W_Seeker_Flac_Explode()
 {
        self.event_damage = func_null;
 
@@ -303,14 +303,14 @@ void Seeker_Flac_Explode ()
        remove (self);
 }
 
-void Seeker_Flac_Touch()
+void W_Seeker_Flac_Touch()
 {
        PROJECTILE_TOUCH;
 
-       Seeker_Flac_Explode();
+       W_Seeker_Flac_Explode();
 }
 
-void Seeker_Fire_Flac()
+void W_Seeker_Fire_Flac()
 {
        entity missile;
        vector f_diff;
@@ -345,8 +345,8 @@ void Seeker_Fire_Flac()
        missile.classname               = "missile";
        missile.bot_dodge               = TRUE;
        missile.bot_dodgerating = WEP_CVAR(seeker, flac_damage);
-       missile.touch                   = Seeker_Flac_Explode;
-       missile.use                     = Seeker_Flac_Explode;
+       missile.touch                   = W_Seeker_Flac_Explode;
+       missile.use                     = W_Seeker_Flac_Explode;
        missile.think                   = adaptor_think2use_hittype_splash;
        missile.nextthink               = time + WEP_CVAR(seeker, flac_lifetime) + WEP_CVAR(seeker, flac_lifetime_rand);
        missile.solid                   = SOLID_BBOX;
@@ -372,7 +372,7 @@ void Seeker_Fire_Flac()
 // ============================
 // Begin: Tag and rocket controllers
 // ============================
-entity Seeker_Tagged_Info(entity isowner, entity istarget)
+entity W_Seeker_Tagged_Info(entity isowner, entity istarget)
 {
        entity tag;
        for(tag = world; (tag = find(tag, classname, "tag_tracker")); )
@@ -382,7 +382,7 @@ entity Seeker_Tagged_Info(entity isowner, entity istarget)
        return world;
 }
 
-void Seeker_Attack()
+void W_Seeker_Attack()
 {
        entity tracker, closest_target;
 
@@ -402,10 +402,10 @@ void Seeker_Attack()
        if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
                closest_target = world;
 
-       Seeker_Fire_Missile('0 0 0', closest_target);
+       W_Seeker_Fire_Missile('0 0 0', closest_target);
 }
 
-void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
+void W_Seeker_Vollycontroller_Think() // TODO: Merge this with W_Seeker_Attack
 {
        float c;
        entity oldself,oldenemy;
@@ -429,17 +429,17 @@ void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
        switch(c)
        {
                case 0:
-                       Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
+                       W_Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
                        break;
                case 1:
-                       Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
+                       W_Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
                        break;
                case 2:
-                       Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
+                       W_Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
                        break;
                case 3:
                default:
-                       Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
+                       W_Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
                        break;
        }
 
@@ -447,7 +447,7 @@ void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
        self = oldself;
 }
 
-void Seeker_Tracker_Think()
+void W_Seeker_Tracker_Think()
 {
        // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
        if ((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
@@ -468,7 +468,7 @@ void Seeker_Tracker_Think()
 // ============================
 // Begin: Tag projectile
 // ============================
-void Seeker_Tag_Explode ()
+void W_Seeker_Tag_Explode()
 {
        //if(other==self.realowner)
        //    return;
@@ -477,16 +477,16 @@ void Seeker_Tag_Explode ()
        remove (self);
 }
 
-void Seeker_Tag_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Seeker_Tag_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
        if (self.health <= 0)
                return;
        self.health = self.health - damage;
        if (self.health <= 0)
-               Seeker_Tag_Explode();
+               W_Seeker_Tag_Explode();
 }
 
-void Seeker_Tag_Touch()
+void W_Seeker_Tag_Touch()
 {
        vector dir;
        vector org2;
@@ -505,7 +505,7 @@ void Seeker_Tag_Touch()
        if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
                // check to see if this person is already tagged by me
-               entity tag = Seeker_Tagged_Info(self.realowner, other);
+               entity tag = W_Seeker_Tagged_Info(self.realowner, other);
 
                if (tag != world)
                {
@@ -527,12 +527,12 @@ void Seeker_Tag_Touch()
                        {
                                e.tag_target  = other;
                                e.tag_time    = time;
-                               e.think       = Seeker_Tracker_Think;
+                               e.think       = W_Seeker_Tracker_Think;
                        }
                        else
                        {
                                e.enemy     = other;
-                               e.think     = Seeker_Vollycontroller_Think;
+                               e.think     = W_Seeker_Vollycontroller_Think;
                        }
 
                        e.nextthink   = time;
@@ -549,7 +549,7 @@ void Seeker_Tag_Touch()
        return;
 }
 
-void Seeker_Fire_Tag()
+void W_Seeker_Fire_Tag()
 {
        entity missile;
        W_DecreaseAmmo(ammo_rockets, WEP_CVAR(seeker, tag_ammo), autocvar_g_balance_seeker_reload_ammo);
@@ -561,14 +561,14 @@ void Seeker_Fire_Tag()
        missile.classname       = "seeker_tag";
        missile.bot_dodge       = TRUE;
        missile.bot_dodgerating = 50;
-       missile.touch           = Seeker_Tag_Touch;
+       missile.touch           = W_Seeker_Tag_Touch;
        missile.think           = SUB_Remove;
        missile.nextthink       = time + WEP_CVAR(seeker, tag_lifetime);
        missile.movetype        = MOVETYPE_FLY;
        missile.solid           = SOLID_BBOX;
 
        missile.takedamage       = DAMAGE_YES;
-       missile.event_damage     = Seeker_Tag_Damage;
+       missile.event_damage     = W_Seeker_Tag_Damage;
        missile.health           = WEP_CVAR(seeker, tag_health);
        missile.damageforcescale = WEP_CVAR(seeker, tag_damageforcescale);
 
@@ -591,7 +591,7 @@ void Seeker_Fire_Tag()
 // Begin: Genereal weapon functions
 // ============================
 
-float w_seeker(float req)
+float W_Seeker(float req)
 {
        float ammo_amount;
 
@@ -600,7 +600,7 @@ float w_seeker(float req)
                case WR_AIM:
                {
                        if (WEP_CVAR(seeker, type) == 1)
-                               if (Seeker_Tagged_Info(self, self.enemy) != world)
+                               if (W_Seeker_Tagged_Info(self, self.enemy) != world)
                                        self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), FALSE);
                                else
                                        self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
@@ -619,7 +619,7 @@ float w_seeker(float req)
                                {
                                        if (weapon_prepareattack(0, WEP_CVAR(seeker, missile_refire)))
                                        {
-                                               Seeker_Attack();
+                                               W_Seeker_Attack();
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, missile_animtime), w_ready);
                                        }
                                }
@@ -627,7 +627,7 @@ float w_seeker(float req)
                                {
                                        if (weapon_prepareattack(0, WEP_CVAR(seeker, tag_refire)))
                                        {
-                                               Seeker_Fire_Tag();
+                                               W_Seeker_Fire_Tag();
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
                                        }
                                }
@@ -639,7 +639,7 @@ float w_seeker(float req)
                                {
                                        if (weapon_prepareattack(0, WEP_CVAR(seeker, tag_refire)))
                                        {
-                                               Seeker_Fire_Tag();
+                                               W_Seeker_Fire_Tag();
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
                                        }
                                }
@@ -647,7 +647,7 @@ float w_seeker(float req)
                                {
                                        if (weapon_prepareattack(0, WEP_CVAR(seeker, flac_refire)))
                                        {
-                                               Seeker_Fire_Flac();
+                                               W_Seeker_Fire_Flac();
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, flac_animtime), w_ready);
                                        }
                                }
@@ -725,7 +725,7 @@ float w_seeker(float req)
 }
 #endif
 #ifdef CSQC
-float w_seeker(float req)
+float W_Seeker(float req)
 {
        switch(req)
        {
index 617248eae1c0b73283548a8c958422d65d6c5594..236fadc32258ce9a3cae5e1a215ca4cfed6a7b84 100644 (file)
@@ -18,7 +18,6 @@ REGISTER_WEAPON(
        w_cvar(id, sn, MO_NONE, blast_edgedamage) \
        w_cvar(id, sn, MO_NONE, blast_force) \
        w_cvar(id, sn, MO_NONE, blast_force_forwardbias) \
-       /*w_cvar(id, sn, MO_NONE, blast_force_velocitybias)*/ \
        w_cvar(id, sn, MO_NONE, blast_force_zscale) \
        w_cvar(id, sn, MO_NONE, blast_jump_damage) \
        w_cvar(id, sn, MO_NONE, blast_jump_edgedamage) \
index 983b0dec22fac60a9b7aff83723c1948c382b606..02d57fd0c0c65e0d6794ee6703e81cb33c4ad570 100644 (file)
@@ -1,7 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
 /* WEP_##id */ TUBA,
-/* function */ w_tuba,
+/* function */ W_Tuba,
 /* ammotype */ ammo_none,
 /* impulse  */ 1,
 /* flags    */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
@@ -171,7 +171,7 @@ void W_Tuba_NoteOff()
        remove(self);
 }
 
-float Tuba_GetNote(entity pl, float hittype)
+float W_Tuba_GetNote(entity pl, float hittype)
 {
        float note;
        float movestate;
@@ -315,7 +315,7 @@ void W_Tuba_NoteOn(float hittype)
 
        W_SetupShot(self, FALSE, 2, "", 0, WEP_CVAR(tuba, damage));
 
-       n = Tuba_GetNote(self, hittype);
+       n = W_Tuba_GetNote(self, hittype);
 
        hittype = 0;
        if(self.tuba_instrument & 1)
@@ -359,7 +359,7 @@ void W_Tuba_NoteOn(float hittype)
        }
 }
 
-float w_tuba(float req)
+float W_Tuba(float req)
 {
        switch(req)
        {
@@ -485,7 +485,7 @@ float w_tuba(float req)
 }
 #endif
 #ifdef CSQC
-float w_tuba(float req)
+float W_Tuba(float req)
 {
        // nothing to do here; particles of tuba are handled differently