Merge remote branch 'origin/master' into samual/config_updates
authorSamual <samual@xonotic.org>
Thu, 22 Dec 2011 21:27:24 +0000 (16:27 -0500)
committerSamual <samual@xonotic.org>
Thu, 22 Dec 2011 21:27:24 +0000 (16:27 -0500)
1  2 
balanceFruitieX.cfg
defaultXonotic.cfg
qcsrc/server/g_world.qc

index fac3faa,0000000..f8bdb2a
mode 100644,000000..100644
--- /dev/null
@@@ -1,823 -1,0 +1,825 @@@
 +// {{{ starting gear
 +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 +set g_balance_health_start 125
 +set g_balance_armor_start 0
 +set g_start_ammo_shells 20
 +set g_start_ammo_nails 0
 +set g_start_ammo_rockets 0
 +set g_start_ammo_cells 0
 +set g_start_ammo_fuel 0
 +set g_warmup_start_health 200 "starting values when being in warmup-stage"
 +set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 +set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
 +set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
 +set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
 +set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
 +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
 +set g_lms_start_health 200
 +set g_lms_start_armor 100
 +set g_lms_start_ammo_shells 30
 +set g_lms_start_ammo_nails 200
 +set g_lms_start_ammo_rockets 150
 +set g_lms_start_ammo_cells 150
 +set g_lms_start_ammo_fuel 0
 +set g_balance_nix_roundtime 25
 +set g_balance_nix_incrtime 1.6
 +set g_balance_nix_ammo_shells 15
 +set g_balance_nix_ammo_nails 45
 +set g_balance_nix_ammo_rockets 15
 +set g_balance_nix_ammo_cells 15
 +set g_balance_nix_ammo_fuel 0
 +set g_balance_nix_ammoincr_shells 2
 +set g_balance_nix_ammoincr_nails 6
 +set g_balance_nix_ammoincr_rockets 2
 +set g_balance_nix_ammoincr_cells 2
 +set g_balance_nix_ammoincr_fuel 2
 +// }}}
 +
 +// {{{ pickup items
 +set g_pickup_ammo_anyway 1
 +set g_pickup_weapons_anyway 1
 +set g_pickup_shells 20
 +set g_pickup_shells_weapon 10
 +set g_pickup_shells_max 45
 +set g_pickup_nails 120
 +set g_pickup_nails_weapon 60
 +set g_pickup_nails_max 300
 +set g_pickup_rockets 25
 +set g_pickup_rockets_weapon 15
 +set g_pickup_rockets_max 150
 +set g_pickup_cells 30
 +set g_pickup_cells_weapon 20
 +set g_pickup_cells_max 150
 +set g_pickup_fuel 25
 +set g_pickup_fuel_weapon 15
 +set g_pickup_fuel_jetpack 50
 +set g_pickup_fuel_max 100
 +set g_pickup_armorsmall 5
 +set g_pickup_armorsmall_max 150
 +set g_pickup_armorsmall_anyway 1
 +set g_pickup_armormedium 25
 +set g_pickup_armormedium_max 50
 +set g_pickup_armormedium_anyway 0
 +set g_pickup_armorbig 50
 +set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
 +set g_pickup_armorbig_anyway 0
 +set g_pickup_armorlarge 100
 +set g_pickup_armorlarge_max 150
 +set g_pickup_armorlarge_anyway 1
 +set g_pickup_healthsmall 5
 +set g_pickup_healthsmall_max 250
 +set g_pickup_healthsmall_anyway 1
 +set g_pickup_healthmedium 25
 +set g_pickup_healthmedium_max 100
 +set g_pickup_healthmedium_anyway 0
 +set g_pickup_healthlarge 50
 +set g_pickup_healthlarge_max 150
 +set g_pickup_healthlarge_anyway 0
 +set g_pickup_healthmega 100
 +set g_pickup_healthmega_max 250
 +set g_pickup_healthmega_anyway 1
 +set g_pickup_respawntime_short 15
 +set g_pickup_respawntime_medium 20
 +set g_pickup_respawntime_long 30
 +set g_pickup_respawntime_powerup 120
 +set g_pickup_respawntime_weapon 10
 +set g_pickup_respawntime_ammo 25
 +set g_pickup_respawntimejitter_short 0
 +set g_pickup_respawntimejitter_medium 0
 +set g_pickup_respawntimejitter_long 0
 +set g_pickup_respawntimejitter_powerup 10
 +set g_pickup_respawntimejitter_weapon 0
 +set g_pickup_respawntimejitter_ammo 0
 +// }}}
 +
 +// {{{ regen/rot
 +set g_balance_health_regen 0.05
 +set g_balance_health_regenlinear 0
 +set g_balance_pause_health_regen 5
 +set g_balance_pause_health_regen_spawn 0
 +set g_balance_health_rot 0
 +set g_balance_health_rotlinear 1
 +set g_balance_pause_health_rot 1
 +set g_balance_pause_health_rot_spawn 0
 +set g_balance_health_regenstable 100
 +set g_balance_health_rotstable 100
 +set g_balance_health_limit 999
 +set g_balance_armor_regen 0
 +set g_balance_armor_regenlinear 0
 +set g_balance_armor_rot 0
 +set g_balance_armor_rotlinear 1
 +set g_balance_pause_armor_rot 1
 +set g_balance_pause_armor_rot_spawn 0
 +set g_balance_armor_regenstable 100
 +set g_balance_armor_rotstable 100
 +set g_balance_armor_limit 999
 +set g_balance_armor_blockpercent 0.7
 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 +set g_balance_fuel_regenlinear 0
 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
 +set g_balance_fuel_rot 0.05
 +set g_balance_fuel_rotlinear 0
 +set g_balance_pause_fuel_rot 5
 +set g_balance_pause_fuel_rot_spawn 10
 +set g_balance_fuel_regenstable 50
 +set g_balance_fuel_rotstable 100
 +set g_balance_fuel_limit 999
 +// }}}
 +
 +// {{{ misc
 +set g_balance_selfdamagepercent 0.65
 +set g_balance_weaponswitchdelay 0.15
 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 +set g_weaponratefactor 1 "weapon fire rate multiplier"
 +set g_weapondamagefactor 1 "weapon damage multiplier"
 +set g_weaponforcefactor 1 "weapon force multiplier"
 +set g_weaponspreadfactor 1 "weapon spread multiplier"
 +set g_balance_firetransfer_time 0.9
 +set g_balance_firetransfer_damage 0.8
 +set g_throughfloor_damage 0.7
 +set g_throughfloor_force 0.8
 +set g_projectiles_damage 2
 +// possible values:
 +// -2: absolutely no damage to projectiles (no exceptions)
 +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
 +// 0: only damage from contents (lava/slime) or exceptions 
 +// 1: only self damage or damage from contents or exceptions
 +// 2: allow all damage to projectiles normally
 +set g_projectiles_newton_style 2
 +// possible values:
 +// 0: absolute velocity projectiles (like Quake)
 +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
 +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
 +// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
 +// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
 +set g_projectiles_newton_style_2_minfactor 0.7
 +set g_projectiles_newton_style_2_maxfactor 5
 +set g_projectiles_spread_style 7
 +// possible values:
 +// 0: forward + solid sphere (like Quake) - varies velocity
 +// 1: forward + flattened solid sphere
 +// 2: forward + solid circle
 +// 3: forward + normal distribution 3D - varies velocity
 +// 4: forward + normal distribution on a plane
 +// 5: forward + circle with 1-r falloff
 +// 6: forward + circle with 1-r^2 falloff
 +// 7: forward + circle with (1-r)(2-r) falloff
 +set g_balance_falldamage_deadminspeed 150
 +set g_balance_falldamage_minspeed 800
 +set g_balance_falldamage_factor 0.20
 +set g_balance_falldamage_maxdamage 15
 +set g_balance_damagepush_speedfactor 2.5
 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
 +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
 +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
 +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
 +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
 +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
 +// }}}
 +
 +// {{{ powerups
 +set g_balance_powerup_invincible_takedamage 0.6
 +set g_balance_powerup_invincible_time 30
 +set g_balance_powerup_strength_damage 3
 +set g_balance_powerup_strength_force 4
 +set g_balance_powerup_strength_time 30
 +set g_balance_powerup_strength_selfdamage 1.5
 +set g_balance_powerup_strength_selfforce 1.5
 +// }}}
 +
 +// {{{ jetpack/hook
 +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
 +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
 +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
 +set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
 +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
 +set g_jetpack_fuel 8 "fuel per second for jetpack"
 +set g_jetpack_attenuation 2 "jetpack sound attenuation"
 +
 +set g_grappling_hook_tarzan 2 // 2: can also pull players
 +set g_balance_grapplehook_speed_fly 1800
 +set g_balance_grapplehook_speed_pull 2000
 +set g_balance_grapplehook_force_rubber 2000
 +set g_balance_grapplehook_force_rubber_overstretch 1000
 +set g_balance_grapplehook_length_min 50
 +set g_balance_grapplehook_stretch 50
 +set g_balance_grapplehook_airfriction 0.2
 +set g_balance_grapplehook_health 130
 +set g_balance_grapplehook_damagedbycontents 0
 +// }}}
 +
 +// {{{ weapon properties
 +// {{{ laser
 +set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
 +set g_balance_laser_primary_edgedamage 20
 +set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
 +set g_balance_laser_primary_radius 60
 +set g_balance_laser_primary_speed 5000
 +set g_balance_laser_primary_spread 0
 +set g_balance_laser_primary_refire 0.6
 +set g_balance_laser_primary_animtime 0.4
 +set g_balance_laser_primary_lifetime 5
 +set g_balance_laser_primary_shotangle 0
 +set g_balance_laser_primary_delay 0
 +set g_balance_laser_primary_gauntlet 0
 +set g_balance_laser_primary_force_zscale 2 // 300 upforce
 +set g_balance_laser_primary_force_velocitybias 0.3
 +set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
 +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 +set g_balance_laser_secondary_damage 200 // dps
 +set g_balance_laser_secondary_edgedamage 0
 +set g_balance_laser_secondary_force 1300
 +set g_balance_laser_secondary_radius 60
 +set g_balance_laser_secondary_speed 0
 +set g_balance_laser_secondary_spread 0
 +set g_balance_laser_secondary_refire 0.066
 +set g_balance_laser_secondary_animtime 0.066
 +set g_balance_laser_secondary_lifetime 0
 +set g_balance_laser_secondary_shotangle 0
 +set g_balance_laser_secondary_delay 0
 +set g_balance_laser_secondary_gauntlet 1
 +set g_balance_laser_secondary_force_zscale 1.25
 +set g_balance_laser_secondary_force_velocitybias 0
 +set g_balance_laser_secondary_force_other_scale 0
 +set g_balance_laser_reload_ammo 0 //default: 6
 +set g_balance_laser_reload_time 2
 +// }}}
 +// {{{ shotgun
 +set g_balance_shotgun_primary_bullets 18
 +set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
 +set g_balance_shotgun_primary_force 20
 +set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
 +set g_balance_shotgun_primary_refire 1
 +set g_balance_shotgun_primary_animtime 0.3
 +set g_balance_shotgun_primary_ammo 1
 +set g_balance_shotgun_primary_speed 12000
 +set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 +set g_balance_shotgun_secondary 1
 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
 +set g_balance_shotgun_secondary_melee_range 120
 +set g_balance_shotgun_secondary_melee_swing_side 120
 +set g_balance_shotgun_secondary_melee_swing_up 30
 +set g_balance_shotgun_secondary_melee_time 0.15
 +set g_balance_shotgun_secondary_melee_traces 10
 +set g_balance_shotgun_secondary_melee_no_doubleslap 1
 +set g_balance_shotgun_secondary_melee_nonplayerdamage 0
 +set g_balance_shotgun_secondary_melee_multihit 1
 +set g_balance_shotgun_secondary_damage 110
 +set g_balance_shotgun_secondary_force 150
 +set g_balance_shotgun_secondary_refire 1.1
 +set g_balance_shotgun_secondary_animtime 1
 +set g_balance_shotgun_reload_ammo 0 //default: 5
 +set g_balance_shotgun_reload_time 2
 +// }}}
 +// {{{ uzi
 +set g_balance_uzi_mode 1                              // Activates varible spread for sustained & burst mode secondary
 +set g_balance_uzi_spread_min 0.02
 +set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
 +set g_balance_uzi_spread_add 0.008
 +
 +set g_balance_uzi_burst 3                             // # of bullets in a burst (if set to 2 or more)
 +set g_balance_uzi_burst_animtime 0.45
 +set g_balance_uzi_burst_refire 0.05           // refire between burst bullets
 +set g_balance_uzi_burst_refire2 0.45  // refire after burst
 +set g_balance_uzi_burst_spread 0.07
 +set g_balance_uzi_burst_damage 25
 +set g_balance_uzi_burst_force 50
 +set g_balance_uzi_burst_ammo 3
 +
 +set g_balance_uzi_first 1
 +set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
++set g_balance_uzi_first_headshotaddeddamage 0
 +set g_balance_uzi_first_force 50
 +set g_balance_uzi_first_spread 0.03
 +set g_balance_uzi_first_refire 0.2
 +set g_balance_uzi_first_ammo 2
 +
 +set g_balance_uzi_sustained_damage 12   // 120 dps
++set g_balance_uzi_sustained_headshotaddeddamage 0
 +set g_balance_uzi_sustained_force 12
 +set g_balance_uzi_sustained_spread 0.06
 +set g_balance_uzi_sustained_refire 0.1
 +set g_balance_uzi_sustained_ammo 1
 +
 +set g_balance_uzi_speed 18000
 +set g_balance_uzi_bulletconstant 115 // 13.1qu
 +
 +set g_balance_uzi_reload_ammo 0 //default: 30
 +set g_balance_uzi_reload_time 2
 +// }}}
 +// {{{ mortar
 +set g_balance_grenadelauncher_primary_type 0
 +set g_balance_grenadelauncher_primary_damage 44
 +set g_balance_grenadelauncher_primary_edgedamage 32
 +set g_balance_grenadelauncher_primary_force 300
 +set g_balance_grenadelauncher_primary_radius 115
 +set g_balance_grenadelauncher_primary_speed 1500
 +set g_balance_grenadelauncher_primary_speed_up 225
 +set g_balance_grenadelauncher_primary_speed_z 0
 +set g_balance_grenadelauncher_primary_spread 0
 +set g_balance_grenadelauncher_primary_lifetime 5
 +set g_balance_grenadelauncher_primary_lifetime2 0.65
 +set g_balance_grenadelauncher_primary_refire 0.8
 +set g_balance_grenadelauncher_primary_animtime 0.3
 +set g_balance_grenadelauncher_primary_ammo 2
 +set g_balance_grenadelauncher_primary_health 80
 +set g_balance_grenadelauncher_primary_damageforcescale 0
 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 +
 +set g_balance_grenadelauncher_secondary_type 1
 +set g_balance_grenadelauncher_secondary_damage 62
 +set g_balance_grenadelauncher_secondary_edgedamage 32
 +set g_balance_grenadelauncher_secondary_force 300
 +set g_balance_grenadelauncher_secondary_radius 150
 +set g_balance_grenadelauncher_secondary_speed 1000
 +set g_balance_grenadelauncher_secondary_speed_up 250
 +set g_balance_grenadelauncher_secondary_speed_z 0
 +set g_balance_grenadelauncher_secondary_spread 0
 +set g_balance_grenadelauncher_secondary_lifetime 3
 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0
 +set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
 +set g_balance_grenadelauncher_secondary_refire 0.8
 +set g_balance_grenadelauncher_secondary_animtime 0.3
 +set g_balance_grenadelauncher_secondary_ammo 2
 +set g_balance_grenadelauncher_secondary_health 40
 +set g_balance_grenadelauncher_secondary_damageforcescale 0
 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 +
 +set g_balance_grenadelauncher_bouncefactor 0.5
 +set g_balance_grenadelauncher_bouncestop 0.12
 +
 +set g_balance_grenadelauncher_reload_ammo 0 //default: 12
 +set g_balance_grenadelauncher_reload_time 2
 +// }}}
 +// {{{ minelayer
 +set g_balance_minelayer_damage 42
 +set g_balance_minelayer_edgedamage 30
 +set g_balance_minelayer_force 250
 +set g_balance_minelayer_radius 175
 +set g_balance_minelayer_proximityradius 150
 +set g_balance_minelayer_speed 750
 +set g_balance_minelayer_lifetime 60
 +set g_balance_minelayer_lifetime_countdown 0
 +set g_balance_minelayer_refire 1.5
 +set g_balance_minelayer_animtime 0.3
 +set g_balance_minelayer_ammo 5
 +set g_balance_minelayer_health 15
 +set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
 +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
 +set g_balance_minelayer_damageforcescale 0
 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
 +set g_balance_minelayer_time 0.5
 +set g_balance_minelayer_remote_damage 45
 +set g_balance_minelayer_remote_edgedamage 40
 +set g_balance_minelayer_remote_radius 200
 +set g_balance_minelayer_remote_force 300
 +set g_balance_minelayer_reload_ammo 0 //default: 15
 +set g_balance_minelayer_reload_time 2
 +// }}}
 +// {{{ electro
 +set g_balance_electro_lightning 1
 +set g_balance_electro_primary_damage 100
 +set g_balance_electro_primary_edgedamage 0
 +set g_balance_electro_primary_force 425
 +set g_balance_electro_primary_force_up 125
 +set g_balance_electro_primary_radius 850
 +set g_balance_electro_primary_comboradius 150
 +set g_balance_electro_primary_speed 0
 +set g_balance_electro_primary_spread 0
 +set g_balance_electro_primary_lifetime 0
 +set g_balance_electro_primary_refire 0.4
 +set g_balance_electro_primary_animtime 0.2
 +set g_balance_electro_primary_ammo 5
 +set g_balance_electro_primary_range 800
 +set g_balance_electro_primary_falloff_mindist 0
 +set g_balance_electro_primary_falloff_maxdist 0
 +set g_balance_electro_primary_falloff_halflifedist 0
 +set g_balance_electro_secondary_damage 25
 +set g_balance_electro_secondary_edgedamage 0
 +set g_balance_electro_secondary_force 100
 +set g_balance_electro_secondary_radius 100
 +set g_balance_electro_secondary_speed 700
 +set g_balance_electro_secondary_speed_up 200
 +set g_balance_electro_secondary_speed_z 0
 +set g_balance_electro_secondary_spread 0.08
 +set g_balance_electro_secondary_lifetime 3.5
 +set g_balance_electro_secondary_refire 0.2
 +set g_balance_electro_secondary_refire2 2
 +set g_balance_electro_secondary_animtime 0.2
 +set g_balance_electro_secondary_ammo 2
 +set g_balance_electro_secondary_health 10
 +set g_balance_electro_secondary_damageforcescale 4
 +set g_balance_electro_secondary_damagedbycontents 0
 +set g_balance_electro_secondary_count 3
 +set g_balance_electro_secondary_bouncefactor 0.5
 +set g_balance_electro_secondary_bouncestop 0.075
 +set g_balance_electro_combo_damage 50
 +set g_balance_electro_combo_edgedamage 0
 +set g_balance_electro_combo_force 80
 +set g_balance_electro_combo_radius 250
 +set g_balance_electro_combo_comboradius 0
 +set g_balance_electro_combo_speed 400
 +set g_balance_electro_reload_ammo 0 //default: 20
 +set g_balance_electro_reload_time 2
 +// }}}
 +// {{{ crylink
 +set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
 +set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
 +set g_balance_crylink_primary_force 35
 +set g_balance_crylink_primary_radius 80
 +set g_balance_crylink_primary_speed 1500
 +set g_balance_crylink_primary_spread 0.05
 +set g_balance_crylink_primary_shots 7
 +set g_balance_crylink_primary_bounces 2
 +set g_balance_crylink_primary_refire 0.8
 +set g_balance_crylink_primary_animtime 0.3
 +set g_balance_crylink_primary_ammo 2
 +set g_balance_crylink_primary_bouncedamagefactor 0.2
 +set g_balance_crylink_primary_joindelay 0
 +set g_balance_crylink_primary_joinspread 0.2
 +set g_balance_crylink_primary_jointime 0.1
 +set g_balance_crylink_primary_joinexplode 0
 +set g_balance_crylink_primary_joinexplode_damage 0
 +set g_balance_crylink_primary_joinexplode_edgedamage 0
 +set g_balance_crylink_primary_joinexplode_radius 0
 +set g_balance_crylink_primary_joinexplode_force 0
 +set g_balance_crylink_primary_linkexplode 1
 +
 +set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 +set g_balance_crylink_primary_middle_fadetime 5
 +set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 +set g_balance_crylink_primary_other_fadetime 0.25
 +
 +set g_balance_crylink_secondary 1
 +set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
 +set g_balance_crylink_secondary_edgedamage 3
 +set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
 +set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
 +set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
 +set g_balance_crylink_secondary_spread 0.1
 +set g_balance_crylink_secondary_shots 6
 +set g_balance_crylink_secondary_bounces 2
 +set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
 +set g_balance_crylink_secondary_animtime 0.3
 +set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
 +set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
 +set g_balance_crylink_secondary_joindelay 0
 +set g_balance_crylink_secondary_joinspread 0.2
 +set g_balance_crylink_secondary_jointime 0.1
 +set g_balance_crylink_secondary_joinexplode 0                 
 +set g_balance_crylink_secondary_joinexplode_damage 0  
 +set g_balance_crylink_secondary_joinexplode_edgedamage 0
 +set g_balance_crylink_secondary_joinexplode_radius 0
 +set g_balance_crylink_secondary_joinexplode_force 0
 +set g_balance_crylink_secondary_linkexplode 0
 +
 +set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 +set g_balance_crylink_secondary_middle_fadetime 5
 +set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
 +set g_balance_crylink_secondary_line_fadetime 0.25
 +
 +set g_balance_crylink_reload_ammo 0 //default: 10
 +set g_balance_crylink_reload_time 2
 +// }}}
 +// {{{ nex
 +set g_balance_nex_primary_damage 90
 +set g_balance_nex_primary_force 500
 +set g_balance_nex_primary_refire 1
 +set g_balance_nex_primary_animtime 0.3
 +set g_balance_nex_primary_ammo 5
 +set g_balance_nex_primary_damagefalloff_mindist 0
 +set g_balance_nex_primary_damagefalloff_maxdist 0
 +set g_balance_nex_primary_damagefalloff_halflife 0
 +set g_balance_nex_primary_damagefalloff_forcehalflife 0
 +
 +set g_balance_nex_secondary 0 // LOG: disable secondary
 +set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
 +set g_balance_nex_secondary_charge_rate 0.4
 +set g_balance_nex_secondary_chargepool 1
 +set g_balance_nex_secondary_chargepool_regen 0.25
 +set g_balance_nex_secondary_chargepool_pause_regen 2
 +set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
 +set g_balance_nex_secondary_damage 0
 +set g_balance_nex_secondary_force 0
 +set g_balance_nex_secondary_refire 0
 +set g_balance_nex_secondary_animtime 0
 +set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
 +set g_balance_nex_secondary_damagefalloff_mindist 0
 +set g_balance_nex_secondary_damagefalloff_maxdist 0
 +set g_balance_nex_secondary_damagefalloff_halflife 0
 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0
 +
 +set g_balance_nex_charge 1
 +set g_balance_nex_charge_mindmg 20
 +set g_balance_nex_charge_start 0.5
 +set g_balance_nex_charge_rate 0.5
 +set g_balance_nex_charge_animlimit 0.5
 +set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
 +set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
 +set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
 +set g_balance_nex_charge_shot_multiplier 0
 +set g_balance_nex_charge_velocity_rate 0
 +set g_balance_nex_charge_minspeed 600
 +set g_balance_nex_charge_maxspeed 1000
 +
 +set g_balance_nex_reload_ammo 0 //default: 25
 +set g_balance_nex_reload_time 2
 +// }}}
 +// {{{ minstanex
 +set g_balance_minstanex_refire 1
 +set g_balance_minstanex_animtime 0.50
 +set g_balance_minstanex_ammo 10
 +set g_balance_minstanex_laser_ammo 0
 +set g_balance_minstanex_reload_ammo 0 //default: 50
 +set g_balance_minstanex_reload_time 2
 +// }}}
 +// {{{ hagar
 +set g_balance_hagar_primary_damage 14
 +set g_balance_hagar_primary_edgedamage 6
 +set g_balance_hagar_primary_force 70
 +set g_balance_hagar_primary_health 0
 +set g_balance_hagar_primary_damageforcescale 0
 +set g_balance_hagar_primary_radius 110
 +set g_balance_hagar_primary_spread 0.1
 +set g_balance_hagar_primary_speed 1800
 +set g_balance_hagar_primary_lifetime 5
 +set g_balance_hagar_primary_refire 0.12
 +set g_balance_hagar_primary_ammo 1
 +set g_balance_hagar_secondary 1
 +set g_balance_hagar_secondary_load 0
 +set g_balance_hagar_secondary_load_speed 0.6
 +set g_balance_hagar_secondary_load_spread 0.075
 +set g_balance_hagar_secondary_load_spread_bias 0.5
 +set g_balance_hagar_secondary_load_max 4
 +set g_balance_hagar_secondary_load_hold 0
 +set g_balance_hagar_secondary_load_releasedeath 1
 +set g_balance_hagar_secondary_load_abort 1
 +set g_balance_hagar_secondary_load_linkexplode 0
 +set g_balance_hagar_secondary_load_animtime 0.2
 +set g_balance_hagar_secondary_damage 14 // default for _load: 32
 +set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
 +set g_balance_hagar_secondary_force 70 // default for _load: 160
 +set g_balance_hagar_secondary_health 0
 +set g_balance_hagar_secondary_damageforcescale 0
 +set g_balance_hagar_secondary_radius 125
 +set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
 +set g_balance_hagar_secondary_speed 1800
 +set g_balance_hagar_secondary_lifetime_min 5
 +set g_balance_hagar_secondary_lifetime_rand 0
 +set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
 +set g_balance_hagar_secondary_ammo 1
 +set g_balance_hagar_reload_ammo 0 //default: 25
 +set g_balance_hagar_reload_time 2
 +// }}}
 +// {{{ rocketlauncher
 +set g_balance_rocketlauncher_damage 82
 +set g_balance_rocketlauncher_edgedamage 32
 +set g_balance_rocketlauncher_force 350
 +set g_balance_rocketlauncher_radius 130
 +set g_balance_rocketlauncher_speed 1400
 +set g_balance_rocketlauncher_speedaccel 1400
 +set g_balance_rocketlauncher_speedstart 800
 +set g_balance_rocketlauncher_lifetime 5
 +set g_balance_rocketlauncher_refire 1
 +set g_balance_rocketlauncher_animtime 0.3
 +set g_balance_rocketlauncher_ammo 3
 +set g_balance_rocketlauncher_health 0
 +set g_balance_rocketlauncher_damageforcescale 0
 +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
 +set g_balance_rocketlauncher_guiderate 42 // max degrees per second
 +set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 +set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 +set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
 +set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
 +set g_balance_rocketlauncher_remote_damage 60
 +set g_balance_rocketlauncher_remote_edgedamage 20
 +set g_balance_rocketlauncher_remote_radius 120
 +set g_balance_rocketlauncher_remote_force 350
 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25
 +set g_balance_rocketlauncher_reload_time 2
 +// }}}
 +// {{{ porto
 +set g_balance_porto_primary_refire 1.5
 +set g_balance_porto_primary_animtime 0.2
 +set g_balance_porto_primary_speed 2000
 +set g_balance_porto_primary_lifetime 5
 +set g_balance_portal_health 200 // these get recharged whenever the portal is used
 +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 +// }}}
 +// {{{ hook
 +set g_balance_hook_primary_fuel 5 // hook monkeys set 0
 +set g_balance_hook_primary_refire 0 // hook monkeys set 0
 +set g_balance_hook_primary_animtime 0.2 // good shoot anim
 +set g_balance_hook_primary_hooked_time_max 0 // infinite
 +set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
 +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
 +set g_balance_hook_secondary_damage 25 // not much
 +set g_balance_hook_secondary_edgedamage 5 // not much
 +set g_balance_hook_secondary_radius 500 // LOTS
 +set g_balance_hook_secondary_force -2000 // LOTS
 +set g_balance_hook_secondary_ammo 50 // a whole pack
 +set g_balance_hook_secondary_lifetime 5 // infinite
 +set g_balance_hook_secondary_speed 0 // not much throwing
 +set g_balance_hook_secondary_gravity 5 // fast falling
 +set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
 +set g_balance_hook_secondary_animtime 0.2 // good shoot anim
 +set g_balance_hook_secondary_power 3 // effect behaves like a square function
 +set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 +set g_balance_hook_secondary_health 0
 +set g_balance_hook_secondary_damageforcescale 0 
 +// }}}
 +// {{{ hlac
 +set g_balance_hlac_primary_spread_min 0.01
 +set g_balance_hlac_primary_spread_max 0.075
 +set g_balance_hlac_primary_spread_add 0.001
 +set g_balance_hlac_primary_spread_crouchmod 0.25
 +
 +set g_balance_hlac_primary_damage 15
 +set g_balance_hlac_primary_edgedamage 10
 +set g_balance_hlac_primary_force 70
 +set g_balance_hlac_primary_radius 40
 +set g_balance_hlac_primary_speed 9000
 +set g_balance_hlac_primary_lifetime 5
 +
 +set g_balance_hlac_primary_refire 0.1
 +set g_balance_hlac_primary_animtime 0.2
 +set g_balance_hlac_primary_ammo 1
 +
 +set g_balance_hlac_secondary 1
 +set g_balance_hlac_secondary_spread 0.15
 +set g_balance_hlac_secondary_spread_crouchmod 0.5
 +
 +set g_balance_hlac_secondary_damage 20
 +set g_balance_hlac_secondary_edgedamage 13
 +set g_balance_hlac_secondary_force 100
 +set g_balance_hlac_secondary_radius 45
 +set g_balance_hlac_secondary_speed 9000
 +set g_balance_hlac_secondary_lifetime 5
 +
 +set g_balance_hlac_secondary_refire 0.8
 +set g_balance_hlac_secondary_animtime 0.4
 +set g_balance_hlac_secondary_ammo 4
 +set g_balance_hlac_secondary_shots 6
 +
 +set g_balance_hlac_reload_ammo 0 //default: 20
 +set g_balance_hlac_reload_time 2
 +// }}}
 +// {{{ rifle
 +set g_balance_rifle_bursttime 0
 +set g_balance_rifle_primary_tracer 1
 +set g_balance_rifle_primary_shots 1
 +set g_balance_rifle_primary_damage 60
 +set g_balance_rifle_primary_headshotaddeddamage 60
 +set g_balance_rifle_primary_spread 0
 +set g_balance_rifle_primary_force 2
 +set g_balance_rifle_primary_speed 40000
 +set g_balance_rifle_primary_lifetime 5
 +set g_balance_rifle_primary_refire 1.5
 +set g_balance_rifle_primary_animtime 1.4
 +set g_balance_rifle_primary_ammo 10
 +set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
 +set g_balance_rifle_primary_burstcost 0
 +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
 +set g_balance_rifle_secondary 1
 +set g_balance_rifle_secondary_reload 1
 +set g_balance_rifle_secondary_tracer 0
 +set g_balance_rifle_secondary_shots 1
 +set g_balance_rifle_secondary_damage 42
 +set g_balance_rifle_secondary_headshotaddeddamage 42
 +set g_balance_rifle_secondary_spread 0
 +set g_balance_rifle_secondary_force 2
 +set g_balance_rifle_secondary_speed 20000
 +set g_balance_rifle_secondary_lifetime 5
 +set g_balance_rifle_secondary_refire 1.5
 +set g_balance_rifle_secondary_animtime 1.4
 +set g_balance_rifle_secondary_ammo 10
 +set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
 +set g_balance_rifle_secondary_burstcost 0
 +set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
 +set g_balance_rifle_reload_ammo 80 //default: 80
 +set g_balance_rifle_reload_time 2
 +// }}}
 +// {{{ tuba
 +set g_balance_tuba_refire 0.05
 +set g_balance_tuba_animtime 0.05
 +set g_balance_tuba_attenuation 0.5
 +set g_balance_tuba_volume 1
 +set g_balance_tuba_fadetime 0.25
 +set g_balance_tuba_damage 5
 +set g_balance_tuba_edgedamage 0
 +set g_balance_tuba_radius 200
 +set g_balance_tuba_force 40
 +set g_balance_tuba_pitchstep 6
 +// }}}
 +// {{{ fireball
 +set g_balance_fireball_primary_ammo 40
 +set g_balance_fireball_primary_animtime 0.2
 +set g_balance_fireball_primary_bfgdamage 100
 +set g_balance_fireball_primary_bfgforce 0
 +set g_balance_fireball_primary_bfgradius 1000
 +set g_balance_fireball_primary_damage 200
 +set g_balance_fireball_primary_damageforcescale 4
 +set g_balance_fireball_primary_edgedamage 0
 +set g_balance_fireball_primary_force 700
 +set g_balance_fireball_primary_health 50
 +set g_balance_fireball_primary_laserburntime 0.5
 +set g_balance_fireball_primary_laserdamage 80
 +set g_balance_fireball_primary_laseredgedamage 20
 +set g_balance_fireball_primary_laserradius 256
 +set g_balance_fireball_primary_lifetime 15
 +set g_balance_fireball_primary_radius 200
 +set g_balance_fireball_primary_refire 5
 +set g_balance_fireball_primary_refire2 0
 +set g_balance_fireball_primary_speed 650
 +set g_balance_fireball_primary_spread 0
 +set g_balance_fireball_secondary_ammo 5
 +set g_balance_fireball_secondary_animtime 0.2
 +set g_balance_fireball_secondary_damage 40
 +set g_balance_fireball_secondary_damageforcescale 4
 +set g_balance_fireball_secondary_damagetime 5
 +set g_balance_fireball_secondary_force 100
 +set g_balance_fireball_secondary_laserburntime 0.5
 +set g_balance_fireball_secondary_laserdamage 50
 +set g_balance_fireball_secondary_laseredgedamage 20
 +set g_balance_fireball_secondary_laserradius 110
 +set g_balance_fireball_secondary_lifetime 7
 +set g_balance_fireball_secondary_refire 2
 +set g_balance_fireball_secondary_speed 900
 +set g_balance_fireball_secondary_speed_up 100
 +set g_balance_fireball_secondary_speed_z 0
 +set g_balance_fireball_secondary_spread 0
 +set g_balance_fireball_reload_ammo 0 //default: 60
 +set g_balance_fireball_reload_time 2
 +// }}}
 +// {{{ seeker
 +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
 +set g_balance_seeker_flac_ammo 0.5
 +set g_balance_seeker_flac_animtime 0.1
 +set g_balance_seeker_flac_damage 15
 +set g_balance_seeker_flac_edgedamage 10
 +set g_balance_seeker_flac_force 50
 +set g_balance_seeker_flac_lifetime 0.1
 +set g_balance_seeker_flac_lifetime_rand 0.05
 +set g_balance_seeker_flac_radius 100
 +set g_balance_seeker_flac_refire 0.1
 +set g_balance_seeker_flac_speed 3000
 +set g_balance_seeker_flac_speed_up 1000
 +set g_balance_seeker_flac_speed_z 0
 +set g_balance_seeker_flac_spread 0.4
 +set g_balance_seeker_missile_accel 1400
 +set g_balance_seeker_missile_ammo 2
 +set g_balance_seeker_missile_animtime 0.2
 +set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
 +set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
 +set g_balance_seeker_missile_damageforcescale 4
 +set g_balance_seeker_missile_decel 1400
 +set g_balance_seeker_missile_delay 0.25
 +set g_balance_seeker_missile_edgedamage 10
 +set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
 +set g_balance_seeker_missile_health 5
 +set g_balance_seeker_missile_lifetime 15
 +set g_balance_seeker_missile_proxy 0
 +set g_balance_seeker_missile_proxy_delay 0.2
 +set g_balance_seeker_missile_proxy_maxrange 45
 +set g_balance_seeker_missile_radius 80
 +set g_balance_seeker_missile_refire 0.5
 +set g_balance_seeker_missile_smart 1
 +set g_balance_seeker_missile_smart_mindist 800
 +set g_balance_seeker_missile_smart_trace_max 2500
 +set g_balance_seeker_missile_smart_trace_min 1000
 +set g_balance_seeker_missile_speed 700
 +set g_balance_seeker_missile_speed_up 300
 +set g_balance_seeker_missile_speed_z 0
 +set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
 +set g_balance_seeker_missile_spread 0
 +set g_balance_seeker_missile_turnrate 0.65
 +set g_balance_seeker_tag_ammo 1
 +set g_balance_seeker_tag_animtime 0.2
 +set g_balance_seeker_tag_damageforcescale 4
 +set g_balance_seeker_tag_health 5
 +set g_balance_seeker_tag_lifetime 15
 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
 +set g_balance_seeker_tag_speed 5000
 +set g_balance_seeker_tag_spread 0
 +set g_balance_seeker_tag_tracker_lifetime 10
 +set g_balance_seeker_reload_ammo 0 //default: 15
 +set g_balance_seeker_reload_time 2
 +// End new seeker
Simple merge
Simple merge