alias sv_hook_gameend
+ // =====================
+ // gametype vote hooks
+ // =====================
+ // these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators)
+ alias sv_vote_gametype_hook_all
+ alias sv_vote_gametype_hook_as
+ alias sv_vote_gametype_hook_ca
+ alias sv_vote_gametype_hook_ctf
+ alias sv_vote_gametype_hook_cts
+ alias sv_vote_gametype_hook_dm
+ alias sv_vote_gametype_hook_dom
+ alias sv_vote_gametype_hook_ft
+ alias sv_vote_gametype_hook_inv
+ alias sv_vote_gametype_hook_ka
+ alias sv_vote_gametype_hook_kh
+ alias sv_vote_gametype_hook_lms
+ alias sv_vote_gametype_hook_nb
+ alias sv_vote_gametype_hook_ons
+ alias sv_vote_gametype_hook_rc
+ alias sv_vote_gametype_hook_tdm
+
+
// ===========
// leadlimit
// ===========
// ============
// clan arena
// ============
-set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
-set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
-set g_ca_point_leadlimit 0
-set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
+set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round"
+seta g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games"
set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
set g_ca_damage2score_multiplier 0.01
set g_ca_round_timelimit 180 "round time limit in seconds"
set g_domination_point_rate 0 "override: how often to give those points"
set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
set g_domination_point_glow 0 "domination point glow (warning, slow)"
+ set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)"
+ set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode"
+ set g_domination_round_timelimit 120
+ set g_domination_warmup 5
//set g_domination_balance_team_points 1 "# of points received is based on team sizes"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
+ set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion"
+ set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
set g_freezetag_round_timelimit 180 "round time limit in seconds"
+ set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn"
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
.string mdl; // game type short name
.string message; // human readable name
.string model2; // game type defaults
+ .string gametype_description; // game type description
- #define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults) \
+ #define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults,gdescription) \
var float MAPINFO_TYPE_##NAME; \
var entity MapInfo_Type##g_name; \
void RegisterGametypes_##g_name() \
MapInfo_Type##g_name.mdl = #sname; \
MapInfo_Type##g_name.message = hname; \
MapInfo_Type##g_name.model2 = defaults; \
+ MapInfo_Type##g_name.gametype_description = gdescription; \
if(!MapInfo_Type_first) \
MapInfo_Type_first = MapInfo_Type##g_name; \
if(MapInfo_Type_last) \
#define IS_GAMETYPE(NAME) \
(MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
- REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0");
+ REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
#define g_dm IS_GAMETYPE(DEATHMATCH)
- REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0");
+ REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
#define g_lms IS_GAMETYPE(LMS)
- REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0");
+ REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
#define g_race IS_GAMETYPE(RACE)
- REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1");
+ REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1",_("Race for fastest time"));
#define g_cts IS_GAMETYPE(CTS)
- REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0");
+ REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
- REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0");
+ REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it"));
#define g_ctf IS_GAMETYPE(CTF)
- REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round"));
++REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
#define g_ca IS_GAMETYPE(CA)
- REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0");
+ REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
#define g_domination IS_GAMETYPE(DOMINATION)
- REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0");
+ REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
#define g_keyhunt IS_GAMETYPE(KEYHUNT)
- REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20");
+ REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
#define g_assault IS_GAMETYPE(ASSAULT)
- REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20");
+ REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
#define g_onslaught IS_GAMETYPE(ONSLAUGHT)
- REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0");
+ REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
#define g_nexball IS_GAMETYPE(NEXBALL)
- REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
+ REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
#define g_freezetag IS_GAMETYPE(FREEZETAG)
- REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
+ REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
#define g_keepaway IS_GAMETYPE(KEEPAWAY)
- REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0");
+ REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
#define g_invasion IS_GAMETYPE(INVASION)
const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
void MapInfo_LoadMap(string s, float reinit);
// list all maps for the current game type
- string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
+ string MapInfo_ListAllowedMaps(float type, float pFlagsRequired, float pFlagsForbidden);
// list all allowed maps (for any game type)
string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
// gets a gametype from a string
string _MapInfo_GetDefaultEx(float t);
float MapInfo_Type_FromString(string t);
+ string MapInfo_Type_Description(float t);
string MapInfo_Type_ToString(float t);
string MapInfo_Type_ToText(float t);
void MapInfo_SwitchGameType(float t);
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \
MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "") \
+ MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "") \
+ MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG Buff!"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
#define MSG_CENTER_NOTIFICATIONS \
+ MSG_CENTER_NOTIF(1, CENTER_ALONE, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_FALL, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \
MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \
MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
- MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 4, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
- MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 4, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 1, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
item_wepname: return full name of a weapon from weaponid
item_wepammo: ammo display for weapon from string
item_centime: amount of time to display weapon message in centerprint
+ item_buffname: return full name of a buff from buffid
death_team: show the full name of the team a player is switching from
*/
ARG_CASE(ARG_CS_SV_HA, "f3race_time", mmssss(f3)) \
ARG_CASE(ARG_CS_SV, "race_col", CCR(((f1 == 1) ? "^F1" : "^F2"))) \
ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
- ARG_CASE(ARG_CS, "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
+ ARG_CASE(ARG_CS, "missing_teams", notif_arg_missing_teams(f1)) \
ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(TRUE, f2)) \
ARG_CASE(ARG_CS, "frag_stats", notif_arg_frag_stats(f2, f3, f4)) \
ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
+ ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
}
-string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
+string notif_arg_missing_teams(float f1)
{
return sprintf("%s%s%s%s",
- (f1 ?
- sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
+ ((f1 & 1) ?
+ sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
:
""
),
- (f2 ?
- sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
+ ((f1 & 2) ?
+ sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
:
""
),
- (f3 ?
- sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
+ ((f1 & 4) ?
+ sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
:
""
),
- (f4 ?
- Team_ColoredFullName(f4 - 1)
+ ((f1 & 8) ?
+ Team_ColoredFullName(NUM_TEAM_4)
:
""
)
- void race_send_recordtime(float msg);
- void race_SendRankings(float pos, float prevpos, float del, float msg);
-
void send_CSQC_teamnagger() {
WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
{
entity spot;
self.hud = HUD_NORMAL;
- race_PreSpawnObserver();
spot = SelectSpawnPoint (TRUE);
if(!spot)
WriteEntity(MSG_ONE, self);
}
- if((g_race && g_race_qualifying) || g_cts)
- {
- if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
- self.frags = FRAGS_LMS_LOSER;
- else
- self.frags = FRAGS_SPECTATOR;
- }
- else
- self.frags = FRAGS_SPECTATOR;
+ self.frags = FRAGS_SPECTATOR;
MUTATOR_CALLHOOK(MakePlayerObserver);
Portal_ClearAll(self);
+ Unfreeze(self);
+
if(self.alivetime)
{
if(!warmup_stage)
self.angles_z = 0;
self.fixangle = TRUE;
self.crouch = FALSE;
+ self.revival_time = 0;
setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
self.prevorigin = self.origin;
self.punchvector = '0 0 0';
self.oldvelocity = self.velocity;
self.fire_endtime = -1;
+ self.event_damage = func_null;
}
.float model_randomizer;
if(self.team < 0)
JoinBestTeam(self, FALSE, TRUE);
- race_PreSpawn();
-
spot = SelectSpawnPoint (FALSE);
if(!spot)
{
self.punchvector = '0 0 0';
self.oldvelocity = self.velocity;
self.fire_endtime = -1;
+ self.revival_time = 0;
entity spawnevent = spawn();
spawnevent.owner = self;
Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
+ // Cut off any still running player sounds.
+ stopsound(self, CH_PLAYER_SINGLE);
+
self.model = "";
FixPlayermodel();
self.drawonlytoclient = world;
self.speedrunning = FALSE;
- race_PostSpawn(spot);
-
//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
activator = world;
self = oldself;
+ Unfreeze(self);
+
spawn_spot = spot;
MUTATOR_CALLHOOK(PlayerSpawn);
if(self.killindicator_teamchange)
ClientKill_Now_TeamChange();
- // in any case:
- Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+ if(IS_PLAYER(self))
+ Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
// now I am sure the player IS dead
}
{
if(gameover) return;
if(self.player_blocked) return;
- if(self.freezetag_frozen) return;
+ if(self.frozen) return;
ClientKill_TeamChange(0);
}
anticheat_init();
- race_PreSpawnObserver();
-
// identify the right forced team
if(autocvar_g_campaign)
{
else
self.hitplotfh = -1;
- if(g_race || g_cts) {
- string rr;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
-
- msg_entity = self;
- race_send_recordtime(MSG_ONE);
- race_send_speedaward(MSG_ONE);
-
- speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
- speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
- race_send_speedaward_alltimebest(MSG_ONE);
-
- float i;
- for (i = 1; i <= RANKINGS_CNT; ++i) {
- race_SendRankings(i, 0, 0, MSG_ONE);
- }
- }
- else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
+ if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
send_CSQC_teamnagger();
CheatInitClient();
Portal_ClearAll(self);
+ Unfreeze(self);
+
RemoveGrapplingHook(self);
// Here, everything has been done that requires this player to be a client.
void player_regen (void)
{
+ float max_mod, regen_mod, rot_mod, limit_mod;
+ max_mod = regen_mod = rot_mod = limit_mod = 1;
+ regen_mod_max = max_mod;
+ regen_mod_regen = regen_mod;
+ regen_mod_rot = rot_mod;
+ regen_mod_limit = limit_mod;
if(!MUTATOR_CALLHOOK(PlayerRegen))
+ if(!self.frozen)
{
- float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
+ float minh, mina, maxh, maxa, limith, limita;
maxh = autocvar_g_balance_health_rotstable;
maxa = autocvar_g_balance_armor_rotstable;
minh = autocvar_g_balance_health_regenstable;
mina = autocvar_g_balance_armor_regenstable;
limith = autocvar_g_balance_health_limit;
limita = autocvar_g_balance_armor_limit;
-
- max_mod = regen_mod = rot_mod = limit_mod = 1;
+
+ max_mod = regen_mod_max;
+ regen_mod = regen_mod_regen;
+ rot_mod = regen_mod_rot;
+ limit_mod = regen_mod_limit;
maxh = maxh * max_mod;
minh = minh * max_mod;
self.dmg_inflictor = spectatee.dmg_inflictor;
self.v_angle = spectatee.v_angle;
self.angles = spectatee.v_angle;
+ self.frozen = spectatee.frozen;
+ self.revive_progress = spectatee.revive_progress;
if(!self.BUTTON_USE)
self.fixangle = TRUE;
setorigin(self, spectatee.origin);
if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
{
self.classname = "player";
+ nades_RemoveBonus(self);
if(autocvar_g_campaign || autocvar_g_balance_teams)
{ JoinBestTeam(self, FALSE, TRUE); }
float currentlyPlaying = 0;
FOR_EACH_REALCLIENT(e)
- if(IS_PLAYER(e) || e.caplayer == 1)
+ if(IS_PLAYER(e) || e.caplayer)
currentlyPlaying += 1;
if(currentlyPlaying < autocvar_g_maxplayers)
* g_maxplayers_spectator_blocktime seconds
*/
void checkSpectatorBlock() {
- if(IS_SPEC(self) || IS_OBSERVER(self)) {
+ if(IS_SPEC(self) || IS_OBSERVER(self))
+ if(!self.caplayer)
+ if(IS_REAL_CLIENT(self))
+ {
if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
dropclient(self);
return;
#endif
+ if(self.frozen == 2)
+ {
+ self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+ self.health = max(1, self.revive_progress * start_health);
+ self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
+
+ if(self.revive_progress >= 1)
+ Unfreeze(self);
+ }
+ else if(self.frozen == 3)
+ {
+ self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1);
+ self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress );
+
+ if(self.health < 1)
+ {
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELESE);
+ self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+ }
+ else if ( self.revive_progress <= 0 )
+ Unfreeze(self);
+ }
+
MUTATOR_CALLHOOK(PlayerPreThink);
if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
do_crouch = 0;
if(self.vehicle)
do_crouch = 0;
- if(self.freezetag_frozen)
+ if(self.frozen)
do_crouch = 0;
if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
do_crouch = 0;
if(self.spectatee_status != oldspectatee_status)
{
ClientData_Touch(self);
- if(g_race || g_cts)
- race_InitSpectator();
}
if(self.teamkill_soundtime)
playerdemo_write();
- if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
- {
- if (!self.stored_netname)
- self.stored_netname = strzone(uid2name(self.crypto_idfp));
- if(self.stored_netname != self.netname)
- {
- db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
- strunzone(self.stored_netname);
- self.stored_netname = strzone(self.netname);
- }
- }
-
- /*
- if(g_race)
- dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
- */
-
CSQCMODEL_AUTOUPDATE();
}
else
deadbits = ANIMSTATE_DEAD2;
float animbits = deadbits;
- if(self.freezetag_frozen)
+ if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)
animbits |= ANIMSTATE_DUCK;
void calculate_player_respawn_time()
{
+ if(g_ca)
+ return;
+
float gametype_setting_tmp;
float sdelay_max = GAMETYPE_DEFAULTED_SETTING(respawn_delay_max);
float sdelay_small = GAMETYPE_DEFAULTED_SETTING(respawn_delay_small);
else
self.respawn_countdown = -1; // do not count down
- if(g_cts || autocvar_g_forced_respawn)
+ if(autocvar_g_forced_respawn)
self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
}
// print an obituary message
Obituary (attacker, inflictor, self, deathtype);
- race_PreDie();
// increment frag counter for used weapon type
float w;
// when we get here, player actually dies
+ Unfreeze(self); // remove any icy remains
+ self.health = 0; // Unfreeze resets health, so we need to set it back
+
// clear waypoints
WaypointSprite_PlayerDead();
// throw a weapon
self.flags &= ~FL_ONGROUND;
// dying animation
self.deadflag = DEAD_DYING;
+
// when to allow respawn
calculate_player_respawn_time();
{
if(!IS_PLAYER(self) && !lockteams)
{
+ if(self.caplayer)
+ return;
if(nJoinAllowed(self))
{
if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
- else if(self.freezetag_frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
+ else if(self.frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
}
}
- if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
- ClientKill_TeamChange(-2); // observe
-
- // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
- // note: if arena game mode is ever done properly, this needs to be removed.
- if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
+ if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
{
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
+ if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
+ ClientKill_TeamChange(-2); // observe
}
}
return; // never fall through to usage
#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
float CA_CheckWinner()
{
+ entity e;
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
allowed_to_spawn = FALSE;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+ FOR_EACH_PLAYER(e)
+ nades_Clear(e);
return 1;
}
allowed_to_spawn = FALSE;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+
+ FOR_EACH_PLAYER(e)
+ nades_Clear(e);
+
return 1;
}
allowed_to_spawn = FALSE;
}
-float prev_total_players;
+float prev_missing_teams_mask;
float CA_CheckTeams()
{
allowed_to_spawn = TRUE;
CA_count_alive_players();
if(CA_ALIVE_TEAMS_OK())
{
- if(prev_total_players > 0)
+ if(prev_missing_teams_mask > 0)
Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
- prev_total_players = -1;
+ prev_missing_teams_mask = -1;
return 1;
}
- if(prev_total_players != total_players)
+ if(total_players == 0)
{
- float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
- if(!redalive) p1 = NUM_TEAM_1;
- if(!bluealive) p2 = NUM_TEAM_2;
- if(ca_teams >= 3)
- if(!yellowalive) p3 = NUM_TEAM_3;
- if(ca_teams >= 4)
- if(!pinkalive) p4 = NUM_TEAM_4;
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
- prev_total_players = total_players;
+ if(prev_missing_teams_mask > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ prev_missing_teams_mask = -1;
+ return 0;
+ }
+ float missing_teams_mask = (!redalive) + (!bluealive) * 2;
+ if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
+ if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+ if(prev_missing_teams_mask != missing_teams_mask)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+ prev_missing_teams_mask = missing_teams_mask;
}
return 0;
}
MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
{
if(!allowed_to_spawn)
+ if(IS_PLAYER(self)) // this is true even when player is trying to join
{
self.classname = "observer";
if(self.jointime != time) //not when connecting
{
self.caplayer = 0.5;
if(IS_REAL_CLIENT(self))
- sprint(self, "You will join the game in the next round.\n");
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
}
}
return 1;
FOR_EACH_CLIENT(self)
{
self.killcount = 0;
+ if(!self.caplayer && IS_BOT_CLIENT(self))
+ {
+ self.team = -1;
+ self.caplayer = 1;
+ }
if(self.caplayer)
{
self.classname = "player";
return 0;
}
+entity ca_LastPlayerForTeam()
+{
+ entity pl, last_pl = world;
+ FOR_EACH_PLAYER(pl)
+ {
+ if(pl.health >= 1)
+ if(pl != self)
+ if(pl.team == self.team)
+ if(!last_pl)
+ last_pl = pl;
+ else
+ return world;
+ }
+ return last_pl;
+}
+
+void ca_LastPlayerForTeam_Notify()
+{
+ if(round_handler_IsActive())
+ if(round_handler_IsRoundStarted())
+ {
+ entity pl = ca_LastPlayerForTeam();
+ if(pl)
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+ }
+}
+
MUTATOR_HOOKFUNCTION(ca_PlayerDies)
{
+ ca_LastPlayerForTeam_Notify();
if(!allowed_to_spawn)
self.respawn_flags = RESPAWN_SILENT;
return 1;
}
+MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
+{
+ if(self.caplayer == 1)
+ ca_LastPlayerForTeam_Notify();
+ return 1;
+}
+
MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
{
return 1;
MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
{
+ if(self.caplayer == 1)
+ ca_LastPlayerForTeam_Notify();
if(self.killindicator_teamchange == -2)
self.caplayer = 0;
if(self.caplayer)
MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
- .entity freezetag_ice;
#define ICE_MAX_ALPHA 1
#define ICE_MIN_ALPHA 0.1
float freezetag_teams;
{
entity e;
total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOR_EACH_PLAYER(e) {
- if(e.team == NUM_TEAM_1 && e.health >= 1)
- {
- ++total_players;
- if (!e.freezetag_frozen) ++redalive;
- }
- else if(e.team == NUM_TEAM_2 && e.health >= 1)
- {
- ++total_players;
- if (!e.freezetag_frozen) ++bluealive;
- }
- else if(e.team == NUM_TEAM_3 && e.health >= 1)
- {
- ++total_players;
- if (!e.freezetag_frozen) ++yellowalive;
- }
- else if(e.team == NUM_TEAM_4 && e.health >= 1)
+ FOR_EACH_PLAYER(e)
+ {
+ switch(e.team)
{
- ++total_players;
- if (!e.freezetag_frozen) ++pinkalive;
+ case NUM_TEAM_1: ++total_players; if(e.health >= 1 && e.frozen != 1) ++redalive; break;
+ case NUM_TEAM_2: ++total_players; if(e.health >= 1 && e.frozen != 1) ++bluealive; break;
+ case NUM_TEAM_3: ++total_players; if(e.health >= 1 && e.frozen != 1) ++yellowalive; break;
+ case NUM_TEAM_4: ++total_players; if(e.health >= 1 && e.frozen != 1) ++pinkalive; break;
}
}
- FOR_EACH_REALCLIENT(e) {
+ FOR_EACH_REALCLIENT(e)
+ {
e.redalive_stat = redalive;
e.bluealive_stat = bluealive;
e.yellowalive_stat = yellowalive;
#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
-float prev_total_players;
+float prev_missing_teams_mask;
float freezetag_CheckTeams()
{
if(FREEZETAG_ALIVE_TEAMS_OK())
{
- if(prev_total_players > 0)
+ if(prev_missing_teams_mask > 0)
Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
- prev_total_players = -1;
+ prev_missing_teams_mask = -1;
return 1;
}
- if(prev_total_players != total_players)
+ if(total_players == 0)
{
- float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
- if(!redalive) p1 = NUM_TEAM_1;
- if(!bluealive) p2 = NUM_TEAM_2;
- if(freezetag_teams >= 3)
- if(!yellowalive) p3 = NUM_TEAM_3;
- if(freezetag_teams >= 4)
- if(!pinkalive) p4 = NUM_TEAM_4;
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
- prev_total_players = total_players;
+ if(prev_missing_teams_mask > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ prev_missing_teams_mask = -1;
+ return 0;
+ }
+ float missing_teams_mask = (!redalive) + (!bluealive) * 2;
+ if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
+ if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+ if(prev_missing_teams_mask != missing_teams_mask)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+ prev_missing_teams_mask = missing_teams_mask;
}
return 0;
}
FOR_EACH_PLAYER(e)
{
e.freezetag_frozen_timeout = 0;
- e.freezetag_revive_progress = 0;
+ nades_Clear(e);
}
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
FOR_EACH_PLAYER(e)
{
e.freezetag_frozen_timeout = 0;
- e.freezetag_revive_progress = 0;
+ nades_Clear(e);
}
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
- if(!pl.freezetag_frozen)
+entity freezetag_LastPlayerForTeam()
+{
+ entity pl, last_pl = world;
+ FOR_EACH_PLAYER(pl)
+ {
+ if(pl.health >= 1)
- // this is needed to allow the player to turn his view around (fixangle can't
- // be used to freeze his view, as that also changes the angles), while not
- // turning that ice object with the player
- void freezetag_Ice_Think()
- {
- setorigin(self, self.owner.origin - '0 0 16');
- self.nextthink = time;
- }
-
++ if(!pl.frozen)
+ if(pl != self)
+ if(pl.team == self.team)
+ if(!last_pl)
+ last_pl = pl;
+ else
+ return world;
+ }
+ return last_pl;
+}
+
+void freezetag_LastPlayerForTeam_Notify()
+{
+ if(round_handler_IsActive())
+ if(round_handler_IsRoundStarted())
+ {
+ entity pl = freezetag_LastPlayerForTeam();
+ if(pl)
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+ }
+}
+
void freezetag_Add_Score(entity attacker)
{
if(attacker == self)
void freezetag_Freeze(entity attacker)
{
- if(self.freezetag_frozen)
+ if(self.frozen)
return;
- self.freezetag_frozen = 1;
- self.freezetag_frozen_time = time;
- self.freezetag_revive_progress = 0;
- self.health = 1;
+
if(autocvar_g_freezetag_frozen_maxtime > 0)
self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
- freezetag_count_alive_players();
+ Freeze(self, 0, 1, TRUE);
- entity ice;
- ice = spawn();
- ice.owner = self;
- ice.classname = "freezetag_ice";
- ice.think = freezetag_Ice_Think;
- ice.nextthink = time;
- ice.frame = floor(random() * 21); // ice model has 20 different looking frames
- ice.alpha = ICE_MAX_ALPHA;
- ice.colormod = Team_ColorRGB(self.team);
- ice.glowmod = ice.colormod;
- setmodel(ice, "models/ice/ice.md3");
-
- self.freezetag_ice = ice;
-
- RemoveGrapplingHook(self);
-
- // add waypoint
- WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+ freezetag_count_alive_players();
freezetag_Add_Score(attacker);
}
void freezetag_Unfreeze(entity attacker)
{
- self.freezetag_frozen = 0;
self.freezetag_frozen_time = 0;
self.freezetag_frozen_timeout = 0;
- self.freezetag_revive_progress = 0;
- remove(self.freezetag_ice);
- self.freezetag_ice = world;
-
- if(self.waypointsprite_attached)
- WaypointSprite_Kill(self.waypointsprite_attached);
+ Unfreeze(self);
}
{
if ((head != self) && (head.team == self.team))
{
- if (head.freezetag_frozen)
+ if (head.frozen == 1)
{
distance = vlen(head.origin - org);
if (distance > sradius)
unfrozen = 0;
FOR_EACH_PLAYER(head)
{
- if ((head.team == self.team) && (!head.freezetag_frozen))
+ if ((head.team == self.team) && (head.frozen != 1))
unfrozen++;
}
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
{
dprint("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
{
self.health = 0; // neccessary to update correctly alive stats
- if(!self.freezetag_frozen)
++ if(!self.frozen)
+ freezetag_LastPlayerForTeam_Notify();
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1;
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
- if(self.freezetag_frozen)
+ if(self.frozen)
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1; // let the player die so that he can respawn whenever he wants
|| frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
{
// let the player die, he will be automatically frozen when he respawns
- if(!self.freezetag_frozen)
+ if(self.frozen != 1)
{
freezetag_Add_Score(frag_attacker);
freezetag_count_alive_players();
+ freezetag_LastPlayerForTeam_Notify();
}
else
freezetag_Unfreeze(world); // remove ice
+ self.health = 0; // Unfreeze resets health
self.freezetag_frozen_timeout = -2; // freeze on respawn
return 1;
}
- if(self.freezetag_frozen)
+ if(self.frozen)
return 1;
freezetag_Freeze(frag_attacker);
+ freezetag_LastPlayerForTeam_Notify();
if(frag_attacker == frag_target || frag_attacker == world)
{
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
- frag_target.health = 1; // "respawn" the player :P
-
return 1;
}
FOR_EACH_PLAYER(self)
{
self.killcount = 0;
- if (self.freezetag_frozen)
- freezetag_Unfreeze(world);
self.freezetag_frozen_timeout = -1;
PutClientInServer();
self.freezetag_frozen_timeout = 0;
if(gameover)
return 1;
- if(self.freezetag_frozen)
+ if(self.frozen == 1)
{
// keep health = 1
self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
entity o;
o = world;
- if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
- self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+ //if(self.frozen)
+ //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
+ //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
n = -1;
{
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
- FOR_EACH_PLAYER(other) if(self != other)
+ FOR_EACH_PLAYER(other)
+ if(self != other)
+ if(other.frozen == 0)
+ if(other.deadflag == DEAD_NO)
+ if(SAME_TEAM(other, self))
+ if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
{
- if(other.freezetag_frozen == 0)
- {
- if(other.team == self.team)
- {
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- {
- if(!o)
- o = other;
- if(self.freezetag_frozen)
- other.reviving = TRUE;
- ++n;
- }
- }
- }
+ if(!o)
+ o = other;
+ if(self.frozen == 1)
+ other.reviving = TRUE;
+ ++n;
}
}
- if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
+ if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
{
- self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- if(warmup_stage)
- self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
- else
- self.health = max(1, self.freezetag_revive_progress * start_health);
+ self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
- if(self.freezetag_revive_progress >= 1)
+ if(self.revive_progress >= 1)
{
freezetag_Unfreeze(self);
freezetag_count_alive_players();
{
PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
PlayerScore_Add(other, SP_SCORE, +1);
+
+ nades_GiveBonus(other,autocvar_g_nades_bonus_score_low);
}
}
{
if(other.reviving)
{
- other.freezetag_revive_progress = self.freezetag_revive_progress;
+ other.revive_progress = self.revive_progress;
other.reviving = FALSE;
}
}
}
- else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
- {
- self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- if(warmup_stage)
- self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
- else
- self.health = max(1, self.freezetag_revive_progress * start_health);
- }
- else if(!n)
+ else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
{
- self.freezetag_revive_progress = 0; // thawing nobody
+ self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
}
-
- return 1;
- }
-
- MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
- {
- if(self.freezetag_frozen)
+ else if(!n && !self.frozen)
{
- if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
- {
- self.movement_x = bound(-5, self.movement_x, 5);
- self.movement_y = bound(-5, self.movement_y, 5);
- self.movement_z = bound(-5, self.movement_z, 5);
- }
- else
- self.movement = '0 0 0';
-
- self.disableclientprediction = 1;
+ self.revive_progress = 0; // thawing nobody
}
- return 1;
- }
-
- MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
- {
- if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
- {
- if(autocvar_g_freezetag_revive_falldamage > 0)
- if(frag_deathtype == DEATH_FALL)
- if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
- {
- freezetag_Unfreeze(frag_target);
- frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
- pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
- }
- frag_damage = 0;
- frag_force = frag_force * autocvar_g_freezetag_frozen_force;
- }
return 1;
}
- MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
- {
- if(self.freezetag_frozen)
- return TRUE; // no jumping in freezetag when frozen
-
- return FALSE;
- }
-
- MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
- {
- if (self.freezetag_frozen)
- return 1;
- return 0;
- }
-
- MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
- {
- if (other.freezetag_frozen)
- return MUT_ITEMTOUCH_RETURN;
- return MUT_ITEMTOUCH_CONTINUE;
- }
-
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
if (!self.deadflag)
return TRUE;
}
- MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
- {
- self.freezetag_frozen = other.freezetag_frozen;
- self.freezetag_revive_progress = other.freezetag_revive_progress;
- return 0;
- }
-
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
ret_float = freezetag_teams;
return 0;
}
- MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
- {
- if(other.freezetag_frozen)
- return TRUE;
-
- return FALSE;
- }
-
void freezetag_Initialize()
{
- precache_model("models/ice/ice.md3");
-
freezetag_teams = autocvar_g_freezetag_teams_override;
if(freezetag_teams < 2)
freezetag_teams = autocvar_g_freezetag_teams;
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-
- addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
- addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
}
MUTATOR_DEFINITION(gamemode_freezetag)
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
- MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
- MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
- MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
- MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
MUTATOR_ONADD
{